Pet Mod metamons slate 12 - Sunflora, Articuno, Passimian, Frogadier

Runo

Almost time to rest
is a Forum Moderatoris a Community Contributoris a Tiering Contributor
if anyone saw my previous post that was just blank, it was a missclick and I do apologize.

1656896220523.png

Pokémon: Slowbro-Galar
Stats: 95/100/80/100/80/30 (485)
Abilities: Analytic/ Unaware/ Regenerator
Typing: Poison/Psychic
Move Changes: +(Liquidation, Stone Edge, Fire Punch, Thunder Punch, Hammer Arm, Ice Hammer, Bulk Up, Work Up, Payback, Toxic)
Summary of Changes: +10 Spd -15 Def, Quick Draw was replaced with Analytic to makeup for its low speed and Own Tempo was replaced with Unaware to act as a sweep stopper, Added some physical moves for Glowbro to use.
Description: Analytic makes it hit even harder than it's ever done before, making it very good when combined with Slack Off + CM/BU. Glow's special moveset is already incredible so the main focus was making it viable physically; These QoL moves make it so that Glowbro can deal with more threats at the same level as its special sets. Hammer Arm and Ice Hammer can demolish Ground and Dark switchins when combined with Analytic, making it very threatening to deal with. Work up is an option to become a true mixed attacker but it's theoretically shakier to run than CM/BU. Unware give Glowbro the ability to be a dangerous stall wall; CM/BU + Slack Off + Toxic is very unpredictable and has potential to be the premier stall icon. Regenerator can be run both on Offensive and Defensive sets if you want extra longevity.
AV Glow (Physical) (Slowbro-Galar) @ Assault Vest
Ability: Analytic
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 30 SpA
- Hammer Arm
- Ice Hammer
- Shell Side Arm
- Zen Headbutt

AV Glow (Special) (Slowbro-Galar) @ Assault Vest
Ability: Analytic
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Ice Beam
- Focus Blast
- Shell Side Arm
- Future Sight

AV Glow (Physical Regen) (Slowbro-Galar) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 30 SpA
- Hammer Arm
- Ice Hammer
- Shell Side Arm
- Zen Headbutt

AV Glow (Special Regen) (Slowbro-Galar) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Ice Beam
- Focus Blast
- Shell Side Arm
- Future Sight

BU Glow (Slowbro-Galar) @ Leftovers
Ability: Analytic
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Hammer Arm
- Zen Headbutt
- Slack Off
- Bulk Up

CM Glow (Slowbro-Galar) @ Leftovers
Ability: Analytic
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Focus Blast
- Psyshock
- Slack Off
- Calm Mind

WU Glow (Slowbro-Galar) @ Leftovers
Ability: Analytic
EVs: 252 HP / 252 Def
Relaxed Nature
- Work Up
- Hammer Arm
- Sludge Wave
- Ice Beam

Unaware (Phys) (Slowbro-Galar) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Bulk Up
- Drain Punch
- Slack Off
- Toxic

Unaware (Special) (Slowbro-Galar) @ Leftovers
Ability: Quick Draw
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Slack Off
- Toxic
- Scald

Unaware (Mixed) (Slowbro-Galar) @ Leftovers
Ability: Quick Draw
EVs: 252 HP / 76 Def / 176 SpD / 4 Spe
Impish Nature
IVs: 0 Atk
- Iron Defense
- Amnesia
- Slack Off
- Toxic

1656896293672.png

Pokémon: Sableye
Stats: 50/ 75/ 75/ 65/ 95/ 50 (400)
Abilities: Dazzling/ Magic Bounce/ Prankster
Typing: Dark/ Ghost
Move Changes:+(Stealth Rock, Geomancy, Curse, Destiny Bond, Memento, Diamond Storm, Glare)
Summary of Changes: Added moves to help it become even more a nuisance. Removed the bad abilities and replaced them with Dazzling and Magic Bounce, added 40 special defense.
Description: I really thought that adding moves was the only way to go here. Sure I added some abilities, but why would you use it over Prankster? Anyways the most notable move on this new Sableye is Geomancy, which makes it become an immediate special wall on a lot of teams. You could run Magic Bounce if you know you can survive a hit and just press Geomancy to be a bulky bouncer. It can also be a phenomenal suicide lead on Hyper Offense teams; Stealth Rock + Memento generates incredible momentum for your teammates.
Geomancy (Sableye) @ Power Herb
Ability: Prankster/Magic Bounce
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Geomancy
- Toxic
- Recover
- Night Shade

