Resource Monotype Past Generations Hub


Banner by Moosical
Welcome to the Old Gens Mega Thread! This thread is meant to be a compound lasting resource for Monotype’s passed generations.
List of Supported Metagames:
How to Help:
Although these oldgen metagames have been around for a long time, many people are still looking to learn and play them. Posting your own teams and suggestions can help make this a more valuable resource for us all! When posting, please follow these guidelines:
  • Specify the generation you are referring to before each post
  • All sample teams/sets should be in a spoiler folder or put into pokepaste.es
  • No one liners
  • No jokes or meme posts
  • When critiquing other people’s work, make sure to be respectful. Any posts containing insults directed at other posters will be removed.
  • Feel free to write analyses.
 
Last edited by a moderator:

Banner by Moosical

USUM Monotype is the official Monotype metagame for Gen 7. It stands out itself from the other past generations for being the first ever Monotype metagame to be official, and is praised by many players as the most balanced one. Because of that, it is the most relevant old gen in the tournament scene.​

Notably Different Mechanics from Gen 8:
  • Defog doesn’t remove Terrains
  • Teleport has no in-battle use
  • Z-Moves, Mega Evolutions and all Pokemon from previous gens up to 7 exist
  • Almost every Pokemon has access to Hidden Power and Toxic
  • Frustration, Hidden Power, Return and Pursuit are usable moves
  • Rapid Spin is 20 BP and does not increase Speed by 1 stage
Notably Different Mechanics from Gen 6:
  • Speed is decided right AFTER mega evolution, not 1 turn later
  • Mega Evolutions are only allowed on a type if the typing is shared with its original form. For example, Mega Altaria is allowed on Dragon, but not on Flying or Fairy
  • Burn deals 6% damage each turn, as opposed to 12%
  • Pelipper and Torkoal have access to Drizzle and Drought respectively; Gengar loses Levitate
Banlist

Viability Rankings:

S Rank
Volcarona

A Rank
Armaldo
Forretress
Galvantula
Heracross
Mega Pinsir
Mega Scizor
Scizor

B Rank
Araquanid
Buzzwole
Mega Heracross

C Rank
Ribombee
Scolipede
Shuckle
Yanmega

D Rank
Durant
Vivillon
S Rank
Greninja
Mandibuzz
Muk-Alola

A Rank
Hydreigon
Mega Sableye
Tyranitar

B Rank
Krookodile
Mega Tyranitar
Weavile

C Rank
Bisharp
Crawdaunt
Mega Houndoom
Mega Sharpedo

D Rank
Cacturne
Honchkrow
S Rank
Mega Sableye
Mimikyu

A Rank
Blacephalon
Gengar
Marowak-Alola

B Rank
Decidueye
Jellicent
Shedinja

C Rank
Cofagrigus
Golurk
Hoopa
Dhelmise

D Rank
Froslass
Gourgeist-Super
S Rank
Excadrill
Landorus

A Rank
Garchomp
Gastrodon
Hippowdon
Mamoswine
Mega Steelix
Seismitoad

B Rank
Gliscor
Mega Garchomp

C Rank
Krookodile
Landorus-Therian
Nidoking

D Rank
Diggersby
Dugtrio
Mega Camerupt
Quagsire
S Rank
Kyurem-Black
Mamoswine
Ninetales-Alola

A Rank
Cloyster
Piloswine
Sandslash-Alola
Weavile

B Rank
Avalugg
Lapras
Rotom-Frost

C Rank
Cryogonal
Froslass
Walrein

D Rank
Articuno
S Rank
Crobat
Mega Venusaur
Muk-Alola
Toxapex

A Rank
Nidoking
Nihilego

B Rank
Gengar
Salazzle
Scolipede

C Rank
Nidoqueen

D Rank
Dragalge
Skuntank
S Rank
Mega Diancie
Shuckle
Terrakion
Tyranitar

A Rank
Cradily
Golem-Alola
Nihilego

B Rank
Omastar
Rhyperior

C Rank
Mega Aerodactyl
Mega Tyranitar
Minior
Stakataka

D Rank
Diancie
Lycanroc-Dusk
S Rank
Celesteela
Heatran

A Rank
Excadrill
Ferrothorn
Magnezone
Mega Scizor

B Rank
Bisharp
Jirachi

C Rank
Cobalion
Klefki
Lucario
Stakataka
Skarmory

D Rank
Bronzong
Empoleon

Type Viability Rankings:
S Rank



A Rank





B Rank





C Rank




D Rank




F Rank


Sample Teams:
click on the sprites to get each team's importable!


Bug

:scizor-mega::volcarona::galvantula::heracross::forretress::araquanid:- Mega Scizor Offense by maroon

:volcarona::pinsir-mega::heracross::scizor::galvantula::armaldo:- Mega Pinsir Hyper Offense by GoldenTorkoal

:heracross-mega::volcarona::galvantula::armaldo::buzzwole::scizor:- Mega Heracross Hyper Offense by Harpp



Dark

:hydreigon::sableye-mega::mandibuzz::tyranitar::muk-alola::greninja:- Standard Balance by smub

:krookodile::mandibuzz::tyranitar-mega::hydreigon::muk-alola::greninja:- Mega Tyranitar Offense by Harpp



Dragon

:altaria-mega::latias::garchomp::dragonite::kyurem-black::kommo-o:- Mega Altaria Offense by Chaitanya

:latias-mega::kommo-o::latios::kyurem-black::garchomp::dragonite:- Mega Latias Offense by Yami

:garchomp::kyurem-black::kommo-o::latios::dragalge::dragonite:- Dragalge Hyper Offense by LuckyPiper



Electric

:zeraora::raichu-alola::rotom-wash::zapdos::tapu koko::golem-alola:- Flynium Zeraora Terrain Offense by Ridley

:zeraora::raichu-alola::rotom-wash::zapdos::tapu koko::golem-alola:- Aloraichum Terrain Offense by Havens



Fairy

:diancie-mega::tapu koko::klefki::azumarill::tapu bulu::mimikyu:- Azumarill Screens Offense by Ridley

:diancie-mega::tapu koko::klefki::tapu bulu::mimikyu::clefable:- Clefable Screens Offense by Jolly Togekiss ^-^



Fighting

:gallade-mega::cobalion::keldeo::kommo-o::terrakion::breloom:- Standard Hyper Offense by Jolly Togekiss ^-^



Fire

:charizard-mega-x::blacephalon::rotom-heat::torkoal::infernape::heatran:- Mega Charizard X Screens Offense by GnralLao



Flying

:dragonite::thundurus-therian::landorus-therian::tornadus-therian::aerodactyl-mega::celesteela:- Tornadus-T Bulky Offense by Chaitanya

:aerodactyl::charizard-mega-y::dragonite::landorus-therian::thundurus-therian::celesteela:- Mega Charizard Y Hyper Offense by Harpp



Ghost

:gengar::mimikyu::blacephalon::marowak-alola::decidueye::sableye-mega:- Standard Offense by Decem

:golurk::mimikyu::cofagrigus::sableye-mega::marowak-alola::gengar:- Trick Room Offense by Splash



Grass

:venusaur-mega::ferrothorn::cradily::tapu bulu::breloom::celebi:- Standard Balance by Harpp

:celebi::decidueye::whimsicott::venusaur-mega::breloom::ferrothorn:- Cradilyless Offense by Chaitanya



Ground

:excadrill::hippowdon::seismitoad::landorus::mamoswine::garchomp:- Standard Sand Offense by Harpp

:steelix-mega::garchomp::mamoswine::gastrodon::excadrill::landorus:- Mega Steelix Sandless Offense by Harpp



Ice

:weavile::ninetales-alola::mamoswine::sandslash-alola::cloyster::kyurem-black:- Standard Hyper Offense by smub

:kyurem-black::avalugg::ninetales-alola::piloswine::cloyster::mamoswine:- Piloswine Balance by Guwahavel



Normal

:lopunny-mega::chansey::porygon2::staraptor::diggersby::ditto:- Standard Balance by Chaitanya



Poison

:venusaur-mega::toxapex::muk-alola::crobat::nihilego::nidoking:- Standard Balance by SubMindRaikou



Psychic

:latios::jirachi::mew::gallade-mega::victini::celebi:- Mega Gallade Offense by Chaitanya

:deoxys-speed::mew::celebi::jirachi::latias-mega::victini:- Mega Latias Balance by Splash

:victini::mew::latios-mega::celebi::metagross::latias:- Mega Latios Offense by Eien



Rock

:shuckle::diancie-mega::terrakion::nihilego::tyranitar::golem-alola:- Standard Hyper Offense by Mateeus



Steel

:celesteela::excadrill::scizor-mega::jirachi::heatran::ferrothorn:- Mega Scizor Balance by Mateeus

:klefki::scizor-mega::celesteela::excadrill::heatran::lucario:- Celesteela Hyper Offense by Maple



Water

:toxapex::greninja::keldeo::swampert::rotom-wash::sharpedo-mega:- Mega Sharpedo Bulky Offense by Chaitanya

:pelipper::keldeo::swampert-mega::greninja::seismitoad::toxapex:- Mega Swampert Rain Offense by Tapo Collino

:suicune::toxapex::swampert-mega::greninja::keldeo::mantine:- Suicune Balance by Eien
 
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Banner by Moosical

ORAS Monotype is the official Monotype format for Gen 6. It was a turning point for the development of Monotype as a standout official metagame, and is fondly remembered by players who explored it when it was the current generation. Nowadays, it is still played in both room and forum tournaments.

