Monotype Gen 8

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anaconja

long day at job
is a Community Contributoris a Tiering Contributor
(vermin + magnet)
Ability: Surge Surfer / Short Circuit (Sand Force clone for Electric moves in Electric or Psychic Terrain)
Base stats: 80/100/80/70/100/90 (530 BST)
Useful Moves
Physical
: Zing Zap, Psychic Fangs, Brick Break, Knock Off, Nuzzle
Special: Volt Switch
Status: Agility, Work Up, Thunder Wave, Trick
Sprite: Raichu-Alola but orange is replaced with white
Weight: 21 kg (46 lbs)
Gender: Male/Female
Competitive use: It's a powerful attacker in Electric or Psychic Terrain, having the perk of great STAB coverage and the ability to break shields against Fairy and Fire teams.
Is it broken?: It has a choice to make, both having upsides and downsides - if it uses Surge Surfer, it lacks power, but if it uses Short Circuit, it lacks speed.


(antiquated + aerial)
Ability: Sand Veil / Sand Force / Scrappy
Base stats: 70/130/70/110/100/120 (600 BST)
Useful Moves
Physical
: Rapid Spin, U-Turn, Knock Off, Rock Slide, Earthquake, Drill Peck
Special: Heat Wave
Status: Roost, Defog, Taunt, Stealth Rock
Sprite: Archeops colored
Weight: 32 kg (71 lbs)
Gender: Male/Female
Competitive use: It has great special bulk in sand as well as important role compression, being able to serve as a wallbreaker, revenge killer, and hazard control.
Is it broken?: It has underwhelming STAB moves, is weak to Stealth Rock, has bad physical bulk, and only subpar abilities.


(android + shadow)
Ability: Iron Fist / Klutz / Justified
Base stats: 90/125/90/65/90/65 (525 BST)
Useful Moves
Physical
: Shadow Punch, Drain Punch, Ice Punch, Thunder Punch, Earthquake, Stone Edge, Hammer Arm
Special: N/A
Status: Bulk Up, Stealth Rock, Rock Polish
Sprite: Golurk but blue and gold is replaced with dark grey and mahogany, respectively
Weight: 330 kg (728 lbs)
Gender: Genderless
Competitive use: It is a menacing wallbreaker, having unresisted STABs and great coverage.
Is it broken?: It has bad speed, and its STAB attacks are quite weak even when boosted by Iron Fist.


(narcolepsy + akita)
Ability: Comatose
Base stats: 100/115/105/50/105/45 (520 BST)
Useful Moves
Physical
: Knock Off, Pursuit, Sucker Punch
Special: N/A
Status: Wish, Moonlight, Protect, Heal Bell, Toxic, Taunt, Hypnosis
Sprite: Umbreon but yellow is replaced with purple
Weight: 27 kg (60 lbs)
Gender: Male/Female
Competitive use: It is a great mixed tank, avoiding status and providing Wish and Heal Bell support to the team.
Is it broken?: It offers no useful resistances, and its recovery options either cause a loss of momentum or have low PP.


(scorpion + toxoid)
Ability: Battle Armor / Sniper / Mold Breaker
Base stats: 65/105/105/65/95/95 (530 BST)
Useful Moves
Physical
: Gunk Shot, Poison Jab, Earthquake, Stone Edge, Superpower, Elemental Fangs
Special: N/A
Status: Swords Dance, Taunt, Stealth Rock, Toxic Spikes
Sprite: Drapion but its body sections alternate between purple and tan
Weight: 27 kg (60 lbs)
Gender: Male/Female
Competitive use: It is a formidable physical sweeper and/or hazard setter, perfect for Poison-type teams because it beats the Rotom formes.
Is it broken?: It offers no useful resistances, its attack is only decent, and its middling speed tier means that it can be easily outsped and revenge killed.


Description: When held by a Cofagrigus, restores 1/8 of its maximum HP at the end of every turn, rounded up.
Sprite: Metal Powder but the powder is black
Competitive Use: It gives Cofagrigus the ability to be a great wall, supporting Sableye-Mega with Toxic Spikes and Knock Off.
Is it broken?: It's not broken because it can be knocked off, which Ghost is already weak to.

im really bad at naming things help
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus

Ability: Strong Jaw / Volt Absorb / Telepathy
Base stats: 78 HP / 117 Atk / 80 Def / 60 SpA / 104 SpD / 91 Spe
Useful Moves
Physical
: Thunder Fang, Psychic Fang, Fire Fang, Ice Fang, Crunch, Aqua Tail, Rapid Spin, Gunk Shot, Poison Fang, Knock Off, Rapid Spin
Special: Volt Switch
Status: Swords Dance, Coil, Taunt, Thunder Wave, Light Screen, Reflect
Sprite: A Huntail with a pink body and yellow glowing highlights
Weight: 120 kg
Gender: 50m / 50 f
Size: 4.75 m
Egg Group(s): Water 2, Amorphous
Competitive use: Eelectrolyte provides the Electric type with a strong physical sweeper / stallbreaker that can break Normal's defensive core and also be a dual screens setter, while Psychic gets a great utility mon that allows SpikeStack to be a thing on Psychic.
Is it broken?: Dark types run circles around Eelectrolyte. If it opts to run, Volt Absorb, it can be incredibly passive, as it really needs to set up before it gets going.
Pokedex:
Eelectrolyte, the Synapse Eel Pokemon
Using their massive brains, they can sense the electric signals that come off moving creatures for miles on out.



