Pet Mod Micrometa Mafia: A Clean Slate Spinoff (Slate 5: Setup Sweeper, Stallbreaker, Choice Scarf User, Priority User)

:ss/rayquaza:
Name of the Pokémon: Rayquaza
Role(s): Physical Wallbreaker
Type:

Abilities: Air Lock / Own Tempo
Stat Distribution: 105/140/100/75/100/40 (560)
Movepool Additions: Seed Bomb, Vicious Vines*, Petal Dance, Knock Off, Grassy Terrain, Power-Up Punch, Stomping Tantrum, Drain Punch, High Horsepower, Thrash
Movepool Removals: V-Create, Swords Dance, Dragon Dance, Extreme Speed, Cosmic Power, Scale Shot, Earthquake, Draco Meteor, Double-Edge
Custom Elements: Vicious Vines - Physical Petal Dance
Justification: It's green, so it must be a Grass-type, right? Anyway, Rayquaza is an extremely high risk, high reward Pokémon. With a monstrous 140 Attack stat and a high powered STAB in Vicious Vines and a million high BP coverage moves, Rayquaza will murder things once it gets on the field. However, in order to unlock this monstrous power, you're gonna have to jump through a couple hoops. First, its defensive typing sucks and its 105/100/100 bulk is good, but not great uninvested, so you'll be walking on eggshells with its 40 Speed. Second, it has the coveted combination of Own Tempo + Vicious Vines to prevent self-confusion but then you realize that you have to run a Petal Dance clone in a meta where Skarmory exists (and probably 26 other Grass resists eventually), unless you run the much weaker Seed Bomb. Lastly, Rayquaza lacks any good set up moves, only having Power-Up Punch and Hone Claws, so you'll be stuck at being really strong instead of being able to get up to really REALLY strong. However, once you get in, everybody dies
Winning
Gastrodon: 252+ Atk Choice Band Rayquaza Wood Hammer vs. 252 HP / 252 Def Gastrodon: 860-1016 (218.2 - 257.8%) -- guaranteed OHKO
Can't switch into Ice Beam if it's speed invested for some reason, but yeah it dies

Klefki:
252+ Atk Choice Band Rayquaza High Horsepower vs. 252 HP / 84+ Def Klefki: 328-386 (87.7 - 103.2%) -- 25% chance to OHKO
Now that it's not Dragon anymore, Klefki folds to coverage, though it can at least switch in to Ray's STABs

Regice:
252+ Atk Choice Band Rayquaza Stone Edge vs. 252 HP / 0+ Def Regice: 346-408 (85.6 - 100.9%) -- 6.3% chance to OHKO
I think this wins now with the type change?

Losing

Latios:
252 SpA Life Orb Latios Ice Beam vs. 0 HP / 0 SpD Rayquaza: 426-504 (121.3 - 143.5%) -- guaranteed OHKO
Isn't switching in, but yeah, just pretend the above is Aura Sphere or Superpower, I'm too lazy to change it

Honchkrow:
252 Atk Honchkrow Brave Bird vs. 0 HP / 4 Def Rayquaza: 356-422 (101.4 - 120.2%) -- guaranteed OHKO
See Latios

???
Skarmory:
252+ Atk Choice Band Rayquaza Stone Edge vs. 252 HP / 160+ Def Skarmory: 230-272 (68.8 - 81.4%) -- guaranteed 2HKO
0 Atk Skarmory Brave Bird vs. 0 HP / 4 Def Rayquaza: 216-254 (61.5 - 72.3%) -- guaranteed 2HKO
It only beats Ray if it switches in cleanly, since Roost stall until you miss doesn't work against Outrage, but it does kill you from there


:ss/zekrom:
Name of the Pokémon: Zekrom
Role(s): Special Wallbreaker, Offensive Pivot
Type:

Abilities: Teravolt / Clear Body
Stat Distribution: 90/59/90/121/90/75 (525)
Movepool Additions: Meteor Beam, Power Gem, Stealth Rock
Movepool Removals: Draco Meteor, Dragon Dance, Scale Shot, Volt Switch
Justification: In a meta that currently has an Ice-type wall and 2 Flying-types, a Rock/Electric-type with 121 SpA is kinda terrifying. Meteor Beam, Thunderbolt, and Earth Power run through everything and it has pivoting in Volt Switch or utility in Stealth Rock and Roost, not much else to say. Just don't get hit by a Mud-Slap and you'll be fine. Or by Latios.
Winning
Klefki:
252 SpA Life Orb Teravolt Zekrom Earth Power vs. 252 HP / 252+ SpD Klefki: 190-224 (50.8 - 59.8%) -- 81.6% chance to 2HKO after Leftovers recovery
Easy 2HKO, Klefki can't do anything in return