Notably Different Mechanics:
  • Paralysis makes target 25% as fast instead of 50% as fast
  • Burn takes off 12% of the target's HP instead of 6%
  • Thunder Wave is 100% accurate
  • Mega Evolutions' type availability is based on their regular form, not on their Mega Form. For example, Mega Gyarados is usable on Flying teams because regular Gyarados is a Flying type
  • Mega evolving does not grant speed changes in the first turn
  • Gengar does have Levitate, and Mantine does not have Roost
  • Prankster does affect Dark-types
  • -ate abilties yield a damage multiplier of 1.3 instead of 1.2
Banlist

Viability Rankings:
S Rank
Volcarona

A Rank
Armaldo
Galvantula
Heracross
Mega Heracross
Mega Pinsir
Scizor

B Rank
Forretress
Mega Scizor
Yanmega

C Rank
Scolipede
Shuckle

D Rank
Durant
Vivillon
S Rank
Mandibuzz
Sableye
Weavile

A Rank
Hydregion
Mega Tyranitar

B Rank
Bisharp
Cacturne
Krookodile

C Rank
Crawdaunt
Drapion
Mega Sharpedo
Tyranitar

D Rank
Honchkrow
S Rank
Dragonite
Kyurem-Black
Latios

A Rank
Garchomp
Hydreigon
Mega Latias

B Rank
Latias

C Rank
Dragalge
Mega Garchomp
Mega Latios
Salamence
Zygarde

D Rank
Druddigon
Goodra
S Rank
Rotom-Wash
Zapdos

A Rank
Magnezone
Mega Manectric
Raikou
Thundurus

C Rank
Eelektross
Galvantula

D Rank
Luxray
Mega Ampharos
Stunfisk
S Rank
Azumarill
Klefki
Mega Diancie

A Rank
Clefable
Gardevoir
Togekiss

B Rank
Slurpuff
Whimsicott

C Rank
Mega Gardevoir
Sylveon

D Rank
Diancie
S Rank
Keldeo
Terrakion

A Rank
Cobalion
Heracross
Mega Gallade

B Rank
Breloom
Hawlucha

C Rank
Conkeldurr
Infernape
Lucario
Mega Heracross
Scrafty

D Rank
Pangoro
Toxicroak
S Rank
Mega Charizard Y
Volcarona

A Rank
Darmanitan
Heatran
Infernape
Victini

B Rank
Torkoal
Volcanion

C Rank
Chandelure
Entei
Fletchinder
Ninetales
Rotom-Heat

D Rank
Arcanine
S Rank
Skarmory
Tornadus-Therian
Zapdos

A Rank
Landorus
Mega Charizard Y
Mega Gyarados
Thundurus

B Rank
Dragonite
Gliscor
Hawlucha
Landorus-Therian
Mega Aerodactyl
Thundurus-Therian

C Rank
Aerodactyl
Gyarados
Togekiss
Yanmega

D Rank
Articuno
Mandibuzz
Moltres
Salamence
S Rank
Gengar
Sableye

A Rank
Chandelure
Golurk
Gourgeist-Super
Jellicent

B Rank
Cofagrigus
Froslass
Hoopa

C Rank
Doublade

D Rank
Mega Banette
S Rank
Ferrothorn
Mega Venusaur

A Rank
Breloom
Cradily
Serperior
Whimsicott

B Rank
Celebi
Rotom-Mow

C Rank
Gourgeist-Super
Shaymin
Shiftry

D Rank
Amoonguss
Ludicolo
Roserade
S Rank
Excadrill
Hippowdon
Landorus

A Rank
Gastrodon
Mamoswine
Mega Garchomp

B Rank
Gliscor
Nidoking
Seismitoad

C Rank
Diggersby
Garchomp
Krookodile
Landorus-Therian
Zygarde

D Rank
Dugtrio
Mega Camerupt
Mega Steelix
Quagsire
S Rank
Avalugg
Kyurem-Black
Mamoswine
Weavile

A Rank
Lapras
Piloswine

B Rank
Articuno
Cloyster
Froslass
Rotom-Frost
Walrein

C Rank
Aurorus
Mega Abomasnow
Mega Glalie

D Rank
Cryogonal
S Rank
Chansey
Porygon2
Staraptor

A Rank
Diggersby
Ditto
Heliolisk
Mega Lopunny

B Rank
Mega Pidgeot
Meloetta
Porygon-Z

C Rank
Cinccino
Smeargle

D Rank
Exploud
Mega Audino
Snorlax
S Rank
Gengar
Mega Venusaur
Nidoking

A Rank
Crobat
Drapion
Scolipede
Tentacruel

B Rank
Amoonguss
Nidoqueen
Skuntank

C Rank
Dragalge

D Rank
Roserade
S Rank
Jirachi
Victini

A Rank
Latios
Mega Gallade
Mega Gardevoir
Slowbro

B Rank
Celebi
Deoxys-Speed
Latias
Mega Latias
Mew
Reuniclus

C Rank
Alakazam
Gardevoir
Mega Alakazam
Mega Latios
Meloetta

D Rank
Azelf
Bronzong
Deoxys-Defense
Slowking
Starmie
S Rank
Mega Diancie
Terrakion
Tyranitar

A Rank
Mega Aggron
Rhyperior
Shuckle

B Rank
Cradily
Mega Tyranitar
Omastar

C Rank
Aerodactyl
Mega Aerodactyl

D Rank
Tyrantrum
Diancie
S Rank
Heatran
Skarmory

A Rank
Ferrothorn
Magnezone
Mega Scizor

B Rank
Bisharp
Bronzong
Durant
Excadrill

C Rank
Cobalion
Doublade
Jirachi
Klefki

D Rank
Empoleon
Lucario
S Rank
Keldeo

A Rank
Empoleon
Mega Sharpedo
Rotom-Wash
Seismitoad

B Rank
Kingdra
Mega Swampert
Politoed
Starmie
Suicune
Swampert
Tentacruel

C Rank
Azumarill
Cloyster
Gastrodon
Manaphy
Mega Gyarados
Slowbro
Volcanion

D Rank
Alomomola
Crawdaunt
Gyarados
Jellicent
Lanturn
Ludicolo
Quagsire
Slowking

Type Viability Rankings:
S Rank



A Rank




B Rank






C Rank





F Rank




Sample Teams:
click on the sprites to get each team's importable!


Bug

:galvantula::armaldo::pinsir-mega::volcarona::heracross::scizor:- Mega Pinsir Hyper Offense by Harpp



Dark

:sableye::weavile::tyranitar-mega::mandibuzz::hydreigon::bisharp:- Mega Tyranitar Balance by Ridley



Dragon

:dragonite::kyurem-black::garchomp::hydreigon::latios::latias-mega:- Mega Latias Offense by Chaitanya



Electric

:manectric-mega::rotom-wash::zapdos::magnezone::raikou::thundurus:- Standard Offense by Chaitanya



Fairy

:togekiss::diancie-mega::klefki::azumarill::clefable::whimsicott:- Standard Screens Offense by Ridley



Fighting

:breloom::heracross::terrakion::hawlucha::keldeo::cobalion:- Hawlucha Hyper Offense by Cell



Fire

:charizard-mega-y::heatran::infernape::volcarona::victini::darmanitan:- Standard Hyper Offense by Cell



Flying

:aerodactyl-mega::skarmory::zapdos::thundurus::landorus::tornadus-therian:- Mega Aerodactyl Balance by Attribute



Ghost

:jellicent::sableye::froslass::golurk::chandelure::gengar:- Standard Bulky Offense by Ridley



Grass

:ferrothorn::cradily::venusaur-mega::whimsicott::breloom::celebi:- Standard Balance by juleocesar



Ground

:hippowdon::excadrill::landorus::garchomp-mega::gastrodon::mamoswine:- Mega Garchomp Sand Offense by Chaitanya



Ice

:mamoswine::kyurem-black::avalugg::lapras::weavile::piloswine:- Standard Balance by smub



Normal

:chansey::lopunny-mega::porygon2::staraptor::diggersby::heliolisk:- Heliolisk Balance by Cell



Poison

:gengar::drapion::tentacruel::venusaur-mega::nidoking::crobat:- Standard Bulky Offense by Cell

:drapion::venusaur-mega::crobat::nidoking::gengar::scolipede:- Scolipede Bulky Offense by Yami



Psychic

:gardevoir-mega::victini::jirachi::deoxys-speed::latios::slowbro:- Mega Gardevoir Balance by Cell



Rock

:diancie-mega::terrakion::tyranitar::rhyperior::shuckle::omastar:- Standard Hyper Offense by smub



Steel

:scizor-mega::skarmory::ferrothorn::heatran::excadrill::magnezone:- Mega Scizor Balance by Ridley



Water

:suicune::tentacruel::sharpedo-mega::cloyster::swampert::keldeo:- Suicune Bulky Offense by Chaitanya

:politoed::kingdra::keldeo::sharpedo-mega::seismitoad::rotom-wash:- Mega Sharpedo Rain Offense by Cell
 
Last edited:

