Hello!I am A13X and I'm gonna show you my latest OU team,which worked out pretty well.I really wanted to do a solid team around Stallbreaker Mew,one of the bests mons in the metagame and also one of my favourites,and here is the result:
TEAM PREVIEW
TEAM IN DEPTH
Michoza (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 200 HP / 252 SpA / 56 Spe
IVs: 0 Atk / 30 SpA / 30 Spe
Modest Nature
-Sludge Bomb
- Giga Drain
- Hidden Power [Fire]
- Synthesis
Mega Venusaur is the mega I decided to start the team with since it stops some big threats like Keldeo,the annoying Sash Loom or Azumarill.I opted for the offensive version with HP Fire>EQ since it allows me to hit Skarmory and other steel types, most importantly Mega Scizor/Scizor and Bisharp,which otherwise would wall Mega Venu and setup infront of it if they carry SD, at the cost of being walled by Heatran,which 100% counters this set.252+ Sp Atk EVs hits so hard while 48 Speed EVs allows me to outspeed Crocune and most CB/Mega Scizors U-turning out or trying to setup.Also outspeeding other Mega Venusaurs is nice because at ~60% I can 2HKO opposing Mega Venusaurs with a predicted Sludge Bomb.Although Rain/Sand is annoying as hell when using Mega Venu since it limits its recovery to 25% only, Giga Drain actually 2HKOs most Sand/Rain Inducers/Abusers, which kind of compensates that.Venusaur is also my main check to rain teams(along with Azumarill),Thundurus(lacking HP Flying/Psychic),Rotom-W,Ferrothorn,Gliscor,Mega Man,Sylveon,Magnezone and Quagsire.I really like the power and the bulk it has,defenitely a very solid mon.
#RealFV13VIIINacio (Azumarill) @ Choice Band
Ability: Huge Power
EVs: 148 HP / 252 Atk / 108 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower
I have always used banded Azumarill.I just love the power it has.Not only that,with a great defensive typing I can check a lot of mons like Conkeldurr,Landorus forms,Heatran,some Zard X,etc,not only that, it can lure some of its best checks like Empoleon,Magnezone or Ferrothorn and OHKO/2HKO them.The power that band brings to Azumarill is really appreciated,an example of it is being able to 2HKO max def Clefable is huge.Banded Aqua Jet is incredibly powerfull doing a lot to frail pokemons like Thundurus,Gengar,Terrakion,Mamoswine,(it even OHKOs Excadrill)etc Azumarill is also my second anser to Keldeo,but I dislike switching it into Scalds,so I won't do it unless it's necessary or I predict an Icy Wind.It is also my answer to regular Gyarados/Mega Gyarados(combined with Landorus-T's intimidate).I run 108 speed to outspeed other CB Azumarills(not all obviously),CM,Clefable,some Ttars and Chansey/Blissey.
FV ma boi (Heatran) @ Choice Scarf
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Overheat
- Flash Cannon
- Earth Power
- Ancient Power
I really love Choice Scarf Heatran and the surprise factor it gives to the team.Everybody expects Scarf Landorus-T and Sp Def Heatran(from team preview).Sometimes I lie to my opponent and I make him think I'm not Scarf(I can't lie I rocks are up and I double switch xD).I choose Overheat over Fire Blast because with that extra 20 damage it OHKOs Mega Medicham,Landorus and Thundurs(after rocks),Zard Y with a bit of prior damage,2HKOs Sp Def Talonflame.I choose Ancient Power>Stone Edge for mainly one reason:Not being swept by Bulp Talonflame,since if it gets a +1 Def against let's say Mega Venu it's GG since 0- Atk Heatran Stone Edge vs. +1 248 HP / 0 Def Talonflame: 212-252 (59 - 70.1%) -- guaranteed 2HKO after Leftovers recovery.Ancient Power is more reliable.Flash Cannon hits fairies and Earth Power is mainly for other Heatrans or when I'm afraid of missing an Overheat against Magnezone or Bisharp lol I would like to have HP Ice on it to hit Garchomp or or HP Grass for Slowbro,but I prefer not being walled by opposing Heatrans.Also Heatran is really usefull when coming into HP Grass/Ice Beam/Extrasensory from Greninja,then OHKOing back or predicting the switch.
