Monotype Mew [GP 2/2]

[OVERVIEW]

Mew is one of the best Psychic-types due to its incredible offensive traits and very diverse utility movepool, allowing it to fill the role of a setup threat and bulky stallbreaker. This allows Mew to easily fit on almost any Psychic team due to the number of roles it can fill. Its access to a powerful signature Z-Move in Genesis Supernova in tandem with setup moves such as Nasty Plot and Rock Polish allows Mew to threaten defensive and offensive teams alike while simultaneously offering Psychic Terrain support for the team. Its ability to summon Psychic Terrain is very useful for boosting the power of the team's Psychic-type attacks while also preventing priority users such as Scizor from revenge killing it once weakened. Additionally, Mew's wide support movepool with options such as Taunt, Knock Off, and reliable recovery allows it to serve as an excellent defensive pivot for balance teams, pressuring defensive threats such as Toxapex and Chansey. On top of this, Mew's excellent mixed bulk allows it to check many of the metagame's premier offensive Pokemon such as Kyurem-B and Mega Diancie. Specifically, Mew becomes very difficult to break down specially thanks to its invested bulk, while Will-O-Wisp enables it to check most physical attackers as well, making it extremely hard to check offensively. Mew's unpredictability and versatility further allow it to pressure opposing teams while its set is unrevealed. However, while a pure Psychic typing is decent by itself, it does not add any defensive utility to Psychic teams and instead stacks a common weakness to Dark-, Bug-, and Ghost-types. Mew's power and Speed are quite lacking before setting up and using its Z-Move, so it often finds itself too dependent on setup moves in order to dent teams.

[SET]
name: Stallbreaker
move 1: Knock Off
move 2: Will-O-Wisp
move 3: Taunt
move 4: Roost
item: Leftovers
ability: Synchronize
nature: Careful
evs: 252 HP / 148 SpD / 108 Spe

[SET COMMENTS]
Moves
========

Knock Off is essential, as it is Mew's only attacking move and removes the foe's item, most notably Eviolite and Leftovers from defensive Pokemon such as Chansey and Skarmory as well as items such as Choice Specs from Tapu Koko and Life Orb from Landorus. Will-O-Wisp cripples physical attackers such as Bisharp by halving their Attack stat and goes very well with Mew's good mixed bulk. It also chips down opposing walls in combination with Knock Off removing Leftovers. Taunt allows Mew to shut down opposing walls such as Mantine by preventing them from recovering HP or afflicting them with status conditions, helping Mew fulfill its role as a stallbreaker. Roost provides Mew with much-needed reliable recovery, allowing it to remain in the game for longer and wall opposing Pokemon far more easily.

Set Details
========

The given EV spread allows Mew to outspeed very important Pokemon such as Bisharp and Adamant Diggersby, allowing it to check these Pokemon while also outspeeding the majority of defensive Pokemon. 252 EVs are put into HP and the rest are placed into Special Defense alongside a Careful nature in order to maximize its special bulk while still enabling it to check various physical attackers with Will-O-Wisp. Leftovers is the preferred item on this set, as it gives Mew passive recovery, allowing it to remain on the field longer. Synchronize is Mew's only ability and allows it to discourage opposing Toxic users like Mantine and Gastrodon from afflicting it.

Usage Tips
========

This Mew set focuses on checking various offensive Pokemon with Will-O-Wisp and its invested special bulk. Use Will-O-Wisp after bringing Mew out safely against offensive Pokemon such as Bisharp and Tapu Bulu in order to cripple them for the remainder of the game. However, switching Mew in against physical attackers outright is often a bad idea, as it usually depends on surviving a strong attack in order to burn the foe. Mew's invested special bulk is great and allows it to safely check special attackers such as Latios. Also, Mew's multiple methods of recovery and good mixed bulk allow the player to play liberally with it, as it will usually be able to consistently check opposing offensive Pokemon due to its longevity. Use Taunt when faced against walls that can otherwise shut Mew down, such as Chansey, as well as Pokemon attempting to clear hazards with Defog, such as Mantine. Knock Off should be used often in order to reliably remove opposing items, preventing walls from recovering HP as well as weakening offensive Pokemon by removing items such as Life Orb. The passive nature of this set means Mew may have trouble checking certain opposing Pokemon that it cannot cripple with its other moves such as Volcarona and Mega Charizard Y. Furthermore, be wary of predicted switches, as dangerous Pokemon like Hydreigon may be given a free switch depending on the move Mew chooses. Despite the utility that comes from Synchronize, it is important to avoid being poisoned by Toxic, as it will heavily limit Mew's staying time on the field by rapidly wearing it down. Mew also heavily dislikes paralysis, as it cannot stallbreak nearly as well with a crippled Speed stat. In certain matchups, it may be beneficial to get Mew burned in order to avoid other types of status. In the Water matchup, for example, it may fish for a burn from a Scald user in order to be unaffected by Toxic Spikes.

Team Options
========

This set is an essential option to balance teams, meaning other Pokemon that fit the archetype are ideal teammates for Mew. Slowbro forms a very solid defensive core with Mew, being able to check Dark-types such as Mega Sharpedo with its Colbur Berry set while further crippling offensive Pokemon with Thunder Wave. In return, Mew can stomach special attacks for Slowbro due to its great invested bulk. Jirachi's fantastic typing and ability to provide much-needed entry hazard support make it a superb teammate for Mew. It can additionally give Mew safe opportunities to come in on the field thanks to its rather slow U-turn. Victini provides an offensive option able to take care of faster foes and wallbreak simultaneously with the combination of Choice Scarf and powerful moves like V-create and Bolt Strike, beating Pokemon such as Mega Scizor and Mantine for Mew. Choice Band Victini also threatens defensive teams immensely with stallbreaking support from Mew. Latios and Latias are both good teammates for Mew, as they can clear hazards for Mew with Defog and check dangerous offensive Pokemon such as Mega Charizard Y. Latias additionally offers Healing Wish support, giving Mew another potential form of recovery. Mega Latias appreciates Mew's superior bulk and ability to cripple physical attackers with Will-O-Wisp, creating opportunities for a Calm Mind sweep. Additionally, its typing allows it to take on common metagame threats such as Tapu Bulu and Landorus, which Mew often struggles with. Mega Slowbro's incredible physical bulk also makes it a great Calm Mind sweeper that appreciates Mew's specially defensive support, dealing with many Electric- and Grass-types such as Zapdos and Cradily for Mega Slowbro. Mega Gallade is a threatening physical wallbreaker that can take care of many opposing Dark-types, such as Alolan Muk, and appreciates Mew's ability to Taunt opposing Pokemon and prevent their recovery. Alakazam can check certain physical attackers that trouble Mew such as Mega Sharpedo thanks to its access to Counter and Magic Guard. Celebi is a decent teammate for Mew, as it can check problematic Ground- and Water-types such as Gastrodon and Mantine, easing Mew's defensive load and providing a setup sweeper for the team.

[SET]
name: Double Dance
move 1: Psychic
move 2: Nasty Plot
move 3: Rock Polish
move 4: Focus Blast
item: Mewnium Z
ability: Synchronize
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Psychic is easily Mew's most spammable attack, being its strongest and most reliable STAB move. It also allows Mew to fire off its powerful Genesis Supernova, nuking most threats that don't resist it while summoning Psychic Terrain. Nasty Plot boosts Mew's Special Attack to massive levels and allows it to wallbreak effectively, notably dealing with common defensive threats such as Porygon2. Rock Polish doubles Mew's Speed, allowing it to become a dangerous sweeper and outspeed the majority of the metagame after a single boost. This goes hand in hand with Nasty Plot to turn Mew into an incredible offensive Pokemon. Focus Blast offers great neutral coverage and is used to hit opposing Dark- and Steel-types such as Tyranitar and Heatran, though it can be rather unreliable due to its low accuracy.

Set Details
========

252 EVs in Speed alongside a Timid nature give Mew as much initial Speed as possible before boosting in order to outpace key Pokemon, such as Landorus-T and Hydreigon, maximizing its capability as an offensive sweeper. The rest is dumped into its Special Attack to maximize its power. Synchronize is Mew's only ability and is useful for discouraging status spreaders such as Mantine from poisoning it with Toxic. Mewnium Z is required in order to give Mew access to Genesis Supernova.

