Hey, guys! It's Crimson Torrent! Right. That one guy who only ever uses grass types. Yes, him. I decided it's high time I suggested one of my grass teams and see what y'all think. These 6 have put in so much work for me and so far I've managed to reach up to 1585 with them, although I really believe they can take me higher. I've been working with this team and modifying it as time went on ever since my start on showdown, so I can guarantee it's pretty dang good.
Leafy Greens (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Giga Drain
- Synthesis
- Sludge Bomb
- Hidden Power [Fire]
Of course, Mega-Venusaur is the most necessary Pokemon to have on a monotype grass team. It can wall so many kinds of Pokemon and dish out plenty of damage right on back. 248 HP investment has proven to be plenty enough to wall most hits so that Venusaur can hit back even harder with his 252, Modest special attack and rake in even more health with Giga Drain to kind of balance it out. Sludge Bomb is of course there for added stab and practically makes it so Venusaur can take care of fairy teams all on his own. Speaking of fairies, the 8 speed is there because it's not that significant enough in either of it's defenses and allows it to occasionally outspeed the bulky togekiss. Synthesis is a MUST HAVE on any Venusaur. I can't stress it enough how important it is, because leech seed and giga drain aren't going to save you if you're already low on health and/or the opponent resists grass. Lastly, Hidden Power Fire is there to counter Steel types mostly, or any type that resists/is immune to grass and poison. It's especially important to have for Skarmory and Scizor.
Portabella (Breloom) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Spore
- Rock Tomb
- Mach Punch
- Swords Dance
OMG! omg... Breloom...
Breloom is such an incredible Pokemon. I'm not running anything atypical here either because what works, works, but Breloom can often be used as a lead to Spore hazard setting 'mons or rock tomb a potential threat to Ferrothorn. With rock tomb covering 4/5 of grass's weaknesses, the opposing lead has a good chance of falling prey to her Rock Tomb or, again, her Spore. And since Rock Tomb lowers speed, it provides a second chance to either again Rock Tomb or Spore if the opponent decides to switch into something else. She holds the sash too, of course, in order to keep her alive in case i need to use her Rock Tomb to take care of threats like Char Y, Volcarona, or Mega Pinsir.
Then there's her Swords Dance and Mach Punch. Breloom runs an Adamant nature since her moves effect speed and priority anways, so once Breloom gets a Swords Dance up, Dark, Ice, Normal, Rock, Pray for your lives! Because Mach Punch is running through your teams! (unless you still have a ghost type alive)
You might be wondering, 'Why no bullet seed'? Well really, it's a lot less important. And since it's a mono grass team, the grass coverage can be picked up else where.
The Great Pumpkin (Gourgeist-Super) @ Leftovers
Ability: Frisk
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Will-O-Wisp
- Shadow Sneak
- Leech Seed
- Protect
Now I'm sure this Pokemon here is where my team takes a turn from the typical Mono Grass. Gourgeist is the most underrated Pokemon I know. Max HP and Max SpD provides more bulk overall and throw out a wisp and no physical attacker is touching this thing. Even special attackers can have issues once the seed connects, because a protect keeps this thing alive much longer than you'd expect. Especially with the combined leftovers recovery. Often the protect becomes predictable and another leech seed or wisp can be cast off on a switch to catch more health recovery and damage. I swear, if used right, this Pokemon can widdle 'mons down better than hazards and then Shadow sneak can come in for the clean up.
Huge threats like Mega Gallade, Mega Medicham, Cloyster, Heracross, etc are put to shame by this Pokemon. That Fighting immunity really comes in handy when running both Cradily and Ferrothorn on the team. It's freakin' hilarious when mega medi dies because of Ferro's rocky/barb damage on the fake out and a HJK to gourgeist that's then followed by a shadow sneak. Although most experienced players know better.
Barbara (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Stealth Rock
- Gyro Ball
- Knock Off
And here we have another 'mon that's practicaly a necessity for any grass team. Ferrothorns resistances makes it a perfect pair for both Cradily and Mega-Venusaur. Of course it acts a a physical wall to make full use of the rocky/barb damage. The amount of damage dealt with rocky/barbs alone is insane...
