Mismagius (update) [GP 2/2]



Also known as Missy :naughty:

I believe Bad Ass wrote the lead Mismagius set; I only edited a few lines (mostly to be in line with my style of writing) so all credit to him. Flare wrote the stallbreaker Mismagius set; again I only edited one line.

[Overview]

<p>With excellent Speed and Special Attack, decent special bulk, a fine movepool, and three immunities, Mismagius is one of the top-tier threats in UU. Both its offensive and defensive sets are some of the defining forces in the tier, and the metagame has been forced to adapt in order to deal with them. It is a tribute to Mismagius's influence that a benchmark for all special walls is how well they take Mismagius's Shadow Ball, and some innovations like specially defensive Arcanine rose to prominence in part because they can take on Mismagius and live to tell the tale.</p>

[SET]
name: Nasty Plot
move 1: Substitute / Taunt
move 2: Nasty Plot
move 3: Shadow Ball
move 4: Thunderbolt / Hidden Power Fighting / Hidden Power Ground
item: Leftovers / Life Orb
nature: Timid
ability: Levitate
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This straightforward sweeping set is Mismagius's most common, and one of its most effective. High Speed and multiple immunities lets Mismagius switch in on numerous common Pokemon in UU and put up a Substitute as the opponent switches out. From there, Mismagius can either Nasty Plot and go for a sweep, or attack and switch out.</p>

<p>Despite being a set that relies on pure brute force, Mismagius has a fair number of options. Nasty Plot is obvious for boosting while Shadow Ball is for equally obvious STAB, but the third move takes some consideration. Thunderbolt hits Milotic hard, but is relatively ineffective on Registeel, Clefable, and Steelix, three of Mismagius's biggest counters. Hidden Power Fighting hits the aforementioned Pokemon super effectively, and it also gives Mismagius unresisted coverage. However, all three still survive the hit, and since Hidden Power Fighting Mismagius is forced to have 30 Speed IVs, it risks losing speed ties to Scyther and other Mismagius. Finally, Hidden Power Ground leaves a perfect Speed IV and retains coverage on Steel-types and Drapion, but leaves Mismagius completely walled by Swellow. It's also worth noting that Mismagius needs Hidden Power Fighting to 2HKO Chansey at +6 SpA. Where Thunderbolt Mismagius can rely on the paralysis chance to break through Chansey, Hidden Power Ground Mismagius is forced to rely on critical hits.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb can be used over Leftovers for more bite; with Stealth Rock support a +2 Life Orb Hidden Power Fighting can potentially 2HKO Registeel. However, the Life Orb recoil will quickly wear Mismagius down, especially if Mismagius has Substitute. Taunt is an excellent alternative over Substitute, stopping status and recovery moves. Nonetheless, it does leave Mismagius highly vulnerable to Pursuit and priority. Finally, a Nasty Plot + 3 attacks set with a Life Orb offers the best coverage and considerable power, but with neither Substitute nor Taunt, it can't afford mispredictions, cannot defend itself against status, and is highly vulnerable to revenge kills. The only thing not negotiable on all variants of this set is maximum Speed: there are many nasty Pokemon in the base 95 Speed tier that Mismagius simply cannot afford to lose to.</p>

<p>Mismagius's worst foes include Spiritomb, Clefable, Registeel, and Steelix. As long as they avoid Spiritomb's Will-O-Wisp, Rhyperior, Donphan, and a Steelix of your own make fine switch-ins to all these Pokemon. All three of them can set up Stealth Rock to aid Mismagius's sweep, and they complement Mismagius's low Defense stat with their mammoth physical bulk. As a bonus, Rhyperior and Steelix tend to lure in Ground and Fighting attacks that Mismagius can switch into.</p>

