National Dex Mixed Iron Valiant [QC 2/2][GP 1/1]

FayaWizard

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[SET]
Mixed (Iron Valiant) @ Booster Energy / Life Orb
Ability: Quark Drive
EVs: 108 Atk / 148 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Knock Off
- Encore / Destiny Bond / Thunderbolt

[SET COMMENTS]
Flexing not only its speed but also its versatility, mixed Iron Valiant excels as a cleaner, leveraging its wide movepool and powerful STAB combination to blast through weakened teams. Moonblast threatens many prominent targets, such as Dragapult, Raging Bolt, and Zamazenta. Close Combat complements Moonblast nicely, damaging Steel-types such as Kingambit, Heatran, and Ferrothorn. Knock Off targets those that resist Iron Valiant's STAB moves, hitting key foes like crippling Moltres by removing its Heavy-Duty Boots. Encore discourages setup attempts from foes such as Volcarona and Dragonite, as well as punishing utility and recovery moves from defensive staples like Gliscor, Moltres, and Landorus-T. Alternatively, Destiny Bond allows Iron Valiant to force a trade even in a disadvantageous matchup, like against Volcarona or Gholdengo. Finally, Thunderbolt can threaten otherwise solid checks in Moltres, Toxapex, and Mega Charizard Y. 108 Attack EVs allow Iron Valiant to OHKO specially defensive Heatran after Stealth Rock. Booster Energy is preferred to ensure Iron Valiant can excel in its role as a cleaner, outspeeding all unboosted threats as well as all the relevant Choice Scarf users like Urshifu-R and Tapu Lele. Life Orb is a viable alternative if Iron Valiant is paired with Tapu Koko, ensuring 2HKOs on defensive Landorus-T with Moonblast as well as Alomomola and Toxapex with Thunderbolt while also securing an OHKO on SubRoost Kyurem with Close Combat and a chance to OHKO All-Out Attacker Zamazenta and Ferrothorn.

Due to mixed Iron Valiant's dazzling array of skills, it fits best on offensive teams that appreciate its ability to clean up weakened teams as well as force trades against threats like Mega Charizard Y and Gholdengo for its teammates to exploit. Kingambit is a superb partner, as it greatly appreciates Iron Valiant blasting the Fighting-types that Kingambit struggles with, like Zamazenta and Great Tusk, while Kingambit can trap threats like Galarian Slowking and Gholdengo with Pursuit for Iron Valiant. Landorus-T and Great Tusk are also strong teammates, setting Stealth Rock to chip down potential switch-ins like Toxapex or Moltres, especially if Iron Valiant can remove its Heavy-Duty Boots, as well as directly threatening Iron Valiant checks like Toxapex and Galarian Slowking. In return, Iron Valiant can beat Urshifu-R, Weavile, and Kyurem. If Iron Valiant is running Life Orb, Tapu Koko is an essential pick, providing the Electric Terrain required to boost Iron Valiant's Speed, as well as threatening Moltres and Toxapex and boosting Iron Valiant's own Thunderbolt. Tapu Koko also provides easier entry for Iron Valiant through its speedy Volt Switch or U-turn. While powerful, Iron Valiant can struggle to break through healthy teams, especially against previously mentioned checks like Galarian Slowking and Toxapex, so offensive threats like Volcarona, Hisuian Samurott, and Tapu Lele are appreciated for their ability to wear down said checks for Iron Valiant to clean up. Iron Valiant is also threatened by some forms of priority like Bullet Punch from Mega Scizor and Mega Medicham, so the aforementioned Volcarona and Tapu Lele are excellent at shutting down these threats with the former's Flame Body and the latter's Psychic Terrain.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/fayawizard.616497/
Quality checked by:
https://www.smogon.com/forums/members/sami.604820/
https://www.smogon.com/forums/members/wildfiree.542295/
Grammar checked by:
https://www.smogon.com/forums/members/wisteriapurple.664887/
https://www.smogon.com/forums/members/lustre.567354/
 
Last edited:
add remove comment
qc 1/2

as a side note mons like :urshifu-rapid-strike: are just called Urshifu-R not Urshifu-Rapid-Strike, or how :slowking-galar: is Galarian Slowking not Slowking-Galar
[SET]
Iron Valiant @ Booster Energy / Life Orb
Ability: Quark Drive
EVs: 108 Atk / 148 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Knock Off
- Encore / Destiny Bond / Thunderbolt

