Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your team, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
72 Hour DQ, 1 Warning
Switch = OK
Abilities: All
Items: All
Subsitutions: 3
Megas: 1
Z-Moves: 1
Infinite Recoveries/Chills
Turn Order: Coin Flip
Arena: ASB Tournament Arena
Ubers Rule: Each type has an Ubers list. You may only use one of those Pokemon per match. NOTE: This would mean that you can only send in 1 mon from that list per match.
Special Rule: Pokemon are equipped on send-in, similar to how Anime-Style Simulator challenges work.
Special Rule #2: The Gym League rules on Megas is in effect. A mega may be used as long as it shares a type with the gym. Pokemon that mega evolve into a Pokemon with the right type can only be used in their mega evolved form, and enter the field mega evolved (see: Mega Lopunny in Fighting). Pokemon that lose the proper type on mega evolution may not be used (see: Mega Aggron in Rock).
Special Rule #3: Silvally can be used, but it must hold the Memory associated with the typing of the team, unless you are Normal, in which case, you cannot use a Memory. Silvally will be immune to any item-changing/removing effect if it is holding a Memory item, and Knock Off will get a boosted BAP against a Silvally holding a Memory.
acidphoenix
Tomohawk [F] [Gravity]
Nature: Modest
Type: Flying/Fighting
[Abilities]
[Counters]
[Moves] [50|88]
Lucario [M] [Morningside]
Nature: Mild
Type: Fighting/Steel || Fighting/Steel (Mega)
[Abilities]
[Mega Stats]
[Counters]
[Moves] [50|102]
Pangoro [F] [Fairytale]
Nature: Adamant
Type: Fighting/Dark
[Abilities]
[Counters]
[Moves] [50|98]
Entrainment
Hammer Arm
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Bullet Punch
Foul Play
Me First
Quash
Quick Guard
Storm Throw
Protect
Substitute
Rest
Sleep Talk
Giga Impact
Brick Break
Bulldoze
Crunch
Dig
Double Team
Drain Punch
Earthquake
Endeavor
Facade
Gunk Shot
Ice Punch
Infestation
Knock Off
Low Kick
Low Sweep
Parting Shot
Payback
Poison Jab
Power-Up Punch
Rock Slide
Rock Tomb
Sky Uppercut
Superpower
Taunt
Thief
Thunder Punch
Torment
Toxic
Zen Headbutt
Revenankh [F] [December]
Nature: Adamant
Type: Ghost/Fighting
[Abilities]: Shed Skin | Air Lock | Infiltrator [Hidden]
[Counters]
[Moves] [50|94]
Glacier Knight
Scourge of the Deep (Female)
Type: Water/Fire
Abilities: Analytic, Infiltrator, Pressure (Unlocked)
Nature: Timid
Stats:
HP: 110
ATK: 1 (-)
DEF: 3
SPA: 5
SPD: 4
SPE: 110 (+14% Accuracy)
WC: 3
SC: 3
BRT: 21
Moves:
Pre 26
Constrict
Flash
Bite
Leech Life
Reflect
Water Gun
Ember
Whirlpool
Fire Spin
Flame Burst
Egg
Scary Face
Tickle
Water Pulse
Aqua Jet
Clear Smog
TMs/HMs
Protect
Substitute
Will o Wisp
Rest
Sleep Talk
The other 30
Double Team
Snatch
Pain Split
Sunny Day
Rain Dance
Destiny Bond
Aqua Ring
Memento
Toxic
Swagger
Flash
Bind
Dive
Fire Blast
Flamethrower
Flash Cannon
Heat Wave
Hidden Power (Ground)
Hydro Pump
Hyper Beam
Incinerate
Lava Plume
Overheat
Power Gem
Payback
Round
Scald
Surf
Thief
U-Turn
Pond Troll (Male)
Type: Water/Fairy
Abilities: Thick Fat, Huge Power, Sap Sipper (Unlocked)
Nature: Adamant
Stats:
HP: 110
ATK: 3 (+) (6 w/ Huge Power)
DEF: 3
SPA: 1 (-)
SPD: 3
SPE: 50
WC: 2
SC: 3
BRT: 16
Moves:
Pre 26
Splash
Charm
Slam
Bounce
Tackle
Water Gun
Bubble
Defense Curl
Tail Whip
Water Sport
Rollout
Bubblebeam
Helping Hand
Aqua Tail
Double-Edge
Play Rough
Egg
Aqua Jet
