Mightyena (Revamp NU) GP: (2/2) Ready for Upload! (Credits Added!)

Aaronboyer

Something Worth Fighting For
is a Contributor to Smogon
QC: Oglemi
GP: fleur / frenzy
[Overview]

In a tier littered with viable Dark-type Pokemon such as Sableye, Murkrow, Crawdaunt, and Cacturne, Mightyena struggles to establish a niche for itself. However, its unique access to Heal Bell + Roar allows it to compress the roles of cleric and phazer for defensively oriented Spikes stacking teams; this, in tandem with Intimidate and heavy defensive investment, allows Mightyena to pivot into physical attackers such as Pupitar and Vigoroth with relative ease and Roar them out. However, Mightyena is quite passive, not only losing one-on-one against three of the strongest Pokemon in the tier, Hitmonchan, Huntail, and Flareon, but also struggling in matchups against Roselia, Mawile, and the majority of special attackers. Mightyena's lack of notable resistances and reliable recovery further hampers its effectiveness as a defensive Pokemon. Hence, Mightyena should only be considered on teams specifically designed for setting up Spikes and phazing, as otherwise Chimecho or Roselia will better serve as a cleric.

[SET]
name: Cleric Phazer
move 1: Heal Bell
move 2: Roar
move 3: Crunch
move 4: Toxic
item: Leftovers
ability: Intimidate
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Mightyena has access to the coveted move Heal Bell, which allows it to function as a cleric for bulkier teams. Roar allows Mightyena to shuffle around opposing Pokemon and rack up damage from Spikes. Crunch prevents Mightyena from being overly passive even if uninvested, letting it nab several important KOs such as the 3HKO of Huntail when combined with repeated Spikes damage. Toxic nails Pokemon such as Hitmonchan and Sableye as they switch in and, in tandem with Spikes support, further drains opposing Pokemon's health.

[ADDITIONAL SET COMMENTS]
It's dangerous to rely on Mightyena to check multiple threats throughout the match unless you have Wish support. All of NU's viable Wish users have an unfavorable matchup against Hitmonchan, unlike Chimecho, which can sufficiently heal itself. Thus, unless phazing is an absolute necessity for your team, it's probably better to use Chimecho. Mightyena needs to be paired with a Spiker to function properly; Roselia is an optimal choice, not only having no overlapping type weaknesses, unlike Glalie and Cacturne, but also having access to reliable recovery using Synthesis. Furthermore, Roselia sports the best bulk out of all three of NU's Spikers, fitting best on the defensively oriented teams Mightyena enjoys being used on. Mightyena also needs a bulky spinblocker to keep Spikes in play and check the most prominent Rapid Spin user, Hitmonchan. Sableye is ideal for this. Possessing Fighting- and Normal-type immunities and reliable recovery, Sableye can switch into Hitmonchan time and time again fearing nothing but Toxic, which Mightyena can alleviate with Heal Bell.

[Other Options]
Protect can be used over Toxic to gain extra Leftovers recovery. Offensive sets utilizing either Choice Band or Howl can make use of the perfect neutral coverage that Shadow Ball and Hidden Power Fighting provide. However, Murkrow is a better Choice Band user because of its secondary STAB type and higher Speed, while Crawdaunt and Cacturne, though slower than Mightyena, are better at wallbreaking due to their access to Swords Dance.

[Checks and Counters]
Fighting-types such as Hitmonchan and Machoke take nearly nothing from Mightyena’s uninvested resisted Crunch and can force Mightyena out with their strong STAB attacks. While Hitmonchan prefers not to be badly poisoned by Toxic as it switches in, Machoke doesn’t mind whatsoever, as poison activates Guts. Poison- and Steel-types such as Roselia, Venomoth, and Mawile are immune to Toxic, take very little from Crunch, and can either set hazards or super effectively hit Mightyena in return. Strong special attackers such as Plusle, Dewgong, and Wailord can all 2HKO Mightyena. These specific Pokemon can also play around Toxic, with Plusle being able to block status with Substitute and Dewgong and Wailord being able to Rest off the poison.

