Gen 4 Milotic (OU Revamp) [Done!]

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[OVERVIEW]

Milotic has very unique assets that distinguish it as one of the most solid defensive pieces for certain defense-oriented teams. Its Water typing gives it key resistances to Fire, Ice, and Water while only being weak to Grass- and Electric-type attacks. In addition, its 95 / 79 / 125 defenses are impressive. While its Defense is lacking comparatively, it can more than compensate for this with full investment thanks to its amazing Special Defense. These traits allow it to perform nicely against a variety of foes, namely Heatran, Jirachi, Gengar, Swampert, Metagross, Bronzong, Gliscor, Flygon, and Dragonite.

Milotic also has a few other neat traits that make it even stronger. While status is a huge issue for Milotic on paper, it can compensate for this to an extent thanks to Marvel Scale. In addition, Milotic is one of few Pokemon with access to Haze, a high-PP move that keeps a large number of potent setup sweepers in check, like Calm Mind Clefable, CroCune, Swords Dance Scizor, and even Dragon Dance Gyarados.

Milotic's main flaws are its weakness to entry hazards, passiveness due to its lack of power, and low Speed. This means that aggressive play and a decent number of offensive threats can pressure it, and it also has difficulty against opposing defensive teams. Its weakness to status, even with Marvel Scale, is still an issue, and it detests sand because it limits Milotic's walling capabilities, especially against the likes of Swampert and Jirachi. In addition, Clefable can easily force Milotic out, as it takes any of Milotic's attacks and threatens it with Knock Off. Milotic needs to actively stay healthy in order to maintain its defensive utility, so with enough chip damage and offensive pressure, it can crumble.

[SET]
name: Physically Defensive
move 1: Surf
move 2: Ice Beam
move 3: Haze
move 4: Recover
item: Leftovers
ability: Marvel Scale
nature: Bold / Calm
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Moves
========

Surf is Milotic’s most consistent STAB move, and its higher PP compared to Hydro Pump makes it better for longer games. Ice Beam hits Breloom, Dragonite, Flygon, Latias, and Celebi for super effective damage and can also threaten to freeze Pokemon like Skarmory and Clefable. Haze is essential to check CroCune, Calm Mind Clefable, Swords Dance Scizor, and many other setup sweepers. Its gargantuan 48 PP gives Milotic increased staying power, which can help force a setup sweeper out. Recover rounds out the set and sets Milotic apart from other bulky Water-types like Suicune and Swampert.

Toxic and Hidden Power Electric can be used as alternatives to either Ice Beam or Haze. Toxic can be more effective against offensive Suicune, opposing Milotic, and Latias. Hidden Power Electric is mainly used if it is deemed necessary for Milotic to be a very secure Gyarados check. However, these moves are generally not recommended, as losing the coverage to hit Breloom and Dragon-types or the ability to remove stat changes can backfire tremendously.

Set Details
========

Maximizing HP and Defense investment is essential for taking on physical attackers like Swampert, Gyarados, Flygon, Metagross, Jirachi, and Dragonite as well as possible. The 8 Special Defense EVs are surprisingly important, crucially reducing damage from mixed Dragonite's Draco Meteor, Starmie's Thunderbolt, Gengar's Shadow Ball, and even Empoleon's Grass Knot. Since Milotic is vulnerable to chip damage from sand and entry hazards, Leftovers grants it crucial passive recovery. Even though Marvel Scale could make one consider an item like Flame Orb to boost its Defense, this is never worthwhile. A Calm nature with some Special Defense investment can be used to better take on Gengar, Grass Knot Infernape, Latias, and mixed Dragon-types, but Milotic will be worse off against foes like Swampert and Metagross.

Usage Tips
========

Teams with Milotic often depend on it to check some strong physical attackers, so it can be especially important to keep it healthy with Recover. Try to avoid taking damage-inflicting status if possible even with Marvel Scale, as the Defense bonus generally doesn't compensate for chip damage from the likes of burn and poison largely due to making Milotic more prone to losing to flinches from physical Jirachi variants. If you're playing against a Toxic Spikes team and have no means to remove them, try to switch Milotic into only one layer rather than two. In addition, Milotic will often find itself staying in for longer periods of time against such teams, so taking two layers of Toxic Spikes can render it unable to fulfill its role. Ice Beam can be used against foes like Clefable and bulky Jirachi to fish for a freeze, as they can shrug off Surf. Be mindful of Haze's PP when using the move versus foes like CroCune and Swords Dance Scizor.

Team Options
========

Despite Milotic's incredible defensive utility, it does not fit on a wide range of teams. Due to its lack of synergy with popular spinners like Starmie, Forretress, and Tentacruel, it must be built with entry hazards in mind. Magnezone is a solid partner to provide hazard control against Skarmory, preventing it from setting up enough Spikes to give Milotic trouble. Defensive behemoths immune to Spikes like Gliscor, Clefable, your own Skarmory, defensive Latias, and even Rotom-A can create strong cores with Milotic. In particular, while Milotic is excellent at warding off physical onslaughts, specially defensive Clefable can invalidate a large number of special attackers, which makes these two Pokemon incredible together. In addition, Clefable's Knock Off can help compensate for Milotic's lack of offensive presence, assisting it in keeping Suicune in check by allowing the damage from Milotic's Surf to stick. Skarmory's ability to set entry hazards is especially helpful, as Milotic can utilize its impressive staying power to do quite a bit of residual damage to offensive teams.

[STRATEGY COMMENTS]
Other Options
=============

Milotic can run an offensive set with moves like Hydro Pump and Hidden Power Electric, which is similar to an offensive Calm Mind Suicune set but with an instant healing move in Recover instead of Calm Mind. However, the omnipresence of Clefable and lack of sufficient spinning support for Milotic means this set is quite difficult to make work. Refresh and Protect are all-around great moves on defensive Pokemon, and they could certainly work well on Milotic, but there's almost never room for them due to Haze's incredible utility and Ice Beam's coverage. A RestTalk set can be considered due to Milotic's Marvel Scale, but Recover is more than sufficient for Milotic to do its job. Confuse Ray is gimmicky, but it could be generally disruptive. Dragon Breath can make Milotic a paralysis spreader, which may have some potential on paralysis spam teams, but it's still difficult to ever justify it over Ice Beam. Hypnosis is a potent move, but its lack of accuracy and the aforementioned difficulty in replacing any of Milotic's standard moves holds it back. Lastly, Mirror Coat can catch foes like Latias, Gengar, and Zapdos by surprise, but it has the same issues as many other alternative moves.

Checks and Counters
===================

**Special Walls**: Special walls like Clefable, Blissey, Latias, and even Jirachi don't mind taking Milotic's attacks too much and have the potential to cripple it with a variety of moves like Toxic, Thunder Wave, Trick, and even Knock Off. That said, Clefable, Latias, and Jirachi may need to watch out for the chance of an Ice Beam freeze.

**Grass-types**: Grass-types like Celebi, Roserade, Shaymin, Abomasnow, and Breloom can threaten Milotic with their powerful STAB Grass-type attacks. Celebi, Roserade, and Shaymin won't be 2HKOed by Ice Beam, and Breloom should be able to survive one, meaning they can always threaten Milotic in some capacity.

**Electric-types**: Electric-types like Zapdos, Rotom-A, and Magnezone don't mind Milotic's attacks too much, and they threaten it with a naturally powerful STAB Thunderbolt.

**Water-types**: Water-types like Starmie, Suicune, Kingdra, and Tentacruel take very little damage from Milotic's attacks and can often force it out. Although Haze can be effective against certain variants of Suicune and Kingdra, Suicune's Pressure and Kingdra's Dragon-type attacks can still threaten Milotic or force it out.

**Status Inducers**: Milotic detests status, so any Pokemon with Toxic can significantly neuter it if they can inflict it with the move. Will-O-Wisp users like Gengar and even Heatran can also put Milotic on a timer by burning it.

**Super Effective Coverage**: Grass Knot from users like Jirachi, Infernape, and Empoleon has the potential to do significant damage to Milotic thanks to its relatively high weight. Foes like Latias, Jirachi, and even Metagross may use Electric-type attacks, of which Milotic must be wary.

[CREDITS]
- Written by: [[Excal, 456373]]
- Quality checked by: [[Emeral, 72767], [DeepBlueC, 307789], [BKC, 52012]]
- Grammar checked by: [[Estronic, 240732], [Rabia, 336073]]
 
Last edited:

Emeral

toward new horizons
is a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Past SPL Champion
[OVERVIEW]

Milotic has very unique assets that distinguish it as one of the most solid defensive pieces for any defensively-oriented team. Its Water typing gives it key resistances to Fire, Ice, and Water while only being weak to Grass- and Electric-type attacks. In addition, its 95/79/125 defenses are impressive. While its Defense is lacking, it can more than compensate for this with full investment thanks to its amazing Special Defense. These traits allow it to perform nicely against a variety of foes; namely, it can handle Heatran, Jirachi, Gengar, Swampert, Metagross, Bronzong, Gliscor, Flygon, and Dragonite reasonably well.

