OU Mew (Revamp)

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[OVERVIEW]

Mew's niche comes from its typing, stats, and movepool, which allow it to defensively check a few top-tier Pokemon such as Zygarde, Gliscor, Mega Medicham, and Landorus-T and provide Stealth Rock or Defog support. It's also a terrifying sweeper, as it can easily find setup opportunities thanks to its good bulk and typing, and its wide movepool enables it to pick its own checks and counters. However, status ailments are prominent in the metagame, and Mew wants to stay away from them, as they compromise its ability to check threats such as Mega Medicham reliably if hazards are up, which may very well be possible if Mew is used as a Defogger. Furthermore, defensive Mew's rather passive nature can allow Pokemon such as Ash-Greninja and Mega Alakazam to switch in freely, depending on the moves it is running.

[SET]
name: Defensive
move 1: Ice Beam / Earthquake
move 2: Will-O-Wisp
move 3: Soft-Boiled
move 4: Stealth Rock / Defog
item: Leftovers
ability: Synchronize
nature: Timid
evs: 240 HP / 52 Def / 216 Spe

[SET COMMENTS]
Moves
========

Ice Beam lets Mew hit Ground-types that are 4x weak to it, such as Gliscor, Zygarde, and Landorus-T. Earthquake can be used in this slot if hitting Heatran for a lot of damage and reliably checking BoltBeam Magearna is more desirable. It can also be used in Will-O-Wisp's or even Defog and Stealth Rock's moveslot if Mew's team really needs a way to deal sufficient damage to Heatran, especially if Mew's team already has a Stealth Rock setter and Defogger. Psychic can also be used instead of Ice Beam if Mew's team doesn't need it to check the aforementioned Pokemon and would instead like it to be able to efficiently check Hawlucha. Will-O-Wisp allows Mew to cripple physical attackers such as Mega Medicham, Zygarde, and Mega Mawile and is useful to chip down Magearna, as it lacks reliable recovery. Soft-Boiled allows Mew to stay healthy and lets it switch into physical attackers such as Mega Medicham, Zygarde, and Landorus-T multiple times throughout the match. Stealth Rock is used if the team already has a Defogger and instead lacks a Stealth Rock setter. Defog is also a decent option on Mew, as Mew's sustainability lets it reliably remove hazards throughout the match.

Set Details
========

The given Speed EVs and nature let Mew outspeed Pokemon up to base 95 Speed with a positive nature such as Tapu Lele, Kyurem-B, and Landorus-T. 240 HP EVs are run instead of 252 HP EVs to maximize Leftovers recovery and physical bulk.

Usage Tips
========

Use Mew to switch into physical attackers such as Zygarde and Mega Medicham, and try to cripple them with Will-O-Wisp. Consistently use Soft-Boiled to keep Mew healthy, as it will fail to switch into the Pokemon it is supposed to check if it's not near full health. For similar reasons, you should try to avoid getting Mew afflicted with burn or poison, as this will cripple its longevity and ability to check Zygarde and Mega Medicham. Look for opportunities to remove or set entry hazards on passive Pokemon that Mew can force out, such as Zapdos and Hippowdon. Try to be wary of Pursuit trappers such as Tyranitar, Weavile, and Mega Tyranitar, as they can easily trap Mew and sufficiently weaken it, which makes it significantly harder to get Mew back on the field.

Team Options
========

Mew tends to give free switches to Dark- and Ghost-types such as Ash-Greninja, Blacephalon, and Gengar, so having switch-ins to these Pokemon, such as Tapu Bulu, Tyranitar, and Toxapex, is mandatory. Heatran switch-ins such as Gliscor, Zygarde, and Gastrodon are also very good to run with Mew, especially if it is not running Earthquake. Secondary Zygarde answers, such as Tapu Bulu and Tangrowth, are also good options to prevent Mew from being overwhelmed by Zygarde. A Defogger such as Tapu Koko or Tornadus-T is very useful if Mew is not running Defog, as you don't want to frequently switch Mew into Spikes or Toxic Spikes, as this deters its ability to check Mega Medicham and Zygarde. Steel-types such as Heatran, Ferrothorn, Magearna, and Celesteela are also useful teammates, as they can switch into Tapu Lele. They also appreciate Mew's ability to switch into Mega Medicham and Zygarde.

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Psychic
move 3: Fire Blast / Aura Sphere
move 4: Rock Polish / Soft-Boiled
item: Mewnium Z
ability: Synchronize
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Nasty Plot lets Mew efficiently wallbreak and potentially sweep. Psychic coupled with Mewnium Z turns into Genesis Supernova, which can OHKO offensive Heatran after Stealth Rock damage if Mew has set up a Nasty Plot and is running a Modest nature. Genesis Supernova also sets up Psychic Terrain, which is especially useful for boosting the power of Mew's Psychic. Fire Blast hits bulky Steel-types such as Magearna, Ferrothorn, and Celesteela for a good amount of damage; it can OHKO the latter two Pokemon after a Nasty Plot. Aura Sphere can also be used in this slot if hitting Dark-types such as Tyranitar, Greninja, and Mega Gyarados is preferred. It also maintains the ability to hit Steel-types but only actually hits Heatran and Ferrothorn for super effective damage, and the drop in power against them is also noticeable. Earth Power can be used to hit Tyranitar and Steel-types for super effective damage, but it should be noted that once again most Steel-types only take neutral damage from it due to their secondary typing and it's too weak to OHKO Tyranitar even after a Nasty Plot. Rock Polish effectively lets Mew sweep late-game; however, this option is generally preferred with a Modest nature and is best used on hyper offensive archetypes. Soft-Boiled can be used instead to secure more setup opportunities, but this option is generally preferred with a Timid nature and generally fits better on other archetypes.

Set Details
========

A Modest nature is preferred with Rock Polish, as Mew will not need the Speed from a Timid nature if it's already set up a boost. A Timid nature is generally better with Soft-Boiled, as it is important to be able to outspeed Pokemon such as Kyurem-B, Tapu Lele, and Jolly Landorus-T.

Usage Tips
========

When facing offensive teams, Mew will often want to use Rock Polish to outspeed faster Pokemon, and when facing defensively oriented teams, it will want to set up a Nasty Plot to break through walls. Try to weaken the opposing team with other Pokemon such as Magearna and Zygarde first before attempting to sweep with Mew; however, Mew can also be used to weaken the opposing team for the aforementioned Pokemon to sweep. Use Genesis Supernova after a Nasty Plot to heavily damage or KO Pokemon such as Heatran. Use Soft-Boiled against Pokemon like Kyurem-B and Landorus-T to stay healthy and have multiple shots at sweeping.

Team Options
========

Mew fits the best on typical dual screens hyper offense teams if it is running Rock Polish, where it appreciates the presence of leads such as Landorus-T and Greninja that can guarantee entry hazards being set up so Mew can nab KOs. Other sweepers that can pave the way for Mew to sweep such as Zygarde and Magearna are also appreciated, as they can heavily dent the opposing team. Mega Gyarados is also notable for its ability to deal with Mega Latias, a Pokemon that uses Mew as setup bait. Mew can also fit on bulky offensive builds if it is running Soft-Boiled. Here, too, it appreciates hazards on the opposing field, specifically Spikes and Stealth Rock, as they can wear down whatever is going to switch into Mew; Ferrothorn, Greninja, Clefable, and Heatran can reliably set them up. Tyranitar can trap and remove Mega Latias, which may use Mew as setup bait. It also discourages Choice-locked Dark-types such as Ash-Greninja from using their Dark-type STAB move.

[STRATEGY COMMENTS]
Other Options
=============

Knock Off is an option on Mew's defensive set to remove items such as Eviolite from Chansey and Leftovers from Heatran, but the set usually doesn't have room for it. Volt Switch and U-turn are viable options on Mew's defensive set to gain momentum on Pokemon that commonly try to switch into Mew, such as Ash-Greninja and Heatran, but they're generally hard to fit into any of its sets. A spread consisting of 240 HP / 120 Def / 148 Spe with a Timid nature can be used on Mew's defensive set to outspeed Adamant Mega Medicham.

Checks and Counters
===================

**Dark-types**: Ash-Greninja, Hoopa-U, and Weavile can pressure Mew with their respective Dark-type STAB attacks. Ash-Greninja and Hoopa-U are also not bothered by Will-O-Wisp but have to be wary of the uncommon Volt Switch or U-turn. Mega Sableye counters defensive Mew by virtue of its typing and ability, Magic Bounce, which blocks Stealth Rock. Tyranitar, Mega Tyranitar, and Mega Gyarados don't like being burned but can wall Nasty Plot Mew sets that lack Aura Sphere.

**Ghost-types**: Ghost-types, namely Gengar, Blacephalon, and Mimikyu, all threaten Mew with their respective STAB moves, but they still have to be wary of Knock Off.

**Fire-types**: Heatran, Mega Charizard X and Y, and Volcarona can easily switch into Will-O-Wisp and Ice Beam, but they do have to be wary of Nasty Plot sets, as these can easily OHKO them. Mega Charizard X and Volcarona can even attempt to set up on defensive Mew.