Ability: Fur Coat / Thick Fat / Oblivious
Base stats: 85 HP / 93 Atk / 71 Def / 80 SpA / 94 SpD / 93 Spe [BST 516]
Useful Moves
Physical
: Knock Off, Rapid Spin, Sucker Punch, Foul Play, Poison Jab, Fire Fang, Thunder Fang, Ice Fang, Super Fang
Special: Snarl, Flamethrower, Ice Beam
Status: Taunt, Recycle, Yawn, Stealth Rock, Toxic, Protect
Sprite: A Furret with a thick dark brown coat
Gender: 50m / 50 f
Size: 1.8 m
Egg Group(s): Field
Competitive use: Shagrat grants a new alternate option for Dark balance, with Fur Coat bolstering its physical defense. With plenty of utility options it can be a strong asset for a team.
Is it broken?: With no reliable recovery, it is rather easy to wear down. Its also a momentum sink for move offensive teams.
Pokedex:
Shagrat, the Winter Coat Pokemon
Instead of hibernating for the winter, Shagrat grows a thick fur coat and sustains itself by raiding the stores of other rodent Pokemon. It stores its blunder in its thick coat.
 
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RockIC_Big.png
FlyingIC_Big.png
Inspiration: Cockatrices
Ability: Keen Eye (Magic Guard)
Base stats: 115/80/80/95/95/115 [580]
Useful Moves:
: Brave Bird, Head Smash, Rock Slide, Earthquake, U-Turn, Steel Wing
: Power Gem, Air Slash, Hurricane, Heat Wave
: Glare, Defog, Roost, Whirlwind, Stealth Rock, Taunt, Hone Claws, Curse, Rock Polish, Mean Look,
Sprite: Brown Dunsparse with Torchic's head.
Weight: 44 lbs.
Gender: None
Size: 4'11"
Egg Group(s): Undiscovered
Competitive use: It's decent bulk, reliable recovery and immunity to Ground + neutrality to Fighting and Grass make it a good pivot for Rock Teams. While it's attacking stats are relatively low, it's powerful recoil free STAB moves still allow it to have good offensive presence without being overwhelming, even with life orb. For flying teams, being able to switch into rocks repeatedly to remove them without being warn down is a great asset.
Is it OP?: It's Relatively low attack really holds it back from being a major offensive threat. It also lacks coverage to get past bulky ground types like Gliscor. Defensive Sets still have glaring weaknesses to Ice, Water, Electric, and Rock, which are all commonly used damage types, and are often seen on the same sets as Pokemon who use ground or fighting coverage, (or in other words, the Pokemon that this will usually be switched into).
Pokedex:

GhostIC_Big.png
FightingIC_Big.png
Ability: Vital Spirit / Cursed Body (Moxie)
Base stats: 60/120/60/89/90/101 [520]
Useful Moves:
: Spirit Shackle, Shadow Sneak, Close Combat, Drain Punch, Fire Punch, Mach Punch, Ice Punch, Thunder Punch, Iron Head
:
: Bulk Up, Will-o-Wisp,
Sprite: Sp00ky colored Lycanroc Midight
Weight: 15 kg or 33.0 lbs.
Gender: 50/50
Size: 5'11
Egg Group(s): Human-Like
Competitive use: Fast physical sweeper. Can clean up weakened teams once faster threats are removed thanks to Moxie. It can break past Normal and Dark after a boost, making it a very valuable Pokemon for Ghost teams, and it's higher speed compaired to Moxie Heracross
Souldier @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spirit Shackle
- Close Combat
- Iron Head
- Ice Punch

Souldier @ Life Orb / Fightinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spirit Shackle
- Close Combat
- Iron Head / Mach Punch / Shadow Sneak
- Ice Punch

Is it OP?: It's physical frailty leaves it vulnerable to Priority, and there are faster choice scarfers out there, so it's not too unreasonable to revenge kill. Anything that can take a hit and retaliate back is also likely to KO.
Pokedex:
 
