Pet Mod Micrometa Mafia: A Clean Slate Spinoff (Slate 5: Setup Sweeper, Stallbreaker, Choice Scarf User, Priority User)

Wall 1: Sableye, Altaria, Golisopod (SV)
Wall 2: Florges (SV), Pincurchin (Mossy), Pincurchin (Ema)
Wallbreaker 1: Entei (SV), Centiskorch, Maractus
Wallbreaker 2: Doublade, Darmanitan-Galar-Zen, Liepard (SV)

In
 
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zxgzxg

scrabble
is a Forum Moderator
Alright, here are the results!

First, let's talk about eliminations.

Turns out, G-Luke and Albatross were not saboteurs. Better luck next time, town.

Now for the winners!
:ss/sableye:
Name of the Pokemon: Sableye
Role(s): Mixed Wall, Defensive Pivot
Type: Dark / Ghost
Abilities: Keen Eye / Stall / Frisk
Stat Distribution: 90 / 115 / 95 / 65 / 95 / 50 (510 BST)
Movepool Additions: Poltergeist
Justification: good defensive pivot thanks to decent bulk and amazing defensive typing. lack of ability kinda sucks though. also haha sab = saboteur. also hard check to latios. pog.
anaconja was not a saboteur.

:ss/pincurchin:
Name of the Pokemon: Pincurchin
Role(s): Special Wall, Mixed Wall, Hazard Rock Setter
Type: Electric
Abilities: Iron Barbs/(Lightning Rod)
Stat Distribution: 111/72/75/98/108/51 (515 BST)
Movepool Additions: None
Movepool Removals: None
Justification: Pincurchin has great special bulk and only one weakness, allowing it to be a solid blanket special wall. It also gets Spikes and Toxic Spikes for some added utility. Its good special bulk also allows it to run physical defense investment to deal with both physical and special attackers at the same time to an extent. It can also spread paralysis with Discharge or burns with Scald, though its Scalds are pretty weak. Simple special wall overall.
Mossy Sandwich was not a saboteur.

:ss/dedenne:
Name of the Pokemon: Dedenne
Role(s): Special Wallbreaker, Offensive Pivot
Type: Electric / Fairy
Abilities: Cheek Pouch / Static / Motor Drive
Stat Distribution: 77 / 68 / 77 / 106 / 77 / 106 (511 BST)
Movepool Additions: Moonblast, Mystical Fire
Justification: good special attack and speed tier and offensive typing makes this an effective special wallbreaker. lack of good abilities or coverage holds it back somewhat. also MY PREJUDICES lets go
anaconja was not a saboteur.

:ss/salazzle:
Name of the Pokemon: Salazzle
Role(s): Special Wallbreaker, Physical Wallbreaker, Set-Up Sweeper (Dragon Dance or Nasty Plot), Choice Item User
Type:

Abilities: Corrosion*/Oblivious [HA]
Stat Distribution: 68/89/60/111/60/117 [505 BST]
Movepool Additions: Play Rough, Moonblast, Trick
Movepool Removals:
Custom Elements: Corrosion - Now a Scrappy Clone, where Poison type attacks hit Steel for Neutral Effectiveness
Justification: Salazzle is back, after getting so rudely robbed of its victory by sab Latios, and its back for some revenge. Salazzle's typing has shifted away from it's Pivoting-based Poison/Electric typing from last occurrence, now picking up Poison/Fairy instead. This change helps it cover certain new additions to the meta, threatening to both Outspeed and potentially OHKO Latios (getting revenge is fun), and threaten Klefki a good deal. While losing it's ability to poison any typing (which the main Pokémon it'd want to target, Regice, has Guard and Bounce anyways) is a shame, it gets access to some other stall punishes through gaining access to Trick, allowing it to possibly punish with a free turn to set up. Speaking of setting up, Dragon Dance sets gain extra speed in exchange for a less overall power, while Nasty Plot sets have far more raw power. Pick your poison (literally haha). From the mons I've done tests with, beats Klefki and Latios, struggles against Regice and Gastrodon.
Rasdanation was not a saboteur.

And that's a clean slate (ha) for town! Better luck next time to our saboteurs Ema Skye, Gravity Monkey, Paulluxx, NeonNitroGlycerin, Lapzaplerq.

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*"Recovery" was later clarified as reliable recovery
 

zxgzxg

scrabble
is a Forum Moderator
Big Rule Update
  • Everyone must post 4 submissions to be eligible for voting. If someone is disqualified for this reason, their disqualification will affect the elimination threshold
  • No more "in, votes later". Post your votes with your sign-ups immediately
  • People not signed up for the slate can no longer vote for submissions. They can still sign up during that time period, though
  • Everyone must wait one hour after the slate opens before posting submission
  • Eliminated people will be muted in the Discord
Now onto the next slate!

Slate 4: Offensive Enablers and Abusers
We seem to have covered the bases for balance, so let's get to work on some offense archetypes! Offensive archetypes, include weathers like Rain, terrains like Electric terrain, and other field effects such as screens, Trick Room, and Tailwind in niche/doubles cases. Just like Slate 1, submitters will submit Pokemon in pairs, one being the setter of the field effect and the other using the field effect to sweep or wallbreak. We have a slightly smaller slate this time around, so there will be 4 saboteurs you must look out for. You have 4 days to submit. Good luck!

PLEASE WAIT ONE HOUR BEFORE POSTING SUBMISSIONS.

Albatross
Rasdanation
Gravity Monkey
Yoshiblaze
G-Luke
Mossy Sandwich
Squawkerz
Cookie Butter
Double Iron Bash
Magmajudis
Regic Boat
Ema Skye
anaconja
Cratersmash
A Golden Waddle Dee
Hematemesis
Low-Key
KeeganSkymin4444

NeonNitroGlycerin and Lazpazlerq are banned this slate for posting screenshots of #sab-chat during the slate
War Incarnate is disqualified for not posting votes
Paulluxx is having some technical difficulties, so they cannot join us this slate :sob:
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
:ss/jirachi:
Name of the Pokemon: Jirachi
Role(s): Special Wall, Defensive Pivot, Paralysis Spreader
Type: Normal / Fairy
Abilities: Natural Cure / Serene Grace
Stat Distribution: 90/90/90/90/90/90 (540 BST)
Movepool Additions: Glare, Knock Off, Play Rough
Movepool Removals: Iron Head, Doom Desire, Fire Punch
Justification: mr paralysis spreader thanks to body slam and glare. also can do some wish stuff i guess? doesnt do v much vs klefki besides paralyze it though

:ss/toxicroak:
Name of the Pokemon: Toxicroak
Role(s): Physical Wallbreaker, Paralysis Abuser
Type: Fighting / Ground
Abilities: Anticipation / Limber / Scrappy
Stat Distribution: 83 / 116 / 85 / 66 / 85 / 85 (520 BST)
Movepool Additions: Thunder Wave
Movepool Removals: Swords Dance
Custom Elements: Smelling Salts is now a Physical Fighting clone of Venoshock, which doubles BP on paralyzed targets
Justification: takes advantage of paralyzed mons by smacking them with scrappy smelling salts. has mediocre speed otherwise for a physical wallbreaker

:sm/moltres:
Name of the Pokemon: Moltres
Role(s): Safeguard Setter, Defensive Pivot, Physical Wall
Type: Fire/Flying
Abilities: Guardian (On switchin, this Pokemon summons Safeguard.)
Stat Distribution: 90 / 80 / 90 / 105 / 85 / 80 (530 BST)
Justification: inspired by druddifini in feuu where you can status but cant be statused back. this is pretty useful for moltres as a defensive mon since it can burn dudes and not have to worry about poison. as usual it hates getting its boots knocked cause its 4x weak to rocks

:ss/glalie:
Name of the Pokemon: Glalie
Role(s): Safeguard Abuser, Special Wallbreaker
Type: Ice / Rock
Abilities: Ice Body / Inner Focus / Safe House (Hydration clone; recycles item at the end of every turn while under Safeguard)
Stat Distribution: 100 / 75 / 100 / 100 / 100 / 100 (575 BST)
Movepool Additions: Meteor Beam, Power Gem, Earth Power
Justification: THE offensive ice/rock. has incredible meteor beams with safe house (though can't outspeed scarfers like normal weather abusers, and has an awful defensive typing to boot).
 
