[Monotype/Poison] Scolipede




[OVERVIEW]

**Poison**:

Scolipede is very reliable on Poison-type teams because of its ability Speed Boost, which makes it a great cleaner and allows it to outspeed common Choice Scarf users such as Victini, Latios, and Kyurem-B. Scolipede also has access to reliable coverage moves such as Superpower, Aqua Tail, Rock Slide, and Earthquake, which allow it to check many Pokemon in the metagame. Scolipede's base 100 Attack stat coupled with Choice Band, Life Orb, or Swords Dance lets it function as an effective wallbreaker. Scolipede's typing sets it apart from other Poison-types, as its Bug typing and STAB Megahorn allow it to check Psychic-types that pose a huge threat to Poison-type teams, and it can take a couple of Ground-type attacks from powerful attackers.

Unfortunately, Scolipede's typing makes it weak to Stealth Rock, limiting its opportunities to switch in. Scolipede also lacks reasonable bulk, meaning it can't take advantage of its neutrality to Ground-type attacks and can be revenge killed by priority moves. Despite being immune to Poison, Scolipede is vulnerable to other status effects such as burn and paralysis, both of which prevent Scolipede from being a late-game sweeper by hindering its effectiveness to either deal a lot of damage or outspeed other Pokemon. Scolipede also suffers from four-moveslot syndrome, which makes it unable to check every single type.

[SET]
name: Sweeper (Poison)
move 1: Megahorn
move 2: Protect / Swords Dance
move 3: Earthquake
move 4: Rock Slide
item: Life Orb / Focus Sash
ability: Speed Boost
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Megahorn is Scolipede's most powerful STAB move, allowing it to hit Dark-, Grass-, and Psychic-types such as Tyranitar, Celebi, and Mew. Rock Slide gives Scolipede coverage against Fire- and Flying-types that resist Megahorn, such as Mega Charizard Y, Volcarona, and Togekiss. Earthquake gives Scolipede more coverage against Rock- and Steel-types, such as Mega Diancie and Magnezone, and Fire-types that aren't immune to Ground-type attacks, such as Heatran, Victini, and Entei. Protect allows Scolipede to scout the opposing Pokemon's moves while also activating Speed Boost. It's highly recommended to use Protect, because with an Adamant nature, Scolipede can't outspeed Mega Charizard Y and Mega Medicham pre-boost. Swords Dance can be used instead of Protect to boost Scolipede's Attack to higher levels, making it a dangerous sweeper.

Set Details
========

Maximum Attack EVs with an Adamant nature augment Scolipede's damage output. Maximum Speed EVs allow Scolipede to outrun Jolly Gyarados, Mamoswine, and Timid Meloetta. A Jolly nature allows Scolipede to outspeed Choice Scarf Pokemon such as Latios and Swift Swim Kingdra after a Speed boost; however, without an Adamant nature, Scolipede misses out on the extra damage to secure a KO against Mega Medicham. Life Orb can be used to increase Scolipede's damage output even further at the cost of a bit of health with each successful attack, but Focus Sash can be used instead to guarantee that Scolipede will be able to survive an attack. Swords Dance should definitely be used with Focus Sash because this ensures that Scolipede is able to set up at least once; however, Scolipede misses out on the extra damage from Life Orb and has to find an opportunity to set up Swords Dance.

Usage Tips
========

Scolipede should use Protect against potential Choice Scarf Pokemon to activate Speed Boost so it can outspeed them. It should also stay away from status moves such as Will-O-Wisp and Thunder Wave, as they cut Scolipede's Attack and Speed, respectively. Keep Scolipede away from entry hazards because it is worn down fast and lacks reliable recovery. Preserve Scolipede early-game because it can't sweep late-game if it's already worn down. If Scolipede is running Focus Sash and Swords Dance, it should switch in after a fallen teammate to avoid taking any damage so its Focus Sash isn't negated.

Team Options
========

Drapion is a great partner for Scolipede, as it can provide utility with Knock Off, removing items from Pokemon such as Chansey and Porygon2, as well as set up Toxic Spikes. Skuntank, Crobat, and Tentacruel can remove entry hazards with Defog or Rapid Spin. Crobat can also be a switch-in to Ground-type attacks thanks to its Flying typing and is a great pivot with U-turn, which helps gain momentum for Scolipede, especially if the opposing Pokemon tends to switch out. Gengar can switch into Ground-type moves and check Ghost-types for Scolipede along with being a great special wallbreaker. Both Nidoking and Nidoqueen can take on physical walls that tend to tank Scolipede's attacks such as Skarmory. Nidoqueen can provide entry hazard support with Stealth Rock, making it easier for Scolipede to KO threats. Mega Venusaur can take on Ground- and Rock-types that threaten Scolipede.

[SET]
name: Choice Band (Poison)
move 1: Megahorn
move 2: Rock Slide
move 3: Earthquake
move 4: Superpower / Aqua Tail
item: Choice Band
ability: Speed Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Megahorn is Scolipede's primary STAB attack, denting anything that doesn't resist it. Rock Slide gives coverage against Bug-, Fire-, Flying-, and Ice-types. Earthquake provides great coverage for Steel-types that resist Megahorn such as Heatran, Doublade, and Magnezone. Superpower allows Scolipede to specifically hit Normal-types such as Chansey and Porygon2 for more damage, as both of these threats give Poison teams trouble. Aqua Tail can be used instead of Superpower if your team fears Ground-types more, hitting Pokemon such as Landorus and Gliscor.

Set Details
========

Maximum Speed EVs with a Jolly nature allow Scolipede to outpace Pokemon such as Latios, Gengar, Mega Gallade, and Keldeo. 252 Attack EVs and Choice Band maximize Scolipede's damage output, which makes it a potential wallbreaker, as it can 2HKO Chansey and Ferrothorn with Superpower while also having a chance to 2HKO Mega Venusaur with Megahorn, which is important because these three Pokemon are very annoying to Poison-type teams. Speed Boost is needed to outspeed Choice Scarf Pokemon such as Gardevoir, Victini, and Magnezone.

Usage Tips
========

Scolipede can be sent out early-game to wallbreak or be used as a revenge killer later in the match. Prediction is very important to anticipate what Pokemon is going to be sent out, so Scolipede can use the appropriate coverage move. Do not leave Scolipede on the field against physically defensive Pokemon such as Skarmory, Hippowdon, Mandibuzz, and Avalugg, as they're able to tank its attacks very well. It's best to have Scolipede avoid entry hazards as much as possible, as the residual damage will wear it down much quicker. Scolipede should not be switching into attacks, since its lack of reasonable bulk makes it take significant damage, and it hates to be inflicted with status.

Team Options
========

Mega Venusaur is a great partner for Scolipede, as it can help check Ground- and Rock-types. Special attackers such as Nidoking and Nidoqueen can take on physically defensive Pokemon that threaten Scolipede, such as Skarmory, Sableye, Avalugg, and Staraptor. Nidoqueen can also set up Stealth Rock, allowing Scolipede to KO threats much easier. Drapion can provide utility with Knock Off, crippling item-reliant Pokemon such as Porygon2 and Chansey. Entry hazard removers such as Tentacruel, Crobat, and Skuntank allow Scolipede to gain more opportunities to switch in and stay healthy. Gengar can switch into Ground-type moves and check Fighting-types with Dazzling Gleam while also taking on Ghost-types. It also has access to Destiny Bond, which will help take down a major threat that can potentially stop Scolipede. Together, Scolipede and Gengar can form a powerful offensive core, as they can break each other's checks. Weezing can provide support with Will-O-Wisp to cripple opposing Pokemon and weaken physical attackers for Scolipede to tank more effectively. It also has access to Pain Split, which is great for wearing down the foe.

[STRATEGY COMMENTS]
Other Options
=============

**Poison**:

Poison Jab is a STAB attack that allows Scolipede to hit Fairy-types such as Togekiss, Sylveon, Whimsicott, and Azumarill; however, Scolipede has no use for the move because Nidoking, Mega Venusaur, and its other teammates run a Poison-type attack. Baton Pass enables Scolipede to pivot and pass Speed boosts to its teammates, allowing Pokemon such as Nidoking and Gengar to be great cleaners. Substitute allows Scolipede to avoid status moves such as Thunder Wave and Will-O-Wisp, shield itself from incoming attacks, and take advantage of a predicted switch or a non-attacking move. It can also use Substitute with Baton Pass to send Speed boosts and Substitute to its teammates. Spikes and Toxic Spikes assist in wearing down the opposing team much more quickly. However, Nidoqueen and Tentacruel fit the role of entry hazard setter better. Endeavor works very well with Focus Sash because Scolipede can bring the foe down to 1 HP for it or any of its teammates to eliminate. This can work well against a very threatening Pokemon or a Pokemon that tends to use it as setup fodder.

Checks and Counters
===================

**Poison**:

**Status**: Scolipede is vulnerable to burn and paralysis, and they both greatly hinder its capabilities. Will-O-Wisp can shorten Scolipede's longevity and decrease the power of its attacks, making it useless. Priority paralysis from Pokemon such as Whimsicott, Klefki, and Thundurus can cut Scolipede's Speed and ruin its ability to outspeed other Pokemon.

**Residual Damage**: Scolipede doesn't appreciate switching into entry hazards, especially Stealth Rock, making it more easier to KO and vulnerable against priority moves. Scolipede should also be wary of potential Rocky Helmet Pokemon such as Skarmory, Ferrothorn, Garchomp, and Slowbro.