Banner by Moosical

BW Monotype is the official Monotype metagame for Gen 5. Being the first one to have a ladder, it is regarded as "the original Monotype generation" or "the Weather Wars generation" due to permanent weather being its most remarkable mechanic. Like ORAS, it is still played in both room and forum tournaments, albeit less often.
Notably Different Mechanics:
  • Fairy type does not exist; most become either Normal-types or have their part-Fairy typing removed
  • The abilities Drizzle, Drought, Sand Stream, and Snow Warning enable permanent weather
  • Sand Stream + Sand Rush and Drizzle + Swift Swim are not allowed
  • Dark and Ghost are resisted by Steel
  • Higher base power of following moves: Draco Meteor (140), Overheat (140), Hydro Pump (120), Thunder (120), Fire Blast (120), Hurricane (120), Heat Wave (100), Surf (95), Ice Beam (95), Flamethrower (95), Thunderbolt (95), Dragon Pulse (90), Hidden Power (70)
  • Lower base power of following moves: Knock Off (20), Low Sweep (60), Energy Ball (80)
  • Critical hits do double damage instead of 1.5
  • Defog does not get rid of hazards
  • Sleep turns reset upon switching out
  • Powder moves affect Grass-type Pokemon, and Electric-types can be paralyzed by Thunder Wave
Banlist (same as Gen 5 OU's)

Viability Rankings:
S Rank
Volcarona
Scizor

A Rank
Armaldo
Forretress
Heracross

B Rank
Durant
Yanmega

C Rank
Galvantula
Shuckle
Accelgor

D Rank
Crustle
Venomoth
S Rank
Tyranitar
Sableye
Hydreigon

A Rank
Umbreon
Honchkrow
Drapion
Scrafty

B Rank
Weavile
Spiritomb
Krookodile
Sharpedo
Mandibuzz

C Rank
Crawdaunt
Zoroark
Bisharp

D Rank
Houndoom
Cacturne
S Rank
Garchomp
Kyurem-Black
Latios
Dragonite

A Rank
Hydreigon
Salamence
Latias

B Rank
Kingdra
Haxorus

C Rank
Flygon
Druddigon

D Rank
Altaria
S Rank
Rotom-Wash

A Rank
Magnezone
Raikou
Zapdos
Thundurus-Therian

B Rank
Luxray
Eelektross
Electivire
Jolteon

C Rank
Lanturn
Galvantula
Stunfisk

D Rank
Magneton
Zebstrika
S Rank
Keldeo
Terrakion

A Rank
Breloom
Cobalion
Infernape
Heracross
Lucario
Scrafty

B Rank
Conkeldurr
Machamp
Toxicroak
Virizion
Mienshao

C Rank
Sawk
Gallade

D Rank
Poliwrath
Hariyama
Hitmontop
S Rank
Ninetales
Infernape

A Rank
Heatran
Darmanitan
Victini
Volcarona
Rotom-Heat
Torkoal

B Rank
Entei
Chandelure

C Rank
Charizard
Arcanine

D Rank
Houndoom
S Rank
Dragonite
Thundurus-Therian
Landorus-Therian

A Rank
Skarmory
Aerodactyl
Zapdos
Togekiss
Gliscor
Gyarados
Salamence
Xatu

B Rank
Honchkrow
Staraptor

C Rank
Tornadus
Yanmega

D Rank
Sigilyph
Gligar
S Rank
Gengar
Sableye

A Rank
Chandelure
Golurk
Jellicent
Froslass

B Rank
Dusclops
Spiritomb

C Rank
Cofagrigus
Rotom
Mismagius

D Rank
Shedinja
S Rank
Ferrothorn

A Rank
Breloom
Cradily
Celebi
Rotom-Mow

B Rank
Amoonguss
Virizion
Shaymin

C Rank
Whimsicott
Roserade
Tangrowth
Ludicolo

D Rank
Shiftry
Venusaur
S Rank
Garchomp
Hippowdon
Gastrodon
Mamoswine

A Rank
Nidoking
Excadrill
Gliscor
Landorus-Therian

B Rank
Seismitoad
Krookodile

C Rank
Quagsire
Gligar
Nidoqueen

D Rank
Swampert
Donphan
Piloswine
S Rank
Kyurem-Black
Mamoswine
Abomasnow
Walrein

A Rank
Weavile
Cloyster
Piloswine
Froslass
Cryogonal

B Rank
Rotom-Frost
Lapras

C Rank
Jynx

D Rank
Articuno
Regice
Glaceon
S Rank
Chansey
Porygon2

A Rank
Staraptor
Meloetta
Togekiss
Porygon-Z
Snorlax
Ditto

B Rank
Blissey

C Rank
Smeargle
Cinccino
Ambipom
Exploud

D Rank
Staravia
Braviary
S Rank
Nidoking
Gengar

A Rank
Tentacruel
Drapion
Weezing
Nidoqueen
Skuntank

B Rank
Crobat
Toxicroak
Amoonguss

C Rank
Venomoth
Skuntank
Golbat
Roserade

D Rank
Garbodor
Venusaur
Qwilfish
S Rank
Victini
Jirachi

A Rank
Alakazam
Latios
Slowbro
Mew
Meloetta
Reuniclus
Azelf
Starmie
Celebi

B Rank
Latias
Cresselia
Espeon
Gallade
Metagross

C Rank
Xatu
Sigilyph
Slowking
Uxie
Medicham
Bronzong

D Rank
Gardevoir
Jynx
S Rank
Terrakion
Tyranitar

A Rank
Cradily
Omastar
Aerodactyl

B Rank
Rhyperior
Kabutops

C Rank
Armaldo
Shuckle
Crustle

D Rank
Carracosta
Probopass
S Rank
Heatran
Skarmory

A Rank
Scizor
Excadrill
Ferrothorn
Jirachi
Lucario
Magnezone

B Rank
Bronzong
Empoleon

C Rank
Durant
Metagross
Forretress

D Rank
Bisharp
Cobalion
S Rank
Keldeo
Politoed
Vaporeon

A Rank
Jellicent
Tentacruel
Gyarados
Lanturn
Cloyster
Starmie
Suicune
Swampert

B Rank
Azumarill
Empoleon
Gastrodon
Rotom-Wash
Alomomola
Quagsire

C Rank
Kingdra
Slowbro
Ludicolo
Swanna
Sharpedo

D Rank
Qwilfish
Slowking
Omastar
Whiscash

Type Viability Rankings:
S Rank


A Rank


B Rank


C Rank


D Rank

Sample Teams:
click on the sprites to get each team's importable!


Bug
:volcarona::forretress::scizor::galvantula::heracross::yanmega: - Offensive Bug by Crashy


Dark
:sableye::hydreigon::tyranitar::mandibuzz::cacturne::weavile: - Cacturn Dark by Chaitanya


Dragon
:dragonite::latias::latios::garchomp::kyurem-black::hydreigon: - Scarf Kyurem Dragon by Chaitanya

:dragonite::latias::latios::garchomp::kyurem-black::hydreigon:- Band Kyrem Dragon by Chaitanya



Electric
:stunfisk: :rotom-wash: :thundurus-therian: :zapdos: :magnezone: :raikou: - Stunfisk Electric by Sabella


Fighting
:toxicroak::Keldeo::cobalion::Scrafty::heracross::breloom: - Toxicroak Fighting by Chaitanya

:mienshao::terrakion::scrafty::cobalion::keldeo::toxicroak: -Terrakion + Mienshao Fighting by Chaitanya


Fire
:torkoal::infernape::ninetales::volcarona::Victini::Heatran: - Expert Belt Infernape Fire by Bondie


Flying
:xatu::skarmory::salamence::gliscor::dragonite::thundurus-therian: - Balanced Flying by Crashy


Ghost
:sableye::froslass::jellicent::gengar::mismagius::golurk: - Ghost by Crashy


Grass
:rotom-mow::breloom::cradily::ferrothorn::amoonguss::shiftry: - Grass by Jyph


Ground

:garchomp::landorus-therian::hippowdon::gliscor::mamoswine::gastrodon:- Offensive Sand Ground by Chaitanya

:garchomp::nidoking::excadrill::gliscor::hippowdon::gastrodon:- Nidoking Ground by Chaitanya



Ice
:abomasnow::walrein::kyurem-black::froslass::cloyster::mamoswine: - Specs Froslass Ice by Crashy


Normal
:togekiss::chansey::porygon2::ditto::staraptor::meloetta: - Normal by Crashy


Poison
:crobat::skuntank::tentacruel::gengar::nidoking::amoonguss: - Balanced poison by Crashy


Psychic

:xatu::jirachi::celebi::latios::slowbro::victini: - Balanced Psychic by Chaitanya

:gallade::latios::jirachi::victini::alakazam::slowbro: - Gallade Psychic by Chaitanya



Rock
:archeops::omastar::terrakion::rhyperior::tyranitar::cradily: - Offensive Rock by Crashy


Steel

:excadrill::ferrothorn::heatran::skarmory::scizor::jirachi: - Balanced Steel by Chaitanya



Water

:vaporeon::tentacruel::swampert::politoed::keldeo::cloyster:- Balanced Rain Water by Jolly Togekiss ^-^

:empoleon::gyarados::keldeo::politoed::swampert::starmie:- Offensive Water by Chaitanya
 
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Banner by Moosical

DPP (Gen 4) Monotype was in discussion multiple times among veteran Monotype players. Credit goes to Chras for pushing the metagame. This format is meant to give players a taste of a meta that wasn't explored when it was the current metagame.​

Notably Different Mechanics:
  • Rotom is Ghost/Electric type regardless of form
  • Sleep lasts 2-5 turns, the counter does not reset upon switching out
  • Magic Coat does not reflect entry hazards, Taunt, or Torment
  • Extreme Speed has a priority of +1
  • Toxic is 85% accurate
  • Taunt lasts 2-4 turns
  • Pokémon holding Life Orb will not take recoil damage hitting a substitute
  • Encore lasts from 3-7 turns
  • Explosion halves the target's defense (250*2=500 BP)
  • The first Pokemon slot is your lead; no Team Preview
Banlist (same as Gen 4 OU's)