Tristana (Mew) @ Leftovers
Ability: Synchronize
EVs: 248 HP / 104 SpD / 156 Spe
Careful Nature
- Knock Off
- Will-O-Wisp
- Taunt
- Soft-Boiled
The MVP of the team,the reason I wanted to build something new:Mew.I just love how slowly, but constantly, breaks stall.It also does great against balanced and offensive teams.WoW+Taunt+Softboiled is just a deadly combination on a mon.I run 156 speed to speed creep other Stall Breaker Mews(otherwise they would outspeed and taunt me)so I can Taunt+Knock Off them till they die(i prefer not to WoW them because of annoying Sincrony) , if not,Mew would probably 6-0 my team.Mew is my check to Mega Medicham as it 3HKOs me.Sub Drain Punch versions are a bit annoying,but handleble, too.I don't really have had problems with Mega Medi as I killed them mostly with Heatran's Overheat.Knock Off helps with Latios(I have to be carefull with Trick variants)and Heatran,also removing Keldeo's Specs is really usefull.When using Mew,I always worry about Sub Set Up Mons like SubSD Terrakion,Jolly SubDD Mega Gyarados/Regular SubDD Gyara,etc.For me,one of the bests pokemons in the tier.
Misinube (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 240 HP / 248 Def / 20 Spe
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Landorus-T is my Stealth Rocker and check to pretty much every physicall attacker in the tier.He checks Sand Rush very nicely,which my would struggle against it without him.EdgeQuake gives him very nice coverage,while U-turn gives very appreciated momentum to the team.It is also my main check(along with Azumarill)to DD Zard X.Intimidate is really usefull when stopping DD users like M Gyara o Dnite and U-Turn out to Azumarill/Mega Venu/Mew and kill them.When I need it,I can pretend that I'm scarf to get advantage of that and set up rocks,which always have worked fot me.I run 240 HP EVs so I have a leftovers numbers,plus this way I can invest 20 EVs in Speed, to outspeed some defensive Lando-Ts and set up rocks which was very usefull in some battles.This way I also make sure I outspeed defensive Rotom-W,but sometimes is better to not take risks when I have 3 checks/counters.
RealHyoga13 (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog
Latias is my deffoger.I decided that the bulky set with roost would the better,since I don't need coverage for anything(well,hp fighting would actually be so good,but I prefer the recovery over a move that only hits a mon).LO Draco Meteor hits so hard,and it's really usefull to OHKO things like Mega Medicham or Mega Pinsir.Psyshock is mainly for Keldeo,Mega Venusaur and fighting types.She is my 3rd check to Keldeo whick is pretty good to have 3 chekcs in one team.She can also risk a tie with Gengar(which is a huge threat) and OHKO with Psyshock(she can take 1 Shadow Ball,but it really hearts).Also is my main way to kill Kyurem-B,another huge threat to this team.Nothing much to say about this mon,it has some bulk,a lot of power and good speed.
THREAT LIST
This thing can OHKO/2HKO everything on my team.LO Roost and Sub variants are the most dangerous,also Scarf versions can give me problems.Latias can switch in on an Ice Beam/Sub,take the hit/break the sub and OHKO him,Azumarill can take 1 Fusion Bolt,but they need a lot of health.Heatran can get a surprise kill with Flash Cannon while he subs.Keeping rocks up is more impoortant than ever when facing it.
SD Bisharp is the only set that terrifies my team,If it manages to set up an SD he is going to to kill 1-4 pokemon(depending on his spread(Sp Def SD variants are SO annoying)and the time he sets up).A really big threat.Normal LO/BG Bisharp also is a big threat,but manageable.
CB Talonflame and Sp Def/Bulk Up Talonflame gives me a lot of trouble.Thanks god this mon is four times week to rocks.I must keep my Landorus/Heatran(or boath) alive to deal with it.SD versions are not that scary.
If it's Hyper Cutter it 2HKOs everything on my team,this is a monster lol.Again,tocks are more important than ever,with Cube,the 2 biggest threat this team has.