**Setup Sweepers**: Defensive Mew's passive nature makes it setup bait for a number of Pokemon, such as Mega Latias, Manaphy, and Reuniclus.

[CREDITS]
- Written by: [[Jordy, 395754]]
- Quality checked by: [[lyd, 303291], [ABR, 223276], [Leo, 328915]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [A Cake Wearing A Hat, 388157]]
 
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Mew can act as a wall, but also as a setup sweeper, which gives it some form of unpredictability to it, but both sets are run on very different teams, and thus don't really have a surprise factor.
If you say both sets can be run of different teams, ruining the surprise factor, why bother to have this bullet in the first place?
Mew's defensive set is of a rather passive nature and can allow Pokemon such as Ash-Greninja and Heatran to switch in freely, depending on the moves it is running.
I’d mention Mega Alakazam here instead of Heatran because EQ Mew is pretty common.
move 1: Ice Beam
move 2: Will-O-Wisp / Earthquake
move 3: Soft-Boiled
move 4: Defog / Stealth Rock / Earthquake
Slash EQ behind IB, unslash EQ from elsewhere, as we discussed on qc chat. You can mention IB + EQ but leave that explanation to moves cos it’s quite unlikely for Mew to run neither defog nor stealth rock. Also edit move order accordingly.
Setting up with Nasty Plot is generally a superior option to setting up with Rock Polish as Mew can take hits from most Pokemon it needs Rock Polish to outspeed, such as Tapu Koko and offensive Landorus-T, if screens are on the field.
Reword this to say that Mew should gauge which set up move to use depending on the team it’s up against. When facing hyper offense you’ll commonly want to use Rock Polish Polish first, but against bulkier teams Nasty Plot is preferred as you stated. Also mention that Mew often doesn’t need both boosts to pull off its role correctly, oftentimes just using Nasty Plot or just using Rock Polish can be efficient depending on the team you’re up against.
**Dark-types**: Ash-Greninja, Hoopa-U, and Weavile can pressure Mew with Dark Pulse and Knock Off respectively. Mega Sableye counters Mew by virtue of its typing and ability, Magic Bounce, which means it isn't affected by Will-O-Wisp. Tyranitar, Mega Tyranitar, and Mega Gyarados don't like being burnt, but can wall Nasty Plot Mew sets.
Mention that specially offensive ones like ash-gren and hoopa-u can come in on defensive mew with no punishment.

QC 1/3
 

teachable

Banned deucer.
hiya friend, just some stuff I picked up!
feel free to implement what you want since I'm not OU QC.
[OVERVIEW]

Mention a weakness to U-turn giving it issues with checking stuff like Lando/Gliscor?
:ok_hand:

[SET]
[SET COMMENTS]
Moves
========

I'm not GP but I'm pretty sure that your EQ sentence shouldn't have any commas at all.
Thunder Wave deserves a mention either here or in other options, as it lets you basically kill Ash-Greninja or Mega Zam on the switch who otherwise come in completely free. I get that this shit is getting clogged up though lmao.
Include Toxapex with the Psychic mon mentions
Mention WoW lets you cripple Tyranitar who would otherwise come in for free.

Set Details
========

I haven't used mew enough recently to really say anything on your spreads. Pre sure you have to mention what Lefties does, and probably the importance of it letting you check M-Cham better? Also same for Synchro and it letting you "use" Toxic against stuff like Gastro if you need to.

Usage Tips
========

Mention when we should be using WoW, maybe how its a safe play a lot of the time.
Maybe mention trying to make use of WoW by burning the given Pursuit users on the switch, idk.

Team Options
========

Respective makes it sound like you're listing the Pokemon->Switch-in in order but you've got T-Tar as a T-Tar switch in lol. Might wanna reword or re-order this.
heatran switch-in? lmao

~snip, I only have experience with defensive mew~
[STRATEGY COMMENTS]
Other Options
=============

Probably list what bulk benchmarks this mew spread is missing

Checks and Counters
===================

**Fire-types**: We have EQ slashed on the main set? Probably mention them having to worry about that.


also get a cool picture for this mon you chump <3.
 

p2

Banned deucer.
mew should run earth power instead of earthquake, no point in eq when more trans are running lava plume and if you catch a burn from literally anything its useless vs tran, also intimidate, grassy terrain, too many common things that make eq terrible in comparison to ep, despite heatran running spdef sometimes more too

i personally think that all defensive mews should be faster than sash landt, this mon is far too popular right now to use a defogger that SHOULD beat it, lose to it. you have a 3% chance to lose to jolly cham which involves 2 things: you run into someone using jolly cham AND expecting them to max roll twice on top of hjks awful accuracy. i would much rather have a 3% chance to lose to medi and a 100% chance to shut down lead landot instead of a low% chance to STILL lose to medi and 100% lose to lando

there should also definitely be a mention in other options as a lead set, you could go with that popular web team that ran psychic-z/ep/ice/sr or something with tailwind or explosion instead - i believe this set has merit because you outrun the most popular suicide lead by far and sash explosion can really fuck up a greninja or something if you really want to

also mew is not set up bait for gyara when it is faster, you should change that to something else or completely change the category to be more accurate, such as special set up sweepers like latias and manaphy which you mentioned
 
defensive

set - mew should honestly be either 216+ or 252+, lando lele kyu stuff is way too important and you don't miss the bulk a ton

moves - i feel like lucha is the only reason for psychic

set details - reflect above changes

usage tips - i feel like there are better examples than amoong hippo, more meta staples

~

other options - bottom bullet can probably be edited/gone

checks and counters - setup sweepers part can probably have like cm clef over mgyara because you should be faster

qc 2/3
 
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Leo

after hours
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
MPL Champion
I know this is more of a GP thing but the overview reads pretty awkward atm, at least the first few sentences I feel don’t flow properly and make this difficult to read
Will-O-Wisp allows Mew to cripple physical attackers, such as Mega Medicham, Zygarde, and Mega Latios.
I wouldnt list mtios as a physical attacker, being burnt sucks for eq but it still does enough vs tran
Mew tends to generate free switches for Dark- and Ghost-types such as Ash-Greninja, Tyranitar,
Mew just burns ttar so id cut that one

good job 3/3
 

Astra

talk to me nice
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Community Leader Alumnus
amcheck :)
i'm gonna have to echo leo here and say that some parts were kinda hard to read and understand but and i tried my best to fix them as well as fix some comma issues, but as always don't add what you don't like
good job regardless!
add remove (comment) AC=add comma RC=remove comma
[OVERVIEW]

Mew's niche comes from its typing, stats, and movepool, which let allows it to check a few top tier Pokemon, (RC) such as Zygarde, Gliscor, Mega Medicham, and Landorus-T. Thanks to its wide movepool, Mew is very versatile and unpredictable, and essentially lets it pick its meaning it can pick its own checks and counters. It's a terrifying sweeper, as it can easily find setup (iirc setup with no space is an adjective) opportunities thanks to its good bulk and typing. Status ailments are prominent in the metagame, and Mew wants to stay away from them, as being afflicted by a status ailment deters its ability to check threats such as Mega Medicham reliably if hazards are up, which may very well be possible if Mew is a Defogger (this sentence is a bit confusing, might wanna make it more clearer). Mew's defensive set is of a rather passive nature and can allow Pokemon such as Ash-Greninja and Mega Alakazam to switch in freely, depending on the moves it is running.

[SET]
name: Defensive
move 1: Ice Beam / Earthquake
move 2: Will-O-Wisp
move 3: Soft-Boiled
move 4: Stealth Rock / Defog
item: Leftovers
ability: Synchronize
nature: Timid
evs: 240 HP / 52 Def / 216 Spe

[SET COMMENTS]
Moves
========

Ice Beam lets Mew hit Ground-types that are 4x weak to Ice, such as Gliscor, Zygarde, and Landorus-T. Earthquake can be used in this slot if hitting Heatran for a lot of damage and reliably checking BoltBeam Magearna is desired, but checking Zygarde isn't as important. Earthquake can be used instead of Will-O-Wisp's, (RC) or even Defog and Stealth Rock's moveslot (although this sentence structure is uncommon in write-ups like this from what i see, i had trouble finding a way to convey the sentence with the least confusion other than what i put) if Mew's team really needs a way to deal sufficient damage to Heatran, and especially if Mew's team already has a Stealth Rock setter and Defogger. Psychic can also be used instead of Ice Beam if Mew's team doesn't need it to check the aforementioned teams Pokemon (i'm assuming you meant to refer to the pokemon weak to ice you mentioned before) and would instead like it to be able to hit Hawlucha for super effective damage, (RC) to efficiently check it. Will-O-Wisp allows Mew to cripple physical attackers, (RC) such as Mega Medicham, Zygarde, and Mega Mawile. Will-O-Wisp is also useful to chip down Magearna, (RC) as it lacks reliable recovery. Soft-Boiled is a reliable recovery move and which allows Mew to stay healthy throughout the match, which ultimately and lets it switch into physical attackers such as Mega Medicham, Zygarde, and Landorus-T multiple times throughout the match (changed to avoid repetitiveness). Stealth Rock is used if the team already has a Defogger and instead lacks a Stealth Rock setter. Defog is also a decent option on Mew as Mew is sustainable and can thus reliably remove hazards throughout the match,. (remove comma, add period)

Set Details
========

The given EV spread and nature lets Mew outspeed Pokemon up to base 95 Speed with a positive nature, (RC) such as Tapu Lele, Kyurem-B, and Landorus-T. The remaining EVs are dumped into HP and Defense so Mew can sufficiently check Choice Band Zygarde and Mega Medicham. Leftovers provides Mew with passive recovery which lets it check Mega Medicham much easier.