[SET COMMENTS]
Flexing not only its speed but its versatility, Mixed Iron Valiant excels as a cleaner, leveraging its deep movepool and powerful STAB combination to blast through weakened teams. Moonblast threatens many prominent targets, OHKOing the likes of Dragapult, Great Tusk, and Urshifu-Rapid-Strike, as well as 2HKOing Garchomp, Zamazenta, and Raging Bolt such as Dragapult, Great Tusk, Raging Bolt and Zamazenta a lot of these 2hkos become ohkos as soon as u add lorb and the sentence is overall a bit filler. Close Combat complements Moonblast nicely, OHKOing the likes of damaging Steel-types such as Kingambit, Samurott-Hisui, and Mega Lopunny, and 2HKOing the likes of Melmetal, Terapagos Heatran pagos prob has tera shell anyways and heatran is just a better example ngl, and Ferrothorn. Knock Off targets those who resist Iron Valiant's STABs, keyly 2HKOing hitting offensive Gholdengo, (RC) as well as having a chance to 2HKO and Slowking-Galar again a bit filler esp when lorb val always 2hkos, and crippling Moltres by removing its Heavy-Duty Boots. Encore punishes any utility moves from the opponent, whether it be recovery from the likes of Corviknight and Moltres, hazards from setters like Landorus-T and Gliscor, set-up moves from sweepers like Dragonite and Volcarona, or even Dragon-type attacks from Archaludon and Kyurem. Alternatively, Destiny Bond allows Iron Valiant to force a trade even at a disadvantageous matchup, like Volcarona or Gholdengo. Finally, Thunderbolt can threaten otherwise solid checks in Moltres, Toxapex, and Mega Charizard-Y. 108 Atk EVs allows Iron Valiant to OHKO Specially Defensive Heatran after Stealth Rocks. Booster Energy is preferred to ensure Iron Valiant can excel in its role as a cleaner, outspeeding all unboosted threats as well as all the relevant Choice Scarf users in the tier, although Life Orb is a viable alternative if Iron Valiant is paired with Tapu Koko, ensuring such thresholds like the 2HKO on Defensive Landorus-T with Moonblast, and Alomomola and Toxapex with Thunderbolt, as well as the OHKO on SubRoost Kyurem with Close Combat, and a chance to OHKO All-Out Attacker Zamazenta and Ferrothorn.

Due to Mixed Iron Valiant's dazzling array of skills, it fits best on offensive teams that appreciate its ability to clean up weakened teams as well as force trades and errors for its teammates to exploit. Kingambit is a superb partner, as it greatly appreciates Iron Valiant blasting the Fighting-types like Zamazenta and Great Tusk that Kingambit struggles with, while Kingambit can chase threats like Slowking-Galar and Gholdengo that Iron Valiant doesn't like. Landorus-T is another strong teammate, setting Stealth Rocks to chip down potential switch-ins, especially Moltres if Iron Valiant can remove its Heavy-Duty-Boots, as well as threatening Iron Valiant checks like Toxapex and Slowking-Galar. In return, Iron Valiant can beat Urshifu-Rapid-Strike, Weavile, and Kyurem. If Iron Valiant is running Life Orb, Tapu Koko is an essential pick, providing the Electric Terrain required to boost Iron Valiant's Speed, as well as threatening Moltres and Toxapex, and boosting Iron Valiant's own Thunderbolt. While powerful, Iron Valiant can struggle to break through healthy teams, especially against the previously-mentioned checks like Slowking-Galar and Toxapex, so offensive threats like Volcarona, Samurot-Hisui, and Tapu Lele are appreciated for their ability to wear down said checks for Iron Valiant to clean up could mention how volc can easily come into bullet punch from mega sciz or mmedi (beats the former easily), while lele shuts that down completely via terrain.
 
add remove comment
qc 1/2

as a side note mons like :urshifu-rapid-strike: are just called Urshifu-R not Urshifu-Rapid-Strike, or how :slowking-galar: is Galarian Slowking not Slowking-Galar
[SET]
Iron Valiant @ Booster Energy / Life Orb
Ability: Quark Drive
EVs: 108 Atk / 148 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Knock Off
- Encore / Destiny Bond / Thunderbolt

