Metagross [QC 2/2] [GP 2/2]

Triangles

Big Stew
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[OVERVIEW]

Metagross offers a unique and fantastic mixture of power and versatility to ADV. It is a staple of many iterations of offense, with access to the devastating Explosion and the ability to draw in many of its best targets. Metagross goes far beyond just blowing itself up, though; it is a truly multi-faceted creature. Whether generating early aggression with Choice Band-boosted Meteor Mashes, pivoting into resisted Rock Slides mid-game, or cleaning weakened teams with a well-timed Agility, this cosmic colossus is a force to be reckoned with.

[SET]
name: Choice Band
move 1: Meteor Mash
move 2: Explosion
move 3: Earthquake
move 4: Rock Slide / Hidden Power Bug
item: Choice Band
ability: Clear Body
nature: Adamant
evs: 128 HP / 252 Atk / 128 Spe

[SET COMMENTS]
Set Description
========
Choice Band Metagross is the single best source of immediate offense in the tier. Its STAB Meteor Mash backed by base 135 Attack and a Choice Band is freakishly powerful. Metagross is often able to muscle even past targets that resist it such as Skarmory with this move, in particular if a fortuitous Attack raise should occur. Explosion is an incredible tool for splitting defensive cores open, OHKOing everything bar Gengar. Earthquake provides fine coverage, striking opposing Metagross and Jirachi, as well as offering an acceptable neutral hit against Swampert and Suicune. Rock Slide is the foremost choice in the fourth slot, as it targets Zapdos and Moltres. Hidden Power Bug sees use as a countermeasure to defensive Celebi, punishing it for staying in and using Leech Seed on Metagross. Double-Edge is a fine option over either of these for a hard neutral hit that simultaneously covers Water-types and Zapdos.

The EVs allow Metagross to maximize its damage output and guarantee a KO on Skarmory with Explosion. 128 HP EVs ensure that Metagross survives Jolly Dugtrio's Earthquake from full health and covers MixMence's Fire Blast well too. The Speed makes Metagross just faster than minimum Speed Suicune. Metagross can use a spread of 72 HP / 252 Atk / 184 Spe to outrun maximum Speed neutral-natured Tyranitar and Swampert. An alternate spread of 184 HP / 252 Atk / 72 Spe, which always survives an Earthquake from +1 Metagross or Salamence, is another possibility. If your team relies solely on Metagross for switching into Rock Slides, you may wish to consider a bulkier spread of 248 HP / 252 Atk / 8 Spe to provide cushioning against Tyranitar and Aerodactyl. It is worth noting that these bulk benchmarks, while well intended, lose their efficacy if Metagross switches into just a resisted Body Slam or Rock Slide or even a layer of Spikes. Lacking Leftovers severely damages Choice Band Metagross's longevity, so a proactive approach with your Explosion early on is often advisable.

Team Options
========
This set is particularly potent when leading on an offensively inclined team. A blind turn 1 Explosion against a favorable lead matchup such as Tyranitar can be game breaking in its ability to blow a major roadblock away when it catches a Skarmory or Swampert on the switch. Dragon Dance users such as Tyranitar and Salamence appreciate Metagross's ability to tear down walls, creating a juncture for them to sweep in the later phases of the game. Snorlax pairs well with this set, being able to tank early hits from Zapdos and Suicune and keep up offensive momentum. When played aggressively, this Metagross is likely to take substantial damage or be KOed early, so a secondary Rock-type answer such as Swampert is appreciated for safety against the physical armada. Swampert's pivoting ability is also excellent for getting Metagross into play repeatedly. Zapdos, another purveyor of offense, has good type synergy with Metagross and can switch into Skarmory and Water-types well. Zapdos is also able to shut down opposing Zapdos with Thunder Wave in lead mirrors, reducing its capability to threaten Metagross.

[SET]
name: Agility
move 1: Agility
move 2: Meteor Mash
move 3: Earthquake
move 4: Explosion
item: Lum Berry / Leftovers
ability: Clear Body
nature: Adamant
evs: 168 HP / 252 Atk / 88 Spe

[SET COMMENTS]
Set Description
========
Unlike other Metagross sets that see the majority of their action early, this configuration is designed for late-game and sweeping. Its immunity to sand and Toxic negates the strategies that damage the efficacy of other Speed boosters like Dragon Dance Salamence and also avoid forcing it to hold Leftovers. Once its counters are weakened or removed, Metagross can use Agility to take its Speed to 396, beating out every unboosted Pokemon. From there, its usual Meteor Mash and Earthquake wipe through a carefully weakened enemy team. Explosion is the favored choice in the final slot on this set, as the opportunity will not always present itself for Metagross to sweep. Your judgement of the game situation should indicate whether Metagross must be relegated to a luring and wall removal role. For example, if you have been unable to weaken your opponent's conservatively played Swampert, it is unwise to keep Metagross alive and withheld in an effort to facilitate its sweep—instead, look to use Explosion. For more one-dimensional teams that rely less on gameplan flexibility, Rock Slide is available over Explosion to cover Zapdos and Moltres.

Lum Berry opens up many otherwise unavailable setup opportunities, shielding Metagross for a turn against Gengar's Will-O-Wisp and Blissey's Thunder Wave. Opting for Leftovers improves Metagross's longevity and ability to switch into attacks once or twice earlier on. Liechi Berry is a more niche item option; combined with Substitute to reach activation range, it allows Metagross to boost its Attack without hoping for Meteor Mash's chance to.

Team Options
========
Agility Metagross is the set that most appreciates Clear Body, negating the issues with Intimidate pivoting often faced by other boosters. This ability to avoid Attack drops contributes to its value as the perfect receiver for Baton Pass Celebi's Swords Dance boosts. Performing this combination successfully is extremely threatening. Magneton is a requirement on most Agility Metagross teams, as Skarmory's ability to safely wall Metagross and Whirlwind it away hinders its potency. Metagross also benefits from the support of mixed attackers such as Tyranitar and Salamence due to their ability to lure in Swampert and cripple it with Hidden Power Grass.

[SET]
name: Bulky Attacker
move 1: Meteor Mash
move 2: Earthquake
move 3: Protect
move 4: Explosion
item: Leftovers
ability: Clear Body
nature: Adamant
evs: 252 HP / 176 Atk / 80 Def

[SET COMMENTS]

Set Description
========
An often overlooked strength of Metagross is its base 130 Defense, which is supported by a valuable defensive typing that grants it sand and Toxic immunity along with a fine selection of resistances. This set offers a different dimension to Metagross, bolstering its role as a mid-game pivot and check to physical attackers while still enabling it to output respectable damage with Meteor Mash and Earthquake. Protect facilitates this strategy as a superb and multifaceted move that provides free recovery through the game and scouts Choice Band users such as Metagross, Aerodactyl, and Tyranitar. The aggressive Explosion remains a fixture on this balanced set, as Metagross retains its role of removing bulky Water-types to support its offensive teammates. Explosion also sees use to remove a boosted CurseLax in a pinch. Toxic is a possible option over Explosion, but heavy use of Refresh on Water-types such as Milotic and Swampert invalidates its greatest niche. It is still valued against Zapdos, Moltres, and the lesser seen non-Rest Suicune, though. Hidden Power Grass is usable, most likely over Protect; however, it requires some investment to 2HKO Swampert, its main target.

This Metagross set suffers from letting Moltres enter freely, a particularly dangerous prospect because the Magneton balance teams it often features on hate Moltres's Will-O-Wisps and Fire Blasts. Replacing Protect with Rock Slide turns this weakness on its head, catching the Moltres switching in with a crushing OHKO. Rock Slide also deals respectable damage to Zapdos, comfortably 2HKOing it.

The EV spread is heavily favored to survive two Earthquakes from Jolly Tyranitar and is guaranteed to do so if you risk Protect on a possible Dragon Dance. Its Dugtrio survival chances are also aided, being able to do so even after stepping on three Spikes and using Protect right after. Metagross still requires attacking investment to threaten Snorlax and pressure its switch-ins. On teams with unreliable physical walling, in particular those lacking a traditional bulky Water-type, Metagross can invest more in Defense and use an Impish nature for greater safety against the likes of Dragon Dance Salamence and Tyranitar.

