Meloetta and the Treblemakers
Introduction
Hey, everyone! I decided to create a second RMT after receiving positive feedback from my Keldeo Gang or Die team, and I thought it would be cool to share a team I made that revolved around an underrated Doubles threat in Meloetta. I loved the fact Meloetta possessed only two weaknesses in Bug and Dark; with the right support I believed I could construct an effective team with her as the star of the show. I've had significant success when using this team, and I even managed to peak #23 on the Smogon Doubles leaderboard with it. Anyway, let's get into the RMT!
Introduction
Hey, everyone! I decided to create a second RMT after receiving positive feedback from my Keldeo Gang or Die team, and I thought it would be cool to share a team I made that revolved around an underrated Doubles threat in Meloetta. I loved the fact Meloetta possessed only two weaknesses in Bug and Dark; with the right support I believed I could construct an effective team with her as the star of the show. I've had significant success when using this team, and I even managed to peak #23 on the Smogon Doubles leaderboard with it. Anyway, let's get into the RMT!
Teambuilding Process
I saw that Meloetta had a noticeable weakness against Dark-type Pokemon, so I chose to use Keldeo-Resolute as he resisted Dark-type attacks and scared them away with his powerful STAB Secret Sword. He could also switch into an incoming Bug-type attack targeting Meloetta, given I didn't lead with Keldeo.
After adding Keldeo to my team, I realized I needed a Psychic-type and Flying-type resist. Bisharp was the perfect choice due to the fact he was immune against Psychic-type moves and resisted Flying-type moves. Not to mention Bisharp had Defiant and was great for taking out common Trick Room setters with his dual STABs.
I chose to add Heatran as the fourth member of my team after seeing I was extremely weak to Mega Charizard Y or Sun teams in general. He was immune to Fire-type attacks, and could absolutely wall Mega Charizard Y, Venusaur, and other common Sun sweepers. Heatran also gave my team a 4X Fairy-type resist, which was very useful in the long run.
I noticed I was also fairly weak to Rain teams, leading me to select Mega Venusaur as my fifth member and my Mega Evolution. His ability Thick Fat negated his Fire-type and Ice-type weakness, and he had the ability to wall most Water-types and kill them with STAB Giga Drain. Venusaur also assisted in stopping Trick Room from getting up with Sleep Powder.
Zapdos was the final member of my team, providing a Ground-type immunity to switch into for Heatran and Bisharp. I was also able to switch into Zapdos when a Flying-type move was targeting either Venusaur or Keldeo. He was basically a bulkier Thundurus that had access to Tailwind for a potential late-game sweep.
Meloetta @ Sitrus Berry
Ability: Serene Grace
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Psyshock
- Hyper Voice
- Hidden Power [Ice]
- Protect
Meloetta is extremely underrated Doubles threat, possessing a high base 128 Special Attack stat, while having a nice 100 / 77 / 128 bulk. I chose Psyshock over Psychic mainly because I wanted to be able to hit specially defensive Pokemon hard, notably Sylveon and Mega Gardevoir. STAB Hyper Voice is a useful spread move which deals a great amount of damage to any opponent that doesn't resist it, and I found it very effective as it could even hit through annoying Substitutes. With Landorus-T and Garchomp being commonplace in the Smogon Doubles metagame, I opted to give Meloetta HP Ice to OHKO both of those threats with a 4X super effective attack; it caught many opponents off guard as they didn't expect their Lando-T or Garchomp to go down so easily from Meloetta. Protect is an obvious staple to shield against any threatening attacks coming Meloetta's way. She acts as a bulky special attacker on this team who can potentially pull off a late-game sweep if left unchecked.
SynergyI saw that Meloetta had a noticeable weakness against Dark-type Pokemon, so I chose to use Keldeo-Resolute as he resisted Dark-type attacks and scared them away with his powerful STAB Secret Sword. He could also switch into an incoming Bug-type attack targeting Meloetta, given I didn't lead with Keldeo.
After adding Keldeo to my team, I realized I needed a Psychic-type and Flying-type resist. Bisharp was the perfect choice due to the fact he was immune against Psychic-type moves and resisted Flying-type moves. Not to mention Bisharp had Defiant and was great for taking out common Trick Room setters with his dual STABs.
I chose to add Heatran as the fourth member of my team after seeing I was extremely weak to Mega Charizard Y or Sun teams in general. He was immune to Fire-type attacks, and could absolutely wall Mega Charizard Y, Venusaur, and other common Sun sweepers. Heatran also gave my team a 4X Fairy-type resist, which was very useful in the long run.
I noticed I was also fairly weak to Rain teams, leading me to select Mega Venusaur as my fifth member and my Mega Evolution. His ability Thick Fat negated his Fire-type and Ice-type weakness, and he had the ability to wall most Water-types and kill them with STAB Giga Drain. Venusaur also assisted in stopping Trick Room from getting up with Sleep Powder.
Zapdos was the final member of my team, providing a Ground-type immunity to switch into for Heatran and Bisharp. I was also able to switch into Zapdos when a Flying-type move was targeting either Venusaur or Keldeo. He was basically a bulkier Thundurus that had access to Tailwind for a potential late-game sweep.
