|108||132 (+20)||125 (+7)||135 (+67)||90 (+18)||35 (-12)|
|76||147||130 (+40)||60||90 (+20)||137 (+40)|
|85||135 (+85)||65 (-30)||120?||70 (-45)||175 (+95)|
Decreasing isn't illegal, don't worry about it. These are some nice Pokemon though!I guess I'll try my hand at this even though I can't say I like any of my designs here, in part due to rushing myself, in part due to seeing better ones, and in part due to sneezing up a storm (again) while needing to go to bed (again). Sigh.
New Ability: Thunderous Voice - Whenever the Pokémon uses a Sound move, it is immune to priority moves from its opponents for the turn and, if Electric Terrain isn't already set, it sets Electric Terrain for 5 turns before any Pokémon moves.
Type: Normal/Electric (gains Electric as a secondary typing)
HP: 104 → 104 (+00)
Attack: 91 → 91 (+00)
Defense: 63 → 82 (+19)
Special Attack: 91 → 104 (+13)
Special Defense: 63 → 104 (+31)
Speed: 68 → 105 (+37)
(BST: 490 → 590)
Movepool Additions: Overdrive, Parting Shot, Rising Voltage, Snarl
Description: I was originally stumped by what to do with Exploud, which is the main reason why I wasn't going to post anything in here for this slate. Seeing I am the Impostor's idea (that's technically illegal at present from what I understand due to the Attack decrease), however, led me to realize something: despite all of the focus on Terrain in the past two gens, Electric Terrain basically still only has one setter since Pincurchin is so bad. So this was an attempt at remedying that by making some bulkier than Tapu Koko given that I was never going to make something faster that was still worthwhile. (...Let's ignore that Klinklang-Mega apparently exists as one of the weaker new Megas, especially since this is meant to have more of a Supportive role than that anyway.)
It would be nice if this could have a bit more power, but given how stupidly strong STAB Boomburst actually is even without Specs to back it up, 104 SpA seems the limit--maybe 110--given I saw Flygon-Mega, which doesn't have STAB on it, got restricted to 105 SpA almost solely because of Boomburst. Given the way its ability is intended to work, Exploud-Mega also gets a 185% boost on any Overdrives it uses, even if Electric Terrain wasn't already up (unless Rillaboom-Mega or Lycanroc-Midday-Mega are on the field I guess).
Speaking of its ability, it also brings in some potentially interesting mind games since while it does act like Queenly Majesty, it isn't always on like Queenly Majesty. Exploud-Mega would obviously be incentivized to use primarily Sound moves, but without Scrappy, its STAB coverage isn't exactly great even as strong as Boomburst is. Hell, Ghost/Ground mons wall its STABs completely, meaning it has to potentially make itself vulnerable if it wants to use coverage (or if it wants to be greedy and use Rising Voltage) even though those same mons aren't common in OU (yet).
It could maybe stand to get Metal Sound and/or Parabolic Charge, especially depending on what its design looks like in the highly unlikely case it wins and especially given that it's otherwise stuck with only Rest for healing, which it can't even use if Electric Terrain is up. That said, apparently four new moves is the maximum to be added, so it's already at the limit even with me getting rid of Volt Switch and the intentionally redundant Electric Terrain (the move).
New Ability: Gale of Darkness - Moves used by the Pokémon ignore the effects of the targets' Reflect, Light Screen, Safeguard, Mist, Substitute, Aurora Veil, and defensive stat stage boosts, and the power of its Flying and Dark attacks are increased by an additional 10%.
Type: Flying/Dark (replaces Dragon with Dark as its secondary typing)
HP: 85 → 85 (+00)
Attack: 70 → 110 (+40)
Defense: 80 → 87 (+7)
Special Attack: 97 → 119 (+22)
Special Defense: 80 → (+7)
Speed: 123 → 147 (+24)
(BST: 535 → 635)
Movepool Additions: Crunch, Metal Sound, Pursuit, Work Up
Description: Gods Infiltrator's effects take up so much room when you actually type them out. Gale of Darkness is effectively Infiltrator mashed into the defense-ignoring aspect of Unaware with a slight buff to both STABs on top of in the case that the ability is otherwise irrelevant the entire match. It was originally 20% but I felt that too much, especially since Infiltrator is an extremely good ability...when it's actually relevant. I mostly just wanted to make an ability for this slate that wasn't related to sound yet still at least somewhat similar. Ta da?
As it is, the attacking boost from Gale of Darkness is rather important since this Noivern-Mega is intentionally capable of attacking rather evenly on both sides even before taking Work Up into account. It's meant more on to be a revenge killer and clean up mon that you can tailor to your team than a pure set-up mon, especially since its innately faster than everything else in OU except for the banned Dragapult-Mega (which I intentionally tried not to emulate), Taloflame-Mega (which I made sure it was slower than), and the speed demon Regieleki--Ninjask gets left hanging (out with Shedinja).
Due to the typing change, however, it hits less hard than it would if it had stayed Flying/Dragon due to Dark STABs not hitting as hard as Dragon ones even back when Gale of Darkness boosted attacks by 20%. Similarly, going from Flying/Dragon to Flying/Dark is a bit of mixed bag when it comes to priority: you don't basically die to every Ice Shard under the sun anymore, but you end up taking more or the same damage from basically every other priority move besides Sucker Punch. This is especially problematic with Grassy Glide and the presumably less common Belly Drum Aqua Jet from Azumarill, but Hurricane at least blows the latter away entirely even with the current "low" SpA...if it hits. It's tempting to have Gale of Darkness also slightly increase accuracy, but that definitely feels like doing too much, especially since Noivern already gets Hone Claws.
