Milotic (QC 0/3) (GP 0/2)

[OVERVIEW]
:ss/milotic:
- Access to Marvel Scale and utility moves such as Haze gives Milotic a niche in UU.
- Milotic is relatively fast for a defensive Pokémon, with a speed stat of 81. This allows it to outspeed slower Pokémon such as Primarina with speed investment.
- Milotic‘s access to Marvel Scale lets it act as a decent status absorber and heightens its Defense once affected with a status effect.
- However, Milotic faces huge competition with defensive Primarina and Rotom-W, as Primarina has a better defensive typing and Moonblast to hit Dragon-types, while Rotom-W has access to useful utility moves such as Will-o-Wisp and Defog and a better speed tier.
- Milotic is rather passive, as it mainly relies on Toxic & Scald burns to be a threat. In spite of its decent defensive stats, it also must use Recover fairly frequently, making it a momentum sink at times.

[SET]
name: Physical Wall
move 1: Scald
move 2: Recover
move 3: Toxic
move 4: Flip Turn / Haze
item: Heavy-Duty Boots
ability: Marvel Scale
nature: Bold
evs: 252 HP / 128 Def / 128 Spe

[SET COMMENTS]

Paragraph 1
- Scald has a fair chance to burn Pokémon such as Salamence, Azumarill, and Zarude, crippling them.
- Toxic puts Pokémon such as Kommo-o, Primarina & Salamence on a timer that don’t otherwise take much damage from Scald.
- Flip Turn lets Milotic gain momentum and to pivot out of unfavorable matchups.
- Haze is an alternative that stops setup sweepers such as Clangorous Soul Kommo-o and Calm Mind Galarian Slowbro.
- The given EV spread lets Milotic outspeed max speed Scizor & Crawdaunt.

Paragraph 2
- Milotic fits best on bulky offense and
balance teams due to its unique assets.
- Scizor is able to handle Grass-types and appreciates Milotic being able to take on Fire-types. Additionally, Scizor can use Scald burns to find more opportunities to set up with Swords Dance. Defensive Scizor also forms a nice defensive core with Milotic.
- Grass-types such as Tangrowth & Amoonguss are also decent options to pair with Milotic, as they can wall Pokémon that give Milotic a hard time, such as Nihilego and Thundurus-T. In return, Milotic is able to check Pokémon that take advantage of them, like Scizor and Jirachi.
- Milotic can bring in frailer offensive Pokemon such as Zygarde-10% and Lycanroc-D via Flip Turn, and can provide more setup opportunities with Scald burns.

[STRATEGY COMMENTS]
Other Options
=============
- Ice Beam hits Grass-types and Salamence for good damage, but it is hard to fit on Milotic’s moveset.
- Flame Orb is an option to activate Marvel Scale without having to rely on a stray poison or burn. However, it should be noted that Flame Orb is generally inferior to Heavy-Duty Boots and requires Milotic to heal up with Recover with more frequency.
Checks and Counters
===================

**Grass-types**: Grass-types take little damage from Scald, while Milotic can do little else to them aside from using Toxic on them. Amoonguss is immune to Toxic and can cripple either Milotic or its teammates with Spore, while Zarude can heal off any damage and status with Jungle Healing.

**Electric-types**: Raikou, Toxtricity and both Thundurus formes fear little from Milotic and in the case of the latter two, can use it as setup fodder.

**Substitute Users**: Milotic struggles to do much against Substitute users due to it being unable to use Toxic against them and Scald not having enough power to break through them. Primarina, Keldeo, and Kommo-o are especially problematic for Milotic.

[CREDITS]
- Written by: [[iceblazer, 488506]]
- Quality checked by: [[username1, userid1], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 
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KM

