Metronome Battles

Anyways here's another team I've had huge success w on the ladder, here's proof of my (nekoblush is an alt of mine) success:





Latios and Mega Mawile are a nice offensive duo due to their stats combined w their abilities. Tinted Lens on Latios takes advantage of the many Steels being commonly used (Celesteela, M-Scizor, Registeel, Metagross, Jirachi) by essentially hitting them for neutral damage with its STAB attacks (though Jirachi and Metagross are still 2x resistant to Psychic attacks) as well as stray Normal, Steel, Bug, etc attacks called from Metronome. Paired w Weakness Policy, a boosted Latios hits very hard even on the physical side, and essentially nothing resists any of it's moves called by Metronome at that point. Latios has a fair amount of bulk so it can reliably take a super-effective hit and survive with a decent amount of HP. Mega Mawile is such a sleeper mon imo; I've probably seen a total of 5 Mega Mawiles in during my metronoming. With Choice Band + Pixilate, M-Maw is able to consistently pressure the opponent with the sheer amount of Normal moves in the game, which are then turned into Fairy moves, boosted by 20% and then the Choice Band boost. Even Steel types take a good amount from a stray Normal type attack which is nice. Obviously the team is reliant on drawing good moves from Metronome (as with any true offensive team imo), so it's not a foolproof team in the slighest, but it works very well given the amount of success I've had on the ladder w it. Hope yall give it a shot and have fun!

(Also min speed on both mons because Perish Song is a broken fucking move and should be removed from all of Pokemon imo tbh js can fuck you over hard)

Latios @ Weakness Policy
Ability: Tinted Lens
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Quiet Nature
IVs: 0 Spe
- Metronome

Mawile-Mega @ Choice Band
Ability: Pixilate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Brave Nature
IVs: 0 Spe
- Metronome
 
I've noticed that I've never seen Metal Burst called via Metronome do anything, even when you get hit by both opponents. If it's in the callable move list I figure it would be usable, so maybe it's a mistake or has something to do with Metronome attacks.
The way Metal Burst is currently coded in PS! means that it never works as a called move. I know that you can't call Counter or Mirror Coat, and you can't use Me First on Metal Burst, but you can apparently use Assist, Copycat or Mirror Move on Metal Burst, so someone should try in the actual game to see whether it succeeds (obviously you need to test in a Doubles battle so that the two Metal Burst users have damage to reflect).
 
Ridaz can I ask why the BST limit is 600? I mean I understand the though process behind it, but I've played thousands of matches and as someone who's had a solid amount of success and a good understanding of this "meta" I feel unbanning some Pokemon (megas) wouldn't be that detrimental to the format. I don't think BST alone is a good indicator of a balanced Pokemon (since I'm sure the BST limit is for balancing purposes), as we can use Banded Mega Heracross and Mega Scizor which imo are a lot more capable in this format than something like Mega Ampharos and Mega Sceptile (both of which are above 600 BST and are thus banned). Now of course some Mega Pokemon would most likely be ridiculous to unban such as Mega Metagross due to it's crazy good typing in combination with it's stat distribution, Mega Mewtwo X/Y because looool, and Mega Rayquaza is obviously out of the question, but I feel like removing these restrictions on some mons so we can gauge the true impact these mons have on the format is not a terrible idea.

Most likely broken Pokemon (Mega Mewtwo X/Y and Mega Rayquaza obviously omitted)

Mega Metagross (amazing typing, stat distrib, ability and item choices - Defiant Weakness Policy sounds super dumb)

Mega Salamence ( absurd stat distrib, ability and item choices - Defiant/Competitive/Aerilate + Weakness Policy/Choice Band/Specs/Lum Berry, the versatility of this thing + the aforementioned reasons would be most likely be very unhealthy for the format.

Mega Garchomp (absurd stat distrib, ability and item choices, mildly annoying typing with few weaknesses - Defiant/Magic Bounce + Choice Band/Lum Berry sounds frustrating on paper)

Mega Tyranitar ?? (absurd stat distrib, ability and item choices, though subpar typing with a plethera of weaknesses can either hold it back or make it ridiculous with Weakness Policy, so not sure how I feel about this mon)


Mega Swampert (amazing defensive stats, typing, Sap Sipper would make this very frustrating to face unless you're packing a Mold Breaker variant mon or land a lucky Toxic or something)

All other Mega Pokemon seem perfectly balanced in this, and it'd be great to be able to actually test these mons out on the ladder since as far as i know they were banned without any testing at all.
 
While not every mon past the 600 BST threshold is OP, I feel like there are so many massive threats that a ton of mons would end up getting banned anyway. At the very least, mons we currently have now with one sky-high attacking stat (Sciz, Hera, Pin, Zam, Gar, Kart) have a pretty crappy Atk/SpA stat to compensate, and mixed mons with high offensive stats like Blace, Deo/Deo-A, and Phero have paper defenses (the only one that doesn't is Genesect, who I don't really see a whole lot of for some reason).

If we were to step over the 600 limit, I think 625 would be a good place to start. For that we'll get:

Mega Lucario
Mega Venusaur
Mega Ampharos
Mega Gallade
Mega Gardevoir
Mega Aerodactyl
Mega Steelix
Probably missed one somewhere

I feel like these mons would fit in nicely, however potential problem mons I can see are M-Luc (Steel typing, high mixed offenses of 145/140 with good bulk, can't be poisoned), and M-Venu (huge 80/123/120 bulk, good 100/122 offenses, can't be poisoned, would probably be very hard to take down on a Flower Veil team).

In the 630-640 range you start getting things like the M-Zards, M-Blaziken, M-Aggron, Ash Greninja, M-Gyarados, M-Sceptile, M-Swampert, etc some of which I feel would be a little too intense to suddenly bring into the meta, which is why I feel 625 would be a good starting point.
 
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Ridaz

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All other Mega Pokemon seem perfectly balanced in this, and it'd be great to be able to actually test these mons out on the ladder since as far as i know they were banned without any testing at all.
In the 630-640 range you start getting things like the M-Zards, M-Blaziken, M-Aggron, Ash Greninja, M-Gyarados, M-Sceptile, M-Swampert, etc some of which I feel would be a little too intense to suddenly bring into the meta, which is why I feel 625 would be a good starting point.
This meta existed in a very similar way, ever since the end of Gen 5, beginning of Gen 6, played with a smaller crowd. It was just never official as it is now. The 600 BST cap was there to block most megas, which were a reckoning force back then.
I'll think about increasing the BST cap a small bit, since a lot of new mons were introduced since then.
 

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