for now it's a good reason to ladd in metronome battle with metronome ;)
Oh, for sure. I've been doing it -- choice items' drawback of cancelling multi-turn moves is a pretty big deal that has cost me quite a few matches, and the boost from the Metronome item stacks up pretty quickly. The biggest drawback has been when you get paralyzed/confused/multi turn locked and the boost resets. On the whole, though, I've won so many matches because I just built to double damage and killed my opponent with hits that had no business dealing that amount of damage. And it's not like you need the full damage -- even building up to three consecutive uses gives a boost not much worse than choice items.for now it's a good reason to ladd in metronome battle with metronome ;)
On a side note, I did manage to get an in-game test, and can conclude that the Metronome item does not boost Metronome as a move, except perhaps if you get extremely lucky and roll the same move twice in a row. The test consisted of a L100 Snorlax with 230 Atk and 166 SpA spamming Metronome against E4 Kahili until I got a hit that could feasibly be checked for a difference. Ultimately, what I found was a Metronome roll that brought up Tri Attack against Toucannon, after the previous three Metronome moves had all been successful since the last failure, and Snorlax was at -2 SpA from taking a couple of Snarls from Mandibuzz. The hit appeared to deal about 1/3 of the health bar, consistent with this unboosted calc:
-2 0 SpA Snorlax Tri Attack vs. 0 HP / 0 SpD Toucannon: 58-70 (28.8 - 34.8%) -- 10.4% chance to 3HKO
If Metronome had applied its boost, this being the 4th successful move in a row, it would have been about a 1.6x boost, which is roughly equivalent to changing Tri Attack to 128 power. That would have resulted in 93-111 (46.2 - 55.2%) as the damage, and it certainly didn't deal that much. So while Showdown may continue to let you boost with the namesake item for now, that behavior is demonstrably incorrect by current mechanics, and is liable to be fixed at any point.
Don't use the damage calc to calc Metronome damage, it still uses the incorrect formula where it just adds a multiplier each time and stacks. It's not reliable. I think it's a very reasonable guess by now that Metronome is implemented incorrectly.I calced the damages of the 4th move using metronome tri-attack with the same conditions you said in your post and damages matches these damages
-2 0 SpA Metronome Snorlax Tri Attack vs. 0 HP / 0 SpD Toucannon: 68-79 (22.5 - 26.2%) -- not a KO
He said he tested against Kahili's Toucannon. Also I said Metronome did boost Metronome a few pages ago but it was an offhand remark. Anyway hope this gets fixed soon for further accuracy, good to have multiple ingame tests confirming the true behaviour.you never said it was below level 100 the toucannon by the way so it explain why the results weren't clear for anyone that read your post
It's because vanilla Mega Evolution makes them Snow Warning, yeah.Just ran into two mega Abomasnows but it says Abomasite is banned...? (They had weakness policies. Just wondering if this is an error of some sort - or is it because mega evolving changes your ability to something that's banned?)
Also, Imposter Blissey is a fun meme if anyone wants to just screw around
Imposter Blissey almost always run Leppa berry, and even with the Leppa that's only 10pp overall. The sheer amount of HP can sometimes be worth it though.hmmm imposter give you only 5 PP before struggle if you encounter strong physically offensive opponents yo could potentially struggle kill everything noice
I was waiting for the hotpatch to announce it. Looks like it was done while I was working.I haven't seen this noted anywhere, but it seems like the Metronome item is now banned on this ladder.
No need for imposter to be """fixed""". This is to mirror ingame behaviour and prevent unneeded info leaks. The status screen in Pokemon only shows you your original stats, there's no way to see your real stats after Imposter or something like Power Split. Gen 7 introduced a new status screen on the touchscreen that gives you some more real info, but you don't actually see any stat values in there.
Ah, right, forgot about thatNo need for imposter to be """fixed""". This is to mirror ingame behaviour and prevent unneeded info leaks. The status screen in Pokemon only shows you your original stats, there's no way to see your real stats after Imposter or something like Power Split. Gen 7 introduced a new status screen on the touchscreen that gives you some more real info, but you don't actually see any stat values in there.