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Cookie Butter

formerly the someone
:ss/donphan:
Name of the Pokemon: Donphan
Role(s): Sand Enabler, Hazard Setter (Stealth Rock), Hazard Removal (Rapid Spin)
Type: Ground/Rock
Abilities: Sand Stream / Sturdy
Stat Distribution: 90/120/120/60/60/50 (500)
Movepool Additions: Slack Off
Justification: Donphan with a similar playstyle to Hippowdon and Rhyperior. Stats are unchanged, but the addition of a decent secondary type, Sand's SpD buff and reliable recovery increase Donphan's survivability by a lot. Donphan is far from passive, being able to threaten foes with 120 base attack, clear hazards and knock off items. However, Donphan is held back by not having pivotting moves, so you must manually switch out to your sand abuser. Double weaknesses to Grass and Water mean you'll be switching out a lot against those too.
:ss/kingler-gmax:
Name of the Pokemon: Kingler-Gmax
Role(s): Physical Wall, Sand Abuser
Type: Water/Bug
Abilities: Overcoat / Rough Skin / Beach Crab
Stat Distribution: 130/95/85/50/50/115 (545)
Movepool Additions: Shore Up, Leech Life, Infestation, Lunge, Skitter Smack, Bulldoze, Earthquake
Movepool Removals: Swords Dance
Custom Elements: Beach Crab - Sand Force clone, boosts Water, Bug and Ground-type moves instead. (Note: Sand Force prevents Sandstorm damage so this does too.)
Justification: Kingler-Gmax is a versatile mon that can act as a fast physical wall or a sand abuser. As a fast wall, it has STAB Bug moves that lower Attack and Special Attack, plus Scald and Knock Off, all of which benefit from hitting first. As a sand abuser, it uses naturally high speed and STAB+ability boosts to deal some good damage despite having mediocre attack, and keeps itself healthy with Shore Up. Kingler-Gmax pairs well with Donphan as it resists Water and isn't weak to Grass, and hits Grass super-effectively.
:ss/floette-eternal:
Name of the Pokemon: Floette-Eternal
Role(s): Mist Setter, Defensive Pivot, Cleric, Hazard Removal (Rapid Spin)
Type: Fairy
Abilities: Mistify
Stat Distribution: 64/55/77/95/128/62 (481)
Movepool Additions: U-Turn, Fleur Cannon, Leaf Storm, Trick, Healing Wish, Rapid Spin
Movepool Removals: Calm Mind
Custom Elements: Mistify - Drizzle clone for Mist. Dawn Stone makes Mist last for 8 turns instead of 5. Mist is now overwritten by other weather and vice versa. Mist now prevents all stat drops (including self-inflicted) and has Safeguard effects. These effects affect both sides (like a weather).
Justification: Floette-Eternal introduces a custom archetype that prevents many annoyances to offense such as Intimidate and burns. More importantly, it prevents stat drops from powerful moves that become spammable. Floette-Eternal can also support the team in a number of ways. Like Pelipper, Floette can remove hazards, pivot out slowly, or make use of its own weather (though not as well as proper abusers). Unlike Pelipper, it can't spread burn (for obvious reasons) but it can act as a cleric.
Also, I gave Mist Safeguard effects because Misty Terrain also has them.
:ss/deoxys-defense: :ss/deoxys-attack:
Name of the Pokemon: Deoxys-Defense
Role(s): Mist Abuser, Mixed Wallbreaker
Type: Psychic/Fire
Abilities: Infiltrator / Sudden Mutation
Stat Distribution: 60/60/100/60/100/120 (500)
Movepool Additions: Lava Plume, Overheat, Fire Lash, Mystical Fire
Movepool Removals: Spikes, Extreme Speed, Focus Blast, Nasty Plot
Custom Elements: Sudden Mutation - Flower Gift clone. Under Mist, Deoxys changes to Attack Form and its Attack and Special Attack are multiplied by 1.5. (Note: no base stat change between forms. Visual-only change like Cherrim)
Justification: Deoxys abuses Mist in two ways. First there's Infiltrator, which ignores Mist effects on the opposing side. This makes Deoxys-Defense similar to Druddifini from FEUU, a mon able to spread statuses (and stat drops in this case), but immune to them while under Mist. Secondly there's Sudden Mutation, turning Deoxys into a scary mixed wallbreaker. Deoxys's signature move Psycho Boost is a great option under Mist. Mist itself doesn't increase damage, but a spammable 140 BP move is stronger than Gen 7 PsyTerrain-boosted Psychic (90 BP*1.5 = 135 BP). Deoxys-Attack can also abuse Superpower and Overheat. Lastly, Deoxys resists Fairy and Fire, and can outspeed and OHKO Salazzle, giving Offense some breathing room against the overcentralizing lizard.
 
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:ss/golduck:
Name of the Pokémon:
Role(s): Rain Setter, Special Wall, Defensive Pivot
Type:

Abilities: Damp / Cloud Nine / Drizzle
Stat Distribution: 88 / 92 / 78 / 67 / 113 / 62 (500 BST)
Movepool Additions: Knock Off, Slack Off, Heal Bell
Movepool Removals: Calm Mind, Curse
Justification: Golduck's a pretty standard rain setter, with enough cool stuff to be really good at its job. 88/113 special bulk is great, it has recovery in Slack Off, a slow pivoting option in Flip Turn to bring in the rain abuser I'll get to in a second, Knock Off for more utility and to screw over Regice, and Heal Bell to get rid of Toxics. 102 Attack also makes Liquidation hit pretty hard in the rain, keeping it not passive. Just make sure you don't run into Dedenne or Gastrodon and you'll be fine.