Milotic also has a few other neat traits that make it even stronger. While on paper status is a huge issue for Milotic, it can compensate for this to an extent thanks to Marvel Scale, which gives it a Defense boost if it's afflicted with status. In addition, Milotic is one of few Pokemon with access to Haze, a high PP move that keeps a large number of potent setup sweepers in check, like Calm Mind Clefable, CroCune, Swords Dance Scizor, and even Dragon Dance Gyarados.

Milotic's main flaws are its weakness to entry hazards, its passiveness due to its lack of impressive power, and its slow Speed, meaning that aggressive play and a decent number of offensive threats can pressure it. Milotic actively needs to stay healthy in order to provide as much defensive utility as possible, so with enough chip damage and offensive pressure, Milotic can crumble.

In the cons, would be great to highlight how weak it is against opposing defense (hazard stacking, sand, status, set up fodder, gives recovers n stuf, has no way to cripple or pressure foes etc...) and how vulnerable it is to knock off. That said, it does mean that Milotic's viability relies on the ability of its teammates to compensate for its weak efficiency against defensive archetypes... in order not to be an easy prey...

I really encourage you to reword it to your preference as it felt really nice reading you till there.

[SET]
name: Physically Defensive
move 1: Surf
move 2: Ice Beam
move 3: Haze
move 4: Recover
item: Leftovers
ability: Marvel Scale
nature: Bold / Calm
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Surf is Milotic’s most consistent STAB move, and its higher PP compared to Hydro Pump makes it better for longer games. Ice Beam hits Breloom, Dragonite, Flygon, Latias, and Celebi for super effective damage and can also threaten to freeze Pokemon like Skarmory and Clefable. Haze is essential to check CroCune, Calm Mind Clefable, Swords Dance Scizor, and many other setup sweepers. Its gargantuan 48 PP gives Milotic increased staying power, which can help force a setup sweeper out. Recover rounds out the set and sets Milotic apart from other bulky Water-types like Suicune and Swampert.

Toxic and Hidden Power Electric can be used as alternatives to Ice Beam. Toxic can be more effective against offensive Suicune, opposing Milotic, and Latias. Hidden Power Electric is mainly used if it's deemed necessary for Milotic to be a very secure Gyarados check. However, these moves are generally not recommended, as losing the coverage to hit Breloom and Dragon-types can backfire tremendously.

Set Details
========

Maximizing HP and Defense is essential for taking on physical attackers like Swampert, Gyarados, Flygon, Metagross, and Dragonite as well as possible. Since Milotic is vulnerable to chip damage from sand and entry hazards, Leftovers is necessary to grant it crucial passive recovery. Even though Marvel Scale could make one consider an item like Flame Orb to boost its Defense, this is never worthwhile. A Calm nature with some Special Defense can be used to better take on Gengar, Grass Knot Infernape, Latias, and mixed attacking Dragon-types, but Milotic will be worse against foes like Swampert and Metagross.

Usage Tips
========

Teams with Milotic often depend on it to check some strong physical attackers, so it can be especially important to keep it healthy with Recover. Try to avoid taking status if possible despite Marvel Scale, as the Defense bonus generally doesn't compensate for chip damage from the likes of burn and poison. If you're playing against a Toxic Spikes team and have no means to remove them, try to switch Milotic into only one layer rather than two, as Marvel Scale at least compensates a bit for the poison. In addition, Milotic will often find itself staying in for longer periods of time, so taking two layers of Toxic Spikes can render it unable to fulfill its role. Ice Beam can be used against foes like Clefable and bulky Jirachi to fish for a freeze, as they may shrug off Surf without taking too much damage. Be mindful of Haze's PP when using the move versus foes like CroCune and Swords Dance Scizor.

Team Options
========

Despite Milotic's incredible defensive utility, it does not fit on a wide range of teams. Due to its lack of synergy with popular spinners like Starmie, Forretress, and Tentacruel, it must be built with entry hazards in mind. Magnezone is a solid partner to provide hazard control against Skarmory, preventing it from setting up enough Spikes to give Milotic trouble. Defensive behemoths immune to Spikes, like Gliscor, Clefable, your own Skarmory, defensive Latias and even Rotom-A can create strong cores with Milotic. In particular, while Milotic is excellent at warding off physical onslaughts, specially defensive Clefable can invalidate a large number of special attackers, which makes these two Pokemon incredible together. Skarmory's ability to set entry hazards especially helps Milotic, as it can take advantage of Milotic's impressive staying power to do quite a bit of residual damage to offensive teams.

[STRATEGY COMMENTS]
Other Options
=============

Milotic can run an offensive set with moves like Hydro Pump and Hidden Power Electric, which is similar to an offensive Calm Mind Suicune but with an instant healing move in Recover. However, the omnipresence of Clefable and lack of sufficient spinning support for Milotic means this set quite difficult to make work. Refresh and Protect are all-around great moves on defensive Pokemon, and they could certainly work well on Milotic, but there's almost never room for them due to Haze's incredible utility and Ice Beam's coverage. A RestTalk set can be considered due to Milotic's Marvel Scale, but Recover is more than sufficient for Milotic to do its job. Confuse Ray is gimmicky, but it could be generally disruptive. Dragon Breath can make Milotic into a paraspreader, which may have some potential on paraspam teams, but it's still difficult to ever justify it over Ice Beam. Hypnosis is a potent move, but its lack of accuracy and the aforementioned difficulty in replacing any of Milotic's standard moves holds it back. Lastly, Mirror Coat can catch foes like Latias, Gengar, and Zapdos by surprise, but it has the same issues as many other non-attacking options.

Checks and Counters
===================

**Special walls**: Special walls like Clefable, Blissey, Latias, and even Jirachi don't mind taking Milotic's special attacks too much, and have the potential to cripple Milotic with a variety of moves, like Toxic, Thunder Wave, Trick, and even Knock Off. That said, Clefable, Latias, and Jirachi may need to watch out for the chance of an Ice Beam freeze.

**Grass-types**: Grass-types like Celebi, Roserade, Shaymin, Abomasnow, and Breloom can threaten Milotic with their powerful STAB-boosted Grass-type attacks. Celebi, Roserade, and Shaymin won't be KOed by two Ice Beams, and Breloom should be able to survive one, meaning they can always be threatening to Milotic in some capacity.

**Electric-types**: Electric-types like Zapdos, Rotom-A, and Magnezone don't mind Milotic's attacks too much, and they each threaten Milotic with their naturally powerful STAB-boosted Thunderbolt.

**Water-types**: Water-types like Starmie, Suicune, Kingdra, and Tentacruel take very little damage from Milotic's attacks and can often force Milotic out. Although Haze can be effective against certain variants of Suicune and Kingdra, Suicune's Pressure and Kingdra's Dragon-type attacks can still threaten Milotic or force it out.

**Status-inducers**: Milotic detests status, so any Pokemon with the move Toxic can significantly neuter Milotic if they can hit it with Toxic. Will-O-Wisp users like Gengar and even Heatran can put Milotic on a timer by burning it.

**Super effective attacks**: Grass Knot users like Jirachi, Infernape, and Empoleon have the potential to do significant damage to Milotic thanks to its relatively heavy weight. Foes like Latias, Jirachi, and even Metagross may use Electric-type attacks of which Milotic must be wary.

[CREDITS]
- Written by: [[Excal, 456373]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Excellent analysis; good job. Got my QC
 
Mentioned a couple of changes in the spoiler, but other than that it was well-written.

[OVERVIEW]

Milotic has very unique assets that distinguish it as one of the most solid defensive pieces for any defensively-oriented team. Its Water typing gives it key resistances to Fire, Ice, and Water while only being weak to Grass- and Electric-type attacks. In addition, its 95/79/125 defenses are impressive. While its Defense is lacking, it can more than compensate for this with full investment thanks to its amazing Special Defense. These traits allow it to perform nicely against a variety of foes; namely, it can handle Heatran, Jirachi, Gengar, Swampert, Metagross, Bronzong, Gliscor, Flygon, and Dragonite reasonably well.

Milotic also has a few other neat traits that make it even stronger. While on paper status is a huge issue for Milotic, it can compensate for this to an extent thanks to Marvel Scale, which gives it a Defense boost if it's afflicted with status. In addition, Milotic is one of few Pokemon with access to Haze, a high PP move that keeps a large number of potent setup sweepers in check, like Calm Mind Clefable, CroCune, Swords Dance Scizor, and even Dragon Dance Gyarados.

Milotic's main flaws are its weakness to entry hazards, its passiveness due to its lack of impressive power, and its slow Speed, meaning that aggressive play and a decent number of offensive threats can pressure it. Milotic actively needs to stay healthy in order to provide as much defensive utility as possible, so with enough chip damage and offensive pressure, Milotic can crumble.

