Hello everyone, and welcome to the third round of the Monotype Tournament of ASB! I am your host Maxim, and today we have a real treat for you all. Two of ASB's finest have come together in fierce competition, each vieing for the prize before them. First, let's take a look at the rules of this engagement.
In the Red corner is a name we all know for being an all around great guy. He has managed to run at least two gyms with what would be considered rather bad typings, and had maintained a reasonable win record at both. Give it up for Frosty!
Team Frosty:
Excadrill [M] [Knight Artorias]
Types: Steel/Ground
Abilities: Sand Rush, Sand Force, Mold Breaker
Nature: Jolly (+Spe, -SpA, +12% acc)
Stats:
HP: 110
Atk: 5
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 102 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Aerial Ace
Brick Break
Brutal Swing
Bulldoze
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hone Claws
Horn Drill
Iron Defense
Iron Head
Magnet Rise
Metal Claw
Metal Sound
Mud Slap
Mud Sport
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Sandstorm
Scratch
Shadow Claw
Skull Bash
Slash
Sleep Talk
Smart Strike
Snore
Stealth Rock
Submission
Substitute
Swagger
Toxic
X-Scissor
Metagross [-] [Burnt Ivory King]
Types: Steel/Psychic
Abilities: Clear Body/Light Metal
Nature: Jolly (+Spe, -SpA, +8% acc)
Stats:
HP: 100
Atk: 5
Def: 5
SpA: 2 (-)
SpD: 3
Spe: 81 (+)
Size Class: 4
Weight Class: 9 (7 LM)
Base Rank Total: 22
Abilities: Clear Body/Light Metal/Tough Claws
Nature: Jolly (+Spe, -SpA, +19% acc)
Stats:
HP: 100
Atk: 6
Def: 6
SpA: 3 (-)
SpD: 4
Spe: 127 (+)
Size Class: 4
Weight Class: 11 (9 LM)
Base Rank Total: 27
EC: 9/9
MC: 0
AC: 5/5
Attacks (50):
Aerial Ace
Agility
Block
Body Slam
Brick Break
Bulldoze
Bullet Punch
Confusion
Double-Edge
Dynamic Punch
Earthquake
Endure
Explosion
Facade
Fury Cutter
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Power Up Punch
Protect
Psych Up
Psychic
Pursuit
Rain Dance
Reflect
Refresh
Rest
Return
Rock Slide
Rock Tomb
Scary Face
Self-Destruct
Sleep Talk
Stealth Rock
Substitute
Take Down
Thunder Punch
Toxic
Trick
Zen Headbutt
Kitsunoh [M] [Manus, Father of the Abyss]
Types: Steel/Ghost
Abilities: Frisk, Limber, Cursed Body
Nature: Jolly (-SpA, +Spe, +19%acc)
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks (50):
Bulldoze
Copycat
Curse
Dig
Earthquake
Endeavor
Endure
Facade
Fake Out
Feint Attack
Flail
Foul Play
Giga Impact
Ice Punch
Imprison
Iron Defense
Iron Head
Knock Off
Lick
Low Kick
Magic Coat
Metal Burst
Metal Claw
Meteor Mash
Odor Sleuth
Pain Split
Payback
Perish Song
Phantom Force
Protect
Psycho Shift
Revenge
Roar
Rock Slide
Scratch
Shadow Claw
Shadow Sneak
ShadowStrike
Sleep Talk
Substitute
Sucker Punch
Superpower
Tail Whip
Taunt
Thief
Thunder Punch
Torment
Toxic
U-Turn
Will-o-Wisp
Our friend Frosty has taken a bit of a risk by only bringing three Pokemon, but he seems confident that this team will pull a win from whatever his opponent has to throw at him. At the very least it does offer some protection from phazing shenanigans, I suppose. In particular, watch out for Burnt Ivory King the Metagross, as a Mega Metagross is always a top tier threat who has options for any of the opponent's Pokemon.
In the blue corner, we have a face that is just as familiar. The tyrant of the raid zone, the master of devious strategies, and the trainer for which Ghost has become synonymous. Yup, it's Zarator!
