GG Mewtwo (Done)

iapt

the unsuspecting victim of darkness in the valley
is a Community Contributoris a Live Chat Contributoris a Contributor to Smogon
[SET]
name: Three Attacks
move 1: Psystrike
move 2: Fire Blast / Aura Sphere
move 3: Thunderbolt / Ice Beam / Taunt
move 4: Recover
item: Life Orb
ability: Pressure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Mewtwo is a threatening special attacker that takes advantage of its wide coverage and impressive Special Attack to dish out heavy damage to opposing teams. Mewtwo also has excellent stats to donate to its team, including base 154 Special Attack and 130 Speed, making it one of the best Speed donors to offensive teams. Especially since this set forgoes any boosting moves, Life Orb is recommended to still do respectable damage; Recover also helps offset its recoil, besides generally keeping Mewtwo healthy. Psystrike has solid neutral coverage and can bypass specially bulky walls like Ho-Oh and Assault Vest Tangrowth. Fire Blast hits common switch-ins to Psystrike like Necrozma-DM, Skarmory, and Kartana. Thunderbolt is Mewtwo's best way to handle bulky Water- and Flying-types like Slowbro, Tornadus-T, and Corviknight. Ice Beam hits Dragon- and Ground-types like Rayquaza and Groudon. Taunt gives Mewtwo a way to break through common switch-ins such as Clefable by preventing it from healing. Aura Sphere is an option here for super effective coverage on Heatran while still hitting Ferrothorn super effectively.

Mewtwo's amazing Special Attack and Speed, as well as its solid HP and Attack, make it an excellent god for offensive teams. Pokemon like Galarian Moltres and Nidoking love to receive Mewtwo's high Special Attack stat, while numerous Pokemon, including Dhelmise and Volcanion, can become fast wallbreakers after receiving its Speed stat. Mewtwo should always be paired with such Special Attack and Speed receivers that complement its aggressive nature, as the three Pokemon form the backbone of the team. Mewtwo excels at wearing down teams, so cleaners like Kartana and Tapu Koko that can take advantage of this make good teammates. Mewtwo's frailty makes it easily forced out by priority users like Weavile, Rillaboom, and Yveltal, especially after it has taken a few rounds of Life Orb recoil. Teammates like Rotom-W, Landorus-T, and Corviknight can alleviate this weakness with both pivot support and entry hazard control, giving Mewtwo safe entry and stopping hazards from chipping it down even further.

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Psystrike
move 3: Fire Blast / Ice Beam / Thunderbolt
move 4: Recover / Ice Beam / Thunderbolt
item: Life Orb
ability: Pressure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Mewtwo is a fearsome setup sweeper with Nasty Plot and its array of coverage moves. Its high Special Attack and Speed stats make it a difficult Pokemon to check on its own, and these stats power up its teammates as well, making it a very threatening god. Nasty Plot transforms this baseline threat into an immediate threat to sweep, especially coupled with its great Speed tier. Psystrike is the STAB attack of choice, threatening common special switch-ins like Gastrodon and Ho-Oh. Fire Blast hits Steel-types that are unfazed by Psystrike like Necrozma-DM and Ferrothorn. Thunderbolt gives Mewtwo an option to hit bulky Water-types like Tapu Fini and Slowking, while Ice Beam hits Ground- and Dragon-types like Landorus-T, Giratina, and Rayquaza for heavy damage. Recover lets Mewtwo stay healthy throughout a game, healing off Life Orb recoil and any other chip damage sustained.

Mewtwo is an excellent choice for offensive teams, helping Pokemon that appreciate its strong Special Attack and Speed, like Tapu Koko and Volcanion, as well as its respectable Attack and HP stats. Mewtwo likes to be pivoted into foes it can force out to safely set up Nasty Plot, so physical pivots like Zeraora, Victini, and Rillaboom—which also threaten Mewtwo's specially bulky checks—make great teammates. Despite Mewtwo's offensive prowess, it has middling bulk and can be revenge killed by priority or Choice Scarf users; bulky pivots like Rotom-W and Tornadus-T can switch into potential revenge killers and regain momentum. Mewtwo rarely has trouble beating foes offensively, but certain Pokemon like Heatran, Reuniclus, and Lunala can give it trouble. Partners like Nidoking and Galarian Moltres can help deal with these threats easily. Mewtwo appreciates entry hazard removal to help avoid chip damage, since it will often be switching in several times over the course of a game.

[STRATEGY COMMENTS]
Other Options
=============

Mewtwo can also use Choice Specs, but this set is easier to play around once it is revealed. Replacing Recover with another coverage move is another option. Mewtwo can also use a Weakness Policy and Calm Mind set, often on dual screens hyper offense, that serves as a powerful setup sweeper.

Checks and Counters
===================

**Heatran**: Mewtwo, even with Aura Sphere, can have difficulties dealing with Heatran, which can often trap and eliminate it easily using Magma Storm, Taunt, and Toxic.

