Resource Monotype Past Generations Hub


Artwork by Moosical
Welcome to the Old Gens Mega Thread! This thread is meant to be a compound lasting resource for Monotype’s passed generations.
List of Supported Metagames:
How to Help:
Although these oldgen metagames have been around for a long time, many people are still looking to learn and play them. Posting your own teams and suggestions can help make this a more valuable resource for us all! When posting, please follow these guidelines:
  • Specify the generation you are referring to before each post
  • All sample teams/sets should be in a spoiler folder or put into pokepaste.es
  • No one liners
  • No jokes or meme posts
  • When critiquing other people’s work, make sure to be respectful. Any posts containing insults directed at other posters will be removed.
 
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Artwork by Moosical

USUM Monotype is the official Monotype metagame for Gen 7. It stands out itself from the other past generations for being the first ever Monotype metagame to be official, and is praised by many players as the most balanced one. Because of that, it is the most relevant old gen in the tournament scene.​

Notably Different Mechanics from Gen 8:
  • Defog doesn’t remove Terrains
  • Teleport has no in-battle use
  • Z-Moves, Mega Evolutions and all Pokemon from previous gens up to 7 exist
  • Almost every Pokemon has access to Hidden Power and Toxic
  • Frustration, Hidden Power, Return and Pursuit are usable moves
  • Rapid Spin is 20 BP and does not increase Speed by 1 stage
Notably Different Mechanics from Gen 6:
  • Speed is decided right AFTER mega evolution, not 1 turn later
  • Mega Evolutions are only allowed on a type if the typing is shared with its original form. For example, Mega Altaria is allowed on Dragon, but not on Flying or Fairy
  • Burn deals 6% damage each turn, as opposed to 12%
  • Pelipper and Torkoal have access to Drizzle and Drought respectively; Gengar loses Levitate
Banlist

Viability Rankings:

S Rank
Volcarona

A Rank
Forretress
Armaldo
Galvantula
Heracross
Mega Pinsir
Mega Scizor
Scizor

B Rank
Araquanid
Buzzwole
Mega Heracross

C Rank
Scolipede
Shuckle
Ribombee
Yanmega

D Rank
Durant
Vivillon
S Rank
Greninja
Mandibuzz
Muk-Alola

A Rank
Hydreigon
Mega Sableye
Tyranitar

B Rank
Bisharp
Krookodile
Mega Tyranitar
Weavile

C Rank
Mega Sharpedo
Crawdaunt

D Rank
Cacturne
Honchkrow
Mega Houndoom
S Rank
Mega Sableye
Mimikyu

A Rank
Blacephalon
Gengar
Marowak-Alola

B Rank
Decidueye
Jellicent

C Rank
Cofagrigus
Golurk
Hoopa
Dhelmise

D Rank
Froslass
Gourgeist-Super
Shedinja
S Rank
Ferrothorn
Mega Venusaur

A Rank
Breloom

B Rank
Celebi
Decidueye
Whimsicott
Tapu Bulu

C Rank
Cradily
Serperior

D Rank
Amoonguss
Gourgeist-Super
Rotom-Mow
S Rank
Excadrill
Landorus

A Rank
Garchomp
Gastrodon
Hippowdon
Mega Steelix
Seismitoad
Mamoswine

B Rank
Mega Garchomp
Gliscor

C Rank
Dugtrio
Landorus-Therian
Krookodile
Nidoking

D Rank
Diggersby
Mega Camerupt
Quagsire
S Rank
Kyurem-Black
Mamoswine
Ninetales-Alola

A Rank
Cloyster
Piloswine
Sandslash-Alola
Weavile

B Rank
Avalugg
Lapras
Rotom-Frost

C Rank
Cryogonal
Froslass
Walrein

D Rank
Articuno
S Rank
Mega Venusaur
Muk-Alola
Toxapex
Crobat

A Rank
Nidoking
Nihilego

B Rank
Gengar
Salazzle
Scolipede

C Rank
Nidoqueen

D Rank
Dragalge
Skuntank
S Rank
Mega Diancie
Shuckle
Terrakion
Tyranitar

A Rank
Cradily
Golem-Alola
Nihilego
Rhyperior

B Rank
Omastar

C Rank
Mega Aerodactyl
Mega Tyranitar
Stakataka

D Rank
Diancie
Lycanroc-Dusk
Minior
S Rank
Celesteela
Heatran

A Rank
Excadrill
Ferrothorn
Jirachi
Mega Scizor

B Rank
Bisharp
Magnezone

C Rank
Cobalion
Klefki
Lucario
Stakataka
Skarmory

D Rank
Bronzong
Empoleon

Type Viability Rankings:
S Rank



A Rank




B Rank






C Rank



D Rank





F Rank


Sample Teams:
click on the sprites to get each team's importable!


Bug

:scizor-mega::volcarona::galvantula::heracross::forretress::araquanid:- Mega Scizor Offense by maroon

:volcarona::pinsir-mega::heracross::scizor::galvantula::armaldo:- Mega Pinsir Hyper Offense by GoldenTorkoal

:heracross-mega::volcarona::galvantula::armaldo::buzzwole::scizor:- Mega Heracross Hyper Offense by Harpp



Dark

:hydreigon::sableye-mega::mandibuzz::tyranitar::muk-alola::greninja:- Standard Balance by smub

:krookodile::mandibuzz::tyranitar-mega::hydreigon::muk-alola::greninja:- Mega Tyranitar Offense by Harpp



Dragon

:altaria-mega::latias::garchomp::dragonite::kyurem-black::kommo-o:- Mega Altaria Offense by Chaitanya

:latias-mega::kommo-o::latios::kyurem-black::garchomp::dragonite:- Mega Latias Offense by Yami

:garchomp::kyurem-black::kommo-o::latios::dragalge::dragonite:- Dragalge Hyper Offense by LuckyPiper



Electric

:zeraora::raichu-alola::rotom-wash::zapdos::tapu koko::golem-alola:- Flynium Zeraora Terrain Offense by Ridley

:zeraora::raichu-alola::rotom-wash::zapdos::tapu koko::golem-alola:- Aloraichum Terrain Offense by Havens



Fairy

:diancie-mega::tapu koko::klefki::azumarill::tapu bulu::mimikyu:- Azumarill Screens Offense by Ridley

:diancie-mega::tapu koko::klefki::tapu bulu::mimikyu::clefable:- Clefable Screens Offense by Jolly Togekiss ^-^

:diancie-mega::tapu koko::tapu bulu::mimikyu::clefable::azumarill:- Klefkiless Hyper Offense by Splash



Fighting

:gallade-mega::cobalion::keldeo::kommo-o::terrakion::breloom:- Standard Hyper Offense by Jolly Togekiss ^-^



Fire

:charizard-mega-x::blacephalon::rotom-heat::torkoal::infernape::heatran:- Mega Charizard X Screens Offense by GnralLao



Flying

:dragonite::thundurus-therian::landorus-therian::tornadus-therian::aerodactyl-mega::celesteela:- Tornadus-T Bulky Offense by Chaitanya

:aerodactyl::charizard-mega-y::dragonite::landorus-therian::thundurus-therian::celesteela:- Mega Charizard Y Hyper Offense by Harpp



