Mew (Stealth Rock) [GP: 2/2]

religiousjedi

Old man.
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*Note: with the blessing of Pocket, I'm gonna do the write up. For now, copy+paste Princess Bri's analysis.

GP Checks: Mikel, Poppy

Mew_BW.gif

Mew

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Explosion
move 3: Taunt
move 4: Zen Headbutt / Magic Coat / Tailwind
item: Normal Gem
ability: Synchronize
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Mew's near limitless movepool and balanced stats make it an effective lead, especially on hyper offensive teams that cannot afford room for a Ghost-type Pokemon. With access to Taunt and Magic Coat, Mew beats nearly every other lead, including Deoxys-D, whose slower Magic Coat puts it at a disadvantage. It even possesses an advantage over lead Azelf, whose frailty mandates a Focus Sash in order to set Stealth Rock and use Explosion. Mew's solid bulk allows it to carry a Normal Gem, giving a much stronger Explosion and ensuring momentum. A Normal Gem-boosted Explosion secures more significant KOs, such as nearly guaranteeing an OHKO on defensive Xatu.</p>

<p>Taunt shuts down slower opponents, preventing them from setting up their own entry hazards or boosting stats. In the final slot, there are three possible choices. Zen Headbutt is the primary choice, the strongest physical STAB move in Mew's repertoire; it serves as a deterrent to Gengar or Terrakion attempting to switch in and absorb an Explosion. Magic Coat is a secondary choice, bouncing back Stealth Rock and Taunt from faster leads such as Terrakion, Aerodactyl, Azelf, and Infernape. Tailwind is a viable option, particularly if Mew is used as a suicide lead. It can set up Stealth Rock quickly, use Tailwind to increase its speed, and follow up with an Explosion to clear the way for your next switch-in to use the remaining two turn Speed boost.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are standard fare, allowing maximum power for Explosion (and Zen Headbutt if used). The 4 EVs placed in SpD give Genesect an Attack boost, as +1 Choice Scarf U-turn will never OHKO Mew, whereas a +1 Bug Buzz will always OHKO. Non-Choice Scarf Genesect will always allow Mew to set up Stealth Rock, as Mew outspeeds. Another item to consider is Life Orb. It increases Zen Headbutt's damage output, although its boost to Explosion is less than that of Normal Gem's.</p>

<p>Care must be taken with this particular set. If your opponent has Espeon, Xatu, or a probable lead Starmie, it is best to save Mew and lead with something else. Explosion is a high risk/high reward move, especially if your opponent has a Ghost-type on their team. Though momentum might be retained through a free switch-in, Explosion's huge base power should not be forgotten. Checks to this set include Life Orb Gengar, Choice Specs Latios, Choice Band Garchomp and Terrakion, all of which outspeed Mew, and can threaten it with high-powered STAB attacks. Landorus is also threatening, with a +1 Sand Force-boosted Earthquake OHKOing Mew 43.75% of a time. Therefore, support of your own is necessary. Scizor makes quick work of opposing Gengar, and it can also check Starmie, which is notoriously hard to deal with, handily. Though it shares a Bug-type weakness, Tyranitar can be a handy partner for Mew and the rest of the team. In addition to setting up permanent sand with its ability, Tyranitar is a good counter to Espeon and Xatu, while being a reasonable check to Starmie and Latios so long as it avoids a Water-type move. All four can be trapped thanks to Pursuit or outright KOed via Crunch. Gengar also falls prey to Tyranitar, but Tyranitar must be wary of Focus Blast. Landorus, Dragonite, and just about any other sweeper appreciate Mew's ability to set up Stealth Rock; additionally, Landorus and Dragonite can switch in to opposing Landorus's Ground-type attacks should you wish to save Mew's Explosion. Rotom-W is another who appreciates a free switch in on Earth Power or Earthquake and makes quick work of Landorus with STAB Hydro Pump.</p>

Mew_BW.gif

Why do I not have Levitate?

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Explosion
move 3: Taunt
move 4: Zen Headbutt / Magic Coat
item: Normal Gem
ability: Synchronize
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe


Why this deserves to be on-site:

  • An effective lead in Hyper Offensive Teams not wanting to waste a team slot on a ghost-type Pokemon.
  • Beats pretty much every other lead with Taunt and Magic Coat, even opposing Magic Coat Deoxys-D's lose since you outspeed them after a Magic Coat war if that ever occurs.
  • Advantage over Azelf in ability to have enough bulk to run a Normal Gem, making for a stronger Explosion netting more KO's, like almost always OHKO'ing Xatu. If Azelf lacks Focus Sash it is always OHKO'd by Genesect.