Regice:
+1 252 SpA Teravolt Zekrom Meteor Beam vs. 252 HP / 252+ SpD Regice: 288-338 (71.2 - 83.6%) -- guaranteed 2HKO
0- SpA Regice Ice Beam vs. 0 HP / 0 SpD Zekrom: 103-123 (32 - 38.3%) -- 96.2% chance to 3HKO
Unless it techs Earthquake, Regice can't really handle Zekrom's pressure if it's Meteor Beam. Non-Meteor Beam sets also beat it, it just takes way longer if you're not Specs

Skarmory:
252 SpA Teravolt Zekrom Thunderbolt vs. 252 HP / 4 SpD Skarmory: 372-440 (111.3 - 131.7%) -- guaranteed OHKO
Body Press crit kills on a careless switch-in but otherwise Skarm gets cooked


Losing
Gastrodon:
0 Atk Gastrodon Earthquake vs. 0 HP / 0 Def Zekrom: 372-444 (115.8 - 138.3%) -- guaranteed OHKO
252 SpA Life Orb Teravolt Zekrom Earth Power vs. 252 HP / 252+ SpD Gastrodon: 91-108 (23 - 27.4%) -- 62.8% chance to 4HKO
lol

Latios:
252 SpA Life Orb Latios Aura Sphere vs. 0 HP / 0 SpD Zekrom: 312-369 (97.1 - 114.9%) -- 81.3% chance to OHKO
It takes 1 TBolt and then Aura Sphere or Superpowers your life away

???
Honchkrow:
252 Atk Life Orb Honchkrow Superpower vs. 0 HP / 0 Def Zekrom: 341-403 (106.2 - 125.5%) -- guaranteed OHKO
252 SpA Life Orb Teravolt Zekrom Thunderbolt vs. 0 HP / 0 SpD Honchkrow: 538-634 (157.7 - 185.9%) -- guaranteed OHKO
You kill each other


:ss/nidorino:
Name of the Pokémon: Nidorino (Eviolite compatible)
Role(s): Physical Wall
Type:

Abilities: Mold Breaker / Beast Boost
Stat Distribution: 79/59/89/89/61/73 (450)
Movepool Additions: Poipole's movepool + Recover, Whirlwind, Scorching Sands, Thunderbolt, Super Fang
Movepool Removals: Anything that Nidorino learns that Poipole doesn't
Justification: I originally designed this as "oh, what if CS2 Naganadel had a prevolution?" Before realizing after I was done with everything that Poipole is already in a Clean Slate and I'm much too lazy to change everything, so he's a recolored Poipole. Not-Poipole here takes a more defensive approach to its not-older brother in CS2, with a pure Poison typing that gives it useful resistances to Grass and Fairy and a Toxic immunity, plus Mold Breaker, which allows it to Toxic Magic Bounce Regice or set up Toxic Spikes in its face, while also annoying Honchkrow and Klefki with its bulk. 89 SpA does make it super passive, though
Winning
Honchkrow:
252 Atk Choice Band Honchkrow Brave Bird vs. 252 HP / 252+ Def Eviolite Nidorino: 139-165 (38.3 - 45.5%) -- 11.7% chance to 2HKO after Stealth Rock
0 SpA Mold Breaker Nidorino Sludge Bomb vs. 0 HP / 0 SpD Honchkrow: 130-154 (38.1 - 45.1%) -- guaranteed 3HKO
Switch in, spam Recover until you're healthy, then Sludge Bomb, repeat, bird dies

Skarmory:
0 SpA Mold Breaker Nidorino Sludge Bomb vs. 252 HP / 4 SpD Skarmory: 118-139 (35.3 - 41.6%) -- guaranteed 3HKO
0 Atk Skarmory Brave Bird vs. 252 HP / 252+ Def Eviolite Nidorino: 57-67 (15.7 - 18.5%) -- possible 5HKO after Stealth Rock
It can't Toxic you and you resist Body Press, so Nidorino basically wins by default at that point

Losing
Gastrodon: All it can do is Toxic it and then eventually die to repeated Earth Powers

Regice:
0 SpA Regice Ice Beam vs. 252 HP / 0 SpD Eviolite Nidorino: 97-115 (26.7 - 31.7%) -- 54.4% chance to 3HKO after Stealth Rock
0 SpA Mold Breaker Nidorino: Sludge Bomb vs. 252 HP / 0 SpD Regice: 58-70 (14.3 - 17.3%) -- possible 6HKO
Immensely outdamages you and it's immune to Toxic damage. At least you can always set up TSpikes on it

