OU Mew



QC: ben gay / Henry / TheEnder
GP: P Squared / Winry.


Overview
########

Mew is an extremely versatile Pokemon because it can learn every TM and HM in the game. Furthermore, Mew is the only Defogger in the metagame with access to Will-O-Wisp and no Stealth Rock weakness, which lets it cripple Defiant users such as Bisharp by halving their Attack. Overall, Mew has good offensive and defensive stats but is not really that outstanding when compared to bulkier Psychic-types such as Mega Slowbro, regular Slowbro, and Cresselia. Mew has a pretty good Speed stat as well, which lets it outspeed slower Pokemon and attack them. Mew also has access to a form of reliable recovery in Soft-Boiled, which contributes to Mew's longevity on the field. Synchronize is a useful ability for Mew, because it can can punish status users if they inflict status on Mew. It can also provide utility against Scald burns. However, Mew's typing is subpar, which leaves it very vulnerable to common Bug-, Ghost-, and Dark-types, such as Scizor, Gengar, and Mega Gyarados. Mew also has four-moveslot syndrome because it cannot benefit from all move options it learns. Despite Mew's incredibly huge movepool, it only has a few viable sets that aren't outclassed by other Pokemon in the tier.

Stallbreaker
########
name: Stallbreaker
move 1: Taunt
move 2: Soft-Boiled
move 3: Will-O-Wisp
move 4: Knock Off / Psychic
ability: Synchronize
item: Leftovers
evs: 252 HP / 224 SpD / 32 Spe
nature: Careful / Calm

Moves
========

Taunt forces the foe to use damaging attacks and prevents them from boosting, setting up entry hazards, and recovering. Soft-Boiled provides reliable recovery for Mew, healing 50% of its health. Will-O-Wisp is another utility move which burns physical attackers and cripples them by halving their Attack. Knock Off prevents Mew from Struggling if it has been Taunted and additionally removes the foe's item. Psychic can be used in the fourth slot for a more powerful attack than Knock Off, as it is boosted by STAB and hits Pokemon such as Keldeo and Mega Lopunny for super effective damage, as well as Pokemon such as Clefable and Mega Venusaur, which is important, as they're two Pokemon Mew is supposed to beat. But, Ice Beam can also be used in the fourth slot to beat specially defensive Gliscor along with Landorus.

Set Details
========

Synchronize statuses the opposing Pokemon if it statuses Mew, except if the foe is immune to that status. Leftovers provides passive recovery for Mew, boosting its longevity. The Speed investment lets Mew outspeed everything up to maximum Speed investment base 70s such as Jolly Bisharp and burn them before they can KO it. The HP EVs boost Mew's overall bulk while the Special Defense EVs raise Mew's Special Defense stat, which is boosted even further by a Careful or Calm nature. Use a Careful nature if running Knock Off, but use a Calm nature if running Psychic to reduce damage taken from Foul Play. A secondary spread of 252 HP / 224 Def / 32 Spe can be used, as it lets Mew take on physical attackers better and avoid the 2HKO from Mega Lopunny's Return after Stealth Rock damage. A third spread of 252 HP / 148 SpD / 108 Spe is another option to outspeed Jolly Bisharp and Adamant Dragonite, but, with this spread, Mew has far less bulk.

Usage Tips
========

Mew is best used on teams that struggle against stall, as it can come in on defensive Pokemon and use Taunt. Mew can spread burns against offensive physically oriented teams early-game and provide setup opportunities for teammates. Mew can be used as a tank, as it has good overall bulk. Try to avoid letting Mew get statused, unless your team has cleric support. The activation of Synchronize isn't worth acquiring a status affliction. Make sure to keep Mew as healthy as possible, as a defensive Pokemon may hit it on the switch and knock Mew out if it is at low HP. If you're unsure what to do, go for Knock Off, as most Pokemon will not appreciate having their item removed. When facing a foe with Pursuit, the best thing to do is go for Will-O-Wisp, as all common Pursuit users are physical attackers. Watch out for Mega Sableye, as the best thing Mew can do against it is burn it with Synchronize, as it bounces all other status attacks back. However, Mew must be burned itself if it wants to burn Mega Sableye.