Team Options
========
Tank Metagross appreciates Magneton, as it cannot punish Skarmory by itself. This set is best suited to a Magneton-aided balance or offense team, in which its typical partners in Salamence and Gyarados are found. Metagross combines with either of these two Intimidate users to generate a formidable balance core with excellent type synergy. Metagross appreciates their Ground immunities and Fire resistances and reciprocates the favor with Rock and Ice resistances. Celebi combines with Metagross excellently, being able to freely switch into Water-types all game and potentially even support it with Heal Bell to remove paralysis from Snorlax, Jirachi, and Blissey and burns from Gengar.

[SET]
name: Mixed
move 1: Psychic
move 2: Hidden Power Fire
move 3: Meteor Mash
move 4: Explosion
item: Leftovers
ability: Clear Body
nature: Quiet
evs: 252 HP / 252 SpA / 4 Spe

[SET COMMENTS]

Set Description
========
Mixed Metagross is a balanced set, a jack-of-all-trades designed to fill a void left on many specially inclined or mixed offense teams. STAB Psychic from a well-invested Special Attack stat dominates Gengar, and Metagross does not fear its usual Will-O-Wisp. The move also makes for a respectable neutral hit on Swampert and offensive Zapdos. Hidden Power Fire weakens Skarmory, which will often willingly tank multiple hits from Metagross in exchange for the opportunity to lay Spikes. It offers an improvement over Choice Band-boosted Meteor Mash, which is otherwise Metagross's best means of damaging Skarmory while staying alive, due to Metagross's ability to switch moves and gain Leftovers recovery. It also eliminates the possibility of a pivot from Skarmory to Magneton from the opponent, which would usually comfortably trap and pick off a Metagross locked into Meteor Mash. Hidden Power Fire also dominates Forretress, which often sees Metagross as an opening to set up Spikes. The combination of Thunder Punch and Hidden Power Grass can replace Psychic and Hidden Power Fire on teams that profit from weakening Swampert. Thunder Punch retains the ability to strike Skarmory that the loss of Hidden Power Fire would otherwise sacrifice. This configuration of mixed Metagross also often uses Earthquake in lieu of Meteor Mash, OHKOing Magneton and hitting Jirachi and opposing Metagross harder. However, losing Meteor Mash makes Snorlax and Blissey more difficult to deal with, often pressuring you to use Explosion earlier than what is ideal. Mixed Metagross without Meteor Mash also has to use Explosion to OHKO Dugtrio.

This set is typically selected on teams that would like to have Jirachi in a vacuum but fear Tyranitar, Blissey, and Snorlax too much to justify its use. Unlike Jirachi, Metagross has Steel STAB and Explosion available to it. Meteor Mash disallows Tyranitar's Dragon Dance setup and is also mixed Metagross's only way to OHKO Dugtrio while staying alive itself. The threat of Explosion forces Blissey and Snorlax to switch out. Explosion can be replaced with Pursuit on teams where Gengar removal is crucial, but this choice is often inadvisable, as multiple successful Pursuits are required to KO Gengar, which can wear Metagross down through the game's course with Fire Punch, Will-O-Wisp, and Spikes damage.

Maximized Special Attack is required for the greatest possible damage output against Gengar and Skarmory, a necessity in the era of specially defensive Gengar. 252 HP EVs help Metagross switch into Gengar's Thunderbolts and Aerodactyl's Rock Slides alike. However, on teams without Tyranitar that particularly fear CurseLax, greater Attack investment in place of this HP is appreciated for a more powerful Explosion against this boosted target.

Team Options
========
The loss of Earthquake compromises Metagross's ability to check Jirachi and duel other Metagross. Dugtrio is a fantastic partner to Metagross, as it can mitigate this loss by trapping these Pokemon. Dugtrio also fits well supporting the special offenses that often elect to use this Metagross, picking off weakened Blissey and Snorlax to open up Suicune or Celebi. Celebi is also able to Baton Pass Calm Mind boosts to Metagross, which is an often effective mid-game receiver due to its physical threat to typical special walls.

[STRATEGY COMMENTS]
Other Options
========
Metagross can hold a Salac Berry with a Jolly nature and Endure on a set that works similarly to its Agility build. This circumvents the requirement for a turn of vulnerability when it would usually set up Agility, finding particular efficacy against Dugtrio and +1 Dragon Dance Tyranitar, which it outspeeds after its boost. However, Salac Berry Metagross is still slower than Aerodactyl and Jolteon at +1. Psych Up is an interesting choice for combating CurseLax. However, the necessity for tankiness on this type of set leaves it too slow to theoretically copy a Dragon Dance boost from Tyranitar and then outspeed it.

Checks and Counters
========
The most ubiquitous and important Metagross counter is Swampert. Its Steel resistance and great defensive stats allow it to soak up Meteor Mashes and return damage with Earthquake. Swampert's love affair with Protect forces Metagross users to be wary of attempting an Explosion against it—the preferred strategy is often to predict a Swampert switch and use Explosion then as opposed to doing so when actually facing it. Other Water-types such as Suicune and Milotic can also absorb Meteor Mashes but are far more vulnerable to Explosion. Zapdos is a handy offensive check to Metagross, often staring it down from the lead. Zapdos must avoid Choice Band-boosted Rock Slide, though, which comes a damage roll away from OHKOing its offensive variant. Gyarados and Moltres are similar to Zapdos in this fashion; they resist Meteor Mash and are Earthquake immune but must care for Rock Slide. Skarmory can lay Spikes against Metagross well and use Protect to recover damage dealt. It too folds to Choice Band-boosted Explosion, however. Metagross can be removed by both the tier's trappers, Dugtrio and Magneton, from a certain range. When preparing to trap Metagross with either one of these, one should employ the information given by Metagross's set to estimate the amount of bulk on its spread and thus the safe range to pick it off from. Magneton can also switch into a Choice-locked Meteor Mash with its double resistance to Steel and comfortably 2HKO Metagross too.


[CREDITS]
- Written by: [[Triangles, 118250]]
- Quality checked by: [[BKC, 52012], [vapicuno, 5454]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Rabia, 336073]]
 
Last edited:

vapicuno

你的价值比自己想象中的所有还要低。我却早已解脱,享受幸福
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Awesome analysis Triangles. I offer two slight additions in blue.
[OVERVIEW]

Metagross offers a unique and fantastic mixture of power and versatility to RSE. Whether generating early aggression with Band boosted Meteor Mashes, pivoting into resisted Rock Slides in the midgame, or cleaning weakened teams with a well timed Agility, this cosmic colossus is a force to be reckoned with.
- I would mention that one common theme of Metagross regardless of set is the use of Explosion in wallbreaking and enabling offense.

[SET]
name: Choice Band
move 1: Meteor Mash
move 2: Explosion
move 3: Earthquake
move 4: Rock Slide / Hidden Power Bug
item: Choice Band
ability: Clear Body
nature: Adamant
evs: 128 HP / 252 Atk / 128 Spe

[SET COMMENTS]

Set Description

Choice Band Metagross is the single best source of immediate offense in the tier. Its STAB Meteor Mash from 135 base Attack backed by a Choice Band is freakishly powerful. Metagross is often able to muscle past resisted targets such as Skarmory with this move, in particular if a fortuitous attack raise should occur. Explosion is an incredible tool for splitting defensive cores open, OHKOing everything bar Gengar. Earthquake provides fine coverage, striking opposing Metagross and Jirachi, and also offering an acceptable neutral hit against Swampert and Suicune. Rock Slide is the foremost choice in the third slot, as it targets Zapdos and Moltres. Hidden Power Bug sees use as a counter-measure to defensive Celebi, punishing it for staying in and Recovering on Metagross to scout its move. Double-Edge and Sleep Talk are lesser used options in the 'open' final slot, the former serving as a strong neutral hit which simultaneously covers Water types and Zapdos, and the latter absorbing Sleep from Gengar and Jynx.
The EVs here allow Metagross to maximise its damage output and guarantee a kill on Skarmory with Explosion. Metagross with 128 HP EVs always survives a Jolly Dugtrio Earthquake from full health. The Speed makes Metagross just faster than minimum speed Suicune. If your team relies solely on Metagross to fulfil the crucial Rock resist role, you may wish to consider a bulkier spread of 248 HP/252 Atk/8 Spe to provide longevity against Tyranitar and Aerodactyl.

