[Monotype R2] Smashlloyd (Fire) vs Acidphoenix (Fighting)

Hello everybody, and welcome to the second round of the Monotype Tournament! Today we have an interesting matchup with nobody having a clear advantage. First though, let's go over the rules.

The Rules said:
Battle Rules
Bring 4, Pick 3 Singles.
You PM 4 pokemons to the ref from your team, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
72 Hour DQ, 1 Warning (On May 29th, DQ will be reduced to 48 hours. On June 29th, the round will be ended and the next round will begin.)
Switch = OK
Abilities: All
Items: All
Subsitutions: 3
Megas: 1
Z-Moves: 1
Infinite Recoveries/Chills
Turn Order:
Coin Flip
Arena: ASB Tournament Arena
Ubers Rule:
Each type has an Ubers list. You may only use one of those Pokemon per match. NOTE: This would mean that you can only send in 1 mon from that list per match.
Special Rule: Pokemon are equipped on send-in, similar to how Anime-Style Simulator challenges work.
Special Rule #2: The Gym League rules on Megas is in effect. A mega may be used as long as it shares a type with the gym. Pokemon that mega evolve into a Pokemon with the right type can only be used in their mega evolved form, and enter the field mega evolved (see: Mega Lopunny in Fighting). Pokemon that lose the proper type on mega evolution may not be used (see: Mega Aggron in Rock).
Special Rule #3: Silvally can be used, but it must hold the Memory associated with the typing of the team, unless you are Normal, in which case, you cannot use a Memory. Silvally will be immune to any item-changing/removing effect if it is holding a Memory item, and Knock Off will get a boosted BAP against a Silvally holding a Memory.
Whew, that's quite a mouth-full isn't it? Anyways, let's meet our contenders

In the red corner, wielding a team of fire types is everyone's favorite Steel type gym leader. Quite the irony that he's using the Fire type for this tournament. He is really packing the heat isn't he? Regardless, he brings with him a bunch of high firepower Pokemon. Fire itself is well known for having great offensive coverage and powerful moves. Everyone please welcome Smashlloyd!

Team Smashlloyd:


Infernape [M] [Mako]
Nature: Naive
Type: Fire/Fighting

[Abilities]
Blaze (Passive)
When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)

Iron Fist (Passive) [Hidden]
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
[Stats]
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD: 2-
Spe: 125+
+18% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 21​

[Counters]
EC: 9/9
MC: 0
AC: 5/5​

[Moves] [50|102]
Level Up:
Close Combat
Mach Punch
Flare Blitz
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
(Pre-25 ends here)
Feint
Fire Spin
Acrobatics

TM/HM:
Roar
Toxic
Sunny Day
Protect
Solar Beam
(Starting TMs end here)
Earthquake
Brick Break
Flamethrower
Fire Blast
Flame Charge
Rest
Focus Blast
Will-o-Wisp
Shadow Claw
Giga Impact
Stone Edge
Rock Slide
Grass Knot
Sleep Talk
U-Turn

Egg
Thunder Punch
Encore
Heat Wave
Fake Out
Counter
(Starting Egg moves end here)
Quick Guard
Focus Punch

Tutor
Blast Burn

Past Gen
Dig
Endeavor
Gunk Shot
Iron Tail
Low Kick
Stealth Rock
Endure
Vacuum Wave

Magmortar [M] [Ozai]
Nature: Lonely
Type: Fire

[Abilities]
Flame Body (Passive)
This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Vital Spirit (Passive) [Hidden]
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
[Stats]
HP: 100
Atk: 4+
Def: 2-
SpA: 5
SpD: 3
Spe: 83
Size Class: 3
Weight Class: 4
Base Rank Total: 20​

[Counters]
EC: 9/9
MC: 0
AC: 5/5​

[Moves] [50|98]
Level Up
Thunder Punch
Smog
Leer
Ember
Smokescreen
Feint Attack
Fire Spin
Clear Smog
Flame Burst
Confuse Ray
Fire Punch
(Pre-25 moves end here)
Lava Plume
Sunny Day
Flamethrower
Fire Blast
Hyper Beam

TM/HM
Toxic
Hidden Power (Fairy)
Taunt
Protect
Solar Beam
(Starting TM moves end here)
Thunderbolt
Earthquake
Return
Psychic
Brick Break
Torment
Flame Charge
Rest
Thief
Overheat
Focus Blast
Fling
Will-O-Wisp
Giga Impact
Bulldoze
Sleep Talk
Substitute