Team Zarator:
Ampharos (M)
Nature: Modest (Attack lowered; Sp. Attack raised)
Type: Electric (Mega: Electric / Dragon)
Abilities: Static, (HA) Plus (Mega: Mold Breaker)
Stats:
HP 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Stats (Mega):
HP 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 8 (+)
SpD: Rank 4
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 5/5
Attacks (50/??? moves):
Tackle (*)
Growl (*)
Thunder Wave (*)
Thunder Shock (*)
Cotton Spore (*)
Charge (*)
Take Down (*)
Electro Ball (*)
Confuse Ray (*)
Zap Cannon (*)
Magnetic Flux (*)
Ion Deluge (*)
Dragon Pulse (*)
Fire Punch (*)
Thunder Punch (*)
Power Gem
Discharge
Signal Beam
Thunder
Agility (*)
Electric Terrain (*)
Flatter (*)
Iron Tail (*)
Odor Sleuth (*)
Reflect
Safeguard
Thunderbolt
Counter
Electroweb
Endure
Focus Punch
Heal Bell
Magnet Rise
Mimic
Outrage
Toxic (*)
Hidden Power (Fire) (*)
Hyper Beam (*)
Protect (*)
Rain Dance (*)
Brick Break
Double Team
Focus Blast
Charge Beam
Volt Switch
Bulldoze
Sleep Talk
Swagger
Substitute
Rock Smash
Rotom-W (-)
Nature: Timid (Attack lowered; Speed and accuracy increased)
Type: Electric / Water
Ability: Levitate
Stats (appliance):
HP 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe 99 (+)
Size Class: 3
Weight Class: 4
Accuracy boost: +11%
Base Rank Total: 20
EC: N/A
MC: 0
AC: N/A
Attacks (50/54 moves)
Thunder Shock (*)
Discharge (*)
Charge (*)
Trick (*)
Astonish (*)
Thunder Wave (*)
Confuse Ray (*)
Uproar (*)
Double Team (*)
Shock Wave (*)
Ominous Wind
Substitute
Electro Ball
Hex
Electroweb (*)
Foul Play (*)
Mud-slap (*)
Pain Split (*)
Signal Beam (*)
Snatch
Snore
Spite
Sucker Punch
Swift
Toxic (*)
Hidden Power (Fire) (*)
Sunny Day (*)
Light Screen (*)
Protect (*)
Rain Dance
Telekinesis
Thunderbolt
Thunder
Shadow Ball
Reflect
Facade
Rest
Thief
Charge Beam
Endure
Will-O-Wisp
Flash
Volt Switch
Psych Up
Dark Pulse
Sleep Talk
Natural Gift
Dream Eater
Swagger
Secret Power
APPLIANCE: Hydro Pump
Eelektross (F)
Nature: Quiet (Sp. Attack raised; Speed and evasion decreased)
Type: Electric
Ability: Levitate
Stats:
HP 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Evasion reduced by 10%
Base Rank Total: 19
EC: 9/9
MC: 0
AC: N/A
Attacks (50/??? moves)
Tackle (*)
Thunder Wave (*)
Spark (*)
Charge Beam (*)
Crunch (*)
Headbutt (*)
Acid (*)
Bind (*)
Thrash (*)
Zap Cannon (*)
Gastro Acid (*)
Coil (*)
Ion Deluge (*)
Crush Claw (*)
Discharge (*)
Thunderbolt
Wild Charge
Magnet Rise (*)
Aqua Tail
Bounce
Dragon Pulse
Drain Punch
Fire Punch
Focus Punch
Giga Drain
Iron Tail
Knock Off
Shock Wave
Signal Beam
Sleep Talk
Superpower
Thunder Punch
Dragon Claw (*)
Roar (*)
Toxic (*)
Hidden Power (Ice) (*)
Protect (*)
Rain Dance
Thunder
Brick Break
Flamethrower
Rock Tomb
Acrobatics
Volt Switch
Rock Slide
Dragon Tail
Grass Knot
U-turn
Substitute
Flash Cannon
Krilowatt (M)
Nature: Timid (Attack lowered; Speed and accuracy increased)
Type: Water / Electric
Abilities: Trace, Magic Guard, (HA) Shell Armor
Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 (+)
Size Class: 1
Weight Class: 2
Accuracy boost: +17%
Base Rank Total: 22
EC: 6/6
MC: 0
AC: 5/5
Attacks (50/88 moves):
Bubble (*)
Charge (*)
Tackle (*)
Thunder Shock (*)
Fairy Wind (*)
Detect (*)
Ice Shard (*)
Confuse Ray (*)
Aqua Jet (*)
Mirror Coat (*)
Counter (*)
Imprison (*)
Volt Switch
Copycat
Heart Swap
Discharge
Thunder
Liquidation
Hydro Pump
Zap Cannon
Me First (*)
Muddy Water (*)
Shock Wave (*)
Signal Beam (*)
Whirlpool (*)
Dive
Earth Power
Electroweb
Ice Punch
Icy Wind
Low Kick
Thunder Punch
Toxic (*)
Hail (*)
Ice Beam (*)
Blizzard (*)
Hyper Beam (*)
Protect
Safeguard
Thunderbolt
Earthquake
Torment
Low Sweep
Scald
Endure
Thunder Wave
Bulldoze
Sleep Talk
Substitute
Dazzling Gleam
Despite his penchant for Ghost types, Zarator's has gone the shocking route of the Electric type. For this match, he has brought a great balance of electric types to shock his opponent. He has decided to go the route of bringing 4 Pokemon, giving him more options, but an untimely roar could bring some level of disaster. In particular, watch out for Krillowatt, as he will prove useful against Excadrill, and has a great mix of power and bulk for everything else.