[SET]
name: Physically Defensive
move 1: Surf
move 2: Ice Beam
move 3: Haze
move 4: Recover
item: Leftovers
ability: Marvel Scale
nature: Bold / Calm
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Surf is Milotic’s most consistent STAB move, and its higher PP compared to Hydro Pump makes it better for longer games. Ice Beam hits Breloom, Dragonite, Flygon, Latias, and Celebi for super effective damage and can also threaten to freeze Pokemon like Skarmory and Clefable. Haze is essential to check CroCune, Calm Mind Clefable, Swords Dance Scizor, and many other setup sweepers. Its gargantuan 48 PP gives Milotic increased staying power, which can help force a setup sweeper out. Recover rounds out the set and sets Milotic apart from other bulky Water-types like Suicune and Swampert.

Toxic and Hidden Power Electric can be used as alternatives to Ice Beam. Toxic can be more effective against offensive Suicune, opposing Milotic, and Latias. Hidden Power Electric is mainly used if it's deemed necessary for Milotic to be a very secure Gyarados check. However, these moves are generally not recommended, as losing the coverage to hit Breloom and Dragon-types can backfire tremendously.

Set Details
========

Maximizing HP and Defense is essential for taking on physical attackers like Swampert, Gyarados, Flygon, Metagross, Jirachi, and Dragonite as well as possible. Since Milotic is vulnerable to chip damage from sand and entry hazards, Leftovers is necessary to grant it crucial passive recovery. Even though Marvel Scale could make one consider an item like Flame Orb to boost its Defense, this is never worthwhile. A Calm nature with some Special Defense can be used to better take on Gengar, Grass Knot Infernape, Latias, and mixed attacking Dragon-types, but Milotic will be worse against foes like Swampert and Metagross.

Usage Tips
========

Teams with Milotic often depend on it to check some strong physical attackers, so it can be especially important to keep it healthy with Recover. Try to avoid taking damage-inflicting status if possible despite Marvel Scale, as the Defense bonus generally doesn't compensate for chip damage from the likes of burn and poison, and makes it more prone to losing to flinches from Physical Jirachi. If you're playing against a Toxic Spikes team and have no means to remove them, try to switch Milotic into only one layer rather than two, as Marvel Scale at least compensates a bit for the poison. In addition, Milotic will often find itself staying in for longer periods of time, so taking two layers of Toxic Spikes can render it unable to fulfill its role. Ice Beam can be used against foes like Clefable and bulky Jirachi to fish for a freeze, as they may shrug off Surf without taking too much damage. Be mindful of Haze's PP when using the move versus foes like CroCune and Swords Dance Scizor.

Team Options
========

Despite Milotic's incredible defensive utility, it does not fit on a wide range of teams. Due to its lack of synergy with popular spinners like Starmie, Forretress, and Tentacruel, it must be built with entry hazards in mind. Magnezone is a solid partner to provide hazard control against Skarmory, preventing it from setting up enough Spikes to give Milotic trouble. Defensive behemoths immune to Spikes, like Gliscor, Clefable, your own Skarmory, defensive Latias and even Rotom-A can create strong cores with Milotic. In particular, while Milotic is excellent at warding off physical onslaughts, specially defensive Clefable can invalidate a large number of special attackers, which makes these two Pokemon incredible together. Skarmory's ability to set entry hazards especially helps Milotic, as it can take advantage of Milotic's impressive staying power to do quite a bit of residual damage to offensive teams.

[STRATEGY COMMENTS]
Other Options
=============

Milotic can run an offensive set with moves like Hydro Pump and Hidden Power Electric, which is similar to an offensive Calm Mind Suicune but with an instant healing move in Recover. However, the omnipresence of Clefable and lack of sufficient spinning support for Milotic means this set quite difficult to make work. Refresh and Protect are all-around great moves on defensive Pokemon, and they could certainly work well on Milotic, but there's almost never room for them due to Haze's incredible utility and Ice Beam's coverage. A RestTalk set can be considered due to Milotic's Marvel Scale, but Recover is more than sufficient for Milotic to do its job. Confuse Ray is gimmicky, but it could be generally disruptive. Dragon Breath can make Milotic into a paraspreader, which may have some potential on paraspam teams, but it's still difficult to ever justify it over Ice Beam. Hypnosis is a potent move, but its lack of accuracy and the aforementioned difficulty in replacing any of Milotic's standard moves holds it back. Lastly, Mirror Coat can catch foes like Latias, Gengar, and Zapdos by surprise, but it has the same issues as many other non-attacking options.

Checks and Counters
===================

**Special walls**: Special walls like Clefable, Blissey, Latias, and even Jirachi don't mind taking Milotic's special attacks too much, and have the potential to cripple Milotic with a variety of moves, like Toxic, Thunder Wave, Trick, and even Knock Off. That said, Clefable, Latias, and Jirachi may need to watch out for the chance of an Ice Beam freeze.

**Grass-types**: Grass-types like Celebi, Roserade, Shaymin, Abomasnow, and Breloom can threaten Milotic with their powerful STAB-boosted Grass-type attacks. Celebi, Roserade, and Shaymin won't be KOed by two Ice Beams, and Breloom should be able to survive one, meaning they can always be threatening to Milotic in some capacity.

**Electric-types**: Electric-types like Zapdos, Rotom-A, and Magnezone don't mind Milotic's attacks too much, and they each threaten Milotic with their naturally powerful STAB-boosted Thunderbolt.

**Water-types**: Water-types like Starmie, Suicune, Kingdra, and Tentacruel take very little damage from Milotic's attacks and can often force Milotic out. Although Haze can be effective against certain variants of Suicune and Kingdra, Suicune's Pressure and Kingdra's Dragon-type attacks can still threaten Milotic or force it out.

**Status-inducers**: Milotic detests status, so any Pokemon with the move Toxic can significantly neuter Milotic if they can hit it with Toxic. Will-O-Wisp users like Gengar and even Heatran can put Milotic on a timer by burning it.

**Super effective attacks**: Grass Knot users like Jirachi, Infernape, and Empoleon have the potential to do significant damage to Milotic thanks to its relatively heavy weight. Foes like Latias, Jirachi, and even Metagross may use Electric-type attacks of which Milotic must be wary.

[CREDITS]
- Written by: [[Excal, 456373]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 
Implemented both checks, thanks! I'll hold off on putting this in the GP queue for now though, as BKC mentioned he'd like to give a check as well.
 
this is admittedly small, but the standard bold spread should be 248 hp/252 def/8 spdef

252+ SpA Life Orb Dragonite Draco Meteor vs. 252 HP / 4 SpD Milotic: 223-264 (56.5 - 67%)
252+ SpA Life Orb Dragonite Draco Meteor vs. 248 HP / 8 SpD Milotic: 222-262 (56.4 - 66.6%)

252 SpA Life Orb Gengar Shadow Ball vs. 252 HP / 4 SpD Milotic: 141-166 (35.7 - 42.1%)
252 SpA Life Orb Gengar Shadow Ball vs. 248 HP / 8 SpD Milotic: 139-165 (35.3 - 41.9%)

252 SpA Starmie Thunderbolt vs. 252 HP / 4 SpD Milotic: 144-170 (36.5 - 43.1%)
252 SpA Starmie Thunderbolt vs. 248 HP / 8 SpD Milotic: 142-168 (36.1 - 42.7%)

smaller stuff: mixgon draco, emp gk (never 2hkos from full without sand), specs dra draco (both modest and timid)

also, toxic and hp electric are mentioned as alternatives to ice beam, which is fine, but I think they should also be mentioned as alternatives to haze.

finally, this is a little specific, but it may be worth mentioning that while milo generally isn't threatening opposing defensive teams, its surfs can be fairly annoying when a knock off user has removed some crucial leftovers, especially since clef is such a great partner. this also helps it handle crocune in sand.

looks great otherwise! qc 3/2
 

Adeleine

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[OVERVIEW]

Milotic has very unique assets that distinguish it as one of the most solid defensive pieces for any defense-oriented team. (you say that milotic does not fit on a wide range of teams. Perhaps you would prefer "...for certain defense-oriented teams?" "...for dedicated defense-oriented teams"? etc.) Its Water typing gives it key resistances to Fire, Ice, and Water while only being weak to Grass- and Electric-type attacks. In addition, its 95/79/125 defenses are impressive. While its Defense is lacking, it can more than compensate for this with full investment thanks to its amazing Special Defense. These traits allow it to perform nicely against a variety of foes; namely, it can handle Heatran, Jirachi, Gengar, Swampert, Metagross, Bronzong, Gliscor, Flygon, and Dragonite reasonably well.

Milotic also has a few other neat traits that make it even stronger. While on paper status is a huge issue for Milotic, it can compensate for this to an extent thanks to Marvel Scale, which gives it a Defense boost if it's afflicted with status. (fluff) In addition, Milotic is one of few Pokemon with access to Haze, a high-PP(AH) move that keeps a large number of potent setup sweepers in check, like Calm Mind Clefable, CroCune, Swords Dance Scizor, and even Dragon Dance Gyarados.