[SET COMMENTS]
Flexing not only its speed but its versatility, Mixed Iron Valiant excels as a cleaner, leveraging its deep movepool and powerful STAB combination to blast through weakened teams. Moonblast threatens many prominent targets, OHKOing the likes of Dragapult, Great Tusk, and Urshifu-Rapid-Strike, as well as 2HKOing Garchomp, Zamazenta, and Raging Bolt such as Dragapult, Great Tusk, Raging Bolt and Zamazenta a lot of these 2hkos become ohkos as soon as u add lorb and the sentence is overall a bit filler. Close Combat complements Moonblast nicely, OHKOing the likes of damaging Steel-types such as Kingambit, Samurott-Hisui, and Mega Lopunny, and 2HKOing the likes of Melmetal, Terapagos Heatran pagos prob has tera shell anyways and heatran is just a better example ngl, and Ferrothorn. Knock Off targets those who resist Iron Valiant's STABs, keyly 2HKOing hitting offensive Gholdengo, (RC) as well as having a chance to 2HKO and Slowking-Galar again a bit filler esp when lorb val always 2hkos, and crippling Moltres by removing its Heavy-Duty Boots. Encore punishes any utility moves from the opponent, whether it be recovery from the likes of Corviknight and Moltres, hazards from setters like Landorus-T and Gliscor, set-up moves from sweepers like Dragonite and Volcarona, or even Dragon-type attacks from Archaludon and Kyurem. Alternatively, Destiny Bond allows Iron Valiant to force a trade even at a disadvantageous matchup, like Volcarona or Gholdengo. Finally, Thunderbolt can threaten otherwise solid checks in Moltres, Toxapex, and Mega Charizard-Y. 108 Atk EVs allows Iron Valiant to OHKO Specially Defensive Heatran after Stealth Rocks. Booster Energy is preferred to ensure Iron Valiant can excel in its role as a cleaner, outspeeding all unboosted threats as well as all the relevant Choice Scarf users in the tier, although Life Orb is a viable alternative if Iron Valiant is paired with Tapu Koko, ensuring such thresholds like the 2HKO on Defensive Landorus-T with Moonblast, and Alomomola and Toxapex with Thunderbolt, as well as the OHKO on SubRoost Kyurem with Close Combat, and a chance to OHKO All-Out Attacker Zamazenta and Ferrothorn.

Due to Mixed Iron Valiant's dazzling array of skills, it fits best on offensive teams that appreciate its ability to clean up weakened teams as well as force trades and errors for its teammates to exploit. Kingambit is a superb partner, as it greatly appreciates Iron Valiant blasting the Fighting-types like Zamazenta and Great Tusk that Kingambit struggles with, while Kingambit can chase threats like Slowking-Galar and Gholdengo that Iron Valiant doesn't like. Landorus-T is another strong teammate, setting Stealth Rocks to chip down potential switch-ins, especially Moltres if Iron Valiant can remove its Heavy-Duty-Boots, as well as threatening Iron Valiant checks like Toxapex and Slowking-Galar. In return, Iron Valiant can beat Urshifu-Rapid-Strike, Weavile, and Kyurem. If Iron Valiant is running Life Orb, Tapu Koko is an essential pick, providing the Electric Terrain required to boost Iron Valiant's Speed, as well as threatening Moltres and Toxapex, and boosting Iron Valiant's own Thunderbolt. While powerful, Iron Valiant can struggle to break through healthy teams, especially against the previously-mentioned checks like Slowking-Galar and Toxapex, so offensive threats like Volcarona, Samurot-Hisui, and Tapu Lele are appreciated for their ability to wear down said checks for Iron Valiant to clean up could mention how volc can easily come into bullet punch from mega sciz or mmedi (beats the former easily), while lele shuts that down completely via terrain.
Implemented
 
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[SET]
Iron Valiant @ Booster Energy / Life Orb
Ability: Quark Drive
EVs: 108 Atk / 148 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Knock Off
- Encore / Destiny Bond / Thunderbolt

