[Monotype R1] acidphoenix [Fighting] vs Glacier Knight [Water]

JJayyFeather

Drifting~
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Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your team, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
72 Hour DQ, 1 Warning
Switch = OK
Abilities:
All
Items: All
Subsitutions: 3
Megas: 1
Z-Moves: 1
Infinite Recoveries/Chills
Turn Order:
Coin Flip
Arena: ASB Tournament Arena
Ubers Rule:
Each type has an Ubers list. You may only use one of those Pokemon per match. NOTE: This would mean that you can only send in 1 mon from that list per match.
Special Rule: Pokemon are equipped on send-in, similar to how Anime-Style Simulator challenges work.
Special Rule #2: The Gym League rules on Megas is in effect. A mega may be used as long as it shares a type with the gym. Pokemon that mega evolve into a Pokemon with the right type can only be used in their mega evolved form, and enter the field mega evolved (see: Mega Lopunny in Fighting). Pokemon that lose the proper type on mega evolution may not be used (see: Mega Aggron in Rock).
Special Rule #3: Silvally can be used, but it must hold the Memory associated with the typing of the team, unless you are Normal, in which case, you cannot use a Memory. Silvally will be immune to any item-changing/removing effect if it is holding a Memory item, and Knock Off will get a boosted BAP against a Silvally holding a Memory.

acidphoenix

Tomohawk [F] [Gravity]
Nature: Modest
Type: Flying/Fighting

[Abilities]
Intimidate (Trigger)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.


Prankster (Passive)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.

Justified (Passive) [Hidden]
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
[Stats]
HP: 110
Atk: 1-
Def: 3
SpA: 5+
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19​

[Counters]
EC: 6/6
MC: 0
AC: 5/5​

[Moves] [50|88]
Sunny Day
Aura Sphere
Scratch
Fury Swipes
Harden
Baby-Doll Eyes
Morning Sun
Aerial Ace
Whirlwind
Noble Roar
Rock Smash
Roar

Baton Pass
Confuse Ray
Rapid Spin
Roost
Stealth Rock

Protect
Rest
Sleep Talk
Hyper Beam
Focus Blast

Acrobatics
Air Slash
Bounce
Brick Break
Bulldoze
Covet
Double Team
Earth Power
Fly
Focus Energy
Grass Knot
Healing Wish
Heat Wave
Hidden Power Ghost
Hurricane
Hyper Voice
Reflect
Rock Slide
Sky Attack
Snatch
Solar Beam
Substitute
Swagger
Tailwind
Taunt
Thief
Toxic
Yawn​

Lucario [M] [Morningside]
Nature: Mild
Type: Fighting/Steel || Fighting/Steel (Mega)

[Abilities]
Steadfast (Passive)
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Inner Focus (Passive)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified (Passive) [Hidden]
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).

Adaptability (Passive) [Mega]
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
[Stats]
HP: 100
Atk: 4
Def: 2-
SpA: 5+
SpD: 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20​

[Mega Stats]
HP: 100
Atk: 6
Def: 2-
SpA: 6+
SpD: 3
Spe: 112
Size Class: 3
Weight Class: 4
Base Rank Total: 24​

[Counters]
EC: 6/6
MC: 0
AC: 5/5​

[Moves] [50|102]
Extreme Speed
Dragon Pulse
Close Combat
Aura Sphere
Dark Pulse
Quick Attack
Foresight
Detect
Metal Claw
Counter
Force Palm
Feint
Bone Rush
Power-Up Punch
Me First
Metal Sound
Endure
Reversal
Screech
Copycat
Laser Focus
Swords Dance

Blaze Kick
Bullet Punch
Circle Throw
Crunch
High Jump Kick

Dig
Rest
Sleep Talk
Substitute
Flash Cannon

Bonemerang
Brick Break
Drain Punch
Earthquake
Hyper Beam
Ice Punch
Iron Defense
Low Kick
Low Sweep
Payback
Poison Jab
Psychic
Rock Slide
Shadow Claw
Sky Uppercut
Thunder Punch
Toxic
Vacuum Wave

Pangoro [F] [Fairytale]
Nature: Adamant
Type: Fighting/Dark

[Abilities]
Iron Fist (Passive)
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Mold Breaker (Passive)
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.