With our teams set and ready to go, let's do the coin flip.
[RNG Roll: 1=Zarator orders first, 2=Frosty Orders first]
Roll: 2=Frosty
Turn order:
zarator sends out Pokemon
Frosty sends out Pokemon and orders
zarator orders
I ref
Wow, what a mouthful! Without further ado, let's meet our contestants.Rules said:Battle Rules
Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your team, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
72 Hour DQ, 1 Warning (On August 25th, DQ will be reduced to 48 hours. On September 25th, the round will be ended and the next round will begin.)
Switch = OK
Abilities: All
Items: All
Subsitutions: 3
Megas: 1
Z-Moves: 1
Infinite Recoveries/Chills
Turn Order: Coin Flip
Arena: ASB Tournament Arena
Ubers Rule: Each type has an Ubers list. You may only use one of those Pokemon per match. NOTE: This would mean that you can only send in 1 mon from that list per match.
Special Rule: Pokemon are equipped on send-in, similar to how Anime-Style Simulator challenges work.
Special Rule #2: The Gym League rules on Megas is in effect. A mega may be used as long as it shares a type with the gym. Pokemon that mega evolve into a Pokemon with the right type can only be used in their mega evolved form, and enter the field mega evolved (see: Mega Lopunny in Fighting). Pokemon that lose the proper type on mega evolution may not be used (see: Mega Aggron in Rock).
Special Rule #3: Silvally can be used, but it must hold the Memory associated with the typing of the team, unless you are Normal, in which case, you cannot use a Memory. Silvally will be immune to any item-changing/removing effect if it is holding a Memory item, and Knock Off will get a boosted BAP against a Silvally holding a Memory.
LOA Rules:
1) If your LoA makes you unable to post we will wait up to 4 days. The longer the wait the smaller my patience if you keep pulling that card, so I reserve the right of rescinding it. LoAs without a defined ETA will be read as 3 days. that is per instance. You can't pull it in a row without first dealing with your current orders.
2) If your LoA is of the "will be busier" type, you will get +24h extension until it is over. Maximum time for its duration is 15 days (so during those 15 days you get 24h extra time on your posts). The longer the wait the smaller my patience if you keep pulling that card, so I reserve the right of rescinding it. You can't pull it in a row without first dealing with your current orders.
3) If you have good reasons and your match is well advanced, those rules might be excepted. But don't count on it
In the Red corner is a name we all know for being an all around great guy. He has managed to run at least two gyms with what would be considered rather bad typings, and had maintained a reasonable win record at both. Give it up for Frosty!
