power
uh-oh, the game in trouble
[SET]
name: Lead
move 1: Taunt
move 2: Stealth Rock
move 3: Spikes
move 4: Flare Blitz / Skill Swap
item: Red Card
ability: Synchronize
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe
[SET COMMENTS]
Mew's newfound access to Spikes allows it to function as a suicide lead that can set both Stealth Rock and Spikes on hyper offensive teams, unlike Excadrill. Mew's good bulk also means it can forgo Focus Sash and instead run Red Card to disrupt counterleads such as Dragapult and Excadrill. Red Card also disrupts Rapid Spin users, meaning Mew gets an extra turn to set up entry hazards again before switching to a spinblocker. Taunt stops Defog from Pokemon like Mandibuzz and prevents setup sweepers such as Gyarados and Kommo-o from freely boosting as Mew sets entry hazards. Flare Blitz punishes Excadrill, which can otherwise freely use Rapid Spin, and also nails opposing Ferrothorn. Alternatively, Mew can run Skill Swap to safely set entry hazards against Magic Bounce Hatterene.
Because Mew struggles to set up entry hazards more than once per game, Dragapult and Bisharp are both excellent partners for Mew to block Rapid Spin and punish Defog, respectively. Offensive Dragapult sets have a much easier time sweeping with Stealth Rock and Spikes on the field, and dual screens Dragapult is also a great option that pairs excellently with this Mew set. Because Mew is unable to remove entry hazards unlike suicide lead Excadrill, Mew will often end up trading entry hazards, setting up Stealth Rock and a layer of Spikes as the opponent sets their own Stealth Rock. Sweepers resilient to entry hazards like Hawlucha and Heavy-Duty Boots Gyarados make good partners for this reason.
[CREDITS]
- Written by: [[power, 166698]]
- Quality checked by: [[Jordy, 395754], [Mannat, 144451]]
- Grammar checked by: [[deetah, 297659]]
name: Lead
move 1: Taunt
move 2: Stealth Rock
move 3: Spikes
move 4: Flare Blitz / Skill Swap
item: Red Card
ability: Synchronize
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe
[SET COMMENTS]
Mew's newfound access to Spikes allows it to function as a suicide lead that can set both Stealth Rock and Spikes on hyper offensive teams, unlike Excadrill. Mew's good bulk also means it can forgo Focus Sash and instead run Red Card to disrupt counterleads such as Dragapult and Excadrill. Red Card also disrupts Rapid Spin users, meaning Mew gets an extra turn to set up entry hazards again before switching to a spinblocker. Taunt stops Defog from Pokemon like Mandibuzz and prevents setup sweepers such as Gyarados and Kommo-o from freely boosting as Mew sets entry hazards. Flare Blitz punishes Excadrill, which can otherwise freely use Rapid Spin, and also nails opposing Ferrothorn. Alternatively, Mew can run Skill Swap to safely set entry hazards against Magic Bounce Hatterene.
Because Mew struggles to set up entry hazards more than once per game, Dragapult and Bisharp are both excellent partners for Mew to block Rapid Spin and punish Defog, respectively. Offensive Dragapult sets have a much easier time sweeping with Stealth Rock and Spikes on the field, and dual screens Dragapult is also a great option that pairs excellently with this Mew set. Because Mew is unable to remove entry hazards unlike suicide lead Excadrill, Mew will often end up trading entry hazards, setting up Stealth Rock and a layer of Spikes as the opponent sets their own Stealth Rock. Sweepers resilient to entry hazards like Hawlucha and Heavy-Duty Boots Gyarados make good partners for this reason.
[CREDITS]
- Written by: [[power, 166698]]
- Quality checked by: [[Jordy, 395754], [Mannat, 144451]]
- Grammar checked by: [[deetah, 297659]]
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