:ss/cradily:
Name of the Pokémon:
Role(s): Rain Abuser, Special Sweeper
Type:

Abilities: Suction Cups / Swift Swim
Stat Distribution: 76 / 71 / 77 / 97 / 97 / 97 (515 BST)
Movepool Additions: Surf, Hydro Pump, Weather Ball, Ice Beam, Work Up, Power Gem, Rain Dance
Movepool Removals: Recover, Swords Dance
Justification: I appreciate non-Water Swift Swimmers like Beartic and Armaldo, so here's my take on it. Don't let Cradily's kinda unimpressive statline fool you, this thing is a force to be reckoned with in Rain. The set of Meteor Beam/Energy Ball/Ice Beam/Hydro Pump has pretty neutral coverage and lets Cradily mow through the likes of Skarmory, Salazzle, and Honchkrow. Meteor Beam also lets it sweep in Rain more easily with a SpA boost and even out of Rain it can be cool because 97 Speed is not that bad right now. Cradily typing and special bulk also allow it to come in on Golduck's checks, namely Dedenne and Gastrodon. However, out of Rain, Cradily can be a bit unimpressive, since 97 SpA is not great by any means and it gets bodied by Regice and Latios


:ss/stunfisk-galar:
Name of the Pokémon:
Role(s): Grassy Terrain Setter, Defensive Pivot
Type:

Abilities: Mimicry / Surge Surfer / Grassy Surge
Stat Distribution: 129 / 76 / 66 / 99 / 81 / 39 (490 BST)
Movepool Additions: High Horsepower, Toxic Spikes, Toxic, Thunder Wave, Infestation, U-Turn
Movepool Removals: Steel Beam, Scald, Terrain Pulse
Justification: I heard y'all need Salazzle checks? Stunfisk's Ground/Poison-typing, great 129/81 special bulk, and access to STAB Earth Power will take care of that problem right away. While it lacks reliable recovery, its immunity to getting poisoned by Sludge Bomb, and the combo of Black Sludge + Protect + Grassy Terrain healing it by 25% across two turns means that it won't get worn down too easily. Speaking of Grassy Terrain, Stunfisk benefits greatly from Grassy Terrain, giving it much needed recovery, neutralizing its Earthquake weakness while still allowing its Earth Powers and High Horsepowers to hit at full power, and support its teammates like Klefki or the mon I'm subbing with this. Just keep this away from Regice and Latios.

:ss/delcatty:
Name of the Pokémon: Delcatty
Role(s): Grassy Terrain Abuser, Special Wallbreaker
Type:

Abilities: Cute Charm / Mega Launcher / Thick Fat
Stat Distribution: 81 / 73 / 74 / 113 / 71 / 98 (510 BST)
Movepool Additions: Terrain Pulse, Flamethrower, Fire Blast, Heat Wave, Will-O-Wisp
Movepool Removals: Agility, Blizzard, Ice Beam, Cosmic Power, Grass Knot, Hyper Voice, Calm Mind, Wish
Justification: Delcatty is a pretty standard strong special attacker, with what would be the highest Special Attack in the tier with 113, a good 98 Speed stat that allows it to handily outrun every wall as well as Honchkrow, and a great offensive STAB in Fire Blast that murders Klefki and Regice and chunks everything else, including its checks. There is one thing, however, that it really can't stand up to and that's Gastrodon, as Gastro is a specially bulky Water/Ground-type, so the Normal/Fire Delcatty has nothing for it. That is until Stunfisk sets up Grassy Terrain and smacks Gastro with a 195 BP Grass-type Terrain Pulse, dealing almost enough damage to KO 2 Gastrodons. Terrain Pulse also happens to be Delcatty's main STAB, since Hyper Voice is gone and Mega Launcher makes it a much better move than Round, so Delcatty always has a nuclear option for Gastrodon at its disposal when terrain is up. It of course has flaws, like being stonewalled by Gastro out of terrain, a nasty Rocks weakness, and offensive checks in Latios, Salazzle, and Dedenne, but with that kind of power, it's hard to ignore
 
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:ss/magmortar:
Name of the Pokemon: Magmortar
Role(s): Sun Setter, Hazard Removal (Rapid Spin), Hazard Setter (Spikes), Defensive Pivot (Teleport), Physical Wall
Type:

Abilities:
Flame Body | White Smoke | Drought (HA)
Stat Distribution: 80 | 85 | 108 | 125 | 72 | 70 (540 BST)
Movepool Additions: Spikes, Recover, Rapid Spin
Movepool Removals: Fire Blast
Justification: i honestly do not know why i removed Fire Blast, but heres magmortar. it can enable the other submission of the duo (Heliolisk), wich then becomes a scary special wallbreaker. it itself has surprising utility, having Rapid Spin to clear hazards and Spikes to set up its own hazards. it also acts as a physical wall, beeing able to tank a hit from Honchkrow and then burn it. and teleport to pivot out.

:ss/heliolisk:
Name of the Pokemon: Heliolisk
Role(s): Sun Abuser, Special Wallbreaker, Sweeper
Type:
|

Abilities:
Volt Absorb | Solar Panel* (in sun, this pokemon is immune to any kind of stat lowering.) (HA)
Stat Distribution: 65 | 50 | 65 | 110 | 90 | 107 (487 BST)
Movepool Additions: Overload*, Overheat, Fire Blast, Morning Sun, Calm Mind, Heat Wave
Movepool Removals: Surf, Dragon Pulse, U-Turn, Grass Knot
Custom Elements: Overload: Electric-Type Overheat Clone.
Justification: it uses sun perfectly, and even outside of it, it still has great power. beeing a threatning Calm Mind sweeper, but beeing most of all a Sun abuser with Solar Power and Solar Panel. it uses STAB Overheat and STAB Overload to tear throught teams. but it dos get walled by gastrodon due to it resisting both of its STABs. and it can't pivot out on it, due to the removal of u-turn wich it would never run over Volt Switch anyways. but yeah, a very strong mon.


:ss/beedrill:
Name of the Pokemon: Beedrill
Role(s): Grassy Terrain Setter, Hazard Removal (Defog), Offensive Pivot, Hazard Setter (Toxic Spikes)
Type:
|

Abilities:
Swarm | Sniper | Grassy Surge
Stat Distribution: 80 | 126 | 50 | 55 | 117 | 105 (533)
Movepool Additions: Venom Swap*, First Impression, High Horsepower
Movepool Removals: 0
Custom Elements:
Venom Swap: Poison-type U-Turn clone.
Justification: WIP


:ss/flapple-gmax: (no gameplay impact.)
Name of the Pokemon: Flapple
Role(s): Grassy Terrain Abuser, Physical Wallbreaker, Sweeper
Type:
|

Abilities:
Adaptability | Poison Heal | Ripen (HA)
Stat Distribution: 70 | 110 | 120 | 80 | 60 | 90 (530 BST)
Movepool Additions: Dragon Claw, Roost, Bulk Up
Movepool Removals: Dragon Dance
Justification: WIP
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Stealing the ideas of humble Clean Slate 2 submitters.

:Klinklang::regieleki:
:ss/klinklang:
Name of the Pokemon: Klinklang
Roles: Mixed Terrain Breaker
Type:

Abilities: Electric Surge | Plus
Stat Distribution: 60 / 100 / 115 / 70 / 85 / 90 (BST: 519)
Movepool Additions: None
Movepool Removals:
Shift Gear
Custom Elements: Steel Roller |
| BP: 85 | PP: 10 | Accuracy: 100% | Secondary Effect: Clears away any Terrain from the field. If a Terrain is active, base power becomes 130.
Justification: Sets Terrain which it can use to do decent damage damage with it's strong STABs, or it can pivot to it's partner in crime.