**Physically Defensive Pokemon**: Physically defensive Pokemon such as Hippowdon, Mandibuzz, and Avalugg can all tank Scolipede's attacks very well. Hippowdon can use Whirlwind to disrupt Scolipede's attempt to set up Swords Dance and recover back any lost damage with Slack Off. Mandibuzz and Avalugg can deal passive damage when carrying Rocky Helmet and retaliate with Foul Play and Avalanche, respectively.

**Skarmory**: Skarmory can tank Scolipede's attacks very well and set up entry hazards without any trouble. It's not threatened to switch out by Scolipede's Swords Dance, even after a couple of boosts, and Skarmory can use Whirlwind to prevent it from setting up.
 
Last edited by a moderator:

Eien

Archetype
is a Tutoris a member of the Site Staffis an official Team Rateris a Super Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator
Monotype Leader
Sweeper:
Overview:
- Add something small about how the Speed boosts help it serve as a great cleaner.
- I think the line about typing should focus on the important benefits. Offensively, its Bug typing makes it a fantastic check to many Psychic-types that threaten Poison. It also gives it the ability to take some Ground-type attacks such as the Life Orb Seismitoad's Earth Power or Mega Swampert's Earthquake.
- Mention that its bulk is pretty awful, meaning that it can't take advantage of its Ground neutrality and can be more easily revenge killed by priority.

Moves:
- Rock Slide isn't for Ice-types. Megahorn does more damage actually, as long as it isn't resisted. (And that's only Froslass / Articuno anyway) Instead, add Bug-types, which do resist Megahorn.

Set Details:
- At least bring up Jolly a little. It lets Scolipede outspeed both Choice Scarf Latios and Swift Swim Kingdra with only one boost. However, do say that Scolipede misses the damage from Adamant.

Team Options:
- Psychic immunities aren't that important when Scolipede is actually the premier check to Psychic-types for Poison teams. It's fine to still bring up the utility Drapion and Skuntank bring though. Knocking Off an Eviolite allows Scolipede to 2HKO Chansey and Porygon2. Defog helps keep Scolipede healthy.
- Remember that Scolipede is a sweeper. It's less interested in having teammates that can switch into attacks because it's unlikely to be sent out early-game anyway. Having Crobat be a Ground switch-in is great for the team, but it's not ultimately that useful for Scolipede, especially given its own neutrality to Ground-type attacks.
- Bring up the fact that Crobat can use U-turn. It is a very fast Pokemon, but if the opponent switches out, Scolipede could have a free switch.
- What's the direct use of Gengar's Normal immunity? Sure, it ends up walling stuff like Swords Dance Diggersby, but I'm not sure why it's pertinent to Scolipede's analysis. Definitely should mention its power though because it's a great wallbreaker. For example, even without Life Orb, it can 2HKO both Skarmory and Porygon2.

Choice Band:
Moves:
- Mamoswine is hit equally hard by Megahorn. Maybe use Gliscor as an example instead.
- You have Poison Jab slashed but no reason for it. Explain that Poison Jab is a reliable STAB attack that can hit Fairy-types. Do note that its coverage is not nearly as useful as the other moves Scolipede can run though.

Set Details:
- Should note that Choice Band brings its damage up enough to be useful as a wallbreaker. For example, it can now always 2HKO Chansey and standard Ferrothorn with Superpower and almost always 2HKOes Mega Venusaur with Megahorn. All three of these are generally pretty annoying for Poison teams.

Usage Tips:
- Instead of saying preserve, which doesn't really fit here, say that Scoilpede should try to avoid switching into entry hazards. Scolipede should be used as needed throughout the match, as your first line said.
- Note that Scolipede should generally not switch into moves and should look to be brought in safely. Its lack of bulk makes it take significant damage from attacks and it hates being hit by status.

Team Options:
- Specifically mention that Nidoking and Gengar can work with Scolipede to form a very powerful offensive core, as they break each other's checks quite well.
- Again, I'm not too keen on mentioning the Psychic immunities that Drapion and Skuntank bring when Scolipede is really the best offensive check there is anyway.

Other Options:
- Mention Poison Jab is for the Sweeper set, because you do have it slashed in the Choice Band set. Also note that the sweeper set suffers from four-moveslot syndrome and needs the coverage that the other moves provide in most cases.
- X-Scissor is really awful, don't mention it. The power loss is unacceptable for Scolipede.

Checks and Counters:
- I think Skarmory should move to its own section. It's the best counter to all sets Scolipede can run. Even a +2 Scolipede almost never 3HKOes Skarmory.

Very nicely done. QC 1/3
 
Life Orb set:

Set Details
  • Mention that by running Focus Sash over Life Orb, Scolipede misses out on immediate power and has to rely on finding a chance to set up with Swords Dance in order to do a big amount of damage to the opponent.
Choice Band set:

Usage Tips
  • Mention it should be kept away from status because it strongly cripples Scolipede's effectiveness.
Checks and Counters
  • I don't really like how the "Physically Defensive" section is written. Instead of giving separate explanation of how each of the most common physical walls check Scolipede, just say it's checked by physically defensive Pokemon such as Hippowdon, Landorus-T etc.
Well written, good job! QC 2/3
 

Paleo

is a Community Leaderis a Tiering Contributor
Monotype Leader
Overview:


Choice Scarf users such as Victini, Kyurem-B, Terrakion, Hoopa-U, Latios, Togekiss, Magnezone, Jirachi, and Gardevoir.
You don't need 9 examples of common scarfers in the overview. While scolipede's ability to outspeed these pokemon is appreciated, maybe a more genera; statement of the choice scarf users can be used, or examples of two or three

. Solipede's Poison / Bug typing gives it resistance to Bug-, Fairy-, Fighting-, Grass-, and Poison-types,
This is nothing special, all poisons types have these resistances. If you want to include something about its typing, mention something unique of Scolipede that sets it apart from other poisons, like its bug typing, which give sit STAB megahorn so it can beat psychics

and take a couple of Ground-type attacks such as Life Orb Seismitoad's Earth Power or Mega Swampert's Earthquake.
meaning it can't take advantage of its neutrality to Ground-type attacks
You mention it can take strong ground attacks, then emphasize its lack of bulk. Pick one or the other, I suggest the latter since it has more relevance.

Despite being immune to poison, Scolipede is vulnerable to other status moves such as burns and paralysis, hindering its effectiveness to either deal a lot of damage or out speed other Pokemon, as it has to rely on Speed Boost + Protect to stall for turns in order to outpace opposing threats.
I get what you're saying here, but you could say this in a lot less words
''Scolipede is vulnerable to paralysis and burns because it can stop its late game sweeps''
Or you can just save this for Usage Tips and not mention it in the overview

[SET]
  • protect/sd up to move #2, because in order of viability, one of these is needed to abuse speed boost
  • I suggest Eq at #3, rock slide at #4 (see set comments)
[SET COMMENTS]
  • megahorn is just wide ranging in general, I personally don't think you need the examples of ttar mew and celebi, like how you didnt mention megahorns coverage in the CB section. If you still want them, a better example would be slowbro>mew and celebi
  • galvantula doesnt resist bug, and bug types don't resist bug attacks. Zard Y is a questionable example of fire types that rock slide hits bc its also immune to ground, making it a special case. When you say rock slide hits fire types, instead just say something like zard y and volcarona, and save ''fire types'' in general for something EQ can hit. Switching rock slide to #4 would make writing that a lot easier, and because eq is just great overall coverage
  • Mentioning rock slide can flinch is irrelevant, its rock coverage is what makes it good in monotype, not its ability to flinch
  • Mention the cons of not using protect in combination with adamant speedboost
[Team Options]

Mega Venusaur can take on Ground-, Rock-, and Water-types such as Gastrodon, Omastar, and Keldeo.
Why is taking on water types so special? These pokemon don't counter, and barely check scolipede, so I don't see why an entire sentence is devoted to them, and a mega venusaur is necessary to beat them.

The entire team options section is kind of all over the place to me. Tenta, scolipede, and crobat can be mentioned together in hazard removal, with some sort of transition with crobats ground immunity shared with gengar. You sort of did this with nidoking and nidoqueen, and it read a lot better. A nitpick, but its a lot easier to understand when its organized.


[CHOICE BAND SET COMMENTS]

Deciding between these two moves depends primarily upon what your team needs. The first option is Superpower
That part is really awkward, you can say what you're trying to say without it


Scolipede should not switch into moves that looks like it can be brought in safely such as switching into moves that it resist avoid switching into attacks, as its lack of defenses makes it take significant damage and it hates to be inflicted by status.
Another awk sentence

Mega Venusaur is a great partner for Scolipede, as it can sponge Water-type moves along with tanking Fire- and Ice-type attacks thanks to Thick Fat. It can also help Scolipede check Ground- and Rock-types.
Water, fire, and ice, aren't exactly the biggest problems scolipede faces. Rock is sort of a stretch too, but that's fine.

[Checks and Counters]
**Status**: Even with Scolipede's immunity to poison, it's still vulnerable to burns and paralysis, as they both greatly hinder it. Will-O-Wisp can shorten Scolipede's longevity and decrease the power of its attacks, making it useless on the field. Paralysis makes Scolipede slower despite the Speed Boosts, which can ruin it having speed control over other threats.
Also mention priority paralysis (thundurus, klefki, whimsicott, etc)

You can add hazards to residual damage

Some problems with language and just your writing in general, but thats probably just me being super nitpicky in general, and if not GP can fix it anyway

qc 3/3 after implementation
 
Alright, I made the changes. Thanks Eien, Balor, and Paleo.