Egg Moves
Barrier
Cross Chop
Mach Punch
Dynamic Punch
Flare Blitz
(Starting Egg moves end here)
Belly Drum
Iron Tail
Dual Chop
Focus Punch
Heat Wave
Endure
Low Kick

Charizard [M] [Zuko]
Nature: Lonely
Type: Fire/Flying

[Abilities]
Blaze (Passive)
When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)

Solar Power (Passive) [Hidden]
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by three (3).
[Stats]
HP: 100
Atk: 4+
Def: 2-
SpA: 4
SpD: 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Types: Fire / Dragon
Abilities: Blaze/Solar Power/Tough Claws
Nature: Lonely (+Atk, -Def)

Stats:
HP: 100
Atk: 6 (+)
Def: 3 (-)
SpA: 5
SpD: 3
Spe: 100
Size Class: 3
Weight Class: 5
Base Rank Total: 24


Types: Fire / Flying
Abilities: Blaze/Solar Power/Drought
Nature: Lonely (+Atk, -Def)

Stats:
HP: 100
Atk: 5 (+)
Def: 2 (-)
SpA: 7
SpD: 4
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 25

[Counters]
EC: 9/9
MC: 0
AC: 5/5​

[Moves] [50|120]
Level Up
Wing Attack
Flare Blitz
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Metal Claw
Leer
Rage
Fire Fang
(Pre-25 ends here)
Flamethrower
Fire Spin

TM/HM
Roar
Toxic
Sunny Day
Hyper Beam
Protect
(Starting TM moves end here)
Roost
Solar Beam
Earthquake
Brick Break
Fire Blast
Flame Charge
Rest
Focus Blast
Will-O-Wisp
Giga Impact
Fly
Rock Slide
Dragon Tail
Sleep Talk

Egg
Outrage
Dragon Rush
Counter
Dragon Pulse
Focus Punch

Past Gens
Dig
Fire Punch
Iron Tail
Thunder Punch
Endure
Defog
Bide
Skull Bash

Camerupt [M] [Bolin]
Nature: Quiet
Type: Fire/Ground || Fire/Ground (Mega)

[Abilities]
Magma Armor (Passive)
This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

Solid Rock (Passive)
This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Anger Point (Passive) [Hidden]
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the current natural stage.

Sheer Force (Toggle) [Mega]
By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
[Stats]
HP: 100
Atk: 4
Def: 3
SpA: 5+
SpD: 3
Spe: 34-
-10% Evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 19​

[Mega Stats]
HP: 100
Atk: 5
Def: 4
SpA: 7+
SpD: 4
Spe: 17-
-10% Evasion
Size Class: 4
Weight Class: 7
Base Rank Total: 23​

[Counters]
EC: 6/6
MC: 0
AC: 5/5​

[Moves] [50|80]
Level Up
Rock Slide
Fissure
Eruption
Growl
Tackle
Ember
Focus Energy
Magnitude
Flame Burst
Amnesia
Lava Plume
Take Down
(Pre-25 ends here)
Earth Power
Yawn
Earthquake
Curse

TM/HM
Roar
Toxic
Sunny Day
Hyper Beam
Protect
(Starting TM moves end here)
Solar Beam
Sandstorm
Fire Blast
Flame Charge
Rest
Overheat
Will-O-Wisp
Explosion
Giga Impact
Stone Edge
Bulldoze
Sleep Talk
Flash Cannon
Rock Polish
Hidden Power (Dark)
Return
Facade
Attract

Egg
Ancient Power
Mud Bomb
Endure
Iron Head
Growth

Prevo
Flamethrower

Past Gens
Dig
Snore
Stealth Rock
Self-destruct
Double-Edge


Better watch out for Zuko the Charizard! Not only does it come with a natural resistance to his opponent's main type, but it is loaded with insane power that will do a number if they are not careful.

In the blue corner, we have the fearsome competitor who rises from the ashes! This man is a well known face in ASB, and is as fierce a competitor as any. He comes with a dazzling arsenal of fighting types, which is good here not only because it is neutral to fire, but many fighting types come with abilities such as Thick Fat or Guts to punish misplays. Everybody help me welcome acidphoenix!