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Base Stats: 145 / 63 / 98 / 79 / 75 / 54
Ability: Illuminate / Levitate
Useful Moves:
Physical: N/A
Special: Thunderbolt, Psychic, Psyshock, Scald, Hydro Pump, Energy Ball, Volt Switch, Calm Mind
Status: Toxic, Wish, Protect, Substitute
Weight: 51 kg
Size: 1.3 m
Sprite: Purple Nihilego with a glowing yellow aura
Gender: None
Egg Group: Amorphous
Competitive Use: A defensive pokemon for both Electric and Psychic. It can act as a cleric or use Calm Mind to become a mixed wall with some offensive capabilities.
Is it broken?: It has to rely on Wishtect to recover, and Electric/Psychic is only a decent defensive typing.
Pokedex:
 
Ghost/Fighting

Gonobi, the ninja Ghost pokemon
Abilities: Mold Breaker / Skill Link / Iron Fist
Base stats:
HP: 75
Atk: 120
Def: 80
SpA: 35
SpD: 80
Spe: 112
Total: 502
Physical moves:
Spirit Shackle, Sucker Punch, Drain Punch, Sacred Sword, Shadow Sneak, Fire Punch, Ice Punch, Thunder Punch, Close Combat, Rock Slide, Low Kick, Mach Punch, Shadow Claw, Throwing Stars (Physical Steel-type clone of Water Shuriken), Poison Jab, Arm Thrust, Knock Off
Special moves: Is a physical attacker, so it wouldn't run special moves
Status moves: Bulk Up, Swords Dance, Destiny Bond
Sprite: weavile's body without its red feathers with Sawk's head in grey. It also has Sawk's belt And Greninja's scarf, which are light purple, as well as its claws.
Weight: 50.4lbs, 22.9kg
Gender: 90% male, 10% female
Competitive use: Gonobi finally Gives Ghost a way to beat Normal and Dark teams With its powerful fighting STABS, While Ghost STAB gives Fighting teams a way to beat Psychic teams.
Is it broken?: Gonobi is very frail, and doesn't have the greatest of typings defensively, so its pretty easy to be worn down. Also, its able to be outsped by scarfers, and other fast threats like Koko, and Alakazam (it beats it with Sash), and Mega Aero.

Edit: lowered attack and speed For Gonobi, and replaced Swift Shadow with Iron fist

Item Name: Victinium-Z
Description: If Victini Uses V-Create, it allows it to use the Z-move Power of Victory.
Power of Victory: Physical, 190BP, 1PP. Boosts all stats except for speed by 1, and boosts speed by 2.

Sprite: Red Z-Crystal with a "V" emblem on it
Competitive use: In 1 turn, Victini becomes a scary breaker for Fire and Psychic teams, punching holes into many teams with its great coverage.
Is it broken?: While at first it might look broken with the boosts, multiple uses of V-create will remove these boosts, forcing Victini to switch out. Plus, it can only boost once.
 
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Alright let’s try this out again!

I do have a Z-Move sub:

When held by Stakataka, it can use Gyration Dimension
Gyration Dimension: Stakataka uses Gyro Ball in order to use this move. This move is a 170 BP move that sets up Trick Room afterwards.

Stakataka uses all of its block units to morph itself into a ball. It then opens up multiple Ultra Wormholes through different dimensions and forcefully travels through them until it enters this dimension and slams the opponent with the paradoxes of multiple worlds.

Competitive Use: This is to make Staka a lot more viable in Steel. Staka is already a lost cause in Rock due to Sticky Web being their primary thing that makes them stand out and Staka completely conflicts with this motive. For Steel HO to have a really strong Trick Room sweeper can only help out Staka and can make other low tier Pokémon like Bronzong find its niche in assisting Staka with Trick Room.


Alright here are my subs:

Ghost/Fighting
Abilities: Bad Dreams, Regenerator, Sheer Force
Base Stats: 90/115/110/35/100/70 (BST:520)
Physical: Close Combat, Shadow Sneak, Shadow Punch, Play Rough, Elemental Punches, Poison Jab, Crunch, U-turn
Special: Lol 35 SpA
Status: Hypnosis, Mean Look, Parting Shot
Sprite: Banette with some pearly white sharp teeth and is woven up with patchwork of various colors. It also has blue eyes.
Weight: 5lb=2.26796
Gender: 50% Male/50% Female
Competitive Use: Another slow physical Ghost type ewwww. Anyway, Sheer Force+Life Orb with 125 Base Attack doing a shitton to any bulky mon you meet which seems like the general role it’ll play for Fighting and Ghost teams. However it could use a much bulkier Regenerator set (with AV probably) to be a nice bulky pivot for Ghost that still dishes out that sweet damage. It could even use a niche but usable Hypnosis set in conjunction with Bad Dreams. This mon overall provides a lot of roles for Ghost and Fighting teams alike.
Is it broken?: 70 Speed is a relatively slow speed tier and Ghoufuluf is either going to want to invest in either Attack or bulk which means it will lack in one department. Ghost/Fighting is also a pretty bad defensive typing even with this bulk. Ghoufuluf also suffers from having no set up moves and any reliable recovery which means it resorts to Regenerator for AV sets.
Pokédex entries:
Ghoufuluf finds sadistic entertainment in stealing human souls and then placing them in combat between each other. The winner returns to their body but the losers face eternal torment by Ghoufuluf.