Rocks Lead (Sableye) @ Focus Sash
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Stealth Rock
- Toxic / Taunt
- Glare
- Memento

1656896339063.png

Pokémon: Grapploct
Stats: 80/118/90/42/80/100 (510)
Abilities: Sheer force, Mold Breaker
Typing: Fighting
Move Changes: +Surging Strikes
Summary of Changes: added Surging Strikes, Swapped the SpA and Spe stats and gave 30 extra Spe, Added Water Type
Description: Octolock + Surging Strikes/Close Combat can deal a lot of damage against walls. Speed outruns a lot of walls and offensive tanks.
Speed Control(Grapploct) @ Choice Scarf
Ability: Sheer Force/Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Surging Strikes
- Sucker Punch
- Ice Punch

All-Out Attacker (Grapploct) @ Life Orb
Ability: Sheer Force/ Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Surging Strikes
- Sucker Punch
- Ice Punch

Wall Breaker (Grapploct) @ Life Orb
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Octolock
- Drain Punch
- Surging Strikes
- Bulk Up

Band (Grapploct) @ Choice Band
Ability: Sheer Force/ Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Surging Strikes
- Sucker Punch
- Ice Punch

*none of these sets are super optimal, but I tried my best
 
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Pokémon: Grapploct
Stats: 100 / 118 / 90 / 60 / 90 / 42 (BST: 500)
Abilities: Limber, *Abyssal Boost (H: Technician)
This Pokemon's attacking stat is multiplied by 1.5 while using a Dark-type attack.
Typing:

Move Changes: +Aqua Jet, Beat Up, Bite, Crunch, Darkest Lariat, Dark Pulse, Flip Turn, Knock Off, Life Dew, Mach Punch, Scald, Swords Dance
Summary of Changes: +Water Type, New Abillity, +20 Hp, -10 SpA +10 SpDef, Movepool Changes
Description:


Pokémon: Slowbro-Galar
Stats: 100 / 100 / 90 / 100 / 85 / 30 (BST: 505)
Abilities: Quick Draw, Mountaineer, (H: Regenerator)
Typing:

Move Changes: +Fire Punch, Flame Charge, Flare Blitz, Icicle Crash, Inferno, Lava Plume, Toxic, Will-o-Wisp, -All Poison Moves (Excepct Shell Side Arm)
Summary of Changes: Fire replaces Poison, +5 HP, -5 Def, +15 Def, Mountaineer replaces Own Tempo, Movepool changes
Description:


Pokémon: Sableye
Stats: 85/75/85/75/85/75 (BST: 480)
Abilities: Simple, Stall (H: Prankster)
Typing:

Move Changes: +Bulk Up, Calm Mind, Curse, Power Trip, Spikes, Spirit Shackle, Toxic Spikes
Summary of Changes: Simple replaces Keen Eye, +35 HP, +10 Def, +10 SpA, +20 SpD, +25 Speed, Movepool changes
Description:
 
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:ss/Sableye:
Pokémon: Sableye
Stats: 85 / 90 / 105 / 65 / 75 / 50 {BST: 470}
Abilities: Magic Bounce / Stall / Prankster
Typing: Dark/Ghost
Move Changes: +Teleport
Summary of Changes: +35 HP, +15 Atk, +30 Def, +10 SpDef [+90 Total]; Magic Bounce replaces Keen Eye; Gains Teleport in order to provide a stronger defensive role for its teams
Description: Physically Defensive pivot with two solid abilities to pick from. Magic Bounce allows it to punish passive Pokemon and helps prevent hazards, while Prankster allows it to do as it’s always done, giving it priority recovery and status.
in hindsight I should’ve went with Magic Bounce over Rebound to begin with on this rework, but I felt it’d be too similar to Sableye-Mega (which isn’t really a good reason thinking on it now)
 
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:ss/sableye:
Pokémon: Sableye
Stats: 80 / 85 / 110 / 65 / 90 / 50 (480)
Abilities: Keen Eye | Stall | Magic Bounce this was before Ardy said to use Magic Bounce smh
Typing: Dark/Ghost
Move Changes: + Heal Bell
Summary of Changes: +20 HP, +10 ATK, +35 DEF, +15 SPDEF, Prankster replaced by Magic Bounce
Description: Sableye can now take better hits with buffed stats so it doesn't need to rely on Prankster for early Recover (i didn't want to step onto Whimsicott's role). Magic Bounce denies status and hazards, and Heal Bell clears Sableye's team's status as well.
 