Usage Tips
========

Prioritize using Nasty Plot first against more defensive teams that lack revenge killers that can KO Mew. Rock Polish should be used against more offensive teams late-game as a cleaner in tandem with Genesis Supernova. However, it is very important to be wary of Dark-types while using Genesis Supernova, as they can easily waste its Z-Move by switching in on it. Despite Synchronize punishing opposing Pokemon attempting to spread status, it is still important to avoid status altogether, as poison will quickly wear it down, while being paralyzed will severely limit its effectiveness offensively. In a similar notion, do not allow Mew to take any unnecessary damage by switching it into opposing attacks as well as entry hazard damage, as this set has no way to recover its HP. It is a good idea to not reveal Mew's set early in the game in certain matchups such as Flying, as walls like Celesteela will fear the possibility of a utility set with Taunt. This gives it more leverage late-game when deciding to set up with Nasty Plot and Rock Polish. Similarly, Mew can force out many physical attackers such as Bisharp by bluffing Will-O-Wisp, though this can be rather risky and prediction-dependent.

Team Options
========

Due to the nature of this set, Mew appreciates offensive teammates able to capitalize on its wallbreaking and sweeping ability. Deoxys-S is a terrific teammate for Mew, being able to offer entry hazard support in tandem with Taunt to stop opposing entry hazard removers and leads. It also provides dual screens support, amplifying Mew's bulk and allowing it to remain on the field for a long time. Victini is a great offensive team option by virtue of its typing and ability to function as a strong wallbreaker with Choice Band and a way to keep faster foes in check with Choice Scarf. It can also take out threats such as Scizor and Celesteela thanks to its useful Fire typing. Mega Gallade forms a deadly wallbreaking core with Mew, pressuring defensive teams while dealing with special walls such as Chansey thanks to its massive physical power. Alakazam is an amazing blanket check to many dangerous Pokemon such as Mega Sharpedo thanks to the combination of Counter and Magic Guard. Mew, on the other hand, swiftly deals with more defensive Pokemon such as Zapdos for it. Latios is a good teammate, as it can pressure many Pokemon that threaten Mew such as Mega Sableye thanks to its strong Dragon-type STAB moves and can remove entry hazards with Defog. Mega Latias brings utility as a secondary setup threat with Stored Power and Calm Mind, being able to steamroll past teams that lack answers to it such as Water. Choice Band Metagross can trap Pokemon such as Latios with Pursuit and has the immediate power to threaten defensive checks to Mew such as Chansey. Lastly, Jirachi provides Stealth Rock support for Mew while also giving it many opportunities to safely come in due to its access to U-turn.

[STRATEGY COMMENTS]
Other Options
=============

Mew can compress a utility set with Nasty Plot and Mewnium Z in order to provide defensive support for the team while also being able to catch some of its usual defensive checks like Mantine off-guard. An EV spread of 252 HP / 240 SpD / 16 Spe with a Careful nature allows Mew to outspeed Adamant Bisharp while increasing its bulk, but misses out on outspeeding Jolly Bisharp and other positive nature base 70 Speed Pokemon, which can be crucial. Similarly, a spread of 252 HP / 120 SpD / 136 Spe with a Careful nature gives it more Speed to outspeed Pokemon such as Suicune.

Checks and Counters
===================

**Mega Sableye**: Mega Sableye is by far the greatest counter to any of Mew's sets, being immune to both of its usual attacks while shrugging off any status move it may use with Magic Bounce. It can threaten Mew with Foul Play and its own Knock Off in return.

**Other Dark-types**: Despite Mew's access to Focus Blast, any Dark-type has the ability to switch into Double Dance Mew's Z-Move, making it go to waste, and take minimal damage from its Knock Off on the stallbreaker set. Strong offensive Pokemon such as Mega Sharpedo can threaten Mew with their super effective STAB moves.

**Bug-types**: Common Bug-types carrying super effective STAB moves such as Scizor and Volcarona can usually survive an attack from any of Mew's sets and proceed to dent or KO it in return.

**Physical Wallbreakers**: Although still solid when not invested, Mew's physical bulk is usually not enough to take on strong physical wallbreakers such as Choice Band Victini and Tapu Bulu, though it can still burn some of them with Will-O-Wisp on the stallbreaker set.

**Status**: Every Mew set heavily dislikes Toxic poison, as it will easily wear it down and prevent it from sweeping or wallbreaking effectively. Paralysis cripples its Speed stat and being burned can slowly chip its HP and negate Leftovers recovery if it is the stallbreaker set.

**Mantine**: Mantine is a great check to both of Mew's sets, as its offensive set is neutralized by Haze while defensive variants of Mew cannot do much damage to it, although it can Taunt Mantine.
 
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Moosical

big yikes
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[OVERVIEW]

* Mew is one of the best Psychic-types due to its incredible offensive traits while also boasting a very versatile utility movepool, allowing it to fill the role of a setup threat and defensive pivot. I dunno if I'd call it a defensive pivot, it's not thaaat defensive.
* Its access to a powerful signature Z-Move in Genesis Supernova in tandem with setup moves such as Nasty Plot and Rock Polish allows Mew to threaten defensive and offensive teams alike while simultaneously offering Psychic Terrain support for the team.
* Its ability to summon Psychic Terrain is very useful for boosting the power of the team's Psychic-type attacks while also preventing priority users such as Scizor from revenge killing it once weakened.
* Additionally, Mew's access to a wide support movepool with options such as Taunt, Knock Off, and reliable recovery allow it to serve as an excellent defensive pivot for balanced teams, pressuring defensive threats such as Toxapex and Chansey. Add another bullet about fast Will-O-Wisp
* Mew's unpredictability and versatility allow it to pressure opposing teams by not revealing its set.
* While a pure Psychic typing is decent by itself, it does not add any defensive utility to Psychic teams and instead stacks a common weakness to Dark-, Bug-, and Ghost-types.
* Mew's power and speed are quite lacking before setting up and using its Z-Move, so it often finds itself too dependent on setup moves in order to dent teams.


[SET]
name: Double Dance
move 1: Psychic
move 2: Nasty Plot
move 3: Rock Polish
move 4: Focus Blast
item: Mewnium Z
ability: Synchronize
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Psychic is easily Mew's most spammable attack, being its strongest, most reliable STAB move. It also allows Mew to fire off its powerful Genesis Supernova, nuking most unresisted threats while summoning Psychic Terrain.
* Nasty Plot boosts Mew's Special Attack to massive levels and allows it to wallbreak effectively, notably dealing with common defensive threats such as Porygon2.
* Rock Polish doubles Mew's Speed stat, allowing it to outspeed the majority of the metagame after a single boost. This goes hand-in-hand with Nasty Plot and combines to turn Mew into an incredible offensive Pokemon. Mention it allowing Mew to be a sweeper.
* Focus Blast offers great neutral coverage and is used to hit opposing Dark- and Steel-types such as Tyranitar and Heatran, though it can be rather unreliable due to its low accuracy.

Set Details
========

* 252 EVs in Speed alongside a Timid nature give Mew as much initial Speed as possible, maximizing its capability as an offensive sweeper. Could probably mention a Pokemon or two you outspeed with Timid (as to why no Modest)
* The rest is dumped into its Special Attack to fully maximize its power.
* Synchronize is Mew's only ability and is useful for discouraging status spreaders such as Mantine from poisoning it with Toxic.
* Mewnium Z is required in order to give Mew access to Genesis Supernova.

Usage Tips
========

* Prioritize using Nasty Plot first against more defensive teams that lack revenge killers that can KO Mew. Rock Polish should be used against more offensive teams late-game as a cleaner in tandem with Genesis Supernova.
* However, it is very important to be wary of Dark-types while using Genesis Supernova, as they can easily waste its Z-Move by switching in on it.
* Despite Mew's ability punishing opposing Pokemon attempting to spread status, it is still important to avoid status altogether, as poison and burn will quickly wear it down while being paralyzed will severely limit its effectiveness offensively.
* In a similar notion, do not allow Mew to take any unnecessary damage by switching it into opposing attacks as well as entry hazard damage, as this set has no way to recover its HP.
* It is a good idea to not reveal Mew's set early in the game in certain matchups such as Flying, as walls like Celesteela will fear the possibility of an utility set with Taunt. This gives it more leverage late-game while deciding to set up with Nasty Plot and Rock Polish.
* Similarly, Mew can force out many physical attackers such as Bisharp by bluffing Will-O-Wisp, though this can be rather risky and prediction-dependent.