Ghoufuluf creates arenas for the human souls it steals by sewing its patchwork body into cobblestone platforms. Human souls engage in combat in these arenas and lose if they receive a ring out.


This is probably the only submission that I’ll do but thanks for reading if you did! I just think that Mega Aerodactyl is great enough for Flying teams, Electric has A-Raichu, and idk what would be a good Dark mono mon.

Edit: Trick Room +1 after an Attack is definitely busted for such a teambuilding restricting metagame so I made it so that Staka only sets up Trick Room afterwards.
 
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anaconja

long day at job
is a Community Contributoris a Tiering Contributor
I think we need to tone the Ghost/Fighting types down a little, because they are all basically less dignified Marshadows at this point (superstrike's has even more attack than it). Including this in Monotype is incredibly dangerous to the meta, because its STAB combination can only be reliably tanked by good physical walls with reliable recovery. Take Gonobi, for instance, against various typings (listed in alphabetical order):

Bug: outspeeds the two premier sweepers (Pinsir-Mega and Volcarona) and OHKOs them with Rock Slide.
Dark: may have trouble with Sableye and Krookidile lowering its Attack, but otherwise beats the common attackers (Greninja, Bisharp, Tyranitar, Hydreigon) with its Fighting STAB.
Dragon: Spams Skill Link Icicle Spear (seriously, why does it get this?)
Electric: Pretty hard matchup here, since Electric is all about control, especially since Tapu Koko outspeeds it.
Fairy: 252 Atk Life Orb Marshadow Spirit Shackle vs. 4 HP / 0 Def Azumarill: 211-250 (61.6 - 73%) -- guaranteed OHKO (please tell me why it has a Gen 6 Gale Wings clone)
Fighting: Outspeeds relevant attackers (Terrakion, Keldeo, Heracross, Gallade-Mega) and pretty much OHKOs them:
252 Atk Life Orb Marshadow Close Combat vs. 0 HP / 0 Def Keldeo: 286-339 (88.5 - 104.9%) -- 31.3% chance to OHKO
252 Atk Life Orb Marshadow Icicle Spear (5 hits) vs. 0 HP / 4 Def Heracross: 235-280 (78 - 93%) -- approx. 6.3% chance to OHKO after Stealth Rock and burn damage
(terrakion and gallade-mega should be fairly obvious)
Fire: Rotom-Heat sucks, but otherwise beats Charizard X and Y, Volcarona, and non-scarf Victini:
252 Atk Life Orb Marshadow Close Combat vs. 0 HP / 0 Def Charizard-Mega-X: 242-285 (81.4 - 95.9%) -- guaranteed OHKO after Stealth Rock
Flying: Although most Flying-types have enough defense to tank one hit, only Landorus-Therian and Salamence have Intimidate to take two, and they don't use recovery.
Ghost: lol
Grass: Venusaur-Mega might be a problem, but takes care of Breloom, Tapu Bulu, Ferrothorn, and Cradily easily.
Ground: Again, bad matchup, since Hippowdon is very bulky and Excadrill can outspeed in sand.
Ice: lol
Normal: Ditto poses a problem, but Ghost also has Sableye.
Poison: Icicle Spear does 42% to Venusaur-Mega, which is very worrying.
Psychic: Gale Wings clone lul
Rock: lol
Steel: 252 Atk Life Orb Marshadow Close Combat vs. 248 HP / 252+ Def Skarmory: 149-177 (44.7 - 53.1%) -- guaranteed 2HKO after Stealth Rock
Water: Probably the best matchup against it: stall teams have Quagsire while rain teams can bring out Swampert-Mega or Kingdra in rain.

Yeah, winning in all types besides 3 is perfectly fair and balanced.

Additionally, having a better Z-Celebrate is very broken, as Victini can use a mixed set with Searing Shot and Stored Power, resorting to V-Create against bulky special walls like Cradily in sand or Chansey.
 
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sun_dew

formerly JAGFL
is a Pre-Contributor
Electric.png
/
Psychic.png

Based Off Of: Strixes, Power lines, Birds not conducting electricity.
Base Stats: 120/23/100/72/100/100 (BST: 525)
Abilities: Lightning Rod / Levitate / Magic Bounce
Useful Moves:
Physical: N/A
Special: Thunder, Psychic, Stored Power
Status: Milk Drink, Reflect, Light Screen, Calm Mind, Toxic, Clear Smog, Psych Up
Weight: 13.3 lbs
Height: 3’05” ft
Sprite: Purple Noctowl with a yellow (horn thing?)
Gender: 50/50
Egg Groups(s): Flying/Field
Competitive Use: Mainly used to bring down set-up ‘mons, hard, and Magic Bounce works wonders. Also helps that it’s bulky.
Is it Broken?: Although it has potential, its Attack and Special Attack stats are pretty low, making it able to take yet not deal damage.