:slowbro-galar:
Pokémon: Slowbro-Galar
Stats: 95 | 90 | 85 | 110 | 70 | 80
Abilities: Quick Draw | Mega Launcher | Regenerator (HA)
Typing: Psychic/Normal
New Moves: Aura Sphere, Dragon Pulse, Dark Pulse, Terrain Pulse, Shell Side Arm*
*Shell Side Arm: 80 BP, Psychic, Special, Pulse Move.
Removed Moves: All Poison Type moves.
Summary of Changes: Stats, new typing, new ability, new moves to match new ability, Shell Side Arm changed to match new typing and ability.
Description: Mega Launcher

:grapploct:
Pokémon: Grapploct
Stats: 100 | 118 | 90 | 70 | 90 | 55
Abilities: Water Absorb | Mentalize* | Technician
*Mentalize: This Pokemon's Normal-type moves become Psychic type and have 1.2x power.
Typing: Fighting/Fairy
New Moves: Play Rough, Spirit Break, Charm, Moonblast, Nature's Madness, Return, Frustration.
Summary of Changes: Stats, new typing, New ability, new moves.
Description: Wallbreaker, physical attacker.
 
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woo

The Neymar of Pet Mods
is a Pre-Contributor
Closed Subs, and... VETO TIME! i'm sorry Runoisch lol
if anyone saw my previous post that was just blank, it was a missclick and I do apologize.

View attachment 434609
Pokémon: Slowbro-Galar
Stats: 100/100/100/100/100/30 (530)
Abilities: Analytic/ Unaware/ Regenerator
Typing: Poison/Psychic
Move Changes: +(Liquidation, Stone Edge, Fire Punch, Thunder Punch, Hammer Arm, Ice Hammer, Bulk Up, Work Up, Payback, Toxic)
Summary of Changes: +(5HP, 5Def, 30Spd [40 Total]),Quick Draw was replaced with Analytic to makeup for its low speed and Own Tempo was replaced with Unaware to act as a sweep stopper, Added some physical moves for Glowbro to use.
Description: Analytic makes it hit even harder than it's ever done before, making it very good when combined with Slack Off + CM/BU. Glow's special moveset is already incredible so the main focus was making it viable physically; These QoL moves make it so that Glowbro can deal with more threats at the same level as its special sets. Hammer Arm and Ice Hammer can demolish Ground and Dark switchins when combined with Analytic, making it very threatening to deal with. Work up is an option to become a true mixed attacker but it's theoretically shakier to run than CM/BU. Unware give Glowbro the ability to be a dangerous stall wall; CM/BU + Slack Off + Toxic is very unpredictable and has potential to be the premier stall icon. Regenerator can be run both on Offensive and Defensive sets if you want extra longevity.
AV Glow (Physical) (Slowbro-Galar) @ Assault Vest
Ability: Analytic
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 30 SpA
- Hammer Arm
- Ice Hammer
- Shell Side Arm
- Zen Headbutt

AV Glow (Special) (Slowbro-Galar) @ Assault Vest
Ability: Analytic
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Ice Beam
- Focus Blast
- Shell Side Arm
- Future Sight

AV Glow (Physical Regen) (Slowbro-Galar) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 30 SpA
- Hammer Arm
- Ice Hammer
- Shell Side Arm
- Zen Headbutt

AV Glow (Special Regen) (Slowbro-Galar) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Ice Beam
- Focus Blast
- Shell Side Arm
- Future Sight

BU Glow (Slowbro-Galar) @ Leftovers
Ability: Analytic
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Hammer Arm
- Zen Headbutt
- Slack Off
- Bulk Up

CM Glow (Slowbro-Galar) @ Leftovers
Ability: Analytic
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Focus Blast
- Psyshock
- Slack Off
- Calm Mind

WU Glow (Slowbro-Galar) @ Leftovers
Ability: Analytic
EVs: 252 HP / 252 Def
Relaxed Nature
- Work Up
- Hammer Arm
- Sludge Wave
- Ice Beam

Unaware (Phys) (Slowbro-Galar) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Bulk Up
- Drain Punch
- Slack Off
- Toxic

Unaware (Special) (Slowbro-Galar) @ Leftovers
Ability: Quick Draw
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Slack Off
- Toxic
- Scald

Unaware (Mixed) (Slowbro-Galar) @ Leftovers
Ability: Quick Draw
EVs: 252 HP / 76 Def / 176 SpD / 4 Spe
Impish Nature
IVs: 0 Atk
- Iron Defense
- Amnesia
- Slack Off
- Toxic