Usage Tips
========

Use Mew to switch into physical attackers such as Zygarde and Mega Medicham, and try to cripple them with Will-O-Wisp. Consistently use Soft-Boiled with Mew to keep it healthy as it will fail to switch into the Pokemon it is supposed to check, such as Zygarde and Mega Medicham, (avoiding repetitiveness) if it's not near full health. For similar reasons as stated before, you should try to avoid getting Mew afflicted by a burn or poison as this will cripple its longevity and ability to check Zygarde and Mega Medicham. Look for opportunities to remove or set hazards on passive Pokemon that Mew can force out, such as Zapdos and Hippowdon. Try to be wary of Pursuit trappers such as Tyranitar, Weavile, and Mega Tyranitar, which can easily trap Mew and sufficiently weaken it, which makes it significantly harder to get Mew back on the field.

Team Options
========

Mew tends to generate free switches for Dark- and Ghost-types such as Ash-Greninja, Blacephalon, and Gengar, because of that, so having a switch-in (add hyphen) to these Pokemon is mandatory. Toxapex, Tyranitar, Tangrowth, and Tapu Bulu are solid options to switch into these respective Pokemon. Heatran switch-ins (add hyphen) such as Gliscor, Zygarde, and Gastrodon, (RC) are also very good to run with Mew, and even more so if it is not running Earthquake, as Mew gives Heatran free switch-ins (add hyphen) without the move. Secondary Zygarde answers, such as Tapu Bulu and Tangrowth, (AC) are also good options to prevent Mew from being overwhelmed by Zygarde. A Defogger is very useful if Mew is not running Defog, as you don't want to constantly switch Mew into Spikes or Toxic Spikes, as this deters its ability to check Mega Medicham and Zygarde. Defoggers such as Tapu Koko, Tornadus-T, and Mega Scizor are good options. Steel-types such as Heatran, Ferrothorn, Magearna, and Celesteela are also useful teammates as they can switch into Tapu Lele. They also appreciate Mew's ability to switch into Mega Medicham and Zygarde.

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Psychic
move 3: Fire Blast / Aura Sphere
move 4: Rock Polish / Soft-Boiled
item: Mewnium Z
ability: Synchronize
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Nasty Plot lets Mew power up its Special Attack by two stages so it can efficiently wallbreak, (RC) and potentially sweep. Psychic coupled with Mewnium Z turns into Genesis Supernova, to demonstrate its power, which can if Mew has set-up a Nasty Plot, and is Modest, it can OHKO offensive Heatran after Stealth Rock damage if Mew has set up a Nasty Plot and is Modest. Genesis Supernova also sets-up (remove hyphen) Psychic Terrain, which is especially useful as it boosts the power of Mew's Psychic after having used Genesis Supernova. Fire Blast hits bulky Steel-types such as Magearna, Ferrothorn, and Celesteela, (RC) for a good amount of damage, (RC); (add semicolon) it can OHKO the latter two Pokemon after a Nasty Plot. Aura Sphere can also be used in this slot if hitting Dark-types such as Tyranitar, Greninja, and Mega Gyarados is preferred. It also maintains the ability to hit Steel-types, but only actually hits Ferrothorn for super effective damage, and the drop in power against Steel-types them is also very noticeable. Earth Power can be used to hit Tyranitar and Steel-types for super effective damage, but it should be noted that most Steel-types only take neutral damage from it due to their secondary typing, it's also and it's too weak to OHKO Tyranitar after the use of a Nasty Plot. Rock Polish boosts Mew's Speed by 2 stages, which can effectively let it sweep late-game, however this option is generally preferred with a Modest nature, (RC) on hyper offensive archetypes. Soft-Boiled can be used instead of Rock Polish, which allows for more setup opportunities, but this option is generally preferred with a Timid nature and generally fits better on bulky offense teams (i'd consider using either archetype or team rather than having different words for both).

Set Details
========

Maximum Special Attack and Speed investment makes Mew as strong and fast as possible. A Modest nature is preferred with Rock Polish as Mew will not need the Speed from a Timid nature if it's already set-up (remove hyphen) a Rock Polish, (RC). (add period) it A Modest nature also allows Mew to OHKO offensive Heatran after Stealth Rock damage. A Timid nature is generally better with Soft-Boiled, as it is important to be able to outspeed Pokemon such as Kyurem-B, Tapu Lele, and Jolly Landorus-T. Mewnium Z lets Mew use Genesis Supernova.

Usage Tips
========

Setting up with Nasty Plot is generally a superior option to setting up with Rock Polish as Mew can take hits from most Pokemon it needs Rock Polish to outspeed, such as Tapu Koko and offensive Landorus-T, if screens are on the field. You should gauge which setup (remove space) move Mew should use. When facing offensive teams, Mew will often want to use Rock Polish to outspeed faster Pokemon. (remove period), (AC) And and when facing defensively oriented teams, it will want to set up (add space) a Nasty Plot to break through walls. Try to weaken the team with other Pokemon such as Magearna and Zygarde first before attempting to sweep with Mew. Mew can also be used to weaken the opposing team, (RC) for the aforementioned Pokemon to sweep.
* Use Genesis Supernova to heavily damage Pokemon, (RC) or to KO Pokemon such as Heatran. Use Soft-Boiled to stay healthy against Pokemon like Kyurem-B and Landorus-T to stay healthy, (RC) and have multiple shots at sweeping.

Team Options
========

Mew fits the best on typical Screens Hyper Offensive dual screens hyper offense (assuming screens were referring to both, dual screens and team archetypes aren't capitalized) teams if it is running Rock Polish. On these types of teams, Mew appreciates the presence of leads that can guarantee hazards being set up, such as Landorus-T and Greninja, as Mew needs those to nab KOes. Other sweepers that can pave the way for Mew to sweep, (RC) such as Zygarde and Magearna are also appreciated as they can heavily dent the opposing team. Mew can while also doing this for them in return. Mega Gyarados is also notable for its ability to deal with Mega Latias, a Pokemon that uses Mew as setup (remove hyphen) bait. Mew can also fit on bulky offensive builds, if it is running Soft-Boiled. Mew appreciates hazards on the opposing field, specifically Spikes and Stealth Rock, (AC) as it can wear down whatever is going to switch into Mew; Ferrothorn, Greninja, Clefable, and Heatran are especially notable for this role as they can reliably set up (add space) these respective hazards. Tyranitar can trap and remove Mega Latias, which may use Mew as setup (remove hyphen) bait. It also discourages Choice-locked Dark-types such as Ash-Greninja from using their Dark-type STAB move.

[STRATEGY COMMENTS]
Other Options
=============

Mew can opt to run a PP stall set Block, Rest, Taunt, and Will-O-Wisp with maximum Speed and HP investment to PP stall passive Pokemon such as Clefable, this set runs Block, Rest, Taunt, and Will-O-Wisp, with maximum Speed and HP investment. This set, (AC) however, is very team specific, and Mew's other sets generally provide more utility to a team. Knock Off is an option on Mew's defensive set to remove items such as Eviolite from Chansey and Leftovers from Heatran, but the sets usually doesn't have space for it. Volt Switch or U-turn are a viable options on Mew's defensive set to gain momentum on Pokemon that commonly try to switch into Mew, such as Ash-Greninja and Heatran, but it's generally hard to fit into any of its sets. A spread consisting of 240 HP / 120 Def / 148 Spe, (RC) and a Timid nature can be used on Mew's defensive set to outspeed Adamant Mega Medicham.

Checks and Counters
===================

**Dark-types**: Ash-Greninja, Hoopa-U, and Weavile can pressure Mew with Dark Pulse and Knock Off, (AC) respectively. Ash-Greninja and Hoopa-U are also not bothered by Will-O-Wisp, but have to be wary of the uncommon Volt Switch and or U-turn. Mega Sableye counters defenisve Mew by virtue of its typing and ability, Magic Bounce, which means it isn't affected by Will-O-Wisp, (RC) and blocks Stealth Rock. Tyranitar, Mega Tyranitar, and Mega Gyarados don't like being burnt, but can wall Nasty Plot Mew sets, (RC) that lacking Aura Sphere.

**Ghost-types**: Ghost-types, namely being Gengar, Blacephalon, and Mimikyu, all threaten Mew with their respective STAB moves, but they do however have to still be wary of Knock Off.

**Fire-types**: Heatran, Mega Charizard X and Y, and Volcarona can easily switch into Will-O-Wisp and Ice Beam, but, (RC) they to have to be wary of Nasty Plot sets, as these can easily OHKO them. Mega Charizard X and Volcarona can even attempt to set up on Defensive Mew.