Ground.png
/
Poison.png

Based Off Of: A certain species of armadillo which is kind of like a skunk
Base Stats: 92/123/93/13/91/20 (BST: 435)
Abilities: Arena Trap / Battle Armor / Ventilate* (All stat boosts are eliminated when this Pokémon switches in)
Useful Moves:
Physical: Gyro Ball, Earthquake, Gunk Shot
Special: Clear Smog, Smack Down
Status: Trick Room, Toxic, Iron Defense
Weight: 35.9 lbs
Height: 2‘07” ft
Sprite: Sandshrew surrounded by purple gas with purple eyes
Gender: 75 (Male)/ 25 (Female)
Egg Groups(s): Field
Competitive Use: When dealing with set-up sweepers, this Pokemon is useful. Not only that, but its speed enables a trick room/ gyro ball combination.
Is it Broken?:
 
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I think we need to tone the Ghost/Fighting types down a little, because they are all basically less dignified Marshadows at this point. Including this in Monotype is incredibly dangerous to the meta, because its STAB combination can only be reliably tanked by good physical walls with reliable recovery...
Good points. I tuned mine down after reading this, and will probably fine tune the stats further.

Also wanted to let people know that my pick for this slate is Poison/Ground.
 

Namesake / Inspiration: The mythical Roc, a bird so large and strong that it could carry away elephants.
Ability: Gale Wings
Base stats: 130 HP / 110 Atk / 95 Def / 95 SpA / 75 SpD / 95 Spe | 600 BST
Useful Moves
:
Brave Bird, Stone Edge, Rock Slide, Earthquake, Superpower
:
Hurricane, Air Slash, Power Gem, Heat Wave, Earth Power, Thunderbolt
:
Roost, Defog, Stealth Rock, Taunt, Agility, Hone Claws
Sprite: Brown and tan Braviary
Weight: 250 kg
Gender: Genderless
Size: 4.2m
Egg Group(s): Undiscovered
Competitive use: Rock/Flying isn't even a bad defensive typing, so this pokemon is a quite powerful tank or wall with its great stat spread. Gale Wings isn't the best ability post-nerf, but I think it will shine on this pokemon who should be able to Roost up multiple times in a match. Rock teams benefit far more from Rock/Flying than do Flying teams, and that's where I expect Earoc to be used.
Is it broken?: Rock teams aren't so great, so while I do think Earoc is very powerful, it only gets used on teams that need the help. At least it doesn't get much in the way of boosting moves, nor does it get U-turn like many birds do. It's SpD isn't the best but that said full investment + Sandstorm would turn that on its head.
Pokedex: If your cattle disappear during the night without leaving a trace, first check if the gate is still locked. If so, Earoc may have carried them away in the night.



Namesake / Inspiration: Standard Bearer, Banner, Barrow ( a burial mound )
Ability: Analytic / No Guard | Stakeout ( HA )
Base stats: 65 HP / 105 Atk / 85 Def / 105 SpA / 85 SpD / 85 Spe | 530 BST
Useful Moves
:
Close Combat, Shadow Claw, Shadow Sneak, Wood Hammer
:
Aura Sphere, Focus Blast, Shadow Ball, Hex, Thunderbolt, Thunder
:
Swords Dance, Calm Mind, Will-o-Wisp, Pain Split
Sprite: A wooden pole decorated with painted masks and feathers. ( or a grey Tapu Koko )
Weight: 4 kg
Gender: Genderless
Size: 1.1 m
Egg Group(s): Undiscovered
Competitive use: A potent choice scarf revenge killer that greatly threatens switch-ins thanks to Stakeout. Could also run Swords Dance or Specs if you are in need of a wall breaker. It's typing is pure gold for both monotype teams, as we are all quite aware.
Is it broken?: Stakeout is somewhat unexplored as an ability, but this guy's stats are pretty lackluster, so hopefully it won't be able to force enough switches for Stakeout to completely break it.
Pokedex: This tribal insignia belongs to an ancient tribe from this region. It is said that a fallen warrior cursed this tribe during a brutal conflict, and Banbaro was born.