I'll go through this today to make sure everything flows well before sending it to GP tomorrow.

EDIT: Fixed and sent.
 
Last edited:

Fireflame479

Star Wars guy
is a Smogon Social Media Contributoris a Top Contributoris a Smogon Media Contributor
AMCHECK:
This will not count as one of the two required checks unless it is stamped by an official GP member.

Remove Add Comments (AC)= add comma (RC)= remove comma

[OVERVIEW]

**Poison:**

Scolipede is very reliable on Poison-type teams because of its ability Speed Boost, which increases its Speed stat every turn, making it a great cleaner and able to outspeed common Choice Scarf users such as Victini, Latios, and Kyurem-B. Scolipede also has access to reliable coverage moves under its possession (not needed) such as Superpower, Aqua Tail, Rock Side, and Earthquake, which allows it to check many opposing types Pokemon in the metagame. Scolipede's base 100 Attack stat coupled with Choice Band, Life Orb, or Swords Dance makes it function as an effective wallbreaker. Solipede's Scolipede's typing sets itself apart from other Poison-types, as its Bug typing and STAB Megahorn allows allow it to check Psychic-types that pose a huge threat to Poison-type team teams, and as well as take a couple of Ground-type attacks from powerful attackers such as Life Orb Seismitoad's Earth Power or Mega Swampert's Earthquake. (too specific to put in overview)

Unfortunately, Scolipede's typing makes it weak to Stealth Rock, limiting its switching opportunities. Scolipede lacks reasonable bulk, meaning it can't take advantage of its neutrality to Ground-type attacks and can be revenge killed by priority. Despite being immune to poison, Scolipede is vulnerable to other status moves such as burns and paralysis, both of which prevent Scolipede from being a late-game sweeper by hindering its effectiveness to either deal a lot of damage or outspeed other Pokemon.(end sentence) because they both prevent Scolipede from being a late-game sweeper. (flows better) Scolipede also suffers from four moveslot syndrome (don't know if these needs to be capitalized or not), which makes it unable to check every single type.

name: Sweeper (Poison)
move 1: Megahorn
move 2: Protect / Swords Dance
move 3: Earthquake
move 4: Rock Slide
item: Life Orb / Focus Sash
ability: Speed Boost
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Megahorn is Scolipede's most powerful STAB move, allowing it to hit Dark-, Grass-, and Psychic-types such as Tyranitar, Celebi, and Mew. Rock Slide gives Scolipede coverage,(RC) which hits Fire-,(RC) and Flying-types that resist Megahorn,(AC) such as Mega Charizard Y, Volcarona, and Togekiss. Earthquake gives Scolipede more coverage to hit Rock- and Steel-types such as Mega Diancie and Magnezone, and Fire-types that aren't immune to Ground-type attacks such as Heatran, Victini, and Entei. Protect allows Scolipede to scout the opposing Pokemon's moves while waiting a turn for Speed Boost to activate. It's highly recommended to use Protect because with an Adamant nature, Scolipede won't be able to outspeed Mega Charizard Y and Mega Medicham. Swords Dance can be used instead of Protect to boost Scolipede's Attack to higher levels, making it a dangerous sweeper.

Set Details
========

Maximum Attack EVs with an Adamant nature maximize Scolipede's damage output. Maximum Speed EVs allow Scolipede to outrun Jolly nature Gyarados, Mamoswine, and Timid Meloetta. A Jolly nature allows Scolipede to outspeed Choice Scarf Pokemon such as Latios and Swift Swim Kingdra after a Speed boost; however, without Adamant nature, Scolipede misses out on the extra damage. (moved this up here because it was completely out of place as the last sentence, and this flows much better) Life Orb can be used to increase Scolipede's damage output even further at the cost of a bit of health,(AC) but.(remove period) (more concise) Focus Sash can be used instead of Life Orb to guarantee that Scolipede will survive an attack. Swords Dance should definitely be used with Focus Sash because this ensures that Scolipede is able to set up at least once; however, Scolipede would miss out on the extra damage from Life Orb and has to find an opportunity to set up Swords Dance to deal more damage on the opposing Pokemon. A Jolly nature allows Scolipede to outspeed Choice Scarf Pokemon such as Latios and Swift Swim Kingdra after a Speed boost; however, without Adamant nature, Scolipede misses out on the extra damage.

Usage Tips
========

**Poison:**

Scolipede should use Protect against potential Choice Scarf Pokemon to get an increase in Speed from Speed Boost so it can outspeed them. It should also stay away from status moves such as Will-O-Wisp and Thunder Wave, as they both cripple Scolipede's Attack and Speed, respectively. Keep Scolipede away from entry hazards due to it being worn down faster, as it lacks reliable recovery. Preserve Scolipede early-game because it can't sweep later on in the match late-game if it's already worn down. If you're running Focus Sash + and Swords Dance, Scolipede should come in after a fallen teammate to avoid taking any damage and that so its Focus Sash doesn't break.

Team Options
========

**Poison:**

Drapion is a great partner for Scolipede, as it can provide utility with Knock Off, removing items from Pokemon such as Chansey and Porygon2, as well as setting up Toxic Spikes. Entry hazard removers such as Skuntank, Crobat, and Tentacruel can remove entry hazards with Defog and Rapid Spin, respectively. Crobat can be a switch-in to Ground-type attacks thanks to its part Flying typing and be is a great pivot with U-turn in order to gain momentum for Scolipede, especially if the opposing Pokemon tends to switch out. Gengar can switch into Ground-type moves and check Ghost-types for Scolipede,(RC) along with being a great special wallbreaker. Both Nidoking and Nidoqueen can take on physical walls that tend to tank Scolipede's attacks such as Skarmory. Nidoqueen can provide entry hazard support with Stealth Rock, making it easier for Scolipede to KO threats. Mega Venusaur can take on Ground-,(RC) and Rock-types that threaten Scolipede.

[SET]
name: Choice Band (Poison)
move 1: Megahorn
move 2: Rock Slide
move 3: Earthquake
move 4: Superpower / Aqua Tail
item: Choice Band
ability: Speed Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Megahorn is Scolipede's primary STAB attack, hitting anything that doesn't resist it. Rock Slide gives coverage against Bug-, Fire-, Flying-, and Ice-types. Earthquake keeps Scolipede from being walled by Steel-types and (you basically said the same thing twice) provides great coverage in for hitting Steel-types that resist its Megahorn such as Heatan, Doublade, and Magnezone. Superpower allows Scolipede to hit specifically Normal-types such as Chansey and Porygon2 for more damage, as both of these threats give Poison teams trouble. Aqua Tail can be used instead of Superpower if your team fears Ground-types more, hitting Pokemon such as Landorus and Gliscor.

Set Details
========

Maximum Speed EVs with a Jolly nature allow Scolipede to outpace Pokemon such as Latios, Gengar, Mega Gallade, and Keldeo. 252 Attack EVs increases Scolipede's damage output, allowing to hit opposing Pokemon harder. Choice Band maximize Scolipede's damage output, which makes it a potential wallbreaker, as it can 2HKO Chansey and Ferrothorn with Superpower,(RC) while also having a chance to 2HKO Mega Venusaur with Megahorn, as these three Pokemon are very annoying to Poison-type teams. Speed Boost is needed to outspeed Choice Scarf Pokemon such as Gardevoir, Victini, and Magnezone.

Usage Tips
========

**Poison:**

Scolipede can be sent out early-game to wallbreak or be used as a revenge killer later in the match if needed. Prediction is very important as a way to anticipate what Pokemon is going to be sent out so Scolipede can use the appropriate coverage move. Do not leave Scolipede on the field against physically defensive Pokemon such as Skarmory, Hippowdon, Mandibuzz, and Avalugg, as they're able to tank its attacks very well. It's best to have Scolipede avoid entry hazards as much as possible, as the residual damage will wear down its health much quicker. Scolipede should not be switching into attacks, as since (reduce redundancy) its lack of defenses makes it take significant damage and it hates to be inflicted by status.

Team Options
========

**Poison:**
This part is pretty confusing. I don't think it's complete, and the sentences do not flow with each other at all.
Mega Venusaur is a great partner for Scolipede, as it can can also (there was nothing to compare beforehand, so the "also" isn't needed) help check Ground- and Rock-types. Special attackers such as Nidoking and Nidoqueen can take on physically defensive Pokemon that threaten Scolipede,(AC) such as Skarmory, Sableye, Avalugg, and Staraptor (I'm pretty sure Staraptor isn't a physically defensive Pokemon). (I'm pretty sure you're missing a sentence here, specifically explaining why entry hazard support is beneficial) Tentacruel, Crobat, and Skuntank are all examples of entry hazard removers, allowing Scolipede to gain more opportunities to switch onto the field and keep it stay healthy. Specifically, Tentacruel and Drapion (Drapion isn't a hazard remover, and the "specifically" is connecting this sentence with the previous one) can provide utility with Knock Off in crippling item-reliant Pokemon such as Porygon2 and Chansey. Both Nidoqueen and Tentacruel deserve a special mention (as what?), as they're both important entry hazards setters of Stealth Rock and Toxic Spikes, respectively, which Scolipede enjoys and can KO its threats easier. (These 3 sentences seemed to be talking about a subject that wasn't transitioned to) Gengar can switch into Ground-type moves and check Fighting-types with Dazzling Gleam,(RC) along with while also taking on Ghost-types. It also has access to Destiny Bond, which will help take down a major threat that can potentially stop Scolipede. Together, Scolipede and Gengar can form a powerful offensive core, as they can break each other's checks. Weezing can provide support with Will-O-Wisp to cripple opposing Pokemon and weaken physical attackers for Scolipede to tank more effectively. It also has access to Pain Split, which is great for wearing down the foe.