Viability Rankings:
S Rank
Scizor
Heracross

A Rank
Armaldo
Forretress
Yanmega

B Rank
Pinsir
Ninjask

C Rank
Venomoth

D Rank
Vespiquen
S Rank
Tyranitar

A Rank
Weavile
Spiritomb
Houndoom
Umbreon

B Rank
Honchkrow

C Rank
Drapion
Skuntank

D Rank
Shiftry
Sableye
S Rank
Dragonite
Latias

A Rank
Flygon
Kingdra

B Rank
Altaria

C Rank
Shelgon

D Rank
Dragonair
S Rank
Rotom-Wash
Zapdos

A Rank
Magnezone
Raikou
Jolteon
Electrode

B Rank
Luxray
Electivire

C Rank
Magneton
Lanturn

D Rank
Manectric
S Rank
Infernape
Breloom

A Rank
Heracross
Lucario
Machamp
Gallade

B Rank
Blaziken
Medicham

C Rank
Toxicroak
Hitmonlee
Hitmontop
Primeape

D Rank
Poliwrath
Hariyama
S Rank
Infernape
Heatran

A Rank
Entei
Torkoal
Houndoom

B Rank
Arcanine
Moltres
Blaziken

C Rank
Typhlosion
Magmortar

D Rank
Charizard
S Rank
Aerodactyl
Skarmory
Zapdos

A Rank
Skarmory
Zapdos
Dragonite
Togekiss
Gliscor
Gyarados

B Rank
Staraptor
Honchkrow
Yanmega

C Rank
Moltres
Ninjask

D Rank
Articuno
Charizard
Drifblim
S Rank
Gengar
Froslass

A Rank
Rotom-Wash
Dusknoir
Spiritomb
Mismagius

B Rank
Drifblim

C Rank
Banette
Sableye

D Rank
Shedinja
S Rank
Breloom
Celebi
Roserade

A Rank
Cradily
Shaymin

B Rank
View attachment 232189 Shiftry
Ludicolo
Torterra

C Rank
Abomasnow
Venusaur

D Rank
Leafeon
Tangrowth
Sceptile
S Rank
Flygon

A Rank
Mamoswine
Quagsire
Nidoking
Gliscor
Hippowdon
Donphan

B Rank
Swampert
Claydol

C Rank
Nidoqueen
Torterra

D Rank
Dugtrio
Rhyperior
Steelix
S Rank
Abomasnow
Walrein
Cloyster
Froslass

A Rank
Weavile
Mamoswine

B Rank
Jynx

C Rank
Articuno
Lapras

D Rank
Piloswine
Regice
S Rank
Smeargle
Staraptor

A Rank
Snorlax
Porygon-Z
Blissey
Clefable

B Rank
Ursaring
Tauros
Miltank

C Rank
Porygon2
Ambipom
Dodrio

D Rank
Slaking
Kangashkan
Swellow
S Rank
Gengar
Roserade

A Rank
Nidoking
Tentacruel
Drapion
Weezing

B Rank
Nidoqueen
Crobat

C Rank
Skuntank
Venomoth
Qwilfish

D Rank
Venusaur
Muk
S Rank
Azelf
Jirachi
Latias

A Rank
Bronzong
Metagross
Starmie
Celebi
Medicham
Cresselia
Gallade

B Rank
Slowbro
Alakazam
Uxie

C Rank
Claydol
Jynx

D Rank
Espeon
Slowking
Exeggutor
S Rank
Tyranitar
Aerodactyl

A Rank
Cradily
Omastar
Rhyperior

B Rank
Aggron
Armaldo

C Rank
Kabutops

D Rank
Regirock
Rampardos
S Rank
Heatran
Skarmory
Scizor

A Rank
Empoleon
Metagross
Bronzong
Jirachi
Lucario

B Rank
Magnezone
Forretress

C Rank
Registeel
Magneton

D Rank
Aggron
S Rank
Swampert
Suicune

A Rank
Empoleon
Gyarados
Cloyster
Starmie
Tentacruel
Kingdra

B Rank
Azumarill
Omastar

C Rank
Lanturn
Qwilfish
Slowbro
Sharpedo
Milotic
Blastoise

D Rank
Kabutops
Feraligatr

Type Viability Rankings:
S Rank


A Rank


B Rank


C Rank


D Rank

Sample Teams:
click on the sprites to get each team's importable!
:azelf::celebi::jirachi::latias::medicham::metagross:-
Hyper Offensive Psychic by Jolly Togekiss ^-^

:bronzong::scizor::skarmory::empoleon::heatran::jirachi:-
Balanced Steel by Jolly Togekiss ^-^

:qwilfish::starmie::empoleon::sharpedo::suicune::swampert:-
1597874263034.png
Offensive Qwilfish Water by maroon

:aerodactyl::dragonite::zapdos::gyarados::moltres::skarmory: -
1597874314758.png
Offensive Flying by StarBlim

:electrode::Raikou::Zapdos::rotom-mow::Magnezone::Luxray: -
1595612164893.png
Electric by StarBlim

:heatran::houndoom::infernape::Charizard::Torkoal::Blaziken: -
1595612736652.png
Fire by StarBlim

:venusaur::roserade::celebi::breloom::torterra::exeggutor: -
1595613595897.png
Grass by StarBlim
 
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Updates from the last thread:
  • SM Monotype included as an old gen with the generation shift
  • Small adjusts on SM VR
  • SM Samples from the old thread were, for the most part, included - we removed the more "outdated" ones and added some to replenish them.
  • ORAS VR got a complete revamp - you should be able to spot most changes, as we thought the old one was EXTREMELY messy :blobthumbsup:
  • Descriptions were added for each metagame
  • Samples showcase was reinvented
Also, huge shoutouts for Decem and Conflux for helping a lot in SM and ORAS respectively and for Eien's QC of the entire thing. We're looking for new ORAS and BW sample teams as of now - our goal is to have at least one for each type in both generations. DPP teams are welcome too; however, we won't prioritize their QC as the metagame is less played than BW and ORAS.

You may now begin posting.
 
Welp as an avid player of BW back in the day, here is one of my old teams

Volcarona @ Leftovers
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 3 Atk / 30 SpA / 30 SpD
- Giga Drain
- Quiver Dance
- Fiery Dance
- Hidden Power [Ground]

Heracross @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Megahorn
- Stone Edge/Pursuit
- Earthquake/Stone edge

Forretress @ Custap Berry
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stealth Rock
- Explosion
- Rapid Spin
- Rock Slide

Scizor @ Life Orb
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Roost

Yanmega @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 2 Atk / 30 Def
- Bug Buzz
- Hidden Power [Ice]
- Protect
- Air Slash

Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Thunder
- Bug Buzz
- Giga Drain
- Hidden Power [Ice]

Bug is a terrific offensive powerhouse in the BW era, and this team is designed to basically hit fast and hard.

Forre is the normal lead for the team, being the main source of hazard control, and is the go to mon to basically set up rocks, and then either explode, spin or slide (To handle some threats to this like Lead Aerodactyl flying who with taunt can shut you down, but with rockslide you can 2KO it)

Volcarona is normal old volcarona, however it has HP ground to handle the pesky core that messes with Bug type (And a lot of types in general with BW) the rather infamous Skarm Heatran core.

Scizor and Yanmega I nickname the "dragon busters" as once you have rocks up against dragon these two mons can easily sweep dragon, granted in different ways. Yanmega is also nice to have cause of the speed control it offers

Galv doesn't have much use in general but it makes a very good water counter, as Giga drain counters Swampert, the main switch in to Galv, and thunder handles the rest.. It has hp ice in there when it isn't facing water based teams as the two more popular types (Dragon, ground and flying) feature a few mons who are 4X weak to ice such as Chomp, Dnite, and Lando T

And lastly Heracross. Cross is the mon meant to punch holes in opposing teams. It also is there to threaten a few sweepers. If positioned right Cross can net a few kos and get a much higher attack stat. I prefer Edge + EQ but thats my thing. others might want pursuit to ko mons who just go in and attack once then swap like Victini.

Overall this like a lot of my bug teams served me exemplorarily well back in BW and hope it serves newer BW players very well too.
 
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I've never seen this USUM type VR and I am curious who made it. There are a lot of things that stand out to me here. I'd call Water and Dragon too high, Steel and Fire too low.

Water as a type is versatile and potent, but there are some things that step its way of S rank. The rise of Grass certainly doesn't help its case, alongside Fairy winning the matchup and Flying holding Agility Thundurus just to slap Water in the face. I'd personally put Steel in S tier before Water, and I think trends in winrates probably reflect that.

I've never been impressed with Dragon so I never used it much and I lost with it too many times in MPL so I'm probably biased on that one. What does Dragon beat, anyway?! Poison.

Steel is great in the proper hands. If you can narrow down what types you may come to expect to face, it's hard to do better. From my experience as a ladder hero, I've come to find that Steel actually isn't that consistent across all matchups on a single team basis, but it becomes a very powerful tool in tournament play where you can hone the options available to the type for the occasion.

Fire essentially got better because Grass rose in usage and Water dipped in viability. Maybe it's unnecessary, maybe other types cover the same matchups better than Fire can, idk, it just seems more useful than the other types ranked in its tier.

EDIT: You even have Bug over Fire come on now.