Ghost

:gengar::mimikyu::blacephalon::marowak-alola::decidueye::sableye-mega:- Standard Offense by Decem

:golurk::mimikyu::cofagrigus::sableye-mega::marowak-alola::gengar:- Trick Room Offense by Splash



Grass

:venusaur-mega::ferrothorn::cradily::tapu bulu::breloom::celebi:- Standard Balance by Harpp

:celebi::decidueye::whimsicott::venusaur-mega::breloom::ferrothorn:- Cradilyless Offense by Chaitanya



Ground

:excadrill::hippowdon::seismitoad::landorus::mamoswine::garchomp:- Standard Sand Offense by Harpp

:steelix-mega::garchomp::mamoswine::gastrodon::excadrill::landorus:- Mega Steelix Sandless Offense by Harpp



Ice

:weavile::ninetales-alola::mamoswine::sandslash-alola::cloyster::kyurem-black:- Standard Hyper Offense by smub

:kyurem-black::avalugg::ninetales-alola::piloswine::cloyster::mamoswine:- Piloswine Balance by Guwahavel



Normal

:lopunny-mega::chansey::porygon2::staraptor::diggersby::ditto:- Standard Balance by Chaitanya



Poison

:venusaur-mega::toxapex::muk-alola::crobat::nihilego::nidoking:- Standard Balance by SubMindRaikou



Psychic

:latios::jirachi::mew::gallade-mega::victini::celebi:- Mega Gallade Offense by Chaitanya

:deoxys-speed::mew::celebi::jirachi::latias-mega::victini:- Mega Latias Balance by Splash

:victini::mew::latios-mega::celebi::metagross::latias:- Mega Latios Offense by Eien



Rock

:shuckle::diancie-mega::terrakion::nihilego::tyranitar::golem-alola:- Standard Hyper Offense by Mateeus



Steel

:celesteela::excadrill::scizor-mega::jirachi::heatran::ferrothorn:- Mega Scizor Balance by Mateeus

:skarmory::scizor-mega::celesteela::excadrill::heatran::jirachi:- Celesteela Hyper Offense by Harpp



Water

:toxapex::greninja::keldeo::swampert::rotom-wash::sharpedo-mega:- Mega Sharpedo Bulky Offense by Chaitanya

:pelipper::keldeo::swampert-mega::greninja::seismitoad::toxapex:- Mega Swampert Rain Offense by Tapo Collino

:suicune::toxapex::swampert-mega::greninja::keldeo::mantine:- Suicune Balance by Eien
 
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Artwork by Moosical

ORAS Monotype is the official Monotype format for Gen 6. It was a turning point for the development of Monotype as a standout official metagame, and is fondly remembered by players who explored it when it was the current generation. Nowadays, it is still played in both room and forum tournaments.

Notably Different Mechanics:
  • Paralysis makes target 25% as fast instead of 50% as fast
  • Burn takes off 12% of the target's HP instead of 6%
  • Thunder Wave is 100% accurate
  • Mega Evolutions' type availability is based on their regular form, not on their Mega Form. For example, Mega Gyarados is usable on Flying teams because regular Gyarados is a Flying type
  • Mega evolving does not grant speed changes in the first turn
  • Gengar does have Levitate, and Mantine does not have Roost
  • Prankster does affect Dark-types
  • -ate abilties yield a damage multiplier of 1.3 instead of 1.2
Banlist

Viability Rankings:
S Rank
Mega Pinsir
Volcarona

A Rank
Forretress
Armaldo
Galvantula
Heracross
Mega Scizor
Scizor

B Rank
Mega Heracross
Shuckle

C Rank
Yanmega
Scolipede

D Rank
Vivillon
Durant
S Rank
Mandibuzz
Tyranitar

A Rank
Hydregion
Bisharp
Mega Sharpedo
Weavile
Sableye

B Rank
Krookodile
Crawdaunt
Mega Tyranitar

C Rank
Drapion

D Rank
Honchkrow
Cacturne
S Rank
Kyurem-Black
Latios
Dragonite

A Rank
Hydreigon
Garchomp
Mega Latias

B Rank
Latias

C Rank
Mega Garchomp
Dragalge
Zygarde
Salamence

D Rank
Goodra
Druddigon
Mega Latios
S Rank
Rotom-Wash
Zapdos

A Rank
Magnezone
Mega Manectric
Thundurus
Raikou

B Rank
Mega Ampharos
Eelektross

C Rank
Luxray

D Rank
Stunfisk
S Rank
Azumarill
Klefki
Mega Diancie

A Rank
Clefable
Togekiss
Gardevoir

B Rank
Whimsicott
Slurpuff

C Rank
Mega Gardevoir
Sylveon

D Rank
Diancie
S Rank
Keldeo
Terrakion
Mega Gallade

A Rank
Breloom
Cobalion
Infernape
Heracross

B Rank
Lucario
Hawlucha

C Rank
Conkeldurr
Mega Heracross
Pangoro

D Rank
Scrafty
Toxicroak
S Rank
Mega Charizard Y

A Rank
Infernape
Heatran
Volcarona
Torkoal

B Rank
Victini
Entei
Volcanion
Rotom-Heat

C Rank
Darmanitan
Arcanine
Ninetales

D Rank
Chandelure
Fletchinder
S Rank
Skarmory
Zapdos

A Rank
Landorus
Mega Gyarados
Mega Charizard Y
Mega Aerodactyl
Dragonite
Thundurus
Gliscor

B Rank
Tornadus-Therian
Landorus-Therian
Togekiss
Thundurus-Therian

C Rank
Gyarados
Aerodactyl
Hawlucha

D Rank
Honchkrow
Articuno
Mandibuzz
Salamence
S Rank
Gengar
Sableye

A Rank
Chandelure
Golurk
Jellicent
Doublade

B Rank
Gourgeist-Super
Hoopa
Froslass

C Rank
Cofagrigus

D Rank
Mega Banette
S Rank
Ferrothorn
Mega Venusaur

A Rank
Breloom
Cradily
Whimsicott

B Rank
Serperior
Rotom-Mow
Celebi

C Rank
Shiftry
Gourgeist-Super

D Rank
Roserade
Amoonguss
Ludicolo
S Rank
Excadrill
Hippowdon
Landorus

A Rank
Gastrodon
Mamoswine
Mega Garchomp
Garchomp

B Rank
Gliscor
Seismitoad
Krookodile
Nidoking

C Rank
Mega Steelix
Landorus-Therian
Diggersby
Zygarde

D Rank
Dugtrio
Mega Camerupt
Quagsire
S Rank
Avalugg
Kyurem-Black
Mamoswine

A Rank
Weavile
Piloswine
Lapras
Walrein

B Rank
Rotom-Frost
Froslass
Cloyster

C Rank
Aurorus
Mega Glalie

D Rank
Cryogonal
Articuno
S Rank
Chansey
Porygon2
Staraptor
Ditto

A Rank
Diggersby
Mega Lopunny
Meloetta

B Rank
Heliolisk
Mega Pidgeot
Snorlax

C Rank
Smeargle
Exploud
Porygon-Z

D Rank
Mega Audino
S Rank
Mega Venusaur
Nidoking
Gengar

A Rank
Scolipede
Drapion
Nidoqueen
Skuntank
Crobat

B Rank
Tentacruel

C Rank
Amoonguss
Dragalge

D Rank
Roserade
S Rank
Mew
Victini

A Rank
Mega Gardevoir
Mega Gallade
Latios
Jirachi
Slowbro

B Rank
Deoxys-Speed
Mega Latias
Latias
Celebi

C Rank
Gardevoir
Meloetta
Reuniclus
Alakazam

D Rank
Mega Alakazam
Deoxys-Defense
Bronzong
Azelf
Starmie
Mega Latios
S Rank
Mega Diancie
Terrakion
Tyranitar
Shuckle