[SET COMMENTS]
Flexing not only its speed but its versatility, Mixed Iron Valiant excels as a cleaner, leveraging its deep movepool and powerful STAB combination to blast through weakened teams. Moonblast threatens many prominent targets, such as Dragapult, Great Tusk, Raging Bolt and Zamazenta too many examples try to limit it to 2/3. Close Combat complements Moonblast nicely, damaging Steel-types such as Kingambit, Melmetal, Heatran, and Ferrothorn again too many examples. Knock Off targets those who resist Iron Valiant's STABs, keyly hitting Gholdengo and Slowking-Galar Galarian Slowking, and crippling Moltres by removing its Heavy-Duty Boots. Encore punishes any utility moves from the opponent, whether it be recovery from the likes of Corviknight and Moltres, hazards from setters like Landorus-T and Gliscor, set-up moves from sweepers like Dragonite and Volcarona, or even Dragon-type attacks from Archaludon and Kyurem I suggest rewording this as there are a bit too many examples for encore. Something along the lines of "Encore discourages set up attempts from foes such as Dragonite and Volcarona." then you can add punishing utility pokemon two examples preferably feel free to word it how you like. Alternatively, Destiny Bond allows Iron Valiant to force a trade even at a disadvantageous matchup, like Volcarona or Gholdengo. Finally, Thunderbolt can threaten otherwise solid checks in Moltres, Toxapex, and Mega Charizard-Y. 108 Atk EVs allows Iron Valiant to OHKO Specially Defensive Heatran after Stealth Rocks. Booster Energy is preferred to ensure Iron Valiant can excel in its role as a cleaner, outspeeding all unboosted threats as well as all the relevant Choice Scarf users in the tier it would useful to state the choice scarfers that it outspeed like Tapu Lele and Urshifu for example., although Life Orb is a viable alternative if Iron Valiant is paired with Tapu Koko, ensuring such thresholds like the 2HKO on Defensive Landorus-T with Moonblast, and Alomomola and Toxapex with Thunderbolt, as well as the OHKO on SubRoost Kyurem with Close Combat, and a chance to OHKO All-Out Attacker Zamazenta and Ferrothorn.

Due to Mixed Iron Valiant's dazzling array of skills, it fits best on offensive teams that appreciate its ability to clean up weakened teams as well as force trades trades with who ? state them here for its teammates to exploit. Kingambit is a superb partner, as it greatly appreciates Iron Valiant blasting the Fighting-types like Zamazenta and Great Tusk that Kingambit struggles with, while Kingambit can chase trap threats like Slowking-Galar Galarian Slowking and Gholdengo with Pursuit that for Iron Valiant doesn't like. Landorus-T Great Tusk is another great partner that deserves a mention here is another strong teammate, setting Stealth Rocks to chip down potential switch-ins like who?, especially Moltres if Iron Valiant can remove its Heavy-Duty-Boots, as well as threatening Iron Valiant checks like Toxapex and Slowking-Galar. In return, Iron Valiant can beat Urshifu-Rapid-Strike, Weavile, and Kyurem. If Iron Valiant is running Life Orb, Tapu Koko is an essential pick, providing the Electric Terrain required to boost Iron Valiant's Speed, as well as threatening Moltres and Toxapex, and boosting Iron Valiant's own Thunderbolt you can also mention how Koko (and raging bolt) gives Iron valiant and entry point through Volt switch/U-turn as it can struggle to get in on its own. While powerful, Iron Valiant can struggle to break through healthy teams, especially against the previously-mentioned checks like Slowking-Galar and Toxapex, so offensive threats like Volcarona, Samurot-Hisui, and Tapu Lele are appreciated for their ability to wear down said checks for Iron Valiant to clean up. In particular, Volcarona threatens Bullet Punch users like Mega Scizor and Mega Medicham who seek to snipe Iron Valiant, while Tapu Lele shuts these attempts down entirely with its own Psychic Terrain.
can reword this state how iron valiant is vulnerable to some forms of priority (such as the ones you stated) then you can mention lele and volcarona.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/fayawizard.616497/
Quality checked by:
https://www.smogon.com/forums/members/sami.604820/
https://www.smogon.com/forums/members/wildfiree.542295/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/

Good work 2/2 when implemented.
 
Last edited:
AMGP check
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[SET]
Iron Valiant @ Booster Energy / Life Orb
Ability: Quark Drive
EVs: 108 Atk / 148 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Knock Off
- Encore / Destiny Bond / Thunderbolt