[SET]
name: Lead
move 1: Taunt
move 2: Will-O-Wisp / Destiny Bond
move 3: Shadow Ball
move 4: Thunderbolt
item: Life Orb / Leftovers
nature: Timid
ability: Levitate
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This Mismagius set aims to defeat many common leads in UU, including Uxie, Mesprit, Omastar, and Cloyster. Taunt and Will-O-Wisp allow Mismagius to function as a stallbreaker later in the match as well. Will-O-Wisp is also a valuable asset against offensive teams. Taunt, when combined with Mismagius's base 105 Speed, will often prevent the opposing lead from setting up Stealth Rock. This means that Pokemon who have a weakness to Stealth Rock can often rely on Mismagius to get them in safely. Choice Band Scyther in particular is a great partner because Mismagius not only prevents Stealth Rock, but can also cripple Pokemon that Scyther cannot beat, such as Registeel.</p>

<p>Shadow Ball is a solid STAB move, and its power can allow Mismagius to run through many offensive teams. Thunderbolt does the most damage possible to bulky Water- and Flying-types like Milotic and Moltres. The EVs are simple: anything less than max Speed and you lose to a multitude of threats, such as Scyther, Manectric, and opposing Mismagius. Maximum Special Attack gives Mismagius bite, but if you need Mismagius to stay alive into the mid-game you can shift the Special Attack EVs to HP with Leftovers.</p>

[ADDITIONAL COMMENTS]

<p>Destiny Bond can be used over Will-O-Wisp to get a surprise KO after Mismagius is weakened. Sacrificing Mismagius for a KO can also help when an offensive or defensive Pokemon is threatening your team. Leftovers can be used over Life Orb if you want Mismagius to last longer, since it will still 2HKO most leads; however, the power is preferred in most cases. Another possible option is to run Hidden Power Ground to do more damage to Steelix, Registeel, and Aggron, but Will-O-Wisp can usually handle those threats.</p>

<p>Mismagius has a lot of mid- and late-game utility. Often Mismagius can cripple its counters with Will-O-Wisp and proceed to sweep late-game once they are sufficiently weakened. Mid-game, Mismagius can also be used to punch holes in the opponent's defenses. Mismagius shares counters with Pokemon like Alakazam, so if you manage to cripple the opponent's Milotic or Spiritomb with Mismagius, they can be in trouble.</p>

[SET]
name: Stallbreaker
move 1: Taunt
move 2: Will-O-Wisp
move 3: Shadow Ball
move 4: Pain Split
item: Leftovers
nature: Timid
ability: Levitate
evs: 252 HP / 80 SpA / 176 Spe

[SET COMMENTS]

<p>While Mismagius is most commonly seen as a potent sweeper, this set attempts to make use of its high Speed, precise support movepool, and excellent collection of immunities to turn it into a versatile utility Pokemon. Mismagius can wreak havoc against defensive Pokemon while still packing enough bulk to check offensive threats. It is the only spinblocker in UU who has both access to Taunt and the Speed to use it against common spinners, preventing them from using Foresight. Mismagius can also cause significant grief to stall teams, due to Will-O-Wisp inflicting constant damage to nearly everything while covering Mismagius's lackluster Defense, and Taunt blocking any attempt to heal or phaze. Finally, Mismagius makes a great initial switch-in to Fighting-types, although mispredicted switches into physical attacks such as Stone Edge will still pummel Mismagius.</p>

<p>This Mismagius plays very differently from more offensive variants. It can actually beat several common switch-ins that expect a more offensive set, such as Registeel and defensive Spiritomb. On the other hand, it needs to tread carefully against several threats that an offensive variant could steamroll, such as Arcanine and Blaziken. Ideally, Mismagius should be brought in on a move that it is immune to, or on a weak special attack. It can then Taunt to prevent the opponent from using any status or set-up moves, after which it is free to burn the opponent and use Pain Split to heal itself after taking a few hits. If your opponent lacks powerful physical attackers that are faster than Mismagius or Pokemon that are immune to burn, you can repeat this cycle until their entire team is thoroughly weakened. Note, however, that Pain Split will very often prove unreliable; an intelligent opponent might sacrifice a low HP Pokemon just to ensure that Mismagius cannot heal. In this case, you should simply switch out to preserve Mismagius's health.</p>