**Setup Sweepers**: Mew's defensive set is of a passive nature and is setup (remove space) bait for a number of Pokemon, such as Mega Latias, Manaphy, and Reuniclus.

[CREDITS]
- Written by: [[Jordy, 395754]]
- Quality checked by: [[lyd, 303291], [ABR, 223276], [Leo, 328915]]
- Grammar checked by: [[x, x], [x, x]][/QUOTE]
 
Last edited:

Martin

A monoid in the category of endofunctors
is a Smogon Discord Contributoris a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
Hey, you should probably slash Jolly on defensive for Earthquake variants
 
amcheck :)
i'm gonna have to echo leo here and say that some parts were kinda hard to read and understand but and i tried my best to fix them as well as fix some comma issues, but as always don't add what you don't like
good job regardless!
add remove (comment) AC=add comma RC=remove comma
[OVERVIEW]

Mew's niche comes from its typing, stats, and movepool, which allows it to check a few top tier Pokemon such as Zygarde, Gliscor, Mega Medicham, and Landorus-T. Thanks to its wide movepool, Mew is very versatile and unpredictable, meaning it can pick its own checks and counters. It's a terrifying sweeper, as it can easily find setup opportunities thanks to its good bulk and typing. Status ailments are prominent in the metagame, and Mew wants to stay away from them, as being afflicted by a status ailment deters its ability to check threats such as Mega Medicham reliably if hazards are up, which may very well be possible if Mew is a Defogger. Mew's defensive set is of a rather passive nature and can allow Pokemon such as Ash-Greninja and Mega Alakazam to switch in freely, depending on the moves it is running.

[SET]
name: Defensive
move 1: Ice Beam / Earthquake
move 2: Will-O-Wisp
move 3: Soft-Boiled
move 4: Stealth Rock / Defog
item: Leftovers
ability: Synchronize
nature: Timid
evs: 240 HP / 52 Def / 216 Spe

[SET COMMENTS]
Moves
========

Ice Beam lets Mew hit Ground-types that are 4x weak to Ice, such as Gliscor, Zygarde, and Landorus-T. Earthquake can be used in this slot if hitting Heatran for a lot of damage and reliably checking BoltBeam Magearna is desired, but checking Zygarde isn't as important. Earthquake can be used in Will-O-Wisp's or even Defog and Stealth Rock's moveslot if Mew's team really needs a way to deal sufficient damage to Heatran, especially if Mew's team already has a Stealth Rock setter and Defogger. Psychic can also be used instead of Ice Beam if Mew's team doesn't need it to check the aforementioned Pokemon and would instead like it to be able to hit Hawlucha for super effective damage to efficiently check it. Will-O-Wisp allows Mew to cripple physical attackers such as Mega Medicham, Zygarde, and Mega Mawile. Will-O-Wisp is also useful to chip down Magearna as it lacks reliable recovery. Soft-Boiled is a reliable recovery move which allows Mew to stay healthy and lets it switch into physical attackers such as Mega Medicham, Zygarde, and Landorus-T multiple times throughout the match. Stealth Rock is used if the team already has a Defogger and instead lacks a Stealth Rock setter. Defog is also a decent option on Mew as Mew is sustainable and can thus reliably remove hazards throughout the match.

Set Details
========

The given EV spread and nature lets Mew outspeed Pokemon up to base 95 Speed with a positive nature such as Tapu Lele, Kyurem-B, and Landorus-T. The remaining EVs are dumped into HP and Defense so Mew can sufficiently check Choice Band Zygarde and Mega Medicham. Leftovers provides Mew with passive recovery which lets it check Mega Medicham much easier.

Usage Tips
========

Use Mew to switch into physical attackers such as Zygarde and Mega Medicham, and try to cripple them with Will-O-Wisp. Consistently use Soft-Boiled with Mew to keep it healthy as it will fail to switch into the Pokemon it is supposed to check if it's not near full health. For similar reasons as stated before, you should try to avoid getting Mew afflicted by a burn or poison as this will cripple its longevity and ability to check Zygarde and Mega Medicham. Look for opportunities to remove or set hazards on passive Pokemon that Mew can force out, such as Zapdos and Hippowdon. Try to be wary of Pursuit trappers such as Tyranitar, Weavile, and Mega Tyranitar, which can easily trap Mew and sufficiently weaken it, which makes it significantly harder to get Mew back on the field.

Team Options
========

Mew tends to generate free switches for Dark- and Ghost-types such as Ash-Greninja, Blacephalon, and Gengar, so having a switch-in to these Pokemon is mandatory. Toxapex, Tyranitar, Tangrowth, and Tapu Bulu are solid options to switch into these respective Pokemon. Heatran switch-ins such as Gliscor, Zygarde, and Gastrodon are also very good to run with Mew, and even more so if it is not running Earthquake, as Mew gives Heatran free switch-ins without the move. Secondary Zygarde answers, such as Tapu Bulu and Tangrowth, are also good options to prevent Mew from being overwhelmed by Zygarde. A Defogger is very useful if Mew is not running Defog, as you don't want to constantly switch Mew into Spikes or Toxic Spikes, as this deters its ability to check Mega Medicham and Zygarde. Defoggers such as Tapu Koko, Tornadus-T, and Mega Scizor are good options. Steel-types such as Heatran, Ferrothorn, Magearna, and Celesteela are also useful teammates as they can switch into Tapu Lele. They also appreciate Mew's ability to switch into Mega Medicham and Zygarde.

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Psychic
move 3: Fire Blast / Aura Sphere
move 4: Rock Polish / Soft-Boiled
item: Mewnium Z
ability: Synchronize
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Nasty Plot lets Mew power up its Special Attack by two stages so it can efficiently wallbreak and potentially sweep. Psychic coupled with Mewnium Z turns into Genesis Supernova, which can OHKO offensive Heatran after Stealth Rock damage if Mew has set up a Nasty Plot and is Modest. Genesis Supernova also sets up Psychic Terrain, which is especially useful as it boosts the power of Mew's Psychic. Fire Blast hits bulky Steel-types such as Magearna, Ferrothorn, and Celesteela for a good amount of damage; it can OHKO the latter two Pokemon after a Nasty Plot. Aura Sphere can also be used in this slot if hitting Dark-types such as Tyranitar, Greninja, and Mega Gyarados is preferred. It also maintains the ability to hit Steel-types, but only actually hits Ferrothorn for super effective damage, and the drop in power against them is also very noticeable. Earth Power can be used to hit Tyranitar and Steel-types for super effective damage, but it should be noted that most Steel-types only take neutral damage from it due to their secondary typing and it's too weak to OHKO Tyranitar after the use of a Nasty Plot. Rock Polish boosts Mew's Speed by 2 stages, which can effectively let it sweep late-game, however this option is generally preferred with a Modest nature on hyper offensive archetypes. Soft-Boiled can be used instead of Rock Polish, which allows for more setup opportunities, but this option is generally preferred with a Timid nature and generally fits better on other archetypes.

Set Details
========

Maximum Special Attack and Speed investment makes Mew as strong and fast as possible. A Modest nature is preferred with Rock Polish as Mew will not need the Speed from a Timid nature if it's already set up a Rock Polish. A Modest nature also allows Mew to OHKO offensive Heatran after Stealth Rock damage. A Timid nature is generally better with Soft-Boiled, as it is important to be able to outspeed Pokemon such as Kyurem-B, Tapu Lele, and Jolly Landorus-T. Mewnium Z lets Mew use Genesis Supernova.

Usage Tips
========

Setting up with Nasty Plot is generally a superior option to setting up with Rock Polish as Mew can take hits from most Pokemon it needs Rock Polish to outspeed, such as Tapu Koko and offensive Landorus-T, if screens are on the field. You should gauge which setup move Mew should use. When facing offensive teams, Mew will often want to use Rock Polish to outspeed faster Pokemon, and when facing defensively oriented teams, it will want to set up a Nasty Plot to break through walls. Try to weaken the team with other Pokemon such as Magearna and Zygarde first before attempting to sweep with Mew. Mew can also be used to weaken the opposing team for the aforementioned Pokemon to sweep.
* Use Genesis Supernova to heavily damage Pokemon or to KO Pokemon such as Heatran. Use Soft-Boiled against Pokemon like Kyurem-B and Landorus-T to stay healthy and have multiple shots at sweeping.

Team Options
========

Mew fits the best on typical screens hyper offense teams if it is running Rock Polish. On these types of teams, Mew appreciates the presence of leads that can guarantee hazards being set up, such as Landorus-T and Greninja, as Mew needs those to nab KOes. Other sweepers that can pave the way for Mew to sweep such as Zygarde and Magearna are also appreciated as they can heavily dent the opposing team while also doing this for them in return. Mega Gyarados is also notable for its ability to deal with Mega Latias, a Pokemon that uses Mew as setup bait. Mew can also fit on bulky offensive builds if it is running Soft-Boiled. Mew appreciates hazards on the opposing field, specifically Spikes and Stealth Rock, as it can wear down whatever is going to switch into Mew; Ferrothorn, Greninja, Clefable, and Heatran are especially notable for this role as they can reliably set up (add space) these respective hazards. Tyranitar can trap and remove Mega Latias, which may use Mew as setup bait. It also discourages Choice-locked Dark-types such as Ash-Greninja from using their Dark-type STAB move.