Latios:
252 SpA Life Orb Latios Psychic vs. 252 HP / 0 SpD Eviolite Nidorino: 330-390 (91.1 - 107.7%) -- 43.8% chance to OHKO
0 SpA Mold Breaker Nidorino Sludge Bomb vs. 0 HP / 4 SpD Latios: 106-126 (34 - 40.5%) -- guaranteed 3HKO
You do a chunk to it on the switch, but then Psychic says no. Physical sets do lose without a bunch of crits or flinches, though, especially since they can get Scorching Sands'd on the switch

???
Klefki:
0 SpA Mold Breaker Nidorino Scorching Sands vs. 252 HP / 0 SpD Klefki: 102-120 (27.2 - 32%) -- 42.9% chance to 4HKO after Leftovers recovery
0 SpA Klefki Flash Cannon vs. 252 HP / 0 SpD Eviolite Nidorino: 73-87 (20.1 - 24%) -- 57.2% chance to 4HKO after Stealth Rock
Neither of you ever die. I might give the edge to Klefki because of Flash Cannon SpD drops, but either way, neither of you are dying any time soon

:ss/magcargo:
Name of the Pokémon: Magcargo
Role(s): Special Wall, Hazard Removal
Type:

Abilities: Magma Armor / Flame Body / Close-Minded
Stat Distribution: 80/50/80/100/130/50 (490)
Movepool Additions: Hex, Burn Up, Heal Bell, Rapid Spin, Revelation Dance, Scorching Sands, Meteor Beam
Movepool Removals: Shell Smash
Custom Elements: Close-Minded - Volt Absorb clone for Psychic
Justification: Pure Fire isn't the first typing people usually think of when they think of a wall, but with great 80/130 special bulk, useful resistances in Fairy, Steel, and Ice, and utility in Rapid Spin, Stealth Rock, Will-O-Wisp, and Clear Smog, Magcargo makes it work. Being forced to where boots sucks, but Magcargo luckily has Recover to off set the loss of Lefties and it even has Refresh to ease the pain of poison damage, so Magcargo can keep up its duties for a deceptively long time. There's also a fun gimmick with Burn Up and being pure Fire, which makes it typeless and thus gives it access to a typeless Revelation Dance (no STAB, but it's unresisted), which isn't the most viable strategy since it lost Shell Smash, but a fun one nonetheless. Magcargo's low speed and 3 coomon weaknesses do hold it back a bit though.
Winning
Latios: 252 SpA Choice Specs Latios Psychic vs. 248 HP / 252+ SpD Magcargo: 114-135 (31.4 - 37.1%) -- 79.9% chance to 3HKO
Special sets get Toxic stalled to death, Calm Mind gets shut down by Clear Smog and if you don't want to play around Psychic SpD drops you can run Close-Minded. Loses to physical sets, though

Klefki: Resists both of Klefki's STABs, can Refresh off Toxic, kills it with Lava Plume eventually

Regice: Neither one can damage each other that much but Magcargo outdamage it. It is a bit awkward if you don't run Refresh, though.

Skarmory:
0 SpA Magcargo Lava Plume vs. 252 HP / 4 SpD Skarmory: 115-136 (34.4 - 40.7%) -- guaranteed 3HKO
252+ Def Skarmory Body Press vs. 248 HP / 8 Def Magcargo: 121-143 (33.3 - 39.3%) -- guaranteed 3HKO
Another iffy one, but I'm pretty sure you win in the long run with burns. Yo udo lose if you're not running Refresh and it's running Toxic, though

Losing
Gastrodon: The Fire-type with no Grass moves is not beating the Water/Ground-type

Honchkrow:
252 Atk Honchkrow Brave Bird vs. 248 HP / 8 Def Magcargo: 214-253 (58.9 - 69.6%) -- guaranteed 2HKO
0 SpA Magcargo Lava Plume vs. 0 HP / 0 SpD Honchkrow: 127-151 (37.2 - 44.2%) -- guaranteed 3HKO
Honchkrow easily 2HKOs while not even Burn Up OHKOs, the best Mag can do is burn it and then die