Team Options

This set is particularly potent when leading on an offensively inclined team. A blind Turn 1 Explosion into a favourable lead matchup such as Tyranitar can be game-breaking in its ability to blow a major roadblock away when it catches a Skarmory or Swampert on the switch. Dragon Dance users such as Tyranitar and Salamence appreciate Metagross' ability to tear down walls, creating a juncture for them to sweep in the later phases of the game. Snorlax matches well with this set, being able to tank early hits from Zapdos and Suicune and keep up offensive momentum. When played aggressively, this Metagross is likely to take substantial damage or die early, so a secondary Rock resist such as Swampert is appreciated for safety against the physical armada. Swampert's pivoting ability is also excellent for getting Metagross into play repeatedly. Zapdos, another purveyor of offense, has good type synergy with Metagross, and can switch into Skarmory and Water types well. Zapdos is also able to Thunder Wave opposing Zapdos in lead mirrors, reducing its capability to threaten Metagross.

[SET]

name: Agility
move 1: Agility
move 2: Meteor Mash
move 3: Earthquake
move 4: Explosion
item: Lum Berry / Leftovers
ability: Clear Body
nature: Adamant
evs: 168 HP / 252 Atk / 88 Spe

[SET COMMENTS]

Set Description

Unlike other Metagross sets that see the majority of their action early, this configuration is designed for the late game and sweeping. Its immunity to Sandstorm and Toxic negate the strategies that damage the efficacy of other Speed boosters like Dragon Dance Salamence, and also avoid forcing it to hold Leftovers. Once its counters are weakened or removed, Metagross can use Agility to take its Speed to 396, beating out every unboosted Pokemon. From there, its usual Meteor Mash and Earthquake wipe through a carefully weakened enemy team. Explosion remains the favoured choice on this set, as the opportunity will not always present itself for Metagross to sweep. Your judgement of the game situation should indicate whether Metagross must be relegated to a luring and wall removal role. For example, if you have been unable to weaken your opponent's conservatively played Swampert, it is unwise to keep Metagross alive and withheld in an effort to facilitate its sweep - instead, look to Explode it. For more one-dimensional teams which rely less on gameplan flexibility, Rock Slide is available over Explosion to cover Zapdos and Moltres.
Lum Berry opens up many otherwise unavailable setup opportunities, shielding Metagross for a turn against Gengar Will-O-Wisps and Blissey Thunder Waves. Opting for Leftovers improves Metagross' longevity and ability to switch into attacks once or twice earlier on. Liechi Berry is a more niche item option; combined with Substitute to reach activation range, it allows Metagross to boost its Attack without hoping for Meteor Mash chance.

Team Options

Agility Metagross is the set that most appreciates Clear Body, negating the issues with Intimidate pivoting often faced by other boosters. This ability to avoid Attack drops contributes to its value as the perfect receiver for Baton Passed Celebi Swords Dances. Performing this combination successfully is extremely threatening. Magneton is a requirement on most Agility Metagross teams, as Skarmory's ability to safely wall Metagross and Whirlwind it away hinders its potency. Metagross also benefits from the support of mixed attackers such as Tyranitar and Salamence due to their ability to lure in Swampert and cripple it with Hidden Power Grass.

[SET]

name: Bulky Attacker
move 1: Meteor Mash
move 2: Earthquake
move 3: Protect
move 4: Explosion
item: Leftovers
ability: Clear Body
nature: Adamant
evs: 252 HP / 176 Atk / 80 Def

[SET COMMENTS]

Set Description

An often overlooked strength of Metagross is its 130 base Defense, supported by valuable defensive typing which grants it Sandstorm and Toxic immunity along with a fine selection of type resistances. This set offers a different dimension to Metagross, bolstering its role as a midgame pivot and check to physical attackers while still being able to output respectable damage with Meteor Mash and Earthquake. Protect facilitates this strategy, a superb and multifaceted move that provides free recovery through the game and scouts Choice Band users such as Metagross, Aerodactyl, and Tyranitar. The aggressive Explosion remains a fixture on this balanced set, as Metagross retains its role of removing bulky Waters to support its offensive teammates. Explosion also sees use to remove a boosted Curselax in a pinch. Toxic is a formerly popular option over Explosion, but heavy use of Refresh on Water-types such as Milotic and Swampert invalidates its greatest niche. It is still valued against Zapdos and the lesser seen non-Rest Suicune though. Hidden Power Grass is usable, most likely over Protect, however it requires some investment to 2HKO Swampert, its main target.
The EV spread is heavily favoured to survive two Earthquakes from Jolly Tyranitar, and guaranteed to do so if you wish to risk Protecting on a possible Dragon Dance. Its Dugtrio survival chances are also aided, being able to do so even after stepping on three Spikes (with two Leftovers turns, one from Protecting). Metagross still requires attacking investment to threaten Snorlax and pressurize its switchins.

Team Options

Tank Metagross appreciates Magneton as it cannot punish Skarmory like its Choice Band set would. This set is best suited to a Magneton-aided balance or offense team, in which its typical partners in Salamence and Gyarados are found. Metagross combines with either of these two Intimdators to generate a formidable balance core with excellent type synergy. Metagross appreciates their Ground immunities and Fire resistances, and reciprocates the favour with Rock and Ice resistance. Celebi combines with Metagross excellently, being able to freely switch into Water types all game and potentially even support it with Heal Bell to remove paralysis from Snorlax, Jirachi, and Blissey and burns from Gengar.

[SET]

name: Mixed
move 1: Psychic
move 2: Hidden Power Fire
move 3: Meteor Mash
move 4: Explosion
item: Leftovers
ability: Clear Body
nature: Quiet
evs: 252 HP / 252 SpA / 4 Spe

[SET COMMENTS]

Set Description

Mixed Metagross is a balanced set, a jack of all trades designed to fill a void left on many specially inclined or mixed offense teams. STAB Psychic from a well invested Special Attack stat dominates Gengar, and Metagross does not fear for its usual Will-O-Wisp. Psychic is a respectable neutral hit on Swampert and offensive Zapdos. Hidden Power Fire weakens Skarmory, which will often willingly tank multiple hits from Metagross in exchange for the opportunity to lay Spikes. Hidden Power Fire offers an improvement over the typical Banded Meteor Mash in damaging Skarmory, due to Metagross' ability to switch moves and gain Leftovers recovery. It also eliminates the possibility of a pivot from Skarmory to Magneton from the opponent, which would usually comfortably trap and pick off a Meteor Mash locked Metagross. Hidden Power Fire dominates Forretress, which often sees Metagross as an opening to Spike. The combination of ThunderPunch and Hidden Power Grass can replace Psychic and Hidden Power Fire on teams that profit from weakening Swampert. Thunder Punch retains the ability to strike Skarmory that the loss of Hidden Power Fire would otherwise sacrifice.
This set is typically selected on teams that would like to have Jirachi in a vacuum but fear Tyranitar, Blissey, and Snorlax too much to justify its use. Unlike Jirachi, Metagross has Steel STAB and Explosion available to it. Meteor Mash disallows Tyranitar's Dragon Dance setup and is also Mixed Metagross' only way to OHKO Dugtrio while staying alive itself. The threat of Explosion forces Blissey and Snorlax to switch out. Explosion can be replaced with Pursuit on teams where Gengar removal is crucial, but this choice is often inadvisable as multiple successful Pursuits are required to KO Gengar, which can wear Metagross down through the game's course with Fire Punch, Will-O-Wisp, and Spikes damage.
Maximised Special Attack is required for the strongest possible damage output against Gengar and Skarmory, a necessity in the era of Specially defensive Gengar. 252 HP EVs help Metagross switch into Gengar Thunderbolts and Aerodactyl Rock Slides alike. However, on teams without Tyranitar that particularly fear Curselax, greater Attack investment in lieu of this HP is appreciated for a more powerful Explosion against this boosted target.

