OU Moltres

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lyd

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[OVERVIEW]

Moltres's typing alongside access to Defog lets it carve itself a niche on stall teams, checking Stealth Rock setters that trouble Mega Sableye such as Excadrill, offensive Heatran, and Calm Mind Clefable. An outstanding ability in Pressure in tandem with Substitute enables it to stall out would-be threats such as Tyranitar locked into Stone Edge and win the PP war most of the time. Its typing also lets it tackle a few other threats, namely Kartana, Tapu Bulu, and Mega Scizor. Nonetheless, Moltres's bulk is somewhat lackluster, especially since it can't afford to invest enough EVs into its defenses, which means it will often crumble to strong wallbreakers. Furthermore, if a skillful opponent manages to get up Stealth Rock against Moltres's team, its typing gets turned against it, putting huge pressure on Moltres.

[SET]
name: Pressure
move 1: Substitute
move 2: Roost
move 3: Defog
move 4: Flamethrower
item: Leftovers
ability: Pressure
nature: Timid
evs: 208 HP / 60 Def / 240 Spe

[SET COMMENTS]
Moves
========

Flamethrower is Moltres's most reliable attacking move, notably striking Mega Mawile, Tapu Bulu, and Excadrill. Substitute lets Moltres stall out foes such as Heatran, Tyranitar, Volcanion, and Kyurem-B while letting it dodge status moves like Thunder Wave and Toxic from Clefable and Heatran. Defog enables it to remove entry hazards against several setters that force Mega Sableye out, notably Excadrill, Clefable, and Heatran. Lastly, Roost keeps Moltres healthy, enabling it to consistently check the likes of Heatran and Clefable. Hidden Power Ground over Substitute is a potential option, but more often than not, the utility of Substitute is far preferred over Hidden Power Ground's quicker method of beating down Heatran.

Set Details
========

The Speed EVs alongside a Timid nature let Moltres outrun Excadrill and Heatran, and the combination of HP and Defense EVs let it take a Thunder Punch from Mega Mawile at full health. Pressure is the optimal ability choice, enabling Moltres to PP stall foes effectively. Finally, Leftovers is key to provide passive healing and enable Moltres to use Substitute with less of a drawback.

Usage Tips
========

Always switch Moltres into Stealth Rock setters it walls. Attempt to Defog after scouting for moves that could threaten it like Thunder Wave from Clefable, Toxic from Heatran, and Rock Tomb from Excadrill. If your opponent manages to get up Stealth Rock against Moltres's team, it's advisable to remove said entry hazard via a secondary Defogger before recklessly sending it in. Keep track of the PP of opposing Pokémon to know when Moltres will be able to fully PP stall them. For instance, if Calm Mind Clefable still has all of its Moonblast PP, it can beat Moltres one-on-one. Be careful of status ailments; Toxic Heatran or Thunder Wave Clefable could be annoying if your opponent can put enough pressure on your Heal Bell user. Try to pivot Moltres in when threats to stall such as Mega Mawile and Mega Heracross come in, as it can force them out with Flamethrower; however, scout for Thunder Punch on Mega Mawile, and be careful of the aforementioned move as well as Rock Blast from Mega Heracross. Likewise, pulling double switches not to let these two come in is a risky but also quite rewarding play.

Team Options
========

Moltres mostly fits on stall due to the nature of its type and utility. Further entry hazard control is imperative alongside Moltres; secondary Defog users such as Zapdos and Gliscor are notable picks. The former also makes a deadly Pressure core that is very effective at PP stalling wallbreakers that can threaten stall otherwise. In a similar manner, Mega Sableye is also an outstanding pick, as it heavily appreciates Moltres taking on Clefable, Heatran, and Excadrill, thus creating a strong backbone of hazard prevention. Pyukumuku is a solid Unaware user that can ignore boosts from most setup sweepers as well as help Moltres out when it comes to PP stalling with Spite. Chansey is a solid pick for any stall team for its ability to blanket check nearly all special attackers in the tier. Lastly, physical walls like Hippowdon, Tangrowth, and Unaware Clefable can also help with physical attackers such as Tyranitar that can overcome Moltres. The aforementioned Clefable and Chansey can also provide Heal Bell support, which is important to rid Moltres of status aliments commonly run by Pokemon it’s supposed to check

[STRATEGY COMMENTS]
Other Options
=============

While Toxic, Will-O-Wisp, and Protect may seem tempting, Moltres really can't afford to forfeit any of the four moves on its main set, as all of them are imperative for its success on stall teams.