A Rank
Cradily
Mega Aggron
Rhyperior

B Rank
Omastar

C Rank
Mega Aerodactyl
Mega Tyranitar
Aerodactyl

D Rank
Tyrantrum
Diancie
S Rank
Heatran
Skarmory
Mega Scizor

A Rank
Bisharp
Excadrill
Ferrothorn
Magnezone

B Rank
Empoleon
Jirachi
Klefki

C Rank
Lucario
Cobalion
Doublade

D Rank
Durant
Bronzong
S Rank
Keldeo

A Rank
Empoleon
Mega Gyarados
Mega Sharpedo
Suicune
Swampert

B Rank
Azumarill
Starmie
Manaphy
Politoed
Tentacruel
Kingdra
Rotom-Wash

C Rank
Quagsire
Gyarados
Mega Swampert
Cloyster
Slowbro
Lanturn
Alomomola
Volcanion
Gastrodon

D Rank
Ludicolo
Jellicent
Crawdaunt
Slowking

Type Viability Rankings:
S Rank



A Rank





B Rank




C Rank





D Rank



F Rank



Sample Teams:
click on the sprites to get each team's importable!


Bug

:galvantula::armaldo::pinsir-mega::volcarona::heracross::scizor:- Mega Pinsir Hyper Offense by Harpp



Dark

:sableye::weavile::tyranitar-mega::mandibuzz::hydreigon::bisharp:- Mega Tyranitar Balance by Ridley



Dragon

:dragonite::kyurem-black::garchomp::hydreigon::latios::latias-mega:- Mega Latias Offense by Chaitanya



Electric

:manectric-mega::rotom-wash::zapdos::magnezone::raikou::thundurus:- Standard Offense by Chaitanya



Fairy

:togekiss::diancie-mega::klefki::azumarill::clefable::whimsicott:- Standard Screens Offense by Ridley



Fighting

:breloom::heracross::terrakion::hawlucha::keldeo::cobalion:- Hawlucha Hyper Offense by Cell



Fire

:charizard-mega-y::heatran::infernape::volcarona::victini::darmanitan:- Standard Hyper Offense by Cell



Flying

:landorus::gyarados-mega::dragonite::skarmory::zapdos::togekiss:- Mega Gyarados Balance by Seo.

:aerodactyl-mega::skarmory::zapdos::thundurus::landorus::tornadus-therian:- Mega Aerodactyl Balance by Attribute



Ghost

:jellicent::sableye::froslass::golurk::chandelure::gengar:- Standard Bulky Offense by Ridley



Grass

:ferrothorn::cradily::venusaur-mega::whimsicott::breloom::celebi:- Standard Balance by juleocesar



Ground

:hippowdon::excadrill::landorus::garchomp-mega::gastrodon::mamoswine:- Mega Garchomp Sand Offense by Chaitanya



Ice

:mamoswine::kyurem-black::avalugg::lapras::weavile::piloswine:- Standard Balance by smub



Normal

:chansey::lopunny-mega::porygon2::staraptor::ditto::meloetta:- Standard Balance by maroon



Poison

:gengar::drapion::tentacruel::venusaur-mega::nidoking::crobat:- Standard Bulky Offense by Cell

:drapion::venusaur-mega::crobat::nidoking::gengar::scolipede:- Scolipede Bulky Offense by Yami



Psychic

:gardevoir-mega::victini::jirachi::deoxys-speed::latios::slowbro:- Mega Gardevoir Balance by Cell



Rock

:diancie-mega::terrakion::tyranitar::rhyperior::shuckle::omastar:- Standard Hyper Offense by smub



Steel

:scizor-mega::skarmory::ferrothorn::heatran::excadrill::magnezone:- Mega Scizor Balance by Ridley



Water

:suicune::tentacruel::sharpedo-mega::cloyster::swampert::keldeo:- Suicune Bulky Offense by Chaitanya
 
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Artwork by Moosical

BW Monotype is the official Monotype metagame for Gen 5. Being the first one to have a ladder, it is regarded as "the original Monotype generation" or "the Weather Wars generation" due to permanent weather being its most remarkable mechanic. Like ORAS, it is still played in both room and forum tournaments, albeit less often.
Notably Different Mechanics:
  • Fairy type does not exist; most become either Normal-types or have their part-Fairy typing removed
  • The abilities Drizzle, Drought, Sand Stream, and Snow Warning enable permanent weather
  • Sand Stream + Sand Rush and Drizzle + Swift Swim are not allowed
  • Dark and Ghost are resisted by Steel
  • Higher base power of following moves: Draco Meteor (140), Overheat (140), Hydro Pump (120), Thunder (120), Fire Blast (120), Hurricane (120), Heat Wave (100), Surf (95), Ice Beam (95), Flamethrower (95), Thunderbolt (95), Dragon Pulse (90), Hidden Power (70)
  • Lower base power of following moves: Knock Off (20), Low Sweep (60), Energy Ball (80)
  • Critical hits do double damage instead of 1.5
  • Defog does not get rid of hazards
  • Sleep turns reset upon switching out
  • Powder moves affect Grass-type Pokemon, and Electric-types can be paralyzed by Thunder Wave
Banlist (same as Gen 5 OU's)