???
N/A
 
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Cookie Butter

formerly the someone
:ss/kingler-gmax:
Name of the Pokemon: Kingler-Gmax
Role(s): Physical Wall, Gimmicky Set-up Sweeper
Type: Water/Bug
Abilities: Overcoat / Rough Skin / Shell Armor
Stat Distribution: 130/55/75/50/50/115 (495)
Movepool Additions: Shore Up, Leech Life, Infestation, Lunge, Skitter Smack, Body Press
Movepool Removals: Swords Dance, Curse
Justification: Fast physical wall that has STAB Bug moves that lower Attack and Special Attack, plus Scald and Knock Off, all of which benefit from hitting first. Rough Skin is the best ability here, though you could use Kingler in Sand teams with Shore Up + Overcoat. Its gimmick set-up sweeper set is Iron Defense + Body Press + Shore Up + filler.
:ss/darmanitan-zen:
Name of the Pokemon: Darmanitan-Zen
Role(s): Mixed Wall
Type: Fire/Psychic
Abilities: Oblivious / Suction Cups
Stat Distribution: 105/30/115/90/115/55 (510)
Movepool Additions: Slack Off, Stealth Rock, Haze
Movepool Removals: U-Turn
Justification: Darmanitan-Zen mostly just sits there, as one would expect. It's a passive mon. Thankfully Taunt doesn't stop it from doing its thing because of Oblivious. Besides Will-o-Wisp and Stealth Rock, Darm has some more niche utility moves like Haze, Encore and Roar. It also has STAB Future Sight, but no pivotting. Strong Fire moves like Overheat are still an option, but with 90 SpA and 55 Spe, they're more of a secondary part of the mon.
:ss/darmanitan-galar-zen:
Name of the Pokemon: Darmanitan-Galar-Zen
Role(s): Special Wallbreaker
Type: Fire/Ice
Abilities: Rattled / Snowball Pickup
Stat Distribution: 105/30/85/130/85/75 (510)
Movepool Additions: Ice Burn, Fiery Dance
Movepool Removals: U-Turn
Custom Elements: Snowball Pickup: Regenerator with a Recycle effect instead of healing.
Justification: Darmanitan-Zen-Galar may be below average speed, but it generally hits things pretty hard, and its STABs are two of the best offensive types. It's fast enough to outspeed and hit Gastrodon with Freeze-Dry or Grass Knot. If you want SpA boosts to wallbreak more reliably, you'll have to get lucky with Fiery Dances. With a 4x Rock weakness, you'll likely be running Boots on this thing, but Power Herb + Ice Burn + Snowball Pickup or White Herb + Oveerheat + Snowball Pickup may be viable.
:ss/togetic:
Name of the Pokemon: Togetic (Eviolite compatible)
Role(s): Physical Wallbreaker, Stallbreaker
Type: Fairy/Electric
Abilities: Hustle/Serene Grace/Immunity
Stat Distribution: 80/90/70/40/70/60 (410)
Movepool Additions: Swords Dance, Volt Tackle, Wild Charge, Zing Zap, Nuzzle
Movepool Removals: Heal Bell, Wish, Toxic
Justification: Pretty fat mon that sets up with SD to wallbreak. Typing was inspired by CS2 Togekiss. Besides having many options in physical Electric moves, Togetic also has some cool coverage like Drain Punch and Dual Wingbeat (and it also gets STAB Play Rough). Serene Grace + Zing Zap + Nuzzle is a potent set for annoying your foes with paralysis and flinch. The paralysis speed drop can make you go first to have a chance at flinching things. Had to remove some moves so no one has any funny ideas about using it as a wall or cleric.
 
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Magmajudis

Title pending
:swsh/centiskorch:
Name of the Pokemon: Centiskorch
Role(s): Physical Wallbreaker, Hazard Control (Rapid Spin)
Type: Fire/Grass
Abilities: Flash Fire / Grassy Surge / Flame Body
Stat Distribution: 100/120/65/90/90/80 (545)
Movepool Additions: Rapid Spin
Movepool Removals: -
Justification:
While Centiskorch has a pretty bad type and below-average speed, Fire Lash is a pain to switch into, and Power Whip with Grassy Surge is also very strong.
 
Pokemon Name: Golisopod
Competitive Role: Physical Wall, Spikes User
Type: Bug/Steel
Abilities: Emergency Exit/Rattled
Stats: 75/85/125/85/80/40 (Total: 480)
New Moves: Recover, Flash Cannon
Removed Moves: Bulk Up, Close Combat, Swords Dance, Aqua Jet, Liquidation, Surf, Waterfall, Dive, Muddy Water, Blizzard, Ice Beam, Frost Breath, Icy Wind, Hail
Overview: A physically bulky mon with a decent amount of utility, such as Scald and Knock Off for attacks, Spikes, and even Taunt. These options paired with a good typing and recovery ideally keep it alive long enough to outlast foes.