Mega Gardevoir is a very big threat,Azumarill+Heatran+Good prediction handles it (Aqua jet does a lot).But still a big threat lol
I can wisp with Mew,but Endeavour versions are so annoying.Also,it does a lot to every pokmemon.Jolly LO versions are the worst for this team to face.
Sub DD Jolly regular Gyarados can give me a lot of trouble if it comes out into -2 Heatran.
It shouldn't give me so much trouble now that I changed Mega Venusaur Speed,but I have to watch out for this thing,it's so powerfull lol Thanks to Dokkerich for notising it
HP Grass Extrasensory Greninja can be a big threat late game,with a bit of prediction,Heatran can get a kill it.Also Azumarill and Latias can take a hit and OHKO back.It never have given me so much problems,but if Real FV13 says it's a threat,it mean that it is a threat.
Replays
http://replay.pokemonshowdown.com/ou-166418646 ---> Against Rain Offense+Cube
http://replay.pokemonshowdown.com/ou-166795175 --->Another team with Cube
http://replay.pokemonshowdown.com/ou-166983671 --->Banded Azumarill puts a lot of work
http://replay.pokemonshowdown.com/ou-167080103 --->Against SubFlail Mega Pinsir
PEAK PROOF
IMPORTABLE:
SHOTOUTS
Real FV13 :He is the Real MVP of the team
Er Filethe , ImSNT, NocturOP, Shockblade Kongou, Misicloud thank you for testing this team and giving advice about the sets :]
TEAM IN DEPTH
Michoza (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 200 HP / 252 SpA / 56 Spe
IVs: 0 Atk / 30 SpA / 30 Spe
Modest Nature
-Sludge Bomb
- Giga Drain
- Hidden Power [Fire]
- Synthesis
Mega Venusaur is the mega I decided to start the team with since it stops some big threats like Keldeo,the annoying Sash Loom or Azumarill.I opted for the offensive version with HP Fire>EQ since it allows me to hit Skarmory and other steel types, most importantly Mega Scizor/Scizor and Bisharp,which otherwise would wall Mega Venu and setup infront of it if they carry SD, at the cost of being walled by Heatran,which 100% counters this set.252+ Sp Atk EVs hits so hard while 48 Speed EVs allows me to outspeed Crocune and most CB/Mega Scizors U-turning out or trying to setup.Also outspeeding other Mega Venusaurs is nice because at ~60% I can 2HKO opposing Mega Venusaurs with a predicted Sludge Bomb.Although Rain/Sand is annoying as hell when using Mega Venu since it limits its recovery to 25% only, Giga Drain actually 2HKOs most Sand/Rain Inducers/Abusers, which kind of compensates that.Venusaur is also my main check to rain teams(along with Azumarill),Thundurus(lacking HP Flying/Psychic),Rotom-W,Ferrothorn,Gliscor,Mega Man,Sylveon,Magnezone and Quagsire.I really like the power and the bulk it has,defenitely a very solid mon.
#RealFV13VIIINacio (Azumarill) @ Choice Band
Ability: Huge Power
EVs: 148 HP / 252 Atk / 108 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower
I have always used banded Azumarill.I just love the power it has.Not only that,with a great defensive typing I can check a lot of mons like Conkeldurr,Landorus forms,Heatran,some Zard X,etc,not only that, it can lure some of its best checks like Empoleon,Magnezone or Ferrothorn and OHKO/2HKO them.The power that band brings to Azumarill is really appreciated,an example of it is being able to 2HKO max def Clefable is huge.Banded Aqua Jet is incredibly powerfull doing a lot to frail pokemons like Thundurus,Gengar,Terrakion,Mamoswine,(it even OHKOs Excadrill)etc Azumarill is also my second anser to Keldeo,but I dislike switching it into Scalds,so I won't do it unless it's necessary or I predict an Icy Wind.It is also my answer to regular Gyarados/Mega Gyarados(combined with Landorus-T's intimidate).I run 108 speed to outspeed other CB Azumarills(not all obviously),CM,Clefable,some Ttars and Chansey/Blissey.