Checks and Counters
===================

**Stealth Rock**: While most Moltres teams have plenty of ways around Stealth Rock, if it goes up, it's extremely damaging for Moltres. Setters such as Mega Diancie and Mega Tyranitar can also force both Moltres and common partners responsible for entry hazard removal out.

**Miscellaneous Wallbreakers**: Wallbreakers with both enough power to take down Moltres and enough bulk to constantly switch into its Flamethrowers, most notably Tapu Lele, Hoopa-U, and Substitute + Calm Mind Blacephalon, can be immense threats not only to Moltres but usually to all of its team.

**Setup Sweepers**: The likes of Zygarde, Mega Latias, and Volcarona can take advantage of Moltres's passiveness to get some boosts and pose somewhat of a threat to Moltres's teammates under the right conditions.

**Status Ailments**: Toxic poison completely cripples Moltres, and even regular poison can already be a nuisance. Thunder Wave from Clefable is also a pain for Moltres to deal with. Pokemon that can inflict said status and pressure Heal Bell users on Moltres's team can really cripple it.

[CREDITS]
- Written by: [[Lyd, 303291]]
- Quality checked by: [[Jordy, 395754], [Feo, 328915], [LL, 144451]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [martha, 384270]]
 
Last edited:

Jordy

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[Overview]

  • An outstanding ability in Pressure in tandem with Substitute enables it to stall out would-be-threats such as Tyranitar and Volcanion and win the PP war most of the time.
Roost also helps with this. Also, Volcanion isn't a threat, there's Chansey on your side, replace it with something else, such as Heatran's Magma Storms!!

  • Nonetheless, Moltres’s bulk is somewhat lackluster, specially when it can’t afford to invest EVs into its defenses, which means it will often crumble to strong wallbreakers.
The set is running Defense EVs, so word this differently.

[Moves]

  • Flamethrower is Moltres’s most reliable move, notably striking Mega Mawile and Excadrill.
Tapu Bulu aswell.

  • Substitute lets Moltres stall out foes such as Tyranitar, Volcanion, and Kyurem-B.
Substitute in tandem with Roost is essential to beating Heatran, so don't just mention that Roost lets it beat Heatran.

[Usage Tips]

  • Always switch Moltres into Stealth Rock setters it walls and Defog immediately. The likes of Clefable, Heatran, and Excadrill are notable examples.
Defogging immediately on Clefable, Heatran, or Excadrill is rather risky. Clefable can opt to Thunder Wave Moltres, Toxic Heatran still exist, and Excadrill have been running Rock Tomb. So, I'd rather set Substitute up with Moltres first.

[Other Options]

Very minor, but I'd add Will-O-Wisp.

[Checks and Counters]

**Setup Sweepers**: The likes of Zygarde, Mega Latias, and Volcarona can take advantage of Moltres’s passiveness to get some boosts and threaten its teammates.
Zygarde and Volcarona honestly aren't very big threats to the stall teams that Moltres is used on, considering it's usually paired with either Tangrowth or Hippowdon for Zygarde, and Chansey for Volcarona, respectively. I know SubQD has the potential to overthrow Chansey, but it's such a niche set I wouldn't really consider it over Buginium Z 3atks.

**Poison**: Toxic Poison completely invalidates Moltres whereas regular Poison can already be a nuisance. Pokémon that can inflict said status and pressure Heal Bell users on Moltres’s team can really invalidate the bird.
Talk about Thunder Wave from Clefable aswell.