- I would mention that since Metagross actually 3hkos many Swampert and Skarmory with that huge SpA, and can get to mash 4atk Tyranitar, an alternative spread is one that creeps past those fellows by sacrificing HP.

Team Options

The loss of Earthquake compromises Metagross' ability to check Jirachi and duel other Metagross. Dugtrio is a fantastic partner to Metagross as it can mitigate this loss by trapping these Pokemon that benefit from it. Dugtrio also fits well supporting the special offenses that often elect to use this Metagross, picking off weakened Blissey and Snorlax to open up Suicune or Celebi. Celebi is also able to Baton Pass Calm Mind boosts to Metagross, an often effective midgame receiver due to its physical threat to typical special walls.

[STRATEGY COMMENTS]

Other Options

Metagross can hold a Salac Berry with a Jolly Nature and Endure on a set that works similarly to its Agility build. This circumvents the requirement for a turn of vulnerability when it would usually set up Agility, finding particular efficacy against Dugtrio and +1 Dragon Dance Tyranitar, which it outspeeds after its Salac boost. However, Salac Metagross is still slower than Aerodactyl and Jolteon at +1.
Psych Up is an interesting choice for combatting Curselax. However, the necessity for tankiness on this type of set leaves it too slow to theoretically copy a Tyranitar Dragon Dance boost and then outspeed it.

Checks and Counters

The most ubiquitous and important Metagross counter is Swampert. Its Steel resistance and strong defensive stats allow it to soak Meteor Mashes and return damage with Earthquakes. Swampert's love affair with Protect forces Metagross users to be wary of attempting an Explosion against it - the preferential strategy is often to predict a Swampert switch and Explode then as opposed to doing so when actually facing Swampert down. Other Water types such as Suicune and Milotic can also absorb Meteor Mashes but are far more vulnerable to Explosion. Zapdos is a handy offensive check to Metagross, often staring it down from the lead. Zapdos must avoid Choice Banded Rock Slide though; a damage roll away from OHKOing its offensive variant. Gyarados and Moltres are similar to Zapdos in this fashion; they resist Meteor Mash and are Earthquake immune but must care for Rock Slide. Skarmory can lay Spikes against Metagross well, and Protect to recover damage dealt. It too folds to Choice Banded Explosion.
Metagross can be removed by both the tier's trappers, Dugtrio and Magneton, from a certain range. When preparing to trap Metagross with either one of these, one should employ the information given by Metagross' set to estimate the amount of bulk on its spread and thus the safe range to pick it off from. Magneton can also switch into a Choice locked Meteor Mash with its double resistance to Steel and comfortably 2HKO Metagross too.


[CREDITS]
- Written by: [[Triangles]]
- Quality checked by: [[], []]
- Grammar checked by: [[], []]
 

M Dragon

The north wind
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World Defender
Alright about the EVs:
While surviving Jolly Dugtrio is good, a better benchmark in CBgross is being able to always survive a +1 TTar Eq and a +1 Mence EQ to be able to hit back with a very strong MM.
For this reason, 192 HP Evs CBGross might be a better option to always survive a +1 Salamence EQ while also maximizing the HP stat to take special attacks better as well.

In the suggested bulkier alternative, 252 HP / 4 def gurantees that Metagross will always survive an Adamant Dugtrio EQ
 

Triangles

Big Stew
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World Defender
Hi, I'm giving this a little bump before I decide on the CB spread and rewrite that bit. I'm now thinking of max HP as the default, would be interested to hear some more opinions.
 
I think speed over max HP, jumping max speed Tar is huge and the bulk doesn't really do a lot when Mag / Dug are picking you off anyways (better against physicals I guess but not so much on the whole). Probably list a bulkier spread as an option too. Also Double-Edge is the best 4th on CB fwiw, at least imo (its spammable in the same way Mash is and slamming Zap and Pert is really nice, as is not having to worry about missing, def better than Slide and Bug which are much more situational and prediction-reliant).

Other things...TPunch and HP Grass in other options, along with like SubLiechi and set variations on offensive sets, mention Toxic on TankGross, probably give Pursuit a slash on Mixed too because it's really solid (maybe a slash is much but it def deserves a mention)
 
This is very well written. Only a few comments: first, I'm not sure about Sleep Talk on CBMeta - I've never seen it actually used and it's insanely risky so I can't see myself or anyone else using it. I know the 4th slot usually isn't that great but there are definitely better options. DE is definitely a more noteworthy for the Milotic 2HKO and huge Zapdos/Moltres smack. As for the EV spread, I feel Meta's propensity for taking damage in a game by virtue of it switching into so many attacks ruins any bulk benchmarks since it can't heal up with Lefties, and it tends to blow up a lot anyway to ensure it doesn't have a case of too little too late (letting Skarm Spike Protect WW, getting trapped) so I think it is generally more efficient when it has as many solid 1v1 options as possible and thus I favor it being faster.

It's 248/12 to live Ada Dug with a 31 Attack IV, btw (252/4 survives 30 IV)
 

Triangles

Big Stew
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This is very well written. Only a few comments: first, I'm not sure about Sleep Talk on CBMeta - I've never seen it actually used and it's insanely risky so I can't see myself or anyone else using it. I know the 4th slot usually isn't that great but there are definitely better options. DE is definitely a more noteworthy for the Milotic 2HKO and huge Zapdos/Moltres smack. As for the EV spread, I feel Meta's propensity for taking damage in a game by virtue of it switching into so many attacks ruins any bulk benchmarks since it can't heal up with Lefties, and it tends to blow up a lot anyway to ensure it doesn't have a case of too little too late (letting Skarm Spike Protect WW, getting trapped) so I think it is generally more efficient when it has as many solid 1v1 options as possible and thus I favor it being faster.

It's 248/12 to live Ada Dug with a 31 Attack IV, btw (252/4 survives 30 IV)
Thanks man. I have used Sleep Talk a fair bit myself actually, but I appreciate its drawbacks. I've got rid of the mention of it. I'll keep the default set fast too.
 
few more things:
Hidden Power Bug sees use as a counter-measure to defensive Celebi, punishing it for staying in and Recovering on Metagross to scout its move.
healthy cele would use leech seed

I like the 128/128 benchmark you've chosen for cb, it also survives mixmence fb, meaning you know you're safe to stay in when sand reveals lefties. I'd mention 184 hp, which lives +1 mence/meta eq, and enough speed to hit 222, which crucially beats max neutral ttar/pert. finally, worth touching on how meta switching into even weak attacks like ttar slide/lax bslam wrecks these defensive benchmarks without leftovers to shrug them off, meaning a proactive approach with early explosion is often advised, especially to prevent the trappers from limiting what meta can pull off, and as a result more speed is generally preferred to get the jump on more things, especially since meta can still switch into the things it needs to just off its natural bulk.

bulky attacker set gives moltres a very free switchin so I'd mention rock slide over protect (which can definitely be done without) given that meta set's propensity to be on teams that are otherwise great but have a propensity for being seriously messed up by molt (mag, cele, skarm). powerful hit on zap is also useful as hell. lastly, impish needs a mention

mixed set can use eq > mash, asta is testament to that.

I think that's all! everything else looks terrific, this is a great look for one of the tier's most important pokemon and one we can be proud to refer newcomers to
 

vapicuno

你的价值比自己想象中的所有还要低。我却早已解脱,享受幸福
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bkc should be given the authority to 2x QC.

QC 2/2
 

Lumari

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p much all these changes are pokegrammar / standards, use this method for easy implementation

remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Metagross offers a unique and fantastic mixture of power and versatility to RSE ADV. (sry) It is a staple of many iterations of offense, with access to the devastating Explosion and the ability to draw in many of its best targets. Metagross goes far beyond just blowing itself up, (AC) though; it is a truly multi-faceted creature. Whether generating early aggression with Choice Band-boosted (AH) Meteor Mashes, pivoting into resisted Rock Slides in the midgame mid-game, or cleaning weakened teams with a well-timed (AH) Agility, this cosmic colossus is a force to be reckoned with.