[STRATEGY COMMENTS]
Other Options
=============

**Poison:**

Poison Jab is another STAB atck and attack that allows Scolipede to hit Fairy-types such as Togekiss, Sylveon, Whimsicott, and Azumarill; however, Scolipede has no use for the move because Nidoking, Mega Venusaur, and its other teammates run a Poison-type attack. Baton Pass allow enables (reduce redundancy) Scolipede to pivot and pass Speed boosts to its teammates, allowing Pokemon such as and Nidoking and Gengar to be great cleaners. Substitute allows Scolipede to avoid status from moves such as Thunder Wave and Will-O-Wisp, shield it itself from incoming attacks, and can (need to make the sentence parallel) take advantage of a predicted switch or a non-(add hyphen)attacking move. It can also use Substitute as a support with Baton Pass to send Speed Boosts and Substitute to its teammates. Spikes and Toxic Spikes assist in wearing down the opposing team much more quickly. However, Nidoqueen and Tentacruel fit the role better as entry hazard setters. Endeavor works very well with Focus Sash because Scolipede can bring down the foe down to 1 HP for it or any of its teammates to eliminate. This can work well against a very threatening Pokemon to Scolipede and its team or a Pokemon that tends to use it as a setup fodder.

Checks and Counters
===================

**Poison:**

**Status**: Scolipede is still vulnerable to burns and paralysis,(RC) as and they both greatly hinder it. Will-O-Wisp can shorten Scolipede's longevity and decrease the power of its attacks, making it useless on the field. Priority paralysis from Pokemon such as Whimsicott, Klefki, and Thundurus can disrupt Scolipede's Speed and ruin its eligibility to outspeed other Pokemon.

**Residual Damage**: Scolipede doesn't appreciate switching into entry hazards, especially Stealth Rock,(AC) because it shortens its longevity,(RC) (Spikes does that too, and just saying "especially SR" gets the point across) making it more easier to KO and more vulnerable against priority moves. Scolipede should also be wary for potential Rocky Helmet Pokemon such as Skarmory, Ferrothorn, Garchomp, and Slowbro, as the item deals passive residual (subjective but I like residual better, but either or is fine) damage whenever Scolipede makes contact with them.

**Physically Defensive Pokemon**: Physically defensive Pokemon such as Hippowdon, Mandibuzz, and Avalugg can all tank Scolipede's attacks very well. Hippowdon can disrupt Scolipede's attempt to set up Swords Dance with Whirlwind and recover back any lost damage with Slack Off,(AC) and both Mandibuzz and Avalugg can deal passive damage while when carrying Rocky Helmet and retaliate with Foul Play and Avalanche, respectively.

**Skarmory**: Skarmory can tank Scolipede's attacks very well and set up entry hazards without any trouble. It's not threatened out by Scolipede's Swords Dance even after a couple of boosts,(AC) (two independent clauses) and Skarmory would prevent it from setting up because of Whirlwind.
 
Last edited:
AMCHECK:
This will not count as one of the two required checks unless it is stamped by an official GP member.

Remove Add Comments (AC)= add comma (RC)= remove comma

[OVERVIEW]

**Poison:**

Scolipede is very reliable on Poison-type teams because of its ability Speed Boost, which increases its Speed stat every turn, making it a great cleaner and able to outspeed common Choice Scarf users such as Victini, Latios, and Kyurem-B. Scolipede also has access to reliable coverage moves under its possession (not needed) such as Superpower, Aqua Tail, Rock Side, and Earthquake, which allows it to check many opposing types Pokemon in the metagame. Scolipede's base 100 Attack stat coupled with Choice Band, Life Orb, or Swords Dance makes it function as an effective wallbreaker. Solipede's Scolipede's typing sets itself apart from other Poison-types, as its Bug typing and STAB Megahorn allows allow it to check Psychic-types that pose a huge threat to Poison-type team teams, and as well as take a couple of Ground-type attacks from powerful attackers such as Life Orb Seismitoad's Earth Power or Mega Swampert's Earthquake. (too specific to put in overview)

Unfortunately, Scolipede's typing makes it weak to Stealth Rock, limiting its switching opportunities. Scolipede lacks reasonable bulk, meaning it can't take advantage of its neutrality to Ground-type attacks and can be revenge killed by priority. Despite being immune to poison, Scolipede is vulnerable to other status moves such as burns and paralysis, both of which prevent Scolipede from being a late-game sweeper by hindering its effectiveness to either deal a lot of damage or outspeed other Pokemon.(end sentence) because they both prevent Scolipede from being a late-game sweeper. (flows better) Scolipede also suffers from four moveslot syndrome (don't know if these needs to be capitalized or not), which makes it unable to check every single type.

name: Sweeper (Poison)
move 1: Megahorn
move 2: Protect / Swords Dance
move 3: Earthquake
move 4: Rock Slide
item: Life Orb / Focus Sash
ability: Speed Boost
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Megahorn is Scolipede's most powerful STAB move, allowing it to hit Dark-, Grass-, and Psychic-types such as Tyranitar, Celebi, and Mew. Rock Slide gives Scolipede coverage,(RC) which hits Fire-,(RC) and Flying-types that resist Megahorn,(AC) such as Mega Charizard Y, Volcarona, and Togekiss. Earthquake gives Scolipede more coverage to hit Rock- and Steel-types such as Mega Diancie and Magnezone, and Fire-types that aren't immune to Ground-type attacks such as Heatran, Victini, and Entei. Protect allows Scolipede to scout the opposing Pokemon's moves while waiting a turn for Speed Boost to activate. It's highly recommended to use Protect because with an Adamant nature, Scolipede won't be able to outspeed Mega Charizard Y and Mega Medicham. Swords Dance can be used instead of Protect to boost Scolipede's Attack to higher levels, making it a dangerous sweeper.

Set Details
========

Maximum Attack EVs with an Adamant nature maximize Scolipede's damage output. Maximum Speed EVs allow Scolipede to outrun Jolly nature Gyarados, Mamoswine, and Timid Meloetta. A Jolly nature allows Scolipede to outspeed Choice Scarf Pokemon such as Latios and Swift Swim Kingdra after a Speed boost; however, without Adamant nature, Scolipede misses out on the extra damage. (moved this up here because it was completely out of place as the last sentence, and this flows much better) Life Orb can be used to increase Scolipede's damage output even further at the cost of a bit of health,(AC) but.(remove period) (more concise) Focus Sash can be used instead of Life Orb to guarantee that Scolipede will survive an attack. Swords Dance should definitely be used with Focus Sash because this ensures that Scolipede is able to set up at least once; however, Scolipede would miss out on the extra damage from Life Orb and has to find an opportunity to set up Swords Dance to deal more damage on the opposing Pokemon. A Jolly nature allows Scolipede to outspeed Choice Scarf Pokemon such as Latios and Swift Swim Kingdra after a Speed boost; however, without Adamant nature, Scolipede misses out on the extra damage.

Usage Tips
========

**Poison:**

Scolipede should use Protect against potential Choice Scarf Pokemon to get an increase in Speed from Speed Boost so it can outspeed them. It should also stay away from status moves such as Will-O-Wisp and Thunder Wave, as they both cripple Scolipede's Attack and Speed, respectively. Keep Scolipede away from entry hazards due to it being worn down faster, as it lacks reliable recovery. Preserve Scolipede early-game because it can't sweep later on in the match late-game if it's already worn down. If you're running Focus Sash + and Swords Dance, Scolipede should come in after a fallen teammate to avoid taking any damage and that so its Focus Sash doesn't break.

Team Options
========

**Poison:**

Drapion is a great partner for Scolipede, as it can provide utility with Knock Off, removing items from Pokemon such as Chansey and Porygon2, as well as setting up Toxic Spikes. Entry hazard removers such as Skuntank, Crobat, and Tentacruel can remove entry hazards with Defog and Rapid Spin, respectively. Crobat can be a switch-in to Ground-type attacks thanks to its part Flying typing and be is a great pivot with U-turn in order to gain momentum for Scolipede, especially if the opposing Pokemon tends to switch out. Gengar can switch into Ground-type moves and check Ghost-types for Scolipede,(RC) along with being a great special wallbreaker. Both Nidoking and Nidoqueen can take on physical walls that tend to tank Scolipede's attacks such as Skarmory. Nidoqueen can provide entry hazard support with Stealth Rock, making it easier for Scolipede to KO threats. Mega Venusaur can take on Ground-,(RC) and Rock-types that threaten Scolipede.

[SET]
name: Choice Band (Poison)
move 1: Megahorn
move 2: Rock Slide
move 3: Earthquake
move 4: Superpower / Aqua Tail
item: Choice Band
ability: Speed Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Megahorn is Scolipede's primary STAB attack, hitting anything that doesn't resist it. Rock Slide gives coverage against Bug-, Fire-, Flying-, and Ice-types. Earthquake keeps Scolipede from being walled by Steel-types and (you basically said the same thing twice) provides great coverage in for hitting Steel-types that resist its Megahorn such as Heatan, Doublade, and Magnezone. Superpower allows Scolipede to hit specifically Normal-types such as Chansey and Porygon2 for more damage, as both of these threats give Poison teams trouble. Aqua Tail can be used instead of Superpower if your team fears Ground-types more, hitting Pokemon such as Landorus and Gliscor.