Pokemon Name: Florges
Competitive Role: Special Wall, Cleric, Bulky Setup
Type: Fairy/Grass
Abilities: Natural Cure/Flower Veil/Symbiosis
Stats: 78/55/78/112/154/75
Movepool Additions: Mystical Fire, Whirlwind
Movepool Removals: None
Justification: A special wall that is now capable of utilizing the tool of Flower Veil (thanks to its Grass typing) to take on passive Pokemon. Its new tools allow it to have the potential to hit Steels and to phase out setup mons. It can run Calm Mind sets, and with status immunity and stat drop immunity, you might have to deal with the increased stats with some good old fashioned damage. Just be mindful of its weaknesses.

Pokemon Name: Entei
Competitive Role: Physical Wallbreaker
Type: Fire/Rock
Abilities: Flash Fire/Inner Focus
Stats: 102/113/85/70/75/85 (Total: 530)
New Moves: Rock Slide, Rock Tomb, Rock Throw, Ancient Power, Stealth Rock
Removed Moves: Sacred Fire
Overview: A strong Band user. Lock yourself into Flare Blitz or Stone Edge and take on tough walls. Not much simpler than that.

Pokemon Name: Liepard
Competitive Role: Special Wallbreaker, Setup Sweeper
Type: Normal/Poison
Abilities: Limber/Pickpocket
Stats: 78/78/65/108/65/96 (Total: 490)
New Moves: Tri Attack, Sludge Bomb, Sludge Wave, Flamethrower, Thunderbolt
Removed Moves: Encore, Taunt, Thunder Wave, Trick, Yawn
Overview: Set up with Nasty Plot and take on walls with your coverage. Being immune to paralysis and poison will allow you to pressure passive mons that rely on those statuses, while your plethora of coverage will help you take on the walls you need to take on.
 

Mossy Sandwich

Gunning for the top
is a Community Contributoris a Tiering Contributor
UUPL Champion
:ss/aegislash-blade:
Name of the Pokemon: Aegislash-Blade
Role(s): Physical Wallbreaker
Type: Steel
Abilities: Intrepid Sword
Stat Distribution: 50/100/80/50/80/100 (460 BST)
Movepool Additions: None
Movepool Removals: None
Justification: Now, before you call sus because Intrepid Sword is a broken ability, consider this: Intrepid Sword basically boosts the power of all your physical moves by 50%. This means Iron Head goes from 80bp to 120. This is similar to Close Combat on a pokemon with a lower attack stat than fighting types like Infernape and Terrakion. Anyway, Aegislash-Blade is a wallbreaker that uses the power boost from the ability to deal heavy damage, though its low bulk and average speed make it a bit difficult for it to find opportunities to switch in. With a Choice Band, it can 2hko the entire meta, though it has to choose wether to lock itself into Iron Head or Close Combat, as it can be walled by either Gastrodon or Skarmory/Regice depending on which one it picks. It's a very simple mon, it's just "hit very hard". Here are some calcs so you can gauge its power.
+1 252+ Atk Choice Band Aegislash-Blade Close Combat vs. 252 HP / 252+ Def Gastrodon: 200-236 (50.7 - 59.8%) -- guaranteed 2HKO
+1 252+ Atk Choice Band Aegislash-Blade Iron Head vs. 252 HP / 252+ Def Skarmory: 153-181 (45.8 - 54.1%) -- 52.3% chance to 2HKO
+1 252+ Atk Choice Band Aegislash-Blade Iron Head vs. 252 HP / 252+ Def Klefki: 208-246 (55.6 - 65.7%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ Atk Choice Band Aegislash-Blade Iron Head vs. 0 HP / 0 Def Latios: 324-382 (104.1 - 122.8%) -- guaranteed OHKO
+1 252+ Atk Choice Band Aegislash-Blade Iron Head vs. 0 HP / 0 Def Honchkrow: 396-466 (116.1 - 136.6%) -- guaranteed OHKO

:ss/zamazenta:
Name of the Pokemon: Zamazenta
Role(s): Physical Wall, Stealth Rock setter, Phazer
Type: Normal
Abilities: Dauntless Shield
Stat Distribution: 80/100/100/60/80/60 (480 BST)
Movepool Additions: Body Press, Body Slam, Recover, Roar, Stealth Rock
Movepool Removals: None
Justification: Very fat blanket physical wall. Can use Roar very effectively due to its absolutely massive physical defense allowing to tank a boosted hit and phaze its target away. Also gets Roar for more utility and Recover. Its main issues are mediocre special bulk, its toxic weakness and passivity. The first 2 are pretty easy to understand, but when it comes to passivity, it seems Zamazenta can deal some good damage with Body Press. However, the main issue for it is that it can't do anything to ghosts giving them a free switch-in when Zamazenta is on the field. Very good blanket physical wall though.