View attachment 434611
Pokémon: Grapploct
Stats: 80/118/90/42/80/100 (510)
Abilities: Adaptability, Mold Breaker
Typing: Water, Fighting
Move Changes: +Surging Strikes
Summary of Changes: added Surging Strikes, Swapped the SpA and Spe stats and gave 30 extra Spe, Added Water Type
Description: OK very funny guys. Who the hell gave this 'mon a good speed tier, access to the best offensive ability, AND the best move in the game for a wallbreaker? I was considering adding swords dance but that would turn it from a borderline terror, to an obviously broken, god-tier wallbreaker.
DEATH (Grapploct) @ Choice Scarf
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Surging Strikes
- Sucker Punch
- Ice Punch

DEATH (Grapploct) @ Choice Scarf
Ability: Adaptability / Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Close Combat
- Surging Strikes
- Sucker Punch
- Ice Punch

DEATH (Grapploct) @ Life Orb
Ability: Adaptability / Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Octolock
- Drain Punch
- Surging Strikes
- Bulk Up

DEATH (Grapploct) @ Choice Band
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Surging Strikes
- Sucker Punch
- Ice Punch

*none of these sets are super optimal, but I tried my best
1. :slowbro-galar: Unaware with Reliable recovery AND Mew-sized bulk on the two sides is very worrying. Clefable has a bulk of 95/73/90, and Quagsire has 95/85/65. Both are mons used for Unaware strats, and they both have at least a weak point to balance it out. Removing unaware / doing a really big cut on the defensive stats is optimal, and, if you go for the first route, you would be better off with curling some bulk as well because Regenerator.

2. :grapploct: Remove Water. Octolock + Surging Strikes even without Adaptability would be quite insane. 118/100 are amazing offensive stats for an Adaptability mon, and it really doesn't matter which set you are using, because it will nuke each and every check. Removing Water keeps it as an Adaptability mon and it also lets you have Surging Strikes to resemble water on it. Also Adap CC is much easier to check when you aren't vulnerable to getting a boosted water multihit sure-crit move thrown on your face. (It would almost always be 2HKO, even in OU, with only a few mons tanking it and a CC.) (Our Power level is below OU)

24 hours for fixing. If fixed early, votes come early too.
 

Runo

Almost time to rest
is a Forum Moderatoris a Community Contributoris a Tiering Contributor
(Our Power level is below OU)
I must've missed that. All of the sets I've been making were based off OU (And I guess Ubers since I clearly can't limit myself).

Anyways Glowbro now has a bulk spread of 95/80/80. Is this better or is it still too much? Keep in mind that Glow can setup against both physical and special Pokémon

For Grapploct; I removed the Water typing like you asked. I'm just gonna remove adaptability all together since it naturally has more power than an Entei and Krookodile. In replacement, I gave it Sheer Force. On the surface that sounds broken but it only has 5 good moves that abuse it (Ice Punch, Body Slam, Waterfall, Liquidation, and Skidder Smack to an extent). Grapploct doesn't really wanna give up Surging strikes for Liquidation or Waterfall (IMO) and Body Slam/Skidder Smack are bad coverage, so the only good move to abuse it would be Ice Punch.
(The sets and descriptions have been updated accordingly )
At this point, I'm just glad Sableye wasn't touched. :blobpensive:
 

woo

The Neymar of Pet Mods
is a Pre-Contributor
Since the vetos were fixed so quickly, (i still needed to sleep) votes are open and the vetoed subs are allowed to be voted.

You may vote for up to 3 subs for each pokemon, you must not self vote for more than 1 pokemon, and you cannot self vote for yourself in 1st place.

You have 24 hours.


(Slate 2 and 1 are now playable in Dragon Heaven! Thanks to analysis geek, you can now test your subs in the meta.)
 
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voting time is closed.

Me for Galarian Slowbro! :slowbro-galar:
:ss/slowbro-galar:
Pokémon: Slowbro-Galar
Abilities: Regenerator / Analytic / Quick Draw
Stats: 80 / 130 / 95 / 90 / 95 / 30
Typing:

Move Changes: +Crabhammer, Gunk Shot
Summary of Changes: Stats, Abilities, Movepool
Description: bandana from m4a lite
Moretto for Sableye! :sableye:
:swsh/sableye:
Pokémon: Sableye
Stats: 85 / 70 / 100 / 60 / 100 / 30 [445 BST]
Abilities: Magic Guard / Prankster
Typing:

