Hey kids! Are you ready for a long post? Well I am, because today I'm going to dump my 75 Metronome Battle teams here, with description of course. You may ask "Why did you build 75 Metronome Battle teams?" Because it's a good time killer. I'm gonna be putting them in categories. Also, note that a lot of these teams suck, and were mostly just efforts to build creative stuff. Let's get started!
Offense
Ah, offense. The standard team format, offense is just when you have two offensive Pokemon. Simple as that.
I already talked about these teams in an
earlier post, and it still rings true, except for two things. One, Mega Lopunny is Bewear now because Bewear is a lot slower and bulkier, and only has a little less power. Two, don't make these Pokemon fast. They don't want to be fast. But besides that, everything else I said in that post is true.
This team uses Air Lock Glastrier to counter weather teams. Volcanion is a really underrated mon in this format; it's a very good teammate to Glastrier, being able to take Fire- and Steel-type attacks, while also using Competitive to defeat bulkier threats.
Glastrier also makes a good teammate with itself. Here we see two Glastrier, with the main feature of the team being that one is Analytic. Water Bubble Glastrier has one IV point in Speed so that the Analytic Glastrier will always move after it. The selling point of Analytic is that it causes Glastrier to hit extremely hard, giving it a 1.3x boost to all of its moves.
This Mega Heracross is Defiant, an ability that is usually not used in place of Intrepid Sword. Defiant Mega Heracross is exceptionally good against stall teams with Ice Scales, as it accrues boosts incredibly quickly. This team also uses a tech in Leppa Mega Camerupt, which is used for two purposes: to outlast stall, and to outslow Glastrier while still hitting hard.
Definitely one of the more interesting things you'll see on this post, Electric Surge + Galvanize Mega Ampharos is designed to hit incredibly hard onto Pokemon that don't resist it. Camerupt was chosen as the Electric Surge setter due to his Electric immunity and the ability to Mega Evolve, allowing Mega Camerupt to use Sheer Force, a much better ability than Electric Surge.
Flare Boost Hoopa hits incredibly hard, shredding stall teams with special moves. Friend Guard Mega Heracross is able to protect Hoopa from excessive damage, as Flame Orb chips away at its health each time. Another option is Healer Mega Heracross, which may sound strange, but at the end of every turn, if Healer activates, Flame Orb activates right afterwards, so Hoopa will retain its status immunity without taking any chip damage at the end of the turn. Friend Guard is better though due to Healer's inconsistency.
A unique team, Krilowatt and Guzzlord both wield Innards Out and aim to counter an opponent's nuke with it. They both have incredibly high HP, and Krilowatt offers some key resistances in a pinch as well.
Not much to note here, just two incredibly strong wallbreakers able to hit both physical and special attackers. It's very standard as far as this post goes.
This team makes use of some rare Pokemon, including a Pokestar! Pokestar UFO is very bulky, powerful with both physical and special attacks, and has a strong Electric/Flying type to boot with only two weaknesses. This makes it a prime candidate to use the Life Orb + Magic Guard combo. Assisting it is Mega Sharpedo, who synergizes well offensively with Pokestar UFO and is able to provide some firepower, though it wants to run Prism Armor for some added defense.
Two users of Minus will give both of the Mega Ampharos 1.5x Special Attack, making them incredibly deadly especially if they get their Weakness Policy activated. Even without it, any special attack they use will hit very hard.
Hey look at that, another Pokestar! Pokestar Humanoid is usually overlooked but this time it was chosen because of its stats of 100 across the board and its pure Normal-typing, giving it only one weakness and STAB on Normalize. Pokestar Giant could also be considered, but Pokestar Humanoid is so exceedingly rare in Metronome Battle that it would be impossible to figure out its set until late in the battle, making it all the sweeter. Besides that, Mega Heracross is just a generic breaker I guess.
Mega Altaria is an attempt to counter the extremely high usage of Mega Sableye on ladder (it isn't
that good, is it?) and is also just a powerful Pokemon, able to utilize both physical and special moves and having an extremely good defensive typing, with a total of 7 resistances as well as a Dragon immunity.
