meat ng @
CREDITS: QC'ed by: [U]Raseri[/U] [U]EBeast[/U] [U]FLCL[/U] GP'ed by: [u]relaunched[/u] [U]sirndpt[/U] Amateur'd by [U]scorpdestroyer[/u] [U]Rohail17[/U] Uploaded by: [u](I don't know who yet, but this may be locked before I get a chance to write who he/she is, so write yourself I guess...)[/u] Written: all on my iPad :)
name: Offensive Utility
move 1: Stealth Rock
move 2: Meteor Mash
move 3: Toxic
move 4: Bullet Punch
ability: Clear Body
evs: 252 HP / 176 Atk / 80 SpD
<p>One glance at Metang's stats might suggest that it is suited to act as a defensive wall, but underestimate offensive Metang at your own risk, as it hits many of the offensive threats in the tier hard. Courtesy of its great bulk, Metang can also check physical and special attackers alike, namely Primeape, Scolipede, Jynx, and Musharna. Unfortunately, Metang still cannot beat common leads such as Piloswine and Golem one-on-one, but it can survive an Earthquake from them, allowing it to make a move before it dies. Stealth Rock is a handy move on Metang, chipping off health from Pokemon such as Charizard and Rotom-S, to whom Metang can do little otherwise. Meteor Mash is a strong STAB move, 2HKOing Serperior, Primeape, and Scolipede. Toxic is essential for Metang to cripple Tangela and Alomomola, while also allowing it to beat Musharna without gambling on Meteor Mash Attack boosts. Bullet Punch might seem odd as it limits Metang's coverage, but is incredibly useful, knocking out Jynx after Stealth Rock damage, while also picking off other frail threats such as Primeape, Haunter, and weakened Scolipede. </p>
<p>176 Attack EVs allow Metang to break +1 Defense Braviary's Substitute; adding more doesn't help it net any notable KOs. 80 Special Defense EVs make it easier for Metang to sponge special hits from Haunter and Jynx. Even though both of Metang's abilities give little benefit, Clear Body is the better option, as it prevents unexpected stat drops from Shadow Ball or Psychic.</p>
<p>As far as partners go, Ludicolo is a great teammate as it can beat the Fire- and Ground-types that Metang despises; it also handles certain Water-types such as Alomomola, Seismitoad, and special Samurott well. Misdreavus is also a good teammate, as it is immune to Ground-type attacks and can threaten Golem, Armaldo, Piloswine, and other common leads with Will-O-Wisp or Taunt. Anything that can take on strong Fire-types helps, thus making Carracosta and Seismitoad effective partners for Metang, though they should be wary of Hidden Power Grass that the Fire-types might carry. Pokemon who find Normal- and Flying-types troublesome generally appreciate Metang's presence; Serperior and Primeape are the most noteworthy of these. Alomomola can pass big Wishes to Metang while resisting Fire-type attacks aimed at it. Psych Up allows Metang to copy stat boosts from SubBU Braviary effectively. Pursuit can be used on the slot over Bullet Punch to catch Haunter, Jynx, and Kadabra as they attempt to switch, but doesn't serve much use otherwise because it's pathetically weak against other Pokemon. Earthquake enables Metang to hit the likes of Samurott and Skuntank harder, but Metang shouldn't stay in on Samurott anyway and Skuntank does not survive constant Meteor Mashes either.</p>
- Unlike the defensive set, this set has decent offensive presence while still retaining good bulk.
- Can check non-EQ Kangaskhan, Musharna, Serperior, and Regirock more easily than the defensive spread due to its better offensive presence.
- Can break the Substitute of Samurott and Braviary with Earthquake and Meteor Mash, respectively.
- Still loses to other common leads like Golurk, Golem, and Piloswine, though not OHKOed by Earthquake on the first turn. Choice Band Golurk does OHKO it though, so be cautious when facing one.
- Stealth Rock provides utility for Metang's teammates, and thanks to its good bulk, it still finds many opportunities to set them up.
- Meteor Mash provides Metang with a relatively strong STAB that allows it to hurt Pokemon like Primeape, Serperior, and Scolipede hard.
- Bullet Punch is incredibly useful for taking down Jynx; however, it is not OHKOed unless Stealth Rock is on the field. It also dents a bunch of frail threats like Scolipede, Primeape, and Haunter before they make a move.
- Toxic is essential as it helps Metang cripple Alomomola and Tangela. It also helps Metang beat Musharna much more efficiently without relying on Meteor Mash boosts.
- Metang doesn't need anymore than 176 Atk EVs because it doesn't net any notable KOs if maxed out. 80 SpD EVs are to take Special hits from the likes of Jynx and Haunter more easily.
- Both of Metang's abilities are situational; but Clear Body is much more convinient, as it allows it to take on random stat dropping moves or Pokemon with the ability Intimidate.
- Your team should not be based around Metang, but Pokemon that can beat Water-, Fire-, and Ground- types help. Ludicolo is a great partner for Metang, as not only does it beat those types, but it shares good synergy with Metang.
- Misdreavus is a good partner for Metang because it can take on most Ground types being aimed at Metang, and cripple the Pokemon with Will-o-Wisp or Taunt.
- Anything that can take on strong Fire types like Charizard help; so Pokemon like Seismitoad or Carracosta are good partners, though they should watch out for Hidden Power Grass.
- Pokemon that have trouble against Flying- and Normal- types in general really appreciate Metang's presence. Pokemon like Serperior and Primeape are excellent teammates for that reason.
- Psych Up may be used in the last slot to gain boosts from Substitute + Bulk Up Braviary.
- Zen Headbutt hits Sawk and Scolipede harder than Meteor Mash.
- Earthquake allows it to hit Electric- and Poison-types much harder.