Milotic's main flaws are its weakness to entry hazards, its passiveness due to its lack of impressive power, and its slow Speed, meaning all of which mean (clarity) that aggressive play and a decent number of offensive threats can pressure it(AC), and in particular it has that it has particular difficulty against opposing defensive teams. Its status weakness, even with Marvel Scale, is still an issue, and it detests sand because it limits its walling capabilities, especially against the likes of Swampert and Jirachi. In addition, Clefable can easily force it out, as it easily (repetition) takes any of its attacks and threatens it with Knock Off. Milotic actively needs to stay healthy in order to provide as much defensive utility as possible, so with enough chip damage and offensive pressure, it can crumble.

[SET]
name: Physically Defensive
move 1: Surf
move 2: Ice Beam
move 3: Haze
move 4: Recover
item: Leftovers
ability: Marvel Scale
nature: Bold / Calm
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Moves
========

Surf is Milotic’s most consistent STAB move, and its higher PP compared to Hydro Pump makes it better for longer games. Ice Beam hits Breloom, Dragonite, Flygon, Latias, and Celebi for super effective damage and can also threaten to freeze Pokemon like Skarmory and Clefable. Haze is essential to check CroCune, Calm Mind Clefable, Swords Dance Scizor, and many other setup sweepers. Its gargantuan 48 PP gives Milotic increased staying power, which can help force a setup sweeper out. Recover rounds out the set and sets Milotic apart from other bulky Water-types like Suicune and Swampert.

Toxic and Hidden Power Electric can be used as alternatives to either of (making more clear you dont mean "respectively". if you do mean that, you should add it at the end of the sentence with a comma) Ice Beam or Haze. Toxic can be more effective against offensive Suicune, opposing Milotic, and Latias. Hidden Power Electric is mainly used if it's it is (subjective - homonym of "its", which would mean you were talking about HP Electric if reading it in your head) deemed necessary for Milotic to be a very secure Gyarados check. However, these moves are generally not recommended, as losing the coverage to hit Breloom and Dragon-types or the ability to neuter setup sweepers (because you also mention replacing Haze. If you have a better word than "neuter", you can use it) can backfire tremendously.

Set Details
========

Maximizing HP and Defense is essential for taking on physical attackers like Swampert, Gyarados, Flygon, Metagross, Jirachi, and Dragonite as well as possible. The 8 Special Defense EVs are surprisingly important, which crucially reduces crucially reducing damage from Mixed Dragonite's Draco Meteor, Starmie's Thunderbolt, Gengar's Shadow Ball, and even Empoleon's Grass Knot. Since Milotic is vulnerable to chip damage from sand and entry hazards, Leftovers is necessary to grant grants (fixes redundancy) it crucial passive recovery. Even though Marvel Scale could make one consider an item like Flame Orb to boost its Defense, this is never worthwhile. A Calm nature with some Special Defense investment can be used to better take on Gengar, Grass Knot Infernape, Latias, and mixed-attacking(AH) Dragon-types, but Milotic will be worse (did you mean to say "worse off"? either is fine) against foes like Swampert and Metagross.

Usage Tips
========

Teams with Milotic often depend on it to check some strong physical attackers, so it can be especially important to keep it healthy with Recover. Try to avoid taking damage-inflicting status if possible despite Marvel Scale, as the Defense bonus generally doesn't compensate for chip damage from the likes of burn and poison, largely due to it making it Milotic more prone to losing to flinches from physical Jirachi variants. If you're playing against a Toxic Spikes team and have no means to remove them, try to switch Milotic into only one layer rather than two, as Marvel Scale at least compensates a bit for the poison. (fluff, it helps some for both poisons, and it can be assumed the reader knows this inflcts a less-bad poison) In addition, Milotic will often find itself staying in for longer periods of time against such teams, (clarity that you don't mean "when poisoned") so taking two layers of Toxic Spikes can render it unable to fulfill its role. Ice Beam can be used against foes like Clefable and bulky Jirachi to fish for a freeze, as they may can shrug off Surf without taking too much damage. Be mindful of Haze's PP when using the move versus foes like CroCune and Swords Dance Scizor.

Team Options
========

Despite Milotic's incredible defensive utility, it does not fit on a wide range of teams. Due to its lack of synergy with popular spinners like Starmie, Forretress, and Tentacruel, it must be built with entry hazards in mind. Magnezone is a solid partner to provide hazard control against Skarmory, preventing it from setting up enough Spikes to give Milotic trouble. Defensive behemoths immune to Spikes, like Gliscor, Clefable, your own Skarmory, defensive Latias(AC), and even Rotom-A can create strong cores with Milotic. In particular, while Milotic is excellent at warding off physical onslaughts, specially defensive Clefable can invalidate a large number of special attackers, which makes these two Pokemon incredible together. In addition, Clefable's Knock Off can help to compensate for Milotic's lack of an offensive presence, assisting it in keeping Suicune in check and by allowing the damage from Milotic's Surf to stick. Skarmory's ability to set entry hazards especially helps Milotic, as it Skarmory is especially helped by Milotic, as its entry hazards can take advantage of Milotic's impressive staying power to do quite a bit of residual damage to offensive teams.

[STRATEGY COMMENTS]
Other Options
=============

Milotic can run an offensive set with moves like Hydro Pump and Hidden Power Electric, which is similar to an offensive Calm Mind Suicune set but with an instant healing move in Recover instead of Calm Mind. However, the omnipresence of Clefable and lack of sufficient spinning support for Milotic means this set is quite difficult to make work. Refresh and Protect are all-around great moves on defensive Pokemon, and they could certainly work well on Milotic, but there's almost never room for them due to Haze's incredible utility and Ice Beam's coverage. A RestTalk set can be considered due to Milotic's Marvel Scale, but Recover is more than sufficient for Milotic to do its job. Confuse Ray is gimmicky, but it could be generally disruptive. Dragon Breath can make Milotic into a paralysis spreader, which may have some potential on paralysis spam teams, but it's still difficult to ever justify it over Ice Beam. Hypnosis is a potent move, but its lack of accuracy and the aforementioned difficulty in replacing any of Milotic's standard moves holds it back. Lastly, Mirror Coat can catch foes like Latias, Gengar, and Zapdos by surprise, but it has the same issues as many other non-attacking alternative move (mirror coat counts as an attack) options.

Checks and Counters
===================

**Special walls**: Special walls like Clefable, Blissey, Latias, and even Jirachi don't mind taking Milotic's special attacks too much(RC), and have the potential to cripple Milotic with a variety of moves, like Toxic, Thunder Wave, Trick, and even Knock Off. That said, Clefable, Latias, and Jirachi may need to watch out for the chance of an Ice Beam freeze.

**Grass-types**: Grass-types like Celebi, Roserade, Shaymin, Abomasnow, and Breloom can threaten Milotic with their powerful STAB-boosted (you can just say "STAB" if you want to. same for the "Electric-types" one. Either changing or not is fine.) Grass-type attacks. Celebi, Roserade, and Shaymin won't be KOed by two Ice Beams, and Breloom should be able to survive one, meaning they can always be threatening to threaten (subjective - awkwardness) Milotic in some capacity.

**Electric-types**: Electric-types like Zapdos, Rotom-A, and Magnezone don't mind Milotic's attacks too much, and they each threaten Milotic with their a naturally powerful STAB-boosted(same as for "Grass-types" one) Thunderbolt.

**Water-types**: Water-types like Starmie, Suicune, Kingdra, and Tentacruel take very little damage from Milotic's attacks and can often force Milotic out. Although Haze can be effective against certain variants of Suicune and Kingdra, Suicune's Pressure and Kingdra's Dragon-type attacks can still threaten Milotic or force it out.

**Status-inducers**: Milotic detests status, so any Pokemon with the move Toxic can significantly neuter Milotic if they can hit it with Toxic. Will-O-Wisp users like Gengar and even Heatran can put Milotic on a timer by burning it.

**Super effective coverage**: A super effective Grass Knot from users like Jirachi, Infernape, and Empoleon have has the potential to do significant damage to Milotic thanks to its relatively heavy weight. Foes like Latias, Jirachi, and even Metagross may use Electric-type attacks(AC), of which Milotic must be wary.