Team Options
========

Special attackers such as Mega Diancie and Raikou appreciate Mew beating specially defensive Pokemon such as Chansey and Ferrothorn one-on-one, and thus, they make for good partners. Setup sweepers such as Mega Charizard X, Mega Scizor, and Azumarill take advantage of Mew weakening physical attackers with burns, as they can use this to set up. Cleric support from Pokemon such as Chansey, Sylveon, and Clefable is appreciated to cure Mew from status. However, the former should only be used on defensive teams. Fighting-types such as Keldeo and Mega Lopunny are great partners for their ability to beat all Pursuit users themselves, and they have good synergy with Mew, as they resist Bug and Dark while Mew can switch into Psychic-type attacks for them. Other status absorbers such as Conkeldurr and Heatran are also good choices. The former can also beat common Pursuit users for Mew and has relatively good synergy with it.

Defog
########
name: Defog
move 1: Defog
move 2: Soft-Boiled
move 3: Will-O-Wisp / Taunt
move 4: Psychic / Knock Off
ability: Synchronize
item: Leftovers
evs: 252 HP / 224 SpD / 32 Spe
nature: Calm / Careful

Moves
========

Defog removes entry hazards on both sides of the field, which can be useful for teammates that are weak to Stealth Rock or lack recovery. Soft-Boiled heals 50% of Mew's HP and helps Mew stay healthy. Will-O-Wisp hampers physical attackers by burning them and also wears them down slowly by inflicting some damage at the end of each turn. Taunt can be used in the third slot because it cripples defensive Pokemon by forcing them to attack, and it also prevents foes from setting up. Psychic prevents Mew from being Taunt bait and has good power with decent coverage against Pokemon such as Mega Venusaur. On this set, Psychic is a superior option to Knock Off, as this set does not include the combination of Taunt and Will-O-Wisp and therefore values the extra power more. Knock Off is another option in the fourth slot for its ability to remove items from foes. Landorus and specially defensive Gliscor are punished by Ice Beam, which has decent power and good coverage and thus is a usable option. Stealth Rock is another option to use in a slot, as it damages foes each time they switch in, but is somewhat counterproductive with Defog, which removes it.

Set Details
========

Synchronize spreads status to foes that inflict status on Mew, as long as they are not immune to that status. Leftovers provides some passive recovery for Mew. The HP and Special Defense investment gives a boost to Mew's bulk and lets it avoid the 2HKO from Latios's Draco Meteor and Modest Landorus's Earth Power after Stealth Rock, and a Careful nature gives another boost to Mew's Special Defense. The Speed EVs let Mew outspeed and burn Pokemon such as maximum Speed Tyranitar and Adamant Bisharp. A Calm nature should be used alongside Psychic, while a Careful nature should only be used if Mew is running Knock Off. A spread of 252 HP / 148 SpD / 108 Spe can be used to outspeed maximum Speed Jolly Bisharp as well as maximum Speed Jolly Breloom, but running it causes Mew to lose out on some bulk.

Usage Tips
========

This set fits best on balanced or bulky offense teams but doesn't fit on teams using entry hazards at all, as it functions as an entry hazard remover. Mew can switch into defensive Pokemon that set up entry hazards, Taunt them, and continue with Defogging the entry hazards away. Will-O-Wisp is Mew's primary option against physical attackers unless one of its teammates desperately needs its Defog support. Be careful with Defog if there is a Bisharp with Defiant on the opposing team - it can easily come in, get an Attack boost, and Pursuit trap Mew after. Mew can be used to tank opposing attacks from foes, as it has good overall bulk and can recover back any damage taken.