**Faster Revenge Killers**: Pokemon like Pheromosa, Zamazenta, and their common Speed receivers such as Pangoro will be faster than Mewtwo and can often force it out.

**Priority Users**: Pokemon that can use priority moves, like Rillaboom and Yveltal, can force Mewtwo out after a little chip damage.

**Neutral HP Receivers**: Pokemon like Rotom-W, Tapu Fini, and Clefable aren't weak to most or any of Mewtwo's attacks, often letting them handle Mewtwo after a high HP donation.

[CREDITS]
- Written by: [[iapt, 539897]]
- Quality checked by: [[UT, 523866], [beauts, 484270]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:

UT

An Unnerfed Talonflame
is a Site Content Manageris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Live Chat Contributoris a Contributor to Smogon
Moderator
add remove conjecture
[SET]
name: Special Attacker Three Attacks Life Orb just want to be a little more descriptive
move 1: Psystrike
move 2: Fire Blast
move 3: Thunderbolt
move 4: Recover is it worth slashing ice beam and/or aura sphere on any of these? get better coverage against Tran, steels, and dragons. I would probably slash Aura with Blast and Beam with Bolt
item: Life Orb
ability: Pressure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Mewtwo is a threatening special attacker that takes advantage of its wide range of coverage moves and impressive Special Attack to dish out heavy damage to opposing teams. It also has excellent stats to donate to its team, including base 154 Special Attack and 130 Speed, making Mewtwo teams very strong offensively one of the best Speed donors to offensive teams. Life Orb boosts its already impressive offensive output even further, but at the cost of its HP Since this set forgoes any boosting moves, Life Orb is recommended to still do respectable damage; Recover also helps offset recoil. Psystrike is Mewtwo's primary attack that enables it to break through Pokemon with high special bulk like Ho-Oh and Assault Vest Tangrowth, while also dealing super effective damage to Poison-types like Nidoking due to its solid neutral coverage and ability to bypass specially bulky walls like Ho-Oh and Assault Vest Tangrowth. Fire Blast hits for super effective damage versus Steel-types that will commonly switch into Mewtwo's Psystrike, common switch switch-ins to Psystrike like Necrozma-DM, Skarmory, and Kartana. Thunderbolt is Mewtwo's best way to handle bulky Water- and Flying-types like Slowbro, Tornadus-T, and Corviknight. mention the other slash moves here, specifically Aura hits Tran while also still covering Ferro, and Beam helps with dragons and dropping Groudon faster Recover is a great move for Mewtwo, allowing it to heal off its Life Orb recoil as well as stay healthy throughout the game to continue dealing damage.

Mewtwo's amazing Special Attack and Speed and Speed, as well as its solid HP and Attack stats Attack, make it an excellent god for offensive teams. Pokemon like Moltres-G Galarian Moltres and Nidoking love to receive Mewtwo's high Special Attack stat, while numerous Pokemon, including Dhelmise and Volcanion, can become fast, incredibly powerful wallbreakers after receiving Mewtwo's Speed stat. Mewtwo should always be paired with Special Attack and Speed receivers that complement its aggressive nature, as they form the backbone of the team. Mewtwo's frailty makes it easily forced out by priority users like Weavile, Rillaboom, and Yveltal, especially after it has taken a few rounds of Life Orb recoil. Due to this weakness, Pokemon like Rotom-W, Landorus-T, and Corviknight make good teammates that can offer both pivot support and entry hazard control to allow Mewtwo safe entry onto the field and help it avoid being chipped down even further by entry hazards. I would elaborate that this mewtwo set is good at wearing down the other team, usually for a teammate to win. That's the big difference between this set and Nasty Plot

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Psystrike
move 3: Fire Blast / Ice Beam / Thunderbolt
move 4: Recover / Ice Beam / Thunderbolt
item: Life Orb
ability: Pressure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Mewtwo is a fearsome setup sweeper with Nasty Plot and its array of coverage moves. Its high Special Attack and Speed stats make it a difficult Pokemon to check on its own, (comma) and these stats power up its teammates as well, making it a very threatening god. Life Orb augments Mewtwo's damage to an even higher level. Nasty Plot transforms the already threatening Mewtwo into an immediate threat to sweep, boosting its Special Attack to extremely high levels especially coupled with its great Speed tier. Psystrike is the STAB attack of choice, threatening common special switch-ins like Gastrodon and Ho-Oh. Fire Blast hits Steel-types that are unfazed by Psystrike like Necrozma-DM and Ferrothorn. Thunderbolt gives Mewtwo an option to hit for super-effective damage versus bulky Water-types like Tapu Fini and Slowking, while Ice Beam hits Ground- and Dragon-types like Landorus-T, Giratina, and Rayquaza for heavy damage or an OHKO. Recover lets Mewtwo stay healthy throughout a game, healing off Life Orb recoil and any other chip damage sustained.

