OU Mew [GP: 1/1]

power

uh-oh, the game in trouble
[SET]
name: Lead
move 1: Taunt
move 2: Stealth Rock
move 3: Spikes
move 4: Flare Blitz / Skill Swap
item: Red Card
ability: Synchronize
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]
Mew's newfound access to Spikes allows it to function as a suicide lead that can set both Stealth Rock and Spikes on hyper offensive teams, unlike Excadrill. Mew's good bulk also means it can forgo Focus Sash and instead run Red Card to disrupt counterleads such as Dragapult and Excadrill. Red Card also disrupts Rapid Spin users, meaning Mew gets an extra turn to set up entry hazards again before switching to a spinblocker. Taunt stops Defog from Pokemon like Mandibuzz and prevents setup sweepers such as Gyarados and Kommo-o from freely boosting as Mew sets entry hazards. Flare Blitz punishes Excadrill, which can otherwise freely use Rapid Spin, and also nails opposing Ferrothorn. Alternatively, Mew can run Skill Swap to safely set entry hazards against Magic Bounce Hatterene.

Because Mew struggles to set up entry hazards more than once per game, Dragapult and Bisharp are both excellent partners for Mew to block Rapid Spin and punish Defog, respectively. Offensive Dragapult sets have a much easier time sweeping with Stealth Rock and Spikes on the field, and dual screens Dragapult is also a great option that pairs excellently with this Mew set. Because Mew is unable to remove entry hazards unlike suicide lead Excadrill, Mew will often end up trading entry hazards, setting up Stealth Rock and a layer of Spikes as the opponent sets their own Stealth Rock. Sweepers resilient to entry hazards like Hawlucha and Heavy-Duty Boots Gyarados make good partners for this reason.

[CREDITS]
- Written by: [[power, 166698]]
- Quality checked by: [[Jordy, 395754], [Mannat, 144451]]
- Grammar checked by: [[deetah, 297659]]
 
Last edited:
comments in purple things to remove in red
[SET]
name: Ratchet Deo-D Lead
move 1: Taunt
move 2: Stealth Rock
move 3: Spikes
move 4: Flare Blitz / Skill Swap
item: Red Card
ability: Synchronize
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS] (seriously how do people keep forgetting this)

Although Mew has a wide movepool, the loss of Softboiled and Roost from previous generations in SS OU means that Mew struggles to function as a wall in SS OU.
This is not relevant to the analysis at hand. However, Mew's newfound access to Spikes allows it to function as an alternative suicide lead that can set both Stealth Rock and Spikes on hyper offensive teams, unlike Excadrill. Mew's good bulk also means it can forgo Focus Sash and instead run Red Card to disrupt counterleads such as Dragapult or Excadrill. Red Card also disrupts Rapid Spin users, meaning Mew gets an extra turn to set up hazards again before switching to a spinblocker. Taunt stops Defog from Pokemon like Mandibuzz and prevents set-up sweepers such as Gyarados or Kommo-o from freely boosting as Mew sets hazards. Flare Blitz punishes Excadrill who can otherwise freely Rapid Spin and also nails opposing Ferrothorn. Alternatively, Mew can run Skill Swap to safely set hazards against Magic Bounce Hatterene.

Because Mew struggles to set up hazards more than once per game, Dragapult and Bisharp are both excellent partners for Mew to block Rapid Spin and punish Defog, respectively. Offensive Dragapult sets have a much easier time sweeping with Stealth Rock and Spikes on the field, and Dual Screen Dragapult is also a great option that pairs excellently with this Mew set. Because Mew is unable to remove hazards unlike suicide lead Excadrill, sweepers resilient to hazards like Heavy-Duty Boots Gyarados also pair excellently, as Mew can then safely set up hazards alongside your opponent's hazard setter. I think you could be a bit clearer about how this correlates with one another.
Good job, 1/2.
 

MANNAT

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[SET]
name: Lead
move 1: Taunt
move 2: Stealth Rock
move 3: Spikes
move 4: Flare Blitz / Skill Swap
item: Red Card
ability: Synchronize
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]
Mew's newfound access to Spikes allows it to function as an alternative (alternative is unnecessary here since you say "unlike excadrill" later in the same sentence) suicide lead that can set both Stealth Rock and Spikes on hyper offensive teams, unlike Excadrill. Mew's good bulk also means it can forgo Focus Sash and instead run Red Card to disrupt counterleads such as Dragapult or Excadrill. Red Card also disrupts Rapid Spin users, meaning Mew gets an extra turn to set up hazards again before switching to a spinblocker. Taunt stops Defog from Pokemon like Mandibuzz and prevents set-up sweepers such as Gyarados or Kommo-o from freely boosting as Mew sets hazards. Flare Blitz punishes Excadrill who can otherwise freely Rapid Spin and also nails opposing Ferrothorn. Alternatively, Mew can run Skill Swap to safely set hazards against Magic Bounce Hatterene.

Because Mew struggles to set up hazards more than once per game, Dragapult and Bisharp are both excellent partners for Mew to block Rapid Spin and punish Defog, respectively. Offensive Dragapult sets have a much easier time sweeping with Stealth Rock and Spikes on the field, and Dual Screen Dragapult is also a great option that pairs excellently with this Mew set. Because Mew is unable to remove hazards unlike suicide lead Excadrill, Mew will often end up trading hazards, setting up Stealth Rock and a layer of Spikes as the opponent sets their own Stealth Rock. Sweepers resilient to hazards like Hawlucha or Heavy-Duty Boots Gyarados make good partners for this reason.
Great stuff 2/2
 

deetah

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GP 1/1

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[SET]
name: Lead
move 1: Taunt
move 2: Stealth Rock
move 3: Spikes
move 4: Flare Blitz / Skill Swap
item: Red Card
ability: Synchronize
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]
Mew's newfound access to Spikes allows it to function as a suicide lead that can set both Stealth Rock and Spikes on hyper offensive teams, unlike Excadrill. Mew's good bulk also means it can forgo Focus Sash and instead run Red Card to disrupt counterleads such as Dragapult or and Excadrill. Red Card also disrupts Rapid Spin users, meaning Mew gets an extra turn to set up entry hazards again before switching to a spinblocker. Taunt stops Defog from Pokemon like Mandibuzz and prevents set-up setup sweepers such as Gyarados or and Kommo-o from freely boosting as Mew sets entry hazards. Flare Blitz punishes Excadrill, (AC) who which can otherwise freely use Rapid Spin, (AC) and also nails opposing Ferrothorn. Alternatively, Mew can run Skill Swap to safely set entry hazards against Magic Bounce Hatterene.

Because Mew struggles to set up entry hazards more than once per game, Dragapult and Bisharp are both excellent partners for Mew to block Rapid Spin and punish Defog, respectively. Offensive Dragapult sets have a much easier time sweeping with Stealth Rock and Spikes on the field, and Dual Screen dual screens Dragapult is also a great option that pairs excellently with this Mew set. Because Mew is unable to remove entry hazards unlike suicide lead Excadrill, Mew will often end up trading entry hazards, setting up Stealth Rock and a layer of Spikes as the opponent sets their own Stealth Rock. Sweepers resilient to entry hazards like Hawlucha or and Heavy-Duty Boots Gyarados make good partners for this reason.
 

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