[CREDITS]
- Written by: [[Excal, 456373]]
- Quality checked by: [[Emeral, 72767], [DeepBlueC, 307789], [BKC, 52012]]
- Grammar checked by: [[, ], [, ]]
 
AM Check :)
Remove Add Comment
(AC)/(RC)=Add/Remove Comma
(AH)=Add Hyphen


[OVERVIEW]

Milotic has very unique assets that distinguish it as one of the most solid defensive pieces for any defense-oriented team. (you say that milotic does not fit on a wide range of teams. Perhaps you would prefer "...for certain defense-oriented teams?" "...for dedicated defense-oriented teams"? etc.) Its Water typing gives it key resistances to Fire, Ice, and Water while only being weak to Grass- and Electric-type attacks. In addition, its 95/79/125 defenses are impressive. While its Defense is lacking, it can more than compensate for this with full investment thanks to its amazing Special Defense. These traits allow it to perform nicely against a variety of foes; namely, it can handle Heatran, Jirachi, Gengar, Swampert, Metagross, Bronzong, Gliscor, Flygon, and Dragonite reasonably well.

Milotic also has a few other neat traits that make it even stronger. While on paper status is a huge issue for Milotic, it can compensate for this to an extent thanks to Marvel Scale, which gives it a Defense boost if it's afflicted with status. (fluff) In addition, Milotic is one of few Pokemon with access to Haze, a high-PP(AH) move that keeps a large number of potent setup sweepers in check, like Calm Mind Clefable, CroCune, Swords Dance Scizor, and even Dragon Dance Gyarados.

Milotic's main flaws are its weakness to entry hazards, its passiveness due to its lack of impressive power, and its slow Speed, meaning all of which mean (clarity) that aggressive play and a decent number of offensive threats can pressure it(AC), and in particular it has that it has particular difficulty against opposing defensive teams. Its status weakness, even with Marvel Scale, is still an issue, and it detests sand because it limits its walling capabilities, especially against the likes of Swampert and Jirachi. In addition, Clefable can easily force it out, as it easily (repetition) takes any of its attacks and threatens it with Knock Off. Milotic actively needs to stay healthy in order to provide as much defensive utility as possible, so with enough chip damage and offensive pressure, it can crumble.

[SET]
name: Physically Defensive
move 1: Surf
move 2: Ice Beam
move 3: Haze
move 4: Recover
item: Leftovers
ability: Marvel Scale
nature: Bold / Calm
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Moves
========

Surf is Milotic’s most consistent STAB move, and its higher PP compared to Hydro Pump makes it better for longer games. Ice Beam hits Breloom, Dragonite, Flygon, Latias, and Celebi for super effective damage and can also threaten to freeze Pokemon like Skarmory and Clefable. Haze is essential to check CroCune, Calm Mind Clefable, Swords Dance Scizor, and many other setup sweepers. Its gargantuan 48 PP gives Milotic increased staying power, which can help force a setup sweeper out. Recover rounds out the set and sets Milotic apart from other bulky Water-types like Suicune and Swampert.

Toxic and Hidden Power Electric can be used as alternatives to either of (making more clear you dont mean "respectively". if you do mean that, you should add it at the end of the sentence with a comma) Ice Beam or Haze. Toxic can be more effective against offensive Suicune, opposing Milotic, and Latias. Hidden Power Electric is mainly used if it's it is (subjective - homonym of "its", which would mean you were talking about HP Electric if reading it in your head) deemed necessary for Milotic to be a very secure Gyarados check. However, these moves are generally not recommended, as losing the coverage to hit Breloom and Dragon-types or the ability to neuter setup sweepers (because you also mention replacing Haze. If you have a better word than "neuter", you can use it) can backfire tremendously.

Set Details
========

Maximizing HP and Defense is essential for taking on physical attackers like Swampert, Gyarados, Flygon, Metagross, Jirachi, and Dragonite as well as possible. The 8 Special Defense EVs are surprisingly important, which crucially reduces crucially reducing damage from Mixed Dragonite's Draco Meteor, Starmie's Thunderbolt, Gengar's Shadow Ball, and even Empoleon's Grass Knot. Since Milotic is vulnerable to chip damage from sand and entry hazards, Leftovers is necessary to grant grants (fixes redundancy) it crucial passive recovery. Even though Marvel Scale could make one consider an item like Flame Orb to boost its Defense, this is never worthwhile. A Calm nature with some Special Defense investment can be used to better take on Gengar, Grass Knot Infernape, Latias, and mixed-attacking(AH) Dragon-types, but Milotic will be worse (did you mean to say "worse off"? either is fine) against foes like Swampert and Metagross.

Usage Tips
========

Teams with Milotic often depend on it to check some strong physical attackers, so it can be especially important to keep it healthy with Recover. Try to avoid taking damage-inflicting status if possible despite Marvel Scale, as the Defense bonus generally doesn't compensate for chip damage from the likes of burn and poison, largely due to it making it Milotic more prone to losing to flinches from physical Jirachi variants. If you're playing against a Toxic Spikes team and have no means to remove them, try to switch Milotic into only one layer rather than two, as Marvel Scale at least compensates a bit for the poison. (fluff, it helps some for both poisons, and it can be assumed the reader knows this inflcts a less-bad poison) In addition, Milotic will often find itself staying in for longer periods of time against such teams, (clarity that you don't mean "when poisoned") so taking two layers of Toxic Spikes can render it unable to fulfill its role. Ice Beam can be used against foes like Clefable and bulky Jirachi to fish for a freeze, as they may can shrug off Surf without taking too much damage. Be mindful of Haze's PP when using the move versus foes like CroCune and Swords Dance Scizor.

Team Options
========

Despite Milotic's incredible defensive utility, it does not fit on a wide range of teams. Due to its lack of synergy with popular spinners like Starmie, Forretress, and Tentacruel, it must be built with entry hazards in mind. Magnezone is a solid partner to provide hazard control against Skarmory, preventing it from setting up enough Spikes to give Milotic trouble. Defensive behemoths immune to Spikes, like Gliscor, Clefable, your own Skarmory, defensive Latias(AC), and even Rotom-A can create strong cores with Milotic. In particular, while Milotic is excellent at warding off physical onslaughts, specially defensive Clefable can invalidate a large number of special attackers, which makes these two Pokemon incredible together. In addition, Clefable's Knock Off can help to compensate for Milotic's lack of an offensive presence, assisting it in keeping Suicune in check and by allowing the damage from Milotic's Surf to stick. Skarmory's ability to set entry hazards especially helps Milotic, as it Skarmory is especially helped by Milotic, as its entry hazards can take advantage of Milotic's impressive staying power to do quite a bit of residual damage to offensive teams.

[STRATEGY COMMENTS]
Other Options
=============

Milotic can run an offensive set with moves like Hydro Pump and Hidden Power Electric, which is similar to an offensive Calm Mind Suicune set but with an instant healing move in Recover instead of Calm Mind. However, the omnipresence of Clefable and lack of sufficient spinning support for Milotic means this set is quite difficult to make work. Refresh and Protect are all-around great moves on defensive Pokemon, and they could certainly work well on Milotic, but there's almost never room for them due to Haze's incredible utility and Ice Beam's coverage. A RestTalk set can be considered due to Milotic's Marvel Scale, but Recover is more than sufficient for Milotic to do its job. Confuse Ray is gimmicky, but it could be generally disruptive. Dragon Breath can make Milotic into a paralysis spreader, which may have some potential on paralysis spam teams, but it's still difficult to ever justify it over Ice Beam. Hypnosis is a potent move, but its lack of accuracy and the aforementioned difficulty in replacing any of Milotic's standard moves holds it back. Lastly, Mirror Coat can catch foes like Latias, Gengar, and Zapdos by surprise, but it has the same issues as many other non-attacking alternative move (mirror coat counts as an attack) options.

Checks and Counters
===================

**Special walls**: Special walls like Clefable, Blissey, Latias, and even Jirachi don't mind taking Milotic's special attacks too much(RC), and have the potential to cripple Milotic with a variety of moves, like Toxic, Thunder Wave, Trick, and even Knock Off. That said, Clefable, Latias, and Jirachi may need to watch out for the chance of an Ice Beam freeze.

**Grass-types**: Grass-types like Celebi, Roserade, Shaymin, Abomasnow, and Breloom can threaten Milotic with their powerful STAB-boosted (you can just say "STAB" if you want to. same for the "Electric-types" one. Either changing or not is fine.) Grass-type attacks. Celebi, Roserade, and Shaymin won't be KOed by two Ice Beams, and Breloom should be able to survive one, meaning they can always be threatening to threaten (subjective - awkwardness) Milotic in some capacity.

**Electric-types**: Electric-types like Zapdos, Rotom-A, and Magnezone don't mind Milotic's attacks too much, and they each threaten Milotic with their a naturally powerful STAB-boosted(same as for "Grass-types" one) Thunderbolt.

**Water-types**: Water-types like Starmie, Suicune, Kingdra, and Tentacruel take very little damage from Milotic's attacks and can often force Milotic out. Although Haze can be effective against certain variants of Suicune and Kingdra, Suicune's Pressure and Kingdra's Dragon-type attacks can still threaten Milotic or force it out.

**Status-inducers**: Milotic detests status, so any Pokemon with the move Toxic can significantly neuter Milotic if they can hit it with Toxic. Will-O-Wisp users like Gengar and even Heatran can put Milotic on a timer by burning it.