Team acidphoenix:


Infernape [F] [Vegas]
Nature: Naive
Type: Fire/Fighting

[Abilities]
Blaze (Passive)
When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)

Iron Fist (Passive) [Hidden]
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
[Stats]
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD: 2-
Spe: 125+
+18% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 21​

[Counters]
EC: 9/9
MC: 0
AC: 5/5​

[Moves] [50|102]
Close Combat
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment

Assist
Counter
Encore
Fake Out
Thunder Punch

Protect
Substitute
Rest
Sleep Talk
U-Turn

Blast Burn
Blaze Kick
Brick Break
Bulldoze
Dig
Double Team
Earthquake
Endeavor
Endure
Facade
Feint
Fire Blast
Fire Spin
Flame Charge
Flare Blitz
Focus Blast
Giga Impact
Gunk Shot
Heat Wave
Low Sweep
Overheat
Poison Jab
Power-Up Punch
Roar
Rock Slide
Shadow Claw
Slack Off
Stealth Rock
Stone Edge
Will-O-Wisp

Gallade [M] [Lovesong]
Nature: Impish
Type: Psychic/Fighting || Psychic/Fighting (Mega)

[Abilities]
Steadfast (Passive)
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Justified (Passive) [Hidden]
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).

Inner Focus (Passive) [Mega]
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
[Stats]
HP: 100
Atk: 5
Def: 4+
SpA: 2-
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21​

[Mega Stats]
HP: 100
Atk: 7
Def: 4+
SpA: 2-
SpD: 4
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 24​

[Counters]
EC: 9/9
MC: 0
AC: 5/5​

[Moves] [X|133]
Stored Power
Close Combat
Leaf Blade
Night Slash
Leer
Confusion
Double Team
Teleport
Fury Cutter
Slash
Heal Pulse
Wide Guard
Swords Dance
Growl
Disarming Voice
Magical Leaf
Draining Kiss
Lucky Chant
Calm Mind
Quick Guard

Destiny Bond
Disable
Encore
Skill Swap
Will-O-Wisp

Protect
Rest
Sleep Talk
Earthquake
Thunder Wave

Brick Break
Drain Punch
Endure
Fire Punch
Hypnosis
Ice Punch
Imprison
Knock Off
Low Kick
Low Sweep
Magic Coat
Pain Split
Psycho Cut
Reflect
Rock Slide
Substitute
Taunt
Torment
Toxic
Zen Headbutt​


Pangoro [F] [Fairytale]
Nature: Adamant
Type: Fighting/Dark

[Abilities]
Iron Fist (Passive)
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Mold Breaker (Passive)
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.

Scrappy (Passive) [Hidden]
This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts.
[Stats]
HP: 100
Atk: 6+
Def: 3
SpA: 2-
SpD: 3
Spe: 58
Size Class: 4
Weight Class: 5
Base Rank Total: 19​

[Counters]
EC: 6/6
MC: 0
AC: 5/5​

[Moves] [50|98]
Entrainment
Hammer Arm
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Bullet Punch

Foul Play
Me First
Quash
Quick Guard
Storm Throw

Protect
Substitute
Rest
Sleep Talk
Giga Impact

Brick Break
Bulldoze
Crunch
Dig
Double Team
Drain Punch
Earthquake
Endeavor
Facade
Gunk Shot
Ice Punch
Infestation
Knock Off
Low Kick
Low Sweep
Parting Shot
Payback
Poison Jab
Power-Up Punch
Rock Slide
Rock Tomb
Sky Uppercut
Superpower
Taunt
Thief
Thunder Punch
Torment
Toxic
Zen Headbutt


Revenankh [F] [December]
Nature: Adamant
Type: Ghost/Fighting

[Abilities]: Shed Skin | Air Lock | Infiltrator [Hidden]
Shed Skin (Passive)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Air Lock (Passive)
This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Infiltrator (Passive)
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Aurora Veil, Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
[Stats]
HP: 100
Atk: 5+
Def: 3
SpA: 2-
SpD: 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20​

[Counters]
EC: N/A
MC: 0
AC: 5/5​

[Moves] [50|94]
Wrap
Bide
Sand Tomb
Arm Thrust
Mean Look
Rock Tomb
Wring Out
Glare
Shadow Punch

Counter
Destiny Bond
Hex
Mach Punch
Shadow Sneak

Protect
Rest
Sleep Talk
Taunt
Substitute

Brick Break
Bulldoze
Curse
Double Team
Drain Punch
Earthquake
Endure
Facade
Focus Punch
Giga Impact
Hammer Arm
Ice Punch
Knock Off
Low Sweep
Moonlight
Mud-Slap
Pain Split
Phantom Force
Poison Jab
Power Whip
Revenge
Rock Slide
Safeguard
Sandstorm
Smack Down
Sucker Punch
Superpower
Swagger
Torment
Trick
Wide Guard



It is not hard to notice that he has brought Lovesong the Gallade with him today! That Pokemon is top of the meta for a reason, and his status moves are sure to give Smashlloyd a headache.