This is like the other team, but instead of having Weakness Policy, these Mega Ampharos are armed with Choice Specs. Moving on.
The only time when I can use Pangoro with a reason, the panda's claim to fame over Urshifu is not being really fast. Instead of being an unholy 97 speed outspeeding everything meta, funny panda is instead 58 speed, not even touched by the majority of offense and Flower Veil teams. Oh yeah and Prism Armor Glastrier is cool too, it does what you would expect.
Featuring an unorthodox Mega and Intrepid Sword user, Mega Lopunny is able to hit for strong damage with its Scrappy STABs. It's paired with Defiant Glastrier in order to cause as much damage as possible. Anything that isn't Unaware will probably take a big chunk of damage.
The only three types weak to both Fire and Water are Ice / Ground, Bug / Ground, and Steel / Ground. Steel-types are banned, and the only Bug / Ground types are Wormadam-Sandy and Nincada, leaving us with Mamoswine. It's a slow wallbreaker, until you hit it with a Fire- or Water-type move. Then suddenly it's at +2 Attack, +2 Special Attack, and +6 Speed, ready to claim some kills. Even if it doesn't get the Steam Engine boost, it's still powerful with Weakness Policy on its own.
Last time we had Aerilate Thundurus, but this time we have crit god Thundurus. It was chosen because of its high Attack, Special Attack, and Speed stat without being a frail mess. It also only has two weaknesses. Due to the power of crits, Thundurus is actually an incredibly fierce wallbreaker, and will deal a ton of damage every hit without fail.
An attempt to make Surge Surfer do something, Electric Surge is here to give Mega Banette a big Speed buff and also power up Mega Ampharos's moves. The speed lets Mega Banette outslow Pheromosa in terrain. Mega Banette's high Attack power usually helps out here.
This team uses a strange Mold Breaker user in Mega Abomasnow. He's mainly for the stall matchup, being able to easily proc a Weakness Policy off of weak attacks and then ignore abilities like Unaware and Ice Scales while firing off powerful attacks. Decided not to use Flower Veil here because it doesn't have enough reward for Mono-Grass to be worth it.
This is a standard team, which utilizes Unaware Mega Ampharos to ignore the Defense boosts on the opponent. Not much more to say.
Unburden Mega Heracross, using the same benchmark of 220 Speed to achieve exactly what Mega Banette did. Well, it kinda does what Mamoswine did more. It's a slow breaker until you activate its Weakness Policy, and then suddenly it's at +2 Attack, +2 Special Attack, and +2 Speed, and with the help of Choice Band Mega Heracross, it can put some serious dents in teams.
This team is very standard offense, using two common Pokemon with mostly standard sets. Nothing to talk about here.
Stall
Stall is going to be mostly made up of Type: Null and Dusclops; they are the two best Pokemon on stall, without a doubt. However, there are certainly other Pokemon that are viable on stall, and we're going to look at some of them.
Anger Point is a really good ability on stall, basically Dusclops can take a weak crit attack and then get to +6, reaching about 950 Attack, and then he is not only very bulky but he hits incredibly hard, giving stall options against their bad matchups. Friend Guard Type: Null lets Dusclops take more attacks to make it more likely that he gets crit. This team is actually good and I feel it might even be able to peak the ladder (or at least get close).
The Color Change ability allows Type: Null to be very fluid in his advantages and his disadvantages, making him unpredictable. Unaware Dusclops is there to beat boosted attackers, like Mega Heracross and Glastrier. Simple enough.
Contrary Type: Null takes advantage of all of the stat drops and makes them stat raises instead, while Dusclops helps out with special attackers due to its Ice Scales ability.
It may not seem like it, but Damp is a very good ability on stall. One of the biggest reasons why stall loses is because one of the team members randomly explodes, taking out the stall team's entire advantage. However, Damp prevents anyone from using Explosion, so that means once your walls are set up, they stay set up. Unaware Type: Null is also even more useful when supported by Damp than on a regular stall team.
