Style of Legends
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Pokemon Legends: Arceus saw the implementation of a new mechanic, giving trainers the option to train their Pokémon in 2 additional styles: the Strong and Agile style. Agile moves come out faster but have their power weakened, while Strong moves come out slow but really pack a punch. This introduces a new form of strategy, where trainers can choose to attack quickly or get a strong hit off, depending on what they need. Ever wondered how this would translate into a regular Pokémon game?
Mechanic: Any attacking move can be made 'Strong' or 'Agile' when selecting it in-battle, changing its speed and power.
Clauses: Regular OU
Bans: Regular OU
Unbans: --
In the battle menu, under the moves, it'll show a checkmark (like mega-evolution or z-moves) where you can check whether you want to make your move Agile or Strong, though you can also select neither of course. Any Agile move will increase the Pokémon's base speed by 33% for that turn, but decrease their move's power by 25% as well. Any Strong move will increase the attack power by 33%, but lower the Pokémon's speed by 25%. Using a move in either style will cost 2pp.
Metagame threats:
View attachment 404396 View attachment 404397 Volt-turn gains a lot of utility, being able to switch out both slower and with more power, using their switch moves in Strong style.
View attachment 404399View attachment 404400 Trick Room teams can spam their moves without fearing the speed loss from Strong Style.
View attachment 404402 View attachment 404405 Choiced mons can sort of choose between Scarf and Band/Specs by switching styles. A scarf Pokémon with Strong style will still outspeed similarly speedy pokemon with no Scarf/style, or you can use Agile on a Banded pokemon for a mix between Scarf and Band.
View attachment 404406 Protection can be really useful to scout which style your opponent wants to use, and to take away 2pp from your opponent's premier attacking moves. As styled moves cost 2pp, using just styled moves might quickly deplete certain moves' pp.
Questions:
Q: How does this affect Gyro Ball and other speed-based moves?
A: I believe the speed of the Pokémon will change, and so it would affect Gyro Ball both in speed and power.
Q: Can I use an Agile or Strong move when I have 1pp?
A: If anyone can check how this works in LoA that'd be great. I assume yes, you still can.
Q: How does pressure interact with the styles?
A: Pressure adds one extra pp, so a pressured Agile/Strong move would cost 3pp.
Q: How do set damage moves (Seismic Toss, Nature's Madness, etc.) interact with styles?
A: Again, if anyone can check LoA that'd be great, I assume they don't change upon changing styles.
Questions for the community:
How strong should the boosts be exactly? How about +30/-20, +33/-33, +50/-33, +30/-50, or maybe speed will always change by 50% and power by 33%?