Additional Comments:

  • EV's are standard-- allow for maximum attack for your Explosion and for Genesect to always get an Attack boost since a +1 U-Turn never KO's unless Banded or Expert Belted (which you outspeed and get up Rocks), while a +1 Bug Buzz always OHKO's.
  • Stealth Rock is for a Lead, obviously, as this can be a great lead for HO teams.
  • Taunt prevents things from setting up on you, and you can Taunt opposing leads if you outspeed them.
  • Magic Coat allows you to win versus faster leads, like Terrakion, Infernape, Aerodactyl, and Azelf and as they Taunt you can reflect it giving you momentum.
  • If you feel as though Gengar or Fighting Types attempting to set up will be troublesome, Zen Headbutt can be used.
  • Explosion gives Mew a self-spinblock as spinners slower than Mew will not hit Mew as it Explodes, meaning it cannot Rapid Spin the Stealth Rock. Many times you can severely damage a Pokemon or earn a kill and set-up Stealth Rock as well.
  • If Magic Bounce is on the opposing team, or the opponent leads with Starmie, it is standard etiquette to Explode turn 1 or save Mew and lead with something else.
  • Life Orb can be used with Zen Headbutt if you want more power with that STAB.

Teammates & Counters

  • All teammates who like Stealth Rock support are welcome. Scizor is an exemplary partner as it can check Gengar setting up a Sub versus Mew.
  • Landorus, Dragonite, all sweepers that wants Stealth Rock to earn certain KO's, etc. are great partners.
  • Counters are strong hitters that can OHKO Mew turn 1 and outspeed it, namely Specs Latios and Life Orb Gengar.
 
[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Explosion
move 3: Taunt
move 4: Zen Headbutt / Magic Coat / Tailwind
item: Normal Gem
ability: Synchronize
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Mew's near limitless movepool and balanced stats make it an effective lead, especially on hyper offensive teams that cannot afford room for a bulky or Ghost-type Pokemon. With access to Taunt and Magic Coat, Mew beats nearly every other lead, including Deoxys-D, who mayich can carry Magic Coat itself. It even possesses an advantage over lead Azelf, whose frailty mandates a Focus Sash in order to set Stealth Rock and use Explodesion. With Mew, its decent's solid bulk allows it to carry a Normal Gem, the makgivings for a much stronger Explosion and ensuring momentum. A Normal Gem-packboosted Explosion netsecures more KOs, nearly always ensurguaranteeing an OHKO on defensive Xatu.</p>

<p>Taunt's utility extends to shuttings down slower opponents, preventing them from setting up their own entry hazards or boosting their stats. In the final slot, there are three possible choices, but. Zen Headbutt is the primary choice. Backed by STAB and being, the strongest physical Psychic-typeSTAB move in Mew's repertoire,; it serves as a deterrent to an incoming Gengar or Terrakion attempting to switch in and absorb an Explosion. Magic Coat is a secondary choice, bouncing back Stealth Rock orand Taunt from faster threatleads such as Terrakion, Aerodactyl, Azelf, and Infernape. Tailwind is a somewhat reasonviable choiceoption, particularly if Mew is used as a suicide lead. The plIt can would be to set up Stealth Rock quickly, use Tailwind to increase Mew'its speed, and follow up with an Explosion to clear the way for your next switch in to give it ause the two- turn sSpeed advantage to set up or boostrike hard.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are standard, allowing maximum Attackpower for Explosion (and Zen Headbutt if used) withile 4 EVs are placed in SpD to forcgive Genesect to Download aan Attack boost. Genesect is more likely to +1 Choice Scarryf U-Tturn, of which a +1 Atk U-Turn won't be able to ill never OHKO unless Genesect packs Choice Band or Expert Belt. Even if it does, Mew's job is done sinMew, whereas a +1 Bug Buzz will always OHKO. Non-Choice it naturally outspeedsScarf Genesect and will be ableow Mew to set up Stealth Rock. For the record, a +1 Bug Buzz will OHKO Mew, as Mew outspeeds. Another item to consider is Life Orb. It does increases Zen Headbutt's damage output while, also increasingthough it slightly weakens Explosion's power, but do note it won't be in compared the range of a Normal Gem boost.</p>