[ADDITIONAL COMMENTS]

<p>A few changes can be made to this set while still preserving its purpose, but note that the set presented above is the most optimal for general use. Changes are not recommended unless you are certain that your team needs Mismagius to cover the specific niches mentioned below.</p>

<p>The EV spread and moves can be tweaked so that this set functions more offensively. Thunderbolt or Hidden Power Fighting can be used over Pain Split with an alternate EV spread of 80 HP / 252 SpA / 176 Spe. This spread is best used on offensive teams which focus on stacking multiple layers of Spikes, as Mismagius will still serve as an excellent spinblocker against less offensively-inclined spinners while not being setup fodder for dangerous threats like Swellow and Houndoom. However, this spread is substantially frailer than the recommended spread, and the lack of Pain Split means that this version's survivability is very low compared to the primary version, particularly against stall.</p>

<p>The set could also be taken in the other direction with a bulkier spread of 252 HP / 160 SpD / 96 Spe. This variant loses some power and a substantial amount of Speed for increased special bulk, allowing Mismagius to switch into more powerful special threats. Life Orb Venusaur's Leaf Storm, for instance, drops to a 3HKO (factoring in the Special Attack reduction and Leftovers), allowing Mismagius to avoid Sleep Powder via Taunt and heal with Pain Split. The Speed EVs allow Mismagius to outrun all Venusaur and anything else in the base 80 Speed group or lower. However, due to the lower Speed, faster Fighting-types such as Toxicroak and Hitmonlee can now strike first before Mismagius can burn them. Therefore, this variant should only be used with the understanding that Fighting-types are no longer dealt with as efficiently.</p>

[SET]
name: Calm Mind
move 1: Substitute
move 2: Calm Mind
move 3: Shadow Ball
move 4: Thunderbolt / Hidden Power Fighting / Hidden Power Ground
item: Leftovers
nature: Timid
ability: Levitate
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Why use Calm Mind when you can use Nasty Plot? The answer is the ability to set up on special attackers. For example, a 0 Special Attack Uxie's Psychic will always break Mismagius's Substitute, so against Nasty Plot Mismagius, a player can sacrifice Uxie, keeping Mismagius's Substitute down, and then bring in a faster Pokemon to revenge. When faced with Calm Mind however, Uxie is forced to flee, and Mismagius can face whoever comes in next with a Substitute up. Any Milotic without Haze is beaten as well, and with a bit of luck even offensive powerhouses like Moltres can be set up on it if they are paralyzed. Although less immediately dangerous than the Nasty Plot set, Calm Mind Mismagius distinguishes itself by allowing Mismagius to safely set up on more UU Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>The choice of coverage move is similar to the Nasty Plot set. Thunderbolt provides fine neutral coverage and also hits Milotic, although if Milotic does not have Haze Mismagius can happily stack Calm Minds and finish it off with Shadow Ball. Hidden Power Fighting hits Registeel, Clefable, and Steelix, but forces an imperfect Speed IV. Hidden Power Ground is primarily for Drapion, but maintains coverage on Steel-types while leaving a perfect Speed stat. However, Calm Mind's slow boosting rate means they will all easily survive and hit back. Because the allure of Calm Mind lies with keeping a Substitute intact, Taunt is not a good choice on this set, and the same applies to Life Orb.</p>

<p>While Calm Mind Mismagius gains the ability to set up on a larger part of the metagame, the loss in power does make it more vulnerable to its counters. As such, a counter-to-the-counter is even more important. Once again, Donphan, Rhyperior, and Steelix are good choices. Although one can make an argument for screen support with all set-up sweepers, this Mismagius can boost its own Special Defense, so Reflect support gets a special mention to help boost Mismagius's Defense stat.</p>