slayification
is a Community Contributoris a Tiering Contributor
[OVERVIEW]
:ss/milotic:
- Access to Marvel Scale and utility moves such as Haze gives Milotic a niche in UU. This isn't Milotic's niche in UU -- Marvel Scale is nice but it's not the reason you run it, and Haze / other stat boost removers like Tentacruel and Gastrodon exist. Milotic's main niche in the tier is as a bulky water type with reliable recovery, as well as access to flip turn for momentum and two strong abilities in marvel scale and competitive to punish moves like Will-o-Wisp and Defog.
- Milotic is relatively fast for a defensive Pokémon, with a speed stat of 81. This allows it to outspeed slower Pokémon such as Primarina with speed investment. This is true, but it's not really important. The only Primarina set that runs speed is Choice Specs, which you usually won't be staying in on anyway. Milotic shouldn't be running significant Speed investment, so there's not much it'll be outspeeding that other, slower Water-types like Seismitoad won't be.
- Milotic‘s access to Marvel Scale lets it act as a decent status absorber and heightens its Defense once affected with a status effect. Ideally, Milotic wants to be switching into Scald burns and Will-o-Wisps -- Marvel Scale isn't good enough to use it as sleep fodder or Toxic fodder normally. As such, I wouldn't call it a "status absorber" -- be more specific. Say that Marvel Scale allows Milotic to absorb random Scalds and Will-o-Wisps while boosting its own defenses.
- However, Milotic faces huge competition with defensive RestTalk Primarina and Rotom-W, as Primarina has a better defensive typing and Moonblast to hit Dragon-types, while Rotom-W has access to useful utility moves such as Will-o-Wisp and Defog and a better speed tier. Moonblast isn't just to hit Dragon-types -- it's just generally good coverage as well. Might be better to list a few important things it can threaten that Milotic cant.
- Milotic is rather passive, as it mainly relies on Toxic & Scald burns to be a threat. In spite of its decent defensive stats, it also must use Recover fairly frequently, making it a momentum sink at times.

Because Milotic is usually not the right choice for a team, it's probably good to have another bullet point or two about it being not ideal. Consider expanding the bullet about the competition with other water types -- have one for how it's defensively inferior to Seismitoad or Tentacruel etc and one about how it's offensively inferior to Primarina etc.

[SET]
name: Physical Wall Defensive
move 1: Scald
move 2: Recover
move 3: Toxic
move 4: Flip Turn / Haze Haze / Flip Turn
item: Heavy-Duty Boots
ability: Marvel Scale
nature: Bold
evs: 252 HP / 128 Def / 128 Spe 252 HP / 248 Def / 8 Spe

[SET COMMENTS]

Paragraph 1
- Scald has a fair chance to burn Pokémon such as Salamence, Azumarill, and Zarude, crippling them. Salamence and Azumarill aren't likely to be switching into Milotic, and Zarude can just Jungle Healing. More generally, be clear about situations Scald is useful for Milotic specifically, not just describing what the move does.
- Toxic puts Pokémon such as Kommo-o, Primarina & Salamence on a timer that don’t otherwise take much damage from Scald. Toxic hits Pokemon like Rotom-W, Assault Vest Tangrowth, and Seismitoad that might otherwise want to switch into Milotic. Again, make your comments specific to Milotic and not general to the move -- and mention specific sets on versatile Pokemon like Kommo-o and Primarina if they're relevant.
- Flip Turn lets Milotic gain momentum and to pivot out of unfavorable matchups. Same comment as previous bullets. Note specific situations where Flip Turn is useful -- e.g. you can switch into Rotom-H Overheat and flip turn as it volt switches, etc.
- Haze is an alternative that stops setup sweepers such as Clangorous Soul Kommo-o Swords Dance Scizor and Calm Mind Galarian Slowbro. Haze only stops clanger if it tries to set up on you while you're in -- Milotic doesn't live +2 Clanging Scales followed by +0 Clanging Scales.
- The given EV spread lets Milotic outspeed max speed Scizor & Crawdaunt. The given EV spread lets Milotic outspeed Belly Drum Azumarill, allowing it to Haze away its Attack boosts before they're able to attack.