Leech Seed once again comes in handy to keep Ferro going longer and if it becomes necessary to switch into one of the other walls, they'll be taking even less damage on the switch. Stealth Rocks, of course, helps immensely seeing as, once again, 4/5 of grass's weakness are checked by rock. And Stab Gyro Ball makes for it's hardest hitting attack so that in case a set up 'mon like Dragonite tries to come in on Ferrothorn he can switch to the offensive. Knock off as well proves quite handy for expected switches like Victini to get rid of that pesky scarf.
Dis Bitch Cray (Cradily) @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Curse
- Rock Slide
- Earthquake
- Recover
It's insane to think that Cradily, with it's attack stat, can occasionally sweep teams. Cradily, as per usual, is a special wall. So add in the curse defense boost and it becomes incredibly difficult to take out if given the time to set up. Plus Recover to keep it going even longer. The biggest issue it faces is a burn, because then all it can do from that point is possibly wall hits even with the attack boosts from curse, so Storm Drain as an ability to protect from scald burn is actually quite handy.
Cradily with its Rock Slide provides a second means of taking out special attackers like Volcarona, Mega Pidgeot, and Tornadus-Therian that pose huge threats to the team. It's Earthquake is probably the most dire move to have unless you're willing to just give up every time Heatran hits the field.
Garnish @ Assault Vest
Ability: Contrary
EVs: 168 SpA / 88 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Mirror Coat
- Hidden Power [Fire]
- Dragon Pulse
Serperior probably contains the most unusual set for its kind. Earthquake Cradily alone was not enough, so I specifically made Serperior capable of taking out Heatran w/ mirror coat, which also comes in quite handy against other special attackers. Although Serp is still quite weak prior to set up, so leaving the spa stat empty of EVs wasn't going to help. Instead I found the appropriate balance so that it can take out threats with the unexpected mirror coat when need be, and still put offensive pressure on many 'mons, most notably, Mega Fucking Sableye. Having another hidden power fire comes in handy against the dreaded steel types, and dragon pulse is mostly there for coverage.
Replay:
I'm sorry, I only have this one replay, in which i ultimately lose the battle. Although it came really close and i feel that it actually displays how all of my team can be used better than most battles that I win.
http://replay.pokemonshowdown.com/monotype-324081302
Types:
Fire - Clearly, even Mega Venusaur and Cradily can only go so far against offensive powers like Char Y, and Breloom only gets one shot at rock tomb, maybe two if you're lucky. Not only that, but many of Fire's most used Pokemon carry secondary typings that really bother the team, like Volcarona and Victini.
Flying - Flying's just a bitch. Too much coverage. Too much variability. Decently fast 'mons. More Char Y to deal with. Skarmory is hell to take down.
Steel - Heatran and Skarmory core is one of the most annoying things to deal with. Can't hp fire skarmory when heatran's gonna come in and can't earthquake heatran when skarm is going to come in. Hence why i decided on mirror coat serp, but can't always count on that. Add on top of that Steel's general resistances and immunities, it makes for a hell of a typing to overcome.
Pokemon:
I mean really there's a lot that has the potential to be a threat, but the big ones are...
Skarmory - as stated previously.
Heatran - as stated previously
Victini - often scarfed little shit w/ a base 180 stab attack. I mean c'mon. That's bull shit. It doesn't even need zen headbutt because v-create can two shot mega venusaur. The only other answer is to rock tomb w/ breloom, but u-turn is a thing so swap to ferro for rocky/barbs first, oh but then rocks might come up and screw your sash over...
Kyurem-Black - Teravolt puts Mega Venu to shame and Cradily also takes massive damage from Kyu-B. It's often scarfed, so Breloom is the best option for it, but mach punch can't ohko without a swords dance first, so you you have to widdle it down w/ rocks or something, which there's no gauruntee for.
Togekiss - Scarfed Hax slash, usually paired w/ t-wavers. Although there are a few more ways around it with cradily and ferro around. But then, watch out for aura sphere and flamethrower as well.