Mewtwo is an excellent choice for offensive teams, with Pokemon that appreciate its strong Special Attack and Speed, like Tapu Koko and Volcanion, as well as its respectable Attack and HP stats making excellent teammates. Mewtwo likes to be pivoted in on foes it can force out to safely set up Nasty Plot, so physical pivots like Zeraora, Victini, and Rillaboom make great teammates. Despite Mewtwo's offensive prowess, it has middling bulk and often needs a defensive core to support it. Pokemon like Rotom-W, Corviknight and Clefable make strong defensive partners, providing pivot support, hazard control, and even cleric support. can be revenge killed by priority or Choice Scarf users; bulky pivots like Rotom-W and Tornadus-T can switch into potential revenge killers and regain momentum. Mewtwo does not often have trouble beating things offensively, but certain Pokemon like Heatran, Reuniclus and Lunala can give it trouble. Partners like Nidoking and Moltres-G Galarian Moltres can help deal with these threats easily. Mewtwo appreciates hazard removal on its team to help avoid chip damage, since it will often be switching in several times over the course of a game.

[STRATEGY COMMENTS]
Other Options
=============

It can also use Choice Specs, but this set is easier to play around once it is revealed. Replacing Recover with another coverage move is another option. Also add Taunt Stallbreaker, which is invaluable for offensive teams.

Checks and Counters
===================

**Heatran**: Mewtwo can do very little to Heatran, which can often trap and eliminate it easily using Magma Storm, Taunt, and Toxic.

**Faster Revenge Killers**: Pokemon like Pheromosa and Zamazenta and Pheromosa Speed receivers will be faster than Mewtwo and often be able to threaten it out.

also add priority, and bulky HP receivers it can't hit super effectively like Rotom-W and (usually) Torn

[CREDITS]
- Written by: [[iapt, 539897]]
- Quality checked by: [[UT, 523866], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

QC 1/2! Nice job.

 

iapt

the unsuspecting victim of darkness in the valley
is a Community Contributoris a Live Chat Contributoris a Contributor to Smogon
add remove conjecture
[SET]
name: Special Attacker Three Attacks Life Orb just want to be a little more descriptive
move 1: Psystrike
move 2: Fire Blast
move 3: Thunderbolt
move 4: Recover is it worth slashing ice beam and/or aura sphere on any of these? get better coverage against Tran, steels, and dragons. I would probably slash Aura with Blast and Beam with Bolt
item: Life Orb
ability: Pressure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Mewtwo is a threatening special attacker that takes advantage of its wide range of coverage moves and impressive Special Attack to dish out heavy damage to opposing teams. It also has excellent stats to donate to its team, including base 154 Special Attack and 130 Speed, making Mewtwo teams very strong offensively one of the best Speed donors to offensive teams. Life Orb boosts its already impressive offensive output even further, but at the cost of its HP Since this set forgoes any boosting moves, Life Orb is recommended to still do respectable damage; Recover also helps offset recoil. Psystrike is Mewtwo's primary attack that enables it to break through Pokemon with high special bulk like Ho-Oh and Assault Vest Tangrowth, while also dealing super effective damage to Poison-types like Nidoking due to its solid neutral coverage and ability to bypass specially bulky walls like Ho-Oh and Assault Vest Tangrowth. Fire Blast hits for super effective damage versus Steel-types that will commonly switch into Mewtwo's Psystrike, common switch switch-ins to Psystrike like Necrozma-DM, Skarmory, and Kartana. Thunderbolt is Mewtwo's best way to handle bulky Water- and Flying-types like Slowbro, Tornadus-T, and Corviknight. mention the other slash moves here, specifically Aura hits Tran while also still covering Ferro, and Beam helps with dragons and dropping Groudon faster Recover is a great move for Mewtwo, allowing it to heal off its Life Orb recoil as well as stay healthy throughout the game to continue dealing damage.

Mewtwo's amazing Special Attack and Speed and Speed, as well as its solid HP and Attack stats Attack, make it an excellent god for offensive teams. Pokemon like Moltres-G Galarian Moltres and Nidoking love to receive Mewtwo's high Special Attack stat, while numerous Pokemon, including Dhelmise and Volcanion, can become fast, incredibly powerful wallbreakers after receiving Mewtwo's Speed stat. Mewtwo should always be paired with Special Attack and Speed receivers that complement its aggressive nature, as they form the backbone of the team. Mewtwo's frailty makes it easily forced out by priority users like Weavile, Rillaboom, and Yveltal, especially after it has taken a few rounds of Life Orb recoil. Due to this weakness, Pokemon like Rotom-W, Landorus-T, and Corviknight make good teammates that can offer both pivot support and entry hazard control to allow Mewtwo safe entry onto the field and help it avoid being chipped down even further by entry hazards. I would elaborate that this mewtwo set is good at wearing down the other team, usually for a teammate to win. That's the big difference between this set and Nasty Plot

