I've been using this team for around a month and a half now and while I do decently well I have noticed there are some weaknesses that I am unsure how to combat. I want to keep the spirit of stall team but some of the difficulties are against typings such at electric where Zapdos seems to render my Excadrill useless being able to take his Rock slides quite well thus meaning that the other electric types can run game on my Celesteela and Skarmory not allowing me to get any kind of stall started since they are almost always OHKO or THKO. There are other typing matchups I have problems with but if I get lucky with some misses I can get toxics and at least a stealth rock up to help. Any advice is much appreciated but keep in mind I do want to increase the stall or get advice as to how i can fix the kits to help with that goal.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Excadrill -
I use Excadrill as my speed demon. A lot of teams are neutral or weak to earthquake so I like to send Excadrill in after I have set up at least stealth rocks if not a leech seed so that I can get a free switch in. I use a scarf build on him because I don't think he'd be of any use without it as his speed on its own just isn't enough to keep him on the team. The earthquake gives good damage on most Pokemon and allows me to outspeed and get good hits off until they decide to switch into a ground immune Pokemon. The iron head is meant to give me an option for fairy and ice types. Rock slide is for either a flying team or after switching in and hard reading the flying type switch in response which works more often than it doesn't. I use him as my rapid spinner since he can get in rapid spin first on a Pokemon that will most likely switch out and then hard switch into something like Ferrothorn or Celesteela
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 160 Def / 96 SpD
Impish Nature
- Leech Seed
- Protect
- Heavy Slam
- Toxic
Celesteela -
Cesteela is my major stall point. I use her as a hard switch into fighting types so that she can benefit from her neutral damage due to the flying combination along with her natural bulkiness to tank the hit. Leech seed for obvious reasons so that I can stay healthy while slowly widdling down anyone who stays in with seed on them. Protect because it protects. Heavy slam is the only offensive option as it gives another option for fairy and ice types and allowing for that last little bit of chip damage against opponents who are dying from leech and Toxic. Toxic is used for reading the switch in after I have seeded them and they decide they don't want to eat the damage. I use her as a pivot point and switch into her often if I need to relieve a pokemon or feel like I can set up seed or toxic.
Ferrothorn @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 72 Def / 184 SpD
Careful Nature
- Power Whip
- Leech Seed
- Protect
- Stealth Rock
Ferrothorn -
Ferrothorn is another one of my stall points with the leech seed and stealth rock kit along with protect. The leech seed and stealth rock I feel are self explanatory as they are used to get small bits of chip damage on any enemy breaking sturdy and sash. I use power whip as the offensive move as it helps to cover water types since I don't really have anything else to combat them effectively. Ferrothorn is also used as one of my hard switch ins to get either Excadrill or Scizor out of the field if they are being countered by something..
Scizor @ Scizorite
Ability: Light Metal
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower
Scizor -
Scizor is the only Pokemon on this team in the almost month and a half I have been running this team I really haven't used all that much. He doesn't really seem to fit on my stall team but I can't seem to figure out what to replace him with and he has given me some wins with a +2 bullet punch spam when on my last leg. I find in most situations I'd rather switch into one of my stallers and just try to set up again as almost every team has some sort of fire or pokemon that would resist my attacks rendering him useless.