Without further ado, let us begin!

To send out first:
Roll 1d2 [1=acidphoenix, 2=smashlloyd]
Maxim rolled 2.

Turn order:
smashlloyd20 sends out Pokemon
acidphoenix sends out Pokemon and orders
smashlloyd20 orders
I ref
 
"Cinderella's on her bedroom floor, she's got a crush on the guy at the liquor store..."

Pangoro



[Nom nom rcb] Knock Off - Earthquake - Earthquake

IF Explosion THEN Substitute(15)
IF Will-O-Wisp outside of a combo AND you are faster THEN Dig and push back.
IF damaging Fire-type combo THEN begin action string Dig(suspend) - Dig(attack) - Knock Off.
 
Last edited:
since acidphoenix is steadfastly ignoring my Discord tags I guess I'll post here to establish that I'll order once he reverts to his original orders, as we agreed to previously (because his new orders are based on EM's advice on Discord and we agreed that's lame)
 
as on discord: would probably still be fairest to actually do it but right now I'm too annoyed at the fact that a. you made up free edit things that weren't actually in existence and b. that I did revert it and tell you and yet you still hadn't posted to lock me in 36 hours later to do the thing thats probably reasonable
 
smashlloyd20: (AOO)

Camerupt (M)
HP: 100
En: 100
Ranks: 4/3/6/3
Speed: 34
SC/WC: 4/6
Abilities: Magma Armor / Solid Rock / Anger Point
Item: Rare Candy
Stats: -10% Eva
Status: N/A
Other: N/A
acidphoenix: (AOO)

Pangoro (F)
HP: 100
En: 100
Ranks: 6/3/2/3
Speed: 58
SC/WC: 4/5
Abilities: Iron Fist / Mold Breaker / Scrappy
Item: RageCandyBar
Stats: N/A
Status: N/A
Other: N/A​

Lol drama. Partly my fault I guess, oops?

Anyway, let's try to pick up the pace for these next few rounds. Something maybe faster than 2 weeks for 1 round?

Action 1:
Camerupt used Protect!
-7 energy​
Pangoro used Knock Off!
(10+3+(10-4.5)) = 18.5 ~ 0 damage [-7.4 energy (Camerupt)]
-6 energy​

Action 2:
Pangoro used Earthquake!
RNG Roll (Crit) [<=625 Crit]: 5441/10000 (No)
(10+(10-4.5))*1.5 = 23.25 damage (Camerupt)
-7 energy​
Camerupt used Roar!
-7 energy​

Action 3:
Camerupt used Protect!
-7 energy​
Pangoro used Eathquake!
(10+(10-4.5))*1.5 = 23.25 ~ 0 damage [-9.3 energy (Camerupt)]
-11 energy​

Post-round:
RNG Roll (Roar) [1 (Infernape)|2 (Gallade)|3 (Revenankh)]: 2 (Gallade)
Gallade was forced out!


smashlloyd20: (AOO)

Camerupt (M)
HP: 77
En: 62
Ranks: 4/3/6/3
Speed: 34
SC/WC: 4/6
Abilities: Magma Armor / Solid Rock / Anger Point
Item: Rare Candy
Stats: -10% Eva
Status: N/A
Other: N/A
acidphoenix: (BAO)

Pangoro (F)
HP: 100
En: 76
Ranks: 6/3/2/3
Speed: 58
SC/WC: 4/5
Abilities: Iron Fist / Mold Breaker / Scrappy
Item: N/A
Stats: N/A
Status: N/A
Other: N/A

Gallade (M)
HP: 100
En: 100
Ranks: 5/4/2/4
Speed: 80
SC/WC: 3/4
Abilities: Steadfast / Justified
Item: Galladite
Stats: N/A
Status: N/A
Other: N/A​

smashlloyd20 orders
acidphoenix orders
! ref
 

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