Recog Form ( Yanode-I ):
Ability:
Download
Base stats: 110 HP / 70 Atk / 70 Def / 100 SpA / 110 SpD / 70 Spe | 530 BST
Sprite: Yellow Reuniclus
Recall Form ( Yanode-O ):
Ability:
Technician
Recall forme stats: 70 HP / 70 Atk / 70 Def / 110 SpA / 100 SpD / 110 Spe | 530 BST
Sprite: Upside down yellow Reuniclus
Useful Moves
:
[none]
:
Thunderbolt, Volt Switch, Electroweb, Psychic, Psyshock, Stored Power, Shadow Ball, Energy Ball
:
Recover, Nasty Plot, Calm Mind, Coversion, Thunder Wave, Trick Room, Light Screen, Reflect,
Weight: 25.6 kg
Gender: Genderless
Size: 1.4 m
Egg Group(s): Undiscovered
Competitive use: Yanode-O has a niche as an Electric-type attacker with 90 BP HP Ice at its disposal. Although other electrics may outclass 110 / 110 offensive stats, it's better coverage, reasonable bulk, and Nasty Plot still make it worth a pick. Yanode-I is a special wall or tank with a slow Volt Switch and some interesting support moves. Download gives it the opportunity to hit like a truck under the right circumstances.
Is it broken?: Neither of them can take physical attacks very well, nor is Yanode-O too fast to revenge kill easily. Electric/Psychic isn't much of an abusive typing and provides no neutralities to either mono-type.
Pokedex: Yanode forms once enough Nonode have connected to each other. Their processing power has increased dramatically.



Ability: Strong Jaw / Moxie | Infiltrator ( HA )
Base stats: 80 HP / 110 Atk / 75 Def / 80 SpA / 85 SpD / 100 Spe | 530 BST
Useful Moves
:
Crunch, Sucker Punch, Pursuit, Ice Fang, Thunder Fang, U-turn, Iron Head, Iron Tail,
:
Dark Pulse, Ice Beam, Focus Blast
:
Taunt, Nasty Plot,
Sprite: A black wolf with blue eyes ( or Mightyena )
Weight: 45 kg
Gender: Genderless
Size: 1.3 m
Egg Group(s): Undiscovered
Competitive use: Looking at Dark's VR, they don't have much in the way of fast, physical hard hitters outside of Weavile. Lupina should have a niche, then, with superbly strong 120 BP Crunches, backed up by BoltBeam coverage, priority, pursuit, and U-turn. Thus it can offer quite a bit over other Dark-type attackers.
Is it broken?: Having only a single STAB and 100 base Speed, I think most teams should be able to either revenge or wall it.
Pokedex: Lupina are highly intelliigent, coordinated hunters. If you see blue eyes staring at you in the dark, fleeing is no use.



Ability: Poison Point / Iron Barbs | Aftermath (HA)
Base stats: 80 HP / 90 Atk / 125 Def / 65 SpA / 85 SpD / 65 Spe | 510 BST
Useful Moves
:
*Poison Quill, Gunk Shot, Poison Jab, Earthquake, Rock Slide, Stone Edge
:
[none]
:
Stealth Rock, Spikes, Toxic Spikes, Spiky Shield, Slack Off Super Fang, Taunt
* Poison Quill | 20 BP | Poison Type | Physical | Badly Poisons the opponent ( Nuzzle clone )
Sprite: Bibarel with no tail and covered in quills.
Weight: 42 kg
Gender: Genderless
Size: .9 m
Egg Group(s): Undiscovered
Competitive use: Ground / Poison is a really nice defensive typing so I decided to make Quillanx a wall. Although its abilities are lackluster, it has great bulk and defensive typing, in addition to several good support moves. It also isn't too bad at chipping the opponent's team with Super Fang and anti-contact abilities. It offers some role compression for both mono types, having access to multiple entry hazards whilst walling many opposing pokemon. Poison Quill bypasses Taunt, and works vs. Mega-Sableye.
Is it broken?: It can be vulnerable to special attacks and some setup sweepers, and while it can make good use of a free turn with support moves, it can't deal a lot of damage to switch-ins.
Pokedex: When Quillanx form a protective circle around their young, not even hungry Ursaring dare try to get past them.


Powers up Facade into Ruffing Riot
100 BP - Normal-type - Physical - Burns User before hitting - Power Doubles if burnt.
Competitive use: Grants Rangeruff an incredibly powerful way of activating its Guts ability, getting around the usual need to find a free turn or revenge kill without guts in order to activate it. Because the move itself has Facade mechanics, hypothetical in-game Rangeruff would still be able to use it.
Is it broken?: It is rather predictable, as Rangeruff won't be useful until it uses this attack. It is around 42% stronger than Facade, anyway, so for a Z-move it's not that insane.
 
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Sorry superstrike66 - I have to concur with Anaconja - your Ghost / Fighting type is too strong. It's fast, hits very hard, and has a vast movepool. I would suggest reducing Speed and Attack, changing Skill Link and it's Hidden ability for something else, and reducing its movepool.

Have also updated the slate with Poison / Ground.
 