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Psystrike
move 3: Fire Blast / Ice Beam / Thunderbolt
move 4: Recover / Ice Beam / Thunderbolt
item: Life Orb
ability: Pressure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Mewtwo is a fearsome setup sweeper with Nasty Plot and its array of coverage moves. Its high Special Attack and Speed stats make it a difficult Pokemon to check on its own, (comma) and these stats power up its teammates as well, making it a very threatening god. Life Orb augments Mewtwo's damage to an even higher level. Nasty Plot transforms the already threatening Mewtwo into an immediate threat to sweep, boosting its Special Attack to extremely high levels especially coupled with its great Speed tier. Psystrike is the STAB attack of choice, threatening common special switch-ins like Gastrodon and Ho-Oh. Fire Blast hits Steel-types that are unfazed by Psystrike like Necrozma-DM and Ferrothorn. Thunderbolt gives Mewtwo an option to hit for super-effective damage versus bulky Water-types like Tapu Fini and Slowking, while Ice Beam hits Ground- and Dragon-types like Landorus-T, Giratina, and Rayquaza for heavy damage or an OHKO. Recover lets Mewtwo stay healthy throughout a game, healing off Life Orb recoil and any other chip damage sustained.

Mewtwo is an excellent choice for offensive teams, with Pokemon that appreciate its strong Special Attack and Speed, like Tapu Koko and Volcanion, as well as its respectable Attack and HP stats making excellent teammates. Mewtwo likes to be pivoted in on foes it can force out to safely set up Nasty Plot, so physical pivots like Zeraora, Victini, and Rillaboom make great teammates. Despite Mewtwo's offensive prowess, it has middling bulk and often needs a defensive core to support it. Pokemon like Rotom-W, Corviknight and Clefable make strong defensive partners, providing pivot support, hazard control, and even cleric support. can be revenge killed by priority or Choice Scarf users; bulky pivots like Rotom-W and Tornadus-T can switch into potential revenge killers and regain momentum. Mewtwo does not often have trouble beating things offensively, but certain Pokemon like Heatran, Reuniclus and Lunala can give it trouble. Partners like Nidoking and Moltres-G Galarian Moltres can help deal with these threats easily. Mewtwo appreciates hazard removal on its team to help avoid chip damage, since it will often be switching in several times over the course of a game.

[STRATEGY COMMENTS]
Other Options
=============

It can also use Choice Specs, but this set is easier to play around once it is revealed. Replacing Recover with another coverage move is another option. Also add Taunt Stallbreaker, which is invaluable for offensive teams.

Checks and Counters
===================

**Heatran**: Mewtwo can do very little to Heatran, which can often trap and eliminate it easily using Magma Storm, Taunt, and Toxic.

**Faster Revenge Killers**: Pokemon like Pheromosa and Zamazenta and Pheromosa Speed receivers will be faster than Mewtwo and often be able to threaten it out.

also add priority, and bulky HP receivers it can't hit super effectively like Rotom-W and (usually) Torn

[CREDITS]
- Written by: [[iapt, 539897]]
- Quality checked by: [[UT, 523866], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

QC 1/2! Nice job.

Implemented, thanks for the edits!
 

Lily

system failure
is a Tutoris a Site Content Manageris a Top Social Media Contributoris a Super Moderatoris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a member of the Battle Simulator Staff
UU Leader
Heyoo, obvs not GG QC so feel free to do whatever you want with this, but during OMPL myself & I believe a couple others used this set on Mewtwo on screens hyper offense (pre-crab ban / post-crab ban):

Mewtwo @ Weakness Policy
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Aura Sphere
- Recover

Very nice anti-fat set that forces super awkward lines since you can't chip it into range of revenge killers via U-turn without risking getting blown up. Not suggesting that this is the next best thing that deserves its own set or anything, but I think it could go into OO since it's pretty good in my opinion.

Also great analysis, I liked reading through it a lot :D
 

iapt

the unsuspecting victim of darkness in the valley
is a Community Contributoris a Live Chat Contributoris a Contributor to Smogon
Heyoo, obvs not GG QC so feel free to do whatever you want with this, but during OMPL myself & I believe a couple others used this set on Mewtwo on screens hyper offense (pre-crab ban / post-crab ban):

Mewtwo @ Weakness Policy
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Aura Sphere
- Recover

Very nice anti-fat set that forces super awkward lines since you can't chip it into range of revenge killers via U-turn without risking getting blown up. Not suggesting that this is the next best thing that deserves its own set or anything, but I think it could go into OO since it's pretty good in my opinion.