Team Options
========

Pokemon weak to Stealth Rock that appreciate Mew's Defog support, such as Mega Charizard Y, Mega Pinsir, and Talonflame, make for good partners. Setup sweepers such as Mega Charizard X, Scizor, and Dragonite can use burned foes as a setup opportunity for themselves. Pokemon such as Raikou that struggle against defensive Pokemon are good choices because Mew can stallbreak for them. Cleric support from Clefable or Celebi is very nice because status will eventually wear Mew down. Fighting-types, such as Keldeo, Infernape, and Conkeldurr, are excellent partners for their ability to beat common Pursuit users. This set struggles against Fire-types, so teammates that can beat them one-on-one, such as Tyranitar and Gyarados, are good partners. This set is completely beaten by faster Taunt users, so Pokemon that can take the most common users such as Sableye on make for good partners. If running Stealth Rock, offensive Pokemon that take advantage of Stealth Rock to KO foes with more ease are good teammates.

Other Options
########

A set with Baton Pass and either Swords Dance, Nasty Plot, or Rock Polish can be used to allow teammates to sweep, but Scolipede does the former better and Celebi does the second better because of its superior defensive typing. An offensive set can be used to take advantage of Mew's huge coverage movepool, but Mew has low offensive stats compared to other Psychic-types such as Latios, which makes it unfit for this role. A lead set along the lines of Taunt, Stealth Rock, Tailwind, and Explosion is an option but is better done by Azelf because of its better Speed and offenses. A Choice set with Trick can be used to prevent setup while delivering some offensive presence, but most targets from Trick are crippled by Taunt and Mew's offensive presence is somewhat lacking compared to other Psychic-types such as Latios. Earth Power can KO Heatran, which Mew lures in, but has no other specific targets and thus isn't worth a main slash. Seismic Toss and Night Shade can be used, as they hit foes for consistent damage and hit Mega Pokemon harder, but Knock Off generally provides more utility. Thunder Wave is a utility move that cripples a lot of offensive Pokemon, as it lowers their Speed greatly, but Mew lacks the moveslot for it. Colbur Berry lets Mew take less damage from Knock Off and Pursuit, among other Dark-type moves, but the extra recovery of Leftovers is usually preferred. Transform is a final option that lets Mew transform into the opposing Pokemon and take an attack better by changing its typing, but this doesn't always work and takes up an important turn.

Checks & Counters
########

**Pursuit Trappers**: Pursuit trappers, such as Tyranitar, Bisharp, and Weavile, can trap Mew and OHKO it with Pursuit. The latter outspeeds it, but they all hate to get burned. Additionally, Bisharp can switch into a Defog to boost its Attack by two stages because of Defiant.

**Faster Taunt Users**: Faster Taunt users such as Azelf and Prankster Taunt users such as Sableye and Whimsicott limit Mew to only a single move.

**Fire-types**: Fire-types such as Heatran, Mega Charizard X, Mega Charizard Y, and Talonflame are immune to burns and can beat Mew with their STAB attacks. Heatran's Fire-type attacks get a boost if it switches into Will-O-Wisp thanks to Flash Fire.

**Status**: Toxic wears down Mew turn after turn and burn steadily takes off damage as well. However, the users must be wary of Synchronize because they may cripple themselves by inflicting the status.

**Bug-types**: Bug-types such as Mega Scizor and Mega Beedrill can OHKO Mew with one of their STAB attacks after Stealth Rock damage. Both are crippled by burns, however.

**Dark-types**: Dark-types such as Bisharp, Tyranitar, and Mega Sableye can all take Mew's hits. Bisharp and Tyranitar hate Will-O-Wisp, however, though Mega Sableye cannot be Taunted or burned and can set up on Mew while taking next to nothing from Knock Off.

**Powerful Special Attackers**: Powerful special attackers such as Keldeo, Serperior, Dragalge, and Mega Charizard Y don't really get hampered by burns and can easily KO Mew with their STAB attacks. Substitute + Calm Mind Keldeo can set up as long as Mew does not run Psyschic while Charizard is immune to burns.
 