:ss/regieleki:
Name of the Pokemon: Regieleki
Roles: Special Sweeper
Type:

Abilities: Transistor*
Transistor - Powers up Electric and Steel moves by ×1.3 in Electric Terrain
Stat Distribution: 100 / 105 / 50 / 95 / 50 / 120 (BST: 520)
Movepool Additions: Steel Roller, Smart Strike, Flash Cannon, Bounce, Boomburst, Coil
Movepool Removals: None
Justification: Goes crazy when Electric Terrain is up. Regieleki utilizes it's high speed and impressive power to bully the opposition.
Pair One abuses: Electric Terrain
Beats: Skarmory and Honchkrow
Loses To: Gastrodon and Pincurchin

:Braviary: :Shedinja:
:ss/Braviary:
Name of the Pokemon: Braviary
Roles: Physical Breaker
Type:

Abilities: Wonder Surge | Defiant
Wonder Surge - Sets Wonder Room for 6 turns upon switchin. Can be extended to 9 turns via Terrain Extender and is replaced by other terrains.
Stat Distribution: 80 / 123 / 100 / 50 / 75 / 80 (BST: 508)
Movepool Additions: Knock Off, Psycho Break*
Movepool Removals: None
Custom Effects: Psycho Break - Psychic type Sucker Punch clone
Justification: Wonder Room is the new gimmick of MMM, allowing it to smash throw traditionally "physical" walls by swapping around their defenses. If abusing Wonder Room is not your cup of tea, you can opt for hazard punishing with Defiant.

:ss/Shedinja:
Name of the Pokemon: Shedinja
Roles: Set Up Sweeper, Hazard Setter
Type:

Abilities: Mold Breaker / Cursed Body | Wonder Guard*
Wonder Guard - Raises Attack, Defense, Special Attack and Special Defense by 1 stage in Wonder Room.
Stat Distribution: 57 / 69 / 75 / 69 / 75 / 101 (BST: 446)
Movepool Additions: Spikes, Stealth Rock, Iron Head, Encore, U-turn
Movepool Removals: None
Justification: A strong physical sweeper that relies on getting up the lucrative Wonder Room to prop up its otherwise crap stats. Outside of Wonder Room, it can launch off Spikes that can't be blocked by the likes of Regice and between it and Braviary, force hazards to remain on the field.
Pair Two abuses: Wonder Room; Hazard Stack
Beats: Latios and Regice (sorta)
Loses to: Pincurchin, Sableye and Honchkrow
 
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Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist
:ss/victini:
Name of the Pokemon: Victini
Roles: Sun Setter, Wallbreaker, Pivot, Choice Band/Scarf Abuser
Type:

Abilities: Drought
Stat Distribution: 80 / 80 / 80 / 80 / 80 / 80 (BST: 480)
Movepool Additions: V-Strike, Morning Sun
Movepool Removals: V-Create
Custom Element: V-Strike – Fire-type Power Whip
Justification: Victini does Victini things. Gastrodon makes this pokemon sad. Too bad!

:ss/tangrowth:
Name of the Pokemon: Tangrowth
Roles: Sun Abuser, Offensive Pivot, Defensive Pivot, Wallbreaker, Special Wall (AV)
Type:

Abilities: Chlorophyll / Leaf Guard / Regenerator
Stat Distribution: 130 / 125 / 55 / 115 / 45 / 50 (BST: 520)
Movepool Additions: Nasty Plot, Weather Ball
Movepool Removals:
Justification: A cool wallbreaker who gets access to all the utility grass type grants as well as to a surprising amount of coverage: it gets Knock Off, Earthquake and like Brick Break on the physical side as well as Focus Blast and Sludge Bomb on the special side. Also a very threatning sun abuser but it gets outsped by most scarf users honestly. Also a regen pivot, but with bulk ratings like those (Physical Bulk: 79 Special Bulk: 68 Mixed Bulk: 73) its not as bad as it seems. Its bulk is very customizable tho.

:ss/araquanid:
Name of the Pokemon: Araquanid
Roles: Rain Setter
Type:

Abilities: Drizzle / Analytic
Stat Distribution: 68 / 70 / 132 / 90 / 92 / 42 (BST: 494)
Movepool Additions: U-turn, Pain Split, Thunderbolt, Psychic
Movepool Removals:
Justification: Wet Bugs

:ss/kingdra:
Name of the Pokemon: Kingdra
Roles: Rain Abuser, Wallbreaker, Offensive Pivot
Type:

Abilities: Rain Dish / Sniper / Damp
Stat Distribution: 75 / 85 / 85 / 125 / 85 / 75 (BST: 530)
Movepool Additions: Nasty Plot
Movepool Removals:
Justification: Wet Horse
 
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Setter 1
:ss/turtonator:
Name: Turtonator
Role: Weather Setter (Sun), Hazard Control, Hazard Setter (Spikes)
Typing:

Abilities: Shell Armor / Drought
Stats: 90 / 78 / 135 / 91 / 100 / 36 (530 BST)
Movepool Additions / Removals: + Spikes, Spiky Shield, Morning Sun, -Shell Smash
Justifications: Turtonator establishes itself as a bulky weather setter, having outstanding 90/135/100 bulk, reliable recovery in Morning Sun, and having good utility moves in Rapid Spin, Will-O-Wisp, and Taunt, ensuring it stays on the battlefield for a good amount of time. But, even though it has all of those advantages, it suffers from 4MSS, and holds it back massively.

Setter 2
TBD

Abuser 1
:ss/rapidash:
Name: Rapidash
Role: Weather Abuser (Sun), Physical Sweeper, Physical Wallbreaker
Typing:

Abilities: Flame Body / Flash Fire / Sunlight Runner
Stats: 65 / 100 / 70 / 100 / 80 / 105 (520 BST)
Movepool Additions / Removals: None
Custom Elements: Sunlight Runner - While under Sun, this Pokémon's speed is x1.5.
Justifications: Rapidash is a terrifying Sun sweeper, having a free Choice Scarf, allowing it to run Choice Band or Choice Specs while having a good Speed boost. Even though it sounds terrifying, if any other Pokémon that sets-up weather comes in, or if something with Choice Scarf that faster than it, it's done for.

Abuser 2
TBD
 
:ss/charizard-gmax:
Name of the Pokemon:Charizard-Gmax
Role(s):Sun Setter,Offensive Pivot,Hazard Setter(Spikes),Hazard Removal(Defog)
Type:
Fire
Abilities:
Blaze(Drought)
Stat Distribution:
95/95/85/85/65/75
Movepool Additions:
U-Turn,Spikes,Roost
Movepool Removals:
Belly Drum
Custom Elements:
Nada
Justification:
A nice Sun Setter which can set Spikes,remove hazards,and pivot to teammates.
:ss/venusaur-gmax:
Name of the Pokemon:Venusaur-Gmax
Role(s):Sun Abuser,Setup Sweeper(Growth)
Type:Grass/Rock
Abilities:
Overgrow(Cholorophyll)
Stat Distribution:65/80/75/100/85/90
Movepool Additions:Power Gem
Movepool Removals:Sludge Bomb,Sludge Wave
Custom Elements:
Nada
Justification:
A Sun abuser,what more do you want?
:ss/rayquaza:
Name of the Pokemon:Rayquaza
Role(s):Weather Setter(Air Current),Wallbreaker,Hazard Removal,SD Sweeper
Type:Dragon/Flying
Abilities:Air Stream*/Unnerve
Stat Distribution:70/105/80/95/80/80
Movepool Additions:Nada
Movepool Removals:Dragon Ascent,V-Create,Scale Shot
Custom Elements:
Air Stream:Sets the weather Air Current upon switch-in.In Air Current,Flying type moves have 1.5* power and Ground type moves have 0.5* power.Solar Beam has halved power in Air Current.Air Current lasts for 5 turns or 8 if the user is holding TR 66.
Justification:Weather setter which can Defog,or set up Swords Dance to wallbreak.
:ss/jumpluff:
Name of the Pokemon:Jumpluff
Role(s):Weather Abuser(Air Current),Choice Specs
Type:Dragon/Electric
Abilities:Slipstream*/Infiltrator
Stat Distribution:60/70/55/120/65/100
Movepool Additions:Dragon Pulse,Thunderbolt,Thunder,Aeroblast,Hurricane
Movepool Removals:All Grass moves,Memento
Custom Elements:
Slipstream:This Pokemon's Speed is doubled in Air Current
Justification:Jumpluff uses Air Current to boost its Speed,weaken Ground type moves it's weak to,and gain a third STAB.Speed tier even outside of Air Current is pretty nice but it's frail so you have to be careful with it.
 