<p>Care must be taken with this particular set. If Magic Bounce is on the opposing teamyour opponent has an Espeon or Xatu, or the opponenty leads with Starmie, it is best to save Mew and lead with something else. Explosion is also a bit of a high risk/high reward move, especially if your opponent carriehas a Ghost-type on their team. Though momentum may be retained, it would be a waste to use Explodesion on a Ghost-type, dealing no damage at all. Counterhecks to this set include Life Orb Gengar, Choice Specs Latios, and anythhard hitting faster than basPokemon above 100 Spe that hits harbase Speed, such asincluding Choice Band Garchomp and Choice Band Terrakion. Landorus is also threatening, with a Choice Band/Sand Force variant scoring a+1 Earthquake OHKOing 43.75% of a time. Choice Specs/; Sheer Force variants nail Mew for a OHKO with Earth Power. Therefore, faster threatssupport of your own areis necessary if Mew is faced with these threats. With Stealth Rock on the field, teammates such as Scizor and Choice Scarf Genesect make quick work of opposing Gengar. Starmie is more difficult t, and they can also counter, but on a predicted movheck Starmie that's not a Wndily, which is rather-type, botough are reasonable checks. Ato counter. Landorus of your own, Dragonite, and just about any other sweeper appreciate Mew's ability to set up Stealth Rock, and, in addition, the former two can switch in to the expected Earthquake/Earth Power from opponentsing Landorus's Ground-type attacks should you wish to save Mew's Explosion.</p>

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Explosion
move 3: Taunt
move 4: Zen Headbutt / Magic Coat / Tailwind
item: Normal Gem
ability: Synchronize
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Mew's near limitless movepool and balanced stats make it an effective lead, especially on hyper offensive teams that cannot afford room for a bulky or Ghost-type Pokemon. With access to Taunt and Magic Coat, Mew beats nearly every other lead, including Deoxys-D, which can carry Magic Coat itself. It even possesses an advantage over lead Azelf, whose frailty mandates a Focus Sash in order to set Stealth Rock and use Explosion. Mew's solid bulk allows it to carry a Normal Gem, giving a much stronger Explosion and ensuring momentum. A Normal Gem-boosted Explosion secures more KOs, nearly guaranteeing an OHKO on defensive Xatu.</p>

<p>Taunt shuts down slower opponents, preventing them from setting up their own entry hazards or boosting stats. In the final slot, there are three possible choices. Zen Headbutt is the primary choice, the strongest physical STAB move in Mew's repertoire; it serves as a deterrent to Gengar or Terrakion attempting to switch in and absorb an Explosion. Magic Coat is a secondary choice, bouncing back Stealth Rock and Taunt from faster leads such as Terrakion, Aerodactyl, Azelf, and Infernape. Tailwind is a viable option, particularly if Mew is used as a suicide lead. It can set up Stealth Rock quickly, use Tailwind to increase its speed, and follow up with an Explosion to clear the way for your next switch in to use the two turn Speed boost.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are standard, allowing maximum power for Explosion (and Zen Headbutt if used) with 4 EVs placed in SpD give Genesect an Attack boost. +1 Choice Scarf U-turn will never OHKO Mew, whereas a +1 Bug Buzz will always OHKO. Non-Choice Scarf Genesect allow Mew to set up Stealth Rock, as Mew outspeeds. Another item to consider is Life Orb. It increases Zen Headbutt's damage output, although it slightly weakens Explosion compared to Normal Gem.</p>

<p>Care must be taken with this particular set. If your opponent has an Espeon or Xatu, or they lead with Starmie, it is best to save Mew and lead with something else. Explosion is a high risk/high reward move, especially if your opponent has a Ghost-type on their team. Though momentum may be retained, it would be a waste to use Explosion on a Ghost-type, dealing no damage at all. Checks to this set include Life Orb Gengar, Choice Specs Latios, and hard hitting Pokemon above 100 base Speed, including Choice Band Garchomp and Terrakion. Landorus is also threatening, with +1 Earthquake OHKOing 43.75% of a time; Sheer Force variants nail Mew for a OHKO with Earth Power. Therefore, faster support of your own is necessary. With Stealth Rock on the field, teammates such as Scizor and Choice Scarf Genesect make quick work of opposing Gengar, and they can also check Starmie handily, which is rather tough to counter. Landorus, Dragonite, and just about any other sweeper appreciate Mew's ability to set up Stealth Rock, and, in addition, the former two can switch in to opposing Landorus's Ground-type attacks should you wish to save Mew's Explosion.</p>

Just wondering, where did the Landy calcs come from?