Scrappy (Passive) [Hidden]
This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts.
[Stats]
HP: 100
Atk: 6+
Def: 3
SpA: 2-
SpD: 3
Spe: 58
Size Class: 4
Weight Class: 5
Base Rank Total: 19​

[Counters]
EC: 6/6
MC: 0
AC: 5/5​

[Moves] [50|98]
Entrainment
Hammer Arm
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Bullet Punch

Foul Play
Me First
Quash
Quick Guard
Storm Throw

Protect
Substitute
Rest
Sleep Talk
Giga Impact

Brick Break
Bulldoze
Crunch
Dig
Double Team
Drain Punch
Earthquake
Endeavor
Facade
Gunk Shot
Ice Punch
Infestation
Knock Off
Low Kick
Low Sweep
Parting Shot
Payback
Poison Jab
Power-Up Punch
Rock Slide
Rock Tomb
Sky Uppercut
Superpower
Taunt
Thief
Thunder Punch
Torment
Toxic
Zen Headbutt

Revenankh [F] [December]
Nature: Adamant
Type: Ghost/Fighting

[Abilities]: Shed Skin | Air Lock | Infiltrator [Hidden]
Shed Skin (Passive)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Air Lock (Passive)
This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Infiltrator (Passive)
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Aurora Veil, Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
[Stats]
HP: 100
Atk: 5+
Def: 3
SpA: 2-
SpD: 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20​

[Counters]
EC: N/A
MC: 0
AC: 5/5​

[Moves] [50|94]
Wrap
Bide
Sand Tomb
Arm Thrust
Mean Look
Rock Tomb
Wring Out
Glare
Shadow Punch

Counter
Destiny Bond
Hex
Mach Punch
Shadow Sneak

Protect
Rest
Sleep Talk
Taunt
Substitute

Brick Break
Bulldoze
Curse
Double Team
Drain Punch
Earthquake
Endure
Facade
Focus Punch
Giga Impact
Hammer Arm
Ice Punch
Knock Off
Low Sweep
Moonlight
Mud-Slap
Pain Split
Phantom Force
Poison Jab
Power Whip
Revenge
Rock Slide
Safeguard
Sandstorm
Smack Down
Sucker Punch
Superpower
Swagger
Torment
Trick
Wide Guard​

Glacier Knight

Scourge of the Deep (Female)

Type: Water/Fire

Abilities: Analytic, Infiltrator, Pressure (Unlocked)

Nature: Timid

Stats:

HP: 110
ATK: 1 (-)
DEF: 3
SPA: 5
SPD: 4
SPE: 110 (+14% Accuracy)
WC: 3
SC: 3
BRT: 21

Moves:

Pre 26

Constrict
Flash
Bite
Leech Life
Reflect
Water Gun
Ember
Whirlpool
Fire Spin
Flame Burst

Egg

Scary Face
Tickle
Water Pulse
Aqua Jet
Clear Smog

TMs/HMs

Protect
Substitute
Will o Wisp
Rest
Sleep Talk

The other 30

Double Team
Snatch
Pain Split
Sunny Day
Rain Dance
Destiny Bond
Aqua Ring
Memento
Toxic
Swagger
Flash

Bind
Dive
Fire Blast
Flamethrower
Flash Cannon
Heat Wave
Hidden Power (Ground)
Hydro Pump
Hyper Beam
Incinerate
Lava Plume
Overheat
Power Gem
Payback
Round
Scald
Surf
Thief
U-Turn

Pond Troll (Male)

Type: Water/Fairy

Abilities: Thick Fat, Huge Power, Sap Sipper (Unlocked)

Nature: Adamant

Stats:

HP: 110
ATK: 3 (+) (6 w/ Huge Power)
DEF: 3
SPA: 1 (-)
SPD: 3
SPE: 50
WC: 2
SC: 3
BRT: 16