Last edited:

aim

pokeaimMD
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Two-Time Past WCoP Champion
I'd change the spread a bit. 208 speed seems like a bit much to sacrifice bulk. Dragonite doesn't run jolly so yeah. Mew is used to tank hits from Landorus/Latitwins and other special attackers. by using that much speed you are severely hindering its tanking capabilities. this is the spread that I like
Mew
Ability: Synchronize
EVs: 252 HP / 148 SpD / 108 Spe
Careful Nature

Hits enough speed for Jolly Bisharp/Loom and Adamant Dnite. Tanks on Landorus fine as it isn't 2Hk0'd after you use knock off, though you should always softboiled vs lando first just in case they have knock off. Since pokemon like M-hera aren't common any more i don't think you even need enough speed for that. i guess the other qc can give their input. ben gay has used mew in oras so i'd like his input as well
 
I'd change the spread a bit. 208 speed seems like a bit much to sacrifice bulk. Dragonite doesn't run jolly so yeah. Mew is used to tank hits from Landorus/Latitwins and other special attackers. by using that much speed you are severely hindering its tanking capabilities. this is the spread that I like
Mew
Ability: Synchronize
EVs: 252 HP / 148 SpD / 108 Spe
Careful Nature

Hits enough speed for Jolly Bisharp/Loom and Adamant Dnite. Tanks on Landorus fine as it isn't 2Hk0'd after you use knock off, though you should always softboiled vs lando first just in case they have knock off. Since pokemon like M-hera aren't common any more i don't think you even need enough speed for that. i guess the other qc can give their input. ben gay has used mew in oras so i'd like his input as well
Will edit in the new spread soon, thanks!
 
Night Shade is bad honestly, you should deslash it mention it in OO.
Psyshock deserves a slash, Mew is one of the best counters to CM Keldeo and needs Psyshock to beat it. Ice Beam is also very good to hit Gliscor, and both Landorus forms (and has generally a good coverage).
I don't know if Psyshock and Ice Beam are better than Knock Off, but they definitively deserve a slash.
 

shiloh

is a Member of Senior Staffis a Top Tiering Contributoris a Contributor to Smogonis a Top Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Staff Alumnusis an Administrator Alumnusis a Dedicated Tournament Host Alumnusis a Past WCoP Champion
Tiering Lead
Psychic definetly needs to be in Other Options if not slashed, as it lets it hit Mega Lopunny and other Knock Off Resistance Mons. I also think that an attacking move should be slashed with the Defog set, so it is not complete Taunt bait. And a Swords Dance Lure set should be mentioned in OO as it gets access to strong physical attacks like Sucker Punch, Drain Punch, and Zen Headbutt.
 

DarkNostalgia

Fading in, fading out, on the edge of paradise
is a Contributor Alumnus
  • The only Defogger without a weakness to Stealth Rock and with access to Will-O-Wisp, which can stop Defiant users.
Get rid of the first bit with defog, we've got empoleon and flygon.
 
First of all, thanks for all the advice! Will put them in soon.
  • The only Defogger without a weakness to Stealth Rock and with access to Will-O-Wisp, which can stop Defiant users.
Get rid of the first bit with defog, we've got empoleon and flygon.
I meant this as a combination, it is the only defogger with Will-OWisp which isn't weak to rocks. i.e, empoleon has no will o wisp
 

DarkNostalgia

Fading in, fading out, on the edge of paradise
is a Contributor Alumnus
Oh ok thanks for clearing that up. Maybe put ice beam/whatever ground move it gets as a lure set for lando-t/heatran respectively in OO, seen it used quite a few times.
 
Alright done most things that were adviced. I changed the spread to aim as I definitely agree with him, I mentioned Night Shade in OO rather than slashing it along with Seismic Toss (the same but one hits ghost-types and other hits normal types etc. I mentioned Psyshock and Ice Beam in Moves for the first set as I don't think they provide as much utility as Knock Off does. I'd like to hear a QC member's opinion about this.