Set Details
========

Maximum Speed EVs with a Jolly nature allow Scolipede to outpace Pokemon such as Latios, Gengar, Mega Gallade, and Keldeo. 252 Attack EVs increases Scolipede's damage output, allowing to hit opposing Pokemon harder. Choice Band maximize Scolipede's damage output, which makes it a potential wallbreaker, as it can 2HKO Chansey and Ferrothorn with Superpower,(RC) while also having a chance to 2HKO Mega Venusaur with Megahorn, as these three Pokemon are very annoying to Poison-type teams. Speed Boost is needed to outspeed Choice Scarf Pokemon such as Gardevoir, Victini, and Magnezone.

Usage Tips
========

**Poison:**

Scolipede can be sent out early-game to wallbreak or be used as a revenge killer later in the match if needed. Prediction is very important as a way to anticipate what Pokemon is going to be sent out so Scolipede can use the appropriate coverage move. Do not leave Scolipede on the field against physically defensive Pokemon such as Skarmory, Hippowdon, Mandibuzz, and Avalugg, as they're able to tank its attacks very well. It's best to have Scolipede avoid entry hazards as much as possible, as the residual damage will wear down its health much quicker. Scolipede should not be switching into attacks, as since (reduce redundancy) its lack of defenses makes it take significant damage and it hates to be inflicted by status.

Team Options
========

**Poison:**
This part is pretty confusing. I don't think it's complete, and the sentences do not flow with each other at all.
Mega Venusaur is a great partner for Scolipede, as it can can also (there was nothing to compare beforehand, so the "also" isn't needed) help check Ground- and Rock-types. Special attackers such as Nidoking and Nidoqueen can take on physically defensive Pokemon that threaten Scolipede,(AC) such as Skarmory, Sableye, Avalugg, and Staraptor (I'm pretty sure Staraptor isn't a physically defensive Pokemon). (I'm pretty sure you're missing a sentence here, specifically explaining why entry hazard support is beneficial) Tentacruel, Crobat, and Skuntank are all examples of entry hazard removers, allowing Scolipede to gain more opportunities to switch onto the field and keep it stay healthy. Specifically, Tentacruel and Drapion (Drapion isn't a hazard remover, and the "specifically" is connecting this sentence with the previous one) can provide utility with Knock Off in crippling item-reliant Pokemon such as Porygon2 and Chansey. Both Nidoqueen and Tentacruel deserve a special mention (as what?), as they're both important entry hazards setters of Stealth Rock and Toxic Spikes, respectively, which Scolipede enjoys and can KO its threats easier. (These 3 sentences seemed to be talking about a subject that wasn't transitioned to) Gengar can switch into Ground-type moves and check Fighting-types with Dazzling Gleam,(RC) along with while also taking on Ghost-types. It also has access to Destiny Bond, which will help take down a major threat that can potentially stop Scolipede. Together, Scolipede and Gengar can form a powerful offensive core, as they can break each other's checks. Weezing can provide support with Will-O-Wisp to cripple opposing Pokemon and weaken physical attackers for Scolipede to tank more effectively. It also has access to Pain Split, which is great for wearing down the foe.

[STRATEGY COMMENTS]
Other Options
=============

**Poison:**

Poison Jab is another STAB atck and attack that allows Scolipede to hit Fairy-types such as Togekiss, Sylveon, Whimsicott, and Azumarill; however, Scolipede has no use for the move because Nidoking, Mega Venusaur, and its other teammates run a Poison-type attack. Baton Pass allow enables (reduce redundancy) Scolipede to pivot and pass Speed boosts to its teammates, allowing Pokemon such as and Nidoking and Gengar to be great cleaners. Substitute allows Scolipede to avoid status from moves such as Thunder Wave and Will-O-Wisp, shield it itself from incoming attacks, and can (need to make the sentence parallel) take advantage of a predicted switch or a non-(add hyphen)attacking move. It can also use Substitute as a support with Baton Pass to send Speed Boosts and Substitute to its teammates. Spikes and Toxic Spikes assist in wearing down the opposing team much more quickly. However, Nidoqueen and Tentacruel fit the role better as entry hazard setters. Endeavor works very well with Focus Sash because Scolipede can bring down the foe down to 1 HP for it or any of its teammates to eliminate. This can work well against a very threatening Pokemon to Scolipede and its team or a Pokemon that tends to use it as a setup fodder.

Checks and Counters
===================

**Poison:**

**Status**: Scolipede is still vulnerable to burns and paralysis,(RC) as and they both greatly hinder it. Will-O-Wisp can shorten Scolipede's longevity and decrease the power of its attacks, making it useless on the field. Priority paralysis from Pokemon such as Whimsicott, Klefki, and Thundurus can disrupt Scolipede's Speed and ruin its eligibility to outspeed other Pokemon.

**Residual Damage**: Scolipede doesn't appreciate switching into entry hazards, especially Stealth Rock,(AC) because it shortens its longevity,(RC) (Spikes does that too, and just saying "especially SR" gets the point across) making it more easier to KO and more vulnerable against priority moves. Scolipede should also be wary for potential Rocky Helmet Pokemon such as Skarmory, Ferrothorn, Garchomp, and Slowbro, as the item deals passive residual (subjective but I like residual better, but either or is fine) damage whenever Scolipede makes contact with them.

**Physically Defensive Pokemon**: Physically defensive Pokemon such as Hippowdon, Mandibuzz, and Avalugg can all tank Scolipede's attacks very well. Hippowdon can disrupt Scolipede's attempt to set up Swords Dance with Whirlwind and recover back any lost damage with Slack Off,(AC) and both Mandibuzz and Avalugg can deal passive damage while when carrying Rocky Helmet and retaliate with Foul Play and Avalanche, respectively.

**Skarmory**: Skarmory can tank Scolipede's attacks very well and set up entry hazards without any trouble. It's not threatened out by Scolipede's Swords Dance even after a couple of boosts,(AC) (two independent clauses) and Skarmory would prevent it from setting up because of Whirlwind.
For this metagame Normal-types Staraptor runs a physically defensive set with an Impish nature and Intimidate. There's also some variants that run Feather Dance as well.

-1 252 Atk Choice Band Scolipede Rock Slide vs. 240 HP / 252+ Def Staraptor: 124-146 (33.4 - 39.3%) -- 11.6% chance to 3HKO after Leftovers recovery

Also, everything else is implemented.
 

Rare Poison

mortal body timeless soul
is a Tiering Contributor Alumnus
GP 1/2

add/change; remove; (comment); (AC) = add comma; (RC) = remove comma
[OVERVIEW]

**Poison:**

Scolipede is very reliable on Poison-type teams because of its ability Speed Boost, which increases its Speed stat every turn, making makes it a great cleaner and able to allows it to outspeed common Choice Scarf users such as Victini, Latios, and Kyurem-B. Scolipede also has access to reliable coverage moves such as Superpower, Aqua Tail, Rock Side, and Earthquake, which allows it to check many opposing Pokemon in the metagame. Scolipede's base 100 Attack stat coupled with Choice Band, Life Orb, or Swords Dance makes lets it function as an effective wallbreaker. Scolipede's typing sets itself it apart from other Poison-types, as its Bug typing and STAB Megahorn allow it to check Psychic-types that pose a huge threat to Poison-type teams, (RC) as well as take a couple of Ground-type attacks from powerful attackers.

Unfortunately, Scolipede's typing makes it weak to Stealth Rock, limiting its switching switch-in opportunities. Scolipede also lacks reasonable bulk, meaning it can't take advantage of its neutrality to Ground-type attacks and can be revenge killed by priority. Despite being immune to poison, Scolipede is vulnerable to other status moves effects such as burns and paralysis, both of which prevent Scolipede from being a late-game sweeper by hindering its effectiveness to either deal a lot of damage or outspeed other Pokemon. Scolipede also suffers from four-moveslot (hyp.) syndrome, which makes it unable to check every single type.

name: Sweeper (Poison)
move 1: Megahorn
move 2: Protect / Swords Dance
move 3: Earthquake
move 4: Rock Slide
item: Life Orb / Focus Sash
ability: Speed Boost
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Megahorn is Scolipede's most powerful STAB move, allowing it to hit Dark-, Grass-, and Psychic-types such as Tyranitar, Celebi, and Mew. Rock Slide gives Scolipede coverage which hits to hit Fire- and Flying-types that resist Megahorn, such as Mega Charizard Y, Volcarona, and Togekiss. Earthquake gives Scolipede more coverage to hit Rock- and Steel-types, (AC) such as Mega Diancie and Magnezone, and Fire-types that aren't immune to Ground-type attacks such as Heatran, Victini, and Entei. Protect allows Scolipede to scout the opposing Pokemon's moves while waiting a turn for Speed Boost to activate. It's highly recommended to use Protect because with an Adamant nature, Scolipede won't be able to can't outspeed Mega Charizard Y and Mega Medicham pre-boost. Swords Dance can be used instead of Protect to boost Scolipede's Attack to higher levels, making it a dangerous sweeper.

Set Details
========

Maximum Attack EVs with an Adamant nature maximize Scolipede's damage output. Maximum Speed EVs allow Scolipede to outrun Jolly Gyarados, Mamoswine, and Timid Meloetta. A Jolly nature allows Scolipede to outspeed Choice Scarf Pokemon such as Latios and Swift Swim Kingdra after a Speed boost; however, without an Adamant nature, Scolipede misses out on the extra damage. Life Orb can be used to increase Scolipede's damage output even further at the cost of a bit of health with each successful attack, but Focus Sash can be used instead of Life Orb to guarantee that Scolipede will survive an attack. Swords Dance should definitely be used with Focus Sash because this ensures that Scolipede is able to set up at least once; however, Scolipede would miss out on the extra damage from Life Orb and has to find an opportunity to set up Swords Dance to deal more damage on the opposing Pokemon.