Viability Rankings:
S Rank
Volcarona
Scizor

A Rank
Armaldo
Forretress
Heracross

B Rank
Durant
Yanmega

C Rank
Galvantula
Shuckle
Accelgor

D Rank
Crustle
Venomoth
S Rank
Tyranitar
Sableye
Hydreigon

A Rank
Umbreon
Honchkrow
Drapion
Scrafty

B Rank
Weavile
Spiritomb
Krookodile
Sharpedo
Mandibuzz

C Rank
Crawdaunt
Zoroark
Bisharp

D Rank
Houndoom
Cacturne
S Rank
Garchomp
Kyurem-Black
Latios
Dragonite

A Rank
Hydreigon
Salamence
Latias

B Rank
Kingdra
Haxorus

C Rank
Flygon
Druddigon

D Rank
Altaria
S Rank
Rotom-Wash

A Rank
Magnezone
Raikou
Zapdos
Thundurus-Therian

B Rank
Luxray
Eelektross
Electivire
Jolteon

C Rank
Lanturn
Galvantula
Stunfisk

D Rank
Magneton
Zebstrika
S Rank
Keldeo
Terrakion

A Rank
Breloom
Cobalion
Infernape
Heracross
Lucario
Scrafty

B Rank
Conkeldurr
Machamp
Toxicroak
Virizion
Mienshao

C Rank
Sawk
Gallade

D Rank
Poliwrath
Hariyama
Hitmontop
S Rank
Ninetales
Infernape

A Rank
Heatran
Darmanitan
Victini
Volcarona
Rotom-Heat
Torkoal

B Rank
Entei
Chandelure

C Rank
Charizard
Arcanine

D Rank
Houndoom
S Rank
Dragonite
Thundurus-Therian
Landorus-Therian

A Rank
Skarmory
Aerodactyl
Zapdos
Togekiss
Gliscor
Gyarados
Salamence
Xatu

B Rank
Honchkrow
Staraptor

C Rank
Tornadus
Yanmega

D Rank
Sigilyph
Gligar
S Rank
Gengar
Sableye

A Rank
Chandelure
Golurk
Jellicent
Froslass

B Rank
Dusclops
Spiritomb

C Rank
Cofagrigus
Rotom
Mismagius

D Rank
Shedinja
S Rank
Ferrothorn

A Rank
Breloom
Cradily
Celebi
Rotom-Mow

B Rank
Amoonguss
Virizion
Shaymin

C Rank
Whimsicott
Roserade
Tangrowth
Ludicolo

D Rank
Shiftry
Venusaur
S Rank
Garchomp
Hippowdon
Gastrodon
Mamoswine

A Rank
Nidoking
Excadrill
Gliscor
Landorus-Therian

B Rank
Seismitoad
Krookodile

C Rank
Quagsire
Gligar
Nidoqueen

D Rank
Swampert
Donphan
Piloswine
S Rank
Kyurem-Black
Mamoswine
Abomasnow
Walrein

A Rank
Weavile
Cloyster
Piloswine
Froslass
Cryogonal

B Rank
Rotom-Frost
Lapras

C Rank
Jynx

D Rank
Articuno
Regice
Glaceon
S Rank
Chansey
Porygon2

A Rank
Staraptor
Meloetta
Togekiss
Porygon-Z
Snorlax
Ditto

B Rank
Blissey

C Rank
Smeargle
Cinccino
Ambipom
Exploud

D Rank
Staravia
Braviary
S Rank
Nidoking
Gengar

A Rank
Tentacruel
Drapion
Weezing
Nidoqueen
Skuntank

B Rank
Crobat
Toxicroak
Amoonguss

C Rank
Venomoth
Skuntank
Golbat
Roserade

D Rank
Garbodor
Venusaur
Qwilfish
S Rank
Victini
Jirachi

A Rank
Alakazam
Latios
Slowbro
Mew
Meloetta
Reuniclus
Azelf
Starmie
Celebi

B Rank
Latias
Cresselia
Espeon
Gallade
Metagross

C Rank
Xatu
Sigilyph
Slowking
Uxie
Medicham
Bronzong

D Rank
Gardevoir
Jynx
S Rank
Terrakion
Tyranitar

A Rank
Cradily
Omastar
Aerodactyl

B Rank
Rhyperior
Kabutops

C Rank
Armaldo
Shuckle
Crustle

D Rank
Carracosta
Probopass
S Rank
Heatran
Skarmory

A Rank
Scizor
Excadrill
Ferrothorn
Jirachi
Lucario
Magnezone

B Rank
Bronzong
Empoleon

C Rank
Durant
Metagross
Forretress

D Rank
Bisharp
Cobalion
S Rank
Keldeo
Politoed
Vaporeon

A Rank
Jellicent
Tentacruel
Gyarados
Lanturn
Cloyster
Starmie
Suicune
Swampert

B Rank
Azumarill
Empoleon
Gastrodon
Rotom-Wash
Alomomola
Quagsire

C Rank
Kingdra
Slowbro
Ludicolo
Swanna
Sharpedo

D Rank
Qwilfish
Slowking
Omastar
Whiscash

Type Viability Rankings:
S Rank




A Rank




B Rank





C Rank




D Rank




Sample Teams:
click on the sprites to get each team's importable!


Bug



Dark



Dragon



Electric



Fighting



Fire



Flying



Ghost



Grass



Ground

:garchomp::mamoswine::landorus-therian::hippowdon::nidoking::gastrodon:- Offensive Sand Ground from previous thread



Ice



Normal



Poison



Psychic

:slowbro::latios::victini::celebi::jirachi::alakazam:- Balanced Psychic from previous thread



Rock



Steel

:skarmory::empoleon::scizor::heatran::jirachi::ferrothorn:- Balanced Steel by Jolly Togekiss ^-^



Water

:vaporeon::tentacruel::swampert::politoed::keldeo::cloyster:- Balanced Rain Water from previous thread​
 
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1585627560492.png

Artwork by Moosical

DPP (Gen 4) Monotype was in discussion multiple times among veteran Monotype players. Credit goes to Chras for pushing the metagame. This format is meant to give players a taste of a meta that wasn't explored when it was the current metagame.​

Notably Different Mechanics:
  • Rotom is Ghost/Electric type regardless of form
  • Sleep lasts 2-5 turns, the counter does not reset upon switching out
  • Magic Coat does not reflect entry hazards, Taunt, or Torment
  • Extreme Speed has a priority of +1
  • Toxic is 85% accurate
  • Taunt lasts 2-4 turns
  • Pokémon holding Life Orb will not take recoil damage hitting a substitute
  • Encore lasts from 3-7 turns
  • Explosion halves the target's defense (250*2=500 BP)
  • The first Pokemon slot is your lead; no Team Preview
Banlist (same as Gen 4 OU's)