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Sun Set

:ss/perrserker:
Name of the Pokemon: Perrserker
Role(s): Sun Setter, Defensive Pivot, Special Wall
Type:

Abilities: Battle Armor/Drought [HA]
Stat Distribution: 70/95/100/50/120/50 [485 BST]
Movepool Additions: Slack Off, Stone Edge
Movepool Removals:
Custom Elements:
Justification
: Sun Setter, pivot, and wall who is meant to U-turn off to Virizion, or hold its own against certain against certain offensive threats in the meta rn. Steel/Rock is a rather polarizing type, where either Perreserker can wall and counter it easily, or gets wrecked by a Fighting or Ground attack. Can pivot into basically whatever Salazzle and Regice can throw its way, while also pivoting out in time to avoid many of own Counters.
Counters: Salazzle, Regice
Checks:
Neutral/idk:
Sableye, Pincurchin, Klefki
Unfavorable: Dedenne
Countered By: Latios, Honchkrow (Superpower), Skarm (Body Press), Gastrodon

:ss/virizion:
Name of the Pokemon: Virizion
Role(s): Sun Abuser, Physical Wallbreaker
Type:

Abilities: Verdant Blade*
Stat Distribution: 95/90/72/80/119/104 [560 BST]
Movepool Additions: Solar Blade, Drill Run
Movepool Removals: Swords Dance, Close Combat, Stone Edge
Custom Elements: Verdant Blade - Solar Power Clone that boosts Atk rather than SpAtk
Justification: Mid-High speed Sun Abuser, not much else to elaborate on. Removed Swords Dance to avoid headaches in calcs, as well as Close Combat to make its overall power levels while boosted fit into the meta better. Trades Stone Edge for Drill Run to alter coverage in a way that better fits Virizion into the meta. idk I just wanted something that runs Solar Blade.
While under sun:
Counters: Gastrodon
Checks: Regice, Pincurchin, Honchkrow (Note Honch threatens to OHKO is if manages to outspeed by Scarf or other effects)
Neutral/idk: Sableye, Dedenne
Unfavorable: Salazzle, Klefki, Latios
Countered By: Skarmory

Psychic Terrain Set

:ss/slowking-galar:
Name of the Pokemon: Slowking-Galar
Role(s): PsyTerrain Setter, Defensive Pivot, Special Wall
Type:

Abilities: Curious Medicine/Own Tempo/Psychic Surge [HA]
Stat Distribution: 95/65/80/90/120/40 [490 BST]
Movepool Additions: Parting Shot, Dark Pulse, Night Slash, Terrain Pulse
Movepool Removals: Teleport, Future Sight, Expanding Force, Stored Power
Justification: Psychic Terrain setter who interacts with their terrain in a unique way, due to being immune to the very type its terrain boosts. Good Special Bulk enables Slowking to only get 3HKO'd from the likes of Salazzle, Dedenne, and Regice. Removed futureport capabilities, as well as replaced Expanding Force with Terrain Pulse to make it abuse terrain slightly less. Provides solid pivoting to allies, weakening opponents via parting shot. Essentially can usually take hits from most special threats, while physical threats, especially the likes of Honchkrow, this doesn't want to switch into.

:ss/rapidash-galar:
Name of the Pokemon: Rapidash-Galar
Role(s): PsyTerrain Abuser
Type:

Abilities: Flash Fire/Pastel Veil/Anticipation [HA]
Stat Distribution: 65/80/60/80/70/120 [480 BST]
Movepool Additions: Fire Spin, Flamethrower, Fire Blast, Heat Wave, Overheat, Flare Blitz, Flame Charge, Flame Wheel, Inferno, Ember (All of normal Rapidash's fire attacks)
Movepool Removals: Play Rough, Dazzling Gleam, Fairy Wind (All Fairy Attacks), Swords Dance
Justification: Fast, but frail and overall has middling power levels. Can outspeed and hit the likes of Salazzle and Latios rather hard. However, for Rapidash to really accomplish much, it needs proper support via Slowking. Terrain-boosted Expanding Force assists Rapidash in getting the extra oomph it needs, and thanks to Slowking's Parting Shot Support, it also helps Rapidash stay in for longer. Not only that, but its weak bulk also appreciates Psychic terrain disabling priority attacks, making it more resistant to revenge-killing. Some defensive checks to look out for is a specially-invested Sableye, who under certain builds wall enough to only get 3HKO'd, and threaten Rapidash with poltergeist or knock off. Overall, Rapidash raises the speed tier, threatens some of the fastest offensive mons in the meta, while being able to generally do less to the walls overall.
 
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Moon Time Babyyyyy!



Name: Haunter :Haunter: (Not eviolite compatible, I just thought it looked cool for the design I'm going for)
Role(s): Weather Setter (Night, awooga), Weather Abuser, Pivot
Type:

Abilities: Defiant/Duskbringer - Sets the arena effect nighttime (sun clone, but +ghost type moves -fire types moves and scald)
Stats:
70/120/50/90/90/100 (550)
New Moves: Hone Claws, Parting Shot
Removed Moves: Will-O-Wisp, Explosion, Sucker Punch, Fire Punch, Ice Punch, Thunder Punch
Custom Elements: Duskbringer - Sets the arena effect nighttime (sun clone, but +ghost type moves -fire types moves and scald) "the night settles in" or smth. Also, I think it's worth mentioning that it is 5 turns or 8 turns when holding the reaper cloth. Moonlight recovers 3/4ths health, and synthesis and morning sun only recover 1/3rd health. The move disable fails as well.
Justification: I really like Lunala's design and wanted to build something around it this Haunter is a really interesting specimen as it can slightly abuse its own weather. With the move hone claws, Haunter's poltergeists and knock offs become a force to be reckoned with. With that being said, the night weather does nothing to mitigate any weaknesses for ghost - merely hampering a different type in fire - so it can still be brought down by the few dark types in the meta. Parting shot is helpful for ghosts and gets in the abuser in ways similar to Pelipper u-turn. Please just let me have something that wins a slate, I have not won a slate ever XP.




Name: Lunala :Lunala:
Role(s): Weather Abuser, Choice Specs
Type:

Ability: Moonview Highway
Stats:
79/89/71/109/73/109 (530, all prime numbers cause it's Lunala XP)
New Moves: Oblivion Wing
Removed Moves: Heat Wave, Psyshock, Defog, Meteor Beam, Calm Mind, Roost
Custom Elements: Moonview Highway - Chlorophyll/Swift Swim clone for night time
Justification: Bat-truck time!!! In exchange for a lot of versatility, I made this thing into a very heavy hitter in the right circumstances! I love the idea of a bat swooping through the field at night and blasting opponents, but if it gets hit even once, it may not take the hit due to poor defenses. I got rid of defog, roost, and calm mind to get rid of a lot of the versatility Lunala has, and I got rid of psyshock because it's dumb (some of the other things I got rid of no longer made sense on the pokemon), but in exchange, I gave it a very dangerous new toy in the form of oblivion wing. Imagine stab nighttime boosted choice specs shadow balls, and you get a shudder, and the mon can heal back up with its new stab as well, which is nice. This thing is definitely balanced, though. Weakness to sucker punch and rocks on a supposed weather sweeper is really rough, and I took away its setup capabilities as well just to be safe. Additionally, it's nothing special without nighttime, so there's that. I hope you enjoy!

