Open for about 20 more minutes! But if you want to take the time to read over the subs and vote, I can wait till you're done. I have done that before and it's not a problem to do so, so let me know ! Welcome to the mod and let me know if I can help you find anything :3Greetings, I'm a new user who happened to stumble upon this pet mod, among others, and I have to say I am interested. Could anyone tell me if the voting phase is still open, and if so, for how much longer? I would like to help in the process but I wouldn't want to rush anything and "help" make the wrong decision.
Delightful, thank you! To avoid clutter, I'm going to edit my votes into this post and message you when they're ready. I will likely only vote for one or two submissions per Mega Evolution as to not take too long, but I hope to be more thorough the next time around.Open for about 20 more minutes! But if you want to take the time to read over the subs and vote, I can wait till you're done. I have done that before and it's not a problem to do so, so let me know ! Welcome to the mod and let me know if I can help you find anything :3
C.... Congratulations! :'DMega Electrode
Mega Stone: Thermite
Ability: Implode - If this Pokemon's self-damaging or self-destructing moves faint an opposing Pokemon, this Pokemon does not take damage or self-destruct.
HP - 60 (+0)
ATK - 150 (+100)
DEF - 70 (+0)
SPA - 80 (+0)
SPD - 80 (+0)
SPE - 150 (+0)
New Moves: Mind Blown
Dex Entry: Electrode's destructive capabilities have grown to the extent that it actually implodes upon detonation, creating an equal and opposite force to the explosion it produces and keeps its body intact. However, if the explosion fails to properly obliterate the target and instead meets resistance, the rebounding force will be enough to upset this equilibrium and cause its body to collapse completely.
So, Electrode has always been the Pokemon most directly tied to Self-Destruct and Explosion. Even if it hasn't always been the most prominent user mechanically, via frequency or viability (those two seats go to Graveller and Lickilicky/Alolan Golem/Mega Glalie, respectively), almost all of Electrode's Pokedex descriptions explain its self-destructive tendencies, and it is commonly featured in both the main series games, side games, and anime with the sole gimmick of being a bomb. I wanted to create a mega for it that fully embraced this and ran with it, making Explosion not just a viable option, but one that didn't undercut the very risky and potentially self-destructive nature of the move in doing so.Get ready to meet Settle on fucking crack. If you thought Mega Bastiodon rewarded sick reads and outplays, you ain't seen nothing yet. I don't think I need to explain to you exactly what this sub offers, it's pretty straightforward, so instead, for all of you out there who doubt or fail to understand, let me offer you this:
Here's the scene - you've got your Corviknight in play, sitting at half HP. The enemy's Mega Electrode is staring you down, waiting to see what you're gonna do. It doesn't matter that you're max physical defense invested, the 150 ATK STAB Wild Charge is more than enough to finish you off, and the Electrode knows it. In a panic, you switch out to your Therian Landorous to nullify the attack - before groaning at your own mistake. The enemy saw this coming from a mile away, and you can only watch in dread as the opposing Mega Electrode uses Explosion - obliterating your Lando-T in a single strike. Implode activates, and it's gotten off completely scot-free, with that stupid, smug smile on its face. Your opponent sends you a link in chat. It's this.
Mega Stone: RKS Megamemory - If held by a Silvally or any of its forms, this item allows it to Mega Evolve into its corresponding Mega Silvally form in battle. This item also functions as a memory with the same type as the holder's Hidden Power type.
(ie. Silvally holds an RKS Megamemory and its Hidden Power type is Fire. Silvally enters the battle as Silvally-Fire and has a Fire-type Multi-Attack. When it Mega Evolves, it becomes Mega-Silvally-Fire.)
HP - 95(+0)
ATK - 100 (+5)
DEF - 120 (+25)
SPA - 140 (+45)
SPD - 120 (+25)
SPE - 95 (+0)
New Moves: Fire Pledge, Water Pledge, Taunt
Dex Entry: With the help of a new memory created by Type: Null's original creators at Gladion's insistence, Silvally has unlocked the capability of Mega Evolution. Coincidentally, this lets it break the chains of the technology that formed it, casting aside its reliance on artificial augments and instead uses the bond it has with its trainer, brought to the surface by Mega Evolution, to utilize its own innate power and heighten it to its fullest potential.
Both mechanically and flavorfully, I have always liked Silvally as an imitation Arceus (RKS). I've seen many people trying to make use of form-changing abilities to solve the "18 mega stone" issue, but these, I feel, defeat the purpose of Silvally as a whole and undermine its gimmick. Silvally is supposed to only "change form" out of combat, because it's not really supposed to change form so much as it is just changing what type it is based on what it holds. This is what differentiates Silvally from a teambuilding standpoint when compared to something like a Protean/Libero user. This is what I'd imagine a Mega Arceus would look like (though if we wanted to just go full send down the "I'm literally god" route for Arceus I'd totally be down for that as well xP).Sandbox code is *xx100120140120095 (Remember to choose the right Silvally form! It also has to hold the right memory if you want to use Multi-Attack)Silvally is a really solid and versatile Pokemon - jack of all trades, master of some. I wanted to encapsulate this fluid potential with my mega design for it, and, in my honest opinion, think I've accomplished it. Silvally is made to be a teambuilding choice - its powerful versatile STAB in Multi-Attack and wide movepool for both offensive and defensive options allow it to fill most any role you need it to, and being able to form change on the fly undermines that position by turning the intentional decision-making behind its inclusion into an afterthought.