Sorry superstrike66 - I have to concur with Anaconja - your Ghost / Fighting type is too strong. It's fast, hits very hard, and has a vast movepool. I would suggest reducing Speed and Attack, changing Skill Link and it's Hidden ability for something else, and reducing its movepool.

Have also updated the slate with Poison / Ground.

Ok, can I keep skill link, but remove some coverage moves?
 
OK everyone, voting time! Vote for your favourite Pokemon of each typing. You may vote for one of your own Pokemon. Also, vote for one item. You cannot vote for your own item. You can change your votes as often as you wish - just edit the post before the deadline.

Rock / Flying: Selenimbus
Psychic / Electric: Electrolyte
Fighting / Ghost: Souldier
Dark: Lupina
Poison / Ground: Scorpioid

Item: Stakatakium Z
 
Psychic/Electric: Vermagnet

Rock/Flying: Antiquaerial

Dark: Narkita

Ghost/Fighting: Souldier

Ground/Poison: Armalate

Item: Stakatakium Z

Ugh. O keep missing the deadline. Maybe I can resubit my item next time, but here's what I would've submitted:

Psychic/Electric

Name: Synamp (Synapse + amp)

Ability: Static/Levitate/Lightning Rod

Base Stats: 60/60/70/110/120/80 (500)

Useful Moves:

Physical: Flame Charge, Wild Charge, Knock Off, Headbutt, Zen Headbutt, Iron Head, Power Whip, Wrap, Double Edge, Facade, Outrage, Rage, Covet, Play Rough, Spark

Special: Hydro Pump, Thunderbolt, Bug Buzz, Dazzling Gleam, Flamethrower, Fire Blast, Sludge Wave, Venoshock, Discharge, Thunder, Energy Ball, Giga Drain, Psywave, Psyshock, Psychic, Confusion, Overheat, Dark Pulse

Status: Will-o-wisp, Reflect, Barrier, Thunder Wave, Confuse Ray, Calm Mind, Nasty Plot, Coil

Sprite: Purple Duosion

Weight: 8.7 Kgs 19.2 lbs

Gender: 50% male and 50% female

Size: 0.7 m 2’04”

Egg Group(s): Amorphous

Competitive use: A special tank that can be immune to electric or ground (or punish contact). It can help Electric deal with Ground and has fairy, bug and dark coverage to help Psychic out too.

Is it broken?: Its speed tier isn’t amazing and its physical bulk isn’t great either.

Pokedex: Synamp, the Brainstorm Pokémon. This pokemon generates electricity it uses to attack its prey when deep in thought.


Rock/Flying

Name: Bouldornbill (Boulder + hornbill)

Ability: Rock Head/Skill Link/Solid Rock

Base Stats: 80/110/80/60/80/90 (500)

Useful Moves:

Physical: Flame Charge, Beak Blast, Brave Bird, Head Smash, Knock Off, Pluck, Headbutt, Zen Headbutt, Iron Head, Double Edge, Facade, Thief, Play Rough, Drill Peck, Sky Attack, Fly, Wing Attack, Bullet Seed, Rock Blast, Slash, Night Slash

Special: Thunderbolt, Hyperbeam, Air Slash, Hurricane

Status: Thunder Wave, Calm Mind, Nasty Plot, Rock Polish, Swords Dance, Harden, Sharpen, Roost

Sprite: Brown toucannon

Weight: 28.0 Kgs 61.7 lbs

Gender: 50% male and 50% female

Size: 1.1 m 3’07”

Egg Group(s): Flying and Mineral

Competitive use: A physical attacker that’s faster than most rocks, capitalising on the typing’s strengths more than most do. It also has reliable recovery and can choose an offensive or defensive ability. It can act as a Ground and Grass counter for Rock, or help Flying deal with Ice.

Is it broken?: A lot still outspeeds it and its bulk isn’t that great.

Pokedex: Bouldornbill, the Stonebeak Pokémon. This pokemon uses its beak to hollow out nests in cliffs.


Dark

Name: Catsassin (Cat + assassin)

Ability: Prankster/Defiant/Sniper

Base Stats: 60/110/60/100/70/120 (520)

Useful Moves:

Physical: Flame Charge, Wild Charge, Knock Off, Thief, Headbutt, Zen Headbutt, Power Whip, Wrap, Double Edge, Facade, Play Rough, Spark, Night Slash, Slash, Bite, Crunch, Thunder Fang, Fire Fang, Ice Fang, Psychic Fangs, Poison Fang, Metal Claw, Poison Jab, Quick Attack, Sucker Punch, Snatch

Special: Hydro Pump, Thunderbolt, Bug Buzz, Flamethrower, Fire Blast, Sludge Wave, Venoshock, Discharge, Energy Ball, Giga Drain, Shadow Ball, Confusion, Dark Pulse, Water Shuriken

Status: Will-o-wisp, Thunder Wave, Confuse Ray, Nasty Plot, Hone Claws, Agility, Sticky Web, Spikes, Toxic Spikes, Swords Dance

Sprite: Black incineroar

Weight: 28.3 Kgs 62.4 lbs

Gender: 50% male and 50% female

Size: 1.8 m 5’11”

Egg Group(s): Field and Humanshape

Competitive use: A speedy offensive pokemon with great support options, including multiple hazards. It can boost its offensive powers or get priority on status.