[STRATEGY COMMENTS]
Other Options
=============

Mew can opt to run Block, Rest, Taunt, and Will-O-Wisp with maximum Speed and HP investment to PP stall passive Pokemon such as Clefable. This set, however, is very team specific, and Mew's other sets generally provide more utility to a team. Knock Off is an option on Mew's defensive set to remove items such as Eviolite from Chansey and Leftovers from Heatran, but the sets usually doesn't have space for it. Volt Switch or U-turn are viable options on Mew's defensive set to gain momentum on Pokemon that commonly try to switch into Mew, such as Ash-Greninja and Heatran, but it's generally hard to fit into any of its sets. A spread consisting of 240 HP / 120 Def / 148 Spe and a Timid nature can be used on Mew's defensive set to outspeed Adamant Mega Medicham.

Checks and Counters
===================

**Dark-types**: Ash-Greninja, Hoopa-U, and Weavile can pressure Mew with Dark Pulse and Knock Off, respectively. Ash-Greninja and Hoopa-U are also not bothered by Will-O-Wisp, but have to be wary of the uncommon Volt Switch or U-turn. Mega Sableye counters defenisve Mew by virtue of its typing and ability, Magic Bounce, which means it isn't affected by Will-O-Wisp and blocks Stealth Rock. Tyranitar, Mega Tyranitar, and Mega Gyarados don't like being burnt, but can wall Nasty Plot Mew sets that lack Aura Sphere.

**Ghost-types**: Ghost-types, namely Gengar, Blacephalon, and Mimikyu, all threaten Mew with their respective STAB moves, but they however have to still be wary of Knock Off.

**Fire-types**: Heatran, Mega Charizard X and Y, and Volcarona can easily switch into Will-O-Wisp and Ice Beam, but they to have to be wary of Nasty Plot sets, as these can easily OHKO them. Mega Charizard X and Volcarona can even attempt to set up on Defensive Mew.

**Setup Sweepers**: Mew's defensive set is of a passive nature and is setup bait for a number of Pokemon, such as Mega Latias, Manaphy, and Reuniclus.


[CREDITS]
- Written by: [[Jordy, 395754]]
- Quality checked by: [[lyd, 303291], [ABR, 223276], [Leo, 328915]]
- Grammar checked by: [[x, x], [x, x]]
[/QUOTE]
Implemented everything from this.
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Mew's niche comes from its typing, stats, and movepool, which allows allow it to check a few top-tier (AH) Pokemon such as Zygarde, Gliscor, Mega Medicham, and Landorus-T. (offensively or defensively check? also should mention the set / role) It's also a terrifying sweeper, as it can easily find setup opportunities thanks to its good bulk and typing, and Thanks to its wide movepool, Mew is very versatile and unpredictable, meaning it can enables it to pick its own checks and counters. It's a terrifying sweeper, as it can easily find setup opportunities thanks to its good bulk and typing. However, status ailments are prominent in the metagame, and Mew wants to stay away from them, as being afflicted by a status ailment deters they compromise its ability to check threats such as Mega Medicham reliably if hazards are up, which may very well be possible if Mew is a Defogger. (this is the first time this role is mentioned, if it's relevant enough to be here it should also be mentioned among its niches) Furthermore, defensive Mew's defensive set is of a rather passive nature and can allow Pokemon such as Ash-Greninja and Mega Alakazam to switch in freely, depending on the moves it is running.

(overall this overview is p incoherent / reads like bullets without a proper flow between them and has trouble properly conveying to me what Mew actually does, I fixed a few things but pls take care of the comments too + whatever other stuff comes to mind)

[SET]
name: Defensive
move 1: Ice Beam / Earthquake
move 2: Will-O-Wisp
move 3: Soft-Boiled
move 4: Stealth Rock / Defog
item: Leftovers
ability: Synchronize
nature: Timid
evs: 240 HP / 52 Def / 216 Spe

[SET COMMENTS]
Moves
========

Ice Beam lets Mew hit Ground-types that are 4x weak to Ice it, such as Gliscor, Zygarde, and Landorus-T. Earthquake can be used in this slot if hitting Heatran for a lot of damage and reliably checking BoltBeam Magearna is desired, but checking Zygarde isn't as important more desirable. Earthquake It can also be used in Will-O-Wisp's or even Defog and Stealth Rock's moveslot if Mew's team really needs a way to deal sufficient damage to Heatran, especially if Mew's team already has a Stealth Rock setter and Defogger. Psychic can also be used instead of Ice Beam if Mew's team doesn't need it to check the aforementioned Pokemon and would instead like it to be able to hit Hawlucha for super effective damage to efficiently check it Hawlucha. Will-O-Wisp allows Mew to cripple physical attackers such as Mega Medicham, Zygarde, and Mega Mawile (RP) Will-O-Wisp is also and is useful to chip down Magearna, (AC) as it lacks reliable recovery. Soft-Boiled is a reliable recovery move which allows Mew to stay healthy and lets it switch into physical attackers such as Mega Medicham, Zygarde, and Landorus-T multiple times throughout the match. Stealth Rock is used if the team already has a Defogger and instead lacks a Stealth Rock setter. Defog is also a decent option on Mew, (AC) as Mew's sustainability lets it is sustainable and can thus reliably remove hazards throughout the match.

Set Details
========

The given EV spread and nature lets let Mew outspeed Pokemon up to base 95 Speed with a positive nature such as Tapu Lele, Kyurem-B, and Landorus-T. The remaining EVs are dumped into HP and Defense so Mew can sufficiently check Choice Band Zygarde and Mega Medicham. (what's the reasoning for not just putting 252 HP?) Leftovers provides Mew with passive recovery which lets it to check Mega Medicham much easier more easily.

Usage Tips
========

Use Mew to switch into physical attackers such as Zygarde and Mega Medicham, and try to cripple them with Will-O-Wisp. Consistently use Soft-Boiled with Mew to keep it Mew healthy, (AC) as it will fail to switch into the Pokemon it is supposed to check if it's not near full health. For similar reasons as stated before, you should try to avoid getting Mew afflicted by a with burn or poison, (AC) as this will cripple its longevity and ability to check Zygarde and Mega Medicham. Look for opportunities to remove or set entry hazards on passive Pokemon that Mew can force out, such as Zapdos and Hippowdon. Try to be wary of Pursuit trappers such as Tyranitar, Weavile, and Mega Tyranitar, which can easily trap Mew and sufficiently weaken it, which makes it significantly harder to get Mew back on the field.

Team Options
========

Mew tends to generate give free switches for to Dark- and Ghost-types such as Ash-Greninja, Blacephalon, and Gengar, so having a switch-in to these Pokemon is mandatory. Toxapex, Tyranitar, Tangrowth, and Tapu Bulu are solid options to switch into these respective Pokemon. Heatran switch-ins such as Gliscor, Zygarde, and Gastrodon are also very good to run with Mew, and even more so if it is not running Earthquake, as Mew gives Heatran free switch-ins without the move. Secondary Zygarde answers, such as Tapu Bulu and Tangrowth, are also good options to prevent Mew from being overwhelmed by Zygarde. A Defogger such as Tapu Koko, Tornadus-T, or Mega Scizor is very useful if Mew is not running Defog, as you don't want to constantly switch Mew into Spikes or Toxic Spikes, as this deters its ability to check Mega Medicham and Zygarde. Defoggers such as Tapu Koko, Tornadus-T, and Mega Scizor are good options. Steel-types such as Heatran, Ferrothorn, Magearna, and Celesteela are also useful teammates, (AC) as they can switch into Tapu Lele. They also appreciate Mew's ability to switch into Mega Medicham and Zygarde.

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Psychic
move 3: Fire Blast / Aura Sphere
move 4: Rock Polish / Soft-Boiled
item: Mewnium Z
ability: Synchronize
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Nasty Plot lets Mew power up its Special Attack by two stages so it can efficiently wallbreak and potentially sweep. Psychic coupled with Mewnium Z turns into Genesis Supernova, which can OHKO offensive Heatran after Stealth Rock damage if Mew has set up a Nasty Plot and is running a Modest nature. Genesis Supernova also sets up Psychic Terrain, which is especially useful as it boosts for boosting the power of Mew's Psychic. Fire Blast hits bulky Steel-types such as Magearna, Ferrothorn, and Celesteela for a good amount of damage; it can OHKO the latter two Pokemon after a Nasty Plot. Aura Sphere can also be used in this slot if hitting Dark-types such as Tyranitar, Greninja, and Mega Gyarados is preferred. It also maintains the ability to hit Steel-types (RC) but only actually hits Ferrothorn for super effective damage, and the drop in power against them is also very noticeable. Earth Power can be used to hit Tyranitar and Steel-types for super effective damage, but it should be noted that once again most Steel-types only take neutral damage from it due to their secondary typing and it's too weak to OHKO Tyranitar even after the use of a Nasty Plot. Rock Polish boosts Mew's Speed by 2 stages, which can effectively let it lets Mew sweep late-game; (SC) however, (AC) this option is generally preferred with a Modest nature on hyper offensive archetypes. Soft-Boiled can be used instead of Rock Polish, which allows for to secure more setup opportunities, but this option is generally preferred with a Timid nature and generally fits better on other archetypes.