Team Options
========

* Due to the nature of this set, Mew appreciates offensive teammates able to capitalize on its wallbreaking and sweeping ability.
* Deoxys-S is a terrific teammate for Mew, being able to offer entry hazard support in tandem with Taunt to stop opposing hazard removers and leads. It also provides dual screens support, amplifying Mew's bulk and allowing it to remain on the field for a long time.
* Victini is a great offensive team option by virtue of its typing and ability to function as a strong wallbreaker and a form of Speed control with Choice Band and Choice Scarf, respectively. It can take out threats such as Scizor and Celesteela thanks to its useful Fire typing.
* Mega Gallade forms a deadly wallbreaking core with Mew, pressuring defensive teams while dealing with special walls such as Chansey thanks to its massive physical power.
* Alakazam is an amazing blanket check to many dangerous Pokemon such as Mega Sharpedo and Alolan Muk thanks to its combination of Counter and Magic Guard. Mew, on the other hand, swiftly deals with more defensive Pokemon such as Zapdos for it.
* Latios is a good teammate as it can pressure many Pokemon that threaten Mew such as Mega Sableye thanks to its strong Dragon-type STAB moves.
* Mega Latias brings utility as a secondary setup threat with Stored Power and Calm Mind, being able to steamroll past teams that lack many answers to it such as Water. People use offensive mew on mlatias teams?

[SET]
name: Utility
move 1: Roost
move 2: Taunt
move 3: Will-O-Wisp
move 4: Knock Off
item: Leftovers
ability: Synchronize
nature: Careful
evs: 252 HP / 148 SpD / 108 Spe

[SET COMMENTS]
Moves
========

* Roost grants Mew with much-needed reliable recovery, allowing it to remain in the game for longer and wall opposing Pokemon far more easily.
* Taunt allows Mew to shut down opposing walls by preventing them from recovering HP or afflicting it with status conditions, helping it fulfill its role as a stallbreaker. Examples
* Will-O-Wisp cripples physical attackers such as Bisharp by halving their Attack stat and goes very well with Mew's good mixed bulk.
* Knock Off is essential as it is Mew's only attacking move and helps remove the foe's item, most notably Eviolite and Leftovers from defensive Pokemon such as Chansey and Skarmory.

Set Details
========

* The given EV spread allows Mew to outspeed very important base 70 Speed Pokemon such as Bisharp and Breloom, allowing it to check these Pokemon while also outspeeding the majority of defensive Pokemon. Ada Digg is a better example than Breloom.
* 252 EVs are put into HP and the rest are placed into Special Defense alongside a Careful nature in order to maximize its special bulk while also being able to check various physical attackers with Will-O-Wisp.
* Leftovers is the preferred item on this set as it gives Mew passive recovery, allowing it to remain on the field longer.
* Synchronize is Mew's only ability and allows it to somewhat alleviate its heavy weakness to Toxic poison by pressuring Pokemon like Mantine and Gastrodon from afflicting it. It doesn't alleviate its weakness to toxic at all. It punishes opposing Pokemon like Mantine and Gastrodon.

Usage Tips
========

* This Mew set focuses on checking various offensive Pokemon with Will-O-Wisp and its invested special bulk.
* Use Will-O-Wisp after bringing Mew out safely against offensive Pokemon such as Bisharp and Tapu Bulu in order to cripple them for the remainder of the game.
* However, switching Mew in against physical attackers outright is often a bad idea as it usually depends on surviving a strong attack in order to burn the foe.
* Mew's special bulk is great while invested and allows it to safely check special attackers such as Latios.
* Mew's multiple methods of recovery and good mixed bulk allows the player to play liberally with it, as it will usually remain in the field throughout most of the game. Remain in the field throughout most of the game.....what does that mean?
* Talk about Taunt

* The passive nature of this set means Mew may have trouble checking certain opposing Pokemon that it cannot cripple with its other moves such as Volcarona and Mega Charizard Y.
* Despite the utility that comes from Synchronize, it is important to avoid being poisoned by Toxic as it will heavily limit Mew's staying time on the field by rapidly wearing it down.
* Mew can pressure defensive Pokemon that it normally would have trouble dealing with such as Mega Venusaur by bluffing an offensive set. This requires the player to not reveal Mew's set early in the game. How is it pressuring defensive Pokemon? If you bluff a set it only forces a switch, it doesn't actually pressure them in any way (besides preventing healing with taunt). Also you're literally a psychic team - is mvenu a great choice of something it has trouble dealing with?

Team Options
========

* This set is an essential option to balanced teams, meaning other teammates that fit the archetype are ideal teammates for Mew.
* Slowbro forms a very solid defensive core with Mew, being able to check Dark-types such as Mega Sharpedo with its Colbur Berry set while further crippling offensive Pokemon with Thunder Wave. Mew can stomach special attacks for it due to its great invested bulk in return.
* Jirachi's fantastic typing and ability to provide much-needed hazard support make it a superb teammate for Mew. It can additionally give Mew safe opportunities to come in on the field thanks to its rather slow U-turn.
* Victini provides an offensive option able to take care of faster foes and wallbreak simultaneously with the combination of Choice Scarf and powerful moves like V-create and Bolt Strike, beating Pokemon such as Mega Scizor and Mantine for Mew.
* Mega Latias appreciates Mew's superior bulk and ability to cripple physical attackers with Will-O-Wisp, allowing opportunities for a Calm Mind sweep. Additionally, its typing allows it to take on common metagame threats such as Tapu Bulu and Landorus which Mew often struggles with.
* Mega Slowbro's incredible physical bulk also makes it a great Calm Mind sweeper that appreciates Mew's defensive support specially, dealing with many Electric- and Grass-types such as Zapdos and Cradily for it.
* Mega Gallade
* Celebi


[STRATEGY COMMENTS]
Other Options
=============

* Mew has a very wide support movepool, with options such as Stealth Rock, U-turn, and Heal Bell, though it usually can not afford to pass up on any of its usual moves for them. I don't think saying "it has a big movepool" is really an OO - you should be giving specifics here or not at all.
* Mew's double dance set can run Fire Blast over Focus Blast in order to hit similar Steel-types while not being completely walled by Mega Sableye, though it misses out on certain key threats such as Tyranitar and Mega Sharpedo. Specifically mention Celesteela
* An EV spread of 252 HP / 240 SpD / 16 Spe with a Careful nature allows Mew to outspeed Adamant Bisharp while increasing its bulk, but missing out on outspeeding Jolly Bisharp and other positive nature base 70 Speed Pokemon can be crucial. Is there a specific defensive benefit for these evs?
* 252 HP / 120 SpD / 136 Speed Timid (outspeed Suicune)

Checks and Counters
===================

**Mega Sableye**: Mega Sableye is by far the greatest counter to Mew, being immune to both of its usual attacks while shrugging off any status move it may use with Magic Bounce. It can threaten Mew with Foul Play and its own Knock Off in return.

**Other Dark-types**: Despite Mew's access to Focus Blast, any Dark-type has the ability to potentially waste Mew's Z-Move and take minimal damage from its Knock Off. Strong offensive Pokemon such as Mega Sharpedo can threaten Mew with their super effective STAB moves.

**Bug-types**: Common Bug-types carrying super effective STAB moves such as Scizor and Volcarona can usually survive an attack from Mew and proceed to dent or KO it in return.

**Physical Wallbreakers**: Although still solid when not invested, Mew's physical bulk is usually not enough to take on strong physical wallbreakers such as Choice Band Victini and Tapu Bulu, though it can still burn some of them with Will-O-Wisp.

**Status**: Every Mew set heavily dislikes Toxic poison as it will easily wear it down and prevent it from sweeping or wallbreaking effectively. Paralysis cripples its Speed stat and being burned can slowly chip its HP and negate Leftovers recovery.

**Mantine maybe?** - or you could talk about haze/phaze:
Good Job QC 1/3
 
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I would order stallbreaker before Mewnium Z. Balance is more popular right now.

Overview:
- setup threat, bulky pivot, utility user, and stallbreaker are all roles it fills. however, utility and pivot are OO, so just mention setup and stallbreaker
- To tie in with that thought, you should explain how this versatility means Mew fits on almost every single Psychic team because it can do whatever the team needs.
- You should really discuss just how fat Mew is. It walls a lot of the scariest special attackers, many of which cannot be walled by effectively anything else too viable: Landorus, Kyurem-B, Mega Diancie, non-Choice Specs Tapu Koko.
- Move from the above idea into the thing you say about Will-O-Wisp. The fact that Mew walls so many powerful special attackers and then also has Will-O-Wisp to stop almost all physical attackers is why Mew is so ridiculously good and hard to beat for a lot of teams.