Also EDIT: I think Normal could go up as well, it's simple but a nice fallback if you're really not trying to stress too much about MU
 
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Havens

Salutations!
is a Site Content Manageris a Social Media Contributoris a Forum Moderatoris a Tiering Contributoris a Contributor to Smogon
Moderator
While I'm not necessarily agreeing w/ DFD here, I am curious as to why such Type VR's are established only when a metagame has ceased to be CG. This is a resource that many ask for each generation, often referred and implied to questions as "What types are good right now?" or "Do you think 'x' type is good?". Granted that all type rankings are relative to metagame trends, this feels like it should be content that should be available to all players in a generations lifespan, especially to newer players getting their feet wet in the scene. So I do ask these questions, not out of disrespect to any collective creators, but as an inquiry to such Type VR's. In what manner was the USM Type VR made?; By whom, how, and which standards are they based upon?; and why do we not have such a resource currently available to SS?
 

Chaitanya

is a Community Leaderis a Tiering Contributor
Monotype Leader
While I'm not necessarily agreeing w/ DFD here, I am curious as to why such Type VR's are established only when a metagame has ceased to be CG. This is a resource that many ask for each generation, often referred and implied to questions as "What types are good right now?" or "Do you think 'x' type is good?". Granted that all type rankings are relative to metagame trends, this feels like it should be content that should be available to all players in a generations lifespan, especially to newer players getting their feet wet in the scene. So I do ask these questions, not out of disrespect to any collective creators, but as an inquiry to such Type VR's. In what manner was the USM Type VR made?; By whom, how, and which standards are they based upon?; and why do we not have such a resource currently available to SS?
Type VRs in SS or any current gen are likely to change every couple of weeks depending on new sets discovered and very variable metagame trends. They're also obviously very subjective based on what types people have had more success with and what types they haven't. Even if a group of people could agree on a type VR in an everchanging meta, it would be changed way too often and it really isn't worth it. This is much less likely with older gens where most/all types have set structures and introducing new trends much more difficult. There's also enough data in past gens that backs up a type VR.
 
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Giving a quick response to Havens.

Type viability rankings generally aren't made until after a generation because metagames are far more complex than a simple A-D ranking system. Generally speaking, it really isn’t a great way to sum up a metagame. For this reason, there are never any official type viability rankings. Instead, the past generation threads have made their own to give returning players an idea of a meta that they can’t fully experience. People have suggested type viability rankings for current gens in the past, but no projects were accepted.

As for the creation of these type vrs, we mostly tried to answer these questions: which types are the most successful in the meta? and which types were considered to be the best in the meta? Mat and I got help from decem in making the VR, and the final changes were quality checked/altered by eien.
 
While I'm not necessarily agreeing w/ DFD here, I am curious as to why such Type VR's are established only when a metagame has ceased to be CG. This is a resource that many ask for each generation, often referred and implied to questions as "What types are good right now?" or "Do you think 'x' type is good?". Granted that all type rankings are relative to metagame trends, this feels like it should be content that should be available to all players in a generations lifespan, especially to newer players getting their feet wet in the scene. So I do ask these questions, not out of disrespect to any collective creators, but as an inquiry to such Type VR's. In what manner was the USM Type VR made?; By whom, how, and which standards are they based upon?; and why do we not have such a resource currently available to SS?
okay so, I'll try to answer this as well as I can

Reiterating what Chait and JT said before, a current generation metagame develops in a much faster speed than a past gen, due to, simply, more matches and tournaments being played. That leads, consequently, to a Type VR that will change many times in a period as short as a couple of months, and that takes the purpose off the "get an idea of which types are better than others" appeal from a current generation Type VR. Reminder that such a resource isn't a "definite, consensual viability ranking for types that all or most players agree on", but rather one that's valuable for people who's still learning how to play the tier. In a past generation, however, a Type VR gets to be much more useful for people aspiring to learn because meta development doesn't occur as often, so most type viability bases are already constructed enough. That being said, we encourage people to post their points of view on the Type VR's from each generation and suggest changes with back up arguments, because that shows meta development from an old gen that's still relevant in the tournament scene.

As for your other question, we (me, Jolly Togekiss, and Decem, with Eien's quality check) based the USUM Type VR on what the end-current generation Gen 7 Monotype looked like. We rated them ourselves in factors like consistency against all types (with a minor weight upon that criteria, as obviously, beating Rock and beating Flying are two completely unmeasurable things), metagame potential (which has, naturally, a higher relevance - think of it as "how does that type do against the most relevant trends") and versatility. Again, those aren't absolute and we're accepting all opinions to, later on, update it.
 
I've never seen this USUM type VR and I am curious who made it. There are a lot of things that stand out to me here. I'd call Water and Dragon too high, Steel and Fire too low.

Water as a type is versatile and potent, but there are some things that step its way of S rank. The rise of Grass certainly doesn't help its case, alongside Fairy winning the matchup and Flying holding Agility Thundurus just to slap Water in the face. I'd personally put Steel in S tier before Water, and I think trends in winrates probably reflect that.

I've never been impressed with Dragon so I never used it much and I lost with it too many times in MPL so I'm probably biased on that one. What does Dragon beat, anyway?! Poison.

Steel is great in the proper hands. If you can narrow down what types you may come to expect to face, it's hard to do better. From my experience as a ladder hero, I've come to find that Steel actually isn't that consistent across all matchups on a single team basis, but it becomes a very powerful tool in tournament play where you can hone the options available to the type for the occasion.

Fire essentially got better because Grass rose in usage and Water dipped in viability. Maybe it's unnecessary, maybe other types cover the same matchups better than Fire can, idk, it just seems more useful than the other types ranked in its tier.

EDIT: You even have Bug over Fire come on now.

Also EDIT: I think Normal could go up as well, it's simple but a nice fallback if you're really not trying to stress too much about MU
Okay since I am familiarized with those ranks and are approximately the same as I would expect them to be, I will be here explaining the ranks you disagree with. And I might throw some of my personal thoughts thereafter.

Water S Rank: At first it might look like an another overrated type, especially with the rise of Grass as you mentioned. However, you can build 1001 different teams as it is the most versatile type ever. There are many variants of it that can beat literally, every type, incluiding Grass and Fairy, so it adds a lot of room for creativity and counterplay when you actually know what you are doing. Of course advantage and disadvantage still exists, but the ability to play any archetype with hundred different ways is incredible that nearly no other type has, maybe Flying can vary from HO to Balance just as well but Water is versatility king there.

Steel: I might agree with you a little bit, but it still has issues vs the very common Water and the rising Electric type. What I like about steel is the ability to run double hazards + an anti-defogger, as well as some good defensive teammates/core (Heatran + Celesteela +Ferrothorn) that a lot of teams have trouble dealing with. I wouldn't mind having a rise on this one actually, I just feel it can be reasonably predictable sometimes. Steel also has a fair matchup vs Dragon for the most part and assuming it can beat Fairy and Psychic, and sometimes even Ground becomes manageable with the right Celesteela set, I could definitely see it A rank for sure. Overall, I find it in the same vein/"strength" as Dragon. But if we are assuming a more offensive meta like it was in the very end, Steel should be struggling a bit more than Dragon, so that's probably the reason why it went down.
tldr: I would be fine w/ either A or B here.

Now on Fire D rank: Alright since this is the one that most makes sense to me, I have to give a pretty good reasoning as for why it is exactly at the bottom. Personally, Fire is the type I would never pick in any scenario whatsoever, and is most likely the worst type in my opinion. The first thing that comes to mind are its notable matchups: Steel, Grass (as you have mentioned),Bug, and Poison That's four. Out of these types, only Steel is particularly common on both scenes, I don't think Grass is that worthnoting to prep for unless your opp is really known for it and Bug's usage is pretty anti-meta and even less common than Grass, and Poison, well, mhm, yeah. Now looking at the types it has disadvantage (at least in my opinion): Dragon, Fairy, Water, Psychic, Ground, Rock, Flying, Electric. Maybe I could include some 2-3 types like Dark too, but you should already get the point its probably the most inconsistent type to use in tournaments. Fire also doesn't have too much room for creativity either being forced to use torkoal (rapid spin, and sometimes spin + defogger!), the Volcarona sets are pretty the same w/ little to no variation on the Z-move maybe, and Heatran is almost always Scarf / weakberry to at least stand a chance against Diancie. Fighting, Ice and Rock are also pretty damn bad types but at least they can cover at least 1-2 of the relevant S types: Fighting has a decent chance vs Steel and maybe Water, Ice can do well vs Flying and Dragon (maybe water too but that's relative), and Rock can also do well vs Dragon and Flying, but slightly more consistent than Ice all around for other stuff like Electric. So you see, Fire is the only bottom type that doesn't have any relevant type coverage and is just whack on teambuilding terms. Finally, the stealth rock weakness. A good player is 100% going to exploit that, sometimes making the Defog / Rapid Spin scenario impossible or unlikely. Relying on Charizard-X and maybe Blacephalon sets like SubCM or Scarf sounds really risky unless you are very very sure your opponent is gonna use Grass or Steel.

So yeah, if you really need to account for both Steel and Grass at time, there are several ways to do it. Particularly almost every Charizard-Y flying pattern does pretty well vs both, additionally you could run some offensive celesteela set that's def gonna clean steel once Heatran is down or something. Kommo-o on both Dragon and Fighting also can do a pretty good job in those matchups so ppl usually go for those options. Finally, Steel itself. This sounds contraditory, but depending on how its built it can be a pretty effective team that beats everything that Fire does: Grass, Steel and Bug.