Set Details
========

Maximum Special Attack and Speed investment makes Mew as strong and fast as possible. A Modest nature is preferred with Rock Polish, (AC) as Mew will not need the Speed from a Timid nature if it's already set up a Rock Polish boost. A Modest nature also allows Mew to OHKO offensive Heatran after Stealth Rock damage. A Timid nature is generally better with Soft-Boiled, as it is important to be able to outspeed Pokemon such as Kyurem-B, Tapu Lele, and Jolly Landorus-T. Mewnium Z lets Mew use Genesis Supernova.

Usage Tips
========

Setting up with Nasty Plot is generally a superior option to setting up with Rock Polish, (AC) as Mew can take hits from most Pokemon it needs Rock Polish to outspeed, such as Tapu Koko and offensive Landorus-T, if dual screens are on the field. You should gauge which setup move Mew should use. When facing offensive teams, Mew will often want to use Rock Polish to outspeed faster Pokemon, and when facing defensively oriented teams, it will want to set up a Nasty Plot to break through walls. (this lowkey contradicts the first sentence and would make more sense going before it anyways) Try to weaken the opposing team with other Pokemon such as Magearna and Zygarde first before attempting to sweep with Mew; (SC) however, Mew can also be used to weaken the opposing team for the aforementioned Pokemon to sweep. Use Genesis Supernova after a Nasty Plot to heavily damage or KO Pokemon such as Heatran. Use Soft-Boiled against Pokemon like Kyurem-B and Landorus-T to stay healthy and have multiple shots at sweeping.

Team Options
========

Mew fits the best on typical dual screens hyper offense teams if it is running Rock Polish, (comma) On these types of teams, Mew where it appreciates the presence of leads that can guarantee entry hazards being set up, such as Landorus-T and Greninja, as Mew needs those to nab KOes KOs. Other sweepers that can pave the way for Mew to sweep such as Zygarde and Magearna are also appreciated, (AC) as they can heavily dent the opposing team [while also doing this for them in return]. (not sure what this means) Mega Gyarados is also notable for its ability to deal with Mega Latias, a Pokemon that uses Mew as setup bait. Mew can also fit on bulky offensive builds if it is running Soft-Boiled. Here, too, it Mew (assumed these setters were for BO specifically, if they're more general mentions move them after the first sentence) appreciates hazards on the opposing field, specifically Spikes and Stealth Rock, as it they can wear down whatever is going to switch into Mew; Ferrothorn, Greninja, Clefable, and Heatran are especially notable for this role as they can reliably set them up (add space) these respective hazards. Tyranitar can trap and remove Mega Latias, which may use Mew as setup bait. It also discourages Choice-locked Dark-types such as Ash-Greninja from using their Dark-type STAB move.

[STRATEGY COMMENTS]
Other Options
=============

Knock Off is an option on Mew's defensive set to remove items such as Eviolite from Chansey and Leftovers from Heatran, but the sets usually doesn't have space room for it. Volt Switch or U-turn are viable options on Mew's defensive set to gain momentum on Pokemon that commonly try to switch into Mew, such as Ash-Greninja and Heatran, but it's they're generally hard to fit into any of its sets. A spread consisting of 240 HP / 120 Def / 148 Spe and with a Timid nature can be used on Mew's defensive set to outspeed Adamant Mega Medicham.

Checks and Counters
===================

**Dark-types**: Ash-Greninja, Hoopa-U, and Weavile can pressure Mew with Dark Pulse and Knock Off, respectively their respective Dark-type STAB attacks. Ash-Greninja and Hoopa-U are also not bothered by Will-O-Wisp (RC) but have to be wary of the uncommon Volt Switch or U-turn. Mega Sableye counters defenisve defensive Mew by virtue of its typing and ability, Magic Bounce, which means it isn't affected by Will-O-Wisp (doesn't it still get burned via Synchronize after it bounces back WoW? you might cut this part entirely anyways but yeah) and blocks Stealth Rock. Tyranitar, Mega Tyranitar, and Mega Gyarados don't like being burnt, burned but can wall Nasty Plot Mew sets that lack Aura Sphere.

**Ghost-types**: Ghost-types, namely Gengar, Blacephalon, and Mimikyu, all threaten Mew with their respective STAB moves, but they however have to still be wary of Knock Off.

**Fire-types**: Heatran, Mega Charizard X and Y, and Volcarona can easily switch into Will-O-Wisp and Ice Beam, but they to have to be wary of Nasty Plot sets, as these can easily OHKO them. Mega Charizard X and Volcarona can even attempt to set up on defensive Mew.

**Setup Sweepers**: Defensive Mew's defensive set is of a passive nature and is makes it setup bait for a number of Pokemon, such as Mega Latias, Manaphy, and Reuniclus.

[CREDITS]
- Written by: [[Jordy, 395754]]
- Quality checked by: [[lyd, 303291], [ABR, 223276], [Leo, 328915]]
- Grammar checked by: [[x, x], [x, x]]
 

Aaronboyer

Something Worth Fighting For
is a Contributor to Smogon
This is an AM GP Check, Implement What You Want ADD REMOVE (COMMENTS)
EDIT: I wouldn't typically wouldn't do this, but because the only three mistakes I found were OO and below, I just took out everything above...
[STRATEGY COMMENTS]
Other Options
=============

Knock Off is an option on Mew's defensive set to remove items such as Eviolite from Chansey and Leftovers from Heatran, but the sets set usually doesn't have room for it. Volt Switch or and U-turn are viable options on Mew's defensive set to gain momentum on Pokemon that commonly try to switch into Mew, such as Ash-Greninja and Heatran, but they're generally hard to fit into any of its sets. A spread consisting of 240 HP / 120 Def / 148 Spe with a Timid nature can be used on Mew's defensive set to outspeed Adamant Mega Medicham.

Checks and Counters
===================

**Dark-types**: Ash-Greninja, Hoopa-U, and Weavile can pressure Mew with their respective Dark-type STAB attacks. Ash-Greninja and Hoopa-U are also not bothered by Will-O-Wisp but have to be wary of the uncommon Volt Switch or U-turn. Mega Sableye counters defensive Mew by virtue of its typing and ability, Magic Bounce, which blocks Stealth Rock. Tyranitar, Mega Tyranitar, and Mega Gyarados don't like being burned but can wall Nasty Plot Mew sets that lack Aura Sphere.

**Ghost-types**: Ghost-types, namely Gengar, Blacephalon, and Mimikyu, all threaten Mew with their respective STAB moves, but they still have to be wary of Knock Off.

**Fire-types**: Heatran, Mega Charizard X and Y, and Volcarona can easily switch into Will-O-Wisp and Ice Beam, but they to do have to be wary of Nasty Plot sets, as these can easily OHKO them. Mega Charizard X and Volcarona can even attempt to set up on defensive Mew.

**Setup Sweepers**: Defensive Mew's passive nature makes it setup bait for a number of Pokemon, such as Mega Latias, Manaphy, and Reuniclus.
 

A Cake Wearing A Hat

moist and crusty
is a Community Leaderis a Community Contributoris a Top Contributoris a Smogon Media Contributoris a Dedicated Tournament Hostis a Battle Simulator Moderatoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnus
Community Leader
add remove comments
[OVERVIEW]

Mew's niche comes from its typing, stats, and movepool, which allow it to defensively check a few top-tier Pokemon such as Zygarde, Gliscor, Mega Medicham, and Landorus-T and provide Stealth Rock or Defog support. It's also a terrifying sweeper, as it can easily find setup opportunities thanks to its good bulk and typing, and its wide movepool enables it to pick its own checks and counters. However, status ailments are prominent in the metagame, and Mew wants to stay away from them, as they compromise its ability to check threats such as Mega Medicham reliably if hazards are up, which may very well be possible if Mew is used as a Defogger. Furthermore, defensive Mew's rather passive nature can allow Pokemon such as Ash-Greninja and Mega Alakazam to switch in freely, depending on the moves it is running.

[SET]
name: Defensive
move 1: Ice Beam / Earthquake
move 2: Will-O-Wisp
move 3: Soft-Boiled
move 4: Stealth Rock / Defog
item: Leftovers
ability: Synchronize
nature: Timid
evs: 240 HP / 52 Def / 216 Spe


[SET COMMENTS]
Moves
========


Ice Beam lets Mew hit Ground-types that are 4x weak to it, such as Gliscor, Zygarde, and Landorus-T. Earthquake can be used in this slot if hitting Heatran for a lot of damage and reliably checking BoltBeam Magearna is more desirable. It can also be used in Will-O-Wisp's or even Defog and Stealth Rock's moveslot if Mew's team really needs a way to deal sufficient damage to Heatran, especially if Mew's team already has a Stealth Rock setter and Defogger. Psychic can also be used instead of Ice Beam if Mew's team doesn't need it to check the aforementioned Pokemon and would instead like it to be able to efficiently check Hawlucha. Will-O-Wisp allows Mew to cripple physical attackers such as Mega Medicham, Zygarde, and Mega Mawile and is useful to chip down Magearna, as it lacks reliable recovery. Soft-Boiled allows Mew to stay healthy and lets it switch into physical attackers such as Mega Medicham, Zygarde, and Landorus-T multiple times throughout the match. Stealth Rock is used if the team already has a Defogger and instead lacks a Stealth Rock setter. Defog is also a decent option on Mew, as Mew's sustainability lets it reliably remove hazards throughout the match.