252 Atk Sand Force Landorus Earthquake vs. 0 HP / 0 Def Mew in sand: 207-244 (60.7 - 71.55%) -- guaranteed 2HKO after weather
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 0 HP / 4 SpD Mew: 227-269 (66.56 - 78.88%) -- guaranteed 2HKO after weather
252 SpA Choice Specs Sand Force Landorus Earth Power vs. 0 HP / 4 SpD Mew in sand: 262-309 (76.83 - 90.61%) -- guaranteed 2HKO after weather

Anyway, [gp]1/2[/gp]
 
[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Explosion
move 3: Taunt
move 4: Zen Headbutt / Magic Coat / Tailwind
item: Normal Gem
ability: Synchronize
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Mew's near limitless movepool and balanced stats make it an effective lead, especially on hyper offensive teams that cannot afford room for a bulky or Ghost-type Pokemon. With access to Taunt and Magic Coat, Mew beats nearly every other lead, including Deoxys-D, which can carryose slower Magic Coat puts it at a disadvantagelf. It even possesses an advantage over lead Azelf, whose frailty mandates a Focus Sash in order to set Stealth Rock and use Explosion. Mew's solid bulk allows it to carry a Normal Gem, giving a much stronger Explosion and ensuring momentum. A Normal Gem-boosted Explosion secures more significant KOs, such as nearly guaranteeing an OHKO on defensive Xatu.</p>

<p>Taunt shuts down slower opponents, preventing them from setting up their own entry hazards or boosting stats. In the final slot, there are three possible choices. Zen Headbutt is the primary choice, the strongest physical STAB move in Mew's repertoire; it serves as a deterrent to Gengar or Terrakion attempting to switch in and absorb an Explosion. Magic Coat is a secondary choice, bouncing back Stealth Rock and Taunt from faster leads such as Terrakion, Aerodactyl, Azelf, and Infernape. Tailwind is a viable option, particularly if Mew is used as a suicide lead. It can set up Stealth Rock quickly, use Tailwind to increase its speed, and follow up with an Explosion to clear the way for your next switch -in to use the remaining two turn Speed boost.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are standard fare, allowing maximum power for Explosion (and Zen Headbutt if used) with. The 4 EVs placed in SpD give Genesect an Attack boost., as +1 Choice Scarf U-turn will never OHKO Mew, whereas a +1 Bug Buzz will always OHKO. Non-Choice Scarf Genesect will always allow Mew to set up Stealth Rock, as Mew outspeeds. Another item to consider is Life Orb. It increases Zen Headbutt's damage output, although it slightly weakenss boost to Explosion comparedis less than that of Normal Gem's.</p>

<p>Care must be taken with this particular set. If your opponent has an Espeon or, Xatu, or theya probable lead with Starmie, it is best to save Mew and lead with something else. Explosion is a high risk/high reward move, especially if your opponent has a Ghost-type on their team. Though momentum mayight be retained, it would be through a waste to usefree switch-in, Explosion on a Ghost-type, dealing's huge base power should no damage at allt be forgotten. Checks to this set include Life Orb Gengar, Choice Specs Latios, Choice Band hard hitting PokemGarchomp and Terrakion, above 100 base Sll of which outspeed, including Choice Band Garchomp and Terrakion Mew and can threaten it with high-powered STAB attacks. Landorus is also threatening, with +1 Earthquake OHKOing 43.75% of a time; Sheer Force variants nail Mew for a OHKO with Earth Power. Therefore, faster support of your own is necessary. With Stealth Rock on the field, teammates such as Scizor and Choice Scarf Genesect make quick work of opposing Gengar, and they can also check Starmie handily, which is rather tough to counter. Landorus, Dragonite, and just about any other sweeper appreciate Mew's ability to set up Stealth Rock, and, in; additionally, the former twoLandorus and Dragonite can switch in to opposing Landorus's Ground-type attacks should you wish to save Mew's Explosion.</p>

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Explosion
move 3: Taunt
move 4: Zen Headbutt / Magic Coat / Tailwind
item: Normal Gem
ability: Synchronize
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Mew's near limitless movepool and balanced stats make it an effective lead, especially on hyper offensive teams that cannot afford room for a Ghost-type Pokemon. With access to Taunt and Magic Coat, Mew beats nearly every other lead, including Deoxys-D, whose slower Magic Coat puts it at a disadvantage. It even possesses an advantage over lead Azelf, whose frailty mandates a Focus Sash in order to set Stealth Rock and use Explosion. Mew's solid bulk allows it to carry a Normal Gem, giving a much stronger Explosion and ensuring momentum. A Normal Gem-boosted Explosion secures more significant KOs, such as nearly guaranteeing an OHKO on defensive Xatu.</p>