[SET COMMENTS]
Flexing not only its speed but also its versatility, Mixed Iron Valiant excels as a cleaner, leveraging its deep wide movepool and powerful STAB combination to blast through weakened teams. Moonblast threatens many prominent targets, such as Dragapult, Raging Bolt, (AC) and Zamazenta. Close Combat complements Moonblast nicely, damaging Steel-types such as Kingambit, Heatran, and Ferrothorn. Knock Off targets those who resist Iron Valiant's STABs STAB moves, keyly crucially ("keyly" isn't a word) hitting Gholdengo and Galarian Slowking, and crippling Moltres by removing its Heavy-Duty Boots. Encore discourages set-up setup attempts from foes such as Volcarona and Dragonite, as well as punishing utility and recovery moves from defensive staples like Gliscor, Moltres, and Landorus-T. Alternatively, Destiny Bond allows Iron Valiant to force a trade even at in a disadvantageous matchup, like against Volcarona or Gholdengo. Finally, Thunderbolt can threaten otherwise solid checks in Moltres, Toxapex, and Mega Charizard-Y Charizard Y. 108 Atk Attack EVs allows Iron Valiant to OHKO specially defensive Heatran after Stealth Rocks Rock. Booster Energy is preferred to ensure Iron Valiant can excel in its role as a cleaner, outspeeding all unboosted threats as well as all the relevant Choice Scarf users like Urshifu-R and Tapu Lele (RC). (AP) although Life Orb is a viable alternative if Iron Valiant is paired with Tapu Koko, ensuring such thresholds like the 2HKO (to "ensure a threshold" is to set a limit, which does not make sense in the context) 2HKOs on Defensive Landorus-T with Moonblast (RC) and Alomomola and Toxapex with Thunderbolt, as well as the an OHKO on SubRoost Kyurem with Close Combat (RC) and a chance to OHKO All-Out Attacker Zamazenta and Ferrothorn. (split the original sentence into two shorter ones as the original one was very long)

Due to Mixed Iron Valiant's dazzling array of skills, it fits best on offensive teams that appreciate its ability to clean up weakened teams as well as force trades against threats like Mega Charizard-Y Charizard Y and Gholdengo for its teammates to exploit. Kingambit is a superb partner, as it greatly appreciates Iron Valiant blasting the Fighting-types that Kingambit struggles with, (AC) like Zamazenta and Great Tusk that Kingambit struggles with, (slight reword to improve the flow of this clause) while Kingambit can trap threats like Galarian Slowking and Gholdengo with Pursuit for Iron Valiant. Landorus-T and Great Tusk are also strong teammates, setting Stealth Rocks Rock to chip down potential switch-ins like Toxapex or especially Moltres if Iron Valiant can remove its Heavy-Duty-Boots Heavy-Duty Boots, as well as directly threatening Iron Valiant checks like Toxapex and Slowking-Galar Galarian Slowking. In return, Iron Valiant can beat Urshifu-Rapid-Strike Urshifu-R, Weavile, and Kyurem. If Iron Valiant is running Life Orb, Tapu Koko is an essential pick, providing the Electric Terrain required to boost Iron Valiant's Speed, as well as threatening Moltres and Toxapex (RC) and boosting Iron Valiant's own Thunderbolt. Tapu Koko also provides easier entry for Iron Valiant through its speedy Volt Switch or U-turn. While powerful, Iron Valiant can struggle to break through healthy teams, especially against the previously-mentioned previously mentioned checks like Slowking-Galar Galarian Slowking and Toxapex, so offensive threats like Volcarona, Samurot-Hisui Hisuian Samurott, and Tapu Lele are appreciated for their ability to wear down said checks for Iron Valiant to clean up. Iron Valiant is also threatened by some forms of priority like Bullet Punch from Mega Scizor and Mega Medicham, so the previously mentioned Volcarona and Tapu Lele also are also excellent to shut at shutting down these threats, with the former's Flame Body and the latter's Psychic Terrain.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/fayawizard.616497/
Quality checked by:
https://www.smogon.com/forums/members/sami.604820/
https://www.smogon.com/forums/members/wildfiree.542295/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
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1/1 GP Team done
kindly credit both of us

[SET]
Iron Valiant @ Booster Energy / Life Orb
Ability: Quark Drive
EVs: 108 Atk / 148 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Knock Off
- Encore / Destiny Bond / Thunderbolt