For the second set, I slashed Psyshock first because it prevents Mew from being complete Taunt bait and added Earth Power in OO for a Heatran lure.
 
  • Usable ability in Synchronize which can cripple status users without an immunity such as Chansey when they status Mew.
  • Pursuit users are massive problems for Mew because most users have an advantage over it and force it out, increasing Pursuit's power.
chansey doesn't mind status because it has natural cure, and pursuit isn't really a huge problem for mew since these pursuit mons are afraid of wisp and they are more likely to play safer around it rather than being burned. instead, you can say that synchronize is helpful so that those who try to status it won't go unpunished (also clutch for unsuspecting scald burns). I would get rid of mentions of baton pass on both sets for the second reason. baton pass on mew is a wasted move if you aren't passing anything and mew is already strapped for slots to even merit it. also, ice beam is meant to hit primarily landorus-i, not t as it is much more offensively threatening. Remove all mentions of psyshock and replace it with psychic. You already beat subcmkeld with the crazy special bulk and the extra power is more useful in general. be sure to give psychic a slash after knock off too.

as for defog mew, it really does appreciate having a way to damage opponents so having the 4th slot strictly for offense would be optimal. deslash sr and move taunt's slash to it's 3rd slot after wisp, though give sr a mention in moves for optimal hazard control. slash knock off after psychic and also mention ice beam in moves as well. make sure to explain why psychic is preferred for this set over knock off, as it doesn't have the combination of taunt+wisp to effectively break down teams and having consistent damage is better. be sure to give foul play a mention in moves for both sets as well. being able to get rid of strong physical attackers that don't mind wisp such as zardx, talon, ddnite, subddgyara, sdscizor, etc. is pretty important. it also does more damage that knock off in most cases.

qc has also agreed that mew should definitely be more bulkier than the spread that you currently have. EVs: 252 HP / 224 SpD / 32 Spe with a Calm/Careful Nature is the ev spread that we suggest you switch over to. it allows you to outspeed max speed ttar and adamant sharp while maximizing its special attack tanking capabilities. for example, avoiding the 2hko from modest landorus is a feat not much other mons possess. it also is capable of avoiding the 2hko from lo latios' draco after sr o-o. here is a short list of the things mew is able check effectively with the added bulk.

252+ SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 224+ SpD Mew: 185-218 (45.7 - 53.9%) -- 2.7% chance to 2HKO after Leftovers recovery
252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 224+ SpD Mew: 204-242 (50.4 - 59.9%) -- 83.2% chance to 2HKO after Leftovers recovery
252 SpA Choice Specs Keldeo Scald vs. 252 HP / 224+ SpD Mew: 144-171 (35.6 - 42.3%) -- 90.9% chance to 3HKO after Leftovers recovery
252 SpA Life Orb Analytic Starmie Hydro Pump vs. 252 HP / 224+ SpD Mew: 187-220 (46.2 - 54.4%) -- 4.7% chance to 2HKO after Leftovers recovery
252 SpA Choice Specs Raikou Shadow Ball vs. 252 HP / 224+ SpD Mew: 178-210 (44 - 51.9%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 252 HP / 224+ SpD Mew: 146-173 (36.1 - 42.8%) -- 95.7% chance to 3HKO after Leftovers recovery
252+ SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 224+ SpD Mew: 186-219 (46 - 54.2%) -- 4.7% chance to 2HKO after Leftovers recovery
252+ SpA Mega Diancie Moonblast vs. 252 HP / 224+ SpD Mew: 147-174 (36.3 - 43%) -- 97.2% chance to 3HKO after Leftovers recovery
4 Atk Mega Diancie Diamond Storm vs. 252 HP / 0 Def Mew: 163-193 (40.3 - 47.7%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Mega Lopunny Return vs. 252 HP / 0 Def Mew: 172-204 (42.5 - 50.4%) -- guaranteed 3HKO after Leftovers recovery


however, make sure to mention the spread you already have in set details for both sets. in usage tips, get rid of the below statements and say the opposite.
  • Don't use Mew as a tank, as there are several better defensive Pokemon with superior bulk to take opposing hits better.
  • Don't recklessly switch it into offensive Pokemon, because Mew's bulk is not that outstanding and foes can beat it with their STAB attacks.
get rid of twave and replace it with tailwind in oo for the leadset. get rid of tailwind as an individual option in oo when you do so. mention colbur berry in oo for extra security against dark types. once you do all this, 1/3
 