Viability Rankings:
S Rank
Scizor
Heracross

A Rank
Armaldo
Forretress
Yanmega

B Rank
Pinsir
Ninjask

C Rank
Venomoth

D Rank
Vespiquen
S Rank
Tyranitar

A Rank
Weavile
Spiritomb
Houndoom
Umbreon

B Rank
Honchkrow

C Rank
Drapion
Skuntank

D Rank
Shiftry
Sableye
S Rank
Dragonite
Latias

A Rank
Flygon
Kingdra

B Rank
Altaria

C Rank
Shelgon

D Rank
Dragonair
S Rank
Rotom-Wash
Zapdos

A Rank
Magnezone
Raikou
Jolteon
Electrode

B Rank
Luxray
Electivire

C Rank
Magneton
Lanturn

D Rank
Manectric
S Rank
Infernape
Breloom

A Rank
Heracross
Lucario
Machamp
Gallade

B Rank
Blaziken
Medicham

C Rank
Toxicroak
Hitmonlee
Hitmontop
Primeape

D Rank
Poliwrath
Hariyama
S Rank
Infernape
Heatran

A Rank
Entei
Torkoal
Houndoom

B Rank
Arcanine
Moltres
Blaziken

C Rank
Typhlosion
Magmortar

D Rank
Charizard
S Rank
Aerodactyl
Skarmory
Zapdos

A Rank
Skarmory
Zapdos
Dragonite
Togekiss
Gliscor
Gyarados

B Rank
Staraptor
Honchkrow
Yanmega

C Rank
Moltres
Ninjask

D Rank
Articuno
Charizard
Drifblim
S Rank
Gengar
Froslass

A Rank
Rotom-Wash
Dusknoir
Spiritomb
Mismagius

B Rank
Drifblim

C Rank
Banette
Sableye

D Rank
Shedinja
S Rank
Breloom
Celebi
Roserade

A Rank
Cradily
Shaymin

B Rank
View attachment 232189 Shiftry
Ludicolo
Torterra

C Rank
Abomasnow
Venusaur

D Rank
Leafeon
Tangrowth
Sceptile
S Rank
Flygon

A Rank
Mamoswine
Quagsire
Nidoking
Gliscor
Hippowdon
Donphan

B Rank
Swampert
Claydol

C Rank
Nidoqueen
Torterra

D Rank
Dugtrio
Rhyperior
Steelix
S Rank
Abomasnow
Walrein
Cloyster
Froslass

A Rank
Weavile
Mamoswine

B Rank
Jynx

C Rank
Articuno
Lapras

D Rank
Piloswine
Regice
S Rank
Smeargle
Staraptor

A Rank
Snorlax
Porygon-Z
Blissey
Clefable

B Rank
Ursaring
Tauros
Miltank

C Rank
Porygon2
Ambipom
Dodrio

D Rank
Slaking
Kangashkan
Swellow
S Rank
Gengar
Roserade

A Rank
Nidoking
Tentacruel
Drapion
Weezing

B Rank
Nidoqueen
Crobat

C Rank
Skuntank
Venomoth
Qwilfish

D Rank
Venusaur
Muk
S Rank
Azelf
Jirachi
Latias

A Rank
Bronzong
Metagross
Starmie
Celebi
Medicham
Cresselia
Gallade

B Rank
Slowbro
Alakazam
Uxie

C Rank
Claydol
Jynx

D Rank
Espeon
Slowking
Exeggutor
S Rank
Tyranitar
Aerodactyl

A Rank
Cradily
Omastar
Rhyperior

B Rank
Aggron
Armaldo

C Rank
Kabutops

D Rank
Regirock
Rampardos
S Rank
Heatran
Skarmory
Scizor

A Rank
Empoleon
Metagross
Bronzong
Jirachi
Lucario

B Rank
Magnezone
Forretress

C Rank
Registeel
Magneton

D Rank
Aggron
S Rank
Swampert
Suicune

A Rank
Empoleon
Gyarados
Cloyster
Starmie
Tentacruel
Kingdra

B Rank
Azumarill
Omastar

C Rank
Lanturn
Qwilfish
Slowbro
Sharpedo
Milotic
Blastoise

D Rank
Kabutops
Feraligatr

Type Viability Rankings:
S Rank


A Rank



B Rank


C Rank



D Rank

Sample Teams:
click on the sprites to get each team's importable!
:azelf::celebi::jirachi::latias::medicham::metagross:-
Hyper Offensive Psychic by Jolly Togekiss ^-^

:bronzong::scizor::skarmory::empoleon::heatran::jirachi:-
Balanced Steel by Jolly Togekiss ^-^
 
Updates from the last thread:
  • SM Monotype included as an old gen with the generation shift
  • Small adjusts on SM VR
  • SM Samples from the old thread were, for the most part, included - we removed the more "outdated" ones and added some to replenish them.
  • ORAS VR got a complete revamp - you should be able to spot most changes, as we thought the old one was EXTREMELY messy :blobthumbsup:
  • Descriptions were added for each metagame
  • Samples showcase was reinvented
Also, huge shoutouts for Decem and Conflux for helping a lot in SM and ORAS respectively and for Eien's QC of the entire thing. We're looking for new ORAS and BW sample teams as of now - our goal is to have at least one for each type in both generations. DPP teams are welcome too; however, we won't prioritize their QC as the metagame is less played than BW and ORAS.

You may now begin posting.
 
Welp as an avid player of BW back in the day, here is one of my old teams

Volcarona @ Leftovers
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 3 Atk / 30 SpA / 30 SpD
- Giga Drain
- Quiver Dance
- Fiery Dance
- Hidden Power [Ground]

Heracross @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Megahorn
- Stone Edge/Pursuit
- Earthquake/Stone edge

Forretress @ Custap Berry
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stealth Rock
- Explosion
- Rapid Spin
- Rock Slide

Scizor @ Life Orb
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Roost

Yanmega @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 2 Atk / 30 Def
- Bug Buzz
- Hidden Power [Ice]
- Protect
- Air Slash

Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Thunder
- Bug Buzz
- Giga Drain
- Hidden Power [Ice]

Bug is a terrific offensive powerhouse in the BW era, and this team is designed to basically hit fast and hard.

Forre is the normal lead for the team, being the main source of hazard control, and is the go to mon to basically set up rocks, and then either explode, spin or slide (To handle some threats to this like Lead Aerodactyl flying who with taunt can shut you down, but with rockslide you can 2KO it)

Volcarona is normal old volcarona, however it has HP ground to handle the pesky core that messes with Bug type (And a lot of types in general with BW) the rather infamous Skarm Heatran core.

Scizor and Yanmega I nickname the "dragon busters" as once you have rocks up against dragon these two mons can easily sweep dragon, granted in different ways. Yanmega is also nice to have cause of the speed control it offers

Galv doesn't have much use in general but it makes a very good water counter, as Giga drain counters Swampert, the main switch in to Galv, and thunder handles the rest.. It has hp ice in there when it isn't facing water based teams as the two more popular types (Dragon, ground and flying) feature a few mons who are 4X weak to ice such as Chomp, Dnite, and Lando T

And lastly Heracross. Cross is the mon meant to punch holes in opposing teams. It also is there to threaten a few sweepers. If positioned right Cross can net a few kos and get a much higher attack stat. I prefer Edge + EQ but thats my thing. others might want pursuit to ko mons who just go in and attack once then swap like Victini.

Overall this like a lot of my bug teams served me exemplorarily well back in BW and hope it serves newer BW players very well too.
 
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I've never seen this USUM type VR and I am curious who made it. There are a lot of things that stand out to me here. I'd call Water and Dragon too high, Steel and Fire too low.

Water as a type is versatile and potent, but there are some things that step its way of S rank. The rise of Grass certainly doesn't help its case, alongside Fairy winning the matchup and Flying holding Agility Thundurus just to slap Water in the face. I'd personally put Steel in S tier before Water, and I think trends in winrates probably reflect that.

I've never been impressed with Dragon so I never used it much and I lost with it too many times in MPL so I'm probably biased on that one. What does Dragon beat, anyway?! Poison.

Steel is great in the proper hands. If you can narrow down what types you may come to expect to face, it's hard to do better. From my experience as a ladder hero, I've come to find that Steel actually isn't that consistent across all matchups on a single team basis, but it becomes a very powerful tool in tournament play where you can hone the options available to the type for the occasion.

Fire essentially got better because Grass rose in usage and Water dipped in viability. Maybe it's unnecessary, maybe other types cover the same matchups better than Fire can, idk, it just seems more useful than the other types ranked in its tier.

EDIT: You even have Bug over Fire come on now.