**Super effective coverage**: A super effective Grass Knot from users like Jirachi, Infernape, and Empoleon have has the potential to do significant damage to Milotic thanks to its relatively heavy weight. Foes like Latias, Jirachi, and even Metagross may use Electric-type attacks(AC), of which Milotic must be wary.

[CREDITS]
- Written by: [[Excal, 456373]]
- Quality checked by: [[Emeral, 72767], [DeepBlueC, 307789], [BKC, 52012]]
- Grammar checked by: [[, ], [, ]]
I implemented most of these changes, thanks!
 
:milotic: Hi user Excal! :milotic:

add / fix remove (comments); add comma (AC) remove comma (RC)

[OVERVIEW]

Milotic has very unique assets that distinguish it as one of the most solid defensive pieces for certain defense-oriented teams. Its Water typing gives it key resistances to Fire, Ice, and Water while only being weak to Grass- and Electric-type attacks. In addition, its 95/79/125 defenses are impressive. While its Defense is lacking, it can more than compensate for this with full investment thanks to its amazing Special Defense. (The sentence before this says its 95/79/125 defenses are amazing, but then you go around and say its Defense is lacking. Maybe remove the 79?) These traits allow it to perform nicely against a variety of foes,(AC, remove semicolon) namely, it can handle Heatran, Jirachi, Gengar, Swampert, Metagross, Bronzong, Gliscor, Flygon, and Dragonite reasonably well.

Milotic also has a few other neat traits that make it even stronger. While on paper status is a huge issue for Milotic, it can compensate for this to an extent thanks to Marvel Scale. In addition, Milotic is one of few Pokemon with access to Haze, a high-PP move that keeps a large number of potent setup sweepers in check, like Calm Mind Clefable, CroCune, Swords Dance Scizor, and even Dragon Dance Gyarados.

Milotic's main flaws are its weakness to entry hazards, its passiveness due to its lack of impressive power, and its slow Speed. (this is not necessarily wrong, but since we're using "Speed" as the stat Speed, wouldn't low be better?) This means that aggressive play and a decent number of offensive threats can pressure it, (AC) and that it also has difficulty against opposing defensive teams. (I split the sentences because the first half talks about offensive pressure, while the second half is about against defensive teams) Its status weakness to status, even with Marvel Scale, is still an issue, and it detests sand because it limits its walling capabilities, especially against the likes of Swampert and Jirachi. In addition, Clefable can easily force it out, as it takes any of its attacks and threatens it with Knock Off. Milotic actively needs to actively stay healthy in order to provide as much maintain its defensive utility as possible, so with enough chip damage and offensive pressure, it can crumble.

[SET]
name: Physically Defensive
move 1: Surf
move 2: Ice Beam
move 3: Haze
move 4: Recover
item: Leftovers
ability: Marvel Scale
nature: Bold / Calm
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Moves
========

Surf is Milotic’s most consistent STAB move, and its higher PP compared to Hydro Pump makes it better for longer games. Ice Beam hits Breloom, Dragonite, Flygon, Latias, and Celebi for super effective damage and can also threaten to freeze Pokemon like Skarmory and Clefable. Haze is essential to check CroCune, Calm Mind Clefable, Swords Dance Scizor, and many other setup sweepers. Its gargantuan 48 PP gives Milotic increased staying power, which can help force a setup sweeper out. Recover rounds out the set and sets Milotic apart from other bulky Water-types like Suicune and Swampert.

Toxic and Hidden Power Electric can be used as alternatives to either Ice Beam or Haze. Toxic can be more effective against offensive Suicune, opposing Milotic, and Latias. Hidden Power Electric is mainly used if it is deemed necessary for Milotic to be a very secure Gyarados check. However, these moves are generally not recommended, as losing the coverage to hit Breloom and Dragon-types or the ability to remove stat changes can backfire tremendously.

Set Details
========

Maximizing HP and Defense is essential for taking on physical attackers like Swampert, Gyarados, Flygon, Metagross, Jirachi, and Dragonite as well as possible. The 8 Special Defense EVs are surprisingly important, crucially reducing damage from Mixed Dragonite's Draco Meteor, Starmie's Thunderbolt, Gengar's Shadow Ball, and even Empoleon's Grass Knot. Since Milotic is vulnerable to chip damage from sand and entry hazards, Leftovers grants it crucial passive recovery. Even though Marvel Scale could make one consider an item like Flame Orb to boost its Defense, this is never worthwhile. A Calm nature with some Special Defense investment can be used to better take on Gengar, Grass Knot Infernape, Latias, and mixed-attacking Dragon-types, but Milotic will be worse off against foes like Swampert and Metagross.

Usage Tips
========

Teams with Milotic often depend on it to check some strong physical attackers, so it can be especially important to keep it healthy with Recover. Try to avoid taking damage-inflicting status if possible despite even with Marvel Scale, as the Defense bonus generally doesn't compensate for chip damage from the likes of burn and poison, largely due to making Milotic more prone to losing to flinches from physical Jirachi variants. If you're playing against a Toxic Spikes team and have no means to remove them, try to switch Milotic into only one layer rather than two. In addition, Milotic will often find itself staying in for longer periods of time against such teams, so taking two layers of Toxic Spikes can render it unable to fulfill its role. Ice Beam can be used against foes like Clefable and bulky Jirachi to fish for a freeze, as they can shrug off Surf without taking too much damage. (shrug off already implicates that they're not taking too much/they can heal it off easily) Be mindful of Haze's PP when using the move versus foes like CroCune and Swords Dance Scizor.

Team Options
========

Despite Milotic's incredible defensive utility, it does not fit on a wide range of teams. Due to its lack of synergy with popular spinners like Starmie, Forretress, and Tentacruel, it must be built with entry hazards in mind. Magnezone is a solid partner to provide hazard control against Skarmory, preventing it from setting up enough Spikes to give Milotic trouble. Defensive behemoths immune to Spikes, like Gliscor, Clefable, your own Skarmory, defensive Latias, and even Rotom-A can create strong cores with Milotic. In particular, while Milotic is excellent at warding off physical onslaughts, specially defensive Clefable can invalidate a large number of special attackers, which makes these two Pokemon incredible together. In addition, Clefable's Knock Off can help to compensate for Milotic's lack of an offensive presence, assisting it in keeping Suicune in check by allowing the damage from Milotic's Surf to stick. Skarmory's ability to set entry hazards is especially helpful, as Milotic can utilize its impressive staying power to do quite a bit of residual damage to offensive teams.

[STRATEGY COMMENTS]
Other Options
=============

Milotic can run an offensive set with moves like Hydro Pump and Hidden Power Electric, which is similar to an offensive Calm Mind Suicune set but with an instant healing move in Recover instead of Calm Mind. However, the omnipresence of Clefable and lack of sufficient spinning support for Milotic means this set is quite difficult to make work. Refresh and Protect are all-around great moves on defensive Pokemon, and they could certainly work well on Milotic, but there's almost never room for them due to Haze's incredible utility and Ice Beam's coverage. A RestTalk set can be considered due to Milotic's Marvel Scale, but Recover is more than sufficient for Milotic to do its job. Confuse Ray is gimmicky, but it could be generally disruptive. Dragon Breath can make Milotic into a paralysis spreader, which may have some potential on paralysis spam teams, but it's still difficult to ever justify it over Ice Beam. Hypnosis is a potent move, but its lack of accuracy and the aforementioned difficulty in replacing any of Milotic's standard moves holds it back. Lastly, Mirror Coat can catch foes like Latias, Gengar, and Zapdos by surprise, but it has the same issues as many other alternative moves.

Checks and Counters
===================

**Special walls**: Special walls like Clefable, Blissey, Latias, and even Jirachi don't mind taking Milotic's special attacks too much and have the potential to cripple Milotic with a variety of moves, like Toxic, Thunder Wave, Trick, and even Knock Off. That said, Clefable, Latias, and Jirachi may need to watch out for the chance of an Ice Beam freeze.

**Grass-types**: Grass-types like Celebi, Roserade, Shaymin, Abomasnow, and Breloom can threaten Milotic with their powerful STAB Grass-type attacks. Celebi, Roserade, and Shaymin won't be 2HKOed by two Ice Beams, and Breloom should be able to survive one, meaning they can always threaten Milotic in some capacity.

**Electric-types**: Electric-types like Zapdos, Rotom-A, and Magnezone don't mind Milotic's attacks too much, and they each threaten Milotic with a naturally powerful STAB Thunderbolt.

**Water-types**: Water-types like Starmie, Suicune, Kingdra, and Tentacruel take very little damage from Milotic's attacks and can often force Milotic out. Although Haze can be effective against certain variants of Suicune and Kingdra, Suicune's Pressure and Kingdra's Dragon-type attacks can still threaten Milotic or force it out.