[SET]
name: Choice Band
move 1: Meteor Mash
move 2: Explosion
move 3: Earthquake
move 4: Rock Slide / Hidden Power Bug
item: Choice Band
ability: Clear Body
nature: Adamant
evs: 128 HP / 252 Atk / 128 Spe

[SET COMMENTS]
Set Description
========
Choice Band Metagross is the single best source of immediate offense in the tier. Its STAB Meteor Mash from backed by base 135 base Attack backed by and a Choice Band is freakishly powerful. Metagross is often able to muscle even past resisted targets that resist it such as Skarmory with this move, in particular if a fortuitous attack raise should occur. Explosion is an incredible tool for splitting defensive cores open, OHKOing everything bar Gengar. Earthquake provides fine coverage, striking opposing Metagross and Jirachi, and also as well as offering an acceptable neutral hit against Swampert and Suicune. Rock Slide is the foremost choice in the third slot, as it targets Zapdos and Moltres. Hidden Power Bug sees use as a counter-measure countermeasure to defensive Celebi, punishing it for staying in and using Leech Seeding on Metagross. Double-Edge is a fine option over either of these (RSC) for a strong hard neutral hit which that simultaneously covers Water-types (AH) and Zapdos.
The EVs here allow Metagross to maximise maximize its damage output and guarantee a kill KO on Skarmory with Explosion. Metagross with 128 HP EVs always ensure that Metagross survives a Jolly Dugtrio's Earthquake from full health (RC) and covers MixMence's Fire Blast well too. The Speed makes Metagross just faster than minimum Speed Suicune. Metagross can use a spread of 72 HP / 252 Atk / 184 Spe (spacing) to outrun maximum Speed neutral-natured (AH) Tyranitar and Swampert. An alternate spread of 184 HP / 252 Atk / 72 Spe, (spacing) which always survives an Earthquake from +1 Metagross or Salamence, (AC) Earthquake is another possibility. If your team relies solely on Metagross to fulfil the crucial Rock resist (not a word, you can use "switch-in" if that covers it, or just do "provide the crucial Rock resistance") role, you may wish to consider a bulkier spread of 248 HP / 252 Atk / 8 Spe (also spacing) to provide cushioning against Tyranitar and Aerodactyl. It is worth noting that these bulk benchmarks, while well-intentioned, lose their efficacy if Metagross switches into just a resisted Body Slam or Rock Slide (RC) or even a layer of Spikes. Lacking Leftovers severely damages Choice Band Metagross's longevity, so a proactive approach with your Explosion early on is often advisable.

Team Options
========
This set is particularly potent when leading on an offensively inclined team. A blind Turn 1 Explosion into against a favourable favorable lead matchup such as Tyranitar can be game breaking (RH) in its ability to blow a major roadblock away when it catches a Skarmory or Swampert on the switch. Dragon Dance users such as Tyranitar and Salamence appreciate Metagross' Metagross's ability to tear down walls, creating a juncture for them to sweep in the later phases of the game. Snorlax matches pairs well with this set, being able to tank early hits from Zapdos and Suicune and keep up offensive momentum. When played aggressively, this Metagross is likely to take substantial damage or die be KOed early, so a secondary Rock resist Rock-type answer (or any other word / wording that fits and is not "resist") such as Swampert is appreciated for safety against the physical armada. Swampert's pivoting ability is also excellent for getting Metagross into play repeatedly. Zapdos, another purveyor of offense, has good type synergy with Metagross, and can switch into Skarmory and Water-types (AH) well. Zapdos is also able to Thunder Wave shut down opposing Zapdos with Thunder Wave in lead mirrors, reducing its capability to threaten Metagross.

[SET]
name: Agility
move 1: Agility
move 2: Meteor Mash
move 3: Earthquake
move 4: Explosion
item: Lum Berry / Leftovers
ability: Clear Body
nature: Adamant
evs: 168 HP / 252 Atk / 88 Spe

[SET COMMENTS]
Set Description
========
Unlike other Metagross sets that see the majority of their action early, this configuration is designed for the late-game (AH) and sweeping. Its immunity to Sandstorm sand and Toxic negate negates the strategies that damage the efficacy of other Speed boosters like Dragon Dance Salamence (RC) and also avoid forcing it to hold Leftovers. Once its counters are weakened or removed, Metagross can use Agility to take its Speed to 396, beating out every unboosted Pokemon. From there, its usual Meteor Mash and Earthquake wipe through a carefully weakened enemy team. Explosion remains is (sets are written independently) the favoured favored choice in the final slot on this set, as the opportunity will not always present itself for Metagross to sweep. Your judgement of the game situation should indicate whether Metagross must be relegated to a luring and wall removal role. For example, if you have been unable to weaken your opponent's conservatively played Swampert, it is unwise to keep Metagross alive and withheld in an effort to facilitate its sweep—instead, look to Explode it use Explosion. For more one-dimensional teams which that rely less on gameplan flexibility, Rock Slide is available over Explosion to cover Zapdos and Moltres.

Lum Berry opens up many otherwise unavailable setup opportunities, shielding Metagross for a turn against Gengar's Will-O-Wisps and Blissey's Thunder Waves Wave. Opting for Leftovers improves Metagross' Metagross's longevity and ability to switch into attacks once or twice earlier on. Liechi Berry is a more niche item option; combined with Substitute to reach activation range, it allows Metagross to boost its Attack without hoping for Meteor Mash chance.

Team Options
========
Agility Metagross is the set that most appreciates Clear Body, negating the issues with Intimidate pivoting often faced by other boosters. This ability to avoid Attack drops contributes to its value as the perfect receiver for Baton Passed Celebi's Swords Dances Dance boosts. Performing this combination successfully is extremely threatening. Magneton is a requirement on most Agility Metagross teams, as Skarmory's ability to safely wall Metagross and Whirlwind it away hinders its potency. Metagross also benefits from the support of mixed attackers such as Tyranitar and Salamence due to their ability to lure in Swampert and cripple it with Hidden Power Grass.

[SET]
name: Bulky Attacker
move 1: Meteor Mash
move 2: Earthquake
move 3: Protect
move 4: Explosion
item: Leftovers
ability: Clear Body
nature: Adamant
evs: 252 HP / 176 Atk / 80 Def

[SET COMMENTS]

Set Description
========
An often overlooked strength of Metagross is its base 130 base Defense, which is supported by ia valuable defensive typing which that grants it Sandstorm sand and Toxic immunity along with a fine selection of type resistances. This set offers a different dimension to Metagross, bolstering its role as a midgame mid-game pivot and check to physical attackers while still being able enabling it to output respectable damage with Meteor Mash and Earthquake. Protect facilitates this strategy (RC) as a superb and multifaceted move that provides free recovery through the game and scouts Choice Band users such as Metagross, Aerodactyl, and Tyranitar. The aggressive Explosion remains a fixture on this balanced set, as Metagross retains (same here) its role of removing bulky Water-types to support its offensive teammates. Explosion also sees use to remove a boosted CurseLax in a pinch. Toxic is a formerly popular possible (only the here and now matters, no references to metagame shifts) option over Explosion, but heavy use of Refresh on Water-types such as Milotic and Swampert invalidates its greatest niche. It is still valued against Zapdos, Moltres and the lesser seen non-Rest Suicune, (AC) though. Hidden Power Grass is usable, most likely over Protect; (SC) however, (AC) it requires some investment to 2HKO Swampert, its main target.

This Metagross set suffers from letting Moltres enter freely, a particularly dangerous prospect because the Magneton balance teams it often features on (read: Magneton balance) hate the Moltres's Will-O-Wisps and Fire Blasts of Moltres. Replacing Protect with Rock Slide turns this weakness on its head, catching the Moltres switching in with a crushing OHKO. Rock Slide also deals respectable damage to Zapdos, comfortably 2HKOing it.
The EV spread is heavily favoured favored to survive two Earthquakes from Jolly Tyranitar (RC) and is guaranteed to do so if you wish to risk Protecting on a possible Dragon Dance. Its Dugtrio survival chances are also aided, being able to do so even after stepping on three Spikes (with two Leftovers turns, one from Protecting) and using Protect right after. Metagross still requires attacking investment to threaten Snorlax and pressurize pressure its switchins switch-ins. On teams with threadbare flimsy (you can keep it i guess but idk if this word is well known enough) physical walling, in particular those lacking a traditional bulky Water-type, Metagross can invest more Defense and use an Impish nature for greater safety against the likes of Dragon Dance Salamence and Tyranitar.