Usage Tips
========

**Poison:**

Scolipede should use Protect against potential Choice Scarf Pokemon to get an increase in Speed from activate Speed Boost so it can outspeed them. It should also stay away from status moves such as Will-O-Wisp and Thunder Wave, as they both cripple Scolipede's Attack and Speed, respectively. Keep Scolipede away from entry hazards due to it being worn down faster, as it because it is worn down fast and lacks reliable recovery. Preserve Scolipede early-game because it can't sweep late-game if it's already worn down. If you're running Focus Sash and Swords Dance, Scolipede should come in after a fallen teammate to avoid taking any damage so its Focus Sash doesn't break.

Team Options
========

**Poison:**

Drapion is a great partner for Scolipede, as it can provide utility with Knock Off, removing items from Pokemon such as Chansey and Porygon2, as well as setting set up Toxic Spikes. Entry hazard removers such as Skuntank, Crobat, and Tentacruel can remove entry hazards with Defog and or Rapid Spin, respectively. Crobat can be a switch-in to Ground-type attacks thanks to its Flying typing and is a great pivot with U-turn, (AC) in order to which helps gain momentum for Scolipede, especially if the opposing Pokemon tends to switch out. Gengar can switch into Ground-type moves and check Ghost-types for Scolipede along with being a great special wallbreaker. Both Nidoking and Nidoqueen can take on physical walls that tend to tank Scolipede's attacks such as Skarmory. Nidoqueen can provide entry hazard support with Stealth Rock, making it easier for Scolipede to KO threats. Mega Venusaur can take on Ground- and Rock-types that threaten Scolipede.

[SET]
name: Choice Band (Poison)
move 1: Megahorn
move 2: Rock Slide
move 3: Earthquake
move 4: Superpower / Aqua Tail
item: Choice Band
ability: Speed Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Megahorn is Scolipede's primary STAB attack, hitting denting (use whatever you want here, but Megahorn "hits" everything even if they resist it) anything that doesn't resist it. Rock Slide gives coverage against Bug-, Fire-, Flying-, and Ice-types. Earthquake provides great coverage for hitting Steel-types that resist Megahorn such as Heatan, Doublade, and Magnezone. Superpower allows Scolipede to hit specifically Normal-types such as Chansey and Porygon2 for more damage, as both of these threats give Poison teams trouble. Aqua Tail can be used instead of Superpower if your team fears Ground-types more, hitting Pokemon such as Landorus and Gliscor.

Set Details
========

Maximum Speed EVs with a Jolly nature allow Scolipede to outpace Pokemon such as Latios, Gengar, Mega Gallade, and Keldeo. 252 Attack EVs increases Scolipede's damage output, allowing to hit opposing Pokemon harder. and Choice Band maximize Scolipede's damage output, which makes it a potential wallbreaker, as it can 2HKO Chansey and Ferrothorn with Superpower while also having a chance to 2HKO Mega Venusaur with Megahorn, which is important, (AC) as these three Pokemon are very annoying to Poison-type teams. Speed Boost is needed to outspeed Choice Scarf Pokemon such as Gardevoir, Victini, and Magnezone.

Usage Tips
========

**Poison:**

Scolipede can be sent out early-game to wallbreak or be used as a revenge killer later in the match if needed. Prediction is very important as a way to anticipate what Pokemon is going to be sent out so Scolipede can use the appropriate coverage move. Do not leave Scolipede on the field against physically defensive Pokemon such as Skarmory, Hippowdon, Mandibuzz, and Avalugg, as they're able to tank its attacks very well. It's best to have Scolipede avoid entry hazards as much as possible, as the residual damage will wear down its health much quicker. Scolipede should not be switching into attacks, since its lack of defenses makes it take significant damage, (AC) and it hates to be inflicted by status.

Team Options
========

**Poison:**

Mega Venusaur is a great partner for Scolipede, as it can help check Ground- and Rock-types. Special attackers such as Nidoking and Nidoqueen can take on physically defensive Pokemon that threaten Scolipede, such as Skarmory, Sableye, Avalugg, and Staraptor. Nidoqueen can also set up Stealth Rock, allowing Scolipede to KO threats much easier. Drapion can provide utility with Knock Off in crippling item-reliant Pokemon such as Porygon2 and Chansey. Tentacruel, Crobat, and Skuntank are all examples of entry hazard removers, allowing Scolipede to gain more opportunities to switch onto the field and while staying healthy. Gengar can switch into Ground-type moves and check Fighting-types with Dazzling Gleam while also taking on Ghost-types. It also has access to Destiny Bond, which will help take down a major threat that can potentially stop Scolipede. Together, Scolipede and Gengar can form a powerful offensive core, as they can break each other's checks. Weezing can provide support with Will-O-Wisp to cripple opposing Pokemon and weaken physical attackers for Scolipede to tank more effectively. It also has access to Pain Split, which is great for wearing down the foe.

[STRATEGY COMMENTS]
Other Options
=============

**Poison:**

Poison Jab is another STAB attack that allows Scolipede to hit Fairy-types such as Togekiss, Sylveon, Whimsicott, and Azumarill; however, Scolipede has no use for the move because Nidoking, Mega Venusaur, and its other teammates run a Poison-type attack. Baton Pass enables Scolipede to pivot and pass Speed boosts to its teammates, allowing Pokemon such as and Nidoking and Gengar to be great cleaners. Substitute allows Scolipede to avoid status moves such as Thunder Wave and Will-O-Wisp, shield itself from incoming attacks, and take advantage of a predicted switch or a non-attacking move. It can also use Substitute as a support with Baton Pass to send Speed boosts and Substitute to its teammates. Spikes and Toxic Spikes assist in wearing down the opposing team much more quickly. However, Nidoqueen and Tentacruel fit the role better as entry hazard setters. Endeavor works very well with Focus Sash because Scolipede can bring the foe down to 1 HP for it or any of its teammates to eliminate. This can work well against a very threatening Pokemon to Scolipede and its team or a Pokemon that tends to use it as setup fodder.

Checks and Counters
===================

**Poison:**

**Status**: Scolipede is still vulnerable to burns and paralysis and they both greatly hinder it. Will-O-Wisp can shorten Scolipede's longevity and decrease the power of its attacks, making it useless on the field. Priority paralysis from Pokemon such as Whimsicott, Klefki, and Thundurus can disrupt cut Scolipede's Speed and ruin its eligibility ability to outspeed other Pokemon.

**Residual Damage**: Scolipede doesn't appreciate switching into entry hazards, especially Stealth Rock, making it more easier to KO and more vulnerable against priority moves. Scolipede should also be wary for of potential Rocky Helmet Pokemon such as Skarmory, Ferrothorn, Garchomp, and Slowbro, as the item deals residual damage whenever Scolipede makes contact with them.

**Physically Defensive Pokemon**: Physically defensive Pokemon such as Hippowdon, Mandibuzz, and Avalugg can all tank Scolipede's attacks very well. Hippowdon can disrupt Scolipede's attempt to set up Swords Dance with Whirlwind and recover back any lost damage with Slack Off, and both Mandibuzz and Avalugg can deal passive damage when carrying Rocky Helmet and retaliate with Foul Play and Avalanche, respectively.

**Skarmory**: Skarmory can tank Scolipede's attacks very well and set up entry hazards without any trouble. It's not threatened out by Scolipede's Swords Dance even after a couple of boosts, and Skarmory would can prevent it from setting up because of with Whirlwind.
 
Last edited:

Conni

katharsis
AMCHECK
remove add (comment) AC = Add Comma RC = Remove Comma
not a real check (GP: (1 or 2)/2) unless it is stamped




[OVERVIEW]

**Poison:**

Scolipede is very reliable on Poison-type teams because of its ability
:(Add Colon) Speed Boost, which makes it a great cleaner and allows it to outspeed common Choice Scarf users such as Victini, Latios, and Kyurem-B. Scolipede also has access to reliable coverage moves such as Superpower, Aqua Tail, Rock Side Rock Slide, and Earthquake, which allows it to check many opposing Pokemon in the metagame. Scolipede's base 100 Attack stat coupled with Choice Band, Life Orb, or Swords Dance lets it function as an effective wallbreaker. Scolipede's typing sets it apart from other Poison-types, as its Bug typing and STAB Megahorn allow it to check Psychic-types that pose a huge threat to Poison-type teamsas teams well as take a couple of Ground-type attacks from powerful attackers. as well as they can take a couple of Ground-type attacks from powerful attackers.
Unfortunately, Scolipede's typing makes it weak to Stealth Rock, limiting its switch-in opportunities. Scolipede also lacks reasonable bulk, meaning it can't take advantage of its neutrality to Ground-type attacks and can be revenge killed by priority moves. Despite being immune to poison, Scolipede is vulnerable to other status effects such as burns and paralysis, both of which prevent Scolipede from being a late-game sweeper by hindering its effectiveness to either deal a lot of damage,(AC) or outspeed other Pokemon. Scolipede also suffers from four-moveslot syndrome, which makes it unable to check every single type.

name: Sweeper (Poison)
move 1: Megahorn
move 2: Protect / Swords Dance
move 3: Earthquake
move 4: Rock Slide
item: Life Orb / Focus Sash
ability: Speed Boost
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Megahorn is Scolipede's most powerful STAB move, allowing it to hit Dark-, Grass-, and Psychic-types such as Tyranitar, Celebi, and Mew. Rock Slide gives Scolipede coverage
to hit against Fire- and Flying-types that resist Megahorn, such as Mega Charizard Y, Volcarona, and Togekiss. Earthquake gives Scolipede more coverage to hit against Rock- and Steel-types, such as Mega Diancie and Magnezone, and Fire-types that aren't immune to Ground-type attacks such as Heatran, Victini, and Entei. Protect allows Scolipede to scout the opposing Pokemon's moves while waiting a turn for Speed Boost to activate while also activating Speed Boost. It's highly recommended to use Protect,(AC) because with an Adamant nature, Scolipede can't outspeed Mega Charizard Y and Mega Medicham pre-boost. Swords Dance can be used instead of Protect to boost Scolipede's Attack to higher levels, making it a dangerous sweeper.