As it stands, Silvally is already extremely customizable through its even statline and Arceus-like "choose a type" gimmick. While its strongest move is almost always the 120 physical STAB it gets in Multi-Attack, Silvally has a strong special movepool that's even, in a lot of cases, better than its physical movepool outside of Multi-Attack specifically, so Silvally has potential both as a hard-hitting physical menace when going full attack and a great offensive typing, or it can choose a solid defensive typing and go full special for amazing coverage in its movepool. My Mega Silvally capitalizes on this with Adaptability - solidifying both gameplans beautifully by causing physically offensive Silvally to hit that much harder with Multi-Attack, while it also shores up specially offensive Silvally's coverage by covering up Multi-Attack's complete lack of physical investment with the Adaptability power boost and/or boosting the coverage moves of its special movepool with a heightened special attacking stat.
Adaptability also enables defensive Mega Silvally by allowing it to still hit hard and apply pressure in ways that a regular Silvally without offensive investment simply can't - all while maintaining the same surprising levels of tankiness that Silvally can reach with Iron Defense and Confide. This enables its extensive supportive movepool in Parting Shot, weathers, Defog, Toxic, Tailwind, and more. Going a defensive typing and/or build can also supports its potential as a scary setup sweeper with Substitute and Swords Dance - which combined with the power boost of Adaptability and a 120 BP STAB physical attack can give it incredibly good damage without any offensive investment at all.
Silvally - and Mega Silvally - may not always be the Pokemon you want to build your team around, but it has a build for it for every team around. If you're making a solid team and you don't have a mega yet, Silvally has got you more than covered. Do you need a Defogger? Mega Silvally-Ground to resist SR and kill the users or Mega Silvally-Poison to be immune to toxic spikes. Do you need to deal with enemy Defoggers? Mega Silvally-Electric with Stone Edge to deal with Zapdos or Mega Silvally-Rock with Thunder Fang to deal with Corviknight. Do you need a tank? Try something spicy like special Mega Silvally-Steel with Surf and Air Slash, or something classic like Tailwind/Parting Shot.
It should be noted that due to Game Freak's quirks with Hidden Power, Mega Silvally-Fairy is unavailable due to Hidden Power being made before the calculations were made and them deciding (for some reason?) not to update them. Additionally, Mega Silvally-Fighting is technically unavailable as well due to needing four even IVs and all Gen 6+ legendaries having three guaranteed perfect IVs. Incidentally, these two are some of the most widely used Silvally types.
However, and this may be a hot take, this is kind of a blessing in disguise. While some people may not like it, mono-Fairy and mono-Fighting Silvally, with the coverage it has, are very potent Pokemon and Adaptability + the stat boosts may very possibly make them oppressive. Even if they aren't in relation to the rest of the meta, they always have been in relation to other Silvally types, with only Ghost and Steel ever really managing to compare. (Fairy is pretty obvious, and no drawback Close Combat + Shadow Claw coverage go brrrr). This is completely unintentional, and I never would have intentionally left these two types out if they hadn't been already - and if there was an easy way to include them into this concept, I would. However, with the way things stand, I'm perfectly okay with their exclusion (a sentiment that I've seen shared by others) and I think it's healthy for Silvally as a whole, as this promotes great diversity among Mega Silvally's uses by giving a great power boost to the rest of its types to let it compete while still letting base Silvally-Fairy and Silvally-Fighting shine at the same power level they always have.
Mega Stone: Golurkite
Ability: Buildup - If this Pokemon has used an attacking move, but has not been attacked, at the end of turn, it recovers 1/8th of its HP.
HP - 89 (+0)
ATK - 150 (+26)
DEF - 122 (+42)
SPA - 55 (+0)
SPD - 122 (+42)
SPE - 45 (-10)
New Moves: None
Dex Entry: In Mega Evolution, Golurk has achieved a heightened sense of strength and versatility, able to repair its body using materials around it if given even a moment of respite. This gives it the ability to come back and better than ever, ready to drop in on an unsuspecting and unprepared opponent out of the sky, out of the earth, or from the shadows.Golurk is one of the few Pokemon that has three of the semi-invulnerable moves. It has STAB on two of them, one of the two STABs also being one of the least common of the semi-invulns, and Ground/Ghost/Flying has perfect neutral or better coverage across all Pokemon. I really wanted to use this, especially because Golurk already has good attack (with all of the semi-invulns being physical) and is plenty bulky already to make use of the ability I decided to give it to synergize with these moves. This is why I also focused on building up its attack and defenses even more with its mega stats.
This is a pretty straightforward concept as well - if you're using a semi-invuln every turn, this is essentially free Leftovers on a Pokemon with 89/122/122 bulk and decent attack. This punishes opponents who choose to switch on the second turn of your semi-invuln by giving you a second proc of your ability, which is effectively double leftovers. It also punishes the use of status moves by the opponent (unless it's toxic) by also giving you double leftovers on those turns. This has good synergy with Curse - the ability itself helps recover the health lost by using the move, and pressures switches, which in turn creates another turn for Golurk to regen on whenever they do switch. It also make the curse itself more effective whenever the enemy chooses to stay in, as the enemy can only retaliate once every two turns - meaning twice the curse pings and a leftovers ping for Golurk. Overall this is a bulky, hard-hitting bruiser with great sustain that can be the core of any team who needs damage or walls, and can benefit from team support via hazards/screens effectively or do just fine without them.