Team Options
========
Tank Metagross appreciates Magneton, (AC) as it cannot punish Skarmory like its Choice Band set would by itself. (cross-set referencing) This set is best suited to a Magneton-aided balance or offense team, in which its typical partners in Salamence and Gyarados are found. Metagross combines with either of these two Intimdators Intimidate users to generate a formidable balance core with excellent type synergy. Metagross appreciates their Ground immunities and Fire resistances (RC) and reciprocates the favour favor with Rock and Ice resistances. Celebi combines with Metagross excellently, being able to freely switch into Water-types (AH) all game and potentially even support it with Heal Bell to remove paralysis from Snorlax, Jirachi, and Blissey and burns from Gengar.

[SET]
name: Mixed
move 1: Psychic
move 2: Hidden Power Fire
move 3: Meteor Mash
move 4: Explosion
item: Leftovers
ability: Clear Body
nature: Quiet
evs: 252 HP / 252 SpA / 4 Spe

[SET COMMENTS]

Set Description
========
Mixed Metagross is a balanced set, a jack-of-all-trades (AH) designed to fill a void left on many specially inclined or mixed offense teams. STAB Psychic from a well-invested (AH) Special Attack stat dominates Gengar, and Metagross does not fear for its usual Will-O-Wisp. Psychic The move also is makes for a respectable neutral hit on Swampert and offensive Zapdos. Hidden Power Fire weakens Skarmory, which will often willingly tank multiple hits from Metagross in exchange for the opportunity to lay Spikes. Hidden Power Fire It offers an improvement over the typical Banded Choice Band-boosted Meteor Mash, which is otherwise Metagross's best means of in damaging Skarmory, (not technically a cross-set reference anymore) due to Metagross's ability to switch moves and gain Leftovers recovery. It also eliminates the possibility of a pivot from Skarmory to Magneton from the opponent, which would usually comfortably trap and pick off a Meteor Mash locked Metagross locked into Meteor Mash. Hidden Power Fire also dominates Forretress, which often sees Metagross as an opening to set up Spikes. The combination of ThunderPunch Thunder Punch and Hidden Power Grass can replace Psychic and Hidden Power Fire on teams that profit from weakening Swampert. Thunder Punch retains the ability to strike Skarmory that the loss of Hidden Power Fire would otherwise sacrifice. This configuration of mixed Metagross also often uses Earthquake in lieu of Meteor Mash, OHKOing Magneton and hitting Jirachi and opposing Metagross harder. However, losing Meteor Mash makes Snorlax and Blissey more difficult to deal with, often pressurizing pressuring you to use Explosion earlier than what is ideal. Mixed Metagross without Meteor Mash also has to use Explosion to OHKO Dugtrio.

This set is typically selected on teams that would like to have Jirachi in a vacuum but fear Tyranitar, Blissey, and Snorlax too much to justify its use. Unlike Jirachi, Metagross has Steel STAB and Explosion available to it. Meteor Mash disallows Tyranitar's Dragon Dance setup and is also mixed Metagross' only way to OHKO Dugtrio while staying alive itself. The threat of Explosion forces Blissey and Snorlax to switch out. Explosion can be replaced with Pursuit on teams where Gengar removal is crucial, but this choice is often inadvisable, (AC) as multiple successful Pursuits are required to KO Gengar, which can wear Metagross down through the game's course with Fire Punch, Will-O-Wisp, and Spikes damage.

Maximised Special Attack is required for the strongest greatest possible damage output against Gengar and Skarmory, a necessity in the era of specially defensive Gengar. (same here @ metagame trends, though there's deff a way to preserve the point) 252 HP EVs help Metagross switch into Gengar's Thunderbolts and Aerodactyl's Rock Slides alike. However, on teams without Tyranitar that particularly fear CurseLax, greater Attack investment in place of this HP is appreciated for a more powerful Explosion against this boosted target.

Team Options
========
The loss of Earthquake compromises Metagross's ability to check Jirachi and duel other Metagross. Dugtrio is a fantastic partner to Metagross, (AC) as it can mitigate this loss by trapping these Pokemon that benefit from it. Dugtrio also fits well supporting the special offenses that often elect to use this Metagross, picking off weakened Blissey and Snorlax to open up Suicune or Celebi. Celebi is also able to Baton Pass Calm Mind boosts to Metagross, which is an often effective midgame mid-game receiver due to its physical threat to typical special walls.

[STRATEGY COMMENTS]
Other Options
========
Metagross can hold a Salac Berry with a Jolly nature and Endure on a set that works similarly to its Agility build. This circumvents the requirement for a turn of vulnerability when it would usually set up Agility, finding particular efficacy against Dugtrio and +1 Dragon Dance Tyranitar, which it outspeeds after its Salac boost. However, Salac Berry Metagross is still slower than Aerodactyl and Jolteon at +1. Psych Up is an interesting choice for combatting CurseLax. However, the necessity for tankiness on this type of set leaves it too slow to theoretically copy a Tyranitar Dragon Dance boost from Tyranitar and then outspeed it.

Checks and Counters
========
The most ubiquitous and important Metagross counter is Swampert. Its Steel resistance and strong great defensive stats allow it to soak up Meteor Mashes and return damage with Earthquakes Earthquake. Swampert's love affair with Protect forces Metagross users to be wary of attempting an Explosion against it—the preferential preferred (preferential = showing preference) strategy is often to predict a Swampert switch and Explode use Explosion then, (AC) as opposed to doing so when actually facing Swampert down. Other Water-types (AH) such as Suicune and Milotic can also absorb Meteor Mashes but are far more vulnerable to Explosion. Zapdos is a handy offensive check to Metagross, often staring it down from the lead. Zapdos must avoid Choice Band-boosted Rock Slide, (AC) though, (comma) which comes a damage roll away from OHKOing its offensive variant. Gyarados and Moltres are similar to Zapdos in this fashion; they resist Meteor Mash and are Earthquake immune but must care for Rock Slide. Skarmory can lay Spikes against Metagross well (RC) and use Protect to recover damage dealt. It too folds to Choice Band-boosted Explosion, however. Metagross can be removed by both the tier's trappers, Dugtrio and Magneton, from a certain range. When preparing to trap Metagross with either one of these, one should employ the information given by Metagross' Metagross's set to estimate the amount of bulk on its spread and thus the safe range to pick it off from. Magneton can also switch into a Choice-locked (AH) Meteor Mash with its double resistance to Steel and comfortably 2HKO Metagross too.


[CREDITS] (add userids, the no. in profile urls, e.g. 232216 in my case)
- Written by: [[Triangles]]
- Quality checked by: [[BKC], [vapicuno]]
- Grammar checked by: [[], []]
 
Didn't get far at all, but I did a bit of an amcheck. Feel free to implement some of these changes if you'd like, but of course this is all optional! I think at most I caught one or two unique things: in particular, a capitalization of the word "Attack" when discussing a potential Attack raise at the beginning of the Choice Band set.

[OVERVIEW]

Metagross offers a unique and fantastic mixture of power and versatility to RSE. It is a staple of many iterations of offense, offering a unique and fantastic mixture of power and versatility, (AC) with access to the devastating Explosion, (AC) and the ability to draw in many of its best targets. Metagross goes far beyond just blowing itself up though; it is a truly multi-faceted creature. Whether by generating early aggression with its Choice Band-boosted (AH) Meteor Mashes Mash, pivoting into a resisted Rock Slide Slides in the mid-game (AH), or cleaning weakened teams with a well-timed (AH) Agility, this cosmic colossus is a force to be reckoned with.