As for the types that should get a rise: I agree with Days for Dabs on Normal in my opinion it should be B rank, not C. I am aware its very restricted in teambuilding terms but it can run efficient sets like Conversion Porygon-Z to beat Psychic Flying and Dragon, and even Bewear has shown to be consistent vs types like Steel and Dark. Also it has the best spdef wall in the game. Finally access to good wallbreakers, defoggers (not staravia) and even Ditto can make it a worthwhile choice for both ladders and tournaments, I'd definitely put it at a higher rank.
 
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Yami

NO, IT'S NOT THE TANK FAULT IT'S THE HEALER!!!!
is a Social Media Contributoris a Tiering Contributor Alumnusis a Contributor Alumnus
I would like to drop off some ORAS monotype teams for samples and some VR stuff.
Steel
:Heatran: :Skarmory: :Ferrothorn: :Bronzong: :Jirachi: :Excadrill:
https://pokepast.es/693bdbb5d91c179d
I originally made this team for gens last year, but with Durant and a Choice Scarf Magnezone. Once Mega Medicham got banned, I thought that Durant is not needed anymore and since Flying- and Water-type usage was on the rise, it was time to replace Durant with a Jirachi to help with these matchups with a Calm Mind set. Psychic is better vs water, but Psyshock can be used to hit Chansey and other spD walls better. The other change was the Choice Scarf user. I found Magnezone very underwealming outside of the Steel mirror, and thought Excadrill would be better thanks to its abity allowing it to hit rotom forms and its Ground-typing. This team is made to be able to beat Normal, Water and have a chance against most types. Bronzong is the Rock setter and can scout the opp Pokemon with Protect to see what set it could be based on the first move that is used. Psywave allows it to do decent chip damage and can cripple switch ins and Pokemon that set up on it with Toxic. Next we have Skarmory, with Spikes to be a harzard stacking duo with Bronzong and be an emergency check to Volcorona if rocks aren’t up and phase it out with Whirlwind. Brave Bird is the move of choice to help with Bug-types like Yanmega and a weakened Volcorona. Ferrothorn is more of an oddity from its usual set, but Toxic allows it to surprise switchins like Slowbro, Victini and Staraptor with Toxic and therefoe crippling these Pokemon for the rest of the game. The other oddity on this team is Heatran, which sub is to serve as a way to stall out Pokemon and use Toxic on predicted switches. I put in Jirachi with a CM set to help with mus that can be bad for Steel like Water and Fighting as with its two attacks can greatly threaten these teams. Lastly, I went with Excadrill as the speed control because helps with Kyurem-B and be able to try to win the Fire-type matchup.


Dragon
:Latios: :Kyurem-Black: :Dragonite: :Hydreigon: :Garchomp: :Latias-Mega:

https://pokepast.es/ca48884987cefb59
Another team I like to submit is a Dragon team. Dragon was ironiacclly not the First type I used when I got into monotype in ORAS, as that was actually Ice LMAO, but still Dragon is the type that has a special place in my heart and one of my favorite types to play. This is close to the OG version I spammed when ORAS had a ladder back in 2015 (Yes, I am really from 2015 guys lmao) other than the Kyurem-B being Choice Scarf, Choice Scarf Earthquake Latios (yeah…) and the Hydreigon was Life Orb. Mega Latias is a great Calm Mind attacker thanks to its bulk, access to Roost and have access to Stored Power and Thunderbolt. It can use Refresh to help greatly in the Normal-type matchup as it does not have to be afraid of being status by Chansey’s Thunder Wave or Porygon2’s Toxic or vice virca. With using Thunderbolt and Stored Power, it can greatly tear apart Flying- and the Water-type mu once it sets up. Hydreigon is the Choice Specs user of this team as it can 2HKO most Steel-types and can greatly threaten Psychic-types with Dark Pulse. It is also very helpful against walls such as Gastrodon, Empoleon, Slowbro and Hippowdown that some of its teammates may struggle with. I like Tank Chomp in ORAS due to it being able to come in on a x2 Mega Scizor and killing it with Fire Blast or come in on other physical attackers like Excadrill, Terrakion and Mega Sharpedo and cause them major chip damage. Dragon Tail is also handy against set up attackers such as Mega Gyrarados that can cause major damage otherwise. Stealth Rock is a way to help chip Pokemon in matchups to help its teammates have an easier time with taking care of Pokemon. Dragonite is the same old Dragonite set. Extreme Speed helps to pick off a weakened Mega Gardevoir, sweep Electric once Rotom-W and Zapdos are majorly chipped, a weakened Mega Sharpedo and be able to take an attack from most things and kill it with one of its three moves thanks to multiscale that can greatly help against a Mega Scizor that Swords Dance once. Kyurem-B gives Dragon a useful Ice neutral and with its boltbeam coverage, help greatly in the Flying- and Water-type matchup. Earth Power gives it a way to kill Excadrill outside of sand in the Ground-type matchup while also being able to hit Empoleon and Rotom-W in the Water-type matchup. Lastly, we have Latios as the speed control and as the Defogger. Thanks to its high Speed stat, it can outpace the unboosted metagame and revenge kill a Mega Charizard X at x1 and sweep Fighting once Breloom’s Focus Sash is broken and Cobailon is weakened. Thunderbolt is for neutral coverage and gives it a way to hit most things neutrally.


Poison
:Drapion: :Venusaur-Mega: :Crobat: :Nidoking: :Gengar: :Scolipede:

https://pokepast.es/e457be3f458fed64
I made this for BLT I think, but it went to the trash can. With Scolipede and Choice Scarf Drapion, you stand a chance in the Psychic-type matchup. Scolipede is Jolly to enable it to outpace Lati@s after one Speed Boost. Venusaur + Gengar is really good against balance water, while Crobat and also Gengar serve as Ground immunites. Nidoking is able to greatly help out in the Steel-type matchup with pressuring all Steel-types with Flamethrower and Earth Power.


Steel

:Doublade: B ----> C The main niche of this Pokemon is gone, which was to create mindgames with Mega Medicham. This Pokemon niche is really a slow Bisharp at x2 to sweep the Psychic-type mu minus Meloetta, but in reality, Bisharp just does a lot more for Steel overall. The only other reason to use this Pokemon is to help with the Fighting-type mu to create mindgames with a Fighting-type locked into a Fighting move from Choiced Keldeo or Terrakion. I rather use another Pokemon like Jirachi or Magnezone when I build a new Steel-type team as it covers a lot more matchups than this hard one.

Bug

:Shuckle: B -------> D I understand this Pokemon is an alternative web settler, but that is really all it does as it does not help too much in any matchups when it comes to it as I would rather have galv to help greatly with the Water-type mu.

:Yanmega: C ------> B Yanmega is a great Life Orb sweeper on Bug as Hidden Power Ice helps with the Dragon- and Flying-type mus while its Flying-STAB helps greatly in taking down Fighting-types like Keldeo. It can also help with the Water-type mu with Giga Drain, which in my book does a lot more than Scliopede that it shares its current rank and has more of a niche like Mega Heracross.

Type VR

Move Dragon down to B. The main reason is it’s a high risk high reward type that can take care of most B rank types and Flying in S rank, but struggles with Psychic, Ground and can struggle with balance water if played right.

Move Bug up to A. While Bug vs flying is very uh bad lmao, Bug can fend its way though Water with webs + Yanmega + Mega Heracross, and as long as it is not Choice Scarf Victini, mow down Psychic as well.

That is it for right now, stay tuned for more sample ORAS monotype submissions and a post on some BW monotype stuff in a few days!
 
Move Bug up to A. While Bug vs flying is very uh bad lmao, Bug can fend its way though Water with webs + Yanmega + Mega Heracross, and as long as it is not Choice Scarf Victini, mow down Psychic as well.
Id would agree... but i cant here as someone who played Bug well... somewhere north of "too much" It has terrible game against flying, but great game against water, which is still one of the better types of Gen 6. The one thing i want to point out is Bug is harder to keep sustainable in matches due to its limited hazard removal, such as sacking a slot on Scizor for defog... or relying on rapid spin from either Forretress or Armaldo.

Bug is also fairly weird it struggles against teams that obviously well... have bulk mons it cant break (trust me bulky Zapdos with a bulky Rotom W core is a bitch to break with bug...) It also struggles against steel if the opponent plays the Heatran/Skarm core very well, granted it depends more on the bug user and how effective their choices are to defeat that core. For psychic while yes Scarf Victini is a guaranteed kill I like to throw something that has lost its usefullness and take victini out slowly... or if the opponent is unexperienced enough... Toss out Custap Forre and just blow it away.... and best case if that doesnt work, the rocks chip will

In all I think Bugs more suitable to being a B tier where it is currently, it struggles against the more popular types, but can beat them if played correctly... played badly though and well... you are straight up shits creek without a paddle.... such is the risk with the gens most boom or bust type


(feels weird to badmouth a type i used almost exclusively for two whole gens)
Also expect some BW teams from me if/when I get eliminated from the Seeded tour, I got a amount of new ideas and teams to share.
 


Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Protect
- Gyro Ball

Cradily @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Stealth Rock
- Toxic
- Rock Slide
- Recover

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leech Seed
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis

Whimsicott @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Giga Drain
- Encore
- Stun Spore

Breloom @ Focus Sash
Ability: Technician
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Spore
- Bullet Seed
- Rock Tomb
- Mach Punch

Celebi @ Life Orb
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Earth Power
- Psychic
- Giga Drain
- Recover


Hey! I'd like to contribute with a Grass team sample for ORAS, as there aren't any teams for it yet. This team had solid success throughout the metagame. I took the original and made several modifies to make it more "staple" and reliable (ex: replacing equake for leech seed on Mega-Venusaur since it can also beat defensive Heatran variants and is broadly effective versus many types in general, also Giga Drain looks more consistent on Whimsicott, so this replaced Psychic). Also feel free to make questions or make modifies to make it look more appropriate as a sample team should be.