- Written by: [[Aaronboyer, 239454]]
- Quality checked by: [[Oglemi, 40358]]
- Grammar checked by: [[fleurdyleurse, 195877], [frenzyplant, 185509]]
 
Last edited:

Oglemi

Borf
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This looks great, love the overview although I don't think the last line works :/

Rest of the analysis is pretty spot on, I'd say go ahead and write it up. Just be sure to mention that it's dangerous to rely on Mightyena to check things throughout the match unless you have Wish support, and having Wish support means you're doubling down on the Hitmonchan weakness, something Chimecho doesn't have to worry about. So unless the phazing part is super important to you, you're probably better off with Chime
 

Fakes

I COULD BE BANNED!
Has anyone tried Heal Bell/Rest/Sleep Talk/(Crunch/Roar) to wake up from self-inflicted sleep?
 

Aaronboyer

Something Worth Fighting For
is a Contributor to Smogon
Has anyone tried Heal Bell/Rest/Sleep Talk/(Crunch/Roar) to wake up from self-inflicted sleep?
Lack of Crunch makes Mightyena set up bait. Lack of Roar indifferentiates itself from other Clerics or Dark-types.
 
Red = deletion, (RC) = remove comma, Blue = addition, (AC) = add comma, Green = comment/explanation
[Overview]

In a tier littered with viable Dark-type Pokemon such as Sableye, Murkrow, Crawdaunt, and Cacturne, Mightyena struggles to establish a niche for itself. However, its unique access to Heal Bell + Roar allows Mightyena to compress the roles of a cleric and a phazer for defensively-oriented Spike-stacking teams, and,(AC) in tandem with its Intimidate ability and heavy defensive investment, Mightyena can pivot into physical attackers such as Pupitar and Vigoroth with relative ease and Roar them out. (The comma is needed before "in tandem..." as "in tandem..." is a subordinate clause in this instance and must be separate from the rest of the statement. I'd also recommend removing "in tandem" and leaving it as "with...", but both are grammatically correct; removing "in tandem" would help to make it less wordy overall.) However, Mightyena also has a laundry list of problems that prevent it from adequately performing in the metagame. (You've already used "However" to start off the previous sentence. I recommend removing it for this sentence as the world "also" implies a continuation of ideas from the previous sentence, and the paragraph doesn't sound as repetitive as having two sentences starting the exact same way be back to back.) First off, Mightyena is quite passive, not only losing one-on-one against three of the strongest Pokemon in the tier,(RC) -- Hitmonchan, Huntail, and Flareon,(RC) -- but also struggles struggling in the matchup against Roselia, Mawile, and the majority of special attackers. (So, you don't have to start off sentences with transition words such as "First off...", but I feel that it's a good choice because the sentences following "Mightyena also has a laundry list of problem" are in a list; having transitional words to start off the sentences would emphasize that and vary the sentence structure for this paragraph. Dashes are more appropriate for the pokemon previously separated by commas as it's just the pokemon and no other words. Both are grammatically correct, but dashes are more appropriate for quick interruptions such as that. Also, words following a "not only...but also" statement need to be in the same tense.) Mightyena's lack of notable resistances and reliable recovery are also quite apparent, brought further to light by the fact that it's trying to take on a more defensive role. Needless to say, Mightyena should only be considered on teams specifically designed for setting up Spikes and phazing,(RC) as,(AC) otherwise, (AC) Chimecho or Roselia will better serve as the cleric of the team. (You don't need the comma before "as" as the statement following it is essential to the sentence. You do need commas around "otherwise" as it interrupts the flow of the sentence.)

[SET]
name: Cleric Phazer
move 1: Heal Bell
move 2: Roar
move 3: Crunch
move 4: Toxic
item: Leftovers
ability: Intimidate
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Mightyena has access to the coveted move Heal Bell, an important move that allows Mightyena to function as a cleric for bulkier teams. Roar allows Mightyena to shuffle around opposing Pokemon and rack up damage from Spikes. Crunch prevents Mightyena from being overly passive, and,(AC) although its it's uninvested, repeated switches into Spikes help Mightyena nab several important KOs,(AC) such as the 3HKO of Huntail. (Subordinate clauses need to be separated by commas on both ends as they both interrupt the flow of the sentence and are dependent on the rest of the sentence; the sentence itself, however, can function without them. "its" should be "it's" as it serves as a replacement for "it is", not a possessive. The comma before "such as" is needed as the clause is non-essential to the sentence; you could remove it, and the meaning of the sentence would not change.) Toxic nails Pokemon such as Hitmonchan and Sableye as it switches in, and, in tandem with Spikes support, further drains the opposing Pokemon's health.

