aaaa I'm sorry I didn't see this soonerAlso, my Loudred is typeless, not normal (No weaknesses, no resists) so only gets one stab boomburst.
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Ability: Seismic Scream (Upon using a sound move, an earthquake of 60 BP will then occur, using the offense that the base sound move used. If the sound move is status based, the earthquake will default to Physical.)
HP: 104
Atk: 101 (+10)
Def: 73 (+10)
SpA: 101 (+10)
SpD: 113 (+40)
Spe: 98 (+30)
New Moves: Clanging Scales, Dragon Pulse, Snarl
Reasoning:
If there's one way to make a Boomburst spammer interesting, it's by doing literally anything aside from outright power boosts. The idea behind this is to exacerbate the flavor of ground-shattering sound and limit Exploud's switch-ins in a more creative way, and I think this is a pretty flavorful, effective way of doing so. Having additional Ground-type coverage to compliment Exploud's STABs come to play as it uses a sound move allows for its switch-ins to be much less effective, balanced through a low secondary BP and a less than stellar Special Attacking stat. However, to remedy this, it is fitted with a better defensive typing and actually fantastic overall bulk to find more switch-in opportunities unlike its original counterpart. Additionally, the Dragon-type also pairs very well with Seismic Scream, as Dragon/Ground coverage gives Exploud quite a bit of room to work with on non-Fairy-type targets. As an extra bonus, its ability's offensive mechanics allow for it to do some Screech shenanigans and further make this sub a fun thing to mess with outside of blatant Boomburst spam, even letting it go mixed. Lastly, It also has a pretty solid speed tier and good coverage to bat, such as access to Focus Blast and Fire Blast. The addition of Dragon Pulse is to allow it an additional Dragon-type STAB that isn't sound based, and Snarl lets it cover the new Ghost-type immunity that can deal with its Boomburst.
Although it does have pretty little utility outside of Boomburst spam, it is a pretty unique Boomburst spammer at the least!
Flavor:
One of Exploud's foreign name translations includes "dragon" in it. This was a pretty easy excuse to give it a Dragon-type, plus, it fits the ability like a glove!
Noivern-Mega
Flying/Dragon-->Psychic/Dragon
Frisk/Infiltrator/Telepathy-->Trace
New Stats: 85/70/95/120/95/170
HP: 85-->85 (+0)
Attack: 70-->70 (+0)
Defense: 80-->95 (+15)
Special Attack: 97-->120 (+23)
Special Defense: 80-->95 (+15)
Speed: 123-->170 (+47)
Total: 535-->635 (+100)
New Moves: Encore
Description: So Mega Dragapult was one of the earliest creations of this mod, being known for its incredible speed, its unmatched versatility, and its bonkers offensive utility. One of the really interesting things about it was its speed stat being so high that it often was able to utilize these very unique stat spreads where it invested into its bulk much more than one would expect for such an offensvie Pokemon, because its speed was so high it could do it efficiently and still outrun whatever it wanted. It also had pivoting, reliable recovery, and Trace, transforming it into an incredible multifaceted offensive threat that was able to threaten a lot of things incredibly well. It was also decidedly broken due to its access to Curse and Infestation enabling it to trap and eliminate any threat, paired with an already great Pokemon.
Mega Noivern is that Mega Dragapult's legacy. With fantastic speed, passable bulk, and solid special attack, Noivern functions as a powerful Trace pivot possessing many of the same tools as Dragapult, albeit with the broken stuff cut out. It can run a wide variety of sets and be slotted onto any team in need of its good traits. Its customizability with a wide range of tools let it target and handle specified threats.
I was thinking flavorwise, that its ears turn into like, radars or something and it like, scans the target or something. I dunno lol
Overall it's rad and uh, enjoy!
And now it's time for a blast from the past.
Mega Toxtricity (Amped)
Type: Electric / Poison
Ability: Acid Rock (upon switch-in (or mega evolution, you know the drill) inflict regular poison on all Pokemon on the field, unless of course they can't be poisoned for whatever reason)
Moves: Gear Up, Hidden Power, Frustration
Stats:
HP: 75Att: 128 (+30)Def: 80 (+10)SpA: 144 (+30)SpD: 80 (+10)Spe: 95 (+20)
Mega Toxtricity (Low Key)
Type: Electric / Poison
Ability: Acid Rock
Moves: Slack Off, Hidden Power, Return
Stats:
HP: 75Att: 98Def: 100 (+30)SpA: 114SpD: 140 (+70)Spe: 75
Toxtricity is an interesting Pokemon because its two forms actually seem to have been intended to serve opposite roles. Amped exclusively learns Shift Gear and Venoshock, two offensive moves, while Low Key exclusively learns Magnetic Flux and Venom Drench, two defensive moves. While it's a neat idea, the execution falls flat because both forms have the same offensively-oriented stats, Magnetic Flux and Venom Drench are terrible moves, and Venoshock isn't all that useful for Toxtricity, so in the end people only using Amped because it can potentially run Shift Gear (and even if they don't use Shift Gear, Amped is still preferred because it doesn't reveal the lack of Shift Gear).
I wanted to fix that. Both forms receive the same ability in Acid Rock, but due to their exclusive moves and new stats, the two use it in very different ways. Amped is pretty straight-forward. It uses Acid Rock to power up its Venoshocks.
Low Key was a bit trickier to make work. It's more suited to defense, and can use Acid Rock in conjunction with Venom Drench to weaken the opponent, but while that's probably a decent niche in doubles, it still lacked the tools to really function in singles. That's where the addition of Slack Off comes in. With access to reliable recovery, Low Key Mega Toxtricity can more easily play the long game. Of course, Amped needed a counterpart move, and I chose Gear Up. It's similar to Shift Gear and the stat counterpart to Magnetic Flux. While it's probably useless, Amped can potentially use it to boost its Special Attack pre-mega.
Both forms can of course use Acid Rock for an additional use: to chip down opponents with poison damage. By switching into foes and then switching back out (either by hard switching or by using Volt Switch) Mega Toxtricity becomes a living Toxic Spike that's even capable of hitting foes that are off the ground. Through this ability, Mega Toxtricity can wear down the opponent's team without actually having to see much play. Amped can capitalize on this by coming in late game to clean up, while Low Key and its defensive partners can wait out the clock.