:ss/garchomp:
Name of the Pokemon: Garchomp
Role(s): Special Wallbreaker, Tank, Stealth Rock Setter
Type: Dragon/Ground
Abilities: Mold Breaker/(Rough Skin)
Stat Distribution: 108/87/95/120/85/75 (570 BST)
Movepool Additions: None
Movepool Removals: Scale Shot
Justification: Garchomp has strong Dragon/Ground/Fire coverage that allows it to threaten most types. With a boosting item, it can deal a lot of damage to pokemon that aren't specifically desgined for special walling or without investment. Its speed is a bit on the lower side, but its solid bulk allows it to switch-in pretty reliably. This same bulk allows it to run a similar tank chomp set it does in OU, with Rocky Helmet and Rough Skin allowing it to rack up great chip damage while also being able to setup Stealth Rock. However, Garchomp's other ability, Mold Breaker, can be used to setup rocks through Magic Bounce while also dealing with ability based immunities like Levitate, making it very difficult to resist its stab combo. Here are some calcs.
252 SpA Life Orb Garchomp Fire Blast vs. 252 HP / 0 SpD Regice: 195-231 (48.2 - 57.1%) -- 91% chance to 2HKO
252 SpA Life Orb Garchomp Earth Power vs. 252 HP / 252+ SpD Gastrodon: 134-160 (34 - 40.6%) -- guaranteed 3HKO
252 SpA Life Orb Garchomp Draco Meteor vs. 252 HP / 252+ SpD Gastrodon: 195-230 (49.4 - 58.3%) -- 98.4% chance to 2HKO
252 SpA Life Orb Garchomp Draco Meteor vs. 252 HP / 4 SpD Skarmory: 348-411 (104.1 - 123%) -- guaranteed OHKO
252 SpA Life Orb Garchomp Earth Power vs. 252 HP / 252+ SpD Klefki: 281-330 (75.1 - 88.2%) -- guaranteed 2HKO

:ss/pincurchin:
Name of the Pokemon: Pincurchin
Role(s): Special Wall, Mixed Wall, Hazard Rock Setter
Type: Electric
Abilities: Iron Barbs/(Lightning Rod)
Stat Distribution: 111/72/75/98/108/51 (515 BST)
Movepool Additions: None
Movepool Removals: None
Justification: Pincurchin has great special bulk and only one weakness, allowing it to be a solid blanket special wall. It also gets Spikes and Toxic Spikes for some added utility. Its good special bulk also allows it to run physical defense investment to deal with both physical and special attackers at the same time to an extent. It can also spread paralysis with Discharge or burns with Scald, though its Scalds are pretty weak. Simple special wall overall.
 

Paulluxx

[Regional Manager of Big Shifu]
is a Community Contributor
:bw/Darmanitan-zen:
Name of the Pokemon: Darmanitan-Zen
Role(s): Mixed Wall, Burn Spreader
Type: Fire/Steel
Abilities: Water Bubble
Stat Distribution: 105/85/95/95/95/85
Movepool Additions: Lava Plume, Scald
Movepool Removals: U-Turn, Belly Drum, Toxic
Justification: I wanted this to be a more different concept, but I decided last minute to make it more effective at what it does, spreading burns, and walling threats, and it’s now far less potent.

Sad I couldn’t make more :[ next week I’ll make sure to do these ahead of time, I’ve just had a lot going on in life.
 
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zxgzxg

scrabble
is a Forum Moderator
Submissions are closed! It's elimination time! Vote for three users you want to see eliminated (non-ranked). As a reminder, here are the participants of this slate:
  • Paulluxx
  • Albatross
  • Rasdanation
  • Magmajudis
  • Cookie Butter
  • Lapzaplerq
  • Gravity Monkey
  • anaconja
  • Regic Boat
  • Ema Skye
  • Mossy Sandwich
  • Squawkerz
  • UnzipsCrogre
  • Yoshiblaze
  • G-Luke
  • EeveeGirl1380
  • Cratersmash
  • KeeganSkymin4444
  • NeonNitroGlycerin
  • Double Iron Bash
You have 36 hours. Good luck!
 