<p>Taunt shuts down slower opponents, preventing them from setting up their own entry hazards or boosting stats. In the final slot, there are three possible choices. Zen Headbutt is the primary choice, the strongest physical STAB move in Mew's repertoire; it serves as a deterrent to Gengar or Terrakion attempting to switch in and absorb an Explosion. Magic Coat is a secondary choice, bouncing back Stealth Rock and Taunt from faster leads such as Terrakion, Aerodactyl, Azelf, and Infernape. Tailwind is a viable option, particularly if Mew is used as a suicide lead. It can set up Stealth Rock quickly, use Tailwind to increase its speed, and follow up with an Explosion to clear the way for your next switch-in to use the remaining two turn Speed boost.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are standard fare, allowing maximum power for Explosion (and Zen Headbutt if used). The 4 EVs placed in SpD give Genesect an Attack boost, as +1 Choice Scarf U-turn will never OHKO Mew, whereas a +1 Bug Buzz will always OHKO. Non-Choice Scarf Genesect will always allow Mew to set up Stealth Rock, as Mew outspeeds. Another item to consider is Life Orb. It increases Zen Headbutt's damage output, although its boost to Explosion is less than that of Normal Gem's.</p>

<p>Care must be taken with this particular set. If your opponent has Espeon, Xatu, or a probable lead Starmie, it is best to save Mew and lead with something else. Explosion is a high risk/high reward move, especially if your opponent has a Ghost-type on their team. Though momentum might be retained through a free switch-in, Explosion's huge base power should not be forgotten. Checks to this set include Life Orb Gengar, Choice Specs Latios, Choice Band Garchomp and Terrakion, all of which outspeed Mew and can threaten it with high-powered STAB attacks. Landorus is also threatening, with +1 Earthquake OHKOing 43.75% of a time; Sheer Force variants nail Mew for a OHKO with Earth Power. Therefore, faster support of your own is necessary. With Stealth Rock on the field, teammates such as Scizor and Choice Scarf Genesect make quick work of opposing Gengar, and they can also check Starmie handily, which is rather tough to counter. Landorus, Dragonite, and just about any other sweeper appreciate Mew's ability to set up Stealth Rock; additionally, Landorus and Dragonite can switch in to opposing Landorus's Ground-type attacks should you wish to save Mew's Explosion.</p>

the last paragraph has some odd things about it, the mention of scizor and genesect checking huge threats to mew WITH stealth rock on the field? aren't checks to stealth rock mew, by definition, able to stop mew from setting up stealth rock (in this case by OHKOing it)?

anyway,

[gp]2/2[/gp]
 
252 Atk Choice Band Sand Force Landorus Earthquake vs. 0 HP / 0 Def Mew in sand: 309-364 (90.61 - 106.74%) -- 43.75% chance to OHKO

Got that from Honko's damage calculator. Did you forget to put Choice Band/Sand Force/Sandstorm in play on the Landorus, Mikel? And where did I get those Sheer Force damage calculations? Yours are right, so I'm going to remove the mention of Sheer Force Specs Landorus being able to OHKO.

the last paragraph has some odd things about it, the mention of scizor and genesect checking huge threats to mew WITH stealth rock on the field? aren't checks to stealth rock mew, by definition, able to stop mew from setting up stealth rock (in this case by OHKOing it)?

I can see your reasoning. Should I drop the mention of Stealth Rock in that sentence?
 
yes drop it if those threats are capable of checking the aforementioned pokemon without stealth rock

Scizor can, Scarf Genesect can't, even with Rocks. God, gotta remember to double check my damage calcs.

Ok, this is done, unless someone wishes to do a complimentary third check for anything else that's odd.
 
just read through this again and

all of which outspeed Mew, and can threaten it with high-powered STAB attacks. Landorus is also threatening, with a +1 Sand Force-boosted Earthquake OHKOing Mew 43.75% of a time. Therefore, faster support of your own is necessary. Scizor makes quick work of opposing Gengar, and it can also check Starmie handily, which is rather toughnotoriously hard to counterdeal with, handily.

sorry i didn't catch this the first time

you should include some more teammates for the checks & counters you listed, especially landorus, which warranted its own sentence.
 
No mention of Tyranitar as a partner? It can deal with Xatu and Espeon, Latios, Starmie and beat them by trapping them with Pursuit and even Landorus/LO Gengar if using Choice Scarf Tyranitar with Ice Beam/Ice Punch or Crunch for Gengar.
 
Added mention of Tyranitar with the following:

Though it shares a Bug-type weakness, Tyranitar can be a handy partner for Mew and the rest of the team. In addition to setting up permanent sand with its ability, Tyranitar is a good counter to Espeon and Xatu, while being a reasonable check to Starmie and Latios as long as it avoids a Water-type move. All four can be trapped thanks to Pursuit or outright KOed via Crunch. Gengar also falls prey to Tyranitar, but Tyranitar must be wary of Focus Blast.
 
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