Also great analysis, I liked reading through it a lot :D
Hi, thanks for the suggestion! I spoke with the GG QC team and they thought OO was the best place for it, so I added it there. And I'm glad you liked reading it :)
 

beauts

beautiful people only
is a Community Contributor
add remove comment other

[SET]
name: Three Attacks Life Orb
move 1: Psystrike
move 2: Fire Blast / Aura Sphere
move 3: Thunderbolt / Ice Beam / Taunt
move 4: Recover
item: Life Orb
ability: Pressure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Mewtwo is a threatening special attacker that takes advantage of its wide range of coverage moves and impressive Special Attack to dish out heavy damage to opposing teams. It Mewtwo also has excellent stats to donate to its team, including base 154 Special Attack and 130 Speed, making Mewtwo it one of the best Speed donors to offensive teams. Since this set forgoes any boosting moves, Life Orb is recommended to still do respectable damage; Recover also helps offset recoil. Psystrike is Mewtwo's primary attack due to its solid neutral coverage and ability to bypass specially bulky walls like Ho-Oh and Assault Vest Tangrowth. Fire Blast hits common switch switch-ins to Psystrike like Necrozma-DM, Skarmory, and Kartana. Thunderbolt is Mewtwo's best way to handle bulky Water- and Flying-types like Slowbro, Tornadus-T, and Corviknight. Aura Sphere is an option to have super effective coverage on Heatran while still hitting Ferrothorn super effectively. Ice Beam hits Dragon- and Ground-types like Rayquaza and Groudon. Recover is a great move for Mewtwo, allowing it to heal off its Life Orb recoil as well as stay healthy throughout the game to continue dealing damage. Taunt gives Mewtwo a way to break common Psystrike switch-ins such as Clefable by preventing it from being able to heal. smth like that

Mewtwo's amazing Special Attack and Speed, as well as its solid HP and Attack, make it an excellent god for offensive teams. Pokemon like Galarian Moltres and Nidoking love to receive Mewtwo's high Special Attack stat, while numerous Pokemon, including Dhelmise and Volcanion, can become fast, incredibly powerful wallbreakers after receiving Mewtwo's Speed stat. It Mewtwo excels at wearing down teams, so cleaners like Kartana and Tapu Koko that can take advantage of this make good teammates. Mewtwo should always be paired with Special Attack and Speed receivers that complement its aggressive nature, as they form the backbone of the team. Mewtwo's frailty makes it easily forced out by priority users like Weavile, Rillaboom, and Yveltal, especially after it has taken a few rounds of Life Orb recoil. Due to this weakness, Pokemon like Rotom-W, Landorus-T, and Corviknight make good teammates that can offer both pivot support and entry hazard control to allow Mewtwo safe entry onto the field and help it avoid being chipped down even further by entry hazards.

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Psystrike
move 3: Fire Blast / Ice Beam / Thunderbolt
move 4: Recover / Ice Beam / Thunderbolt
item: Life Orb
ability: Pressure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Mewtwo is a fearsome setup sweeper with Nasty Plot and its array of coverage moves. Its high Special Attack and Speed stats make it a difficult Pokemon to check on its own, and these stats power up its teammates as well, making it a very threatening god. Nasty Plot transforms the already threatening Mewtwo into an immediate threat to sweep, especially coupled with its great Speed tier. Psystrike is the STAB attack of choice, threatening common special switch-ins like Gastrodon and Ho-Oh. Fire Blast hits Steel-types that are unfazed by Psystrike like Necrozma-DM and Ferrothorn. Thunderbolt gives Mewtwo an option to hit bulky Water-types like Tapu Fini and Slowking, while Ice Beam hits Ground- and Dragon-types like Landorus-T, Giratina, and Rayquaza for heavy damage. Recover lets Mewtwo stay healthy throughout a game, healing off Life Orb recoil and any other chip damage sustained.

Mewtwo is an excellent choice for offensive teams, with Pokemon that appreciate its strong Special Attack and Speed, like Tapu Koko and Volcanion, as well as its respectable Attack and HP stats making excellent teammates. Mewtwo likes to be pivoted in on foes it can force out to safely set up Nasty Plot, so physical pivots like Zeraora, Victini, and Rillaboom make great teammates. Despite Mewtwo's offensive prowess, it has middling bulk and can be revenge killed by priority or Choice Scarf users; bulky pivots like Rotom-W and Tornadus-T can switch into potential revenge killers and regain momentum. Mewtwo does not often have trouble beating things offensively, but certain Pokemon like Heatran, Reuniclus and Lunala can give it trouble. Partners like Nidoking and Galarian Moltres can help deal with these threats easily. Mewtwo appreciates hazard removal on its team to help avoid chip damage, since it will often be switching in several times over the course of a game.

[STRATEGY COMMENTS]
Other Options
=============

Taunt on stallbreaker sets is very valuable, denying its targets recovery or the use of Defog or Teleport. It can also use Choice Specs, but this set is easier to play around once it is revealed. Replacing Recover with another coverage move is another option. Mewtwo can also use a Weakness Policy and Calm Mind set, often on screens hyper offense, that serves as a powerful set up sweeper.

Checks and Counters
===================

**Heatran**: Mewtwo, even with Aura Sphere, can do very little to Heatran, which can often trap and eliminate it easily using Magma Storm, Taunt, and Toxic.