[SET]
name: Choice
move 1: Trick
move 2: Shadow Ball
move 3: Thunderbolt
move 4: Hidden Power Fighting / Hidden Power Ground
item: Choice Specs / Choice Scarf
nature: Timid / Modest
ability: Levitate
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>A quick glance through Mismagius's counters reveals that, with the exception of Choice Band Spiritomb, all of them hate Trick. Since Mismagius's most common set is Nasty Plot, and since Nasty Plot Mismagius is deadly enough that its counters are forced to switch in early, Mismagius can surprise the opponent with a Choice set. The fact that Mismagius has plenty of independent merit is much welcome as well: high Speed and Special Attack, in addition to three immunities, lets Mismagius hit hard, revenge kill and pull off mini-sweeps. Choice Specs Mismagius packs a lot of power with STAB Shadow Ball off over 500 special attack, while Choice Scarf Mismagius is actually fast enough to outspeed the slower Swift Swimmers in the rain, making it a potent revenge killer.</p>

<p>Ideally, Choice Mismagius will identify the other team's counters early in the game before catching them with Trick later, opening up the other team so Mismagius or another Pokemon can sweep. Mismagius is also fast enough that Trick can often be used as a last-ditch check to many set-up sweepers. Be warned, though: astute opponents can deduce Mismagius's set from the damage it deals, so Trick may not hit its intended target.</p>

[ADDITIONAL COMMENTS]

<p>Trick is a natural move on a Choice set, made even more necessary since it will incapacitate many of Mismagius's normal counters. With three moves available, all three standard attacks are used, with the choice of Hidden Power once again to cover Drapion or Clefable and Chansey. Thanks to the multitude of Pokemon in the base 95 Speed category and below, maximum Speed is necessary on the Choice Specs set, but the Choice Scarf set can go with a Modest nature for extra power.</p>

<p>Choice Mismagius can handle its normal counters to some extent, but Pokemon with Pursuit are a massive pain. There is nothing Mismagius can do about it other than to be unpredictable. For example, while Absol can survive Mismagius's Shadow Ball, it is 2HKOed by Thunderbolt. The resulting 50-50 choice between Sucker Punch or Pursuit (on Absol's part) and attacking or switching out (on Mismagius's part) at least gives Mismagius a chance of surviving. In the same vein, it may sometimes be preferable to predict the opponent switching to a Pursuit-using Pokemon and double switch. Choice Mismagius is also considerably more vulnerable to status. As such, a status absorber or a cleric can be helpful.</p>

[Other Options]

<p>Mismagius has several other viable options. The most notable is a weather set, with extra support in the form of Heal Bell. While Uxie and Mesprit are more common weather supporters, Mismagius does have a higher base Speed and access to Taunt, making it harder to stop it from setting up its desired weather effect. Mismagius gets access to Memento as well, which can get a weather sweeper in safely afterwards. Another major option is perish trapping, Misdreavus's signature set back in GSC. Although the strategy is unreliable, it can be wondrous when it works. Mismagius's high Speed lets it use Substitute to help stall out the Perish Song turns, or even play as a makeshift revenge killer with Shadow Ball. Screen support, especially Reflect, is very helpful for perish trap Mismagius.</p>

<p>On the offensive side, Mismagius gets Energy Ball, which can be used to hit Gastrodon, Quagsire, Lanturn, and Rhyperior. It also hits Donphan hard, something especially significant because Mismagius may have to block Donphan's Rapid Spin. However, it does lose 15 Base Power compared to Thunderbolt, which is not inconsiderable. Mismagius also has access to the priority moves Shadow Sneak and Sucker Punch, but with Mismagius's mere 60 base Attack they tend to be a waste of a moveslot. Finally, Destiny Bond can buy Mismagius a surprise double KO or perhaps time to set up a Substitute, but Mismagius's other options are generally more powerful.</p>

[Checks and Counters]