Volcarona - If Breloom loses its sash, and Volc gets a Quiver Dance off, it's GG.
Char Y - Sun Boosted Fire Blast + Air Slash. And base 100 speed too.
Hawlucha - A lot of the time, Hawlucha can be dealt with as it is pretty predictable, but screw up and it can sweep the team with that speedy acrobatics/drain punch.
Fire - Clearly, even Mega Venusaur and Cradily can only go so far against offensive powers like Char Y, and Breloom only gets one shot at rock tomb, maybe two if you're lucky. Not only that, but many of Fire's most used Pokemon carry secondary typings that really bother the team, like Volcarona and Victini.
Flying - Flying's just a bitch. Too much coverage. Too much variability. Decently fast 'mons. More Char Y to deal with. Skarmory is hell to take down.
Steel - Heatran and Skarmory core is one of the most annoying things to deal with. Can't hp fire skarmory when heatran's gonna come in and can't earthquake heatran when skarm is going to come in. Hence why i decided on mirror coat serp, but can't always count on that. Add on top of that Steel's general resistances and immunities, it makes for a hell of a typing to overcome.
Pokemon:
I mean really there's a lot that has the potential to be a threat, but the big ones are...
Skarmory - as stated previously.
Heatran - as stated previously
Victini - often scarfed little shit w/ a base 180 stab attack. I mean c'mon. That's bull shit. It doesn't even need zen headbutt because v-create can two shot mega venusaur. The only other answer is to rock tomb w/ breloom, but u-turn is a thing so swap to ferro for rocky/barbs first, oh but then rocks might come up and screw your sash over...
Kyurem-Black - Teravolt puts Mega Venu to shame and Cradily also takes massive damage from Kyu-B. It's often scarfed, so Breloom is the best option for it, but mach punch can't ohko without a swords dance first, so you you have to widdle it down w/ rocks or something, which there's no gauruntee for.
Togekiss - Scarfed Hax slash, usually paired w/ t-wavers. Although there are a few more ways around it with cradily and ferro around. But then, watch out for aura sphere and flamethrower as well.
Volcarona - If Breloom loses its sash, and Volc gets a Quiver Dance off, it's GG.
Char Y - Sun Boosted Fire Blast + Air Slash. And base 100 speed too.
Hawlucha - A lot of the time, Hawlucha can be dealt with as it is pretty predictable, but screw up and it can sweep the team with that speedy acrobatics/drain punch.
Leafy Greens (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Giga Drain
- Synthesis
- Sludge Bomb
- Hidden Power [Fire]
Portabella (Breloom) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Spore
- Rock Tomb
- Mach Punch
- Swords Dance
The Great Pumpkin (Gourgeist-Super) @ Leftovers
Ability: Frisk
Shiny: Yes
EVs: 4 Atk / 252 Def / 252 SpD
Careful Nature
- Will-O-Wisp
- Shadow Sneak
- Leech Seed
- Protect
Barbara (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Stealth Rock
- Gyro Ball
- Knock Off
Dis Bitch Cray (Cradily) @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Curse
- Rock Slide
- Earthquake
- Recover
Serperior @ Assault Vest
Ability: Contrary
EVs: 168 SpA / 88 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Mirror Coat
- Hidden Power [Fire]
- Dragon Pulse
Ability: Chlorophyll
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Giga Drain
- Synthesis
- Sludge Bomb
- Hidden Power [Fire]
Portabella (Breloom) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Spore
- Rock Tomb
- Mach Punch
- Swords Dance
The Great Pumpkin (Gourgeist-Super) @ Leftovers
Ability: Frisk
Shiny: Yes
EVs: 4 Atk / 252 Def / 252 SpD
Careful Nature
- Will-O-Wisp
- Shadow Sneak
- Leech Seed
- Protect
Barbara (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Stealth Rock
- Gyro Ball
- Knock Off
Dis Bitch Cray (Cradily) @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Curse
- Rock Slide
- Earthquake
- Recover
Serperior @ Assault Vest
Ability: Contrary
EVs: 168 SpA / 88 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Mirror Coat
- Hidden Power [Fire]
- Dragon Pulse
scpinion
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