**Faster Revenge Killers**: Pokemon like Pheromosa, (AC) and Zamazenta, (AC) and Pheromosa Speed receivers and their common speed receivers such as Pangoro will be faster than Mewtwo and often be able to threaten it out.

**Priority Users**: Pokemon that can use priority, like Rillaboom and Yveltal, can force Mewtwo out after a little chip damage.

**Neutral HP Receivers**: Pokemon like Rotom-W, Tapu Fini, and Tornadus-T Clefable receiving HP from gods like Yveltal or Giratina a high HP donation that Mewtwo may not be able to hit super effectively can give it trouble take neutral damage from Psystrike and can give Mewtwo trouble throughout a game.

[CREDITS]
- Written by: [[iapt, 539897]]
- Quality checked by: [[UT, 523866], [beauts, 484270]]
- Grammar checked by: [[username1, userid1]]
 

Finland

mega bug vigilante
is a Top Social Media Contributoris a Community Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
Add/Fix Remove Comment
(AC): Add Comma

[SET]
name: Three Attacks Life Orb (bc all listed sets list only life orb)
move 1: Psystrike
move 2: Fire Blast / Aura Sphere
move 3: Thunderbolt / Ice Beam / Taunt
move 4: Recover
item: Life Orb
ability: Pressure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Mewtwo is a threatening special attacker that takes advantage of its wide range of coverage moves coverage and impressive Special Attack to dish out heavy damage to opposing teams. Mewtwo also has excellent stats to donate to its team, including base 154 Special Attack and 130 Speed, making it one of the best Speed donors to offensive teams. Especially since this set forgoes any boosting moves, Life Orb is recommended to still do respectable damage; Recover also helps offset its recoil, besides generally keeping Mewtwo healthy. Psystrike is Mewtwo's primary attack due to its has solid neutral coverage and ability to can bypass specially bulky walls like Ho-Oh and Assault Vest Tangrowth. Fire Blast hits common switch switch-ins to Psystrike like Necrozma-DM, Skarmory, and Kartana. Thunderbolt is Mewtwo's best way to handle bulky Water- and Flying-types like Slowbro, Tornadus-T, and Corviknight. Aura Sphere is an option to have super effective coverage on Heatran while still hitting Ferrothorn super effectively. Ice Beam hits Dragon- and Ground-types like Rayquaza and Groudon. Recover is a great move for Mewtwo, allowing it to heal off its Life Orb recoil as well as stay healthy throughout the game to continue dealing damage. Taunt gives Mewtwo a way to break through common Psystrike switch-ins such as Clefable by preventing it from being able to heal. healing. Aura Sphere is an option here for super effective coverage on Heatran while still hitting Ferrothorn super effectively.

Mewtwo's amazing Special Attack and Speed, as well as its solid HP and Attack, make it an excellent god for offensive teams. Pokemon like Galarian Moltres and Nidoking love to receive Mewtwo's high Special Attack stat, while numerous Pokemon, including Dhelmise and Volcanion, can become fast wallbreakers after receiving Mewtwo's its Speed stat. Mewtwo should always be paired with such Special Attack and Speed receivers that complement its aggressive nature, as the three Pokemon form the backbone of the team. Mewtwo excels at wearing down teams, so cleaners like Kartana and Tapu Koko that can take advantage of this make good teammates. Mewtwo should always be paired with Special Attack and Speed receivers that complement its aggressive nature, as they form the backbone of the team. Mewtwo's frailty makes it easily forced out by priority users like Weavile, Rillaboom, and Yveltal, especially after it has taken a few rounds of Life Orb recoil. Due to this weakness, Pokemon Teammates like Rotom-W, Landorus-T, and Corviknight make good teammates that can offer both pivot support and entry hazard control to allow Mewtwo safe entry onto the field and help it avoid being chipped down even further by entry hazards. can alleviate this weakness with both pivot support and entry hazard control, giving Mewtwo safe entry and stopping hazards from chipping it down even further.

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Psystrike
move 3: Fire Blast / Ice Beam / Thunderbolt
move 4: Recover / Ice Beam / Thunderbolt
item: Life Orb
ability: Pressure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Mewtwo is a fearsome setup sweeper with Nasty Plot and its array of coverage moves. Its high Special Attack and Speed stats make it a difficult Pokemon to check on its own, and these stats power up its teammates as well, making it a very threatening god. Nasty Plot transforms the already threatening Mewtwo this baseline threat into an immediate threat to sweep, especially coupled with its great Speed tier. Psystrike is the STAB attack of choice, threatening common special switch-ins like Gastrodon and Ho-Oh. Fire Blast hits Steel-types that are unfazed by Psystrike like Necrozma-DM and Ferrothorn. Thunderbolt gives Mewtwo an option to hit bulky Water-types like Tapu Fini and Slowking, while Ice Beam hits Ground- and Dragon-types like Landorus-T, Giratina, and Rayquaza for heavy damage. Recover lets Mewtwo stay healthy throughout a game, healing off Life Orb recoil and any other chip damage sustained.