[ADDITIONAL SET COMMENTS]
It's dangerous to rely on Mightyena to check multiple threats throughout the match unless you have Wish support. All of NU's viable Wishpassers have an unfavorable matchup against Hitmonchan, unlike Chimecho who can sufficiently heal itself. Unless phazing is an absolute necessity for your team, it's probably better off best to be using Chimecho. (The reason I replaced "better off " with "best" is that "better off" implies that the "it" is referring to the team, but the "it" is not referring to this, causing confusion. Alternatively, you could replace "it's probably" with "your team's" and keep "better off", but it's up to you.) Mightyena needs to be paired with a Spiker in order to function properly, and Roselia happens to be the best. Not only does it not have any overlapping type weaknesses unlike Glalie and Cacturne,(RC)but Roselia also has access to reliable recovery by means of Synthesis. (A "not only... but also" statement should not be separated by a comma. There should also not be words between "not only" or "but also".) Furthermore, Roselia sports the best bulk out of all three of NU's Spikers, fitting best on the defensively-oriented teams Mightyena too enjoys being used on. Mightyena is also in need of a bulky Spinblocker to keep Spikes in play and check the most prominent Rapid Spin user, Hitmonchan. What could be a better teammate for Mightyena than Sableye? Possessing a Fighting- and Normal-type immunity and along with reliable recovery, Sableye is able to switch into Hitmonchan time and time again fearing nothing but Toxic, for which Mightyena can alleviate with Heal Bell. (Using the word "and" again almost makes it sound like it's a type immunity when that's not the case. I recommend replacing "and" to avoid confusion and repetition.)

[Other Options]
Protect can be used over Toxic to gain extra Leftovers recovery. Offensive sets utilizing either a Choice Band or Howl make use of the perfect neutral coverage that together Shadow Ball and Hidden Power Fighting provide together. (With "together", you'd either have to place commas around it or have it at the end of the sentence since having it before the moves interrupts the flow of the sentence. I've moved it to the end of the sentence for a better flow overall.) However, Murkrow is a better Choice Band user because of its secondary STAB and higher Speed, while Crawdaunt and Cacturne, albeit they're although slower than Mightyena, are better at wallbreaking with their access to Swords Dance. ("Albeit" works better at the end of a sentence as it shows that, despite everything previously explained, there are flaws with the subject. You can move the statement to right after "Swords Dance", or you can go with the change I made; both are grammatically correct.)

[Checks and Counters]
Fighting-types such as like Hitmonchan and Machoke take nearly nothing from Mightyena’s uninvested resisted Crunch and can force it out with their strong STAB attacks. While Hitmonchan prefers not to become badly poisoned by Toxic as it switches in, Machoke doesn’t mind whatsoever as it activates Guts. Poison- and Steel-types,(AC) such as Roselia, Venomoth, and Mawile,(AC) are all have immune to Toxic, a Toxic immunity, take very little from Crunch a resistance to Crunch, and the ability to either set hazards or super effectively hit Mightyena super effectively in return. (Both "such as" statements have to be separated with commas as they can be removed from the sentence without impacting its meaning. I changed one of these to "like" which does not have to be separated by commas, thus varying sentence structure. The comma separated list after the Poison and Steel types has to have each member of the list be the same type of word, so I had to do some reworking so that every member in the list was a noun. The same type of rule applies for the "either...or" statement, which is why I moved "super effectively" after the verb.) Strong special attackers,(AC) such as Plusle, Dewgong, and Wailord can all 2HKO Mightyena. These specific Pokemon can also play around Toxic, with Plusle being able to block status with Substitute and Dewgong and Wailord being able to Rest off the poison.[/QUOTE]

I know it's only an amcheck, but hopefully this helps you meet your GP requirements :D
 

fleurdyleurse

nobody,not even the rain,has such small hands
is a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
hi

[Overview]