Perish Song
Refresh
Encore
Light Screen
TMs/HMs
Protect
Substitute
Rest
Sleep Talk
Toxic
The other 24
Focus Punch
Dig
Ice Punch
Dive
Iron Tail
Knock Off
Brick Break
Bulldoze
Power Up Punch
Waterfall
Rock Smash
Giga Impact
Grass Knot
Facade
Super Power
Covet
Body Slam
Icy Wind
Endure
Aqua Ring
Camouflage
Mimic
Rain Dance
Curse
Dreadnought Siren (Female)
Type: Water/Fairy
Abilities: Torrent, Liquid Voice (Unlocked)
Nature: Relaxed
Stats:
HP: 100
ATK: 3
DEF: 4 (+)
SPA: 5
SPD: 5
SPE: 52 (-10% Evasion)
Moves:
Pre 26
Sparkling Aria
Pound
Water Gun
Growl
Disarming Voice
Baby-Doll Eyes
Aqua Jet
Encore
Bubble Beam
Egg
Perish Song
Amnesia
Wonder Room
Charm
Aqua Ring
TMs/HMs
Protect
Substitute
Rest
Sleep Talk
Reflect
The other 31
Hyper Voice
Moon Blast
Hydro Pump
Ice Beam
Blizzard
Psychic
Shadow Ball
Facade
Echoed Voice
Energy Ball
Scald
Acrobatics
Giga Impact
Surf
Waterfall
Dazzling Gleam
Hydro Cannon
Frustration
Hidden Power (Ground)
Return
Round
Toxic
Rain Dance
Light Screen
Double Team
Captivate
Hail
Attract
Swagger
Psych Up
Misty Terrain
Beached Whale (Male)
Type: Water/Psychic
Abilities: Oblivious, Own Tempo, Regenerator (Unlocked), Shell Armor (Mega)
Nature: Quiet
Stats:
HP: 100
ATK: 3
DEF: 4
SPA: 5 (+)
SPD: 3
SPE: 26 (-10% Evasion)
WC: 3
SC: 4
BRT: 19
Mega Stats
HP: 100
ATK: 3
DEF: 8
SPA: 6 (+)
SPD: 3
SPE: 26 (-10% Evasion)
WC: 3
SC: 5
BRT: 24
Moves:
Pre 26
Heal Pulse
Confusion
Disable
Headbutt
Curse
Yawn
Tackle
Growl
Water Gun
Withdraw
Egg
Block
Future Sight
Mud Sport
Safeguard
Wonder Room
TMs/HMs
Protect
Substitute
Rest
Sleep Talk
Double Team
The other 31
Psychic
Counter
Dive
Flamethrower
Foul Play
Ice Beam
Signal Beam
Psyshock
Earthquake
Shadow Ball
Fire Blast
Scald
Brine
Bulldoze
Zen Headbutt
Whirlpool
Surf
Grass Knot
Brick Break
Bide
Rain Dance
Iron Defense
Magic Coat
Endure
Recycle
Skill Swap
Thunderwave
Toxic
Light Screen
Trick Room
Turn Order
Glacier Knight sends out
acidphoenix sends out and orders
Glacier Knight orders
I ref
72 Hour DQ, 1 Warning
Switch = OK
Abilities: All
Items: All
Subsitutions: 3
Megas: 1
Z-Moves: 1
Infinite Recoveries/Chills
Turn Order: Coin Flip
Arena: ASB Tournament Arena
Ubers Rule: Each type has an Ubers list. You may only use one of those Pokemon per match. NOTE: This would mean that you can only send in 1 mon from that list per match.
Special Rule: Pokemon are equipped on send-in, similar to how Anime-Style Simulator challenges work.
Special Rule #2: The Gym League rules on Megas is in effect. A mega may be used as long as it shares a type with the gym. Pokemon that mega evolve into a Pokemon with the right type can only be used in their mega evolved form, and enter the field mega evolved (see: Mega Lopunny in Fighting). Pokemon that lose the proper type on mega evolution may not be used (see: Mega Aggron in Rock).
Special Rule #3: Silvally can be used, but it must hold the Memory associated with the typing of the team, unless you are Normal, in which case, you cannot use a Memory. Silvally will be immune to any item-changing/removing effect if it is holding a Memory item, and Knock Off will get a boosted BAP against a Silvally holding a Memory.
acidphoenix
Tomohawk [F] [Gravity]
Nature: Modest
Type: Flying/Fighting
[Abilities]
Intimidate (Trigger)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
Prankster (Passive)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.