Set Details
========


The given Speed EVs and nature let Mew outspeed Pokemon up to base 95 Speed with a positive nature such as Tapu Lele, Kyurem-B, and Landorus-T. 240 HP EVs are run instead of 252 HP EVs to maximize Leftovers recovery and physical bulk.

Usage Tips
========


Use Mew to switch into physical attackers such as Zygarde and Mega Medicham, and try to cripple them with Will-O-Wisp. Consistently use Soft-Boiled to keep Mew healthy, as it will fail to switch into the Pokemon it is supposed to check if it's not near full health. For similar reasons, you should try to avoid getting Mew afflicted with burn or poison, as this will cripple its longevity and ability to check Zygarde and Mega Medicham. Look for opportunities to remove or set entry hazards on passive Pokemon that Mew can force out, such as Zapdos and Hippowdon. Try to be wary of Pursuit trappers such as Tyranitar, Weavile, and Mega Tyranitar, which as they can easily trap Mew and sufficiently weaken it, which makes it significantly harder to get Mew back on the field.

Team Options
========


Mew tends to give free switches to Dark- and Ghost-types such as Ash-Greninja, Blacephalon, and Gengar, so having a switch-in switch-ins to these Pokemon, (AC) such as Tapu Bulu, Tyranitar, and Toxapex, (AC) is mandatory. Toxapex, Tyranitar, Tangrowth, and Tapu Bulu are solid options to switch into these respective Pokemon. (had a chat w this over discord) Heatran switch-ins such as Gliscor, Zygarde, and Gastrodon are also very good to run with Mew, and even more so especially if it is not running Earthquake. Secondary Zygarde answers, such as Tapu Bulu and Tangrowth, are also good options to prevent Mew from being overwhelmed by Zygarde. A Defogger such as Tapu Koko or Tornadus-T is very useful if Mew is not running Defog, as you don't want to constantly frequently switch Mew into Spikes or Toxic Spikes, as this deters its ability to check Mega Medicham and Zygarde. Steel-types such as Heatran, Ferrothorn, Magearna, and Celesteela are also useful teammates, as they can switch into Tapu Lele. They also appreciate Mew's ability to switch into Mega Medicham and Zygarde.

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Psychic
move 3: Fire Blast / Aura Sphere
move 4: Rock Polish / Soft-Boiled
item: Mewnium Z
ability: Synchronize
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe


[SET COMMENTS]
Moves
========


Nasty Plot lets Mew efficiently wallbreak and potentially sweep. Psychic coupled with Mewnium Z turns into Genesis Supernova, which can OHKO offensive Heatran after Stealth Rock damage if Mew has set up a Nasty Plot and is running a Modest nature. Genesis Supernova also sets up Psychic Terrain, which is especially useful for boosting the power of Mew's Psychic. Fire Blast hits bulky Steel-types such as Magearna, Ferrothorn, and Celesteela for a good amount of damage; it can OHKO the latter two Pokemon after a Nasty Plot. Aura Sphere can also be used in this slot if hitting Dark-types such as Tyranitar, Greninja, and Mega Gyarados is preferred. It also maintains the ability to hit Steel-types but only actually hits Ferrothorn for super effective damage, (Aura Sphere hits heatran super effectively also. Fix this wording accordingly.) and the drop in power against them is also very noticeable. Earth Power can be used to hit Tyranitar and Steel-types for super effective damage, but it should be noted that once again most Steel-types only take neutral damage from it due to their secondary typing and it's too weak to OHKO Tyranitar even after a Nasty Plot. Rock Polish effectively lets Mew sweep late-game; however, this option is generally preferred with a Modest nature and is best used on hyper offensive archetypes. Soft-Boiled can be used instead to secure more setup opportunities, but this option is generally preferred with a Timid nature and generally fits better on other archetypes.

Set Details
========


A Modest nature is preferred with Rock Polish, as Mew will not need the Speed from a Timid nature if it's already set up a boost. A Timid nature is generally better with Soft-Boiled, as it is important to be able to outspeed Pokemon such as Kyurem-B, Tapu Lele, and Jolly Landorus-T.

Usage Tips
========


When facing offensive teams, Mew will often want to use Rock Polish to outspeed faster Pokemon, and when facing defensively oriented teams, it will want to set up a Nasty Plot to break through walls. Try to weaken the opposing team with other Pokemon such as Magearna and Zygarde first before attempting to sweep with Mew; however, Mew can also be used to weaken the opposing team for the aforementioned Pokemon to sweep. Use Genesis Supernova after a Nasty Plot to heavily damage or KO Pokemon such as Heatran. Use Soft-Boiled against Pokemon like Kyurem-B and Landorus-T to stay healthy and have multiple shots at sweeping.

Team Options
========


Mew fits the best on typical dual screens hyper offense teams if it is running Rock Polish, where it appreciates the presence of leads such as Landorus-T and Greninja that can guarantee entry hazards being set up, (RC) such as Landorus-T and Greninja, to so Mew can nab KOs. Other sweepers that can pave the way for Mew to sweep such as Zygarde and Magearna are also appreciated, as they can heavily dent the opposing team. Mega Gyarados is also notable for its ability to deal with Mega Latias, a Pokemon that uses Mew as setup bait. Mew can also fit on bulky offensive builds if it is running Soft-Boiled. Here, too, it appreciates hazards on the opposing field, specifically Spikes and Stealth Rock, as they can wear down whatever is going to switch into Mew; Ferrothorn, Greninja, Clefable, and Heatran can reliably set them up. Tyranitar can trap and remove Mega Latias, which may use Mew as setup (remove doublespace)bait. It also discourages Choice-locked Dark-types such as Ash-Greninja from using their Dark-type STAB move.

[STRATEGY COMMENTS]
Other Options
=============


Knock Off is an option on Mew's defensive set to remove items such as Eviolite from Chansey and Leftovers from Heatran, but the set usually doesn't have room for it. Volt Switch and U-turn are viable options on Mew's defensive set to gain momentum on Pokemon that commonly try to switch into Mew, such as Ash-Greninja and Heatran, but they're generally hard to fit into any of its sets. A spread consisting of 240 HP / 120 Def / 148 Spe with a Timid nature can be used on Mew's defensive set to outspeed Adamant Mega Medicham.

Checks and Counters
===================


**Dark-types**: Ash-Greninja, Hoopa-U, and Weavile can pressure Mew with their respective Dark-type STAB attacks. Ash-Greninja and Hoopa-U are also not bothered by Will-O-Wisp but have to be wary of the uncommon Volt Switch or U-turn. Mega Sableye counters defensive Mew by virtue of its typing and ability, Magic Bounce, which blocks Stealth Rock. Tyranitar, Mega Tyranitar, and Mega Gyarados don't like being burned but can wall Nasty Plot Mew sets that lack Aura Sphere.

**Ghost-types**: Ghost-types, namely Gengar, Blacephalon, and Mimikyu, all threaten Mew with their respective STAB moves, but they still have to be wary of Knock Off.

**Fire-types**: Heatran, Mega Charizard X and Y, and Volcarona can easily switch into Will-O-Wisp and Ice Beam, but they do have to be wary of Nasty Plot sets, as these can easily OHKO them. Mega Charizard X and Volcarona can even attempt to set up on defensive Mew.

**Setup Sweepers**: Defensive Mew's passive nature makes it setup bait for a number of Pokemon, such as Mega Latias, Manaphy, and Reuniclus.

[CREDITS]
- Written by: [[Jordy, 395754]]
- Quality checked by: [[lyd, 303291], [ABR, 223276], [Leo, 328915]]
- Grammar checked by: [
[The Dutch Plumberjack, 232216], [A Cake Wearing A Hat, 388157]](there were some erroneous brackets here i deleted them)

2/2
 

Gary

Can be abrasive at times (no joke)
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[OVERVIEW]

Mew's niche comes from its typing, stats, and movepool, which allow it to defensively check a few top-tier Pokemon such as Zygarde, Gliscor, Mega Medicham, and Landorus-T and provide Stealth Rock or Defog support. It's also a terrifying sweeper, as it can easily find setup opportunities thanks to its good bulk and typing, and its wide movepool enables it to pick its own checks and counters. However, status ailments are prominent in the metagame, and Mew wants to stay away from them, as they compromise its ability to check threats such as Mega Medicham reliably if hazards are up, which may very well be possible if Mew is used as a Defogger. Furthermore, defensive Mew's rather passive nature can allow Pokemon such as Ash-Greninja and Mega Alakazam to switch in freely, depending on the moves it is running.