<p>Although Mismagius's counters are numerous, it has enough of a movepool to defend itself against them. Spiritomb can easily switch into Mismagius and hit it with Pursuit, Sucker Punch or Shadow Sneak, but unless it has Dark Pulse it will not enjoy a skirmish with Will-O-Wisp Mismagius. Mixed Houndoom with Pursuit and Sucker Punch can trap Mismagius while not fearing Shadow Ball and Will-O-Wisp, but a predicted Hidden Power will hurt, especially if Stealth Rock is up. Mismagius is also faster and can use Substitute to scout for Sucker Punch. Specially defensive Drapion, Registeel, and Steelix all survive the best a +2 Mismagius can do and hit back, but they also need to be careful of switching into Will-O-Wisp. Clefable is bulky enough to take a +2 Hidden Power and force Mismagius out with Encore, but it is somewhat vulnerable to Taunt. Chansey cannot touch a Mismagius with Taunt or Substitute, but it can conceivably stall Mismagius out of PP, especially if Mismagius uses Hidden Power Ground as its coverage move. Finally, although they will be maimed by the encounter, with heavy investment in Special Defense, Arcanine, Venusaur, and Torterra can take on Mismagius and come out alive.</p>
 

Oglemi

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Ummmm, OK this is kind of suckish, but I already talked with SilentVerse about updating Mismagius. I did update the OP with his reservation, but I didn't post in the thread, and I apologize for that.

BUT, if SilentVerse is willing to, the two of you could work together on this.

This is the summary that I came up with for SilentVerse as to what needs to be done with Mismagius:

Combine the two Nasty Plot sets
Re-write SubCM
Attacking Lead and Choice probably don't have to be rewritten, but you might want to go through them and update them if need be
Rewrite Perish Trap (this is one me and SilentVerse disagreed on, so it'll be up to QC on whether to keep it or not).
Delete Sub + Destiny Bond
Rewrite OO
Cut down Checks and Counters
 
Why not just merge SubCM with the NP sets? Their differences are pretty minor (imo).

I'm of opinion as well that stallbreaker Mismagius absolutely should be retained. It's one of stall's worst enemies. Perish trapping however I would put in other options, because it's just not a very reliable strategy. You have to give it screen support for it to kill anything other than Registeel, which is admittedly an important Pokemon to take out, but Mismagius will still be fodder for the rest of the match. I suppose it's useful if it comes down to last Pokemon stall, but what about the teams that don't have Registeel? I think if you go so far as to provide screen support, you have far more powerful options to use. That said, it's still one of the only viable Perish Trappers out there, so that alone is worth an OO mention.

Would QC agree that Mismagius is an important, but not top-tier, threat in UU? It's still one of the most common Pokemon in the tier, but its counters are legion and I can't see many teams getting swept by it. Still usage statistics are definitely on Mismagius's side, so this may be personal bias.
 

Oglemi

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Split the NP and SubCM sets because SubCM is just that little bit different to where you could probably use a whole set to describe the strategy.

And yeah, you can keep the Stallbreaker set too, I forgot to list it.

And well duh, QC agrees that Missy is an important threat in UU >.>
 

SilentVerse

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I'd be fine with working on this with Banedon. I still have to do 5th Gen Donphan and Registeel anyway, so it'll be nice to have help on this.

Anyway, here's what I suggest from the skeleton I have at the moment:

- Split "Sweeper" into a CM set and a NP set. Calm Mind and Nasty Plot Mismagius play very differently, so there's not much sense in combining them. Calm Mind is for slow, but easy set up against weak walls, while Nasty Plot is for immediate power. Use the CM set on-site (though it'll need a rewrite), since I think the set itself looks fine, and for Nasty Plot, I'd recommend:

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Shadow Ball
move 3: Thunderbolt / Hidden Power Fighting / Hidden Power Ground
move 4: Substitute / Taunt / Thunderbolt
item: Leftovers / Life Orb
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

Basically just a fusion between the NP + 3 attacks and the first NP set. The main difference is the slashing of Thunderbolt in the last slot to give the option of NP + 3 attacks.