[SET COMMENTS]
Flexing not only its speed but also its versatility, Mixed mixed (since set name is not specified anywhere in this analysis, "mixed" will have a lowercase M) Iron Valiant excels as a cleaner, leveraging its deep wide movepool and powerful STAB combination to blast through weakened teams. Moonblast threatens many prominent targets, such as Dragapult, Raging Bolt, (AC) and Zamazenta. Close Combat complements Moonblast nicely, damaging Steel-types such as Kingambit, Heatran, and Ferrothorn. Knock Off targets those who that ("who" isn't used to refer to Pokemon, "that" or "which" is preferred) resist Iron Valiant's STABs STAB moves, keyly hitting key foes like (the writer wanted to use key as an adjective, not as an adverb, so "crucially" is not a replacement for "keyly", although you are correct in saying it is not a word) Gholdengo and Galarian Slowking (RC) and while ("while" works better here to highlight the multiple uses of knock off) crippling Moltres by removing its Heavy-Duty Boots. Encore discourages set-up setup attempts from foes such as Volcarona and Dragonite, as well as punishing utility and recovery moves from defensive staples like Gliscor, Moltres, and Landorus-T. Alternatively, Destiny Bond allows Iron Valiant to force a trade even at in a disadvantageous matchup, like against Volcarona or Gholdengo. Finally, Thunderbolt can threaten otherwise solid checks in Moltres, Toxapex, and Mega Charizard-Y Charizard Y. 108 Atk Attack EVs allows allow (EVs is plural, subject-verb agreement) Iron Valiant to OHKO specially defensive Heatran after Stealth Rocks Rock. Booster Energy is preferred to ensure Iron Valiant can excel in its role as a cleaner, outspeeding all unboosted threats as well as all the relevant Choice Scarf users like Urshifu-R and Tapu Lele (RC). (AP) although Life Orb is a viable alternative if Iron Valiant is paired with Tapu Koko, ensuring such thresholds like the 2HKO (to "ensure a threshold" is to set a limit, which does not make sense in the context) 2HKOs on Defensive defensive (defensive is a common adjective and isn't referring to the stat directly, hence the d is lowercase) Landorus-T with Moonblast (RC) and as well as ("as well as" differentiates between the two variety of examples here) Alomomola and Toxapex with Thunderbolt (RC) as well as the while also securing (had to use while also since I had to use as well as earlier) an OHKO on SubRoost Kyurem with Close Combat (RC) and a chance to OHKO All-Out Attacker Zamazenta and Ferrothorn. (split the original sentence into two shorter ones as the original one was very long)

Due to Mixed mixed Iron Valiant's dazzling array of skills, it fits best on offensive teams that appreciate its ability to clean up weakened teams as well as force trades against threats like Mega Charizard-Y Charizard Y and Gholdengo for its teammates to exploit. Kingambit is a superb partner, as it greatly appreciates Iron Valiant blasting the Fighting-types that Kingambit struggles with, (AC) like Zamazenta and Great Tusk that Kingambit struggles with, (slight reword to improve the flow of this clause) while Kingambit can trap threats like Galarian Slowking and Gholdengo with Pursuit for Iron Valiant. Landorus-T and Great Tusk are also strong teammates, setting Stealth Rocks Rock to chip down potential switch-ins like Toxapex or especially Moltres, (AC) especially if Iron Valiant can remove its Heavy-Duty-Boots Heavy-Duty Boots, as well as directly threatening Iron Valiant checks like Toxapex and Slowking-Galar Galarian Slowking. In return, Iron Valiant can beat Urshifu-Rapid-Strike Urshifu-R, Weavile, and Kyurem. If Iron Valiant is running Life Orb, Tapu Koko is an essential pick, providing the Electric Terrain required to boost Iron Valiant's Speed, as well as threatening Moltres and Toxapex (RC) and boosting Iron Valiant's own Thunderbolt. Tapu Koko also provides easier entry for Iron Valiant through its speedy Volt Switch or U-turn. While powerful, Iron Valiant can struggle to break through healthy teams, especially against the previously-mentioned previously mentioned checks like Slowking-Galar Galarian Slowking and Toxapex, so offensive threats like Volcarona, Samurot-Hisui Hisuian Samurott, and Tapu Lele are appreciated for their ability to wear down said checks for Iron Valiant to clean up. Iron Valiant is also threatened by some forms of priority like Bullet Punch from Mega Scizor and Mega Medicham, so the previously mentioned aforementioned Volcarona and Tapu Lele also are excellent to shut at shutting down these threats (RC) with the former's Flame Body and the latter's Psychic Terrain.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/fayawizard.616497/
Quality checked by:
https://www.smogon.com/forums/members/sami.604820/
https://www.smogon.com/forums/members/wildfiree.542295/
Grammar checked by:
https://www.smogon.com/forums/members/wisteriapurple.664887/
https://www.smogon.com/forums/members/lustre.567354/

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