This is basically standard balance Grass. EVs are pretty straightforward. 20 speed EVs on Mega-Venusaur to outspeed Adamant Azumarill after Belly Drum, while keeping it as much as physically bulk as possible. Also worth to note that 8 speed EVs on Cradily is not a meme, it allows it to outspeed +1 Volcarona after paralysis (remember paralysis speed cut is 1/4 in gen6 as opposed to 1/2 in gens 7 and 8). Specially defensive on Ferrothorn to handle Ice types like Kyurem-Black, as well as problematic special attackers like Gengar, Landorus-I and Togekiss, but can be reevaluated if needed.

EDIT: Put the team at the beginning of the post to make it clearer.
 
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Tico 21

Heart of the Mountain
is a Pre-Contributor
Dropping my Ghost-type team and writing some thoughts about the VR.

DPP Balanced Ghost

While Ghost don't have many options to build it still has good Pokémon and good matchups against top tier types like Psychic, Steel and Fighting. Froslass is the only usable Ghost-type with hazards and has a good matchup against most leads, as it good Speed allows it to set Spikes and cripple opposing Pokémon with Taunt, Destiny Bond, and Icy Wind. Rotom-Heat is a good defensive Pokémon with access to Overheat, it helps against common Steel-types like Jirachi, Scizor, Skarmory, and Metagross, Shadow Ball hits Psychic-types while it can continue healthy using Pain Split and cripple opponents with Thunder Wave. Spiritibom is a good specially defensive Pokémon that helps with Ghost-, Dark-, and Psychic-types due to it's typing, with a RestTalk set it can check most special attackers with ease. Dusknoir is the best Ghost physical attacker since Bannete's bad movepool, BoltBeam and Earthquake are good coverage moves, Shadow Sneak is the STAB and has priority. Mismagius has access to Nasty Plot, making it a good wallbreaker, it can use Substitute on passive Pokémon and setup, Shadow Ball and Thunderbolt hit all the metagame. Gengar is the speed control of the team, with its good movepool, Speed and Special Attack it can pressure opposing teams, and clean on the late-game.


:rotom-heat: UR -> A Rotom-Heat helps a lot Ghost teams with it's access to Overheat and good defensive stats, it can reliably check most Steel-types that otherwise would be threatening to Ghost, and can cripple opposing Pokémon with Thunder Wave, that has 100% accuracy on fourth generation. Since Rotom-Wash is ranked as A i think that Rotom-Heat should be ranked as A, it can help Ghost more than Rotom-Wash because Hydro Pump doesn't help as much as Overheat and can do everything that Rotom-Wash can.
 

Decem

is a Tutoris a Site Content Manageris a Community Leaderis a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributoris a Battle Simulator Moderator
Monotype Leader
Some SM noms:

:klefki: -> S (Fairy)
I frankly think there's no good reason to be ever dropping Klefki on Fairy considering how well it glues together the type offensively. Don't really need to explain what it does since it's been doing it for 3 generations now but its support is one of the main reasons why Fairy teams work super well to begin with; the type is filled filled with frailer offensive threats like Mega Diancie and Tapu Koko and setup sweepers like Tapu Bulu, Azumarill, Mimikyu and Clefable that all become much more dangerous when paired with screens support and Spikes. I consider Klefki to be noticeably better than the stuff ranked at A so putting it at S makes sense.

:pidgeot-mega: -> A (Normal)
As Mega Evolutions, both Mega Lopunny and Mega Pidgeot have their separate pros and cons while both being great options. Mega Lopunny is better against offense with Fake Out, Dark, and the Normal mirror, while Mega Pidgeot is great against Grass and Psychic while providing Defog support, which allows you to drop Staraptor and run another offensive Pokemon over it to cover a wider span of matchups. I don't consider one strictly to be better over the other, in contrary to what the VR suggests right now with Mega Lopunny ranked a rank higher than Mega Pidgeot, and Mega Pidgeot is considerably more splashable and better than the stuff in B it's sharing its rank with at the moment.

:gyarados: -> C (Water)
A Stealth Rock weakness, being not that fast after a Dragon Dance, as well as being reliant on Z-Bounce and Moxie boosts to do considerable damage means it struggles consistently breaking through common teams. When building Water, it usually feels like there are generally stronger and more consistent breakers to cover the matchups Gyarados can attempt to sweep in, and as a result, it becomes hard to justify using especially compared to the other B ranked Pokemon and with there being a lot of other good Z-Move users on Water, the textbook example being Greninja.
 

Dharma

hello, my name is mr. fear
is an Artist
ice team for gen 5
Cryogonal @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Rapid Spin
- Ice Beam
- Blizzard
- Hidden Power [Fire]

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Fusion Bolt
- Blizzard / Ice Beam
- Roost

Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
IVs: 0 HP / 0 Def / 0 SpD
- Stealth Rock
- Endeavor
- Ice Shard
- Earthquake

Cloyster @ King's Rock
Ability: Skill Link
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Hydro Pump

Abomasnow @ Choice Scarf
Ability: Snow Warning
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Blizzard / Ice Beam
- Giga Drain
- Hidden Power [Fire]
- Earthquake

Walrein @ Leftovers
Ability: Ice Body
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Substitute
- Protect
- Surf
- Toxic
a team i've been using in every single room tour for the past month or so, been working out quite well. cba making custom evs or whatever so if you find some optimal spread then cheerio. blizzard is a super good move obviously but i can some tough times vs ground now and then since it's so dependent on hail, so up to you which you want to run.
 
ice team for gen 5
Cryogonal @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Rapid Spin
- Ice Beam
- Blizzard
- Hidden Power [Fire]

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Fusion Bolt
- Blizzard / Ice Beam
- Roost

Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
IVs: 0 HP / 0 Def / 0 SpD
- Stealth Rock
- Endeavor
- Ice Shard
- Earthquake

Cloyster @ King's Rock
Ability: Skill Link
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Hydro Pump

Abomasnow @ Choice Scarf
Ability: Snow Warning
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Blizzard / Ice Beam
- Giga Drain
- Hidden Power [Fire]
- Earthquake

Walrein @ Leftovers
Ability: Ice Body
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Substitute
- Protect
- Surf
- Toxic
a team i've been using in every single room tour for the past month or so, been working out quite well. cba making custom evs or whatever so if you find some optimal spread then cheerio. blizzard is a super good move obviously but i can some tough times vs ground now and then since it's so dependent on hail, so up to you which you want to run.
I like the team but i would suggest swapping Mamoswines ability from Oblivious to Thick fat since not many people go for attract strats at all... and thick that is better overall for the fire protection that him and Walrein provide

Also your team is likely to face trouble with fighting like usual... maybe try Froslass as well as a semi check to some fighting mons that are used on other types such as band Gallade on Psychic, or specs Keldeo on water

as for some other stuff I personally like mixed attacking Kyurem but normally with HP fire to counter Ferrothorn when it switches in (since it will always switch in on Kyurem black) this lets it net a ko on Ferrothorn on switches as hp fire kyurem 2hkos ferrothorn, and 1hko forretress for tho
se who use bug type as it bypasses sturdy.

anyways take my advice if you want, these are just things ive noticed while playing with Ice type in gen 5 whilst in the past
 

Dharma

hello, my name is mr. fear
is an Artist
I like the team but i would suggest swapping Mamoswines ability from Oblivious to Thick fat since not many people go for attract strats at all... and thick that is better overall for the fire protection that him and Walrein provide

Also your team is likely to face trouble with fighting like usual... maybe try Froslass as well as a semi check to some fighting mons that are used on other types such as band Gallade on Psychic, or specs Keldeo on water

as for some other stuff I personally like mixed attacking Kyurem but normally with HP fire to counter Ferrothorn when it switches in (since it will always switch in on Kyurem black) this lets it net a ko on Ferrothorn on switches as hp fire kyurem 2hkos ferrothorn, and 1hko forretress for tho
se who use bug type as it bypasses sturdy.

anyways take my advice if you want, these are just things ive noticed while playing with Ice type in gen 5 whilst in the past
oblivious on mamo is to not be affected by taunt, since it's a suicide lead set (note the minimum IVs and endeavor-ice shard), so it's not really meant to take hits in the first place, let alone from fire moves.

i guess you could somehow fit froslass, but that would mean getting rid of the only form of emergency hazard removal on the team in cryogonal, which i dont think would be good. fighting's a shitty MU anyways, so might as well prep for other MUs better.

hp fire on kyurem seems alright but between the other hp fire users on the team + kyurem having access to life orb blizzard which dents ferro anyways and walrein being able to outstall it if need be, i dont think hp fire on kyurem is too important but that might just be me.