Ema Skye

Work!
As discussed on Discord,

Albatross
G-Luke
Yoshiblaze

Lap and Crater also are sabs so just don't vote for them in the next portion. The three above actually have a shot at getting town votes to win which is why we need to eliminate them to reduce sab voting block options.

prompts for wallbreakers seem to be:
dragon type (alba, gluke)
stat over 125+ (all 5)
no boosting status moves for the higher stat (alba, gluke, crater)
and something else we haven't figured out
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Ema Skye, Lapzaplerq, Gravity Monkey

This will be assuming that the other two Imposters are Regic Boat and maybe Yoshi

Major Red Flags
Walls
  • No Reliable Recovery moves (both Lapzaplerq subs, both Gravity Monkey Subs, one Ema Skye sub)
  • Offensively Geared abilities (Sheer Force "wall" gravity monkey, Beast Boost Aggron and Nidorino from Lap and Yoshi respectively, Analytic Meowth from Regic)
  • Reliance on Eviolite (Yoshi and Regic subs)
  • Weak to ground (All 5 have one or more walls weak to ground)
Wallbreakers
  • x4 weakness (both Regic Boat sub, both Ema Skye, 1 gravity monkey and 1 lapzap, 1 yoshiblaze)
  • Speed boosting move (Both ema skye, one gravity monkey, 1 lapzap, 1 regic boat w/ rp)
  • An attacking stat 140 and above (1 gravity monkey, 1 yoshiblaze, 1 lapzap)
  • A non attacking stat below 60 (both gravity monkey, both lapzap, 1 yoshiblaze)
  • Mixed Wallbreaker [Earl hates these] (1 ema skye, 1 lapzap)


This is not perfect, hence why I am only confident in the three I voted for. But I have come to the conclusion that these are the suspects that are trying to overthrow the meta. The winning strategy is a stroke of genius. Ema lauches a witch-hunt, while he outs one imposter and convinces everyone to "ignore them" which basically guarantees they have an op to vote in their stuff. As I said, Yoshi may or may not be an imposter, but using one imposter to draw false conclusions eith innocents makes sense long term. See a screenshot of her defending her fellow sussy baka as soon as their legitimacy is called into question
Screenshot_20210922-122855.png


Now, as to why these prompts make sense? Well for walls to start
Walls having reliable recovery moves are the norm. Its extremely rare to find walls without that, and a few of the submitters here try to pull a fast one with PH, Leech Seed, Pain Split (good try lap) and Regen, to offset so strange a no recov wall is. I shouldn't have to explain why should a wall have a traditionally offensively geared ability. Eviolite is a common noobbait to convince players that this mon is really bulky, but a glance at higher tier play shows that no eviolite user is OU viable, the risks outweigh the drawbacks in a knock dominated meta. And being weak to one of the best offensive typings in Ground sucks.

For Wallbreakers
Having a x4 weakness, particularly to SR, SUCKS. I honestly stretched this out to x4 weakness in general instead of x4 to rocks to justify Regic and Yoshi better but why do all of them have mons with 1? Speed boosting moves may seem strange, but note this, a Pokémon balanced around Dragon Dance or QD shouldn't be a great wallbreaker as well, as then u are stuck with a either a broken pokemon or a sweeper that can't wallbreak. 140 attacking stats in our precious metagame seems like overkill, I don't even with most wall subs can handle that. Conversely, stats below 60 while not unheard of on an offensive on, are generally undesirable. Earl hates mixed breakers so much he would deadass put this as a prompt.


Anyway this is my rambling, I am probably wrong, but I am also maybe right? lol
 

Albatross

Loosely Resembling Some Variety Of Bird
is a Top Artistis a Community Contributor
Ema Skye, Lapzaplerq, Gravity Monkey

Ok yeah it was dumb of me to sub two Dragon-type wallbreakers, that's fair, and with the added fuel of the wallbreakers being pretty strong I really don't blame people for thinking I'm a saboteur for it. That being said, I do think people are dumb for voting for me based solely on my wallbreakers. To defend my wallbreaker subs, which I was unable to do at the time due to being asleep, I'd like to pick apart Ema's theory:

prompts for wallbreakers seem to be:
dragon type (alba, gluke) - No comment here, that's fair enough
stat over 125+ (all 5) - Personally I really dislike these "stat over *insert number*" prompts since there's no way for us to tell what the actual threshold is, but oh well lol its better than just "high attacking stat".
Anyways, assuming there are three/four prompts for the sabs to follow (which you are), why the fuck would all five sabs follow the same prompt?? That's absolutely stupid what??? Also Thundurus and Hydreigon's stats are exactly 125, not above 125, just putting that out there

no boosting status moves for the higher stat (alba, gluke, crater) - This is just blatantly incorrect: Hydreigon knows Nasty Plot. There's no excuse for this, I made no changes to Hydreigon, and I'm amazed nobody pointed this out. Thanks for that fellas lol
and something else we haven't figured out - lol