**Status-inducers**: Milotic detests status, so any Pokemon with the move Toxic can significantly neuter Milotic if they can hit it with Toxic. Will-O-Wisp users like Gengar and even Heatran can put Milotic on a timer by burning it.

**Super effective coverage**: A super effective Grass Knot from users like Jirachi, Infernape, and Empoleon has the potential to do significant damage to Milotic thanks to its relatively heavy weight. Foes like Latias, Jirachi, and even Metagross may use Electric-type attacks, of which Milotic must be wary.

[CREDITS]
- Written by: [[Excal, 456373]]
- Quality checked by: [[Emeral, 72767], [DeepBlueC, 307789], [BKC, 52012]]
- Grammar checked by: [[, ], [, ]]
 

Astra

talk to me nice
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Community Leader Alumnus
add remove (comments)
[OVERVIEW]

Milotic has very unique assets that distinguish it as one of the most solid defensive pieces for certain defense-oriented teams. Its Water typing gives it key resistances to Fire, Ice, and Water while only being weak to Grass- and Electric-type attacks. In addition, its 95 / 79 / 125 (spacing between slashes) defenses are impressive. While its Defense is lacking comparatively, it can more than compensate for this with full investment thanks to its amazing Special Defense. These traits allow it to perform nicely against a variety of foes, namely Heatran, Jirachi, Gengar, Swampert, Metagross, Bronzong, Gliscor, Flygon, and Dragonite reasonably well.

Milotic also has a few other neat traits that make it even stronger. While on paper status is a huge issue for Milotic on paper, it can compensate for this to an extent thanks to Marvel Scale. In addition, Milotic is one of few Pokemon with access to Haze, a high-PP move that keeps a large number of potent setup sweepers in check, like Calm Mind Clefable, CroCune, Swords Dance Scizor, and even Dragon Dance Gyarados.

Milotic's main flaws are its weakness to entry hazards, its passiveness due to its lack of impressive power, and its low Speed. This means that aggressive play and a decent number of offensive threats can pressure it, and it also has difficulty against opposing defensive teams. Its weakness to status, even with Marvel Scale, is still an issue, and it detests sand because it limits its walling capabilities, especially against the likes of Swampert and Jirachi. In addition, Clefable can easily force it out, as it takes any of its attacks and threatens it with Knock Off. Milotic needs to actively stay healthy in order to maintain its defensive utility, so with enough chip damage and offensive pressure, it can crumble.

[SET]
name: Physically Defensive
move 1: Surf
move 2: Ice Beam
move 3: Haze
move 4: Recover
item: Leftovers
ability: Marvel Scale
nature: Bold / Calm
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Moves
========

Surf is Milotic’s most consistent STAB move, and its higher PP compared to Hydro Pump makes it better for longer games. Ice Beam hits Breloom, Dragonite, Flygon, Latias, and Celebi for super effective damage and can also threaten to freeze Pokemon like Skarmory and Clefable. Haze is essential to check CroCune, Calm Mind Clefable, Swords Dance Scizor, and many other setup sweepers. Its gargantuan 48 PP gives Milotic increased staying power, which can help force a setup sweeper out. Recover rounds out the set and sets Milotic apart from other bulky Water-types like Suicune and Swampert.

Toxic and Hidden Power Electric can be used as alternatives to either Ice Beam or Haze. Toxic can be more effective against offensive Suicune, opposing Milotic, and Latias. Hidden Power Electric is mainly used if it is deemed necessary for Milotic to be a very secure Gyarados check. However, these moves are generally not recommended, as losing the coverage to hit Breloom and Dragon-types or the ability to remove stat changes can backfire tremendously.

Set Details
========

Maximizing HP and Defense investment is essential for taking on physical attackers like Swampert, Gyarados, Flygon, Metagross, Jirachi, and Dragonite as well as possible. The 8 Special Defense EVs are surprisingly important, crucially reducing damage from Mixed Dragonite's Draco Meteor, Starmie's Thunderbolt, Gengar's Shadow Ball, and even Empoleon's Grass Knot. Since Milotic is vulnerable to chip damage from sand and entry hazards, Leftovers grants it crucial passive recovery. Even though Marvel Scale could make one consider an item like Flame Orb to boost its Defense, this is never worthwhile. A Calm nature with some Special Defense investment can be used to better take on Gengar, Grass Knot Infernape, Latias, and mixed-attacking Dragon-types, but Milotic will be worse off against foes like Swampert and Metagross.

Usage Tips
========

Teams with Milotic often depend on it to check some strong physical attackers, so it can be especially important to keep it healthy with Recover. Try to avoid taking damage-inflicting status if possible even with Marvel Scale, as the Defense bonus generally doesn't compensate for chip damage from the likes of burn and poison, (RC) largely due to making Milotic more prone to losing to flinches from physical Jirachi variants. If you're playing against a Toxic Spikes team and have no means to remove them, try to switch Milotic into only one layer rather than two. In addition, Milotic will often find itself staying in for longer periods of time against such teams, so taking two layers of Toxic Spikes can render it unable to fulfill its role. Ice Beam can be used against foes like Clefable and bulky Jirachi to fish for a freeze, as they can shrug off Surf. Be mindful of Haze's PP when using the move versus foes like CroCune and Swords Dance Scizor.

Team Options
========

Despite Milotic's incredible defensive utility, it does not fit on a wide range of teams. Due to its lack of synergy with popular spinners like Starmie, Forretress, and Tentacruel, it must be built with entry hazards in mind. Magnezone is a solid partner to provide hazard control against Skarmory, preventing it from setting up enough Spikes to give Milotic trouble. Defensive behemoths immune to Spikes, like Gliscor, Clefable, your own Skarmory, defensive Latias, and even Rotom-A can create strong cores with Milotic. In particular, while Milotic is excellent at warding off physical onslaughts, specially defensive Clefable can invalidate a large number of special attackers, which makes these two Pokemon incredible together. In addition, Clefable's Knock Off can help compensate for Milotic's lack of an offensive presence, assisting it in keeping Suicune in check by allowing the damage from Milotic's Surf to stick. Skarmory's ability to set entry hazards is especially helpful, as Milotic can utilize its impressive staying power to do quite a bit of residual damage to offensive teams.

[STRATEGY COMMENTS]
Other Options
=============

Milotic can run an offensive set with moves like Hydro Pump and Hidden Power Electric, which is similar to an offensive Calm Mind Suicune set but with an instant healing move in Recover instead of Calm Mind. However, the omnipresence of Clefable and lack of sufficient spinning support for Milotic means this set is quite difficult to make work. Refresh and Protect are all-around great moves on defensive Pokemon, and they could certainly work well on Milotic, but there's almost never room for them due to Haze's incredible utility and Ice Beam's coverage. A RestTalk set can be considered due to Milotic's Marvel Scale, but Recover is more than sufficient for Milotic to do its job. Confuse Ray is gimmicky, but it could be generally disruptive. Dragon Breath can make Milotic into a paralysis spreader, which may have some potential on paralysis spam teams, but it's still difficult to ever justify it over Ice Beam. Hypnosis is a potent move, but its lack of accuracy and the aforementioned difficulty in replacing any of Milotic's standard moves holds it back. Lastly, Mirror Coat can catch foes like Latias, Gengar, and Zapdos by surprise, but it has the same issues as many other alternative moves.

Checks and Counters
===================

**Special Walls**: Special walls like Clefable, Blissey, Latias, and even Jirachi don't mind taking Milotic's special (redundant since all its attacks are special) attacks too much and have the potential to cripple Milotic with a variety of moves, like Toxic, Thunder Wave, Trick, and even Knock Off. That said, Clefable, Latias, and Jirachi may need to watch out for the chance of an Ice Beam freeze.

**Grass-types**: Grass-types like Celebi, Roserade, Shaymin, Abomasnow, and Breloom can threaten Milotic with their powerful STAB Grass-type attacks. Celebi, Roserade, and Shaymin won't be 2HKOed by Ice Beam, and Breloom should be able to survive one, meaning they can always threaten Milotic in some capacity.

**Electric-types**: Electric-types like Zapdos, Rotom-A, and Magnezone don't mind Milotic's attacks too much, and they threaten Milotic with a naturally powerful STAB Thunderbolt.

**Water-types**: Water-types like Starmie, Suicune, Kingdra, and Tentacruel take very little damage from Milotic's attacks and can often force Milotic out. Although Haze can be effective against certain variants of Suicune and Kingdra, Suicune's Pressure and Kingdra's Dragon-type attacks can still threaten Milotic or force it out.

**Status-inducers Status Inducers**: Milotic detests status, so any Pokemon with the move Toxic can significantly neuter Milotic if they can hit it with Toxic inflict it with the move. Will-O-Wisp users like Gengar and even Heatran can also put Milotic on a timer by burning it.

**Super Effective Coverage**: Grass Knot from users like Jirachi, Infernape, and Empoleon has the potential to do significant damage to Milotic thanks to its relatively heavy weight. Foes like Latias, Jirachi, and even Metagross may use Electric-type attacks, of which Milotic must be wary.