Justified (Passive) [Hidden]
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
[Stats]When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
Prankster (Passive)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.
Justified (Passive) [Hidden]
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
HP: 110
Atk: 1-
Def: 3
SpA: 5+
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
Atk: 1-
Def: 3
SpA: 5+
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
[Counters]
EC: 6/6
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves] [50|88]
Sunny Day
Aura Sphere
Scratch
Fury Swipes
Harden
Baby-Doll Eyes
Morning Sun
Aerial Ace
Whirlwind
Noble Roar
Rock Smash
Roar
Baton Pass
Confuse Ray
Rapid Spin
Roost
Stealth Rock
Protect
Rest
Sleep Talk
Hyper Beam
Focus Blast
Acrobatics
Air Slash
Bounce
Brick Break
Bulldoze
Covet
Double Team
Earth Power
Fly
Focus Energy
Grass Knot
Healing Wish
Heat Wave
Hidden Power Ghost
Hurricane
Hyper Voice
Reflect
Rock Slide
Sky Attack
Snatch
Solar Beam
Substitute
Swagger
Tailwind
Taunt
Thief
Toxic
Yawn
Aura Sphere
Scratch
Fury Swipes
Harden
Baby-Doll Eyes
Morning Sun
Aerial Ace
Whirlwind
Noble Roar
Rock Smash
Roar
Baton Pass
Confuse Ray
Rapid Spin
Roost
Stealth Rock
Protect
Rest
Sleep Talk
Hyper Beam
Focus Blast
Acrobatics
Air Slash
Bounce
Brick Break
Bulldoze
Covet
Double Team
Earth Power
Fly
Focus Energy
Grass Knot
Healing Wish
Heat Wave
Hidden Power Ghost
Hurricane
Hyper Voice
Reflect
Rock Slide
Sky Attack
Snatch
Solar Beam
Substitute
Swagger
Tailwind
Taunt
Thief
Toxic
Yawn
Lucario [M] [Morningside]
Nature: Mild
Type: Fighting/Steel || Fighting/Steel (Mega)
[Abilities]
Steadfast (Passive)
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus (Passive)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (Passive) [Hidden]
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Adaptability (Passive) [Mega]
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
[Stats]If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus (Passive)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (Passive) [Hidden]
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Adaptability (Passive) [Mega]
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
HP: 100
Atk: 4
Def: 2-
SpA: 5+
SpD: 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Atk: 4
Def: 2-
SpA: 5+
SpD: 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20
[Mega Stats]
HP: 100
Atk: 6
Def: 2-
SpA: 6+
SpD: 3
Spe: 112
Size Class: 3
Weight Class: 4
Base Rank Total: 24
Atk: 6
Def: 2-
SpA: 6+
SpD: 3
Spe: 112
Size Class: 3
Weight Class: 4
Base Rank Total: 24
[Counters]
EC: 6/6
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves] [50|102]
Extreme Speed
Dragon Pulse
Close Combat
Aura Sphere
Dark Pulse
Quick Attack
Foresight
Detect
Metal Claw
Counter
Force Palm
Feint
Bone Rush
Power-Up Punch
Me First
Metal Sound
Endure
Reversal
Screech
Copycat
Laser Focus
Swords Dance
Blaze Kick
Bullet Punch
Circle Throw
Crunch
High Jump Kick
Dig
Rest
Sleep Talk
Substitute
Flash Cannon
Bonemerang
Brick Break
Drain Punch
Earthquake
Hyper Beam
Ice Punch
Iron Defense
Low Kick
Low Sweep
Payback
Poison Jab
Psychic
Rock Slide
Shadow Claw
Sky Uppercut
Thunder Punch
Toxic
Vacuum Wave
Dragon Pulse
Close Combat
Aura Sphere
Dark Pulse
Quick Attack
Foresight
Detect
Metal Claw
Counter
Force Palm
Feint
Bone Rush
Power-Up Punch
Me First
Metal Sound
Endure
Reversal
Screech
Copycat
Laser Focus
Swords Dance
Blaze Kick
Bullet Punch
Circle Throw
Crunch
High Jump Kick
Dig
Rest
Sleep Talk
Substitute
Flash Cannon
Bonemerang
Brick Break
Drain Punch
Earthquake
Hyper Beam
Ice Punch
Iron Defense
Low Kick
Low Sweep
Payback
Poison Jab
Psychic
Rock Slide
Shadow Claw
Sky Uppercut
Thunder Punch
Toxic
Vacuum Wave
Pangoro [F] [Fairytale]
Nature: Adamant
Type: Fighting/Dark
[Abilities]
Iron Fist (Passive)
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Mold Breaker (Passive)
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Scrappy (Passive) [Hidden]
This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts.