Team Frosty:
Excadrill [M] [Knight Artorias]
Types: Steel/Ground
Abilities: Sand Rush, Sand Force, Mold Breaker
Nature: Jolly (+Spe, -SpA, +12% acc)
Stats:
HP: 110
Atk: 5
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 102 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Aerial Ace
Brick Break
Brutal Swing
Bulldoze
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hone Claws
Horn Drill
Iron Defense
Iron Head
Magnet Rise
Metal Claw
Metal Sound
Mud Slap
Mud Sport
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Sandstorm
Scratch
Shadow Claw
Skull Bash
Slash
Sleep Talk
Smart Strike
Snore
Stealth Rock
Submission
Substitute
Swagger
Toxic
X-Scissor
Metagross [-] [Burnt Ivory King]
Types: Steel/Psychic
Abilities: Clear Body/Light Metal
Nature: Jolly (+Spe, -SpA, +8% acc)
Stats:
HP: 100
Atk: 5
Def: 5
SpA: 2 (-)
SpD: 3
Spe: 81 (+)
Size Class: 4
Weight Class: 9 (7 LM)
Base Rank Total: 22
Abilities: Clear Body/Light Metal/Tough Claws
Nature: Jolly (+Spe, -SpA, +19% acc)
Stats:
HP: 100
Atk: 6
Def: 6
SpA: 3 (-)
SpD: 4
Spe: 127 (+)
Size Class: 4
Weight Class: 11 (9 LM)
Base Rank Total: 27
EC: 9/9
MC: 0
AC: 5/5
Attacks (50):
Aerial Ace
Agility
Block
Body Slam
Brick Break
Bulldoze
Bullet Punch
Confusion
Double-Edge
Dynamic Punch
Earthquake
Endure
Explosion
Facade
Fury Cutter
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Power Up Punch
Protect
Psych Up
Psychic
Pursuit
Rain Dance
Reflect
Refresh
Rest
Return
Rock Slide
Rock Tomb
Scary Face
Self-Destruct
Sleep Talk
Stealth Rock
Substitute
Take Down
Thunder Punch
Toxic
Trick
Zen Headbutt
Kitsunoh [M] [Manus, Father of the Abyss]
Types: Steel/Ghost
Abilities: Frisk, Limber, Cursed Body
Nature: Jolly (-SpA, +Spe, +19%acc)
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks (50):
Bulldoze
Copycat
Curse
Dig
Earthquake
Endeavor
Endure
Facade
Fake Out
Feint Attack
Flail
Foul Play
Giga Impact
Ice Punch
Imprison
Iron Defense
Iron Head
Knock Off
Lick
Low Kick
Magic Coat
Metal Burst
Metal Claw
Meteor Mash
Odor Sleuth
Pain Split
Payback
Perish Song
Phantom Force
Protect
Psycho Shift
Revenge
Roar
Rock Slide
Scratch
Shadow Claw
Shadow Sneak
ShadowStrike
Sleep Talk
Substitute
Sucker Punch
Superpower
Tail Whip
Taunt
Thief
Thunder Punch
Torment
Toxic
U-Turn
Will-o-Wisp
Our friend Frosty has taken a bit of a risk by only bringing three Pokemon, but he seems confident that this team will pull a win from whatever his opponent has to throw at him. At the very least it does offer some protection from phazing shenanigans, I suppose. In particular, watch out for Burnt Ivory King the Metagross, as a Mega Metagross is always a top tier threat who has options for any of the opponent's Pokemon.
In the blue corner, we have a face that is just as familiar. The tyrant of the raid zone, the master of devious strategies, and the trainer for which Ghost has become synonymous. Yup, it's Zarator!
Team Zarator:
Ampharos (M)
Nature: Modest (Attack lowered; Sp. Attack raised)
Type: Electric (Mega: Electric / Dragon)
Abilities: Static, (HA) Plus (Mega: Mold Breaker)
Stats:
HP 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Stats (Mega):
HP 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 8 (+)
SpD: Rank 4
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 5/5
Attacks (50/??? moves):
Tackle (*)
Growl (*)
Thunder Wave (*)
Thunder Shock (*)
Cotton Spore (*)
Charge (*)
Take Down (*)
Electro Ball (*)
Confuse Ray (*)
Zap Cannon (*)
Magnetic Flux (*)
Ion Deluge (*)
Dragon Pulse (*)
Fire Punch (*)
Thunder Punch (*)
Power Gem
Discharge
Signal Beam
Thunder
Agility (*)
Electric Terrain (*)
Flatter (*)
Iron Tail (*)
Odor Sleuth (*)
Reflect
Safeguard