In a tier littered with viable Dark-type Pokemon such as Sableye, Murkrow, Crawdaunt, and Cacturne, Mightyena struggles to establish a niche for itself. However, its unique access to Heal Bell + Roar allows Mightyena to compress the roles of a cleric and a phazer for defensively- oriented Spike-stacking teams; this, and in tandem with its Intimidate ability and heavy defensive investment, allows Mightyena canto pivot into physical attackers such as Pupitar and Vigoroth with relative ease and Roar them out. However, Mightyena also has a laundry list of problems that prevent it from adequately performing in the metagame. Mightyena is quite passive, not only losing one-on-one against three of the strongest Pokemon in the tier, Hitmonchan, Huntail, and Flareon, but also strugglesing in the matchup against Roselia, Mawile, and the majority of special attackers. Mightyena's lack of notable resistances and reliable recovery are also quite apparent, brought further to light by the fact that it's trying to take on a more defensive role. Needless to sayfurther hamper its effectiveness as a defensive Pokemon. Hence, Mightyena should only be considered on teams specifically designed for setting up Spikes and phazing, as otherwise Chimecho or Roselia will better serve as thea cleric of the team.

[SET]
name: Cleric Phazer
move 1: Heal Bell
move 2: Roar
move 3: Crunch
move 4: Toxic
item: Leftovers
ability: Intimidate
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Mightyena has access to the coveted move Heal Bell, an important move thatwhich allows Mightyena to function as a cleric for bulkier teams. Roar allows Mightyena to shuffle around opposing Pokemon and rack up damage from Spikes. Crunch prevents Mightyena from being overly passive, and although its even if uninvested, repeated switches into Spikes help Mightyenaletting it nab several important KOs such as the 3HKO of Huntail when combined with repeated Spikes damage. Toxic nails Pokemon such as Hitmonchan and Sableye as ithey switches in, and, in tandem with Spikes support, further drains the opposing Pokemon's health.

[ADDITIONAL SET COMMENTS]
It's dangerous to rely on Mightyena to check multiple threats throughout the match unless you have Wish support. All of NU's viable Wishpas users have an unfavorable matchup against Hitmonchan, unlike Chimecho who, which can sufficiently heal itself. UThus, unless phazing is an absolute necessity for your team, it's probably better off to be usingto use Chimecho. Mightyena needs to be paired with a Spiker in order to function properly, and Roselia happens to be the best. Not only does it not have any; Roselia is an optimal choice, not only having no overlapping type weaknesses unlike Glalie and Cacturne, but Roselia also hasving access to reliable recovery by means of Synthesis. Furthermore, Roselia sports the best bulk out of all three of NU's Spikers, fitting best on the defensively- oriented teams Mightyena too enjoys being used on. Mightyena is also in need of a bulky Salso needs a bulky spinblocker to keep Spikes in play and check the most prominent Rapid Spin user, Hitmonchan. What could be a better teammate for Mightyena than Sableye?Sableye is ideal for this. Possessing a Fighting- and Normal-type immunityies and reliable recovery, Sableye is able to switch into Hitmonchan time and time again fearing nothing but Toxic, for which Mightyena can alleviate with Heal Bell.

[Other Options]
Protect can be used over Toxic to gain extra Leftovers recovery. Offensive sets utilizing either a Choice Band or Howl make use of the perfect neutral coverage that together Shadow Ball and Hidden Power Fighting provide. However, Murkrow is a better Choice Band user because of its secondary STAB type and higher Speed, while Crawdaunt and Cacturne, albeit they'rethough slower than Mightyena, are better at wallbreaking, with their access to Swords Dance.