- Why Life Orb on Stallbreaker? It does give Shadow Ball a much appreciated boost in power, but the loss of bulk is huge, especially on a set that's designed to stick around and break stall. I'd give it an AC mention at best.
- I personally like Perish Trap, since Mismagius is easily the best user of it, and it's not really a bad set; just somewhat unreliable. iirc, Perish Trap has always been the Missy line's signature, so I'd include it, kinda like how BellyZard was included in the Charizard analysis.

I'll add more later once I look over some more stuff.

Edit: Partially ninja'd by Oglemi because I take too long to post :(.
 
It's an important Pokemon for certain, I was not so sure about "top-tier threat" but OK (EDIT: nevermind, I was completely wrong >_<)!

If QC thinks it's best I'll split the CM and NP sets. The NP set SilentVerse listed I agree with, I'll add comments on why there are two Thunderbolts in the set though. Life Orb on the Stallbreaker set is to lose the Leftovers recovery, which further aids with Pain Split, but it's not a Pokemon I've used much so I can't say for sure.

Finally about Perish Trap, well the point is that Charizard is a lot rarer Pokemon than Mismagius - sufficiently so that if someone uses Charizard (instead of, say, Moltres) there's a good chance it is BellyZard simply because that's a standout Pokemon for an uncommon strategy. Mismagius has no lack of powerful options to use, and although Perish Trap may be a signature Mismagius set (GSC Misdreavus :D) it is also an inferior and very rare one. I still think it should stay in OO, but let's see what QC thinks.
 

Bluewind

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Ok let's go. On Stallbreaker it's better to remove LO, you'll just get completely screwed trying to outstall Milotic, Spiritomb among other stuff, and you don't want to rely on Pain Split to remain healthy (Pain Split is actually rather underwhelming on Mismagius as a recovery move; its main use is to make it easier to take down bulky walls by quickly removing their HP and replenishing yours to survive Surfs / Psychics). Calm Mind and Nasty Plot should have their own sets as they play differently, but Sub NP and Taunt NP should be merged because they're trying to accomplish pretty much the same thing. I'm also considering just removing HP Ground, as unlike Psychic-types, Mismagius can't hit Normal-types with her STAB.

I think Perish Trap should stay in the very bottom of the analysis, but still be kept. It definitely isn't an amazing set, but it's rather interesting to use against stallish / balance teams; especially with so many ppl that like to rely on things like Venusaur, Spiritomb and Registeel do deal with it.

I'll take another look at it later because Mismagius is a gigantic Pokemon and I might have missed some stuff, but for now that's it, good job.
 

uragg

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Comments:

For the lead set, you absolutely need to include in the comments that a spread of 252 HP / 252 Spe / 4 whatever is the superior spread if you go with Leftovers over Life Orb. The added bulk really helps it in general, and if you're using lefties then you can probably stand to forgo the power since Tbolt will still 2HKO most Omastar and Shadow Ball still does a number on the pixies. Maybe even advocate this as the first option, since I'd definitely prefer it on a more defensive balance team but Life Orb suits more hyper offense and offensive balance, so if you leave it as it is I wouldn't complain too much either.

Yeah as SilentVerse said no Life Orb on stallbreaker. It helps Pain Split a bit, but if you really wanted to maximize it you'd want to use 0 HP, and Missy needs the bulk if she's going to stallbrake stupid tree.

SilentVerse I think that combining the two NP sets is a good idea for streamlining, but they do play noticeably differently so be sure to expound on that in set comments and such.

I don't like the Perish Trap, and tbh I don't really like the Choice set either. Neither of them are terrible, but they're kinda OO material to me. Choice sets each have their uses, but with Missy's already good Speed and access to NP I think it's pretty inferior. Perish Trap is meh, classic OO material.

Finally SubCM can be a great set, but I'd like to see it placed at the bottom because it was probably the least used and most easily counterable.

and with that,

i'll approve later and shit

also posting to say bluewind enjoys the dick.
 