Thunderbolt
Counter
Electroweb
Endure
Focus Punch
Heal Bell
Magnet Rise
Mimic
Outrage
Toxic (*)
Hidden Power (Fire) (*)
Hyper Beam (*)
Protect (*)
Rain Dance (*)
Brick Break
Double Team
Focus Blast
Charge Beam
Volt Switch
Bulldoze
Sleep Talk
Swagger
Substitute
Rock Smash
Rotom-W (-)
Nature: Timid (Attack lowered; Speed and accuracy increased)
Type: Electric / Water
Ability: Levitate
Stats (appliance):
HP 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe 99 (+)
Size Class: 3
Weight Class: 4
Accuracy boost: +11%
Base Rank Total: 20
EC: N/A
MC: 0
AC: N/A
Attacks (50/54 moves)
Thunder Shock (*)
Discharge (*)
Charge (*)
Trick (*)
Astonish (*)
Thunder Wave (*)
Confuse Ray (*)
Uproar (*)
Double Team (*)
Shock Wave (*)
Ominous Wind
Substitute
Electro Ball
Hex
Electroweb (*)
Foul Play (*)
Mud-slap (*)
Pain Split (*)
Signal Beam (*)
Snatch
Snore
Spite
Sucker Punch
Swift
Toxic (*)
Hidden Power (Fire) (*)
Sunny Day (*)
Light Screen (*)
Protect (*)
Rain Dance
Telekinesis
Thunderbolt
Thunder
Shadow Ball
Reflect
Facade
Rest
Thief
Charge Beam
Endure
Will-O-Wisp
Flash
Volt Switch
Psych Up
Dark Pulse
Sleep Talk
Natural Gift
Dream Eater
Swagger
Secret Power
APPLIANCE: Hydro Pump
Eelektross (F)
Nature: Quiet (Sp. Attack raised; Speed and evasion decreased)
Type: Electric
Ability: Levitate
Stats:
HP 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Evasion reduced by 10%
Base Rank Total: 19
EC: 9/9
MC: 0
AC: N/A
Attacks (50/??? moves)
Tackle (*)
Thunder Wave (*)
Spark (*)
Charge Beam (*)
Crunch (*)
Headbutt (*)
Acid (*)
Bind (*)
Thrash (*)
Zap Cannon (*)
Gastro Acid (*)
Coil (*)
Ion Deluge (*)
Crush Claw (*)
Discharge (*)
Thunderbolt
Wild Charge
Magnet Rise (*)
Aqua Tail
Bounce
Dragon Pulse
Drain Punch
Fire Punch
Focus Punch
Giga Drain
Iron Tail
Knock Off
Shock Wave
Signal Beam
Sleep Talk
Superpower
Thunder Punch
Dragon Claw (*)
Roar (*)
Toxic (*)
Hidden Power (Ice) (*)
Protect (*)
Rain Dance
Thunder
Brick Break
Flamethrower
Rock Tomb
Acrobatics
Volt Switch
Rock Slide
Dragon Tail
Grass Knot
U-turn
Substitute
Flash Cannon
Krilowatt (M)
Nature: Timid (Attack lowered; Speed and accuracy increased)
Type: Water / Electric
Abilities: Trace, Magic Guard, (HA) Shell Armor
Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 (+)
Size Class: 1
Weight Class: 2
Accuracy boost: +17%
Base Rank Total: 22
EC: 6/6
MC: 0
AC: 5/5
Attacks (50/88 moves):
Bubble (*)
Charge (*)
Tackle (*)
Thunder Shock (*)
Fairy Wind (*)
Detect (*)
Ice Shard (*)
Confuse Ray (*)
Aqua Jet (*)
Mirror Coat (*)
Counter (*)
Imprison (*)
Volt Switch
Copycat
Heart Swap
Discharge
Thunder
Liquidation
Hydro Pump
Zap Cannon
Me First (*)
Muddy Water (*)
Shock Wave (*)
Signal Beam (*)
Whirlpool (*)
Dive
Earth Power
Electroweb
Ice Punch
Icy Wind
Low Kick
Thunder Punch
Toxic (*)
Hail (*)
Ice Beam (*)
Blizzard (*)
Hyper Beam (*)
Protect
Safeguard
Thunderbolt
Earthquake
Torment
Low Sweep
Scald
Endure
Thunder Wave
Bulldoze
Sleep Talk
Substitute
Dazzling Gleam
Despite his penchant for Ghost types, Zarator's has gone the shocking route of the Electric type. For this match, he has brought a great balance of electric types to shock his opponent. He has decided to go the route of bringing 4 Pokemon, giving him more options, but an untimely roar could bring some level of disaster. In particular, watch out for Krillowatt, as he will prove useful against Excadrill, and has a great mix of power and bulk for everything else.
With our teams set and ready to go, let's do the coin flip.
[RNG Roll: 1=Zarator orders first, 2=Frosty Orders first]
Roll: 2=Frosty
Turn order:
zarator sends out Pokemon
Frosty sends out Pokemon and orders
zarator orders
I ref