[CREDITS]
- Written by: [[Excal, 456373]]
- Quality checked by: [[Emeral, 72767], [DeepBlueC, 307789], [BKC, 52012]]
- Grammar checked by: [[, ], [, ]]
1/2 :blobthumbsup:
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Rabia

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[OVERVIEW]

Milotic has very unique assets that distinguish it as one of the most solid defensive pieces for certain defense-oriented teams. Its Water typing gives it key resistances to Fire, Ice, and Water while only being weak to Grass- and Electric-type attacks. In addition, its 95 / 79 / 125 defenses are impressive. While its Defense is lacking comparatively, it can more than compensate for this with full investment thanks to its amazing Special Defense. These traits allow it to perform nicely against a variety of foes, namely Heatran, Jirachi, Gengar, Swampert, Metagross, Bronzong, Gliscor, Flygon, and Dragonite reasonably well.

Milotic also has a few other neat traits that make it even stronger. While status is a huge issue for Milotic on paper, it can compensate for this to an extent thanks to Marvel Scale. In addition, Milotic is one of few Pokemon with access to Haze, a high-PP move that keeps a large number of potent setup sweepers in check, like Calm Mind Clefable, CroCune, Swords Dance Scizor, and even Dragon Dance Gyarados.

Milotic's main flaws are its weakness to entry hazards, its passiveness due to its lack of impressive power, and its low Speed. This means that aggressive play and a decent number of offensive threats can pressure it, and it also has difficulty against opposing defensive teams. Its weakness to status, even with Marvel Scale, is still an issue, and it detests sand because it limits its Milotic's walling capabilities, especially against the likes of Swampert and Jirachi. In addition, Clefable can easily force it Milotic out, as it takes any of its Milotic's attacks and threatens it with Knock Off. Milotic needs to actively stay healthy in order to maintain its defensive utility, so with enough chip damage and offensive pressure, it can crumble.

[SET]
name: Physically Defensive
move 1: Surf
move 2: Ice Beam
move 3: Haze
move 4: Recover
item: Leftovers
ability: Marvel Scale
nature: Bold / Calm
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Moves
========

Surf is Milotic’s most consistent STAB move, and its higher PP compared to Hydro Pump makes it better for longer games. Ice Beam hits Breloom, Dragonite, Flygon, Latias, and Celebi for super effective damage and can also threaten to freeze Pokemon like Skarmory and Clefable. Haze is essential to check CroCune, Calm Mind Clefable, Swords Dance Scizor, and many other setup sweepers. Its gargantuan 48 PP gives Milotic increased staying power, which can help force a setup sweeper out. Recover rounds out the set and sets Milotic apart from other bulky Water-types like Suicune and Swampert.

Toxic and Hidden Power Electric can be used as alternatives to either Ice Beam or Haze. Toxic can be more effective against offensive Suicune, opposing Milotic, and Latias. Hidden Power Electric is mainly used if it is deemed necessary for Milotic to be a very secure Gyarados check. However, these moves are generally not recommended, as losing the coverage to hit Breloom and Dragon-types or the ability to remove stat changes can backfire tremendously.

Set Details
========

Maximizing HP and Defense investment is essential for taking on physical attackers like Swampert, Gyarados, Flygon, Metagross, Jirachi, and Dragonite as well as possible. The 8 Special Defense EVs are surprisingly important, crucially reducing damage from mixed Dragonite's Draco Meteor, Starmie's Thunderbolt, Gengar's Shadow Ball, and even Empoleon's Grass Knot. Since Milotic is vulnerable to chip damage from sand and entry hazards, Leftovers grants it crucial passive recovery. Even though Marvel Scale could make one consider an item like Flame Orb to boost its Defense, this is never worthwhile. A Calm nature with some Special Defense investment can be used to better take on Gengar, Grass Knot Infernape, Latias, and mixed-attacking mixed Dragon-types, but Milotic will be worse off against foes like Swampert and Metagross.

Usage Tips
========

Teams with Milotic often depend on it to check some strong physical attackers, so it can be especially important to keep it healthy with Recover. Try to avoid taking damage-inflicting status if possible even with Marvel Scale, as the Defense bonus generally doesn't compensate for chip damage from the likes of burn and poison largely due to making Milotic more prone to losing to flinches from physical Jirachi variants. If you're playing against a Toxic Spikes team and have no means to remove them, try to switch Milotic into only one layer rather than two. In addition, Milotic will often find itself staying in for longer periods of time against such teams, so taking two layers of Toxic Spikes can render it unable to fulfill its role. Ice Beam can be used against foes like Clefable and bulky Jirachi to fish for a freeze, as they can shrug off Surf. Be mindful of Haze's PP when using the move versus foes like CroCune and Swords Dance Scizor.

Team Options
========

Despite Milotic's incredible defensive utility, it does not fit on a wide range of teams. Due to its lack of synergy with popular spinners like Starmie, Forretress, and Tentacruel, it must be built with entry hazards in mind. Magnezone is a solid partner to provide hazard control against Skarmory, preventing it from setting up enough Spikes to give Milotic trouble. Defensive behemoths immune to Spikes (RC) like Gliscor, Clefable, your own Skarmory, defensive Latias, and even Rotom-A can create strong cores with Milotic. In particular, while Milotic is excellent at warding off physical onslaughts, specially defensive Clefable can invalidate a large number of special attackers, which makes these two Pokemon incredible together. In addition, Clefable's Knock Off can help compensate for Milotic's lack of an offensive presence, assisting it in keeping Suicune in check by allowing the damage from Milotic's Surf to stick. Skarmory's ability to set entry hazards is especially helpful, as Milotic can utilize its impressive staying power to do quite a bit of residual damage to offensive teams.

[STRATEGY COMMENTS]
Other Options
=============

Milotic can run an offensive set with moves like Hydro Pump and Hidden Power Electric, which is similar to an offensive Calm Mind Suicune set but with an instant healing move in Recover instead of Calm Mind. However, the omnipresence of Clefable and lack of sufficient spinning support for Milotic means this set is quite difficult to make work. Refresh and Protect are all-around great moves on defensive Pokemon, and they could certainly work well on Milotic, but there's almost never room for them due to Haze's incredible utility and Ice Beam's coverage. A RestTalk set can be considered due to Milotic's Marvel Scale, but Recover is more than sufficient for Milotic to do its job. Confuse Ray is gimmicky, but it could be generally disruptive. Dragon Breath can make Milotic into a paralysis spreader, which may have some potential on paralysis spam teams, but it's still difficult to ever justify it over Ice Beam. Hypnosis is a potent move, but its lack of accuracy and the aforementioned difficulty in replacing any of Milotic's standard moves holds it back. Lastly, Mirror Coat can catch foes like Latias, Gengar, and Zapdos by surprise, but it has the same issues as many other alternative moves.

Checks and Counters
===================

**Special Walls**: Special walls like Clefable, Blissey, Latias, and even Jirachi don't mind taking Milotic's attacks too much and have the potential to cripple Milotic it with a variety of moves (RC) like Toxic, Thunder Wave, Trick, and even Knock Off. That said, Clefable, Latias, and Jirachi may need to watch out for the chance of an Ice Beam freeze.

**Grass-types**: Grass-types like Celebi, Roserade, Shaymin, Abomasnow, and Breloom can threaten Milotic with their powerful STAB Grass-type attacks. Celebi, Roserade, and Shaymin won't be 2HKOed by Ice Beam, and Breloom should be able to survive one, meaning they can always threaten Milotic in some capacity.

**Electric-types**: Electric-types like Zapdos, Rotom-A, and Magnezone don't mind Milotic's attacks too much, and they threaten Milotic it with a naturally powerful STAB Thunderbolt.

**Water-types**: Water-types like Starmie, Suicune, Kingdra, and Tentacruel take very little damage from Milotic's attacks and can often force Milotic it out. Although Haze can be effective against certain variants of Suicune and Kingdra, Suicune's Pressure and Kingdra's Dragon-type attacks can still threaten Milotic or force it out.

**Status Inducers**: Milotic detests status, so any Pokemon with Toxic can significantly neuter Milotic it if they can inflict it with the move. Will-O-Wisp users like Gengar and even Heatran can also put Milotic on a timer by burning it.

**Super Effective Coverage**: Grass Knot from users like Jirachi, Infernape, and Empoleon has the potential to do significant damage to Milotic thanks to its relatively heavy high weight. Foes like Latias, Jirachi, and even Metagross may use Electric-type attacks, of which Milotic must be wary.

[CREDITS]
- Written by: [[Excal, 456373]]
- Quality checked by: [[Emeral, 72767], [DeepBlueC, 307789], [BKC, 52012]]
- Grammar checked by: [[, ], [, ]]

I implemented Estronic's check into mine to do this, gp 2/2 when done
 
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