ℓ/ℓℓℓ,
 

Leo

turn around and leave again
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^that, its on mods and other qc members to make sure everything gets done in time, we dont need people randomly dropping links and passive jabs at our contributors here and there, consider this as a warning and think twice before posting again
 

Leo

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An outstanding ability in Pressure in tandem with Substitute enables it to stall out would-be-threats such as Tyranitar and win the PP war most of the time.
I’d specify stalling out edge here cause banded crunch does a fair chunk and has 24 pp
Flamethrower is Moltres’s most reliable move,
most reliable atttacking move*

sorry for the wait 2/3
 

Mannat

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Overview
I would probably also give a passing mention of the mons that Moltres specifically checks like SD Kartana, Tapu Bulu, Sciz, etc.

Moves
I would probably mention how Sub is useful as a scouting method/status prevention method against things like Toxic Tran, Twave ferro, etc. Alternatively, you could mention this in usage tips. Also, even though Substitute is better for the most part, I think it's still worth adding HP Ground in moves because immediately hitting tran is really nice, especially if it's an offensive Z type set that dismantles the rest of the team.

Usage Tips
Mention how you should scout the set before pivoting into shit like maw because even though the set can take a tpunch from full you still don't want to be switching into tpunch if you don't have to.

Team Options
Make a specific mention of how Moltres specifically fits best on stall teams, as it's not really seen anywhere else.

Checks and Counters
Tyranitar definitely needs to be mentioned here somewhere because Moltres loses to literally every viable set, gets pursuit trapped by it, and mega can set up rocks on both moltres/sab (since max atk edge 2hkos sab so it cant switch in).

Good work overall, implement these and QC 3/3
QC-LL-Big.gif
 
Last edited:

Cantius

I COULD BE BANNED!
[OVERVIEW]

Moltres's typing alongside Defog lets it carve itself a niche on stall teams, checking Stealth Rock setters that trouble Mega Sableye such as Excadrill, offensive Heatran, and Calm Mind Clefable. An outstanding ability in Pressure in tandem with Substitute enables it to stall out (redundant) would-be-threats such as Tyranitar locked into Stone Edge, for example, and win the PP war most of the time. It'sIts typing also lets it tackle a few threats, namely Kartana, Tapu Bulu, and Mega Scizor. Nonetheless, Moltres's bulk is somewhat lackluster, especially whenbecause (this seems more correct with the speed investment in the EV spreads) it can't afford to invest enough EVs into its defenses, which means it will often crumble to strong wallbreakers. Furthermore, if an skillful (redundant) opponent manages to get upset rocksStealth Rock against Moltres's team, it's typing (clarity) gets turned against it because of its 4x weakness to Stealth Rock, putting huge pressure on Moltres.

[SET]
name: Pressure
move 1: Substitute
move 2: Roost
move 3: Defog
move 4: Flamethrower
item: Leftovers
ability: Pressure
nature: Timid
evs: 208 HP / 60 Def / 240 Spe

[SET COMMENTS]
Moves
========

Flamethrower is Moltres's most reliable attacking move, notably striking Mega Mawile, Tapu Bulu, and Excadrill. Substitute lets Moltres stall out foes such as Heatran, Tyranitar, Volcanion, and Kyurem-B while letting it dodge status moves like ThinderThunder Wave or Toxic that Clefable and Heatran, respectively, could aim at it. Defog enables it to remove hazards against several setters that force Mega Sableye out, notably Excadrill, Clefable, and Heatran. Lastly, Roost keeps Moltres healthy, enabling it to consistently check the likes of Heatran and Clefable. Hidden Power Ground over Substitute is a potential option, but more often than not the utility of Substitute is far preferred than Hidden Power Ground's quicker method of beating down Heatran.

Set Details
========

The Speed EVs alongside a Timid nature let Moltres outrun Excadrill and Heatran. On the other hand, the combination of HP and Defense EVs let it take a Thunder Punch from Mega Mawile at full health. Pressure is the optimal choice enabling Moltres to PP stall foes effectively. Finally, Leftovers is key to provide passive healing and enable Moltres to use Substitute with less of a drawback.