Stallbreaker:
- Okay usually I don't pick at names because you guys can name the set whatever you want, but this set is stallbreaker not utility. Utility is running stuff like Stealth Rock, Defog, U-turn, Heal Bell, etc. Not this
- Also reorder the moves

[SET]
name: Utility
move 1: Knock Off
move 2: Will-O-Wisp
move 3: Taunt
move 4: Roost
item: Leftovers
ability: Synchronize
nature: Careful
evs: 252 HP / 148 SpD / 108 Spe

Moves:
- Reorder here too
- Will-O-Wisp also adds more residual damage to walls, which combines well with Knock Off removing their Leftovers passive recovery.
- Knock Off is also very important for removing wallbreakers' items: Landorus's Life Orb, Tapu Koko's Choice Specs, Keldeo's Choice Specs, etc.

Usage Tips:
- When discussing status, paralysis is also very bad to get afflicted by. First, you're super slow, so now you can't even stallbreak because the wall can heal before you can Taunt. Second, you can get paralyzed even if you're still faster than the wall. It's all bad. In some matchups, you may even want to get burned to avoid poison and paralysis. For example, in Water, switching Mew into Scald prevents Toxic Spikes from poisoning it, and in Fairy, you want to bounce Will-O-Wisp off of Mega Diancie to weaken its Diamond Storm and also prevent Klefki from paralyzing Mew.
- Talk about using Knock Off to remove items.
- Also need to look at when things are switching out of Mew or are probably going to switch out. Do you really want to Taunt an incoming Hydreigon, for example. Talk about that stuff, which moves to use, etc.

Team Options:
- Latias and Latios having Defog. Latias having Healing Wish
- Can talk about the breaker core of Choice Band Victini + stallbreaker Mew basically having no defensive checks.
- Alakazam for stopping the few physical attackers that Mew can't.

Double Dance:
Team Options:
- Pursuit Choice Band Metagross for trapping Psychic-types that resist Mew's attacks.
- Jirachi
- Latios isn't just about wallbreaking. It can bring Defog and Memento too. Similarly, Latias is a good option with Healing Wish.

Other Options:
- Reword the support set thing because that doesn't make much sense.
- Fire Blast is unviable. Aura Sphere can be used just for the accuracy, but Focus Blast's damage is way better.
- Nidoking is completely irrelevant. Suicune is the main reason because then you can Taunt it, Knock Off its Leftovers, or burn it. Nidoking is walled for free even if Mew is slower.
- Mew can run Mewnium Z on a hybrid set that carries both utility moves and Nasty Plot to surprise teams. For example, a Mantine trying to Defog Mew's Stealth Rock can find it impossible to stay in if Mew used Nasty Plot to boost up

Checks and Counters:
- It is almost completely unclear which Mew set is checked by what or whether both sets are checked by something. Be much, much more specific in this section.

QC 2/3
 
hello friend here's a quick grammar review of your analysis. In general I found everything to be quite readable and grammatically accurate. I made a couple small changes to improve the flow of sentences along with some other minor grammar changes. That said, I didn't note anything major and overall this was a very well written analysis. Good Job

[OVERVIEW]

Mew is one of the best Psychic-types due to its incredible offensive traits while also boasting a very versatile utility movepool, allowing it to fill the role of a setup threat and bulky stallbreaker. This allows Mew to easily fit on almost any Psychic team due to the amount of roles it can fill for the team. Its access to a powerful signature Z-Move in Genesis Supernova in tandem with setup moves such as Nasty Plot and Rock Polish allows Mew to threaten defensive and offensive teams alike while simultaneously offering Psychic Terrain support for the team. Its ability to summon Psychic Terrain is very useful for boosting the power of the team's Psychic-type attacks while also preventing priority users such as Scizor from revenge killing it once weakened. Additionally, Mew's access to a wide support movepool with options such as Taunt, Knock Off, and reliable recovery allows it to serve as an excellent defensive pivot for balanced teams, pressuring defensive threats such as Toxapex and Chansey. On top of this, Mew's excellent mixed bulk allows it to check many of the metagame's premier offensive Pokemon such as Kyurem-B and Mega Diancie. Specifically, Mew becomes very difficult to check break down specially thanks to its invested bulk, yet while also sports sporting Will-O-Wisp in order to check most physical attackers as well, making it extremely hard to check offensively. Mew's unpredictability and versatility further allow it to pressure opposing teams by not while its set is unrevealed revealing its set. However, while a pure Psychic typing is decent by itself, it does not add any defensive utility to Psychic teams and instead stacks a common weakness to Dark-, Bug-, and Ghost-types. Mew's power and speed are quite lacking before setting up and using its Z-Move, so it often finds itself too dependent on setup moves in order to dent teams.

[SET]
name: Stallbreaker
move 1: Knock Off
move 2: Will-O-Wisp
move 3: Taunt
move 4: Roost
item: Leftovers
ability: Synchronize
nature: Careful
evs: 252 HP / 148 SpD / 108 Spe

[SET COMMENTS]
Moves
========

Knock Off is essential as it is Mew's only attacking move and helps removes the foe's item, most notably Eviolite and Leftovers from defensive Pokemon such as Chansey and Skarmory, as well as items such as Choice Specs from Tapu Koko and Life Orb from Landorus. Will-O-Wisp cripples physical attackers such as Bisharp by halving their Attack stat and goes very well with Mew's good mixed bulk. It also chips down opposing walls in combination with Knock Off removing Leftovers. Taunt allows Mew to shut down opposing walls such as Mantine by preventing them from recovering HP or afflicting it with status conditions, helping it fulfill its role as a stallbreaker. Roost grants Mew with much-needed reliable recovery, allowing it to remain in the game for longer and wall opposing Pokemon far more easily.

Set Details
========

The given EV spread allows Mew to outspeed very important Pokemon such as Bisharp and Adamant Diggersby, allowing it to check these Pokemon while also outspeeding the majority of defensive Pokemon. 252 EVs are put into HP and the rest are placed into Special Defense alongside a Careful nature in order to maximize its special bulk while also still being able to check various physical attackers with Will-O-Wisp. Leftovers is the preferred item on this set as it gives Mew passive recovery, allowing it to remain on the field longer. Synchronize is Mew's only ability and allows it to punish discourage opposing Toxic users like Mantine and Gastrodon by pressuring them Pokemon like Mantine and Gastrodon from afflicting it. the way you phrase this sentence in the other set details below is much clearer and i've tried to bring that same clarity to this section as well.

Usage Tips
========

This Mew set focuses on checking various offensive Pokemon with Will-O-Wisp and its invested special bulk. Use Will-O-Wisp after bringing Mew out safely against offensive Pokemon such as Bisharp and Tapu Bulu in order to cripple them for the remainder of the game. However, switching Mew in against physical attackers outright is often a bad idea as it usually depends on surviving a strong attack in order to burn the foe. Mew's special bulk is great while invested and allows it to safely check special attackers such as Latios. Also, Mew's multiple methods of recovery and good mixed bulk allows the player to play liberally with it, as it will usually be able to consistently check opposing offensive Pokemon due to its longevity. Use Taunt when faced against walls that can otherwise shut Mew down,(AC) such as Chansey, as well as Pokemon attempting to clear hazards with Defog,(AC) such as Mantine. Knock Off should be used often in order to reliably remove the foe's item, preventing walls from recovering HP as well as weakening offensive Pokemon by removing items such as Life Orb. The passive nature of this set means Mew may have trouble checking certain opposing Pokemon that it cannot cripple with its other moves such as Volcarona and Mega Charizard Y. Furthermore, be wary of predicted switches as dangerous Pokemon like Hydreigon may be given a free switch-(RH) in depending on the move it chooses. Despite the utility that comes from Synchronize, it is important to avoid being poisoned by Toxic as it will heavily limit Mew's staying time on the field by rapidly wearing it down. Mew also heavily dislikes paralysis, as it cannot stallbreak nearly as well with a crippled Speed stat. In certain matchups, it may be beneficial to get Mew burned in order to avoid other forms types of status. In the Water matchup, for example, it may fish for a burn from a Scald user in order to be unaffected by Toxic Spikes.