Expect the other one later, pals. Out of ideas and running on fumes :/.

Speaking of "nighttime" >:)...



Name: Darkrai :Darkrai:
Role(s): Sleep setter/abuser, physdef wall, pivot
Ability: Heat Factor
Type:
1632923857228.png
1632924796085.png

Stats:
90 (+20) / 90 / 110 (+20) / 90 (-45) / 80 (-10) / 85 (-40) (545)
New Moves: U-turn, Pain Split, Flamethrower
Removed moves: Nasty plot, calm mind, spacial rend, knock off
Custom Elements: Heat Factor - Bad Dreams for burn.
Justification: Swaglivia here to give you guys the sweet deets on Darkrai, the sleep abuser. After hitting a wisp, Darkrai's ability - heat factor - triggers, which causes the opponent to lose 1/8th health, and then they can u-turn out on the switch to gain tempo. This creates a new form of teamstyle that focuses on getting good matchups for abusers and weakens physical attackers, but there are a fair amount of powers that keeps this menace in balance. For starters, wisp - it's best burn move - is merely 85% accurate, which makes it difficult to rely on wisps hitting. Additionally, I thieved its setup options so it cannot self abuse sleep as easily, which is the trade off for me giving it survivability and pivot options. It has generally underwhelming stats aside from its physical bulk, and the dark/fire type is not an excellent defensive type with weaknesses to fighting, fairy, water, rock, and ground. I hope you guys enjoy!



Name: Seviper :Seviper:
Role(s): Choice specs/life orb special attacker, breaker, status spreader
Ability: Shed Skin/Infiltrator
Type:
1633010437725.png
1633010445057.png

73/100/60/135 (+35)/60/107 (+42) (535)
New Moves: Afterburn, Will-O-Wisp, Energy Ball, Inferno
Removed Moves: Knock Off
Custom Elements: Afterburn - Venoshock but for burn (Fire type base 65 power, base 130 power for burned opponents)
Justification: This is the other half of the burn core. Poison/fire is a very fun, underexplored type combination, and I decided to give Seviper the go because I think it is a pretty underwhelming and non-unique pokemon. Seviper's movepool is very vast and allows it to be a unique special attacker, and its access to glare and will o wisp makes it a great status spreader. However, its main strength comes from afterburn. Afterburn allows it to put burned opponents on blast, and it pairs very nicely with Darkrai's heat factor. I gave it inferno for an ice way to burn opponents if you're willing to take the accuracy risk. This makes it extremely dangerous under the correct set of circumstances, but its not the easiest thing to set up either. For starters, it has a weak defensive typing with a x4 weakness to ground, and weaknesses to water and psychic. I gave it energy ball to hopefully mitigate these weaknesses, but it still is not pretty. Additionally, inferno and afterburn are both situational moves, and flamethrower / sludge wave is slightly above average dual stab. Similarly, while it hits like a truck, it is quite frail. Despite this, Crewviper is a very dope pokemon under the right set of circumstances, and I hope that you can see that it is balanced.
 
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Magmajudis

Title pending
:infernape: Pair 1 :gliscor:

:swsh/infernape:
Name of the Pokemon: Infernape
Roles: Sea of Flames setter, Offensive Pivot, Set-Up Sweeper (Swords Dance)
Abilities: Blaze / Flaming Sea
Types: Fire/Fighting
Stats: 78/89/86/89/86/108 (534)
Added Moves: -
Removed Moves: -
Custom Elements: Flaming Sea: Sets Sea of Flames on the opponent's side on switch-in.
Justification: Sea of Flames is a cool field effect but unfortunately limited to a very niche combo in doubles. Here it's on a good mon. U-Turn + decent bulk is good for a setter, and it's offensive stats are enough that it could also serve as a potential late-game sweeper with SD, though when we get more sweepers it's probably gonna be outclassed.

:swsh/gliscor:
Name of the Pokemon: Gliscor
Roles: Sea of Flames abuser, Pivot
Abilities: Hyper Cutter / Poison Heal / Sand Veil
Types: Ground/Flying
Stats: 75/95/125/40/75/100 (510)
Added Moves: Precipide Blades
Removed Moves: Swords Dance
Justification: Cool versatile mon. On regular teams it's hindered by losing Swords Dance (i didn't want it to be too present), but the gain of Precipide Blades still gives it a respectable offensive presence and it of course appreciates the extre damage Sea of Flames adds. Now if you want to be really evil you can use Sub + Protect, which requires careful play o beat.


:swampert: Pair 2 :flapple:

:swsh/swampert:
Name of the Pokemon: Swampert
Roles: Gravity Setter, Hazard Setter (Stealth Rock), Offensive Pivot
Abilities: Force of Attraction / Damp
Types: Water/Ground
Stats: 100/110/90/85/90/50 (525)
Added Moves: None
Removed Moves: None
Custom Elements: Force of Attraction (Drizzle clone for Gravity, Metal Powder makes Gravity last for 8 turns instead of 5. Gravity is now overwritten by other weather and vice versa.)
Justification: Pivot that now sets Gravity.

:swsh/flapple:
Name of the Pokemon: Flapple
Roles: Gravity Abuser, Set-Up Sweeper, Physical Wallbreaker, Offensive Pivot
Abilities: Glutonny / Hustle / Ripen
Type: Grass/Dragon
Stats: 70/125/55/95/60/100
Added Moves: Earthquake
Removed Moves: -
Justification: Incredibly frail but it is extremely hard to wall if it manages to get in safely.

Had to rush these, ping me on balance if you have any balance concerns.
 
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pair 1: delta stream

Pokemon: Rotom-Fan
Roles: Delta Stream Setter, Defensive Pivot, Hazard Control (Defog & Rapid Spin), Set Up (Nasty Plot)
Type:

Abilities: Delta Storm*
Stat Distribution: 50/86/107/105/107/50 (BST: 505)
Movepool Additions: Flash Cannon, Hurricane, Roost, Rapid Spin
Custom Elements:
Delta Storm- Sand Stream + Sand Force Clone ; Summons Strong Winds for 5 (8 turns when holding Fossilized Bird) upon switch in. User's Flying type moves deal 1.2x damage in Strong Winds
Strong Winds- can be canceled by all other weathers. in addition to the resistances provided to Flying types in Strong Winds (Electric, Rock, Ice), all Flying types gain 1.5x Speed while it is active. (1.5x stat for a specific type from Sand)
Justification: When looking through all the current pokemon, I think that the current worst two are Skarmory and Honchkrow (of course this is without any playtesting), due to the new additions of salazzle and especially dedenne, who outspeed and hit Skarm and Honch super effectively. I decided to amp up Strong Winds to remedy this, so that both are able to pivot much more effectively against these threats (honch less though since it would still be weak to salazzle and dedenne's fairy STAB). On its own, Rotom-Fan is a solid defensive pivot capable of clearing hazards for the Flying types it supports with Defog or Rapid Spin. Delta Stream doesn't really do much for Rotom-Fan itself, besides a boost to one of its situational coverage moves. It can set up with Nasty Plot, but it won't really do much sweeping thanks to its meager 50 base Speed, that is not boosted by Strong Winds.