Usage Tips
========

Always switch Moltres into Stealth Rock setters it walls. aAttempt to Defog after scouting. The likes of Clefable, Heatran, and Excadrill are notable examples, but they could threaten the fiery birdMoltres with Thunder Wave, Toxic, and Rock Tomb, respectively, so be wary of those moves. If your opponent manages to get upset Stealth Rock against Moltres's team, it's advisable to remove said hazards before recklessly sending it in. (transition or combine these sentences? Moltres is 4x weak to SR -> A second defogger helps remove the rocks without Moltres having to lose 50% of its HP) MakingMake use of a secondary Defogger beforehand. Keep track of the PP of opposing Pokémon to know when Moltres will be able to fully PP stall them. For instance, if Calm Mind Clefable has all of its Moonblast PP, it can beat Moltres one on one. Be careful aroundof status aliments,; Toxic Heatran or Thunder Wave Clefable could be annoying if your opponent can put enough pressure on your Heal Bell user. Try to pivot Moltres in when threats to stall such as Mega Mawile and Mega Heracross come in, as it can force them out with Flamethrower but scout for Thunder Punch on Mega Mawile and be careful of the aforementioned move as well as Rock Blast from Mega Heracross. Likewise, pulling double switches not to let these two come in is a risky but also quite (redundant) rewarding play.

Team Options
========

Moltres mostly fits on stall due to the nature of its type and utility. Further hazard control is imperative alongside Moltres. Secondary Defog users such as Zapdos and Gliscor are notable picks. The former also makes a deadly Pressure core, that is very effective at PP stalling wallbreakers that cancould threaten stall otherwise. On a similar manner, Mega Sableye is also an outstanding pick, as it heavily appreciates Moltres taking on Clefable, Heatran, and Excadrill, thus creating a strong backbone of hazard prevention. Pyukumuku is a solid Unaware user that can ignore boosts from most set up sweepers as well as help Moltres our (?) when it comes to PP stalling with Spite. Chansey is a solid pick for any stall team for its ability to blanket check nearly all special attackers in the tier. Lastly, Physical walls like Hippowdon, Tangrowth, and Unaware Clefable can also help with physical attackers that can overcome Moltres.


[STRATEGY COMMENTS]
Other Options
=============

While Toxic, Will-oO-Wisp, and Protect may seem tempting, Moltres really (redundant) can't afford to forfeit any of the four moves on its main set, as all of them are imperative for its success on stall teams.

Checks and Counters
===================

**Stealth Rock**: While most Moltres teams have plenty ofmany ways aroundto play against Stealth Rock, if it goes upis set, it’s nearly a death sentence to Moltres (awkward) Moltres's effectiveness during the match is severely decreased. Stealth rock Ssetters (clarity) such as Mega Diancie and Mega Tyranitar can also force both Moltres and common partners responsible for hazard removal out.

**Miscellaneous Wallbreakers**: Wallbreakers with both enough power to take down Moltres and bulk to constantly switch into its Flamethrowers, most notably Tapu Lele, Hoopa-U, and Substitute + Calm Mind Blacephalon, can be immense (redundant) threats not only to Moltres but usually to all of its team. Most notably Tapu Lele, Hoopa-U, and Substitute Calm Mind Blacephalon.

**Setup Sweepers**: The likes of (redundant) Zygarde, Mega Latias, and Volcarona can take advantage (word choice: exploit is less wordy) of Moltres's passiveness to get some boostsset up and pose somewhat of a threat to Moltres's teammates under the right conditions.

**Status Aliments**: Toxic Poison completely invalidatescripples (awkward word choice) Moltres, whereas regular Poison by itself can already (awkward wording) be a nuisance. Thunder Wave from Clefable is also a pain for Moltres to deal with. Pokéemon that can inflict said status and pressure Heal Bell users on Moltres’s team can really (redundant) invalidatecripple (awkward word choice) the birdMoltres.
 