[SET]
name: Choice Band
move 1: Meteor Mash
move 2: Explosion
move 3: Earthquake
move 4: Rock Slide / Hidden Power Bug
item: Choice Band
ability: Clear Body
nature: Adamant
evs: 128 HP / 252 Atk / 128 Spe

[SET COMMENTS]

Set Description
========= <-- Add this

Choice Band Metagross is the single best source of immediate offense offensive pressure in the tier. Its STAB-boosted (AH) Meteor Mash, (AC) from backed by 135 base Attack backed by and a Choice Band, (AC) is freakishly powerful. Metagross is often able to muscle past resisted targets that resist it such as Skarmory with this move, in particular especially if a fortuitous Attack raise should occur. Explosion is an incredible tool for splitting defensive cores open, OHKOing everything bar Gengar. Earthquake provides fine coverage, striking opposing Metagross and Jirachi, and also offering an acceptable neutral hit against Swampert and Suicune. Rock Slide is the foremost choice in the third slot, as it targets Zapdos and Moltres. Hidden Power Bug sees use as a counter-measure (RH) to defensive Celebi, punishing it for staying in and using Leech Seed against Seeding on Metagross. Double-Edge, (AC) is a fine option over either of these; a strong neutral hit which simultaneously covers Water types and Zapdos, (AC) is a fine option over Rock Slide or Hidden Power Bug.
The EVs here allow Metagross to maximize its damage output and guarantee a kill on Skarmory with Explosion. Metagross With 128 HP EVs, (AC) Metagross (subjective change) always survives a Jolly Dugtrio's Earthquake from full health, and covers Mixmence Mixed Salamence's Fire Blast well too. The Speed investment makes Metagross just faster than minimum speed Suicune.
 

Rabia

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[OVERVIEW]

Metagross offers a unique and fantastic mixture of power and versatility to ADV. It is a staple of many iterations of offense, with access to the devastating Explosion and the ability to draw in many of its best targets. Metagross goes far beyond just blowing itself up, though; it is a truly multi-faceted creature. Whether generating early aggression with Choice Band-boosted Meteor Mashes, pivoting into resisted Rock Slides mid-game, or cleaning weakened teams with a well-timed Agility, this cosmic colossus is a force to be reckoned with.

[SET]
name: Choice Band
move 1: Meteor Mash
move 2: Explosion
move 3: Earthquake
move 4: Rock Slide / Hidden Power Bug
item: Choice Band
ability: Clear Body
nature: Adamant
evs: 128 HP / 252 Atk / 128 Spe

[SET COMMENTS]
Set Description
========
Choice Band Metagross is the single best source of immediate offense in the tier. Its STAB Meteor Mash backed by base 135 Attack and a Choice Band is freakishly powerful. Metagross is often able to muscle even past targets that resist it such as Skarmory with this move, in particular if a fortuitous attack Attack raise should occur. Explosion is an incredible tool for splitting defensive cores open, OHKOing everything bar Gengar. Earthquake provides fine coverage, striking opposing Metagross and Jirachi, as well as offering an acceptable neutral hit against Swampert and Suicune. Rock Slide is the foremost choice in the third fourth slot, as it targets Zapdos and Moltres. Hidden Power Bug sees use as a countermeasure to defensive Celebi, punishing it for staying in and using Leech Seed on Metagross. Double-Edge is a fine option over either of these for a hard neutral hit that simultaneously covers Water-types and Zapdos.

The EVs allow Metagross to maximize its damage output and guarantee a KO on Skarmory with Explosion. 128 HP EVs ensure that Metagross survives Jolly Dugtrio's Earthquake from full health and covers MixMence's Fire Blast well too. The Speed makes Metagross just faster than minimum Speed Suicune. Metagross can use a spread of 72 HP / 252 Atk / 184 Spe to outrun maximum Speed neutral-natured Tyranitar and Swampert. An alternate spread of 184 HP / 252 Atk / 72 Spe, which always survives an Earthquake from +1 Metagross or Salamence, is another possibility. If your team relies solely on Metagross for switching into Rock Slides, you may wish to consider a bulkier spread of 248 HP / 252 Atk / 8 Spe to provide cushioning against Tyranitar and Aerodactyl. It is worth noting that these bulk benchmarks, while well-intentioned well intended, lose their efficacy if Metagross switches into just a resisted Body Slam or Rock Slide or even a layer of Spikes. Lacking Leftovers severely damages Choice Band Metagross's longevity, so a proactive approach with your Explosion early on is often advisable.

Team Options
========
This set is particularly potent when leading on an offensively inclined team. A blind Turn turn 1 Explosion against a favorable lead matchup such as Tyranitar can be game breaking in its ability to blow a major roadblock away when it catches a Skarmory or Swampert on the switch. Dragon Dance users such as Tyranitar and Salamence appreciate Metagross's ability to tear down walls, creating a juncture for them to sweep in the later phases of the game. Snorlax pairs well with this set, being able to tank early hits from Zapdos and Suicune and keep up offensive momentum. When played aggressively, this Metagross is likely to take substantial damage or be KOed early, so a secondary Rock-type answer such as Swampert is appreciated for safety against the physical armada. Swampert's pivoting ability is also excellent for getting Metagross into play repeatedly. Zapdos, another purveyor of offense, has good type synergy with Metagross,(RC) and can switch into Skarmory and Water-types well. Zapdos is also able to shut down opposing Zapdos with Thunder Wave in lead mirrors, reducing its capability to threaten Metagross.

[SET]
name: Agility
move 1: Agility
move 2: Meteor Mash
move 3: Earthquake
move 4: Explosion
item: Lum Berry / Leftovers
ability: Clear Body
nature: Adamant
evs: 168 HP / 252 Atk / 88 Spe

[SET COMMENTS]
Set Description
========
Unlike other Metagross sets that see the majority of their action early, this configuration is designed for late-game and sweeping. Its immunity to sand and Toxic negates the strategies that damage the efficacy of other Speed boosters like Dragon Dance Salamence and also avoid forcing it to hold Leftovers. Once its counters are weakened or removed, Metagross can use Agility to take its Speed to 396, beating out every unboosted Pokemon. From there, its usual Meteor Mash and Earthquake wipe through a carefully weakened enemy team. Explosion is the favored choice in the final slot on this set, as the opportunity will not always present itself for Metagross to sweep. Your judgement of the game situation should indicate whether Metagross must be relegated to a luring and wall removal role. For example, if you have been unable to weaken your opponent's conservatively played Swampert, it is unwise to keep Metagross alive and withheld in an effort to facilitate its sweep&mdash;instead, look to use Explosion. For more one-dimensional teams that rely less on gameplan flexibility, Rock Slide is available over Explosion to cover Zapdos and Moltres.

Lum Berry opens up many otherwise unavailable setup opportunities, shielding Metagross for a turn against Gengar's Will-O-Wisp and Blissey's Thunder Wave. Opting for Leftovers improves Metagross's longevity and ability to switch into attacks once or twice earlier on. Liechi Berry is a more niche item option; combined with Substitute to reach activation range, it allows Metagross to boost its Attack without hoping for Meteor Mash's chance to.

Team Options
========
Agility Metagross is the set that most appreciates Clear Body, negating the issues with Intimidate pivoting often faced by other boosters. This ability to avoid Attack drops contributes to its value as the perfect receiver for Baton Pass Celebi's Swords Dance boosts. Performing this combination successfully is extremely threatening. Magneton is a requirement on most Agility Metagross teams, as Skarmory's ability to safely wall Metagross and Whirlwind it away hinders its potency. Metagross also benefits from the support of mixed attackers such as Tyranitar and Salamence due to their ability to lure in Swampert and cripple it with Hidden Power Grass.