Mewtwo is an excellent choice for offensive teams, with helping Pokemon that appreciate its strong Special Attack and Speed, like Tapu Koko and Volcanion, as well as its respectable Attack and HP stats making excellent teammates. Mewtwo likes to be pivoted in on into foes it can force out to safely set up Nasty Plot, so physical pivots like Zeraora, Victini, and Rillaboom—which also threaten Mewtwo's specially bulky checks—make (it was slightly unclear why you specified "physical" pivots; if im missing something, feel free to correct/replace obv, as long as you have clarification) great teammates. Despite Mewtwo's offensive prowess, it has middling bulk and can be revenge killed by priority or Choice Scarf users; bulky pivots like Rotom-W and Tornadus-T can switch into potential revenge killers and regain momentum. Mewtwo does not often have trouble beating things rarely has trouble beating foes offensively, but certain Pokemon like Heatran, Reuniclus, (AC) and Lunala can give it trouble. Partners like Nidoking and Galarian Moltres can help deal with these threats easily. Mewtwo appreciates hazard removal on its team entry hazard removal to help avoid chip damage, since it will often be switching in several times over the course of a game.

[STRATEGY COMMENTS]
Other Options
=============

It Mewtwo can also use Choice Specs, but this set is easier to play around once it is revealed. Replacing Recover with another coverage move is another option. Mewtwo can also use a Weakness Policy and Calm Mind set, often on dual screens hyper offense, that serves as a powerful set up setup sweeper.

Checks and Counters
===================

**Heatran**: Mewtwo, even with Aura Sphere, can do very little to Heatran, (this almost makes it sound like aura sphere isnt worth running, if it does very little to the mon you run it for. maybe make the wording here a bit less harsh or also talk about this problem in set 1 comments) which can often trap and eliminate it easily using Magma Storm, Taunt, and Toxic.

**Faster Revenge Killers**: Pokemon like Pheromosa, and Zamazenta, and their common Speed receivers such as Pangoro will be faster than Mewtwo and can often be able to threaten force it out.

**Priority Users**: Pokemon that can use priority moves, like Rillaboom and Yveltal, can force Mewtwo out after a little chip damage.

**Neutral HP Receivers**: Pokemon like Rotom-W, Tapu Fini, and Clefable receiving a high HP donation take neutral damage from Psystrike aren't weak to most or any of Mewtwo's attacks, often letting them handle Mewtwo after a high HP donation. (I imagine this makes sense?)

[CREDITS]
- Written by: [[iapt, 539897]]
- Quality checked by: [[UT, 523866], [beauts, 484270]]
- Grammar checked by: [[Finland, 517429]]

finland-GP.gif
1/1
GP Team done
 

iapt

the unsuspecting victim of darkness in the valley
is a Community Contributoris a Live Chat Contributoris a Contributor to Smogon
Add/Fix Remove Comment
(AC): Add Comma

[SET]
name: Three Attacks Life Orb (bc all listed sets list only life orb)
move 1: Psystrike
move 2: Fire Blast / Aura Sphere
move 3: Thunderbolt / Ice Beam / Taunt
move 4: Recover
item: Life Orb
ability: Pressure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Mewtwo is a threatening special attacker that takes advantage of its wide range of coverage moves coverage and impressive Special Attack to dish out heavy damage to opposing teams. Mewtwo also has excellent stats to donate to its team, including base 154 Special Attack and 130 Speed, making it one of the best Speed donors to offensive teams. Especially since this set forgoes any boosting moves, Life Orb is recommended to still do respectable damage; Recover also helps offset its recoil, besides generally keeping Mewtwo healthy. Psystrike is Mewtwo's primary attack due to its has solid neutral coverage and ability to can bypass specially bulky walls like Ho-Oh and Assault Vest Tangrowth. Fire Blast hits common switch switch-ins to Psystrike like Necrozma-DM, Skarmory, and Kartana. Thunderbolt is Mewtwo's best way to handle bulky Water- and Flying-types like Slowbro, Tornadus-T, and Corviknight. Aura Sphere is an option to have super effective coverage on Heatran while still hitting Ferrothorn super effectively. Ice Beam hits Dragon- and Ground-types like Rayquaza and Groudon. Recover is a great move for Mewtwo, allowing it to heal off its Life Orb recoil as well as stay healthy throughout the game to continue dealing damage. Taunt gives Mewtwo a way to break through common Psystrike switch-ins such as Clefable by preventing it from being able to heal. healing. Aura Sphere is an option here for super effective coverage on Heatran while still hitting Ferrothorn super effectively.