Last edited:

The Dutch Plumberjack

ace of wands
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C&C & TFP Leader
@ above p good from a glance and stealing the changes I agree with, normally would've worked on top of it but was asked to check this today + am a bit short on time rn

GP 1/2
[OVERVIEW]

Moltres's typing alongside Defog lets it carve itself a niche on stall teams, checking Stealth Rock setters that trouble Mega Sableye such as Excadrill, offensive Heatran, and Calm Mind Clefable. An outstanding ability in Pressure in tandem with Substitute enables it to stall out would-be threats (RH) such as Tyranitar locked into Stone Edge, for example, and win the PP war most of the time. It's Its typing also lets it tackle a few other (or however you want to specify this) threats, namely (change to such as unless it's really just those 3) Kartana, Tapu Bulu, and Mega Scizor. Nonetheless, Moltres's bulk is somewhat lackluster, especially when it can't afford to invest enough EVs into its defenses, which means it will often crumble to strong wallbreakers. Furthermore, if a skillful opponent manages to get up rocks Stealth Rock against Moltres's team, it's its typing gets turned against it, putting huge pressure on Moltres.

[SET]
name: Pressure
move 1: Substitute
move 2: Roost
move 3: Defog
move 4: Flamethrower
item: Leftovers
ability: Pressure
nature: Timid
evs: 208 HP / 60 Def / 240 Spe

[SET COMMENTS]
Moves
========

Flamethrower is Moltres's most reliable attacking move, notably striking Mega Mawile, Tapu Bulu, and Excadrill. Substitute lets Moltres stall out foes such as Heatran, Tyranitar, Volcanion, and Kyurem-B while letting it dodge status moves like Thinder Thunder Wave or and Toxic that from Clefable and Heatran, respectively, could aim at it. Defog enables it to remove entry hazards against several setters that force Mega Sableye out, notably Excadrill, Clefable, and Heatran. Lastly, Roost keeps Moltres healthy, (AC) enabling it to consistently check the likes of Heatran and Clefable. Hidden Power Ground over Substitute is a potential option, but more often than not the utility of Substitute is far preferred than over Hidden Power Ground's quicker method of beating down Heatran.

Set Details
========

The Speed EVs alongside a Timid nature let Moltres outrun Excadrill and Heatran, (comma) On the other hand, and the combination of HP and Defense EVs let it take a Thunder Punch from Mega Mawile at full health. Pressure is the optimal ability choice, (AC) enabling Moltres to PP stall foes effectively. Finally, Leftovers is key to provide passive healing and enable Moltres to use Substitute with less of a drawback.

Usage Tips
========

Always switch Moltres into Stealth Rock setters it walls. (AP) Attempt to Defog after scouting for moves that could threaten it like Thunder Wave from The likes of Clefable, Toxic from Heatran, and Rock Tomb from Excadrill are notable examples, but they could threaten the fiery bird with Thunder Wave, Toxic, and Rock Tomb, respectively, so be wary of those moves. (probably a little too liberal but very wonky sentence) If your opponent manages to get up Stealth Rock against Moltres's team, it's advisable to remove said entry hazards via a secondary Defogger before recklessly sending it in. Making use of a secondary Defogger beforehand. Keep track of the PP of opposing Pokémon to know when Moltres will be able to fully PP stall them. For instance, if Calm Mind Clefable still has all of its Moonblast PP, (AC) it can beat Moltres one-on-one. (AH) Be careful around of status aliments ailments; (SC) Toxic Heatran or Thunder Wave Clefable could be annoying if your opponent can put enough pressure on your Heal Bell user. Try to pivot Moltres in when threats to stall such as Mega Mawile and Mega Heracross come in, as it can force them out with Flamethrower; (SC) but however, scout for Thunder Punch on Mega Mawile, (AC) and be careful of the aforementioned move as well as Rock Blast from Mega Heracross. Likewise, pulling double switches not to let these two come in is a risky but also quite rewarding play.