- removed Life Orb from stallbreaker set.
- added comments on bulky spread on lead set and renamed it to "Lead". Going with max speed to tie lead Scyther (and potentially other Mismagius, later in the game).
- I think the Choice sets should stay; they have independent merit e.g. Missy has good immunities to switch in with, Missy gets Trick (and lots of Missy counters hate Trick), Missy hits pretty hard (especially with Specs) and its speed is great as well. When I used the Choice sets I didn't exactly get many late-game sweeps but it was an OK Pokemon. Not as deadly as NP perhaps but it has a niche.
- HP Ground in practice

Finally...

main Perish Trap: SilentVerse, Bluewind
OO Perish Trap: me, uragg, Oglemi (?)
 
QC Will-O-Wisp instead of Substitute / Taunt in the NP set? Burn will severely hurt Spiritomb (without Dark Pulse), Registeel and Steelix from countering Mismagius.
 

Bluewind

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Registeel still gets to paralyze you, rendering your Mismagius useless; Steelix still does a lot wth Gyro Ball even Burned and most Spiritomb carry Dark Pulse anyways (and if they don't, they are probably CBed, which means they still hurt you a lot, not to mention Shadow Sneak). You also lose to Toxic Chansey if you don't have one of those 2 moves.
 
The idea is to burn on the switch ... since Mismagius is so dangerous after it sets up, the would-be counter has to switch in fast. Worst case scenario:

Mismagius switches in
*Predict WoW and don't switch in Registeel (say)*
Mismagius uses Sub
Switch in Registeel as Mismagius uses NP - it is now +2 behind Sub
3x +2 HP Fighting, or 2x +4 HP Fighting, can KO Registeel.

Since Registeel is forced to switch in early, you can burn on the switch and then switch out yourself ... burned Registeel can be worn down a lot easier, and once Registeel is removed Mismagius has an easier time sweeping. Same idea works on Tomb: if you burn it, you can risk switching out. Burned CB Tomb locking itself into Pursuit against a non-switching out Mismagius is a dangerous proposition, and besides burned CB Tomb is pretty incapacitated too. Missy will lose to Chansey with it though.

I think it's good enough for a small mention, but up to QC.
 

uragg

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WoW just isn't a great move on the NP set. Sub is prob the most useful for scouting switches, punishing mispredictions by the opponent and preventing status from shit like chansey. i mean if you're intent on putting in a word for it i wouldn't be UTTERLY opposed to it but i don't see any reason to include it.
 

uragg

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stampity stamp stamp

add mixdoom to checks/counters, it is VERY DANGEROUS to mismagius

QC APPROVED 1/2
 
Written. I took the liberty to add a small mention of Energy Ball in Other Options, hope that's OK. I also edited a few lines of Bad Ass's and Flare Blitz's writeups, which on the other hand may not be OK - if it isn't, I can revert to the original versions.
 

Bluewind

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Might want to mention Energy Ball hits Lanturn as well (sorry I had to let my love for him out); as well as Donphan (not sure of how much damage, but if it OHKOes 160 HP EVs Donphan with LO it's worth saying so), which could make spinblocking easier. As for counters, Specially Defensive Torterra is a nice fit to be mentioned alongside Arcanine and Venusaur. Outside of this I've skimmed it and it looks neat.
 
Done. LO Mismagius's Energy Ball vs. 160/0 Donphan: 82% - 97%, small chance of OHKO with Stealth Rock. I didn't mention this calculation, but I did write that Mismagius definitely wants to stop Donphan from spinning.

While rereading the analysis it's quite clear Flare wrote the Stallbreaker set under a different name (the original name for the set is "support"). Therefore his writeup does not do Mismagius's stallbreaking qualities justice. Should I rewrite?
 

Oglemi

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o, if you haven't done so already go ahead and rewrite the Stallbreaker set if you feel it doesn't quite fit the bill anymore.

Don't forget the <p> </p> tags either
 

AccidentalGreed

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No, that's okay. Keep "Stallbreaker", since Mismagius won't be functioning as a universal support Pokemon as like Clefable or Registeel.
 

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