Also EDIT: I think Normal could go up as well, it's simple but a nice fallback if you're really not trying to stress too much about MU
 
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Havens

Sleep Deprived
is a member of the Site Staffis a Smogon Social Media Contributoris a Forum Moderatoris a Tiering Contributoris a Contributor to Smogon
Moderator
While I'm not necessarily agreeing w/ DFD here, I am curious as to why such Type VR's are established only when a metagame has ceased to be CG. This is a resource that many ask for each generation, often referred and implied to questions as "What types are good right now?" or "Do you think 'x' type is good?". Granted that all type rankings are relative to metagame trends, this feels like it should be content that should be available to all players in a generations lifespan, especially to newer players getting their feet wet in the scene. So I do ask these questions, not out of disrespect to any collective creators, but as an inquiry to such Type VR's. In what manner was the USM Type VR made?; By whom, how, and which standards are they based upon?; and why do we not have such a resource currently available to SS?
 

Chaitanya

is a Community Leaderis a Tiering Contributor
Monotype Leader
While I'm not necessarily agreeing w/ DFD here, I am curious as to why such Type VR's are established only when a metagame has ceased to be CG. This is a resource that many ask for each generation, often referred and implied to questions as "What types are good right now?" or "Do you think 'x' type is good?". Granted that all type rankings are relative to metagame trends, this feels like it should be content that should be available to all players in a generations lifespan, especially to newer players getting their feet wet in the scene. So I do ask these questions, not out of disrespect to any collective creators, but as an inquiry to such Type VR's. In what manner was the USM Type VR made?; By whom, how, and which standards are they based upon?; and why do we not have such a resource currently available to SS?
Type VRs in SS or any current gen are likely to change every couple of weeks depending on new sets discovered and very variable metagame trends. They're also obviously very subjective based on what types people have had more success with and what types they haven't. Even if a group of people could agree on a type VR in an everchanging meta, it would be changed way too often and it really isn't worth it. This is much less likely with older gens where most/all types have set structures and introducing new trends much more difficult. There's also enough data in past gens that backs up a type VR.
 
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Giving a quick response to Havens.

Type viability rankings generally aren't made until after a generation because metagames are far more complex than a simple A-D ranking system. Generally speaking, it really isn’t a great way to sum up a metagame. For this reason, there are never any official type viability rankings. Instead, the past generation threads have made their own to give returning players an idea of a meta that they can’t fully experience. People have suggested type viability rankings for current gens in the past, but no projects were accepted.

As for the creation of these type vrs, we mostly tried to answer these questions: which types are the most successful in the meta? and which types were considered to be the best in the meta? Mat and I got help from decem in making the VR, and the final changes were quality checked/altered by eien.
 
While I'm not necessarily agreeing w/ DFD here, I am curious as to why such Type VR's are established only when a metagame has ceased to be CG. This is a resource that many ask for each generation, often referred and implied to questions as "What types are good right now?" or "Do you think 'x' type is good?". Granted that all type rankings are relative to metagame trends, this feels like it should be content that should be available to all players in a generations lifespan, especially to newer players getting their feet wet in the scene. So I do ask these questions, not out of disrespect to any collective creators, but as an inquiry to such Type VR's. In what manner was the USM Type VR made?; By whom, how, and which standards are they based upon?; and why do we not have such a resource currently available to SS?
okay so, I'll try to answer this as well as I can

Reiterating what Chait and JT said before, a current generation metagame develops in a much faster speed than a past gen, due to, simply, more matches and tournaments being played. That leads, consequently, to a Type VR that will change many times in a period as short as a couple of months, and that takes the purpose off the "get an idea of which types are better than others" appeal from a current generation Type VR. Reminder that such a resource isn't a "definite, consensual viability ranking for types that all or most players agree on", but rather one that's valuable for people who's still learning how to play the tier. In a past generation, however, a Type VR gets to be much more useful for people aspiring to learn because meta development doesn't occur as often, so most type viability bases are already constructed enough. That being said, we encourage people to post their points of view on the Type VR's from each generation and suggest changes with back up arguments, because that shows meta development from an old gen that's still relevant in the tournament scene.

As for your other question, we (me, Jolly Togekiss, and Decem, with Eien's quality check) based the USUM Type VR on what the end-current generation Gen 7 Monotype looked like. We rated them ourselves in factors like consistency against all types (with a minor weight upon that criteria, as obviously, beating Rock and beating Flying are two completely unmeasurable things), metagame potential (which has, naturally, a higher relevance - think of it as "how does that type do against the most relevant trends") and versatility. Again, those aren't absolute and we're accepting all opinions to, later on, update it.
 
I've never seen this USUM type VR and I am curious who made it. There are a lot of things that stand out to me here. I'd call Water and Dragon too high, Steel and Fire too low.

Water as a type is versatile and potent, but there are some things that step its way of S rank. The rise of Grass certainly doesn't help its case, alongside Fairy winning the matchup and Flying holding Agility Thundurus just to slap Water in the face. I'd personally put Steel in S tier before Water, and I think trends in winrates probably reflect that.

I've never been impressed with Dragon so I never used it much and I lost with it too many times in MPL so I'm probably biased on that one. What does Dragon beat, anyway?! Poison.

Steel is great in the proper hands. If you can narrow down what types you may come to expect to face, it's hard to do better. From my experience as a ladder hero, I've come to find that Steel actually isn't that consistent across all matchups on a single team basis, but it becomes a very powerful tool in tournament play where you can hone the options available to the type for the occasion.

Fire essentially got better because Grass rose in usage and Water dipped in viability. Maybe it's unnecessary, maybe other types cover the same matchups better than Fire can, idk, it just seems more useful than the other types ranked in its tier.

EDIT: You even have Bug over Fire come on now.

Also EDIT: I think Normal could go up as well, it's simple but a nice fallback if you're really not trying to stress too much about MU
Okay since I am familiarized with those ranks and are approximately the same as I would expect them to be, I will be here explaining the ranks you disagree with. And I might throw some of my personal thoughts thereafter.

Water S Rank: At first it might look like an another overrated type, especially with the rise of Grass as you mentioned. However, you can build 1001 different teams as it is the most versatile type ever. There are many variants of it that can beat literally, every type, incluiding Grass and Fairy, so it adds a lot of room for creativity and counterplay when you actually know what you are doing. Of course advantage and disadvantage still exists, but the ability to play any archetype with hundred different ways is incredible that nearly no other type has, maybe Flying can vary from HO to Balance just as well but Water is versatility king there.

Steel: I might agree with you a little bit, but it still has issues vs the very common Water and the rising Electric type. What I like about steel is the ability to run double hazards + an anti-defogger, as well as some good defensive teammates/core (Heatran + Celesteela +Ferrothorn) that a lot of teams have trouble dealing with. I wouldn't mind having a rise on this one actually, I just feel it can be reasonably predictable sometimes. Steel also has a fair matchup vs Dragon for the most part and assuming it can beat Fairy and Psychic, and sometimes even Ground becomes manageable with the right Celesteela set, I could definitely see it A rank for sure. Overall, I find it in the same vein/"strength" as Dragon. But if we are assuming a more offensive meta like it was in the very end, Steel should be struggling a bit more than Dragon, so that's probably the reason why it went down.
tldr: I would be fine w/ either A or B here.