Team Options
========

Moltres mostly fits on stall due to the nature of its type and utility. Further entry hazard control is imperative alongside Moltres; (SC) secondary Defog users such as Zapdos and Gliscor are notable picks. The former also makes a deadly Pressure core (RC) that is very effective at PP stalling wallbreakers that can threaten stall otherwise. On In a similar manner, Mega Sableye is also an outstanding pick, as it heavily appreciates Moltres taking on Clefable, Heatran, and Excadrill, thus creating a strong backbone of hazard prevention. Pyukumuku is a solid Unaware user that can ignore boosts from most set up setup sweepers as well as help Moltres our out when it comes to PP stalling with Spite. Chansey is a solid pick for any stall team for its ability to blanket check nearly all special attackers in the tier. Lastly, physical walls like Hippowdon, Tangrowth, and Unaware Clefable can also help with physical attackers (examples pls) that can overcome Moltres.


[STRATEGY COMMENTS]
Other Options
=============

While Toxic, Will-O-Wisp, (AC) and Protect may seem tempting, Moltres really can't afford to forfeit any of the four moves on its main set, as all of them are imperative for its success on stall teams.

Checks and Counters
===================

**Stealth Rock**: While most Moltres teams have plenty of ways around Stealth Rock, if it goes up, it’s its nearly a death sentence to Moltres. Setters such as Mega Diancie and Mega Tyranitar can also force both Moltres and common partners responsible for entry hazard removal out.

**Miscellaneous Wallbreakers**: Wallbreakers with both enough power to take down Moltres and enough bulk to constantly switch into its Flamethrowers, most notably Tapu Lele, Hoopa-U, and Substitute + Calm Mind Blacephalon, can be immense threats not only to Moltres but usually to all of its team. Most notably Tapu Lele, Hoopa-U, and Substitute Calm Mind Blacephalon.

**Setup Sweepers**: The likes of Zygarde, Mega Latias, and Volcarona can take advantage of Moltres's passiveness to get some boosts and pose somewhat of a threat (might be downplaying it too much here) to Moltres's teammates under the right conditions.

**Status Aliments Ailments**: Toxic poison completely invalidates cripples Moltres, (AC) whereas and even regular poison can already be a nuisance. Thunder Wave from Clefable is also a pain for Moltres to deal with. Pokémon Pokemon (such as?) that can inflict said status and pressure Heal Bell users on Moltres’s Moltres's team can really invalidate cripple the bird.
 

martha

is a member of the Site Staffis a Smogon Social Media Contributoris a Community Leaderis a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
C&C Leader
GP 2/2
[OVERVIEW]

Moltres's typing alongside access to Defog lets it carve itself a niche on stall teams, checking Stealth Rock setters that trouble Mega Sableye such as Excadrill, offensive Heatran, and Calm Mind Clefable. An outstanding ability in Pressure in tandem with Substitute enables it to stall out would-be threats such as Tyranitar locked into Stone Edge and win the PP war most of the time. Its typing also lets it tackle a few other threats, namely Kartana, Tapu Bulu, and Mega Scizor. Nonetheless, Moltres's bulk is somewhat lackluster, especially when since (especially when implies tehre are situations where it can and the main set is almost max speed) it can't afford to invest enough EVs into its defenses, which means it will often crumble to strong wallbreakers. Furthermore, if a skillful opponent manages to get up Stealth Rock against Moltres's team, its typing gets turned against it, putting huge pressure on Moltres.

[SET]
name: Pressure
move 1: Substitute
move 2: Roost
move 3: Defog
move 4: Flamethrower
item: Leftovers
ability: Pressure
nature: Timid
evs: 208 HP / 60 Def / 240 Spe

[SET COMMENTS]
Moves
========

Flamethrower is Moltres's most reliable attacking move, notably striking Mega Mawile, Tapu Bulu, and Excadrill. Substitute lets Moltres stall out foes such as Heatran, Tyranitar, Volcanion, and Kyurem-B while letting it dodge status moves like Thunder Wave and Toxic from Clefable and Heatran. Defog enables it to remove entry hazards against several setters that force Mega Sableye out, notably Excadrill, Clefable, and Heatran. Lastly, Roost keeps Moltres healthy, enabling it to consistently check the likes of Heatran and Clefable. Hidden Power Ground over Substitute is a potential option, but more often than not, (AC) the utility of Substitute is far preferred over Hidden Power Ground's quicker method of beating down Heatran.