New Ability: High Fidelity - Boosts the power of the Pokémon's sound moves and Poison attacks by an additional 33% and reduces to half damage to it from damaging sound-based moves; counts as Plus for the effects of Minus, Gear Up, and Magnetic Flux.
Type: Electric/Poison (no change)
HP: 75 → 75 (+00)
Attack: 98 → 118 (+20)
Defense: 70 → 80 (+10)
Special Attack: 114 → 132 (+18)
Special Defense: 70 → 82 (+12)
Speed: 75 → 115 (+40)
(BST: 502 → 602)
Movepool Additions: Bulk Up, Hidden Power, Toxic Spikes
Description: This is where I feel I start to get a bit "lazy", though that's in part due to Punk Rock being such a good ability while not being broken that I see no reason not to just improve on it a little bit, especially since it's staying on the same mon. I also obviously wanted parity in the abilities given the maligned Low-Key Form while also making sure the each ability was useful to both overall, even though Toxtricity-Amped-Mega can't make "use" of the Plus+ effect in Singles like Toxtricity-Low-Key-Mega can. That's hardly important though since it's not like anyone's falling over themselves to use Magnetic Flux, and I think I can get away with entirely obviating Plus and Minus because they're both such pathetic abilities that are utterly useless in Singles otherwise.
As for how Toxtricity-Amped-Mega differs from Low-Key Form's Mega, I also feel lazy here since I went with the "well, obviously Amped is more offensively oriented" train of thought. I mean, that is true just by looking by the whole two moves that are actually different between them, but it's a bit hard to put your own spin on it if everyone else is also doing that. Still, I tried, taking way too long to figure out the stat distribution since I wanted both Forms to have the exact same amounts used for their differing increases.
In this case of this, it became (another) mon that hits harder on both sides of the spectrum after it Mega-evolves. I couldn't increase Attack as much I would like due to Shift Gear, especially now that is backed up by a rather strong if inaccurate Gunk Shot, but everything else seems fine enough if not thrilling. The slight different in defenses is make it slightly easier for this to use Bulk Up since it does get Drain Punch already, which could perhaps make for a decent set.
New Ability: Low Fidelity - Boosts the power of the Pokémon's sound moves and Dark attacks by an additional 33% and reduces to half damage to it from damaging sound-based moves; counts as Minus for the effects of Plus, Gear Up, and Magnetic Flux. [This obviously shouldn't boost the now-STAB Snarl twice by 33% even though that's "only" 60 BP since then it gets boosted by 265% when all is said and done.]
Type: Electric/Dark (replaces Poison with Dark as secondary typing)
HP: 75 → 75 (+00)
Attack: 98 → 108 (+10)
Defense: 70 → 110 (+40)
Special Attack: 114 → 126 (+12)
Special Defense: 70 → 88 (+18)
Speed: 75 → 95 (+20)
(BST: 502 → 602)
Movepool Additions: Body Press, Hidden Power, Knock Off, Moonlight
Description: This is where I feel I start to get a bit "lazy", though that's in part due to Punk Rock being such a good ability while not being broken that I see no reason not to just improve on it a little bit, especially since it's staying on the same mon. I also obviously wanted parity with the maligned Low-Key Form while making sure the ability was useful to both overall, even though only Toxtricity-Low-Key-Mega can make use of the Minus+ effect in Singles of the two forms. That's hardly important though since it's not like anyone's falling over themselves to use Magnetic Flux, and I think I can get away with entirely obviating Plus and Minus because they're both such pathetic abilities that are utterly useless in Singles otherwise.
Besides obviously following the similar pattern of "make Low Key Form's Mega the more defensive one", I decided to attempting to make it more appealing by also completely changing its secondary typing when it Mega-evolves. It became Electric/Dark in part due to Snarl, in part due to Electric/Ice--the only other type combination for me--being a terrible defensive typing (and due to Aurorus-Mega really not needing more problems), and in part due to my tendency to think of Luxray-Mega as Electric/Dark even though the version in this Pet Mod is still just pure Electric apparently.
So to ease my mind and differ it further from Amped Form, I figured I would make this Electric/Dark, which is a bit underwhelming defensively, especially since it means it can now be poisoned. Still, it gives you the neat mindgame of potentially being able to blank any Psychic attack aiming at your natural Poison weakness one time, which would well make the difference. Electric/Dark is also surprisingly good coverage even if Snarl is weak, "only" as a strong as an unboosted Dark Pulse even after Low Fidelity's boosts.
Speaking of Dark Pulse, when it comes to the
sixfour moves I gave it, Dark Pulse used to be one of them. I excised it though once i saw the limit was four, especially Knock Off offered yet more power even if it doomed its Attack to get the weakest buff. Beyond that, Hidden Power had to manually added as a Gen 8 mon and Moonlight is give some flavorful recovery to a mon intended to be somewhat bulky, especially if the Amped Form gets a stronger Drain Punch of the two on top of being able to increase its Attack. Meanwhile, Body Press of all things beat out Parting Shot since Toxtricity already has Volt Switch, and I figured some people would either be crazy enough actually try to Low Key Form's sole boosting move in Magnetic Flux or at least just really loathe Hydreigon and/or Tyranitar.
Now if you'll excuse me, I must (try and fail to) sleep.
Ah! No worries - only specific ones that are questionable and need the testing get hosted there, but your submissions here were totally fine and they are included in the vote! C:sorry for the one liner (will delete after I get a response in case), was my submission not accepted (since it's not in the sandbox list) or do only possibly too broken submissions get tested there?