Now on Fire D rank: Alright since this is the one that most makes sense to me, I have to give a pretty good reasoning as for why it is exactly at the bottom. Personally, Fire is the type I would never pick in any scenario whatsoever, and is most likely the worst type in my opinion. The first thing that comes to mind are its notable matchups: Steel, Grass (as you have mentioned),Bug, and Poison That's four. Out of these types, only Steel is particularly common on both scenes, I don't think Grass is that worthnoting to prep for unless your opp is really known for it and Bug's usage is pretty anti-meta and even less common than Grass, and Poison, well, mhm, yeah. Now looking at the types it has disadvantage (at least in my opinion): Dragon, Fairy, Water, Psychic, Ground, Rock, Flying, Electric. Maybe I could include some 2-3 types like Dark too, but you should already get the point its probably the most inconsistent type to use in tournaments. Fire also doesn't have too much room for creativity either being forced to use torkoal (rapid spin, and sometimes spin + defogger!), the Volcarona sets are pretty the same w/ little to no variation on the Z-move maybe, and Heatran is almost always Scarf / weakberry to at least stand a chance against Diancie. Fighting, Ice and Rock are also pretty damn bad types but at least they can cover at least 1-2 of the relevant S types: Fighting has a decent chance vs Steel and maybe Water, Ice can do well vs Flying and Dragon (maybe water too but that's relative), and Rock can also do well vs Dragon and Flying, but slightly more consistent than Ice all around for other stuff like Electric. So you see, Fire is the only bottom type that doesn't have any relevant type coverage and is just whack on teambuilding terms. Finally, the stealth rock weakness. A good player is 100% going to exploit that, sometimes making the Defog / Rapid Spin scenario impossible or unlikely. Relying on Charizard-X and maybe Blacephalon sets like SubCM or Scarf sounds really risky unless you are very very sure your opponent is gonna use Grass or Steel.

So yeah, if you really need to account for both Steel and Grass at time, there are several ways to do it. Particularly almost every Charizard-Y flying pattern does pretty well vs both, additionally you could run some offensive celesteela set that's def gonna clean steel once Heatran is down or something. Kommo-o on both Dragon and Fighting also can do a pretty good job in those matchups so ppl usually go for those options. Finally, Steel itself. This sounds contraditory, but depending on how its built it can be a pretty effective team that beats everything that Fire does: Grass, Steel and Bug.

As for the types that should get a rise: I agree with Days for Dabs on Normal in my opinion it should be B rank, not C. I am aware its very restricted in teambuilding terms but it can run efficient sets like Conversion Porygon-Z to beat Psychic Flying and Dragon, and even Bewear has shown to be consistent vs types like Steel and Dark. Also it has the best spdef wall in the game. Finally access to good wallbreakers, defoggers (not staravia) and even Ditto can make it a worthwhile choice for both ladders and tournaments, I'd definitely put it at a higher rank.
 
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I would like to drop off some ORAS monotype teams for samples and some VR stuff.
Steel
:Heatran: :Skarmory: :Ferrothorn: :Bronzong: :Jirachi: :Excadrill:
https://pokepast.es/693bdbb5d91c179d
I originally made this team for gens last year, but with Durant and a Choice Scarf Magnezone. Once Mega Medicham got banned, I thought that Durant is not needed anymore and since Flying- and Water-type usage was on the rise, it was time to replace Durant with a Jirachi to help with these matchups with a Calm Mind set. Psychic is better vs water, but Psyshock can be used to hit Chansey and other spD walls better. The other change was the Choice Scarf user. I found Magnezone very underwealming outside of the Steel mirror, and thought Excadrill would be better thanks to its abity allowing it to hit rotom forms and its Ground-typing. This team is made to be able to beat Normal, Water and have a chance against most types. Bronzong is the Rock setter and can scout the opp Pokemon with Protect to see what set it could be based on the first move that is used. Psywave allows it to do decent chip damage and can cripple switch ins and Pokemon that set up on it with Toxic. Next we have Skarmory, with Spikes to be a harzard stacking duo with Bronzong and be an emergency check to Volcorona if rocks aren’t up and phase it out with Whirlwind. Brave Bird is the move of choice to help with Bug-types like Yanmega and a weakened Volcorona. Ferrothorn is more of an oddity from its usual set, but Toxic allows it to surprise switchins like Slowbro, Victini and Staraptor with Toxic and therefoe crippling these Pokemon for the rest of the game. The other oddity on this team is Heatran, which sub is to serve as a way to stall out Pokemon and use Toxic on predicted switches. I put in Jirachi with a CM set to help with mus that can be bad for Steel like Water and Fighting as with its two attacks can greatly threaten these teams. Lastly, I went with Excadrill as the speed control because helps with Kyurem-B and be able to try to win the Fire-type matchup.


Dragon
:Latios: :Kyurem-Black: :Dragonite: :Hydreigon: :Garchomp: :Latias-Mega:

https://pokepast.es/ca48884987cefb59
Another team I like to submit is a Dragon team. Dragon was ironiacclly not the First type I used when I got into monotype in ORAS, as that was actually Ice LMAO, but still Dragon is the type that has a special place in my heart and one of my favorite types to play. This is close to the OG version I spammed when ORAS had a ladder back in 2015 (Yes, I am really from 2015 guys lmao) other than the Kyurem-B being Choice Scarf, Choice Scarf Earthquake Latios (yeah…) and the Hydreigon was Life Orb. Mega Latias is a great Calm Mind attacker thanks to its bulk, access to Roost and have access to Stored Power and Thunderbolt. It can use Refresh to help greatly in the Normal-type matchup as it does not have to be afraid of being status by Chansey’s Thunder Wave or Porygon2’s Toxic or vice virca. With using Thunderbolt and Stored Power, it can greatly tear apart Flying- and the Water-type mu once it sets up. Hydreigon is the Choice Specs user of this team as it can 2HKO most Steel-types and can greatly threaten Psychic-types with Dark Pulse. It is also very helpful against walls such as Gastrodon, Empoleon, Slowbro and Hippowdown that some of its teammates may struggle with. I like Tank Chomp in ORAS due to it being able to come in on a x2 Mega Scizor and killing it with Fire Blast or come in on other physical attackers like Excadrill, Terrakion and Mega Sharpedo and cause them major chip damage. Dragon Tail is also handy against set up attackers such as Mega Gyrarados that can cause major damage otherwise. Stealth Rock is a way to help chip Pokemon in matchups to help its teammates have an easier time with taking care of Pokemon. Dragonite is the same old Dragonite set. Extreme Speed helps to pick off a weakened Mega Gardevoir, sweep Electric once Rotom-W and Zapdos are majorly chipped, a weakened Mega Sharpedo and be able to take an attack from most things and kill it with one of its three moves thanks to multiscale that can greatly help against a Mega Scizor that Swords Dance once. Kyurem-B gives Dragon a useful Ice neutral and with its boltbeam coverage, help greatly in the Flying- and Water-type matchup. Earth Power gives it a way to kill Excadrill outside of sand in the Ground-type matchup while also being able to hit Empoleon and Rotom-W in the Water-type matchup. Lastly, we have Latios as the speed control and as the Defogger. Thanks to its high Speed stat, it can outpace the unboosted metagame and revenge kill a Mega Charizard X at x1 and sweep Fighting once Breloom’s Focus Sash is broken and Cobailon is weakened. Thunderbolt is for neutral coverage and gives it a way to hit most things neutrally.