[Checks and Counters]
Fighting-types such as Hitmonchan and Machoke take nearly nothing from Mightyena’s uninvested resisted Crunch and can force Mightyena out with their strong STAB attacks. While Hitmonchan prefers not to become badly poisoned by Toxic as it switches in, Machoke doesn’t mind whatsoever as it, as poison activates Guts. Poison- and Steel-types such as Roselia, Venomoth, and Mawile are all immune to Toxic, take very little from Crunch, and either set hazards or super effectively hit Mightyena in return. Strong special attackers such as Plusle, Dewgong, and Wailord can all 2HKO Mightyena. These specific Pokemon can also play around Toxic, with Plusle being able to block status with Substitute and Dewgong and Wailord being able to Rest off the poison.





gp 1/2
 
Last edited:

frenzyplant

Inertia is a property of matter.
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
2/2 :)

add remove (comments)

[Overview]

In a tier littered with viable Dark-type Pokemon such as Sableye, Murkrow, Crawdaunt, and Cacturne, Mightyena struggles to establish a niche for itself. However, its unique access to Heal Bell + Roar allows it to compress the roles of a cleric and a phazer for defensively oriented Spike-stacking Spikes stacking teams; this, in tandem with Intimidate and heavy defensive investment, allows Mightyena to pivot into physical attackers such as Pupitar and Vigoroth with relative ease and Roar them out. However, Mightyena is quite passive, not only losing one-on-one against three of the strongest Pokemon in the tier, Hitmonchan, Huntail, and Flareon, but also struggling in the matchup matchups against Roselia, Mawile, and the majority of special attackers. Mightyena's lack of notable resistances and reliable recovery further hampers its effectiveness as a defensive Pokemon. Hence, Mightyena should only be considered on teams specifically designed for setting up Spikes and phazing, as otherwise Chimecho or Roselia will better serve as a cleric.

[SET]
name: Cleric Phazer
move 1: Heal Bell
move 2: Roar
move 3: Crunch
move 4: Toxic
item: Leftovers
ability: Intimidate
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Mightyena has access to the coveted move Heal Bell, which allows it to function as a cleric for bulkier teams. Roar allows Mightyena to shuffle around opposing Pokemon and rack up damage from Spikes. Crunch prevents Mightyena from being overly passive even if uninvested, letting it nab several important KOs such as the 3HKO of Huntail when combined with repeated Spikes damage. Toxic nails Pokemon such as Hitmonchan and Sableye as they switch in, (remove comma) and, (comma) in tandem with Spikes support, further drains opposing Pokemon's health.

[ADDITIONAL SET COMMENTS]
It's dangerous to rely on Mightyena to check multiple threats throughout the match unless you have Wish support. All of NU's viable Wish users have an unfavorable matchup against Hitmonchan, unlike Chimecho, which can sufficiently heal itself. Thus, unless phazing is an absolute necessity for your team, it's probably better to use Chimecho. Mightyena needs to be paired with a Spiker in order to function properly; Roselia is an optimal choice, not only having no overlapping type weaknesses, (comma) unlike Glalie and Cacturne, but also having access to reliable recovery by means of Synthesis. Furthermore, Roselia sports the best bulk out of all three of NU's Spikers, fitting best on the defensively- oriented defensively oriented teams Mightyena enjoys being used on. Mightyena also needs a bulky spinblocker to keep Spikes in play and check the most prominent Rapid Spin user, Hitmonchan. Sableye is ideal for this. Possessing Fighting- and Normal-type immunities and reliable recovery, Sableye is able to switch into Hitmonchan time and time again fearing nothing but Toxic, which Mightyena can alleviate with Heal Bell.

[Other Options]
Protect can be used over Toxic to gain extra Leftovers recovery. Offensive sets utilizing either a Choice Band or Howl can make use of the perfect neutral coverage that Shadow Ball and Hidden Power Fighting provide. However, Murkrow is a better Choice Band user because of its secondary STAB type and higher Speed, while Crawdaunt and Cacturne, though slower than Mightyena, are better at wallbreaking, with due to their access to Swords Dance.

[Checks and Counters]
Fighting-types such as Hitmonchan and Machoke take nearly nothing from Mightyena’s uninvested resisted Crunch and can force Mightyena out with their strong STAB attacks. While Hitmonchan prefers not to be badly poisoned by Toxic as it switches in, Machoke doesn’t mind whatsoever, as poison activates Guts. Poison- and Steel-types such as Roselia, Venomoth, and Mawile are all immune to Toxic, take very little from Crunch, and can either set hazards or super effectively hit Mightyena in return. Strong special attackers such as Plusle, Dewgong, and Wailord can all 2HKO Mightyena. These specific Pokemon can also play around Toxic, with Plusle being able to block status with Substitute and Dewgong and Wailord being able to Rest off the poison.
 

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