Is it broken?: It’s pretty frail.

Pokedex: Catsassin, the Ambush Pokémon. This pokemon climbs into homes to humiliate others or catch prey.


Ghost/Fighting

Name: Bonebarian (Bone + barbarian)

Ability: Regenerator/Rough Skin/Lightning Rod

Base Stats: 60/120/80/70/80/90 (500)

Useful Moves:

Physical: Flame Charge, Wild Charge, Knock Off, Headbutt, Iron Head, Power Whip, Wrap, Double Edge, Facade, Outrage, Rage, Hammer Arm, Arm Thrust, Cross Chop, Slash, Night Slash, Wood Hammer, Bone Rush, Bonemerang, Earthquake, Bite, Crunch, Phantom Force, Sucker Punch, Shadow Claw, Thunder Punch, Fire Punch, Ice Punch, Close Combat, Superpower, Revenge, Submission, Mach Punch, Poison Jab, Head Smash

Special: Thunderbolt, Bug Buzz, Sludge Wave, Venoshock, Discharge, Energy Ball, Shadow Ball, Giga Drain, Leech Life, Lunge, Overheat, Dark Pulse

Status: Will-o-wisp, Thunder Wave, Nasty Plot, Rock Polish, Recover, Hone Claws, Swords Dance, Spikes, Toxic Spikes

Sprite: Grey Kantonese Marrowak

Weight: 30.0 Kgs 66.1 lbs

Gender: 50% male and 50% female

Size: 1.6 m 5’03”

Egg Group(s): Mineral and Amorphous

Competitive use: A physical attacker using its great STAB combo that has defensive abilities and reliable recovery to help it out. It can help Fighting defeat psychics and Ghost to defeat darks.

Is it broken?: A lot still outspeeds it and its bulk isn’t that great.

Pokedex: Bonebarian, the Skeleton Warrior Pokémon. This pokemon’s bones are held together by its anger. It will never stop chasing its foe.


Ground/Poison

Name: Porcupain (Porcupine + pain)

Ability: Poison Point/Skill Link/Sand Rush

Base Stats: 80/90/110/70/100/60 (510)

Useful Moves:

Physical: Flame Charge, Wild Charge, Knock Off, Bite, Crunch, Power Whip, Super Fang, Double Edge, Facade, Hyper Fang, Rage, Poison Jab, Fury Swipes, Pin Missile, Slash, Night Slash, Dig, Sand Tomb, Rock Tomb, Earthquake, Rollout, Dragon Claw, Sucker Punch, Shadow Claw, Gunk Shot, Twin Needle, Metal Claw, Revenge, Submission, Spike Cannon, Fury Attack, Ice Shard, Icicle Crash, Gyro Ball, Electro Ball, Ice Ball, Thrash

Special: Thunderbolt, Bug Buzz, Sludge Wave, Venoshock, Discharge, Earth Power, Grass Knot

Status: Thunder Wave, Nasty Plot, Rock Polish, Shore Up, Hone Claws, Swords Dance, Spikes, Toxic Spikes, Spiky Shield, Defense Curl

Sprite: Purple Kantonese Sandslash

Weight: 29.0 Kgs 63.9 lbs

Gender: 50% male and 50% female

Size: 1.1 m 3’07”

Egg Group(s): Field

Competitive use: A mixed wall that can hit back on the physical side. It helps Poison deal with steels and Ground deal with bugs and grass.

Is it broken?: It’s slow outside sand and its HP isn’t that great

Pokedex: Purcupain, the Porcupine Pokémon. This Pokémon hides underground and uses its poisonous quills to protect itself.


Item Name: Shedinjium Z

Description: If Shedinja uses Shadow Sneak, it allows it to use the move “Ominous Weather”.

Ominous Weather: Physical. Does not make contact. 1 PP. Sets Heavy rain (not Rain. Heavy Rain, like from Primordial Sea) and Misty Terrain.

Sprite: Purple Z-crystal with a raindrop.

Is it broken?: Shedinja really struggles due to its single hit point. While this removes its weaknesses to Fire, Hail, Sandstorm and status, it can only se this once, still has other weaknesses, and if forced out, is still vulnerable to hazards.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Psychic/Electric: Eelectrolyte
Rock/Flying: Earoc
Ghost/Fighting: Ghoufuluf
Dark: Shagrat
Ground/Poison: Scorpioid
Item: Rangeruffium Z
 
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