Move Changes: Heal Bell, Spikes
Summary of Changes: Stats, Ability, Moves
Description: hazar setter imune to hazards
GhiteOff for Grapploct! :grapploct:

Pokémon: Grapploct
Stats: 100 / 118 / 90 / 60 / 90 / 42 (BST: 500)
Abilities: Limber, *Abyssal Boost (H: Technician)
This Pokemon's attacking stat is multiplied by 1.5 while using a Dark-type attack.
Typing:

Move Changes: +Aqua Jet, Beat Up, Bite, Crunch, Darkest Lariat, Dark Pulse, Flip Turn, Knock Off, Life Dew, Mach Punch, Scald, Swords Dance
Summary of Changes: +Water Type, New Abillity, +20 Hp, -10 SpA +10 SpDef, Movepool Changes
Description:
Since we made the voting phase faster due to time issues, our next slate will be announced tomorrow, as we will be able to discuss their restrictions more, and post the slate. Meanwhile, feel free to discuss the new winners!
 

woo

The Neymar of Pet Mods
is a Pre-Contributor
Slate 4
:ss/arcanine: :ss/eelektross: :ss/tauros:
Slate's Restrictions:
:arcanine:: Must be
-type - Must keep Intimidate
:eelektross:: Must be
- Must keep Levitate
:tauros:: Must be
-type - Must keep Sheer Force

Pokémon:
Stats:
Abilities:
Typing:
Move Changes:
Summary of Changes:
Description:



Submissions will be opened for another week.
 
:ss/eelektross:
Pokémon: Eelektross
Typing: Electric
Abilities: Levitate
Stats: 95 / 115 / 80 / 105 / 80 / 66 (BST: 525)
Move Changes: +Ice Beam, Leech Life, Fire Fang, Thunder Fang, Ice Fang, Liquidation
Summary of Changes: +10 Hp, +16 Spe, +Moves
Description: Eelektross is mostly fine how it is. I gave it a small boost to its bulk and speed. 66 Spe allows it to outspeed unboosted Sandslash which it can deal good damage with Liquidation. It works as a cool pokemon can is a good special attacker that also has some good coverage on its stronger physical side.

:ss/tauros:
Pokémon: Tauros
Typing: Normal
Abilities: Intimidate / Anger Point (H: Sheer Force)
Stats: 75 / 100 / 95 / 100 / 70 / 110 (BST: 550)
Move Changes: None
Summary of Changes: +60 SpA
Description: Tauros is now a funny mixed attacker with only Physical stab but with really great special coverage.
 
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woo

The Neymar of Pet Mods
is a Pre-Contributor
:swsh/eelektross:
Pokémon: Eelektross
Stats: 85 / 115 / 80 / 105 / 80 / 75 (540 BST)
Abilities: Levitate / Type Suction*
This Pokémon adds the opposing Pokémon's types to itself on switch-in. (If you switched in and Ariados was in the opposing field, you would get Electric/Bug/Dragon as your typing.
Typing:

Move Changes: +Zing Zap, Recover, Copycat Blast*
Revelation Dance but it now changes type based on the user's second type. Normal if the user has only one type.
Summary of Changes: +25 Speed, Moves, Ability
Description: funny

:swsh/arcanine:
Pokémon: Arcanine
Stats: 100 / 110 / 90 / 80 / 80 / 95 (555 BST)
Abilities: Intimidate / Run Away / Flame Body
Typing:

Move Changes: U-Turn
Summary of Changes: Abilities, Typing, Moves
Description: Kinda solid mon. Has the lando vibe where it has no recovery and its an intimidate pivot, so i added the Fighting-type to it just so it is able to switch into Stealth Rocks, and it isn't locked to boots anymore.

:swsh/tauros:
Pokémon: Tauros
Stats: 75 / 100 / 95 / 75 / 75 / 110 (530 BST)
Abilities: Sheer Force / Poison Heal
Typing:

Move Changes: Dragon Hammer, Draco Meteor, Dragon Pulse
Summary of Changes: Abilities, Typing, Moves, +35 SpA, +5 SpD
Description: Give it Dragon-type with good STAB, give it Poison Heal... It is still going to be a mon that only achieves good coverage by using special moves on Sheer Force sets. Let's make it more capable of that. Tauros fits the generation 1 Normal-type style. Physical, has great coverage, but... these moves are Special. Hell, it even was OU on gen 1! But yeah this just makes it a good bit stronger.
 