Set Details
========

Maximum Attack EVs with an Adamant nature maximize Scolipede's damage output. Maximum Speed EVs allow Scolipede to outrun Jolly Gyarados, Mamoswine, and Timid Meloetta. A Jolly nature allows Scolipede to outspeed Choice Scarf Pokemon such as Latios and Swift Swim Kingdra after a Speed boost; however, without an Adamant nature, Scolipede misses out on the extra damage. Life Orb can be used to increase Scolipede's damage output even further at the cost of a bit of health with each successful attack, but Focus Sash can be used instead to guarantee that Scolipede will
be able to survive an attack. Swords Dance should definitely be used with Focus Sash because this ensures that Scolipede is able to set up at least once; however, Scolipede would miss out on the extra damage from Life Orb and has to find an opportunity to set up Swords Dance.

Usage Tips
========

Scolipede should use Protect against potential Choice Scarf Pokemon to activate Speed Boost so it can outspeed them. It should also stay away from status moves such as Will-O-Wisp and Thunder Wave, as they cripple Scolipede's Attack and Speed, respectively. Keep Scolipede away from entry hazards because it is worn down fast and lacks reliable recovery. Preserve Scolipede early-game because it can't sweep late-game if it's already worn down. If you're running Focus Sash and Swords Dance, Scolipede should
come in switch in after a fallen teammate to avoid taking any damage so its Focus Sash doesn't break isn't negated.

Team Options
========

Drapion is a great partner for Scolipede, as it can provide utility with Knock Off, removing items from Pokemon such as Chansey and Porygon2, as well as set up Toxic Spikes. Entry hazard removers such as Skuntank, Crobat, and Tentacruel can remove entry hazards with Defog or Rapid Spin. Crobat can be a switch-in to Ground-type attacks thanks to its Flying typing and is a great pivot with U-turn, which helps gain momentum for Scolipede, especially if the opposing Pokemon tends to switch out. Gengar can switch into Ground-type moves and check Ghost-types for Scolipede along with being a great special wallbreaker. Both Nidoking and Nidoqueen can take on physical walls that tend to tank Scolipede's attacks such as Skarmory. Nidoqueen can provide entry hazard support with Stealth Rock, making it easier for Scolipede to KO threats. Mega Venusaur can take on Ground- and Rock-types that threaten Scolipede.

[SET]
name: Choice Band (Poison)
move 1: Megahorn
move 2: Rock Slide
move 3: Earthquake
move 4: Superpower / Aqua Tail
item: Choice Band
ability: Speed Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Megahorn is Scolipede's primary STAB attack, denting anything that doesn't resist it. Rock Slide gives coverage against Bug-, Fire-, Flying-, and Ice-types. Earthquake provides great coverage for hitting Steel-types that resist Megahorn such as
Heatan Heatran, Doublade, and Magnezone. Superpower allows Scolipede to hit specifically Normal-types such as Chansey and Porygon2 for more damage, as both of these threats give Poison teams trouble. Aqua Tail can be used instead of Superpower if your team fears Ground-types more, hitting Pokemon such as Landorus and Gliscor.

Set Details
========

Maximum Speed EVs with a Jolly nature allow Scolipede to outpace Pokemon such as Latios, Gengar, Mega Gallade, and Keldeo. 252 Attack EVs and Choice Band maximize Scolipede's damage output, which makes it a potential wallbreaker, as it can 2HKO Chansey and Ferrothorn with Superpower while also having a chance to 2HKO Mega Venusaur with Megahorn, which is important, as these three Pokemon are very annoying to Poison-type teams. Speed Boost is needed to outspeed Choice Scarf Pokemon such as Gardevoir, Victini, and Magnezone.

Usage Tips
========

Scolipede can be sent out early-game to wallbreak or be used as a revenge killer later in the match if needed. Prediction is very important as a way to anticipate what Pokemon is going to be sent out
,(AC) so Scolipede can use the appropriate coverage move. Do not leave Scolipede on the field against physically defensive Pokemon such as Skarmory, Hippowdon, Mandibuzz, and Avalugg, as they're able to tank its attacks very well. It's best to have Scolipede avoid entry hazards as much as possible, as the residual damage will wear down its health much quicker. Scolipede should not be switching into attacks, since its lack of defenses makes it take significant damage, and it hates to be inflicted by status.

Team Options
========

Mega Venusaur is a great partner for Scolipede, as it can help check Ground- and Rock-types. Special attackers such as Nidoking and Nidoqueen can take on physically defensive Pokemon that threaten Scolipede, such as Skarmory, Sableye, Avalugg, and Staraptor. Nidoqueen can also set up Stealth Rock, allowing Scolipede to KO threats much easier. Drapion can provide utility with Knock Off
in crippling item-reliant Pokemon ,crippling item reliant Pokemon such as Porygon2 and Chansey. Tentacruel, Crobat, and Skuntank are all examples of entry hazard removers, allowing Scolipede to gain more opportunities to switch onto the field while staying healthy. Gengar can switch into Ground-type moves and check Fighting-types with Dazzling Gleam while also taking on Ghost-types. It also has access to Destiny Bond, which will help take down a major threat that can potentially stop Scolipede. Together, Scolipede and Gengar can form a powerful offensive core, as they can break each other's checks. Weezing can provide support with Will-O-Wisp to cripple opposing Pokemon and weaken physical attackers for Scolipede to tank more effectively. It also has access to Pain Split, which is great for wearing down the foe.

[STRATEGY COMMENTS]
Other Options
=============

**Poison:**

Poison Jab is another STAB attack that allows Scolipede to hit Fairy-types such as Togekiss, Sylveon, Whimsicott, and Azumarill; however, Scolipede has no use for the move because Nidoking, Mega Venusaur, and its other teammates run a Poison-type attack. Baton Pass enables Scolipede to pivot and pass Speed boosts to its teammates, allowing Pokemon such as Nidoking and Gengar to be great cleaners. Substitute allows Scolipede to avoid status moves such as Thunder Wave and Will-O-Wisp, shield itself from incoming attacks, and take advantage of a predicted switch or a non-attacking move. It can also use Substitute with Baton Pass to send Speed boosts and Substitute to its teammates. Spikes and Toxic Spikes assist in wearing down the opposing team much more quickly. However, Nidoqueen and Tentacruel fit the role better as entry hazard setters. Endeavor works very well with Focus Sash because Scolipede can bring the foe down to 1 HP for it
,(AC) or any of its teammates to eliminate. This can work well against a very threatening Pokemon to Scolipede and its team or a Pokemon that tends to use it as setup fodder.

Checks and Counters
===================

**Poison:**

**Status**: Scolipede is still vulnerable to burns and paralysis and they both greatly hinder it
s capabilities. Will-O-Wisp can shorten Scolipede's longevity and decrease the power of its attacks, making it useless. Priority paralysis from Pokemon such as Whimsicott, Klefki, and Thundurus can cut Scolipede's Speed and ruin its ability to outspeed other Pokemon.

**Residual Damage**: Scolipede doesn't appreciate switching into entry hazards, especially Stealth Rock, making it more easier to KO and more vulnerable against priority moves. Scolipede should also be wary of potential Rocky Helmet Pokemon such as Skarmory, Ferrothorn, Garchomp, and Slowbro, as the item deals residual damage whenever Scolipede makes contact with them.

**Physically Defensive Pokemon**: Physically defensive Pokemon such as Hippowdon, Mandibuzz, and Avalugg can all tank Scolipede's attacks very well. Hippowdon can disrupt Scolipede's attempt to set up Swords Dance with Whirlwind and recover back any lost damage with Slack Off, and both Mandibuzz and Avalugg can deal passive damage when carrying Rocky Helmet and retaliate with Foul Play and Avalanche, respectively.

**Skarmory**: Skarmory can tank Scolipede's attacks very well and set up entry hazards without any trouble. It's not threatened
to switch out by Scolipede's Swords Dance, (AC) even after a couple of boosts, and Skarmory can prevent it from setting up with Whirlwind.


nice job :toast:
 

The Dutch Plumberjack

ace of wands
is a member of the Site Staffis a Smogon Social Media Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator
Articles Co-Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

**Poison:**

Scolipede is very reliable on Poison-type teams because of its ability Speed Boost, which makes it a great cleaner and allows it to outspeed common Choice Scarf users such as Victini, Latios, and Kyurem-B. Scolipede also has access to reliable coverage moves such as Superpower, Aqua Tail, Rock Slide, and Earthquake, which allow it to check many Pokemon in the metagame. Scolipede's base 100 Attack stat coupled with Choice Band, Life Orb, or Swords Dance lets it function as an effective wallbreaker. Scolipede's typing sets it apart from other Poison-types, as its Bug typing and STAB Megahorn allow it to check Psychic-types that pose a huge threat to Poison-type teams, and it can take a couple of Ground-type attacks from powerful attackers.

