As soon as I knew this metagame and saw the item metronome wasn't banned, I started laddering with it. Indeed it does have the boost on the consecutive usage of the move metronome on PS!
Never thought it would be a bug since the Bulbapedia Chinese version says it works this way.
And I peaked the ladder after 56 games with the help of it and got an 80 GXE lol
And here are the teams I used. Some of them were inspired by what I saw on the ladder, and I spammed the first one the most.
But when I found this post it seems that the implemented behavior could indeed be wrong. And yeah.
After all, this is indeed a bug according to the resident mechanics tester DaWoblefet.
So rip ig
Never thought it would be a bug since the Bulbapedia Chinese version says it works this way.
And I peaked the ladder after 56 games with the help of it and got an 80 GXE lol
=== [gen7metronomebattle] metro pokestar metro duel ===
Pokestar MT @ Metronome
Ability: Defiant
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- Metronome
Pokestar Spirit @ Metronome
Ability: Unaware
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Metronome
=== [gen7metronomebattle] metro HO ===
Metagross @ Choice Band
Ability: Defiant
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- Metronome
Pokestar Spirit @ Metronome
Ability: Unaware
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Metronome
=== [gen7metronomebattle] metro wonder heat ===
wonder (Pokestar Spirit) @ Metronome
Ability: Unaware
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Metronome
heat (Heatran) @ Metronome
Ability: Competitive
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
- Metronome
=== [gen7metronomebattle] metro flower veil ===
Ferrothorn @ Metronome
Ability: Flash Fire
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Brave Nature
IVs: 0 Spe
- Metronome
Necturna @ Metronome
Ability: Flower Veil
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Brave Nature
- Metronome
=== [gen7metronomebattle] metro defensive metro ===
Pokestar Spirit @ Metronome
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Metronome
Scizor-Mega @ Metronome
Ability: Flash Fire
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- Metronome
Note that Magic Bounce + Metronome is not that recommended, as currently on PS! bouncing back a move will reset the counter of the item Metronome. So I stopped using the last one when I figured this out.
Pokestar MT @ Metronome
Ability: Defiant
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- Metronome
Pokestar Spirit @ Metronome
Ability: Unaware
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Metronome
=== [gen7metronomebattle] metro HO ===
Metagross @ Choice Band
Ability: Defiant
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- Metronome
Pokestar Spirit @ Metronome
Ability: Unaware
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Metronome
=== [gen7metronomebattle] metro wonder heat ===
wonder (Pokestar Spirit) @ Metronome
Ability: Unaware
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Metronome
heat (Heatran) @ Metronome
Ability: Competitive
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
- Metronome
=== [gen7metronomebattle] metro flower veil ===
Ferrothorn @ Metronome
Ability: Flash Fire
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Brave Nature
IVs: 0 Spe
- Metronome
Necturna @ Metronome
Ability: Flower Veil
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Brave Nature
- Metronome
=== [gen7metronomebattle] metro defensive metro ===
Pokestar Spirit @ Metronome
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Metronome
Scizor-Mega @ Metronome
Ability: Flash Fire
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- Metronome
Note that Magic Bounce + Metronome is not that recommended, as currently on PS! bouncing back a move will reset the counter of the item Metronome. So I stopped using the last one when I figured this out.
But when I found this post it seems that the implemented behavior could indeed be wrong. And yeah.
After all, this is indeed a bug according to the resident mechanics tester DaWoblefet.
[13:24:22] %DaWoblefet: ok I might want to make a post about this to organize the thoughts, but the results of the test (incomplete but I need to leave soon)
[13:25:06] %DaWoblefet: Koko in Electric Terrain Nature Power -> Nature Power -> Nature Power -> Thunderbolt -> Nature Power all received appropriate Metronome boosts
[13:25:51] @ MacChaeger: the 4th being tbolt directly?
[13:25:54] %DaWoblefet: yes
[13:26:22] %DaWoblefet: when I tried Metronome (the move) -> successive Metronomes
[13:26:35] %DaWoblefet: they all fell into the expected range of damage except for one attack
[13:26:51] %DaWoblefet: 0 Atk Mew Sky Drop vs. 244 HP / 124 Def Eviolite Porygon2: 15-18 (7.8 - 9.4%) -- possibly the worst move ever
[13:26:51] %DaWoblefet: (15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 18)
[13:26:56] %DaWoblefet: these are level 50
[13:27:00] %DaWoblefet: and Sky Drop did 19
[13:30:06] %DaWoblefet: I called Boomburst -> Sky Drop -> Dazzling Gleam -> Flail -> FeatherDance -> Double Kick -> Captivate -> Leech Seed -> Swallow -> Grass Knot
[13:31:56] @ MacChaeger: maybe 2 turn moves count the first turn as a use for metronome
[13:32:04] %DaWoblefet: that's my initial thought
[13:33:00] %DaWoblefet: https://pastebin.com/K6DeVfA2
[13:25:06] %DaWoblefet: Koko in Electric Terrain Nature Power -> Nature Power -> Nature Power -> Thunderbolt -> Nature Power all received appropriate Metronome boosts
[13:25:51] @ MacChaeger: the 4th being tbolt directly?
[13:25:54] %DaWoblefet: yes
[13:26:22] %DaWoblefet: when I tried Metronome (the move) -> successive Metronomes
[13:26:35] %DaWoblefet: they all fell into the expected range of damage except for one attack
[13:26:51] %DaWoblefet: 0 Atk Mew Sky Drop vs. 244 HP / 124 Def Eviolite Porygon2: 15-18 (7.8 - 9.4%) -- possibly the worst move ever
[13:26:51] %DaWoblefet: (15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 18)
[13:26:56] %DaWoblefet: these are level 50
[13:27:00] %DaWoblefet: and Sky Drop did 19
[13:30:06] %DaWoblefet: I called Boomburst -> Sky Drop -> Dazzling Gleam -> Flail -> FeatherDance -> Double Kick -> Captivate -> Leech Seed -> Swallow -> Grass Knot
[13:31:56] @ MacChaeger: maybe 2 turn moves count the first turn as a use for metronome
[13:32:04] %DaWoblefet: that's my initial thought
[13:33:00] %DaWoblefet: https://pastebin.com/K6DeVfA2