Team Options
========

This set is an essential option to balanced teams, meaning other teammates Pokemon that fit the archetype are ideal teammates for Mew. Slowbro forms a very solid defensive core with Mew, being able to check Dark-types such as Mega Sharpedo with its Colbur Berry set while further crippling offensive Pokemon with Thunder Wave. In return, Mew can stomach special attacks for it Slowbro due to its great invested bulk in return. Jirachi's fantastic typing and ability to provide much-needed entry hazard support make it a superb teammate for Mew. It can additionally give Mew safe opportunities to come in on the field thanks to its rather slow U-turn. Victini provides an offensive option able to take care of faster foes and wallbreak simultaneously with the combination of Choice Scarf and powerful moves like V-create and Bolt Strike, beating Pokemon such as Mega Scizor and Mantine for Mew. Choice Band Victini also threatens defensive teams immensely with stallbreaking support from Mew. Latios and Latias are both good teammates for Mew, as they can clear hazards for Mew with Defog and check dangerous offensive Pokemon such as Mega Charizard Y. Latias additionally offers Healing Wish support, giving Mew another potential form of recovery. Mega Latias appreciates Mew's superior bulk and ability to cripple physical attackers with Will-O-Wisp, allowing creating opportunities for a Calm Mind sweep. Additionally, its typing allows it to take on common metagame threats such as Tapu Bulu and Landorus,(AC) which Mew often struggles with. Mega Slowbro's incredible physical bulk also makes it a great Calm Mind sweeper that appreciates Mew's specially defensive support specially, dealing with many Electric- and Grass-types such as Zapdos and Cradily for it Mega Slowbro. Mega Gallade is a threatening physical wallbreaker that can take care of many opposing Dark-types,(AC) such as Alolan Muk, and appreciates Mew's ability to Taunt opposing Pokemon and prevent their recovery. Alakazam can check certain physical attackers that trouble Mew such as Mega Sharpedo thanks to its access to Counter and Magic Guard. Celebi is a decent teammate for Mew as it can check problematic Ground- and Water-types such as Gastrodon and Mantine for Mew, easing Mew's its defensive load and providing a setup sweeper for the team.

[SET]
name: Double Dance
move 1: Psychic
move 2: Nasty Plot
move 3: Rock Polish
move 4: Focus Blast
item: Mewnium Z
ability: Synchronize
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Psychic is easily Mew's most spammable attack, being its strongest,(RC) and most reliable STAB move. It also allows Mew to fire off its powerful Genesis Supernova, nuking most unresisted threats while summoning Psychic Terrain. Nasty Plot boosts Mew's Special Attack to massive levels and allows it to wallbreak effectively, notably dealing with common defensive threats such as Porygon2. Rock Polish doubles Mew's Speed stat, allowing it to become a dangerous sweeper and outspeed the majority of the metagame after a single boost. This goes hand-in-hand with Nasty Plot and combines to turn Mew into an incredible offensive Pokemon. Focus Blast offers great neutral coverage and is used to hit opposing Dark- and Steel-types such as Tyranitar and Heatran, though it can be rather unreliable due to its low accuracy.

Set Details
========

252 EVs in Speed alongside a Timid nature give Mew as much initial Speed as possible before boosting in order to outpace key Pokemon before boosting ,(AC) such as Landorus-T and Hydreigon, maximizing its capability as an offensive sweeper. The rest is dumped into its Special Attack to fully maximize its power. Synchronize is Mew's only ability and is useful for discouraging status spreaders such as Mantine from poisoning it with Toxic. Mewnium Z is required in order to give Mew access to Genesis Supernova.

Usage Tips
========

Prioritize using Nasty Plot first against more defensive teams that lack revenge killers that can KO Mew. Rock Polish should be used against more offensive teams late-game as a cleaner in tandem with Genesis Supernova. However, it is very important to be wary of Dark-types while using Genesis Supernova, as they can easily waste its Z-Move by switching in on it. Despite Mew's ability Synchronize punishing opposing Pokemon attempting to spread status, it is still important to avoid status altogether, as poison will quickly wear it down, (AC) while being paralyzed will severely limit its effectiveness offensively. In a similar notion, do not allow Mew to take any unnecessary damage by switching it into opposing attacks as well as entry hazard damage, as this set has no way to recover its HP. It is a good idea to not reveal Mew's set early in the game in certain matchups such as Flying, as walls like Celesteela will fear the possibility of an utility set with Taunt. This gives it more leverage late-game while when deciding to set up with Nasty Plot and Rock Polish. Similarly, Mew can force out many physical attackers such as Bisharp by bluffing Will-O-Wisp, though this can be rather risky and prediction-(RH) dependent.

Team Options
========

Due to the nature of this set, Mew appreciates offensive teammates able to capitalize on its wallbreaking and sweeping ability. Deoxys-S is a terrific teammate for Mew, being able to offer entry hazard support in tandem with Taunt to stop opposing entry hazard removers and leads. It also provides dual screens support, amplifying Mew's bulk and allowing it to remain on the field for a long time. Victini is a great offensive team option by virtue of its typing and ability to function as a strong wallbreaker with Choice Band and a form of Speed control with Choice Scarf. Choice Band and Choice Scarf, respectively. It can also take out threats such as Scizor and Celesteela thanks to its useful Fire typing. Mega Gallade forms a deadly wallbreaking core with Mew, pressuring defensive teams while dealing with special walls such as Chansey thanks to its massive physical power. Alakazam is an amazing blanket check to many dangerous Pokemon such as Mega Sharpedo thanks to its the combination of Counter and Magic Guard. Mew, on the other hand, swiftly deals with more defensive Pokemon such as Zapdos for it. Latios is a good teammate as it can pressure many Pokemon that threaten Mew such as Mega Sableye thanks to its strong Dragon-type STAB moves and can remove removes entry hazards with Defog. Mega Latias brings utility as a secondary setup threat with Stored Power and Calm Mind, being able to steamroll past teams that lack many answers to it such as Water. Choice Band Metagross can trap Pokemon such as Latios with its access to Pursuit and has the immediate power to threaten defensive checks to Mew such as Chansey. Lastly, Jirachi provides Stealth Rock support for Mew while also giving it many opportunities to safely come in due to its access to U-turn.

[STRATEGY COMMENTS]
Other Options
=============

Mew can compress a utility set with Nasty Plot and Mewnium Z in order to provide defensive support for the team while also being able to catch some of its usual defensive checks like Mantine off-guard. An EV spread of 252 HP / 240 SpD / 16 Spe with a Careful nature allows Mew to outspeed Adamant Bisharp while increasing its bulk, but misses missing out on outspeeding Jolly Bisharp and other positive nature base 70 Speed Pokemon,(AC) which can be crucial. Similarly, a spread of 252 HP / 120 SpD / 136 Spe with a Careful nature gives it more Speed to outspeed Pokemon such as Suicune. Is there any other benefit to this specific amount of speed? I'm confused as to whether there's an additional reason you would want to be this fast.

Checks and Counters
===================

**Mega Sableye**: Mega Sableye is by far the greatest counter to any of Mew's sets, being immune to both of its usual attacks while shrugging off any status move it may use with Magic Bounce. It can threaten Mew with Foul Play and its own Knock Off in return.

**Other Dark-types**: Despite Mew's access to Focus Blast, any Dark-type has the ability to potentially waste Mew's Z-Move on the double dance set and take minimal damage from its Knock Off on the stallbreaker set. Strong offensive Pokemon such as Mega Sharpedo can threaten Mew with their super effective STAB moves.

**Bug-types**: Common Bug-types carrying super effective STAB moves such as Scizor and Volcarona can usually survive an attack from any of Mew's sets and proceed to dent or KO it in return.

**Physical Wallbreakers**: Although still solid when not invested, Mew's physical bulk is usually not enough to take on strong physical wallbreakers such as Choice Band Victini and Tapu Bulu, though it can still burn some of them with Will-O-Wisp on the stallbreaker set.

**Status**: Every Mew set heavily dislikes Toxic poison as it will easily wear it down and prevent it from sweeping or wallbreaking effectively. Paralysis cripples its Speed stat and being burned can slowly chip its HP and negate Leftovers recovery if it is the stallbreaker set.

**Mantine**: Mantine is a great check to both of Mew's sets, as its offensive set is neutralized by Haze while defensive variants of Mew cannot do much damage to it, although it can Taunt Mantine.


If you have any further questions, let me know and I'd be happy to answer
 

Lumari

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[OVERVIEW]

Mew is one of the best Psychic-types due to its incredible offensive traits while also boasting a and very versatile diverse utility movepool, allowing it to fill the role of a setup threat and bulky stallbreaker. This allows Mew to easily fit on almost any Psychic team due to the amount number of roles it can fill for the team. Its access to a powerful signature Z-Move in Genesis Supernova in tandem with setup moves such as Nasty Plot and Rock Polish allows Mew to threaten defensive and offensive teams alike while simultaneously offering Psychic Terrain support for the team. Its ability to summon Psychic Terrain is very useful for boosting the power of the team's Psychic-type attacks while also preventing priority users such as Scizor from revenge killing it once weakened. Additionally, Mew's access to a wide support movepool with options such as Taunt, Knock Off, and reliable recovery allows it to serve as an excellent defensive pivot for balanced teams, pressuring defensive threats such as Toxapex and Chansey. On top of this, Mew's excellent mixed bulk allows it to check many of the metagame's premier offensive Pokemon such as Kyurem-B and Mega Diancie. Specifically, Mew becomes very difficult to check break down (whichever is accurate) (oh okay the idea was repetition, but y make sure it stays accurate) specially thanks to its invested bulk, yet while also sports sporting Will-O-Wisp in order enables it to check most physical attackers as well, making it extremely hard to check offensively. Mew's unpredictability and versatility further allow it to pressure opposing teams by not while its set is unrevealed revealing its set. However, while a pure Psychic typing is decent by itself, it does not add any defensive utility to Psychic teams and instead stacks a common weakness to Dark-, Bug-, and Ghost-types. Mew's power and speed are quite lacking before setting up and using its Z-Move, so it often finds itself too dependent on setup moves in order to dent teams.