Poison
:Drapion: :Venusaur-Mega: :Crobat: :Nidoking: :Gengar: :Scolipede:

https://pokepast.es/e457be3f458fed64
I made this for BLT I think, but it went to the trash can. With Scolipede and Choice Scarf Drapion, you stand a chance in the Psychic-type matchup. Scolipede is Jolly to enable it to outpace Lati@s after one Speed Boost. Venusaur + Gengar is really good against balance water, while Crobat and also Gengar serve as Ground immunites. Nidoking is able to greatly help out in the Steel-type matchup with pressuring all Steel-types with Flamethrower and Earth Power.


Steel

:Doublade: B ----> C The main niche of this Pokemon is gone, which was to create mindgames with Mega Medicham. This Pokemon niche is really a slow Bisharp at x2 to sweep the Psychic-type mu minus Meloetta, but in reality, Bisharp just does a lot more for Steel overall. The only other reason to use this Pokemon is to help with the Fighting-type mu to create mindgames with a Fighting-type locked into a Fighting move from Choiced Keldeo or Terrakion. I rather use another Pokemon like Jirachi or Magnezone when I build a new Steel-type team as it covers a lot more matchups than this hard one.

Bug

:Shuckle: B -------> D I understand this Pokemon is an alternative web settler, but that is really all it does as it does not help too much in any matchups when it comes to it as I would rather have galv to help greatly with the Water-type mu.

:Yanmega: C ------> B Yanmega is a great Life Orb sweeper on Bug as Hidden Power Ice helps with the Dragon- and Flying-type mus while its Flying-STAB helps greatly in taking down Fighting-types like Keldeo. It can also help with the Water-type mu with Giga Drain, which in my book does a lot more than Scliopede that it shares its current rank and has more of a niche like Mega Heracross.

Type VR

Move Dragon down to B. The main reason is it’s a high risk high reward type that can take care of most B rank types and Flying in S rank, but struggles with Psychic, Ground and can struggle with balance water if played right.

Move Bug up to A. While Bug vs flying is very uh bad lmao, Bug can fend its way though Water with webs + Yanmega + Mega Heracross, and as long as it is not Choice Scarf Victini, mow down Psychic as well.

That is it for right now, stay tuned for more sample ORAS monotype submissions and a post on some BW monotype stuff in a few days!
 
Move Bug up to A. While Bug vs flying is very uh bad lmao, Bug can fend its way though Water with webs + Yanmega + Mega Heracross, and as long as it is not Choice Scarf Victini, mow down Psychic as well.
Id would agree... but i cant here as someone who played Bug well... somewhere north of "too much" It has terrible game against flying, but great game against water, which is still one of the better types of Gen 6. The one thing i want to point out is Bug is harder to keep sustainable in matches due to its limited hazard removal, such as sacking a slot on Scizor for defog... or relying on rapid spin from either Forretress or Armaldo.

Bug is also fairly weird it struggles against teams that obviously well... have bulk mons it cant break (trust me bulky Zapdos with a bulky Rotom W core is a bitch to break with bug...) It also struggles against steel if the opponent plays the Heatran/Skarm core very well, granted it depends more on the bug user and how effective their choices are to defeat that core. For psychic while yes Scarf Victini is a guaranteed kill I like to throw something that has lost its usefullness and take victini out slowly... or if the opponent is unexperienced enough... Toss out Custap Forre and just blow it away.... and best case if that doesnt work, the rocks chip will

In all I think Bugs more suitable to being a B tier where it is currently, it struggles against the more popular types, but can beat them if played correctly... played badly though and well... you are straight up shits creek without a paddle.... such is the risk with the gens most boom or bust type


(feels weird to badmouth a type i used almost exclusively for two whole gens)
Also expect some BW teams from me if/when I get eliminated from the Seeded tour, I got a amount of new ideas and teams to share.
 


Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Protect
- Gyro Ball

Cradily @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Stealth Rock
- Toxic
- Rock Slide
- Recover

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leech Seed
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis

Whimsicott @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Giga Drain
- Encore
- Stun Spore

Breloom @ Focus Sash
Ability: Technician
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Spore
- Bullet Seed
- Rock Tomb
- Mach Punch

Celebi @ Life Orb
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Earth Power
- Psychic
- Giga Drain
- Recover


Hey! I'd like to contribute with a Grass team sample for ORAS, as there aren't any teams for it yet. This team had solid success throughout the metagame. I took the original and made several modifies to make it more "staple" and reliable (ex: replacing equake for leech seed on Mega-Venusaur since it can also beat defensive Heatran variants and is broadly effective versus many types in general, also Giga Drain looks more consistent on Whimsicott, so this replaced Psychic). Also feel free to make questions or make modifies to make it look more appropriate as a sample team should be.

This is basically standard balance Grass. EVs are pretty straightforward. 20 speed EVs on Mega-Venusaur to outspeed Adamant Azumarill after Belly Drum, while keeping it as much as physically bulk as possible. Also worth to note that 8 speed EVs on Cradily is not a meme, it allows it to outspeed +1 Volcarona after paralysis (remember paralysis speed cut is 1/4 in gen6 as opposed to 1/2 in gens 7 and 8). Specially defensive on Ferrothorn to handle Ice types like Kyurem-Black, as well as problematic special attackers like Gengar, Landorus-I and Togekiss, but can be reevaluated if needed.

EDIT: Put the team at the beginning of the post to make it clearer.
 
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Hello! I wanted to submit a Bug sample around Mega-Scizor and Yanmega for ORAS Monotype since there is one for Mega Pinsir. I built the team based off a core submitted by Sabella in 2015 (reference/creds). Scizor struggles against bulkier builds and types like Water and Ground where Yanmega has access to Grass and Ice coverage which helps Scizor in both matchups it struggles in. Dropping Mega-Pinsir also makes you lose the Flying-STAB priority, but adding Yanmega mimicks Pinsir's existence with Speed Boost. Armaldo provides hazards and hazard control and helps with the Flying- and Fire-type matchups. Galvantula cripples teams with Sticky Web and supports Volcarona, M-Scizor, Yanmega, and Heracross in sweeping potential. Volcarona can sweep a variation of teams with Quiver Dance + 3 attacks. Heracross can be up to personal preference in terms of its ability. I personally like running Guts because Sableye can be pretty annoying with Will-O-Wisp, where Moxie generally helps sweep teams and abuse webs better. Pursuit breaks Heatran's Air Balloon and supports Volcarona in the Steel-type matchup. Bug is however NOT the best type in ORAS, I hope you enjoy the team!! Thanks to Attribute for proof-checking my team. Click on any of the sprites for the import, or c/p below.
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Superpower

Yanmega @ Life Orb
Ability: Speed Boost
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Air Slash
- Giga Drain
- Hidden Power [Ice]
- Protect

Armaldo @ Leftovers
Ability: Battle Armor
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Rapid Spin
- Rock Slide
- Stealth Rock
- Knock Off

Galvantula (F) @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Sticky Web
- Thunder
- Energy Ball
- Hidden Power [Ice]

Heracross (F) @ Choice Scarf
Ability: Moxie/Guts
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Megahorn
- Close Combat
- Pursuit
- Stone Edge
 
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