I've always liked the low-risk high-reward nature of weather teams. You really only have to use your choice of weather setting move once or twice to secure a sweep and with the right mons, it's practically a cake walk.
I also really like PU. It's full of Pokemon that you wouldn't really see anywhere else including Exeggutor and Victreebel, who make for incredibly strong special sweepers under sun.
So let's get right into it!
Glowjob (Volbeat) @ Heat Rock
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Sunny Day
- U-turn
- Defog
- Encore
My first sun setter is Volbeat, though this spot originally belonged to Liepard. Volbeat's Prankster means that it will (Almost) always be able to set up sun before getting killed. While not having Liepard's Prankster immunity or access to Taunt, Volbeat makes up for it by actually being able to live most attacks as well as having a much better defensive typing giving it resistance to Fighting, Ground and Grass, with Regirock making up for all of it's weaknesses. Defog is helpful for a team that doesn't really have much bulk outside of Regirock, so prefers to be at the most HP possible. Encore, whilst being predictable, can punish set up Pokemon like Carracosta, Omastar, Turtonator and Clefairy. U-turn, along with 0 Speed IVs, allows Volbeat to pivot into the sweepers without them taking an attack, which they often can't.
Volbeat's main weakness is it's passiveness, meaning that Taunt shuts it down almost completely (especially Prankster Taunts coming from Liepard or Sableye, as they outspeed Sunny Day and force a switch). It also has trouble later in the battle, because U-Turn is practically useless for damage coming from Volbeat's pitiful attack stat.
Rockman (Regirock) @ Heat Rock
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Sunny Day
- Stealth Rock
- Explosion
- Stone Edge
The team's second sun setter is none other than Regirock. With the second highest Defense in PU (Right after Shuckle) and a decent Special Defense, as well as Sturdy ensuring that it can take at least one hit, Regirock is great at getting the sun up and then doing some major damage.Stealth Rock is great at bypassing Focus Sash, specifically on Pokemon like Leavanny and Butterfree which can be major problems for a mainly Grass team if they aren't OHKO'd. Stone Edge can do some big damage to Pokemon if Regirock is caught in a situation where it can't switch into a sweeper. Explosion is a sort of last resort, taking out less bulky pokemon whilst Regirock is on low HP and putting some good damage on the more bulky ones.
Regirock doesn't benefit from sun and has no good ways of pivoting, meaning that it can waste valuable sun turns taking hits from Pokemon that the team struggles to switch into (Namely Skuntank and A-Persian). It also doesn't have any recovery outside of Drain Punch, meaning it can often only get sun up once before Exploding.
Palmtree Panic (Exeggutor) @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Solar Beam
- Psychic
- Hidden Power [Fire]
- Sunny Day
Exeggutor is the first sweeper, and quite a potent one at that. After a Chlorophyll boost, Exeggutor outspeeds everything unscarfed other than Ninjask and Electrode. It's massive 125 base Special Attack makes it incredibly scary to a good majority of the meta, and it's coverage is great.Solar Beam is it's main STAB, with it's 120 base power it is capable of OHKOing most Pokemon that don't resist it. Psyshock may seem like a better choice, as it can hit Special Defense tanks like Eelektross and Regice, but unfortunately:
252+ SpA Life Orb Exeggutor Psyshock vs. 252 HP / 224+ Def Weezing: 237-281 (70.9 - 84.1%) -- guaranteed 2HKO after Black Sludge recovery
Which is a problem, as Weezing poses a big threat to the entire team, being able to take their attacks comfortably and retaliate with it's own often Super Effective attacks. Psychic, on the other hand OHKOs Weezing, which means that having it is important.
252+ SpA Life Orb Exeggutor Psychic vs. 252 HP / 0 SpD Weezing: 549-647 (164.3 - 193.7%) -- guaranteed OHKO
Hidden Power Fire hits Pokemon that resist Exeggutor's STABs, and gets sun boosted, which is helpful. Sunny Day can not only benefit Exeggutor if the sun ends before it can take out a major threat, but it can be used to benefit the rest of the team if Volbeat and Regirock have been KO'd.
Exeggutor often struggles outside of sun, as it's Solar Beams take a turn to charge and it's Speed is brought down to a level where most Pokemon outspeed it. It has basically no way of hitting Dark types, especially Skuntank and is also weak to Sucker Punch, meaning Absol and Skuntank can basically ignore the Chlorophyll boost and KO it.
Oh Deer (Sawsbuck-Autumn) @ Fightinium Z
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Double-Edge
- Horn Leech
- Jump Kick
Sawsbuck is my main answer to the Dark types that Exeggutor can't hit. It's the fastest Pokemon (Under sun) on the team, and has a pretty good Attack stat.Initially, I used Leafeon as my physical sweeper; but then I started getting 6-0ed by Drampa. My answer to this is Fightinium-Z Sawsbuck, capable of OHKOing Drampa, as well as being able to do damage to certain other threats like bulky Ice Types and A-Persian.