[Stats]The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Mold Breaker (Passive)
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Scrappy (Passive) [Hidden]
This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts.
HP: 100
Atk: 6+
Def: 3
SpA: 2-
SpD: 3
Spe: 58
Size Class: 4
Weight Class: 5
Base Rank Total: 19
Atk: 6+
Def: 3
SpA: 2-
SpD: 3
Spe: 58
Size Class: 4
Weight Class: 5
Base Rank Total: 19
[Counters]
EC: 6/6
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves] [50|98]
Entrainment
Hammer Arm
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Bullet Punch
Foul Play
Me First
Quash
Quick Guard
Storm Throw
Protect
Substitute
Rest
Sleep Talk
Giga Impact
Brick Break
Bulldoze
Crunch
Dig
Double Team
Drain Punch
Earthquake
Endeavor
Facade
Gunk Shot
Ice Punch
Infestation
Knock Off
Low Kick
Low Sweep
Parting Shot
Payback
Poison Jab
Power-Up Punch
Rock Slide
Rock Tomb
Sky Uppercut
Superpower
Taunt
Thief
Thunder Punch
Torment
Toxic
Zen Headbutt
Revenankh [F] [December]
Nature: Adamant
Type: Ghost/Fighting
[Abilities]: Shed Skin | Air Lock | Infiltrator [Hidden]
Shed Skin (Passive)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock (Passive)
This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (Passive)
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Aurora Veil, Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
[Stats]This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock (Passive)
This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (Passive)
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Aurora Veil, Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
HP: 100
Atk: 5+
Def: 3
SpA: 2-
SpD: 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Atk: 5+
Def: 3
SpA: 2-
SpD: 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
[Counters]
EC: N/A
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves] [50|94]
Wrap
Bide
Sand Tomb
Arm Thrust
Mean Look
Rock Tomb
Wring Out
Glare
Shadow Punch
Counter
Destiny Bond
Hex
Mach Punch
Shadow Sneak
Protect
Rest
Sleep Talk
Taunt
Substitute
Brick Break
Bulldoze
Curse
Double Team
Drain Punch
Earthquake
Endure
Facade
Focus Punch
Giga Impact
Hammer Arm
Ice Punch
Knock Off
Low Sweep
Moonlight
Mud-Slap
Pain Split
Phantom Force
Poison Jab
Power Whip
Revenge
Rock Slide
Safeguard
Sandstorm
Smack Down
Sucker Punch
Superpower
Swagger
Torment
Trick
Wide Guard
Bide
Sand Tomb
Arm Thrust
Mean Look
Rock Tomb
Wring Out
Glare
Shadow Punch
Counter
Destiny Bond
Hex
Mach Punch
Shadow Sneak
Protect
Rest
Sleep Talk
Taunt
Substitute
Brick Break
Bulldoze
Curse
Double Team
Drain Punch
Earthquake
Endure
Facade
Focus Punch
Giga Impact
Hammer Arm
Ice Punch
Knock Off
Low Sweep
Moonlight
Mud-Slap
Pain Split
Phantom Force
Poison Jab
Power Whip
Revenge
Rock Slide
Safeguard
Sandstorm
Smack Down
Sucker Punch
Superpower
Swagger
Torment
Trick
Wide Guard
Glacier Knight
Scourge of the Deep (Female)
Type: Water/Fire
Abilities: Analytic, Infiltrator, Pressure (Unlocked)
Nature: Timid
Stats:
HP: 110