  • Usable ability in Synchronize which can cripple status users without an immunity such as Chansey when they status Mew.
  • Pursuit users are massive problems for Mew because most users have an advantage over it and force it out, increasing Pursuit's power.
chansey doesn't mind status because it has natural cure, and pursuit isn't really a huge problem for mew since these pursuit mons are afraid of wisp and they are more likely to play safer around it rather than being burned. instead, you can say that synchronize is helpful so that those who try to status it won't go unpunished (also clutch for unsuspecting scald burns). I would get rid of mentions of baton pass on both sets for the second reason. baton pass on mew is a wasted move if you aren't passing anything and mew is already strapped for slots to even merit it. also, ice beam is meant to hit primarily landorus-i, not t as it is much more offensively threatening. Remove all mentions of psyshock and replace it with psychic. You already beat subcmkeld with the crazy special bulk and the extra power is more useful in general. be sure to give psychic a slash after knock off too.

as for defog mew, it really does appreciate having a way to damage opponents so having the 4th slot strictly for offense would be optimal. deslash sr and move taunt's slash to it's 3rd slot after wisp, though give sr a mention in moves for optimal hazard control. slash knock off after psychic and also mention ice beam in moves as well. make sure to explain why psychic is preferred for this set over knock off, as it doesn't have the combination of taunt+wisp to effectively break down teams and having consistent damage is better. be sure to give foul play a mention in moves for both sets as well. being able to get rid of strong physical attackers that don't mind wisp such as zardx, talon, ddnite, subddgyara, sdscizor, etc. is pretty important. it also does more damage that knock off in most cases.

qc has also agreed that mew should definitely be more bulkier than the spread that you currently have. EVs: 252 HP / 224 SpD / 32 Spe with a Calm/Careful Nature is the ev spread that we suggest you switch over to. it allows you to outspeed max speed ttar and adamant sharp while maximizing its special attack tanking capabilities. for example, avoiding the 2hko from modest landorus is a feat not much other mons possess. it also is capable of avoiding the 2hko from lo latios' draco after sr o-o. here is a short list of the things mew is able check effectively with the added bulk.

252+ SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 224+ SpD Mew: 185-218 (45.7 - 53.9%) -- 2.7% chance to 2HKO after Leftovers recovery
252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 224+ SpD Mew: 204-242 (50.4 - 59.9%) -- 83.2% chance to 2HKO after Leftovers recovery
252 SpA Choice Specs Keldeo Scald vs. 252 HP / 224+ SpD Mew: 144-171 (35.6 - 42.3%) -- 90.9% chance to 3HKO after Leftovers recovery
252 SpA Life Orb Analytic Starmie Hydro Pump vs. 252 HP / 224+ SpD Mew: 187-220 (46.2 - 54.4%) -- 4.7% chance to 2HKO after Leftovers recovery
252 SpA Choice Specs Raikou Shadow Ball vs. 252 HP / 224+ SpD Mew: 178-210 (44 - 51.9%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 252 HP / 224+ SpD Mew: 146-173 (36.1 - 42.8%) -- 95.7% chance to 3HKO after Leftovers recovery
252+ SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 224+ SpD Mew: 186-219 (46 - 54.2%) -- 4.7% chance to 2HKO after Leftovers recovery
252+ SpA Mega Diancie Moonblast vs. 252 HP / 224+ SpD Mew: 147-174 (36.3 - 43%) -- 97.2% chance to 3HKO after Leftovers recovery
4 Atk Mega Diancie Diamond Storm vs. 252 HP / 0 Def Mew: 163-193 (40.3 - 47.7%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Mega Lopunny Return vs. 252 HP / 0 Def Mew: 172-204 (42.5 - 50.4%) -- guaranteed 3HKO after Leftovers recovery