Edit: as Yami posted below, I was wrong in thinking Oblivious blocks taunt, my bad. Regardless, I would still run oblivious just so I don't take reduced damage from stray fire moves, as I want to get the hp as low as I can for endeavor
 
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Yami

NO, IT'S NOT THE TANK FAULT IT'S THE HEALER!!!!
is a Social Media Contributoris a Tiering Contributor Alumnusis a Contributor Alumnus
oblivious on mamo is to not be affected by taunt, since it's a suicide lead set (note the minimum IVs and endeavor-ice shard), so it's not really meant to take hits in the first place, let alone from fire moves.

i guess you could somehow fit froslass, but that would mean getting rid of the only form of emergency hazard removal on the team in cryogonal, which i dont think would be good. fighting's a shitty MU anyways, so might as well prep for other MUs better.

hp fire on kyurem seems alright but between the other hp fire users on the team + kyurem having access to life orb blizzard which dents ferro anyways and walrein being able to outstall it if need be, i dont think hp fire on kyurem is too important but that might just be me.
Hi, in gen 5, Oblivious does not block Taunt, only attract. It only blocks Taunt gen 6 and up. You can read about it here https://www.smogon.com/dex/bw/abilities/oblivious/
 

Maple

Carpe Diem
is a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a former Tournament Circuit Champion
First time doing these but decided to do some nominations for the SM VR.

Rises

:altaria-mega: (Dragon) B --> A: Kinda confused about why it's dumped with Dragalge, a Pokemon that gets almost no usage on Dragon, at B. Easily the best mega option Dragon has and gives the Dragon immunity. Helps in matchups like Dark, Psychic, Water to name a new. Although not as great as the S ranked Pokemon, it can contend for a spot at A and definitely more viable than Dragalge so I believe it should get bumped up to A.

:pidgeot-mega: (Normal) B --> A: Decem already made this nomination, nothing much to add to it. M-Pidgeot has been getting more traction on Normal teams over the years and access to Defog which means you can drop Staraptor for another offensive option. Not to mention, it is leagues ahead of the other Pokemon ranked at B.

:magnezone: (Steel) B --> A: Over the years and especially in most recent team tours Magnezone's usage and effectiveness on Steel has rose greatly. Thanks to its typing, it eases out the Flying and Water matchups a lot and its ability Magnet Pull aids in the Steel mirror as well and trap other defensive Pokemon like Ferrothorn and Celesteela. Although not the best speed control, Scarf sets allow you to run Non-Scarf Excadrill sets to ease out certain other matchups like Flying, Poison and Electric.

:gardevoir-mega: (Psychic) D --> C: A very underrated mega evolution on Psychic teams. It has its obvious flaws and can no longer sweep through Dark teams with Muk-A being present. It can still put in a great amount of work in the Dark matchup and can easily cripple Muk-A with Will-o-wisp, on the switch and the Dark matchup becomes less of hassle from there. Outside of the Dark matchup, Pixilate boosted Hyper Voice and Psyshock STAB along with Focus Blast puts in a lot of work in matchups like Water and Dragon. It has its flaws but it has ideal team support on Psychic teams to make maximum use of its stats and ability and is more viable than the other Pokemon ranked at D currently.

:tentacruel: (Water) D --> C: Tentacruel is easily much better and viable than all of the other Pokemon ranked at D along with it. Role compression with access to Toxic Spikes and Rapid Spin, great typing, decent speed tier, great ability in Liquid Ooze to punish Celesteela and Ferrothorn. Not to mention its a great way to help deal with Tapu Bulu in the Fairy matchup and unlike Toxapex, it isn't a huge momentum sink. These reasons are too good for Tenatcruel to not rise to C, at the very minimum.


Drops

:tapu bulu: (Grass) B --> C: Tapu Bulu's usage has declined on Grass over the years. Difficulty to fit on most teams with Grass teams having better options to help in other matchups and Whimsicott proving to be the superior Fairy type on Grass teams (that actually gets decent Fairy STAB!), there's little to no reason to use Tapu Bulu anymore. It's viability isn't as good as any of the other B ranked Pokemon, therefore it should drop to C.

:jirachi: (Steel) A --> B: Contrary to the Magnezone nomination Jirachi's effectiveness on Steel has dropped lately with most players opting for other options like Bisharp, Stakataka and Magnezone more often, Jirachi is most often the Pokemon that gets dropped and is evident by the usage stats from MPL VI. Jirachi proved to be most useful in matchups such as Water, Flying and Poison. With Magnezone aiding in both Water and Flying matchups and Poison-type usage declining over the years, the necessity to run Jirachi on Steel teams isn't as requisite as it used to be.

:latias-mega: (Psychic) B --> C: M-Latias has less usage on Psychic teams with Psychic teams having a wide variety of mega evolution options, M-Latias has a tough time contending for a slot and opting for regular Healing Wish Latias with a different mega evolution is better in most scenarios. All Pokemon ranked at B currently have seen more usage than M-Latias recently thus why I believe it should drop down to C as its viability does not come close to any of the Pokemon above it.

:milotic: (Water) D --> UR: I don't think this even needs much explanation. There is absolutely no reason to opt to use Milotic on Water especially given all the options Water teams have. Whether it be as a defensive option or an offensive option, it gets shadowed by better options for any role. As a defensive option with Haze, both Toxapex and Mantine do a better job in every way and as an offensive option, Pokemon like Greninja, Keldeo and Rotom-W outshine it and is extremely difficult to fit it on Water teams without compromising too much from the rest of the team. Therefore, Milotic should be unranked.
 
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Alright folks! With MPL VI coming to a finish, we are proud to present you a VR update for SM and ORAS Monotype. Before I begin, HUGE shoutouts for all nominations made in the thread, Maple for SM help and Attribute, Cell for re-furbishing the ORAS VR.

SM Monotype Changes

Rises

Water: A > S
- MPL VI brought a new life to a previously "prepared for" type by virtue of its new adaptations, which include the addition of Rotom-Wash, newfound Greninja sets, and the occasional anti-Dragon and Dark Tapu Fini. Having got by far the most usage in the major Monotype team tournament of this year, it's safe to say Water is back to the top once again - there are arguably no matchups you outright lose, therefore making its opportunity cost incredibly low.

Steel: B > A - Another winner in MPL VI, Steel deserves a rise because of how it does against most of the meta right now, despite being more limited on its builds due to Metronome Celesteela disappearing. Balance, the type's leading archetype, has proven to be increasingly consistent towards this MPL with the trend of defensive Heatran sets and Air Slash / HP Ice Celesteela to give the type an edge against otherwise tough matchups such as Psychic, Dragon and Dark. Steel's traditionally good matchups weren't affected with the shifts, thus making it one of the most solid teams in the meta at the moment.

Dark: B > A - Despite not showing anything new in this MPL, the type certainly benefits of Fairy's decline and wallbreaker Greninja now being more popular, giving it a chance to actually beat Water teams (its only really horrible matchup previously). Much like Steel (albeit in a lesser way), it retained its very known consistency, which warrants a rise as well.

Fire: D > C - It's still really ugly as a type itself, but getting four matches and two wins in MPL, Steel rising in viability, and Grass cementing its place on the metagame certainly makes it better than its D rank brethren in Ice, Bug, and Fighting.

Drops

Fairy: S > A
- This declined in usage and in effectiveness this MPL, as a result of not changing at all in the yearly transition. Sure, it's still a good type, but no longer what a S Rank type should suggest - the meta got better prepared for it (Steel and Normal on the rise, Toxic Spikes being more popular than ever, Metagross cementing its place on Psychic's list of viable 'mons, among other changes), and it hasn't adapted yet.

Dragon: A > B - Dragon's main purpose was to be an easy-to-use type that could beat Water, Flying, and Steel reliably while retaining a good chunk of okay matchups in Dark, Electric, among others. After its shameful showing this MPL, it's proven that the former description isn't the case anymore, so a drop is worth it.

:houndoom-mega: D > C - Definitely better than both Honchkrow and Cacturne niche-wise; it can do a lot against Steel, Grass, and even Fairy, and it's only a bit worse than Crawdaunt or Mega Sharpedo. Fits more on C.
:bisharp: B > C - Has way less use compared to the other B ranks in Krookodile (HO staple and role compression on Balance), Mega Tyranitar (premier HO mega) and Weavile (which pulls a lot v Dragon, Flying and Ground).
:altaria-mega: B > A - Still the best Mega on Dragon, and has usefulness against types Dragon can struggle against such as Dark and Psychic. The Dragon immunity is amazing in the mirror as well, and its better than the more limited Dragalge.
:hydreigon: C > B - This has a legitimate niche as a useful, faster than Kyurem-B scarfer to help against the (otherwise hard) Psychic matchup, and has arguably less opportunity cost than both Mega Latis. Prankster immunity also helps against Whimsicott, making the Grass matchup mostly in your favor.
:latios-mega: D > C - Not sure if this is better or worse than Mega Latias, but it's definitely miles better than Druddigon, regardless of opportunity cost.
:xurkitree: C > D - Rotom-M has, at least, a sizeable niche on role compression, but this only hits hard and that's it. Belongs in D with other small niche options.
:klefki: A > S - As Decem said, it's too hard not to run Klefki on Fairy teams considering its stellar defensive typing, the weight it pulls to a HO structure, and how well it can support its teammates to sweep.
:charizard-mega-y: D > C - Is it worse than X? Yes. Is it bad? Yes, too. Is it as bad as Entei, even with its huge opportunity cost? Not at all.
:shedinja: D > B - With Mega Sableye and Decidueye support, it can help Ghost easily circumvent matchups it traditionally struggles against such as Normal and Dragon, while outright making the type win battles versus Electric and Psychic. Definitely better than the stuff at C or D.
:whimsicott: B > A - Safe to say Whimsicott has gradually cemented its place on Grass teams more than the other B ranks because of its vast utility, not only in matchups its meant to be good (like Dragon and Dark), but also in a general standpoint due to its Prankster utility and access