Meloetta @ Sitrus Berry
Ability: Serene Grace
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Psyshock
- Hyper Voice
- Hidden Power [Ice]
- Protect
Meloetta is extremely underrated Doubles threat, possessing a high base 128 Special Attack stat, while having a nice 100 / 77 / 128 bulk. I chose Psyshock over Psychic mainly because I wanted to be able to hit specially defensive Pokemon hard, notably Sylveon and Mega Gardevoir. STAB Hyper Voice is a useful spread move which deals a great amount of damage to any opponent that doesn't resist it, and I found it very effective as it could even hit through annoying Substitutes. With Landorus-T and Garchomp being commonplace in the Smogon Doubles metagame, I opted to give Meloetta HP Ice to OHKO both of those threats with a 4X super effective attack; it caught many opponents off guard as they didn't expect their Lando-T or Garchomp to go down so easily from Meloetta. Protect is an obvious staple to shield against any threatening attacks coming Meloetta's way. She acts as a bulky special attacker on this team who can potentially pull off a late-game sweep if left unchecked.
Keldeo-Resolute @ Life Orb
Ability: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Scald
- Secret Sword
- Quick Guard
- Protect
Keldeo was a great partner to Meloetta, taking care of threatening Dark-types (Tyranitar, Bisharp, Hydreigon) with his powerful STAB Secret Sword. Scald is a reliable STAB Water-type move as it had 100% accuracy with a nice 30% chance to burn and cripple the opponent. I don't like using Hydro Pump as it only has 85% accuracy and it could cost me the match if I miss the attack. Quick Guard protected Keldeo and his partner from Fake Out, priority attack moves such as Talonflame's Brave Bird, and Prankster Thunder Wave, Swagger, and Taunt. Keldeo is probably my most favorite Pokemon to use; I love his dual STAB coverage, giving him the ability to hit 8 types super effectively. Keldeo allows me to OHKO Landorus-T, Tyranitar, Terrakion and even Mega-Kangaskhan; four huge threats in Smogon Doubles.
Synergy
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Protect
Bisharp provided me with a Psychic immunity and he absolutely decimated Trick Room teams, OHKOing common TR setters such as Reuniclus, Cofagrigus, and Aromatisse with STAB Knock Off and Iron Head. Heck, a Knock Off from LO Bisharp even has a 6.3% chance to OHKO 252 HP / 0 Def Cresselia, further revealing his sheer power. Bisharp makes Intimidate and Icy Wind users pay with his Defiant ability for a free Attack boost, and it is extremely helpful in a metagame with Landorus-T and Hitmontop present on numerous teams. Knock Off displaced items of recovery such as Sitrus Berries and Leftovers, and Iron Head gave me Fairy-type coverage and a chance to flinch the opponent. STAB Sucker Punch enables him to hit Pokemon that outspeed him first, and with a Defiant Attack boost, he can sweep a team all by himself with a +1 or +2 Sucker Punch.
Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 176 HP / 252 SAtk / 80 Spd
Modest Nature
- Heat Wave
- Earth Power
- Ancient Power
- Protect
Heatran is basically my answer to Sun teams with his Fire immunity, walling Mega Charizard Y + Venusaur and Co. I also loved the fact he had a 4X resist against Fairy-type moves, making him the perfect switch-in when a Pixilate Hyper Voice or Moonblast was targeting Keldeo or Bisharp. STAB Heat Wave is of course a staple onto any Heatran, but I included Ancient Power to surprise Talonflame, Volcarona, and Mega Charizard Y for 4X super effective damage (plus a nice 10% chance to get a +1 boost in 5 stat categories). Earth Power is to OHKO opposing Heatran, but I gave mine 80 Speed EVs to speed creep opposing Heatran's who commonly carry 76 Speed EVs. The Shuca Berry allows Heatran to survive most Ground-type attacks, especially an opposing Earth Power form an opponent's Heatran.
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 200 HP / 16 Def / 232 SpA / 60 Spe
Modest Nature
- Leaf Storm
- Sludge Bomb
- Sleep Powder
- Protect
Mega Venusaur is very bulky with 80 / 123 / 120 defenses, and Rain teams have a hard time taking this guy out. Against Sun teams, I have the option of not Mega Evolving Venusaur so that I can utilize his Chlorophyll ability to outspeed and spam Sleep Powder. Even still, in his Mega Evolution Thick Fat negates his Fire-type weakness and he can take a hit from Mega Charizard Y and put him to sleep after. STAB Leaf Storm hits hard and can OHKO 252 HP / 252 SpD+ Rotom-Wash, while Sludge Bomb 2HKOs most Fairy-types with a nice change of poisoning for residual damage. Keldeo also gave Venusaur protection against Talonflame's priority Brave Bird with Quick Guard, which was very useful in the long run. Venusaur was also a good pair alongside Bisharp to stop Trick Room, putting TR setters or sweepers to Sleep while Bisharp destroys them with STAB Knock Off.