252 Atk Sawsbuck Jump Kick vs. 136 HP / 0 Def Drampa: 208-246 (62.8 - 74.3%) -- guaranteed 2HKO
252 Atk Sawsbuck All-Out Pummeling (180 BP) vs. 136 HP / 0 Def Drampa: 374-442 (112.9 - 133.5%) -- guaranteed OHKO
252 Atk Sawsbuck All-Out Pummeling (180 BP) vs. 136 HP / 0 Def Drampa: 374-442 (112.9 - 133.5%) -- guaranteed OHKO
Double Edge is just what the type suggests: Normal, it's just STAB that can do some good damage. Horn Leech can be used for recovery, and hits water types hard. Swords Dance can be pivotal, as it lets Sawsbuck KO bulky Pokemon without wasting it's Z Crystal.
Sawsbuck's frail stats means that setting up a Swords Dance can be difficult, and without it Pokemon with high Defense can wall it easily. Missing Jump Kick can also be unfortunate, and will often lead to Sawsbuck getting taken out.
Piranha Plant (Victreebel) @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Solar Beam
- Sludge Bomb
- Weather Ball
- Growth
Victreebel is not only a great sweeper with access to the 100 base power Weather Ball, but also isn't hit super effectively by Poison moves, meaning that it can confidently take on Haunter and Skuntank. A lot of what makes Exeggutor great also applies to Victreebel, so these descriptions may be slightly shorter.
Solar Beam is still great 120 base STAB. Sludge Bomb hits Fairy types like Clefairy and Silvally-Fairy for big damage. Weather Ball is a huge step up from HP Fire, and can easily take out Pokemon that resist Victreebel's STABS. Growth gives Victreebel X2 stat boosts in both Attack and Special Attack, making it even more threatening.
Victreebel has issues taking out Mesprit, which is unfortunate as it is an S-Rank and seen on most teams. It also suffers from the same problem that Sawsbuck has, where it is too frail to reliably set up a Growth unless the opponent switches out.
Iblis (Rapidash) @ Charcoal
Ability: Flash Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Drill Run
- Morning Sun
Rapidash is the final member of the team and it's job is to stop the Grass types from getting hit by Fire attacks, as well as deal some big damage with Flare Blitz.
Flare Blitz boosted by both sun and Charcoal is a force to be reckoned with. Wild Charge can hit Water types that resist Flare Blitz like Omastar, Carracosta and Jellicent. Drill Run helps with Fire and Rock types. Morning Sun recovers 2/3rds of Rapidash's HP which is useful considering the amount of recoil that Radidash is taking.
Rapidash struggles to do damage to Pokemon that resist Flare Blitz but that's really it's only main problem.
Thanks for reading through that mess! I hope I've been doing everything right, as this is my first post!
Known Issues:
Abomasnow/Aurorus - Being able to set up Hail on a switch in is incredibly annoying and almost impossible to stop. This means that until the hail setter is taken out, It's pretty hard to take advantage of Sun. I can't really see a way to stop this, besides using Torkoal. (This also applies on a much smaller scale to Politoed and Hippotatas)Known Issues:
Skuntank/Alolan Persian - Skuntank is hard to deal with because of it's shortage of weaknesses, as well as it's ability to resist the STAB of all of my sweepers. Whilst Alolan Persian can be hit with Jump Kick, it's just to bulky for it's own good.
Priority (Mostly Sucker Punch) - Priortiy can negate the speed gained by Chlorophyll can hits the frail sweepers for big damage.
Importable
Glowjob (Volbeat) @ Heat Rock
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Sunny Day
- U-turn
- Defog
- Encore
Rockman (Regirock) @ Heat Rock
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Sunny Day
- Stealth Rock
- Explosion
- Stone Edge
Palmtree Panic (Exeggutor) @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Solar Beam
- Psychic
- Hidden Power [Fire]
- Sunny Day
Oh Deer (Sawsbuck-Autumn) @ Fightinium Z
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Double-Edge
- Horn Leech
- Jump Kick
Piranha Plant (Victreebel) @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Solar Beam
- Sludge Bomb
- Weather Ball
- Growth
Iblis (Rapidash) @ Charcoal
Ability: Flash Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Drill Run
- Morning Sun
[\hide]
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Sunny Day
- U-turn
- Defog
- Encore
Rockman (Regirock) @ Heat Rock
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Sunny Day
- Stealth Rock
- Explosion
- Stone Edge
Palmtree Panic (Exeggutor) @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Solar Beam
- Psychic
- Hidden Power [Fire]
- Sunny Day
Oh Deer (Sawsbuck-Autumn) @ Fightinium Z
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Double-Edge
- Horn Leech
- Jump Kick
Piranha Plant (Victreebel) @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Solar Beam
- Sludge Bomb
- Weather Ball
- Growth
Iblis (Rapidash) @ Charcoal
Ability: Flash Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Drill Run
- Morning Sun
[\hide]