ATK: 1 (-)
DEF: 3
SPA: 5
SPD: 4
SPE: 110 (+14% Accuracy)
WC: 3
SC: 3
BRT: 21
Moves:
Pre 26
Constrict
Flash
Bite
Leech Life
Reflect
Water Gun
Ember
Whirlpool
Fire Spin
Flame Burst
Egg
Scary Face
Tickle
Water Pulse
Aqua Jet
Clear Smog
TMs/HMs
Protect
Substitute
Will o Wisp
Rest
Sleep Talk
The other 30
Double Team
Snatch
Pain Split
Sunny Day
Rain Dance
Destiny Bond
Aqua Ring
Memento
Toxic
Swagger
Flash
Bind
Dive
Fire Blast
Flamethrower
Flash Cannon
Heat Wave
Hidden Power (Ground)
Hydro Pump
Hyper Beam
Incinerate
Lava Plume
Overheat
Power Gem
Payback
Round
Scald
Surf
Thief
U-Turn
Pond Troll (Male)
Type: Water/Fairy
Abilities: Thick Fat, Huge Power, Sap Sipper (Unlocked)
Nature: Adamant
Stats:
HP: 110
ATK: 3 (+) (6 w/ Huge Power)
DEF: 3
SPA: 1 (-)
SPD: 3
SPE: 50
WC: 2
SC: 3
BRT: 16
Moves:
Pre 26
Splash
Charm
Slam
Bounce
Tackle
Water Gun
Bubble
Defense Curl
Tail Whip
Water Sport
Rollout
Bubblebeam
Helping Hand
Aqua Tail
Double-Edge
Play Rough
Egg
Aqua Jet
Perish Song
Refresh
Encore
Light Screen
TMs/HMs
Protect
Substitute
Rest
Sleep Talk
Toxic
The other 24
Focus Punch
Dig
Ice Punch
Dive
Iron Tail
Knock Off
Brick Break
Bulldoze
Power Up Punch
Waterfall
Rock Smash
Giga Impact
Grass Knot
Facade
Super Power
Covet
Body Slam
Icy Wind
Endure
Aqua Ring
Camouflage
Mimic
Rain Dance
Curse
Dreadnought Siren (Female)
Type: Water/Fairy
Abilities: Torrent, Liquid Voice (Unlocked)
Nature: Relaxed
Stats:
HP: 100
ATK: 3
DEF: 4 (+)
SPA: 5
SPD: 5
SPE: 52 (-10% Evasion)
Moves:
Pre 26
Sparkling Aria
Pound
Water Gun
Growl
Disarming Voice
Baby-Doll Eyes
Aqua Jet
Encore
Bubble Beam
Egg
Perish Song
Amnesia
Wonder Room
Charm
Aqua Ring
TMs/HMs
Protect
Substitute
Rest
Sleep Talk
Reflect
The other 31
Hyper Voice
Moon Blast
Hydro Pump
Ice Beam
Blizzard
Psychic
Shadow Ball
Facade
Echoed Voice
Energy Ball
Scald
Acrobatics
Giga Impact
Surf
Waterfall
Dazzling Gleam
Hydro Cannon
Frustration
Hidden Power (Ground)
Return
Round
Toxic
Rain Dance
Light Screen
Double Team
Captivate
Hail
Attract
Swagger
Psych Up
Misty Terrain
Beached Whale (Male)
Type: Water/Psychic
Abilities: Oblivious, Own Tempo, Regenerator (Unlocked), Shell Armor (Mega)
Nature: Quiet
Stats:
HP: 100
ATK: 3
DEF: 4
SPA: 5 (+)
SPD: 3
SPE: 26 (-10% Evasion)
WC: 3
SC: 4
BRT: 19
Mega Stats
HP: 100
ATK: 3
DEF: 8
SPA: 6 (+)
SPD: 3
SPE: 26 (-10% Evasion)
WC: 3
SC: 5
BRT: 24
Moves:
Pre 26
Heal Pulse
Confusion
Disable
Headbutt
Curse
Yawn
Tackle
Growl
Water Gun
Withdraw
Egg
Block
Future Sight
Mud Sport
Safeguard
Wonder Room
TMs/HMs
Protect
Substitute
Rest
Sleep Talk
Double Team
The other 31
Psychic
Counter
Dive
Flamethrower
Foul Play
Ice Beam
Signal Beam
Psyshock
Earthquake
Shadow Ball
Fire Blast
Scald
Brine
Bulldoze
Zen Headbutt
Whirlpool
Surf
Grass Knot
Brick Break
Bide
Rain Dance
Iron Defense
Magic Coat
Endure
Recycle
Skill Swap
Thunderwave
Toxic
Light Screen
Trick Room
Turn Order
Glacier Knight sends out
acidphoenix sends out and orders
Glacier Knight orders
I ref
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