FV ma boi (Heatran) @ Choice Scarf
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Overheat
- Flash Cannon
- Earth Power
- Ancient Power
I really love Choice Scarf Heatran and the surprise factor it gives to the team.Everybody expects Scarf Landorus-T and Sp Def Heatran(from team preview).Sometimes I lie to my opponent and I make him think I'm not Scarf(I can't lie I rocks are up and I double switch xD).I choose Overheat over Fire Blast because with that extra 20 damage it OHKOs Mega Medicham,Landorus and Thundurs(after rocks),Zard Y with a bit of prior damage,2HKOs Sp Def Talonflame.I choose Ancient Power>Stone Edge for mainly one reason:Not being swept by Bulp Talonflame,since if it gets a +1 Def against let's say Mega Venu it's GG since 0- Atk Heatran Stone Edge vs. +1 248 HP / 0 Def Talonflame: 212-252 (59 - 70.1%) -- guaranteed 2HKO after Leftovers recovery.Ancient Power is more reliable.Flash Cannon hits fairies and Earth Power is mainly for other Heatrans or when I'm afraid of missing an Overheat against Magnezone or Bisharp lol I would like to have HP Ice on it to hit Garchomp or or HP Grass for Slowbro,but I prefer not being walled by opposing Heatrans.Also Heatran is really usefull when coming into HP Grass/Ice Beam/Extrasensory from Greninja,then OHKOing back or predicting the switch.
Tristana (Mew) @ Leftovers
Ability: Synchronize
EVs: 248 HP / 104 SpD / 156 Spe
Careful Nature
- Knock Off
- Will-O-Wisp
- Taunt
- Soft-Boiled
The MVP of the team,the reason I wanted to build something new:Mew.I just love how slowly, but constantly, breaks stall.It also does great against balanced and offensive teams.WoW+Taunt+Softboiled is just a deadly combination on a mon.I run 156 speed to speed creep other Stall Breaker Mews(otherwise they would outspeed and taunt me)so I can Taunt+Knock Off them till they die(i prefer not to WoW them because of annoying Sincrony) , if not,Mew would probably 6-0 my team.Mew is my check to Mega Medicham as it 3HKOs me.Sub Drain Punch versions are a bit annoying,but handleble, too.I don't really have had problems with Mega Medi as I killed them mostly with Heatran's Overheat.Knock Off helps with Latios(I have to be carefull with Trick variants)and Heatran,also removing Keldeo's Specs is really usefull.When using Mew,I always worry about Sub Set Up Mons like SubSD Terrakion,Jolly SubDD Mega Gyarados/Regular SubDD Gyara,etc.For me,one of the bests pokemons in the tier.
Misinube (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 240 HP / 248 Def / 20 Spe
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Landorus-T is my Stealth Rocker and check to pretty much every physicall attacker in the tier.He checks Sand Rush very nicely,which my would struggle against it without him.EdgeQuake gives him very nice coverage,while U-turn gives very appreciated momentum to the team.It is also my main check(along with Azumarill)to DD Zard X.Intimidate is really usefull when stopping DD users like M Gyara o Dnite and U-Turn out to Azumarill/Mega Venu/Mew and kill them.When I need it,I can pretend that I'm scarf to get advantage of that and set up rocks,which always have worked fot me.I run 240 HP EVs so I have a leftovers numbers,plus this way I can invest 20 EVs in Speed, to outspeed some defensive Lando-Ts and set up rocks which was very usefull in some battles.This way I also make sure I outspeed defensive Rotom-W,but sometimes is better to not take risks when I have 3 checks/counters.
RealHyoga13 (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog
Latias is my deffoger.I decided that the bulky set with roost would the better,since I don't need coverage for anything(well,hp fighting would actually be so good,but I prefer the recovery over a move that only hits a mon).LO Draco Meteor hits so hard,and it's really usefull to OHKO things like Mega Medicham or Mega Pinsir.Psyshock is mainly for Keldeo,Mega Venusaur and fighting types.She is my 3rd check to Keldeo whick is pretty good to have 3 chekcs in one team.She can also risk a tie with Gengar(which is a huge threat) and OHKO with Psyshock(she can take 1 Shadow Ball,but it really hearts).Also is my main way to kill Kyurem-B,another huge threat to this team.Nothing much to say about this mon,it has some bulk,a lot of power and good speed.