Zapdos @ Sitrus Berry
Ability: Pressure
EVs: 144 HP / 4 Def / 252 SAtk / 108 Spd
Modest Nature
- Thunderbolt
- Hidden Power [Ice]
- Tailwind
- Protect
Last but not least, Zapdos! He's kind of like a bulky Thundurus, but what really set him apart was the fact he had access to Tailwind. Tailwind gave my team the speed advantage and even let me pull off multiple late-game sweeps in a number of battles. The 144 HP EVs make the HP of Zapdos hit an odd number to take minimal residual weather damage from Hail or Sand. The 108 Speed EVs enable him to outspeed the base 70 Speed tier Pokemon with a positive nature (Jolly Breloom) by a point. STAB Thunderbolt to hit Water-types and Flying-types hard, and HP Ice is the second move of choice for extra coverage against Landorus-T, Garchomp, and Salamence. Zapdos has been forgotten in the Doubles scene ever since Thundurus became the go-to Electric-type with his introduction of the 5th Generation of Pokemon; I thought it would be cool to showcase how viable and effective Zapdos can be in the XY Doubles metagame.
Replays
vs. Leon Greco - Goodstuffs Team
vs. NOT-Electrolyte - Semi-Rain Team
vs. LT Proxymoron - Goodstuffs Team
vs. LT Proxymoron (2nd time) - Goodstuffs Team
vs. LK-Sm0ke - Goodstuffs Team
vs. Fod - Beat Up + Justified Team
vs. Krabby - Goodstuffs Team
vs. Valcoran - Semi-Trick Room Team
vs. red hurricane - Goodstuffs Team
vs. ThoriumIodine - Semi-Rain Team
vs. LT Matthew - Goodstuffs Team
vs. LT Arcticblast - Goodstuffs Team
vs. Piccolo1010 - Trick Room Team
vs. Piccolo1010 (2nd time) - Trick Room Team
vs. Carlucci - Goodstuffs Team
vs. daffadil - Goodstuffs Team
vs. KingRuebs - Goodstuffs Team
vs. locoghoul - Semi-Sun Team
vs. Tuath - Goodstuffs Team
vs. Miega Mike - Goodstuffs Team
vs. LT U-Turn - Goodstuffs Team
vs. Leon Greco - Goodstuffs Team
vs. NOT-Electrolyte - Semi-Rain Team
vs. LT Proxymoron - Goodstuffs Team
vs. LT Proxymoron (2nd time) - Goodstuffs Team
vs. LK-Sm0ke - Goodstuffs Team
vs. Fod - Beat Up + Justified Team
vs. Krabby - Goodstuffs Team
vs. Valcoran - Semi-Trick Room Team
vs. red hurricane - Goodstuffs Team
vs. ThoriumIodine - Semi-Rain Team
vs. LT Matthew - Goodstuffs Team
vs. LT Arcticblast - Goodstuffs Team
vs. Piccolo1010 - Trick Room Team
vs. Piccolo1010 (2nd time) - Trick Room Team
vs. Carlucci - Goodstuffs Team
vs. daffadil - Goodstuffs Team
vs. KingRuebs - Goodstuffs Team
vs. locoghoul - Semi-Sun Team
vs. Tuath - Goodstuffs Team
vs. Miega Mike - Goodstuffs Team
vs. LT U-Turn - Goodstuffs Team
Meloetta @ Sitrus Berry
Ability: Serene Grace
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Psyshock
- Hyper Voice
- Hidden Power [Ice]
- Protect
Keldeo-Resolute @ Life Orb
Ability: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Scald
- Secret Sword
- Quick Guard
- Protect
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Protect
Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 176 HP / 252 SAtk / 80 Spd
Modest Nature
- Heat Wave
- Earth Power
- Ancient Power
- Protect
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Giga Drain
- Sludge Bomb
- Sleep Powder
- Protect
Zapdos @ Sitrus Berry
Ability: Pressure
EVs: 144 HP / 4 Def / 252 SAtk / 108 Spd
Modest Nature
- Thunderbolt
- Hidden Power [Ice]
- Tailwind
- Protect
Ability: Serene Grace
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Psyshock
- Hyper Voice
- Hidden Power [Ice]
- Protect
Keldeo-Resolute @ Life Orb
Ability: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Scald
- Secret Sword
- Quick Guard
- Protect
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Protect
Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 176 HP / 252 SAtk / 80 Spd
Modest Nature
- Heat Wave
- Earth Power
- Ancient Power
- Protect
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Giga Drain
- Sludge Bomb
- Sleep Powder
- Protect
Zapdos @ Sitrus Berry
Ability: Pressure
EVs: 144 HP / 4 Def / 252 SAtk / 108 Spd
Modest Nature
- Thunderbolt
- Hidden Power [Ice]
- Tailwind
- Protect
Shoutout to everyone who is part of the awesome Doubles community! I'm not doing individual shoutouts because apparently I'm terrible at doing that. ;-;
Conclusion
Thanks to anyone who took their time to read this RMT! This was a really fun team to use, and I'm open to any suggestions or rates you guys may have. :]
Thanks to anyone who took their time to read this RMT! This was a really fun team to use, and I'm open to any suggestions or rates you guys may have. :]
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