[SET]
name: Stallbreaker
move 1: Knock Off
move 2: Will-O-Wisp
move 3: Taunt
move 4: Roost
item: Leftovers
ability: Synchronize
nature: Careful
evs: 252 HP / 148 SpD / 108 Spe

[SET COMMENTS]
Moves
========

Knock Off is essential, (AC) as it is Mew's only attacking move and helps removes the foe's item, most notably Eviolite and Leftovers from defensive Pokemon such as Chansey and Skarmory (RC) as well as items such as Choice Specs from Tapu Koko and Life Orb from Landorus. Will-O-Wisp cripples physical attackers such as Bisharp by halving their Attack stat and goes very well with Mew's good mixed bulk. It also chips down opposing walls in combination with Knock Off removing Leftovers. Taunt allows Mew to shut down opposing walls such as Mantine by preventing them from recovering HP or afflicting it with status conditions, helping it fulfill its role as a stallbreaker. Roost grants provides Mew with much-needed reliable recovery, allowing it to remain in the game for longer and wall opposing Pokemon far more easily.

Set Details
========

The given EV spread allows Mew to outspeed very important Pokemon such as Bisharp and Adamant Diggersby, allowing it to check these Pokemon while also outspeeding the majority of defensive Pokemon. 252 EVs are put into HP and the rest are placed into Special Defense alongside a Careful nature in order to maximize its special bulk while also still being able enabling it to check various physical attackers with Will-O-Wisp. Leftovers is the preferred item on this set, (AC) as it gives Mew passive recovery, allowing it to remain on the field longer. Synchronize is Mew's only ability and allows it to punish discourage opposing Toxic users like Mantine and Gastrodon by pressuring them Pokemon like Mantine and Gastrodon from afflicting it. the way you phrase this sentence in the other set details below is much clearer and i've tried to bring that same clarity to this section as well.

Usage Tips
========

This Mew set focuses on checking various offensive Pokemon with Will-O-Wisp and its invested special bulk. Use Will-O-Wisp after bringing Mew out safely against offensive Pokemon such as Bisharp and Tapu Bulu in order to cripple them for the remainder of the game. However, switching Mew in against physical attackers outright is often a bad idea, (AC) as it usually depends on surviving a strong attack in order to burn the foe. Mew's invested special bulk is great while invested and allows it to safely check special attackers such as Latios. Also, Mew's multiple methods of recovery and good mixed bulk allows allow the player to play liberally with it, as it will usually be able to consistently check opposing offensive Pokemon due to its longevity. Use Taunt when faced against walls that can otherwise shut Mew down,(AC) such as Chansey, as well as Pokemon attempting to clear hazards with Defog,(AC) such as Mantine. Knock Off should be used often in order to reliably remove the foe's item, preventing walls from recovering HP as well as weakening offensive Pokemon by removing items such as Life Orb. The passive nature of this set means Mew may have trouble checking certain opposing Pokemon that it cannot cripple with its other moves such as Volcarona and Mega Charizard Y. Furthermore, be wary of predicted switches, (AC) as dangerous Pokemon like Hydreigon may be given a free switch-(RH) in depending on the move it Mew chooses. Despite the utility that comes from Synchronize, it is important to avoid being poisoned by Toxic, (AC) as it will heavily limit Mew's staying time on the field by rapidly wearing it down. Mew also heavily dislikes paralysis, as it cannot stallbreak nearly as well with a crippled Speed stat. In certain matchups, it may be beneficial to get Mew burned in order to avoid other forms types (either works) of status. In the Water matchup, for example, it may fish for a burn from a Scald user in order to be unaffected by Toxic Spikes.

Team Options
========

This set is an essential option to balanced teams, meaning other teammates Pokemon that fit the archetype are ideal teammates for Mew. Slowbro forms a very solid defensive core with Mew, being able to check Dark-types such as Mega Sharpedo with its Colbur Berry set while further crippling offensive Pokemon with Thunder Wave. In return, Mew can stomach special attacks for it Slowbro due to its great invested bulk in return. Jirachi's fantastic typing and ability to provide much-needed entry hazard support make it a superb teammate for Mew. It can additionally give Mew safe opportunities to come in on the field thanks to its rather slow U-turn. Victini provides an offensive option able to take care of faster foes and wallbreak simultaneously with the combination of Choice Scarf and powerful moves like V-create and Bolt Strike, beating Pokemon such as Mega Scizor and Mantine for Mew. Choice Band Victini also threatens defensive teams immensely with stallbreaking support from Mew. Latios and Latias are both good teammates for Mew, as they can clear hazards for Mew with Defog and check dangerous offensive Pokemon such as Mega Charizard Y. Latias additionally offers Healing Wish support, giving Mew another potential form of recovery. Mega Latias appreciates Mew's superior bulk and ability to cripple physical attackers with Will-O-Wisp, allowing creating opportunities for a Calm Mind sweep. Additionally, its typing allows it to take on common metagame threats such as Tapu Bulu and Landorus,(AC) which Mew often struggles with. Mega Slowbro's incredible physical bulk also makes it a great Calm Mind sweeper that appreciates Mew's specially defensive support specially, dealing with many Electric- and Grass-types such as Zapdos and Cradily for it Mega Slowbro. Mega Gallade is a threatening physical wallbreaker that can take care of many opposing Dark-types,(AC) such as Alolan Muk, and appreciates Mew's ability to Taunt opposing Pokemon and prevent their recovery. Alakazam can check certain physical attackers that trouble Mew such as Mega Sharpedo thanks to its access to Counter and Magic Guard. Celebi is a decent teammate for Mew, (AC) as it can check problematic Ground- and Water-types such as Gastrodon and Mantine for Mew, easing Mew's its defensive load and providing a setup sweeper for the team.

[SET]
name: Double Dance
move 1: Psychic
move 2: Nasty Plot
move 3: Rock Polish
move 4: Focus Blast
item: Mewnium Z
ability: Synchronize
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Psychic is easily Mew's most spammable attack, being its strongest,(RC) and most reliable STAB move. It also allows Mew to fire off its powerful Genesis Supernova, nuking most unresisted threats that don't resist it while summoning Psychic Terrain. Nasty Plot boosts Mew's Special Attack to massive levels and allows it to wallbreak effectively, notably dealing with common defensive threats such as Porygon2. Rock Polish doubles Mew's Speed stat, allowing it to become a dangerous sweeper and outspeed the majority of the metagame after a single boost. This goes hand in hand (RH) with Nasty Plot and combines to turn Mew into an incredible offensive Pokemon. Focus Blast offers great neutral coverage and is used to hit opposing Dark- and Steel-types such as Tyranitar and Heatran, though it can be rather unreliable due to its low accuracy.

Set Details
========

252 EVs in Speed alongside a Timid nature give Mew as much initial Speed as possible before boosting in order to outpace key Pokemon before boosting ,(AC) such as Landorus-T and Hydreigon, maximizing its capability as an offensive sweeper. The rest is dumped into its Special Attack to fully maximize its power. Synchronize is Mew's only ability and is useful for discouraging status spreaders such as Mantine from poisoning it with Toxic. Mewnium Z is required in order to give Mew access to Genesis Supernova.

Usage Tips
========

Prioritize using Nasty Plot first against more defensive teams that lack revenge killers that can KO Mew. Rock Polish should be used against more offensive teams late-game as a cleaner in tandem with Genesis Supernova. However, it is very important to be wary of Dark-types while using Genesis Supernova, as they can easily waste its Z-Move by switching in on it. Despite Mew's ability Synchronize punishing opposing Pokemon attempting to spread status, it is still important to avoid status altogether, as poison will quickly wear it down, (AC) while being paralyzed will severely limit its effectiveness offensively. In a similar notion, do not allow Mew to take any unnecessary damage by switching it into opposing attacks as well as entry hazard damage, as this set has no way to recover its HP. It is a good idea to not reveal Mew's set early in the game in certain matchups such as Flying, as walls like Celesteela will fear the possibility of an utility set with Taunt. This gives it more leverage late-game while when deciding to set up with Nasty Plot and Rock Polish. Similarly, Mew can force out many physical attackers such as Bisharp by bluffing Will-O-Wisp, though this can be rather risky and prediction-(RH) dependent.