Pokemon: Tornadus-Therian
Roles: Delta Stream Abuser, Special Wallbreaker, Set Up (Nasty Plot)
Type:

Abilities: Big Pecks / Eye of the Storm*
Stat Distribution: 79/70/50/120/100/81 (BST: 500)
Movepool Additions: Earth Power, Roost
Movepool Removals: Defog, U-Turn
Custom Elements: Eye of the Storm- Flower Gift Clone ; user's Defense and Accuracy are raised 1.5x in Strong Winds
Justification: Tornadus-Therian is a solid wallbreaker, especially in Strong Winds, where it gets 1.5x defense, accuracy, and speed. The accuracy buff is important, as it allows Tornadus to fire off perfect accuracy STAB Hurricanes (and Focus Blasts & Heat Waves), and boosts its speed enough to outspeed non-scarf Dedenne and Salazzle and hit them with a STAB SE Earth Power. However, Strong Winds provides no buff to damage output, so if it fails to KO something like Regice, it risks taking a 2x (bc of Strong Winds) Ice Beam. This is why it will probably run Nasty Plot to increase its damage output.
+2 252+ SpA Life Orb Tornadus-Therian Heat Wave vs. 252 HP / 4 SpD Regice: 369-437 (91.3 - 108.1%) -- 50% chance to OHKO

pair 2: sub passing

Pokemon: Accelgor
Roles: Substitute Passer, Dual Screens Setter, Offensive Pivot
Type:

Abilities: Prankster / Regenerator
Stat Distribution: 60/100/100/75/100/90 (BST: 525)
Movepool Additions: Substitution Magic*, Liquidation
Movepool Removals: Spikes, Toxic Spikes, U-Turn
Custom Elements:
Substitution Magic- Substitute + Baton Pass Clone ; User loses 1/4 Max HP to create a Substitute, before switching out a la Baton Pass (Note: This move can only pass Substitute, nothing else) (Note 2: Unlike regular Substitute, Substitution Magic will not fail if the user attempts to use it when below 1/4 HP, leading to the user fainting before the sub can be passed)
Justification: Accelgor can enable two different options. The first is having access to Prankster Dual Screens. Pretty simplistic, as it allows pokemon to set up easier, especially against the titanic wall Regice. The second, and more interesting of the two, is Substitution Magic. Baton Pass has always been broken, due to the ability to ramp up insane stat boosts, and funnel them into a sweeper. Substitution Magic does not allow this, and also comes with a much greater risk (see Note 2). Also, Accelgor can only pivot out with a move that constantly saps its HP (even to its death), so it may run regenerator and HDB on non-Dual Screens sets to lessen this issue.


Pokemon: Bewear
Roles: Substitute Abuser, Physical Wallbreaker, Set Up (Swords Dance/Bulk Up), Trick Room Abuser
Type:

Abilities: Fluffy
Stat Distribution: 100/140/75/40/75/25 (BST: 455)
Movepool Additions: Bear Hug*, Fire Punch
Movepool Removals: Close Combat, Darkest Lariat
Custom Elements:
Bear Hug- Normal type Focus Punch clone
Justification: And with Sub, must come a Punch. Bewear greatly appreciates the support from Accelgor, as it can throw out very strong attacks such as its dual STAB Focus Punches without fear of being damaged (besides the pesky Infiltrator Klefki) despite it currently being the speed floor. Unfortunately, it is countered by Sableye, as it has no options to hit it super effectively, and its dual STABs have no effect. Regice is a similar problem, but Bewear has Fire Punch and Rock Slide, so it can deal with it more effectively.

edit 1: renamed Delta Stream for ability purism, and added pair 2
 
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Albatross

Loosely Resembling Some Variety Of Bird
is a Top Artistis a Community Contributor
Spider Rain

:bw/Leavanny:
Name of the Pokemon: Leavanny
Role(s): Spider Rain setter, Hazard Setter (Sticky Web), Physical Wall, Offensive Pivot

Type: Bug / Steel
Abilities: Swarm / Chlorophyll / Silk Spin
Stat Distribution: 95/103/80/70/80/92 (520 BST)
Sand Steam clone: Spawns Spider Rain (Non-Bug/Poison-types take 1/16th damage every turn, Raises the Defence of Bug-types by 50%, Weather Ball is Bug-type)

Movepool Additions: Iron Head, Bullet Punch
Movepool Removals: None

Justification: Leavanny now sets Bug-type Sandstorm and is also much bulkier and also no longer has a dogshit typing. A fast but weaker Scizor essentially. Can pivot out into abusers

:bw/Scolipede:
Name of the Pokemon: Scolipede
Role(s): Spider Rain Abuser, Setup Sweeper (Nasty Plot), Hazard Setter (Toxic Spikes)

Type: Bug/Dragon
Abilities: Poison Point / Swarm / Creepy Crawly
Sand Rush clone; Doubles Speed under Spider Rain. Immunity to Spider Rain
Stat Distribution: 70/55/89/100/79/112 (505 BST)

Movepool Additions: Draco Meteor, Dragon Pulse, Nasty Plot, Earth Power, Weather Ball, Bug Buzz
Movepool Removals: None

Justification: Fast funny bug. STAB combo isn't great but it gets nice coverage in Earth Power and Poison Jab so thats neat. Can operate outside of Spider Rain as an offensive Toxic Spikes setter too ig

Electric Terrain

:bw/jirachi:
Name of the Pokemon: Jirachi
Role(s): Electric Terrain Setter, Hazard Setter (Stealth Rocks), Hazard Control (Rapid Spin + Taunt), Suicide Lead, Mixed Attacker

Type: Steel / Electric
Abilities: Electric Surge
Stat Distribution: 90/90/75/90/75/100 (520 BST)

Movepool Additions: Volt Switch, Explosion, Taunt, Recover, Terrain Pulse
Movepool Removals: Wish, Ice Punch

Justification: Electric terrain setter that can opt for longevity with Recover or a suicide set with either Explosion or Healing Wish. A nice and sexy 100 Speed makes it the fastest Stealth Rock setter in the meta don't quote me on that I cant be bothered to check and with the added boons of Taunt and Rapid Spin it can consistently keep hazards off the field. 90 Att + SpAtt is pretty decent as well alongside its good coverage of Aura Sphere, Energy Ball and Fire Punch. Just keep Jirachi away from Ground-types lol

:bw/raikou:
Name of the Pokemon: Raikou
Role(s): Electric Terrain Abuser, Special Sweeper, Revenge Killer, Setup Sweeper (Calm Mind)

Type: Electric / Water
Abilities: Surge Surfer / Unburden
Stat Distribution: 80/75/75/100/95/95 (510 BST)

Movepool Additions: Surf
Movepool Removals: Aura Sphere

Justification: Raikou now has access to Surge Surfer + Rising Voltage to abuse Electric Terrain, allowing it to outspeed a lot of the metagame and straight up murder foes. It doesn't have to run Surge Surfer though; with Unburden it can take advantage of Electric Terrain without being on a timer, allowing it to better make use of Calm Mind, though it'll have to give up Rising Voltage and an immunity to Sleep in return. Raikou is now, however, cucked to hell and back by Steel-types thanks to the loss of Aura Sphere, and its absolute lack of bulk means the slightest breeze is apt to knock it over
 
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Mossy Sandwich

Gunning for the top
is a Community Contributoris a Tiering Contributor
UUPL Champion
Apologies if the justification are incomplete or innacurate, I wrote this in a bit of a rush.