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Runo

Almost time to rest
is a Forum Moderatoris a Community Contributoris a Tiering Contributor
1657484481758.png

Pokémon: Arcanine
Stats: 90/100/80/110/90/95 (565)
Abilities: Intimidate/Drought/ Competitive
Typing: Fire, Fairy
Move Changes: +(Moonblast, Calm Mind, Wish)
Summary of Changes: (+10Spa, +10Spd, -10 Atk) [more Special leaning] gave it fairy type and a move to go with it. added cooler abilities
Description: Calm Mind Sun Sweeper. one CM, and then you just use flamethrower/Solar beam to hurt everything. Can also be a defensive wish passer due to it's decent bulk and access to teleport.
CM Offense @ Heavy-Duty Boots
Ability: Drought
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Solar Beam
- Flamethrower
- Scorching Sands

Wish Passer @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Morning Sun
- Moonblast
- Teleport
- Wish

1657466863009.png

Pokémon: Eelektross
Stats: 85/125/80/95/80/80 (545)
Abilities: Levitate, (Strong Jaw)
Typing: Electric/Dragon
Move Changes: +(Swords Dance, Dragon Dance, Psychic Fangs, Plasma Fists, Poison Fang, Ice Fang, Liquidation, Close Combat)
Summary of Changes: (+30Spe, -10SpA, +10Atk), (it's faster, has its offence lean more physical, and received physical setup moves has well as moves to abuse strong jaw plus some added coverage
Description: To put it simply, it's a DD sweeper whos Strong Stab and coverage moves deal major damage.
Levitate Offense @ Leftovers
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance / Swords Dance
- Outrage
- Liquidation
- Plasma Fists

SJ Offense @ Focus Sash
Ability: Strong Jaw
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Plasma Fists
- Liquidation
- Fire Fang

1657484513735.png

Pokémon: Tauros
Stats: 75/130/95/40/70/110 (520)
Abilities: Intimidate/ Reckless/ Sheer Force
Typing: Normal/ Ground
Move Changes: +(Stampede, Head Charge, Wild Charge)
Summary of Changes: Stampede: 40 BP Ground Move; double damage when the target switches out (Pursuit clone), Made Tauros a ground type and gave it some more attack, an ability fitting of a Tauros, and 3 new moves
Description: 144 STAB move = epic, it also has a trapping niche. Wild Charge is for coverage
Choice Band Offense (M) @ Choice Band
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Head Charge
- Stampede / Earthquake
- Wild Charge
- Zen Headbutt

LO Offense (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Body Slam
- Zen Headbutt
- Iron Head
- Stampede / Bulldoze / Earthquake
 
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Ema Skye

Work!
Pokémon: :arcanine:
Stats: 100/100/100/100/100/100 [600]
Abilities: Intimidate / Flash Fire / Flame Body
Typing: Fire
Move Changes: U-Turn, Knock Off, Lava Plume, Swords Dance
Summary of Changes: (-10 Atk, +10 HP, +20 Def, +20 SpD, +5 Spe), listed moves, Flame Body<-Justified
Description: legendary pokemon so i gave it mew stats. gave it moves to act like a bad lando-t. SD could be cool with its surprising coverage, but fat pivot burn spreading sets could work too.
 
Pokémon:

Stats: 85/115/80/110/80/90 (BST: 550)
Abilities: Levitate
Typing:
/

Move Changes: +Bullet Punch, Doom Desire, Earthquake, Earth Power, Iron Defense, Iron Head, Metal Claw, Plasma Fists, Steel Beam
Summary of Changes: +5 SpA, +30 Speed, +Steel, Movepool changes
Description: Salazzle counter


Pokémon:

Stats: 75/100/75/85/70/110 (BST: 510)
Abilities: Intimidate, Sheer Force (H: Cursed Body)
Typing:
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Move Changes: Destiny Bond, Hex, Shadow Ball, Shadow Claw, Tri Attack, Weather Ball
Summary of Changes: -20 Def, +45 SpA, +Ghost, Cursed Body replaces Anger Point, Movepool changes
Description: Funny Mixed Attacker


Pokémon:

Stats: 95/80/95/110/70/100 (BST: 550)
Abilities: Intimidate, Flash Fire (H: Grassy Surge)
Typing:
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Move Changes: Giga Drain, Grass Knot, Grassy Terrain, Leaf Blade, Leaf Storm, Power Whip, Stealth Rock, Solar Blade
Summary of Changes: +5 HP, -30 Atk, +15 Def, +10 SpA, -10 SpD, +5 Speed, Grassy Surge replaces Justified, +Grass, Movepool changes
Description:
 
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