Team Options
========

Due to the nature of this set, Mew appreciates offensive teammates able to capitalize on its wallbreaking and sweeping ability. Deoxys-S is a terrific teammate for Mew, being able to offer entry hazard support in tandem with Taunt to stop opposing entry hazard removers and leads. It also provides dual screens support, amplifying Mew's bulk and allowing it to remain on the field for a long time. Victini is a great offensive team option by virtue of its typing and ability to function as a strong wallbreaker with Choice Band and a form of Speed control way to keep faster foes in check with Choice Scarf. Choice Band and Choice Scarf, respectively. It can also take out threats such as Scizor and Celesteela thanks to its useful Fire typing. Mega Gallade forms a deadly wallbreaking core with Mew, pressuring defensive teams while dealing with special walls such as Chansey thanks to its massive physical power. Alakazam is an amazing blanket check to many dangerous Pokemon such as Mega Sharpedo thanks to its the combination of Counter and Magic Guard. Mew, on the other hand, swiftly deals with more defensive Pokemon such as Zapdos for it. Latios is a good teammate, (AC) as it can pressure many Pokemon that threaten Mew such as Mega Sableye thanks to its strong Dragon-type STAB moves and can remove removes entry hazards with Defog. Mega Latias brings utility as a secondary setup threat with Stored Power and Calm Mind, being able to steamroll past teams that lack many answers to it such as Water. Choice Band Metagross can trap Pokemon such as Latios with its access to Pursuit and has the immediate power to threaten defensive checks to Mew such as Chansey. Lastly, Jirachi provides Stealth Rock support for Mew while also giving it many opportunities to safely come in due to its access to U-turn.

[STRATEGY COMMENTS]
Other Options
=============

Mew can compress a utility set with Nasty Plot and Mewnium Z in order to provide defensive support for the team while also being able to catch some of its usual defensive checks like Mantine off-guard. An EV spread of 252 HP / 240 SpD / 16 Spe with a Careful nature allows Mew to outspeed Adamant Bisharp while increasing its bulk, but misses missing out on outspeeding Jolly Bisharp and other positive nature base 70 Speed Pokemon,(AC) which (keep these as is) can be crucial. Similarly, a spread of 252 HP / 120 SpD / 136 Spe with a Careful nature gives it more Speed to outspeed Pokemon such as Suicune. Is there any other benefit to this specific amount of speed? I'm confused as to whether there's an additional reason you would want to be this fast.

Checks and Counters
===================

**Mega Sableye**: Mega Sableye is by far the greatest counter to any of Mew's sets, being immune to both of its usual attacks while shrugging off any status move it may use with Magic Bounce. It can threaten Mew with Foul Play and its own Knock Off in return.

**Other Dark-types**: Despite Mew's access to Focus Blast, any Dark-type has the ability to potentially waste Double Dance Mew's Z-Move on the double dance set go to waste and take minimal damage from its Knock Off on the stallbreaker set. Strong offensive Pokemon such as Mega Sharpedo can threaten Mew with their super effective STAB moves.

**Bug-types**: Common Bug-types carrying super effective STAB moves such as Scizor and Volcarona can usually survive an attack from any of Mew's sets and proceed to dent or KO it in return.

**Physical Wallbreakers**: Although still solid when not invested, Mew's physical bulk is usually not enough to take on strong physical wallbreakers such as Choice Band Victini and Tapu Bulu, though it can still burn some of them with Will-O-Wisp on the stallbreaker set.

**Status**: Every Mew set heavily dislikes Toxic poison, (AC) as it will easily wear it down and prevent it from sweeping or wallbreaking effectively. Paralysis cripples its Speed stat and being burned can slowly chip its HP and negate Leftovers recovery if it is the stallbreaker set.

**Mantine**: Mantine is a great check to both of Mew's sets, as its offensive set is neutralized by Haze while defensive variants of Mew cannot do much damage to it, although it can Taunt Mantine.
 

Electrolyte

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[OVERVIEW]

Mew is one of the best Psychic-types due to its incredible offensive traits and very diverse utility movepool, allowing it to fill the role of a setup threat and bulky stallbreaker. This allows Mew to easily fit on almost any Psychic team due to the number of roles it can fill. Its access to a powerful signature Z-Move in Genesis Supernova in tandem with setup moves such as Nasty Plot and Rock Polish allows Mew to threaten defensive and offensive teams alike while simultaneously offering Psychic Terrain support for the team. Its ability to summon Psychic Terrain is very useful for boosting the power of the team's Psychic-type attacks while also preventing priority users such as Scizor from revenge killing it once weakened. Additionally, Mew's access to a wide support movepool with options such as Taunt, Knock Off, and reliable recovery allows it to serve as an excellent defensive pivot for balance teams, pressuring defensive threats such as Toxapex and Chansey. On top of this, Mew's excellent mixed bulk allows it to check many of the metagame's premier offensive Pokemon such as Kyurem-B and Mega Diancie. Specifically, Mew becomes very difficult to break down specially thanks to its invested bulk, while Will-O-Wisp enables it to check most physical attackers as well, making it extremely hard to check offensively. Mew's unpredictability and versatility further allow it to pressure opposing teams while its set is unrevealed. However, while a pure Psychic typing is decent by itself, it does not add any defensive utility to Psychic teams and instead stacks a common weakness to Dark-, Bug-, and Ghost-types. Mew's power and Speed are quite lacking before setting up and using its Z-Move, so it often finds itself too dependent on setup moves in order to dent teams.

[SET]
name: Stallbreaker
move 1: Knock Off
move 2: Will-O-Wisp
move 3: Taunt
move 4: Roost
item: Leftovers
ability: Synchronize
nature: Careful
evs: 252 HP / 148 SpD / 108 Spe

[SET COMMENTS]
Moves
========

Knock Off is essential, as it is Mew's only attacking move and removes the foe's item, most notably Eviolite and Leftovers from defensive Pokemon such as Chansey and Skarmory as well as items such as Choice Specs from Tapu Koko and Life Orb from Landorus. Will-O-Wisp cripples physical attackers such as Bisharp by halving their Attack stat and goes very well with Mew's good mixed bulk. It also chips down opposing walls in combination with Knock Off removing Leftovers. Taunt allows Mew to shut down opposing walls such as Mantine by preventing them from recovering HP or afflicting it them with status conditions, helping it Mew fulfill its role as a stallbreaker. Roost provides Mew with much-needed reliable recovery, allowing it to remain in the game for longer and wall opposing Pokemon far more easily.

Set Details
========

The given EV spread allows Mew to outspeed very important Pokemon such as Bisharp and Adamant Diggersby, allowing it to check these Pokemon while also outspeeding the majority of defensive Pokemon. 252 EVs are put into HP and the rest are placed into Special Defense alongside a Careful nature in order to maximize its special bulk while still enabling it to check various physical attackers with Will-O-Wisp. Leftovers is the preferred item on this set, as it gives Mew passive recovery, allowing it to remain on the field longer. Synchronize is Mew's only ability and allows it to discourage opposing Toxic users like Mantine and Gastrodon from afflicting it.

Usage Tips
========

This Mew set focuses on checking various offensive Pokemon with Will-O-Wisp and its invested special bulk. Use Will-O-Wisp after bringing Mew out safely against offensive Pokemon such as Bisharp and Tapu Bulu in order to cripple them for the remainder of the game. However, switching Mew in against physical attackers outright is often a bad idea, as it usually depends on surviving a strong attack in order to burn the foe. Mew's invested special bulk is great and allows it to safely check special attackers such as Latios. Also, Mew's multiple methods of recovery and good mixed bulk allow the player to play liberally with it, as it will usually be able to consistently check opposing offensive Pokemon due to its longevity. Use Taunt when faced against walls that can otherwise shut Mew down, such as Chansey, as well as Pokemon attempting to clear hazards with Defog, such as Mantine. Knock Off should be used often in order to reliably remove the foe's opposing items, preventing walls from recovering HP as well as weakening offensive Pokemon by removing items such as Life Orb. The passive nature of this set means Mew may have trouble checking certain opposing Pokemon that it cannot cripple with its other moves such as Volcarona and Mega Charizard Y. Furthermore, be wary of predicted switches, as dangerous Pokemon like Hydreigon may be given a free switch depending on the move Mew chooses. Despite the utility that comes from Synchronize, it is important to avoid being poisoned by Toxic, as it will heavily limit Mew's staying time on the field by rapidly wearing it down. Mew also heavily dislikes paralysis, as it cannot stallbreak nearly as well with a crippled Speed stat. In certain matchups, it may be beneficial to get Mew burned in order to avoid other types of status. In the Water matchup, for example, it may fish for a burn from a Scald user in order to be unaffected by Toxic Spikes.