Moves:

Pre 26

Splash
Charm
Slam
Bounce
Tackle
Water Gun
Bubble
Defense Curl
Tail Whip
Water Sport
Rollout
Bubblebeam
Helping Hand
Aqua Tail
Double-Edge
Play Rough

Egg

Aqua Jet
Perish Song
Refresh
Encore
Light Screen

TMs/HMs

Protect
Substitute
Rest
Sleep Talk
Toxic

The other 24

Focus Punch
Dig
Ice Punch
Dive
Iron Tail
Knock Off
Brick Break
Bulldoze
Power Up Punch
Waterfall
Rock Smash
Giga Impact
Grass Knot
Facade
Super Power
Covet
Body Slam
Icy Wind

Endure
Aqua Ring
Camouflage
Mimic
Rain Dance
Curse

Dreadnought Siren (Female)

Type: Water/Fairy

Abilities: Torrent, Liquid Voice (Unlocked)

Nature: Relaxed

Stats:

HP: 100
ATK: 3
DEF: 4 (+)
SPA: 5
SPD: 5
SPE: 52 (-10% Evasion)

Moves:

Pre 26

Sparkling Aria
Pound
Water Gun
Growl
Disarming Voice
Baby-Doll Eyes
Aqua Jet
Encore
Bubble Beam

Egg

Perish Song
Amnesia
Wonder Room
Charm
Aqua Ring

TMs/HMs

Protect
Substitute
Rest
Sleep Talk
Reflect

The other 31

Hyper Voice
Moon Blast
Hydro Pump
Ice Beam
Blizzard
Psychic
Shadow Ball
Facade
Echoed Voice
Energy Ball
Scald
Acrobatics
Giga Impact
Surf
Waterfall
Dazzling Gleam
Hydro Cannon
Frustration
Hidden Power (Ground)
Return
Round

Toxic
Rain Dance
Light Screen
Double Team
Captivate
Hail
Attract
Swagger
Psych Up
Misty Terrain

Beached Whale (Male)

Type: Water/Psychic

Abilities: Oblivious, Own Tempo, Regenerator (Unlocked), Shell Armor (Mega)

Nature: Quiet

Stats:

HP: 100
ATK: 3
DEF: 4
SPA: 5 (+)
SPD: 3
SPE: 26 (-10% Evasion)
WC: 3
SC: 4
BRT: 19

Mega Stats

HP: 100
ATK: 3
DEF: 8
SPA: 6 (+)
SPD: 3
SPE: 26 (-10% Evasion)
WC: 3
SC: 5
BRT: 24

Moves:

Pre 26

Heal Pulse
Confusion
Disable
Headbutt
Curse
Yawn
Tackle
Growl
Water Gun
Withdraw

Egg

Block
Future Sight
Mud Sport
Safeguard
Wonder Room

TMs/HMs

Protect
Substitute
Rest
Sleep Talk
Double Team

The other 31

Psychic
Counter
Dive
Flamethrower
Foul Play
Ice Beam
Signal Beam
Psyshock
Earthquake
Shadow Ball
Fire Blast
Scald
Brine
Bulldoze
Zen Headbutt
Whirlpool
Surf
Grass Knot
Brick Break
Bide

Rain Dance
Iron Defense
Magic Coat
Endure
Recycle
Skill Swap
Thunderwave
Toxic
Light Screen
Trick Room

Turn Order


Glacier Knight sends out
acidphoenix sends out and orders
Glacier Knight orders
I ref
 
Last edited:

"Ooh, prospects against evildoers! Oceany evildoers, even..."


"Afternoon has settled long and heavy on my shoulders..."