[SET]
name: Bulky Attacker
move 1: Meteor Mash
move 2: Earthquake
move 3: Protect
move 4: Explosion
item: Leftovers
ability: Clear Body
nature: Adamant
evs: 252 HP / 176 Atk / 80 Def

[SET COMMENTS]

Set Description
========
An often overlooked strength of Metagross is its base 130 Defense, which is supported by ia a valuable defensive typing that grants it sand and Toxic immunity along with a fine selection of resistances. This set offers a different dimension to Metagross, bolstering its role as a mid-game pivot and check to physical attackers while still enabling it to output respectable damage with Meteor Mash and Earthquake. Protect facilitates this strategy as a superb and multifaceted move that provides free recovery through the game and scouts Choice Band users such as Metagross, Aerodactyl, and Tyranitar. The aggressive Explosion remains a fixture on this balanced set, as Metagross retains its role of removing bulky Water-types to support its offensive teammates. Explosion also sees use to remove a boosted CurseLax in a pinch. Toxic is a possible option over Explosion, but heavy use of Refresh on Water-types such as Milotic and Swampert invalidates its greatest niche. It is still valued against Zapdos, Moltres,(AC) and the lesser seen non-Rest Suicune, though. Hidden Power Grass is usable, most likely over Protect; however, it requires some investment to 2HKO Swampert, its main target.

This Metagross set suffers from letting Moltres enter freely, a particularly dangerous prospect because the Magneton balance teams it often features on hate Moltres's Will-O-Wisps and Fire Blasts. Replacing Protect with Rock Slide turns this weakness on its head, catching the Moltres switching in with a crushing OHKO. Rock Slide also deals respectable damage to Zapdos, comfortably 2HKOing it.

The EV spread is heavily favored to survive two Earthquakes from Jolly Tyranitar and is guaranteed to do so if you risk Protect on a possible Dragon Dance. Its Dugtrio survival chances are also aided, being able to do so even after stepping on three Spikes and using Protect right after. Metagross still requires attacking investment to threaten Snorlax and pressure its switch-ins. On teams with unreliable physical walling, in particular those lacking a traditional bulky Water-type, Metagross can invest more in Defense and use an Impish nature for greater safety against the likes of Dragon Dance Salamence and Tyranitar.

Team Options
========
Tank Metagross appreciates Magneton, as it cannot punish Skarmory by itself. This set is best suited to a Magneton-aided balance or offense team, in which its typical partners in Salamence and Gyarados are found. Metagross combines with either of these two Intimidate users to generate a formidable balance core with excellent type synergy. Metagross appreciates their Ground immunities and Fire resistances and reciprocates the favor with Rock and Ice resistances. Celebi combines with Metagross excellently, being able to freely switch into Water-types all game and potentially even support it with Heal Bell to remove paralysis from Snorlax, Jirachi, and Blissey and burns from Gengar.

[SET]
name: Mixed
move 1: Psychic
move 2: Hidden Power Fire
move 3: Meteor Mash
move 4: Explosion
item: Leftovers
ability: Clear Body
nature: Quiet
evs: 252 HP / 252 SpA / 4 Spe

[SET COMMENTS]

Set Description
========
Mixed Metagross is a balanced set, a jack-of-all-trades designed to fill a void left on many specially inclined or mixed offense teams. STAB Psychic from a well-invested Special Attack stat dominates Gengar, and Metagross does not fear its usual Will-O-Wisp. The move also makes for a respectable neutral hit on Swampert and offensive Zapdos. Hidden Power Fire weakens Skarmory, which will often willingly tank multiple hits from Metagross in exchange for the opportunity to lay Spikes. It offers an improvement over Choice Band-boosted Meteor Mash, which is otherwise Metagross's best means of damaging Skarmory while staying alive, due to Metagross's ability to switch moves and gain Leftovers recovery. It also eliminates the possibility of a pivot from Skarmory to Magneton from the opponent, which would usually comfortably trap and pick off a Metagross locked into Meteor Mash. Hidden Power Fire also dominates Forretress, which often sees Metagross as an opening to set up Spikes. The combination of Thunder Punch and Hidden Power Grass can replace Psychic and Hidden Power Fire on teams that profit from weakening Swampert. Thunder Punch retains the ability to strike Skarmory that the loss of Hidden Power Fire would otherwise sacrifice. This configuration of mixed Metagross also often uses Earthquake in lieu of Meteor Mash, OHKOing Magneton and hitting Jirachi and opposing Metagross harder. However, losing Meteor Mash makes Snorlax and Blissey more difficult to deal with, often pressuring you to use Explosion earlier than what is ideal. Mixed Metagross without Meteor Mash also has to use Explosion to OHKO Dugtrio.

This set is typically selected on teams that would like to have Jirachi in a vacuum (eh, optional removal. doesn't particularly add much to the sentence imo given the clarification you give afterwards) but fear Tyranitar, Blissey, and Snorlax too much to justify its use. Unlike Jirachi, Metagross has Steel STAB and Explosion available to it. Meteor Mash disallows Tyranitar's Dragon Dance setup and is also mixed Metagross' Metagross's only way to OHKO Dugtrio while staying alive itself. The threat of Explosion forces Blissey and Snorlax to switch out. Explosion can be replaced with Pursuit on teams where Gengar removal is crucial, but this choice is often inadvisable, as multiple successful Pursuits are required to KO Gengar, which can wear Metagross down through the game's course with Fire Punch, Will-O-Wisp, and Spikes damage.

Maximised Maximized Special Attack is required for the greatest possible damage output against Gengar and Skarmory, a necessity in the era of specially defensive Gengar. (there was a double space here)252 HP EVs help Metagross switch into Gengar's Thunderbolts and Aerodactyl's Rock Slides alike. However, on teams without Tyranitar that particularly fear CurseLax, greater Attack investment in place of this HP is appreciated for a more powerful Explosion against this boosted target.

Team Options
========
The loss of Earthquake compromises Metagross's ability to check Jirachi and duel other Metagross. Dugtrio is a fantastic partner to Metagross, as it can mitigate this loss by trapping these Pokemon. Dugtrio also fits well supporting the special offenses that often elect to use this Metagross, picking off weakened Blissey and Snorlax to open up Suicune or Celebi. Celebi is also able to Baton Pass Calm Mind boosts to Metagross, which is an often effective mid-game receiver due to its physical threat to typical special walls.

[STRATEGY COMMENTS]
Other Options
========
Metagross can hold a Salac Berry with a Jolly nature and Endure on a set that works similarly to its Agility build. This circumvents the requirement for a turn of vulnerability when it would usually set up Agility, finding particular efficacy against Dugtrio and +1 Dragon Dance Tyranitar, which it outspeeds after its boost. However, Salac Berry Metagross is still slower than Aerodactyl and Jolteon at +1. Psych Up is an interesting choice for combatting combating CurseLax. However, the necessity for tankiness on this type of set leaves it too slow to theoretically copy a Dragon Dance boost from Tyranitar and then outspeed it.

Checks and Counters
========
The most ubiquitous and important Metagross counter is Swampert. Its Steel resistance and great defensive stats allow it to soak up Meteor Mashes and return damage with Earthquake. Swampert's love affair with Protect forces Metagross users to be wary of attempting an Explosion against it&mdash;the preferred strategy is often to predict a Swampert switch and use Explosion then,(RC) as opposed to doing so when actually facing Swampert down it. Other Water-types such as Suicune and Milotic can also absorb Meteor Mashes but are far more vulnerable to Explosion. Zapdos is a handy offensive check to Metagross, often staring it down from the lead. Zapdos must avoid Choice Band-boosted Rock Slide, though, which comes a damage roll away from OHKOing its offensive variant. Gyarados and Moltres are similar to Zapdos in this fashion; they resist Meteor Mash and are Earthquake immune but must care for Rock Slide. Skarmory can lay Spikes against Metagross well and use Protect to recover damage dealt. It too folds to Choice Band-boosted Explosion, however. Metagross can be removed by both the tier's trappers, Dugtrio and Magneton, from a certain range. When preparing to trap Metagross with either one of these, one should employ the information given by Metagross's set to estimate the amount of bulk on its spread and thus the safe range to pick it off from. Magneton can also switch into a Choice-locked Meteor Mash with its double resistance to Steel and comfortably 2HKO Metagross too.


[CREDITS]
- Written by: [[Triangles, 118250]]
- Quality checked by: [[BKC, 52012], [vapicuno, 5454]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], []]

gp 2/2 once done
 

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