Flarelm is a very underrated Pokemon on stall teams. It's nearly as bulky as Type: Null while having a different typing that gives it four resistances instead of just one immunity to Ghost. Flarelm is combined with Flame Body Mega Slowbro to infinitely wall physical attackers. Also, even though Shedinja ++ Sturdy has been banned, Flame Body Mega Slowbro is still useful to burn strong physical attackers like Mega Heracross.
This is just bonk stall, but I have it in my builder anyways. Next!
An attempt to use Starf Berry + Harvest, Mega Audino seemed to be a good candidate here due to its several immunities and incredibly strong bulk allowing it to stay alive while using the Starf Berry + Harvest combo. I truly think Mega Audino is one of stall's best Pokemon, as it's basically Type: Null when you need to hold an item. Anyway, the Type: Null is just generic stall support.
A rare Blissey stall, Healer Type: Null support allows the Blissey to take advantage of Mega Heracross and other Intrepid Sword users, as it usually does, without the fear of status which is one of Blissey's biggest threats. This stall shines as an anti-meta stall, able to fight back against regular stall's bad matchups.
Yes, Eiscue. Eiscue is able to always take a physical hit due to Ice Face, which then allows it to proc its Kee Berry giving it 393 Defense (equal to about 130 Defense) which can allow it to live a lot of physical hits. It doesn't run 0 EV 0 IV Speed because Eiscue-Noice is actually quite fast at 130, so once it gets set up, it is able to use its speed to quickly deal damage or spread status.
Very standard stall, nothing to see here.
Intimidate is a nice ability on stall, being able to cut down the strength of physical attackers is very useful since physical attackers are the most common type of attacker. Unaware Type: Null is to beat the Defiant and Competitive users that would otherwise counter this strategy.
Pretty standard stall, everything does what you would expect it to do.
Another stall team with Flarelm, this team features Misty Surge, which alongside the normal effects turns Type: Null into a Fairy-type for 5 turns due to Mimicry. This team doesn't really have utility aside from Misty Surge, but the Pokemon are just very fat so you can use that to win.
Another Misty Surge team, this team uses Mega Audino which is a very good partner to Dusclops. There is no Mimicry on this team, but similar to the previous team, this team just uses its huge bulk to win games.
This team utilizes the Dauntless Shield + Misty Seed combo, which gives Mega Audino +1 Defense and +1 Special Defense, alongside status immunity for 5 turns. Although Type: Null doesn't like not being able to have an ability of its own, it can still get by.
Mummy is a niche ability on stall which can get rid of many dangerous abilities. It is chosen over Wandering Spirit because if you hit the Wandering Spirit target again, you can give them their ability back.
Balance
I put balance after stall because honestly, balance gets really weird. These are where all of the jankiest teams are going. Have fun!
Type: Null's Power Spot buffs Zeraora's attacks by 1.3x, making him a very strong wallbreaker with Life Orb + Magic Guard adding an additional 1.3x boost and an immunity to passive damage. Zeraora was chosen due to his high Attack, Special Attack, and Speed, his one weakness, and his decent bulk. This all makes him a good candidate for the Life Orb + Magic Guard combo.
Berserk is a nice ability, not too good since you have to damage yourself but it isn't bad. Volcanion has a good typing to use this, and Zygarde is a good partner able to take Rock- and Electric-type attacks for Volcanion (and also Ground moves since it's not weak to those) and can use Friend Guard to help Volcanion stay in Berserk longer.
Bulletproof is a very niche ability which doesn't absorb all moves of one type like Sap Sipper would, but it can remove the threat of moves of several types at a time like Energy Ball Focus Blast, and Octazooka. Rhydon is a good Bulletproof user because it's very bulky and weak to a lot of these moves as well, so Bulletproof can protect Rhydon.
Similar to Eiscue, Mimikyu is able to take a hit with Disguise and then activate its Kee Berry, reaching around 145 Defense. Although Disguise can also be broken by special attacks, Mimikyu is by far superior to Eiscue due to its better defensive typing and stats in comparison to Eiscue-Noice.
This is a big meme lol. Luxray was chosen as the Galvanize user because he had only one weakness, high Attack, decent bulk, good Special Attack and not particularly high Speed. Then I chose Mega Camerupt as a partner because... I don't know. Mega Camerupt's pretty cool tho.