[SET]
name: Defensive
move 1: Ice Beam / Earthquake
move 2: Will-O-Wisp
move 3: Soft-Boiled
move 4: Stealth Rock / Defog
item: Leftovers
ability: Synchronize
nature: Timid
evs: 240 HP / 52 Def / 216 Spe


[SET COMMENTS]
Moves
========


Ice Beam lets Mew hit Ground-types that are 4x weak to it, such as Gliscor, Zygarde, and Landorus-T. Earthquake can be used in this slot if hitting Heatran for a lot of damage and reliably checking BoltBeam Magearna is more desirable. It can also be used in Will-O-Wisp's or even Defog and Stealth Rock's moveslot if Mew's team really needs a way to deal sufficient damage to Heatran, especially if Mew's team already has a Stealth Rock setter and Defogger. Psychic can also be used instead of Ice Beam if Mew's team doesn't need it to check the aforementioned Pokemon and would instead like it to be able to efficiently check Hawlucha. Will-O-Wisp allows Mew to cripple physical attackers such as Mega Medicham, Zygarde, and Mega Mawile and is useful to chip down Magearna, as it lacks reliable recovery. Soft-Boiled allows Mew to stay healthy and lets it switch into physical attackers such as Mega Medicham, Zygarde, and Landorus-T multiple times throughout the match. Stealth Rock is used if the team already has a Defogger and instead lacks a Stealth Rock setter. Defog is also a decent option on Mew, as Mew's sustainability lets it reliably remove hazards throughout the match.

Set Details
========


The given Speed EVs and nature let Mew outspeed Pokemon up to base 95 Speed with a positive nature such as Tapu Lele, Kyurem-B, and Landorus-T. 240 HP EVs are run instead of 252 HP EVs to maximize Leftovers recovery and physical bulk.

Usage Tips
========


Use Mew to switch into physical attackers such as Zygarde and Mega Medicham, and try to cripple them with Will-O-Wisp. Consistently use Soft-Boiled to keep Mew healthy, as it will fail to switch into the Pokemon it is supposed to check if it's not near full health. For similar reasons, you should try to avoid getting Mew afflicted with burn or poison, as this will cripple its longevity and ability to check Zygarde and Mega Medicham. Look for opportunities to remove or set entry hazards on passive Pokemon that Mew can force out, such as Zapdos and Hippowdon. Try to be wary of Pursuit trappers such as Tyranitar, Weavile, and Mega Tyranitar, which as they can easily trap Mew and sufficiently weaken it, which makes it significantly harder to get Mew back on the field.

Team Options
========


Mew tends to give free switches to Dark- and Ghost-types such as Ash-Greninja, Blacephalon, and Gengar, so having a switch-in switch-ins to these Pokemon, (AC) such as Tapu Bulu, Tyranitar, and Toxapex, (AC) is mandatory. Toxapex, Tyranitar, Tangrowth, and Tapu Bulu are solid options to switch into these respective Pokemon. (had a chat w this over discord) Heatran switch-ins such as Gliscor, Zygarde, and Gastrodon are also very good to run with Mew, and even more so especially if it is not running Earthquake. Secondary Zygarde answers, such as Tapu Bulu and Tangrowth, are also good options to prevent Mew from being overwhelmed by Zygarde. A Defogger such as Tapu Koko or Tornadus-T is very useful if Mew is not running Defog, as you don't want to constantly frequently switch Mew into Spikes or Toxic Spikes, as this deters its ability to check Mega Medicham and Zygarde. Steel-types such as Heatran, Ferrothorn, Magearna, and Celesteela are also useful teammates, as they can switch into Tapu Lele. They also appreciate Mew's ability to switch into Mega Medicham and Zygarde.

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Psychic
move 3: Fire Blast / Aura Sphere
move 4: Rock Polish / Soft-Boiled
item: Mewnium Z
ability: Synchronize
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe


[SET COMMENTS]
Moves
========


Nasty Plot lets Mew efficiently wallbreak and potentially sweep. Psychic coupled with Mewnium Z turns into Genesis Supernova, which can OHKO offensive Heatran after Stealth Rock damage if Mew has set up a Nasty Plot and is running a Modest nature. Genesis Supernova also sets up Psychic Terrain, which is especially useful for boosting the power of Mew's Psychic. Fire Blast hits bulky Steel-types such as Magearna, Ferrothorn, and Celesteela for a good amount of damage; it can OHKO the latter two Pokemon after a Nasty Plot. Aura Sphere can also be used in this slot if hitting Dark-types such as Tyranitar, Greninja, and Mega Gyarados is preferred. It also maintains the ability to hit Steel-types but only actually hits Ferrothorn for super effective damage, (Aura Sphere hits heatran super effectively also. Fix this wording accordingly.) and the drop in power against them is also very noticeable. Earth Power can be used to hit Tyranitar and Steel-types for super effective damage, but it should be noted that once again most Steel-types only take neutral damage from it due to their secondary typing and it's too weak to OHKO Tyranitar even after a Nasty Plot. Rock Polish effectively lets Mew sweep late-game; however, this option is generally preferred with a Modest nature and is best used on hyper offensive archetypes. Soft-Boiled can be used instead to secure more setup opportunities, but this option is generally preferred with a Timid nature and generally fits better on other archetypes.

Set Details
========


A Modest nature is preferred with Rock Polish, as Mew will not need the Speed from a Timid nature if it's already set up a boost. A Timid nature is generally better with Soft-Boiled, as it is important to be able to outspeed Pokemon such as Kyurem-B, Tapu Lele, and Jolly Landorus-T.

Usage Tips
========


When facing offensive teams, Mew will often want to use Rock Polish to outspeed faster Pokemon, and when facing defensively oriented teams, it will want to set up a Nasty Plot to break through walls. Try to weaken the opposing team with other Pokemon such as Magearna and Zygarde first before attempting to sweep with Mew; however, Mew can also be used to weaken the opposing team for the aforementioned Pokemon to sweep. Use Genesis Supernova after a Nasty Plot to heavily damage or KO Pokemon such as Heatran. Use Soft-Boiled against Pokemon like Kyurem-B and Landorus-T to stay healthy and have multiple shots at sweeping.

Team Options
========


Mew fits the best on typical dual screens hyper offense teams if it is running Rock Polish, where it appreciates the presence of leads such as Landorus-T and Greninja that can guarantee entry hazards being set up, (RC) such as Landorus-T and Greninja, to so Mew can nab KOs. Other sweepers that can pave the way for Mew to sweep such as Zygarde and Magearna are also appreciated, as they can heavily dent the opposing team. Mega Gyarados is also notable for its ability to deal with Mega Latias, a Pokemon that uses Mew as setup bait. Mew can also fit on bulky offensive builds if it is running Soft-Boiled. Here, too, it appreciates hazards on the opposing field, specifically Spikes and Stealth Rock, as they can wear down whatever is going to switch into Mew; Ferrothorn, Greninja, Clefable, and Heatran can reliably set them up. Tyranitar can trap and remove Mega Latias, which may use Mew as setup (remove doublespace)bait. It also discourages Choice-locked Dark-types such as Ash-Greninja from using their Dark-type STAB move.

[STRATEGY COMMENTS]
Other Options
=============


Knock Off is an option on Mew's defensive set to remove items such as Eviolite from Chansey and Leftovers from Heatran, but the set usually doesn't have room for it. Volt Switch and U-turn are viable options on Mew's defensive set to gain momentum on Pokemon that commonly try to switch into Mew, such as Ash-Greninja and Heatran, but they're generally hard to fit into any of its sets. A spread consisting of 240 HP / 120 Def / 148 Spe with a Timid nature can be used on Mew's defensive set to outspeed Adamant Mega Medicham.

Checks and Counters
===================


**Dark-types**: Ash-Greninja, Hoopa-U, and Weavile can pressure Mew with their respective Dark-type STAB attacks. Ash-Greninja and Hoopa-U are also not bothered by Will-O-Wisp but have to be wary of the uncommon Volt Switch or U-turn. Mega Sableye counters defensive Mew by virtue of its typing and ability, Magic Bounce, which blocks Stealth Rock. Tyranitar, Mega Tyranitar, and Mega Gyarados don't like being burned but can wall Nasty Plot Mew sets that lack Aura Sphere.

**Ghost-types**: Ghost-types, namely Gengar, Blacephalon, and Mimikyu, all threaten Mew with their respective STAB moves, but they still have to be wary of Knock Off.

**Fire-types**: Heatran, Mega Charizard X and Y, and Volcarona can easily switch into Will-O-Wisp and Ice Beam, but they do have to be wary of Nasty Plot sets, as these can easily OHKO them. Mega Charizard X and Volcarona can even attempt to set up on defensive Mew.

**Setup Sweepers**: Defensive Mew's passive nature makes it setup bait for a number of Pokemon, such as Mega Latias, Manaphy, and Reuniclus.

[CREDITS]
- Written by: [[Jordy, 395754]]
- Quality checked by: [[lyd, 303291], [ABR, 223276], [Leo, 328915]]
- Grammar checked by: [
[The Dutch Plumberjack, 232216], [A Cake Wearing A Hat, 388157]](there were some erroneous brackets here i deleted them)

2/2
 
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