Team Options
========

This set is an essential option to balance teams, meaning other Pokemon that fit the archetype are ideal teammates for Mew. Slowbro forms a very solid defensive core with Mew, being able to check Dark-types such as Mega Sharpedo with its Colbur Berry set while further crippling offensive Pokemon with Thunder Wave. In return, Mew can stomach special attacks for Slowbro due to its great invested bulk. Jirachi's fantastic typing and ability to provide much-needed entry hazard support make it a superb teammate for Mew. It can additionally give Mew safe opportunities to come in on the field thanks to its rather slow U-turn. Victini provides an offensive option able to take care of faster foes and wallbreak simultaneously with the combination of Choice Scarf and powerful moves like V-create and Bolt Strike, beating Pokemon such as Mega Scizor and Mantine for Mew. Choice Band Victini also threatens defensive teams immensely with stallbreaking support from Mew. Latios and Latias are both good teammates for Mew, as they can clear hazards for Mew with Defog and check dangerous offensive Pokemon such as Mega Charizard Y. Latias additionally offers Healing Wish support, giving Mew another potential form of recovery. Mega Latias appreciates Mew's superior bulk and ability to cripple physical attackers with Will-O-Wisp, creating opportunities for a Calm Mind sweep. Additionally, its typing allows it to take on common metagame threats such as Tapu Bulu and Landorus, which Mew often struggles with. Mega Slowbro's incredible physical bulk also makes it a great Calm Mind sweeper that appreciates Mew's specially defensive support, dealing with many Electric- and Grass-types such as Zapdos and Cradily for Mega Slowbro. Mega Gallade is a threatening physical wallbreaker that can take care of many opposing Dark-types, such as Alolan Muk, and appreciates Mew's ability to Taunt opposing Pokemon and prevent their recovery. Alakazam can check certain physical attackers that trouble Mew such as Mega Sharpedo thanks to its access to Counter and Magic Guard. Celebi is a decent teammate for Mew, as it can check problematic Ground- and Water-types such as Gastrodon and Mantine, easing Mew's defensive load and providing a setup sweeper for the team.

[SET]
name: Double Dance
move 1: Psychic
move 2: Nasty Plot
move 3: Rock Polish
move 4: Focus Blast
item: Mewnium Z
ability: Synchronize
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Psychic is easily Mew's most spammable attack, being its strongest and most reliable STAB move. It also allows Mew to fire off its powerful Genesis Supernova, nuking most threats that don't resist it while summoning Psychic Terrain. Nasty Plot boosts Mew's Special Attack to massive levels and allows it to wallbreak effectively, notably dealing with common defensive threats such as Porygon2. Rock Polish doubles Mew's Speed, allowing it to become a dangerous sweeper and outspeed the majority of the metagame after a single boost. This goes hand in hand with Nasty Plot to turn Mew into an incredible offensive Pokemon. Focus Blast offers great neutral coverage and is used to hit opposing Dark- and Steel-types such as Tyranitar and Heatran, though it can be rather unreliable due to its low accuracy.

Set Details
========

252 EVs in Speed alongside a Timid nature give Mew as much initial Speed as possible before boosting in order to outpace key Pokemon,(AC) ,(AC) such as Landorus-T and Hydreigon, maximizing its capability as an offensive sweeper. The rest is dumped into its Special Attack to maximize its power. Synchronize is Mew's only ability and is useful for discouraging status spreaders such as Mantine from poisoning it with Toxic. Mewnium Z is required in order to give Mew access to Genesis Supernova.

Usage Tips
========

Prioritize using Nasty Plot first against more defensive teams that lack revenge killers that can KO Mew. Rock Polish should be used against more offensive teams late-game as a cleaner in tandem with Genesis Supernova. However, it is very important to be wary of Dark-types while using Genesis Supernova, as they can easily waste its the Z-Move by switching in on it. Despite Synchronize punishing opposing Pokemon attempting to spread status, it is still important to avoid status altogether, as poison will quickly wear it down, while being paralyzed will severely limit its effectiveness offensively. In a similar notion, do not allow Mew to take any unnecessary damage by switching it into opposing attacks as well as entry hazard damage, as this set has no way to recover its HP. It is a good idea to not reveal Mew's set early in the game in certain matchups such as Flying, as walls like Celesteela will fear the possibility of an (don't miss this) utility set with Taunt. This gives it more leverage late-game when deciding to set up with Nasty Plot and Rock Polish. Similarly, Mew can force out many physical attackers such as Bisharp by bluffing Will-O-Wisp, though this can be rather risky and prediction-(add hyphen)dependent.

Team Options
========

Due to the nature of this set, Mew appreciates offensive teammates able to capitalize on its wallbreaking and sweeping ability. Deoxys-S is a terrific teammate for Mew, being able to offer entry hazard support in tandem with Taunt to stop opposing entry hazard removers and leads. It also provides dual screens support, amplifying Mew's bulk and allowing it to remain on the field for a long time. Victini is a great offensive team option by virtue of its typing and ability to function as a strong wallbreaker with Choice Band and a way to keep faster foes in check with Choice Scarf. It can also take out threats such as Scizor and Celesteela thanks to its useful Fire typing. Mega Gallade forms a deadly wallbreaking core with Mew, pressuring defensive teams while dealing with special walls such as Chansey thanks to its massive physical power. Alakazam is an amazing blanket check to many dangerous Pokemon such as Mega Sharpedo thanks to the combination of Counter and Magic Guard. Mew, on the other hand, swiftly deals with more defensive Pokemon such as Zapdos for it. Latios is a good teammate, as it can pressure many Pokemon that threaten Mew such as Mega Sableye thanks to its strong Dragon-type STAB moves and can remove entry hazards with Defog. Mega Latias brings utility as a secondary setup threat with Stored Power and Calm Mind, being able to steamroll past teams that lack answers to it such as Water. Choice Band Metagross can trap Pokemon such as Latios with Pursuit and has the immediate power to threaten defensive checks to Mew such as Chansey. Lastly, Jirachi provides Stealth Rock support for Mew while also giving it many opportunities to safely come in due to its access to U-turn.

[STRATEGY COMMENTS]
Other Options
=============

Mew can compress a utility set with Nasty Plot and Mewnium Z in order to provide defensive support for the team while also being able to catch some of its usual defensive checks like Mantine off-guard. An EV spread of 252 HP / 240 SpD / 16 Spe with a Careful nature allows Mew to outspeed Adamant Bisharp while increasing its bulk, but misses out on outspeeding Jolly Bisharp and other positive nature base 70 Speed Pokemon, which can be crucial. Similarly, a spread of 252 HP / 120 SpD / 136 Spe with a Careful nature gives it more Speed to outspeed Pokemon such as Suicune.

Checks and Counters
===================

**Mega Sableye**: Mega Sableye is by far the greatest counter to any of Mew's sets, being immune to both of its usual attacks while shrugging off any status move it may use with Magic Bounce. It can threaten Mew with Foul Play and its own Knock Off in return.

**Other Dark-types**: Despite Mew's access to Focus Blast, any Dark-type has the ability to switch into Double Dance Mew's Z-Move, making it go to waste,(AC) and take minimal damage from its Knock Off on the stallbreaker set. Strong offensive Pokemon such as Mega Sharpedo can threaten Mew with their super effective STAB moves.

**Bug-types**: Common Bug-types carrying super effective STAB moves such as Scizor and Volcarona can usually survive an attack from any of Mew's sets and proceed to dent or KO it in return.

**Physical Wallbreakers**: Although still solid when not invested, Mew's physical bulk is usually not enough to take on strong physical wallbreakers such as Choice Band Victini and Tapu Bulu, though it can still burn some of them with Will-O-Wisp on the stallbreaker set.

**Status**: Every Mew set heavily dislikes Toxic poison, as it will easily wear it down and prevent it from sweeping or wallbreaking effectively. Paralysis cripples its Speed stat and being burned can slowly chip its HP and negate Leftovers recovery if it is the stallbreaker set.

**Mantine**: Mantine is a great check to both of Mew's sets, as its offensive set is neutralized by Haze while defensive variants of Mew cannot do much damage to it, although it can Taunt Mantine.

GP 2/2
 

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