THREAT LIST
This thing can OHKO/2HKO everything on my team.LO Roost and Sub variants are the most dangerous,also Scarf versions can give me problems.Latias can switch in on an Ice Beam/Sub,take the hit/break the sub and OHKO him,Azumarill can take 1 Fusion Bolt,but they need a lot of health.Heatran can get a surprise kill with Flash Cannon while he subs.Keeping rocks up is more impoortant than ever when facing it.
SD Bisharp is the only set that terrifies my team,If it manages to set up an SD he is going to to kill 1-4 pokemon(depending on his spread(Sp Def SD variants are SO annoying)and the time he sets up).A really big threat.Normal LO/BG Bisharp also is a big threat,but manageable.
CB Talonflame and Sp Def/Bulk Up Talonflame gives me a lot of trouble.Thanks god this mon is four times week to rocks.I must keep my Landorus/Heatran(or boath) alive to deal with it.SD versions are not that scary.
If it's Hyper Cutter it 2HKOs everything on my team,this is a monster lol.Again,tocks are more important than ever,with Cube,the 2 biggest threat this team has.
Mega Gardevoir is a very big threat,Azumarill+Heatran+Good prediction handles it (Aqua jet does a lot).But still a big threat lol
I can wisp with Mew,but Endeavour versions are so annoying.Also,it does a lot to every pokmemon.Jolly LO versions are the worst for this team to face.
Sub DD Jolly regular Gyarados can give me a lot of trouble if it comes out into -2 Heatran.
It shouldn't give me so much trouble now that I changed Mega Venusaur Speed,but I have to watch out for this thing,it's so powerfull lol Thanks to Dokkerich for notising it
HP Grass Extrasensory Greninja can be a big threat late game,with a bit of prediction,Heatran can get a kill it.Also Azumarill and Latias can take a hit and OHKO back.It never have given me so much problems,but if Real FV13 says it's a threat,it mean that it is a threat.
Replays
http://replay.pokemonshowdown.com/ou-166418646 ---> Against Rain Offense+Cube
http://replay.pokemonshowdown.com/ou-166795175 --->Another team with Cube
http://replay.pokemonshowdown.com/ou-166983671 --->Banded Azumarill puts a lot of work
http://replay.pokemonshowdown.com/ou-167080103 --->Against SubFlail Mega Pinsir
PEAK PROOF
IMPORTABLE:
Michoza (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 208 HP / 252 SpA / 48 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]
- Synthesis
FV ma boi (Heatran) @ Choice Scarf
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Overheat
- Flash Cannon
- Earth Power
- Ancient Power
#RealFV13VIIINacio (Azumarill) @ Choice Band
Ability: Huge Power
EVs: 148 HP / 252 Atk / 108 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower
Tristana (Mew) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 248 HP / 104 SpD / 156 Spe
Careful Nature
- Knock Off
- Will-O-Wisp
- Taunt
- Soft-Boiled
Misinube (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 240 HP / 248 Def / 20 Spe
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
RealHyoga13 (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog
Ability: Chlorophyll
EVs: 208 HP / 252 SpA / 48 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]
- Synthesis
FV ma boi (Heatran) @ Choice Scarf
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Overheat
- Flash Cannon
- Earth Power
- Ancient Power
#RealFV13VIIINacio (Azumarill) @ Choice Band
Ability: Huge Power
EVs: 148 HP / 252 Atk / 108 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower
Tristana (Mew) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 248 HP / 104 SpD / 156 Spe
Careful Nature
- Knock Off
- Will-O-Wisp
- Taunt
- Soft-Boiled
Misinube (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 240 HP / 248 Def / 20 Spe
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
RealHyoga13 (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog
SHOTOUTS
Real FV13 :He is the Real MVP of the team
Er Filethe , ImSNT, NocturOP, Shockblade Kongou, Misicloud thank you for testing this team and giving advice about the sets :]
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