Power Whip - Power Whip - Power Whip

IF Encore THEN Dodge. Do not activate this substitution consecutively.
IF Knock Off AND NOT Knock Off any other action AND you are holding a Weakness Policy THEN Protect.
IF Azumarill is to use a D/E move(unsuspended / outside combo) AND Azumarill would move first by speed order THEN Phantom Force.
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
acidphoenix: (AOO)

Revenankh @ Weakness Policy (1)
HP | EN:
100 | 100
Stats: 5/3/2/4/65
Abilities: Shed Skin | Air Lock | Infiltrator
Status: Fine

Glacier Knight: (AOO)

Azumarill @ Sea Incense
HP | EN:
110 | 100
Stats: 6/4/1/4/50
Abilities: Huge Power | Thick Fat | Sap Sipper
Status: Fine

Field: Clear
======
Round 1
Action 1
Revenankh used Power Whip!
Azumarill's Sap Sipper absorbed the attack! +1 Atk
-8 EN

Azumarill used Play Rough!
Crit (<=625): 4115 - NO
-1 Atk (<=1000): 6348 - NO
Damage: (9+3+4.5)*1.5 + 2 = 26.75, Weakness Policy Activated! (+2 Atk, +2 SpA)
-6 EN

Action 2
Revenankh used Power Whip!
Azumarill's Sap Sipper absorbed the attack! +1 Atk
-12 EN

Azumarill used Play Rough!
Crit (<=625): 3895 - NO
-1 Atk (<=1000): 3946 - NO
Damage: (9+3+4.5)*1.5 + 4 = 28.75
-8 EN

Action 3
Revenankh used Power Whip!
Azumarill's Sap Sipper absorbed the attack! +1 Atk
-16 EN

Azumarill used Bulldoze!
Crit (<=625): 4029 - NO
Damage: 6+4.5 + 6 = 16.5, -1 Spe
-5 EN
======
acidphoenix: (AOO)

Revenankh @ Nothing
HP | EN:
28 | 64
Stats: 5 (+2)/3/2 (+2)/4/37
Abilities:
Shed Skin | Air Lock | Infiltrator
Status: +2 Atk, +2 SpA, -1 Spe

Glacier Knight: (AOO)

Azumarill @ Sea Incense
HP | EN:
110 | 81
Stats: 6 (+3)/4/1/4/50
Abilities: Huge Power | Thick Fat | Sap Sipper
Status: +3 Atk

Field: Clear

Glacier Knight orders
acidphoenix orders
I ref
 
I told ya boy, them waters are C H O P P Y

:3

Play Rough~Play Rough~Play Rough
-If Revenankh uses Endure, and is not under the effects of Safeguard, use Toxic that action. Only do this once
-If Revenaknh is fainted when you would attack, chill that action
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
acidphoenix: (AOO)

Revenankh @ Nothing
HP | EN:
28 | 64
Stats: 5 (+2)/3/2 (+2)/4/37
Abilities:
Shed Skin | Air Lock | Infiltrator
Status: +2 Atk, +2 SpA, -1 Spe

Glacier Knight: (AOO)

Azumarill @ Sea Incense
HP | EN:
110 | 81
Stats: 6 (+3)/4/1/4/50
Abilities: Huge Power | Thick Fat | Sap Sipper
Status: +3 Atk

Field: Clear
======
Round 2: You can hear the sounds of the Fairy Gym Leader, also the ref, raging in the background as he witnesses this misuse of a beautiful Azumarill that turned what easily could have been a KO ordering first and without losing more than 15 HP, but the godliest move known to man was forgotten about. RIP Encore ;;
Action 1
Revenankh used Endure!
Revenankh braced itself!
-15 EN

Azumarill used Toxic! seriously, why is this not Encore? o.o
Revenankh was badly poisoned!
-7 EN

Action 2
Azumarill used Play Rough!
Crit (<=625): 6662 - NO
-1 Atk (<=1000): 4999 - NO
Damage: (9+3+4.5)*1.5 + 6 = 30.75 — Endured
-6 EN

Revenankh used Drain Punch!
Crit (<=625): 2499 - NO
Damage: (8+3+1.5)/1.5 + 4 = 12.33
Revenankh: +6.165 HP
-11 EN

Revenankh lost 1 HP! [Toxic]