however, make sure to mention the spread you already have in set details for both sets. in usage tips, get rid of the below statements and say the opposite.
  • Don't use Mew as a tank, as there are several better defensive Pokemon with superior bulk to take opposing hits better.
  • Don't recklessly switch it into offensive Pokemon, because Mew's bulk is not that outstanding and foes can beat it with their STAB attacks.
get rid of twave and replace it with tailwind in oo for the leadset. get rid of tailwind as an individual option in oo when you do so. mention colbur berry in oo for extra security against dark types. once you do all this, 1/3
Thanks a lot for the check, implemented it.
 
I question stallbreaker Mew being the first set. Is Mew really that effective of a stallbreaker? I would have figured after late XY that most stall teams have adapted to it, especially with the advent of Mega Sableye, which laughs at everything stallbreaker Mew can throw at it.
 

aim

pokeaimMD
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Two-Time Past WCoP Champion
3/3 man also i think stall breaker should still be main set as it handles balance "better" than m-sableye and by that i just mean it beats clefable
 
Alright sorry it took so long, aim can I consider this 3/3 or no?
You never answered my question, and I feel it is relatively important so I am going to give it a bump:

I question stallbreaker Mew being the first set. Is Mew really that effective of a stallbreaker? I would have figured after late XY that most stall teams have adapted to it, especially with the advent of Mega Sableye, which laughs at everything stallbreaker Mew can throw at it.
 
You never answered my question, and I feel it is relatively important so I am going to give it a bump:
Basically yeah, I'm w/ aim on this seeing it has lower bulk but still, beating defensive clef / sylveon is huge (which msableye cant) and the Defog set faces more competition from other users such as Empoleon and Latias than the stallbreaker does from msableye (i think).

But if QC wants it as the secondary set, that's fine w/ me.
 

boltsandbombers

i'm sorry mr. man
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
Mew is an extremely versatile Pokemon because it can learn every TM and HM in the game.
This is more or less pointless filler, anyone who plays pokemon knows this. What is explained afterwards is what's important; mews role in the metagame.

Overall, Mew has good offensive and defensive stats,but not really that outstanding when compared to bulkier Psychic-types such as Cresselia
Mega slowbro, and Slowbro aren't here?

Taunt forces the foe to use damaging attacks and prevents them from setting up against Mew.
I don't understand this sentence. "Setting up" is way too vague and you need examples of what it does. Something like "it prevents entry hazards from (x pokemon here), recovery from (x), and prevents offensive pokemon such as (x) from boosting.

In the moves section of the first set, you don't say what psychic hits which is incredibly important. There are a few certain mons you'd run it for, mainly breaking mega lopunny substitutes.

If you're unsure what to do, go for Knock Off, as most Pokemon will not appreciate having their item removed, especially item-reliant ones such as Porygon2.
P2 is bloody irrelevant, either give a better example or remove the point.

There are a plethora of grammar errors such as punctuation placements and sentence flow that you should really look over before sending this to GP.
 
This is more or less pointless filler, anyone who plays pokemon knows this. What is explained afterwards is what's important; mews role in the metagame.



Mega slowbro, and Slowbro aren't here?



I don't understand this sentence. "Setting up" is way too vague and you need examples of what it does. Something like "it prevents entry hazards from (x pokemon here), recovery from (x), and prevents offensive pokemon such as (x) from boosting.

In the moves section of the first set, you don't say what psychic hits which is incredibly important. There are a few certain mons you'd run it for, mainly breaking mega lopunny substitutes.



P2 is bloody irrelevant, either give a better example or remove the point.

There are a plethora of grammar errors such as punctuation placements and sentence flow that you should really look over before sending this to GP.
I'll implement what I find correct of this.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top