Set Details
========

The Speed EVs alongside a Timid nature let Moltres outrun Excadrill and Heatran, and the combination of HP and Defense EVs let it take a Thunder Punch from Mega Mawile at full health. Pressure is the optimal ability choice, enabling Moltres to PP stall foes effectively. Finally, Leftovers is key to provide passive healing and enable Moltres to use Substitute with less of a drawback.

Usage Tips
========

Always switch Moltres into Stealth Rock setters it walls. Attempt to Defog after scouting for moves that could threaten it like Thunder Wave from Clefable, Toxic from Heatran, and Rock Tomb from Excadrill. If your opponent manages to get up Stealth Rock against Moltres's team, it's advisable to remove said entry hazards hazard via a secondary Defogger before recklessly sending it in. Keep track of the PP of opposing Pokémon to know when Moltres will be able to fully PP stall them. For instance, if Calm Mind Clefable still has all of its Moonblast PP, it can beat Moltres one-on-one. Be careful of status ailments; Toxic Heatran or Thunder Wave Clefable could be annoying if your opponent can put enough pressure on your Heal Bell user. Try to pivot Moltres in when threats to stall such as Mega Mawile and Mega Heracross come in, as it can force them out with Flamethrower; however, scout for Thunder Punch on Mega Mawile, and be careful of the aforementioned move as well as Rock Blast from Mega Heracross. Likewise, pulling double switches not to let these two come in is a risky but also quite rewarding play.

Team Options
========

Moltres mostly fits on stall due to the nature of its type and utility. Further entry hazard control is imperative alongside Moltres; secondary Defog users such as Zapdos and Gliscor are notable picks. The former also makes a deadly Pressure core that is very effective at PP stalling wallbreakers that can threaten stall otherwise. In a similar manner, Mega Sableye is also an outstanding pick, as it heavily appreciates Moltres taking on Clefable, Heatran, and Excadrill, thus creating a strong backbone of hazard prevention. Pyukumuku is a solid Unaware user that can ignore boosts from most setup sweepers as well as help Moltres out when it comes to PP stalling with Spite. Chansey is a solid pick for any stall team for its ability to blanket check nearly all special attackers in the tier. Lastly, physical walls like Hippowdon, Tangrowth, and Unaware Clefable can also help with physical attackers such as Tyranitar that can overcome Moltres. (you talk about a team's heal bell user in usage tips but it's not explicitly mentioned here. you give teammates that can run it but don't talk about heal bell)


[STRATEGY COMMENTS]
Other Options
=============

While Toxic, Will-O-Wisp, and Protect may seem tempting, Moltres really can't afford to forfeit any of the four moves on its main set, as all of them are imperative for its success on stall teams.

Checks and Counters
===================

**Stealth Rock**: While most Moltres teams have plenty of ways around Stealth Rock, if it goes up, its nearly a death sentence to it's extremely damaging for (pokemon don't die so this reference doesn't really work) Moltres. Setters such as Mega Diancie and Mega Tyranitar can also force both Moltres and common partners responsible for entry hazard removal out.

**Miscellaneous Wallbreakers**: Wallbreakers with both enough power to take down Moltres and enough bulk to constantly switch into its Flamethrowers, most notably Tapu Lele, Hoopa-U, and Substitute + Calm Mind Blacephalon, can be immense threats not only to Moltres but usually to all of its team.

**Setup Sweepers**: The likes of Zygarde, Mega Latias, and Volcarona can take advantage of Moltres's passiveness to get some boosts and pose somewhat of a threat to Moltres's teammates under the right conditions.

**Status Ailments**: Toxic poison completely cripples Moltres, and even regular poison can already be a nuisance. Thunder Wave from Clefable is also a pain for Moltres to deal with. Pokemon that can inflict said status and pressure Heal Bell users on Moltres's team can really cripple the bird it.
 
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