Hi. I'm bad and this is my first RMT.
I need to change some things on this team, and can't seem to find what needs to be changed for what.
Now into the pokemon and their roles:
NANI??? (Tapu Lele) @ Metronome
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Hidden Power [Fire]
- Moonblast
- Thunderbolt
Metronome Lele can hit like a truck, and it will be able to easily bluff other sets like Specs. The ability to bluff these sets is important as it allows you surprise some threats and achieve some KO's that otherwise you couldn't. Works as a reliable wallbreaker for the team early game.
Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Shadow Ball
- Substitute
Abuser of terrain. Hits hard and is able to function as a win-con in a lot of games. Trace is pretty cool as it allows me to use swift swim Vs. Rain and counter team. Not so sure about having substitute, as it seems that people rarely switch on this thing.
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Smart Strike
- Defog
Kartana functions as a really good scarfer that is usually my late-game sweeper. Also my only way of hazard removal. Forces switches a lot, and is generally an ok pivot if I predict switches.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic
Balance breaker. Does a great job of pressuring balance teams and often is able to take multiple pokemon out of the battle when against balance. I'm running lefties over Firium because the team already has a Z move user.
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Fly
- U-turn
Rocker, normally my lead and is able to get up rocks VS. a lot of leads. Often loses to other Landorous leads because I don't have HP Ice. Flyinium because it gives my team a chance against Hawlucha.
Tapu Bulu @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Substitute
- Swords Dance
- Horn Leech
- Superpower
SubSD Bulu is pretty good. It's able to do tons of damage, thanks to terrain. Sub allows it to set up on switches or passive mons like Pex or skarm. Not exactly sure if I should keep him on the team, as it doesn't always help.
-------------------------------Threats-----------------------------------------
Hawlucha-This mon is able to beat pretty much my whole team. If lando is chipped down Hawlucha will beat the team.
Rain-In general Rain is a difficult style for the team to beat, despite being able to trace Swift swim. It's able to beat my team 1V1.
Koko-Koko beats pretty much every mon on the team, and I can't use Bulu to be able to beat it as I lack AV.
Zard Y- Zard Y beats the majority of the team, it it outspeeds and resists scarf Karts attacks.
Kartana-Both Kartana sets give this team trouble, scarf more so as it beats most of the team when tran is removed.
-------------------------------Replays-----------------------------------------
https://replay.pokemonshowdown.com/gen7ou-724207929
https://replay.pokemonshowdown.com/gen7ou-725310499 Dismantling Veil lol
https://replay.pokemonshowdown.com/gen7ou-725371902 Flyinium being able to turn what would seem like setup bait into a kill
Thanks for reading my RMT.
I need to change some things on this team, and can't seem to find what needs to be changed for what.
Now into the pokemon and their roles:
NANI??? (Tapu Lele) @ Metronome
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Hidden Power [Fire]
- Moonblast
- Thunderbolt
Metronome Lele can hit like a truck, and it will be able to easily bluff other sets like Specs. The ability to bluff these sets is important as it allows you surprise some threats and achieve some KO's that otherwise you couldn't. Works as a reliable wallbreaker for the team early game.
Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Shadow Ball
- Substitute
Abuser of terrain. Hits hard and is able to function as a win-con in a lot of games. Trace is pretty cool as it allows me to use swift swim Vs. Rain and counter team. Not so sure about having substitute, as it seems that people rarely switch on this thing.
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Smart Strike
- Defog
Kartana functions as a really good scarfer that is usually my late-game sweeper. Also my only way of hazard removal. Forces switches a lot, and is generally an ok pivot if I predict switches.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic
Balance breaker. Does a great job of pressuring balance teams and often is able to take multiple pokemon out of the battle when against balance. I'm running lefties over Firium because the team already has a Z move user.
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Fly
- U-turn
Rocker, normally my lead and is able to get up rocks VS. a lot of leads. Often loses to other Landorous leads because I don't have HP Ice. Flyinium because it gives my team a chance against Hawlucha.
Tapu Bulu @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Substitute
- Swords Dance
- Horn Leech
- Superpower
SubSD Bulu is pretty good. It's able to do tons of damage, thanks to terrain. Sub allows it to set up on switches or passive mons like Pex or skarm. Not exactly sure if I should keep him on the team, as it doesn't always help.
-------------------------------Threats-----------------------------------------
Hawlucha-This mon is able to beat pretty much my whole team. If lando is chipped down Hawlucha will beat the team.
Rain-In general Rain is a difficult style for the team to beat, despite being able to trace Swift swim. It's able to beat my team 1V1.
Koko-Koko beats pretty much every mon on the team, and I can't use Bulu to be able to beat it as I lack AV.
Zard Y- Zard Y beats the majority of the team, it it outspeeds and resists scarf Karts attacks.
Kartana-Both Kartana sets give this team trouble, scarf more so as it beats most of the team when tran is removed.
-------------------------------Replays-----------------------------------------
https://replay.pokemonshowdown.com/gen7ou-724207929
https://replay.pokemonshowdown.com/gen7ou-725310499 Dismantling Veil lol
https://replay.pokemonshowdown.com/gen7ou-725371902 Flyinium being able to turn what would seem like setup bait into a kill
Thanks for reading my RMT.
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