Tangerine
Where the Lights Are
For something so rapidly changing, the state of the metagame is by all means underdocumented. We see fragments of comments everywhere, but there isn't anything that simply pieces them together with theories behind each changes, until of course, recently.
Now, we are at the point where we as a community is taking an active hold of the metagame. Of course, if we are unable to fully grasp the state of the metagame, then who are we to make changes to it? Making changes to something we do not fully understand is dangerous.
Hence, this project. I posted my analysis that I have done in the beginning of July documenting the metagame as of June/July - and we see the obvious flaws in it. One person can only do so much, so to speak, considering the metagame is made up of the many people playing with. Simply put, we need more people analyzing it and commenting on the metagame before we get a more objective and complete view of the metagame.
The purpose of the analysis is simply to have a complete viewpoint of the metagame for any given month, so that we can note how it is changing. Especially now, with the split of OU into standard and the suspect test ladder, these analysis are absolutely essential in order to give something that we can directly contrast to, over the voting mechanism that we currently have.
Hence, this thread.
Something I believe we need to do is to ask, "What is needed in an analysis" such as this? And of course, how we will coordinate this project (if enough people even want to give it a shot anyway)
Here are some properties that I feel are essential in the analysis.
1) Objectivity. They should not be meant to persuade, but simply a statement. This means, cut the "Garchomp may be uber" tone, Deoxys E might be uber tone, but just state their effects on the metagame, definitely something that many people were not able to do coherently.
2) The Metagame "Pulse" - A description on the "pacing" of the metagame - particularly how the games are played. Are things likely to explode after setting up SR? How fast is the pace? How offensive is the game? Or is stall taking over?
3) Trends/Countertrends - Description of the new ideas taking place, and what it being done to stop the dominating trends before.
4) Usage Stats - We definitely need more of them there - being able to connect the usage stats and the analysis themselves.
5) Future Prediction - Based on the trends, what kind of Pokemon do you think will be useful in the future?
etc.
So in this topic, I'd like to discuss the...
1) The merits of a metagame analysis
2) How to carry out the project
3) Any more ideas on what an analysis should have.
Now, we are at the point where we as a community is taking an active hold of the metagame. Of course, if we are unable to fully grasp the state of the metagame, then who are we to make changes to it? Making changes to something we do not fully understand is dangerous.
Hence, this project. I posted my analysis that I have done in the beginning of July documenting the metagame as of June/July - and we see the obvious flaws in it. One person can only do so much, so to speak, considering the metagame is made up of the many people playing with. Simply put, we need more people analyzing it and commenting on the metagame before we get a more objective and complete view of the metagame.
The purpose of the analysis is simply to have a complete viewpoint of the metagame for any given month, so that we can note how it is changing. Especially now, with the split of OU into standard and the suspect test ladder, these analysis are absolutely essential in order to give something that we can directly contrast to, over the voting mechanism that we currently have.
Hence, this thread.
Something I believe we need to do is to ask, "What is needed in an analysis" such as this? And of course, how we will coordinate this project (if enough people even want to give it a shot anyway)
Here are some properties that I feel are essential in the analysis.
1) Objectivity. They should not be meant to persuade, but simply a statement. This means, cut the "Garchomp may be uber" tone, Deoxys E might be uber tone, but just state their effects on the metagame, definitely something that many people were not able to do coherently.
2) The Metagame "Pulse" - A description on the "pacing" of the metagame - particularly how the games are played. Are things likely to explode after setting up SR? How fast is the pace? How offensive is the game? Or is stall taking over?
3) Trends/Countertrends - Description of the new ideas taking place, and what it being done to stop the dominating trends before.
4) Usage Stats - We definitely need more of them there - being able to connect the usage stats and the analysis themselves.
5) Future Prediction - Based on the trends, what kind of Pokemon do you think will be useful in the future?
etc.
So in this topic, I'd like to discuss the...
1) The merits of a metagame analysis
2) How to carry out the project
3) Any more ideas on what an analysis should have.