Pair #1 :slowbro-galar: :shiftry:
:ss/slowbro-galar:
Name of the Pokemon: Slowbro-Galar
Role(s): Defensive Pivot, Toxic Spikes Setter, Defog Detterent
Type: Poison/Psychic
Abilities: Own Tempo/Competitive/(Regenerator)
Stat Distribution: 95/75/110/100/80/30 (490 BST)
Movepool Additions: Toxic Spikes
Movepool Removals: No
Justification: Much needed physically defensive backbone. Tspikes+Psychic Typing+Competitive is really good because you can stop poison types or defoggers that threaten to remove your tspikes. This makes keeping them up and abusing them with Merciless Shiftry and some other Hex users much easier. It can also run Regen over competitive if you prefer the defensive utility or can fit another Defog blocker. It can also fit on more standard teams as a Salazzle and Latios counter, especially with Regen. It may be weird as a Competitive user for future hazard stacking teams since it's so slow, but it has the coverage to threaten just about everything, and the bulk can allow it to take out a few pokemon at +2. Anyway nice defensive backbone and can be excellent at making poison spreading teams a thing.

:bw/shiftry:
Name of the Pokemon: Shiftry
Role(s): Poison Abuser, Mixed Wallbreaker
Type: Grass/Fire
Abilities: Merciless/Early Bird/(Pickpocket)
Stat Distribution: 80/90/70/90/70/100 (500 BST)
Movepool Additions: Fire Blast, Flamethrower, Flare Blitz, Hex
Movepool Removals: No
Justification: Mostly a poison abuser tbh. Grass+Fire hits a lot of the meta already, and it can run Hex for good neutral coverage against Fires and Dragons. It also gets some setup options to break through walls and crits make that even easier. Its main issue is that it can't do much to poison immune mons, especially poison types and that it's slower than every offensive mon rn and not especially bulky, making it easy to revenge-kill. With some support though, it's a good wallbreaker.


Pair #2 :articuno: :sandslash-alola:
:dp/articuno:
Name of the Pokemon: Articuno
Role(s): Offensive Pivot, Special Wallbreaker, Aurora Veil Setter, Hail Setter
Type: Ice/Flying
Abilities: Pressure/(Snow Warning)
Stat Distribution: 90/85/85/110/85/125 (580 BST)
Movepool Additions: Power Gem, Taunt
Movepool Removals: No
Justification: Articuno is a Hail and Veil setter. However, due to its 4x SR weakness, it'll need Boots or very good hazard removal, most likely locking it out of great items like Icy Rock and Light Clay. That's okay though, because it's a great setter for both thanks to its excellent speed, U-Turn and Taunt. It's also a solid fast wallbreaker or revenge-killer though it has no way to hit Steels. Overall, a good fast support mon for hail and screens teams.

:ss/sandslash-alola:
Name of the Pokemon: Sandslash-Alola
Role(s): Physical Wallbreaker, Slush Rush, Spinner, Hazard Setter
Type: Ice/Steel
Abilities: Snow Cloak/Slush Rush
Stat Distribution: 75/100/120/25/65/65
Movepool Additions: Glacial Lance
Movepool Removals: No
Justification: Sandslash's main role is as a Slush Rush sweeper. While it has Triple Axel, I decided to give it Glacial Lance due to its higher accuracy. Its high speed paired with this new move will make it a threatening sweeper under hail, though just like base Sandslash, it'll struggle against water types and its attack is a bit on the low side if it has to resort to a move besides Glacial Lance. It can also be a nice utility mon, as its part Steel typing gives it some good resistances and it has access to Spin, Spikes and Rocks.
 
Pair #1:
:ss/tornadus:
Name: Tornadus
Type: Flying
Abilities: Prankster/Defiant, Breeze
Stats: 79/115/70/105/80/101, 550
Roles: Weather Setter, Offensive Pivot

New Moves: Dual Wingbeat, Roost

Justification: Its new weather makes it a great Pokémon offensive Pokémon, with access to Nasty Plot and a very strong Hurricane. It can also pair well with other Flying types due to its access to U-turn, allowing it to switch in another Pokémon easily. However, its weakness to Rocks means that it is split between running Boots and Weathered Rock/TR89.
The Pokémon makes it windy when it enters a battle.
  • Increases the damage of Flying-type moves by 20% (1.2×).
  • Flying-type Pokémon get the same effects of Filter when Wind is active.
  • Activates the following Abilities: Slipstream
  • Changes Weather Ball to Flying-type and doubles its power.
  • Hurricane cannot miss (same as in Rain).
If the Pokémon holding this item creates Wind with the Ability Breeze, it lasts eight turns instead of five turns.If custom items are not allowed, make TR89 have this effect.

:ss/archeops:
Type: Rock/Flying
Abilities: Defeatist, Slipstream
Stats: 75/140/65/112/65/80, 537
Roles: Weather Abuser, Potential Set-up Sweeper

New Moves: Brave Bird, Dual Wingbeat, Hurricane

Justification: TBD
If Wind is active on the field or Tailwind is active on either side, this Pokémon's speed is doubled

Pair #2:
:ss/thundurus:
Name: Thundurus
Type: Electric/Flying
Abilities: Prankster/Defiant, Drizzle
Stats: 79/115/70/105/80/101, 550
Role: Weather Setter, Offensive Pivot

New Move: Hurricane, Roost

Justification: It may not get a STAB boost with Drizzle, but it allows it to have no miss STAB, and can run Weather Ball. However, it has 4MSS as it wants to run U-turn, Hurricane, Thunder, Weather Ball, Nasty Plot, and Roost. It also has the sane problem as Tornadus, meaning it has to pick between 2 items.

:ss/poliwrath:
Name: Poliwrath
Type: Water/Fighting
Abilities: Water Absorb/Damp, Hydro Power
Stats: 90/100/90/70/90/70, 510
Roles: Weather Abuser, Physical Wallbreaker, Pivot

New Moves: Aqua Jet, Flip Turn, Thunder Punch

Justification: Hits very hard when in rain, using a combination of the Rain boost, the boost from Hydro Power, and a decent base 100 attack. However, its low speed means it has to take a hit before hitting back and is not the best Pokémon outside of rain.
Boosts the Atk stat in rain, but HP decreases every turn. (Solar Power Clone)
 
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zxgzxg

scrabble
is a Forum Moderator
Submissions are closed! It's elimination time! Vote for 3 users you want to see eliminated! Here are your options:
  • Albatross
  • Rasdanation
  • Gravity Monkey
  • Yoshiblaze
  • G-Luke
  • Mossy Sandwich
  • Squawkerz
  • Cookie Butter
  • Double Iron Bash
  • Magmajudis
  • Regic Boat
  • anaconja
  • Cratersmash
  • Hematemesis
Anyone with 8 votes will be eliminated. You have 36 hours to vote. Good luck!
 
Last edited:

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
squawkerz, gravity monkey, Magmajudis

We had a 2 hour diacussion and i think this is the best we could come up with imo, considering mod history.
 

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