Cramorant has been talked about a bunch of times but basically when Cramorant is hit by a physical attack for the first time you get to use Gulping Missile and do 25% damage and -1 Def to the attacker. A lot of people like running Jaboca Cramorant for extra damage but I run Kee Berry because Cramorant is pretty physically frail, and Kee Berry brings him to about 107 Defense, giving him good overall bulk. With Volcanion to deal damage from the special side, this is a threatening pair.
Mega Slowbro is able to steal Weakness Policy from the opponent, or other items like Choice Specs. Grimmsnarl is a very good defensive partner to Mega Slowbro, with a Lightning Rod ability to redirect threatening Electric-type moves and make him a stronger mixed attacker, and a good defensive typing that takes a lot of hits that Mega Slowbro doesn't want to take.
This team was made because of an idea I had with Pickup, basically the Jaboca Berry should proc before the Weakness Policy most of the time, and if that happens, once the Lightning Rod Mega Slowbro uses Weakness Policy the Pickup Mega Slowbro gets it too, and allows for a little more damage. Gimmicky, but not the worst.
Sap Sipper Swampert is infuriatingly bulky. No weaknesses and strong stats with 110 HP and 90 Defense and Special Defense. Of course I also have to give it a Bright Powder now... I pair it up with Honchkrow for similar reasons why I picked Luxray. In addition, it also synergizes well with Swampert.
This team is pretty standard, nothing to see here.
Prism Armor Glastrier allows it to not take so much damage while activating Weakness Policy. Eelektross was chosen as a partner to this set due to high Attack and Special Attack, decent bulk, low Speed, and only one weakness. Of course this means it must run Bright Powder instead of Weakness Policy, but it doesn't need Weakness Policy to not be passive.
Deciding to build around Mega Camerupt, I added Galarian Moltres, who is immune to Ground-type attacks and adds some much-needed firepower to this team. Galarian Moltres is a really underrated Pokemon in general honestly.
Once Glastrier uses up its Weakness Policy, Mega Audino gives it another Weakness Policy. If that doesn't work out, you'll have two Pokemon at +2 Attack and +2 Special Attack, so it'll work out anyways.
Flower Veil
Flower Veil is a very common strategy on ladder which consists of using two Grass-type Pokemon on your team and giving one Flower Veil, which will protect your team from stat drops and status. While running mono-Grass isn't always optimal and so the playstyle isn't great, it is a legitimate type of team and it has even peaked the ladder before. Because Flower Veil can come in the form of any of the previous playstyles, I will mark the team with a Z-Crystal that indicates offense, () balance, () or stall. ()
Opening up with a very unused mon, Lileep with Eviolite is about as bulky as its partner, Mega Venusaur, and has a strong Rock / Grass typing that synergizes with Grass / Poison very well. Lileep uses Aroma Veil in order to protect the team from Taunt, Torment, and Disable, moves that can easily break apart a stall team. Kee Berry Mega Venusaur also helps to be physically bulkier than Weakness Policy Mega Venusaur.
A very standard Flower Veil, nothing to see here.
Featuring Lileep yet again, this time it's the Flower Veil user. Malaconda was chosen because it has a variety of weakness, allowing it to activate its Weakness Policy easier, while also having a very good stat spread for Metronome Battle. Dauntless Shield is to patch up its main weakness in its poor Defense.
Another very standard team, it's the other team with Abomasnow but with Flash Fire instead of Competitive.
Necturna is a super good Pokemon on Flower Veil teams, since it has such a good stat spread and a Ghost-typing. It's used here with an anti-stall / anti-Blissey tech. Mega Venusaur is standard.
Gogoat is the highest HP Grass-type Pokemon, so if Imposter fails somehow, the team still has a Grass-type to go back on. However usually Gogoat will not be a Grass-type. However the team aims to be a Flower Veil with a better matchup against offense than standard, so Gogoat can transform into a strong offensive Pokemon with a powerful wall by its side.
I wasn't sure whether to put this here or in the upcoming weather section, but I decided to put it here. Anyway, Mega Abomasnow's Primordial Sea prevents both Pokemon from being hit by powerful Fire-type moves that could spell both of their demise. Other than that, the team is standard.