Action 3
Azumarill used Play Rough!
Crit (<=625): 5217 - NO
-1 Atk (<=1000): 704 - YES
Damage: (9+3+4.5)*1.5 + 6 = 30.75 — Endured,-1 Atk
-8 EN

Revenankh used Counter!
Damage: 30.75*1.5 = 46.125
-21.375 EN

Revenankh lost 1 HP! [Toxic — KO]
======
acidphoenix: (XOO)

Revenankh @ Nothing
HP | EN:
KO | 17
Stats: 5 (+2)/3/2 (+2)/4/65
Abilities: Shed Skin | Air Lock | Infiltrator
Status: +2 Atk, +2 SpA

Glacier Knight: (AOO)

Azumarill @ Sea Incense
HP | EN:
52 | 60
Stats: 6 (+3)/4/1/4/50
Abilities: Huge Power | Thick Fat | Sap Sipper
Status: +3 Atk

Field: Clear

acidphoenix replaces Revenankh and orders
Glacier Knight orders
I ref
 

"I'm not scared of you now..."

[MEGA EVOLVE] Dig - Dig - Dig

IF Azumarill uses a damaging Fighting-type combination THEN begin action string Dig(Suspend) - Dig(Attack)
IF Azumarill uses a damaging Ground-type move AND Lucario is not under the effects of Magnet Rise THEN Magnet Rise
IF Azumarill uses a D/E move (outside of a combination, not suspended the previous action) THEN Thunder Punch
 
Last edited:
BlAAaaaaah

Rest~Sleep Talk (Aqua Ring/Rain Dance/Perish Song/Chill)~Sleep Talk (Aqua Ring/Rain Dance/Perish Song/Chill)
-if aqua ring is used by sleep talk a2 replace the instance of it with aqua jet for sleep talk a3
-if rain dance is used by sleep talk a2 replace te instance of it with aqua jet for sleep talk a3
-if perish song is used by sleep talk a2 replace the instance of it with aqua jet for sleep talk a3
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
acidphoenix: (XAO)

Lucario @ Lucarionite
HP | EN:
100 | 100
Stats: 4/2/5/3/90
Abilities: Steadfast | Inner Focus | Justified
Status: Fine

Glacier Knight: (AOO)

Azumarill @ Sea Incense
HP | EN:
52 | 60
Stats: 6 (+3)/4/1/4/50
Abilities: Huge Power | Thick Fat | Sap Sipper
Status: +3 Atk

Field: Clear
======
Round 3
Lucario mega evolved!

Action 1
Lucario dug underground! (-6 EN)

Azumarill used Rest!
Azumarill went to sleep!
-15 EN

Lucario used Dig!
Crit (<=625): 2299 - NO
Damage: 8+3 = 11
-4 EN

Azumarill gained 12 HP! [Rest]

Action 2
Lucario dug underground! (-8.4 EN)

Azumarill is fast asleep!
Azumarill used Sleep Talk!
Azumarill used Rain Dance! (2/4)
It began raining!
-12 EN

Lucario used Dig!
Crit (<=625): 9061 - NO
Damage: 8+3 = 11
-5.6 EN

Azumarill gained 12 HP! [Rest]

Action 3
Lucario dug underground! (-10.8 EN)

Azumarill used Sleep Talk!
Azumarill chilled! (4/4)
+5 EN

Lucario used Dig!
Crit (<=625): 8483 - NO
Damage: 8+3 = 11
-7.2 EN

Azumarill gained 12 HP! [Rest]
======
acidphoenix: (XAO)

Lucario @ Lucarionite
HP | EN:
100 | 58
Stats: 6/2/6/3/110
Abilities: Steadfast | Inner Focus | Justified | Adaptability
Status: Fine

Glacier Knight: (AOO)

Azumarill @ Sea Incense
HP | EN:
55 | 38
Stats: 6 (+3)/4/1/4/50
Abilities: Huge Power | Thick Fat | Sap Sipper
Status: +3 Atk

Field: Clear

Glacier Knight orders
acidphoenix orders
I ref
 

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