Mewtwo's amazing Special Attack and Speed, as well as its solid HP and Attack, make it an excellent god for offensive teams. Pokemon like Galarian Moltres and Nidoking love to receive Mewtwo's high Special Attack stat, while numerous Pokemon, including Dhelmise and Volcanion, can become fast wallbreakers after receiving Mewtwo's its Speed stat. Mewtwo should always be paired with such Special Attack and Speed receivers that complement its aggressive nature, as the three Pokemon form the backbone of the team. Mewtwo excels at wearing down teams, so cleaners like Kartana and Tapu Koko that can take advantage of this make good teammates. Mewtwo should always be paired with Special Attack and Speed receivers that complement its aggressive nature, as they form the backbone of the team. Mewtwo's frailty makes it easily forced out by priority users like Weavile, Rillaboom, and Yveltal, especially after it has taken a few rounds of Life Orb recoil. Due to this weakness, Pokemon Teammates like Rotom-W, Landorus-T, and Corviknight make good teammates that can offer both pivot support and entry hazard control to allow Mewtwo safe entry onto the field and help it avoid being chipped down even further by entry hazards. can alleviate this weakness with both pivot support and entry hazard control, giving Mewtwo safe entry and stopping hazards from chipping it down even further.

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Psystrike
move 3: Fire Blast / Ice Beam / Thunderbolt
move 4: Recover / Ice Beam / Thunderbolt
item: Life Orb
ability: Pressure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Mewtwo is a fearsome setup sweeper with Nasty Plot and its array of coverage moves. Its high Special Attack and Speed stats make it a difficult Pokemon to check on its own, and these stats power up its teammates as well, making it a very threatening god. Nasty Plot transforms the already threatening Mewtwo this baseline threat into an immediate threat to sweep, especially coupled with its great Speed tier. Psystrike is the STAB attack of choice, threatening common special switch-ins like Gastrodon and Ho-Oh. Fire Blast hits Steel-types that are unfazed by Psystrike like Necrozma-DM and Ferrothorn. Thunderbolt gives Mewtwo an option to hit bulky Water-types like Tapu Fini and Slowking, while Ice Beam hits Ground- and Dragon-types like Landorus-T, Giratina, and Rayquaza for heavy damage. Recover lets Mewtwo stay healthy throughout a game, healing off Life Orb recoil and any other chip damage sustained.

Mewtwo is an excellent choice for offensive teams, with helping Pokemon that appreciate its strong Special Attack and Speed, like Tapu Koko and Volcanion, as well as its respectable Attack and HP stats making excellent teammates. Mewtwo likes to be pivoted in on into foes it can force out to safely set up Nasty Plot, so physical pivots like Zeraora, Victini, and Rillaboom—which also threaten Mewtwo's specially bulky checks—make (it was slightly unclear why you specified "physical" pivots; if im missing something, feel free to correct/replace obv, as long as you have clarification) great teammates. Despite Mewtwo's offensive prowess, it has middling bulk and can be revenge killed by priority or Choice Scarf users; bulky pivots like Rotom-W and Tornadus-T can switch into potential revenge killers and regain momentum. Mewtwo does not often have trouble beating things rarely has trouble beating foes offensively, but certain Pokemon like Heatran, Reuniclus, (AC) and Lunala can give it trouble. Partners like Nidoking and Galarian Moltres can help deal with these threats easily. Mewtwo appreciates hazard removal on its team entry hazard removal to help avoid chip damage, since it will often be switching in several times over the course of a game.

[STRATEGY COMMENTS]
Other Options
=============

It Mewtwo can also use Choice Specs, but this set is easier to play around once it is revealed. Replacing Recover with another coverage move is another option. Mewtwo can also use a Weakness Policy and Calm Mind set, often on dual screens hyper offense, that serves as a powerful set up setup sweeper.

Checks and Counters
===================

**Heatran**: Mewtwo, even with Aura Sphere, can do very little to Heatran, (this almost makes it sound like aura sphere isnt worth running, if it does very little to the mon you run it for. maybe make the wording here a bit less harsh or also talk about this problem in set 1 comments) which can often trap and eliminate it easily using Magma Storm, Taunt, and Toxic.

**Faster Revenge Killers**: Pokemon like Pheromosa, and Zamazenta, and their common Speed receivers such as Pangoro will be faster than Mewtwo and can often be able to threaten force it out.

**Priority Users**: Pokemon that can use priority moves, like Rillaboom and Yveltal, can force Mewtwo out after a little chip damage.

**Neutral HP Receivers**: Pokemon like Rotom-W, Tapu Fini, and Clefable receiving a high HP donation take neutral damage from Psystrike aren't weak to most or any of Mewtwo's attacks, often letting them handle Mewtwo after a high HP donation. (I imagine this makes sense?)

[CREDITS]
- Written by: [[iapt, 539897]]
- Quality checked by: [[UT, 523866], [beauts, 484270]]
- Grammar checked by: [[Finland, 517429]]

View attachment 4353171/1
GP Team done
Implemented, thanks!!

All ready for upload.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top