switch haze and flip turn order in comments


Paragraph 2
- Milotic fits best on bulky offense and
balance teams due to its unique assets. Fix formatting -- also, say what the unique assets are -- e.g. "its ability to check physical threats like Swords Dance Scizor and Krookodile".
- Scizor is able to handle Grass-types and appreciates Milotic being able to take on Fire-types. Additionally, Scizor can use Scald burns to find more opportunities to set up with Swords Dance. Defensive Scizor also forms a nice defensive core with Milotic. Restructure this -- Scizor can't easily switch into any Grass-types bar Zarude or Assault Vest Tangrowth, and the Scald burn mention seems super circumstantial and vague. The synergy between these two is in situations like Flip Turn on Zarude into Scizor -- emphasize those instead.
- Grass-types such as Tangrowth & Amoonguss are also decent options to pair with Milotic, as they can wall Pokémon that give Milotic a hard time, such as Nihilego and Thundurus-T. In return, Milotic is able to check Pokémon that take advantage of them, like Scizor and Jirachi. Neither Amoonguss nor Tangrowth wall Nihilego nor Thundurus-T -- Nihilego easily breaks them both with Meteor Beam / Sludge Wave and Thundurus with Psychic / Sludge Wave. Also, Jirachi, doesn't really take advantage of either of them. Grass-types like Tangrowth and Amoonguss pair well with Milotic because they can switch into Pokemon like Zarude and Raikou that force Milotic out and benefit from Milotic's ability to check Fire-types like Rotom-Heat and Moltres.
- Fire-types (e.g. Moltres, Rotom-H) -- two points to hit here. you can flip turn on grasses to get them in safely, and they appreciate Milotic's ability to check Rhyperior / other rock-types.
- Milotic can bring in frailer offensive Pokemon such as Zygarde-10% Chandelure and Lycanroc-D via Flip Turn, and can provide more setup opportunities with Scald burns. Generally speaking, the things you're flip turning will not be things Zygarde-10% can threaten. Mention what you're flip turning on that Chandelure or Lycan can threaten -- e.g. Milotic's Flip Turn allows it to bring in Chandelure against bulky grasses or Lycanroc into boots Zarude, etc. Feel free to add a different example as well!

[STRATEGY COMMENTS]
Other Options
=============
- Ice Beam hits Grass-types and Salamence for good damage, but it is hard to fit on Milotic’s moveset.
- Competitive can be run alongside Ice Beam over Haze to punish Defoggers like Moltres and Salamence.
- Flame Orb is an option to activate Marvel Scale, but it without having to rely on a stray poison or burn. However, it should be noted that Flame Orb is generally inferior to Heavy-Duty Boots and requires Milotic to heal up with Recover with more frequency.
Checks and Counters
===================

**Grass-types**: Grass-types take little damage from Scald, while Milotic can do little else to them aside from using Toxic on them. Amoonguss is immune to Toxic and can cripple either Milotic or its teammates with Spore, while Zarude can heal off any damage and status with Jungle Healing. Mention regenerator.

**Electric-types**: Raikou, Toxtricity and both Thundurus formes fear little from Milotic and in the case of the latter two, can use it as setup fodder. Neither Raikou nor the Thunduruses like getting Toxiced, and even a Scald burn + 30-40% chip isn't great. Say something like "While they don't like taking Scald or Toxic, Raikou and both Thundurus formes can threaten Milotic out and potentially set up on it. Also, Rotom-Wash should have a mention here for using Milotic as volt switch bait.

**Substitute Users**: Milotic struggles to do much against Substitute users due to it being unable to use Toxic against them and Scald not having enough power to break through them. Primarina, Keldeo, and Kommo-o are especially problematic for Milotic. Primarina is slower than Milotic, so it's checked by Toxic. Keldeo and Kommo-o both lose to Haze Milotic over time, or at the very least don't actively break it. If you're going to include this point, make sure you're referencing things that actually consistently beat Milotic.

**Physical Wallbreakers**: Mienshao / Conkeldurr / LO Buzzwole /Obstagoon can all 2HKO Milotic -- conkeldurr / goon especially doesn't care about Toxic / Scald and Mien has regenerator.



[CREDITS]
- Written by: [[iceblazer, 488506]]
- Quality checked by: [[username1, userid1], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]



overall comments -- this analysis needs lots of editing before it's ready to be checked, and I'd like to see these all implemented first to have another pass before a check is given. General notes that carry throughout are that you need to be more specific -- it's not enough to say that Milotic "works well with grass-types" or "has unique assets" -- make sure to always include specific examples of Pokemon and the moves they use and scenarios you might encounter. A lot of the examples you did include were inaccurate or vague -- make sure you're choosing things that specifically highlight Milotic's strengths.

Please tag me when these changes are implemented and i'll give it QC 1/3 after another go-through
 
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You know what? I don’t have what it takes to do this. Don’t have the skill, don’t have the brains, can’t even get my words out in a comprensible way… yeah I’m dropping this. Feel free to take over this thing.
 

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