Unfortunately, Scolipede's typing makes it weak to Stealth Rock, limiting its opportunities to switch in. Scolipede also lacks reasonable bulk, meaning it can't take advantage of its neutrality to Ground-type attacks and can be revenge killed by priority moves. Despite being immune to Poison, Scolipede is vulnerable to other status effects such as burn and paralysis, both of which prevent Scolipede from being a late-game sweeper by hindering its effectiveness to either deal a lot of damage or outspeed other Pokemon. Scolipede also suffers from four-moveslot syndrome, which makes it unable to check every single type.

[SET]
name: Sweeper (Poison)
move 1: Megahorn
move 2: Protect / Swords Dance
move 3: Earthquake
move 4: Rock Slide
item: Life Orb / Focus Sash
ability: Speed Boost
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Megahorn is Scolipede's most powerful STAB move, allowing it to hit Dark-, Grass-, and Psychic-types such as Tyranitar, Celebi, and Mew. Rock Slide gives Scolipede coverage against Fire- and Flying-types that resist Megahorn, such as Mega Charizard Y, Volcarona, and Togekiss. Earthquake gives Scolipede more coverage against Rock- and Steel-types, such as Mega Diancie and Magnezone, and Fire-types that aren't immune to Ground-type attacks, such as Heatran, Victini, and Entei. Protect allows Scolipede to scout the opposing Pokemon's moves while also activating Speed Boost. It's highly recommended to use Protect, because with an Adamant nature, Scolipede can't outspeed Mega Charizard Y and Mega Medicham pre-boost. Swords Dance can be used instead of Protect to boost Scolipede's Attack to higher levels, making it a dangerous sweeper.

Set Details
========

Maximum Attack EVs with an Adamant nature augment Scolipede's damage output. Maximum Speed EVs allow Scolipede to outrun Jolly Gyarados, Mamoswine, and Timid Meloetta. A Jolly nature allows Scolipede to outspeed Choice Scarf Pokemon such as Latios and Swift Swim Kingdra after a Speed boost; however, without an Adamant nature, Scolipede misses out on the extra damage. (any significant KOs?) Life Orb can be used to increase Scolipede's damage output even further at the cost of a bit of health with each successful attack, but Focus Sash can be used instead to guarantee that Scolipede will be able to survive an attack. Swords Dance should definitely be used with Focus Sash because this ensures that Scolipede is able to set up at least once; however, Scolipede misses out on the extra damage from Life Orb and has to find an opportunity to set up Swords Dance.

Usage Tips
========

Scolipede should use Protect against potential Choice Scarf Pokemon to activate Speed Boost so it can outspeed them. It should also stay away from status moves such as Will-O-Wisp and Thunder Wave, as they cripple cut Scolipede's Attack and Speed, respectively. Keep Scolipede away from entry hazards because it is worn down fast and lacks reliable recovery. Preserve Scolipede early-game because it can't sweep late-game if it's already worn down. If Scolipede is running Focus Sash and Swords Dance, it should switch in after a fallen teammate to avoid taking any damage so its Focus Sash isn't negated.

Team Options
========

Drapion is a great partner for Scolipede, as it can provide utility with Knock Off, removing items from Pokemon such as Chansey and Porygon2, as well as set up Toxic Spikes. Skuntank, Crobat, and Tentacruel can remove entry hazards with Defog or Rapid Spin. Crobat can also be a switch-in to Ground-type attacks thanks to its Flying typing and is a great pivot with U-turn, which helps gain momentum for Scolipede, especially if the opposing Pokemon tends to switch out. Gengar can switch into Ground-type moves and check Ghost-types for Scolipede along with being a great special wallbreaker. Both Nidoking and Nidoqueen can take on physical walls that tend to tank Scolipede's attacks such as Skarmory. Nidoqueen can provide entry hazard support with Stealth Rock, making it easier for Scolipede to KO threats. Mega Venusaur can take on Ground- and Rock-types that threaten Scolipede.

[SET]
name: Choice Band (Poison)
move 1: Megahorn
move 2: Rock Slide
move 3: Earthquake
move 4: Superpower / Aqua Tail
item: Choice Band
ability: Speed Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Megahorn is Scolipede's primary STAB attack, denting anything that doesn't resist it. Rock Slide gives coverage against Bug-, Fire-, Flying-, and Ice-types. Earthquake provides great coverage for Steel-types that resist Megahorn such as Heatran, Doublade, and Magnezone. Superpower allows Scolipede to specifically hit Normal-types such as Chansey and Porygon2 for more damage, as both of these threats give Poison teams trouble. Aqua Tail can be used instead of Superpower if your team fears Ground-types more, hitting Pokemon such as Landorus and Gliscor.

Set Details
========

Maximum Speed EVs with a Jolly nature allow Scolipede to outpace Pokemon such as Latios, Gengar, Mega Gallade, and Keldeo. 252 Attack EVs and Choice Band maximize Scolipede's damage output, which makes it a potential wallbreaker, as it can 2HKO Chansey and Ferrothorn with Superpower while also having a chance to 2HKO Mega Venusaur with Megahorn, which is important because these three Pokemon are very annoying to Poison-type teams. Speed Boost is needed to outspeed Choice Scarf Pokemon such as Gardevoir, Victini, and Magnezone.

Usage Tips
========

Scolipede can be sent out early-game to wallbreak or be used as a revenge killer later in the match. Prediction is very important to anticipate what Pokemon is going to be sent out, so Scolipede can use the appropriate coverage move. Do not leave Scolipede on the field against physically defensive Pokemon such as Skarmory, Hippowdon, Mandibuzz, and Avalugg, as they're able to tank its attacks very well. It's best to have Scolipede avoid entry hazards as much as possible, as the residual damage will wear it down much quicker. Scolipede should not be switching into attacks, since its lack of reasonable bulk makes it take significant damage, and it hates to be inflicted by with status.

Team Options
========

Mega Venusaur is a great partner for Scolipede, as it can help check Ground- and Rock-types. Special attackers such as Nidoking and Nidoqueen can take on physically defensive Pokemon that threaten Scolipede, such as Skarmory, Sableye, Avalugg, and Staraptor. Nidoqueen can also set up Stealth Rock, allowing Scolipede to KO threats much easier. Drapion can provide utility with Knock Off, crippling item-reliant Pokemon such as Porygon2 and Chansey. Entry hazard removers such as Tentacruel, Crobat, and Skuntank allow Scolipede to gain more opportunities to switch in and stay healthy. Gengar can switch into Ground-type moves and check Fighting-types with Dazzling Gleam while also taking on Ghost-types. It also has access to Destiny Bond, which will help take down a major threat that can potentially stop Scolipede. Together, Scolipede and Gengar can form a powerful offensive core, as they can break each other's checks. Weezing can provide support with Will-O-Wisp to cripple opposing Pokemon and weaken physical attackers for Scolipede to tank more effectively. It also has access to Pain Split, which is great for wearing down the foe.

[STRATEGY COMMENTS]
Other Options
=============

**Poison**:

Poison Jab is a (remove underline) STAB attack that allows Scolipede to hit Fairy-types such as Togekiss, Sylveon, Whimsicott, and Azumarill; however, Scolipede has no use for the move because Nidoking, Mega Venusaur, and its other teammates run a Poison-type attack. Baton Pass enables Scolipede to pivot and pass Speed boosts to its teammates, allowing Pokemon such as Nidoking and Gengar to be great cleaners. Substitute allows Scolipede to avoid status moves such as Thunder Wave and Will-O-Wisp, shield itself from incoming attacks, and take advantage of a predicted switch or a non-attacking move. It can also use Substitute with Baton Pass to send Speed boosts and Substitute to its teammates. Spikes and Toxic Spikes assist in wearing down the opposing team much more quickly. However, Nidoqueen and Tentacruel fit the role better as of entry hazard setters better. Endeavor works very well with Focus Sash because Scolipede can bring the foe down to 1 HP for it or any of its teammates to eliminate. This can work well against a very threatening Pokemon or a Pokemon that tends to use it as setup fodder.

Checks and Counters
===================

**Poison**:

**Status**: Scolipede is vulnerable to burn and paralysis, (AC) and they both greatly hinder its capabilities. Will-O-Wisp can shorten Scolipede's longevity and decrease the power of its attacks, making it useless. Priority paralysis from Pokemon such as Whimsicott, Klefki, and Thundurus can cut Scolipede's Speed and ruin its ability to outspeed other Pokemon.

**Residual Damage**: Scolipede doesn't appreciate switching into entry hazards, especially Stealth Rock, making it more easier to KO and vulnerable against priority moves. Scolipede should also be wary of potential Rocky Helmet Pokemon such as Skarmory, Ferrothorn, Garchomp, and Slowbro.

**Physically Defensive Pokemon**: Physically defensive Pokemon such as Hippowdon, Mandibuzz, and Avalugg can all tank Scolipede's attacks very well. Hippowdon can use Whirlwind to disrupt Scolipede's attempt to set up Swords Dance and recover back any lost damage with Slack Off. Mandibuzz and Avalugg can deal passive damage when carrying Rocky Helmet and retaliate with Foul Play and Avalanche, respectively.

**Skarmory**: Skarmory can tank Scolipede's attacks very well and set up entry hazards without any trouble. It's not threatened to switch out by Scolipede's Swords Dance, even after a couple of boosts, and Skarmory can use Whirlwind to prevent it from setting up.
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top