Skarmory @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 224 HP / 252 Def / 32 SpD
Impish Nature
- Brave Bird
- Spikes
- Roost
- Whirlwind
Skarmory -
Skarmory has an odd position on my team. I enjoy using Skarmory as if the opponent tries to set themselves up i get free double spikes most of the time and then can Whirlwind their set up Pokemon with the survival through Sturdy. If its fighting type or grass(uncommon) and their set up doesn't increase def I can often just brave bird it and then at that point Skarmory did his job well and I can either attempt roost or switch out until I can put it back in a faster match-up for roosts.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 28 Atk / 184 SpD / 44 Spe
Calm Nature
- Magma Storm
- Earth Power
- Stone Edge
- Protect
Heatran -
Heatran's a valuable asset on my team when I am able to switch him in safely, the Magma storm offers great DOT and stone edge/earth power are great for options if i'm in a bad match-up and don't feel safe hard-switching into one of my other options allowing him to get good damage before he goes down. It also is a good switch in against fire type teams and dragon teams sometimes due to the fact that I can bait a fire type move with ferrothorn switch into heatran and gain a boost to my stats while allowing for a good trapper and dot pokemon.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Excadrill -
I use Excadrill as my speed demon. A lot of teams are neutral or weak to earthquake so I like to send Excadrill in after I have set up at least stealth rocks if not a leech seed so that I can get a free switch in. I use a scarf build on him because I don't think he'd be of any use without it as his speed on its own just isn't enough to keep him on the team. The earthquake gives good damage on most Pokemon and allows me to outspeed and get good hits off until they decide to switch into a ground immune Pokemon. The iron head is meant to give me an option for fairy and ice types. Rock slide is for either a flying team or after switching in and hard reading the flying type switch in response which works more often than it doesn't. I use him as my rapid spinner since he can get in rapid spin first on a Pokemon that will most likely switch out and then hard switch into something like Ferrothorn or Celesteela
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 160 Def / 96 SpD
Impish Nature
- Leech Seed
- Protect
- Heavy Slam
- Toxic
Celesteela -
Cesteela is my major stall point. I use her as a hard switch into fighting types so that she can benefit from her neutral damage due to the flying combination along with her natural bulkiness to tank the hit. Leech seed for obvious reasons so that I can stay healthy while slowly widdling down anyone who stays in with seed on them. Protect because it protects. Heavy slam is the only offensive option as it gives another option for fairy and ice types and allowing for that last little bit of chip damage against opponents who are dying from leech and Toxic. Toxic is used for reading the switch in after I have seeded them and they decide they don't want to eat the damage. I use her as a pivot point and switch into her often if I need to relieve a pokemon or feel like I can set up seed or toxic.
Ferrothorn @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 72 Def / 184 SpD
Careful Nature
- Power Whip
- Leech Seed
- Protect
- Stealth Rock
Ferrothorn -
Ferrothorn is another one of my stall points with the leech seed and stealth rock kit along with protect. The leech seed and stealth rock I feel are self explanatory as they are used to get small bits of chip damage on any enemy breaking sturdy and sash. I use power whip as the offensive move as it helps to cover water types since I don't really have anything else to combat them effectively. Ferrothorn is also used as one of my hard switch ins to get either Excadrill or Scizor out of the field if they are being countered by something..
Scizor @ Scizorite
Ability: Light Metal
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower
Scizor -
Scizor is the only Pokemon on this team in the almost month and a half I have been running this team I really haven't used all that much. He doesn't really seem to fit on my stall team but I can't seem to figure out what to replace him with and he has given me some wins with a +2 bullet punch spam when on my last leg. I find in most situations I'd rather switch into one of my stallers and just try to set up again as almost every team has some sort of fire or pokemon that would resist my attacks rendering him useless.
Skarmory @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 224 HP / 252 Def / 32 SpD
Impish Nature
- Brave Bird
- Spikes
- Roost
- Whirlwind
Skarmory -
Skarmory has an odd position on my team. I enjoy using Skarmory as if the opponent tries to set themselves up i get free double spikes most of the time and then can Whirlwind their set up Pokemon with the survival through Sturdy. If its fighting type or grass(uncommon) and their set up doesn't increase def I can often just brave bird it and then at that point Skarmory did his job well and I can either attempt roost or switch out until I can put it back in a faster match-up for roosts.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 28 Atk / 184 SpD / 44 Spe
Calm Nature
- Magma Storm
- Earth Power
- Stone Edge
- Protect
Heatran -
Heatran's a valuable asset on my team when I am able to switch him in safely, the Magma storm offers great DOT and stone edge/earth power are great for options if i'm in a bad match-up and don't feel safe hard-switching into one of my other options allowing him to get good damage before he goes down. It also is a good switch in against fire type teams and dragon teams sometimes due to the fact that I can bait a fire type move with ferrothorn switch into heatran and gain a boost to my stats while allowing for a good trapper and dot pokemon.