Adding to all of this, would a saboteur really follow all three prompts? According to your theory, both I and G-Luke have followed every prompt/three out of four prompts, while last round's sabs had to follow 2 minimum. That's just sheer lunacy, there's no other way of putting it. Any saboteur with two brain cells to rub together would not purposely follow every prompt. "But you could have both followed them all on accident" ah of course, the very likely scenario in which a) saboteurs never looked at each other subs at any point, whether they were asking for feedback or generally looking at the other subs in the thread and b) neither of us noticed we were following all three prompts and proceeded to sub them regardless
Hell this isn't even the only time they've tried to pin the blame on me based off an incorrect assumption; see the below screenshots

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I don't intend to seem high and mighty or whatever by only pointing out where Ema has unjustly suspected me, but like I said I wasn't awake for previous discussions and really don't want to go through 350+ messages. I can't say for certain whether or not they've done this shit during previous conversations. But anyways, they've been desperately trying to link my two walls to our hypothetical "no recovery" wall prompt since I pointed out that my walls were not suspicious and-

Breaking News!! !
Right as I was typing this out, we've had new news delivered on the "Ema sus" front! Let's go to our in-the-field reporter to shed some light on what just happened

Yes hello this is the field reporter typing now, I think these logs speak for themselves
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1632338099014.png

1632338149097.png

1632338235754.png

hi magma :)
(can't screenshot the next part unfortunately bc other people started replying and it got a little messy, but talks about "dragon theory" started at 5am for me and roughly half an hour before voting closed, when I was very much still asleep and not able to defend my subs)
I don't think I need to add anything here, everything I have to say has been said in the logs

1632338832401.png

Ok so do I have to talk about this statement? We're already established that "I've proven to be very town" is incredibly suspect. It's a claim that holds no footing - there's no way you can be "very town" just through conversation and activity alone. Now moving onto the actual statement, firstly it's Ema and I, not me and Ema, and secondly what? You're making the claim that, because you and Ema provided the then-clueless town with theories, that means you're innocent, while simultaneously acknowledging that sabs can and will fake theories and that a clueless town benefits sabs

So forgive me if I'm wrong, but is this not an admission of guilt and a detailing of what the saboteur's plan was? Because this was exactly what happened; Ema, Benis, and whoever else made up fake prompts that indicted me and a few others, then used their activity and their leading role in discussions as a way of clearing their own guilt. The frequent attempts to discredit me based solely off my own suspiciousness while not providing any substantial proof that they are innocent, a shaky theory on what the prompts are, along with what is essentially a declaration of their own guilt - to put it simply, this shit sus fam

Anyways I'm too tired to talk more about this. Yes, my subs were incredibly sus this round, I blame that on poor time management and I don't blame anyone for thinking I'm a saboteur. And I've probably written this too late to change anyone's minds, but hey, that's just how things go sometimes. Also I don't really have any theories on who else is sus unfortunately so that's pretty tragic. To summarise: smoke grass, skate fast, Ema is sussy and you can't convince me otherwise
 

Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist
Regic Boat, Lapzaplerq, G-Luke

aaaaaah its frustrating to get picked apart and to see the discussion get so much aggressive but ig it cant be helped in games like those where everyone goes on the defensive.

But yeah, I think one of the thing that should be kept in mind about the prompt is how relevant they are to the current slate. zxg and earl have made it clear last round that the prompts are made to basically go against the intended roles of the submissions, i.e. boosting moves on pivots to make them stay in or ice-type defensive pivots which can't switch in, like, ever. That's why I like theories like the dragon-type wallbreakers or the walls with no reliable recovery: they really do fuck up the roles.

But yeah, as I mentionned it's been really hard to get thoughts out because of how aggressive it's been at time, with fronts of Cookie Butter and Ema Skye against G-Luke. Honestly, at this point, Id rather follow my gut feelings about which subs I don't wanna see get passed onto the next round rather than follow any front and take the risk get played by sabs. Anyway, once the next round happens, i'll only be voting for subs I think are healthy so it doesn't really matter if they follow some patterns in the end, like bruh i didnt mind that latios getting in

As for the accusations thrown against me, idk as I said its just kind of frustrating to get some design aspects of your subs thrown against you because its suddenly falls under a pattern that wasn't discussed before voting started.
- Mence is 4x weak to SR to amount for the fact that it has such a strong spa. This was made to have a mon that doesn't have to be stuck with specs to have a good wallbreaking power while not being mega broken. I'm gonna add that it's not a wall with a x4 weakness so i dont really understand how it fits under that theory.
- Bro do yall really want me to give a pheal cm mon recover, what is wrong with you guys lol

ik im ranting a lot, im sorry i should be looking more at the positive side of stuff :(( like im still having fun and i cant wait for the actual voting stage to start

okay i think that's it have a nice day
 

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