Very standard. I don't really have to say anything about it tbh.
Zarude has a ton of weaknesses, letting it activate its Weakness Policy easier than other offensive Grass-types, and uses Shadow Shield to activate Weakness Policy easier, though usually it won't activate its Weakness Policy at full health.
Mega Venusaur is not Flower Veil, but is instead Soundproof, protecting it from threatening moves like Boomburst, Overdrive, and Eerie Spell. Ludicolo is chosen as the Flower Veil user because it synergizes well with Soundproof Mega Venusaur.
This team uses standard Venusaur with Dauntless Shield -> Thick Fat to become an incredibly threatening wall under Flower veil.
Tinted Lens Alolan Exeggutor is a force to be reckoned with, dealing very high amounts of damage while having very low Speed and good bulk. This is also one of the only teams on this post without the Flower Veil user being Mega Venusaur or even having a Mega Venusaur on their team. The Flower Veil user is instead Mega Abomasnow, who can combat Alolan Exeggutor's Ice weakness while Alolan Exeggutor covers Mega Abomasnow's Fire weakness.
Weather
There are actually three different types of weather teams.
Sun can patch up weaknesses to Water, strengthen Fire moves, and activate sun-based abilities. Rain is used for the opposite effect. Finally, Delta Stream is able to remove a Flying-type's weaknesses, making for very sturdy walls and powerful balance attackers.
Delta Stream makes Toucannon's bulk much better, as it removes all weaknesses that Toucannon has. This, combined with its Attack and Bright Powder, lets it be an effective mon on Delta Stream.
Basically just read
this post and go to the second team and pretend it's about this team.
"this is because normally, stream users would miss out on a self-support ability, but not aerodactyl. after mega camerupt dies, or whatever other time you feel is necessary, aerodactyl can mega evolve and gain tough claws, being able to support itself after mega camerupt's death."
This is a basic team, using rain in order to remove Glastrier's Fire weakness while still having it activate its Weakness Policy.
Armaldo, in sun, only has weaknesses to the uncommon types Rock and Steel. It also has high Attack, low speed, and good bulk. This makes it a good choice for a Drought user. Emboar is incredibly powerful under sun and after a boost can do some serious damage.
This team uses Desolate Land Coalossal in order to activate Flower Gift Cherrim, which will reward both Pokemon with a lot more Attack and Special Defense. This also makes Cherrim a good Weakness Policy user since it can take special attacks.
This team is very similar to the double Glastrier team from earlier, but this time it uses Primordial Sea and a wall in Mega Venusaur to turn the previous offense team into a balance team.
This is another team that utilizes Coalossal's Desolate Land in order to gain an ability out of the other Pokemon. Namely, Solar Power Chandelure will do a ton of damage with special attacks. Bright Powder Chandelure is another option for more longevity, but it comes at the cost of power.
This team uses Swift Swim Snaelstrom for a fast Weakness Policy user. If Mega Venusaur dies, Snaelstrom will then become as slow as possible due to its careful Speed investment.
Bonus - Viability Rankings!
This is entirely a personal thing but I wanted to do it anyways. This VR is ordered alphabetically, and also note that a Pokemon doesn't have to be on this VR to be useful in Metronome Battle; a lot of Pokemon that I didn't rank here are on my teams. Here it is!
S Rank
Glastrier
Mega Heracross
Type: Null
Mega Venusaur
A+ Rank
Mega Ampharos
Mega Camerupt
Dusclops
Mega Slowbro
A Rank
Mega Abomasnow
Ampharos
Mega Audino
Necturna
Volcanion
B+ Rank
Mega Aerodactyl
Cramorant-Gulping
Galarian Moltres
Thundurus
B Rank
Aerodactyl
Blissey
Cramorant-Gorging
Emboar
Flarelm
C Rank
Absol
Chomera
Lileep
Ludicolo
Pyroak
Shaymin-Sky
Toucannon
D Rank
Eelektross
Mega Gengar
Landorus-Therian
Mamoswine
Mega Pidgeot
Mega Sharpedo