Project Monotype Teambuilding Competition Cycle 43 (Ubers-Complete)

Havens

formerly Cloud9 NxtLvl
is a Tiering Contributor
Mafia Champion
#2
Scarf Kartana Balance


Dialga @ Shuca Berry
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Stealth Rock
- Draco Meteor
- Flash Cannon
- Toxic

Necrozma-Dusk-Mane @ Solganium Z
Ability: Prism Armor
EVs: 136 HP / 252 Atk / 120 Spe
Adamant Nature
- Sunsteel Strike
- Photon Geyser
- Swords Dance
- Autotomize

Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Heart Swap
- Fleur Cannon
- Volt Switch
- Pain Split

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Magma Storm
- Taunt
- Stone Edge
- Earth Power

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 104 Def / 156 SpD
Relaxed Nature
- Leech Seed
- Protect
- Heavy Slam
- Toxic

Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Sacred Sword
- Leaf Blade
- Defog

It's a cool build I made a while back, though it focuses more on DM Necrozma more than Kartana. Dialga is usually the rocks lead that dents Defensive Arceus forms and defoggers like Giratina-O. Standard Celesteela and Heatran are the immunity core for Fire and Ground respectively, but also giving Heatran Stone Edge to act as a check to Ho-oh if DM is unboosted. Magearna is nice as a Psychic/Dark wall for the likes of Tapu Lele, Hoopa-U, Ultra-Necrozma, Yveltal, etc. Scarf Kartana with coverage moves + Defog act as a solid speed control hazard remover, outdoing SR Excadrill in sand. DM Necrozma and Kartana act as the main win conditions/breakers of the team, with 120 speed on dual dance Necrozma to outspeed Deoxys-Attack at +2, while giving it an Adamant nature to maximize offensive presence.
 
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#3
Balance Steel

Kartana @ Grassium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Smart Strike
- Swords Dance

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Protect
- Leech Seed
- Toxic
- Heavy Slam

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 176 Atk / 252 SpD
Sassy Nature
- Spikes
- Leech Seed
- Power Whip
- Protect

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Toxic
- Protect

Necrozma-Dusk-Mane @ Leftovers
Ability: Prism Armor
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Sunsteel Strike
- Morning Sun
- Toxic
- Stealth Rock

Lucario-Mega @ Lucarionite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Bullet Punch
- Stone Edge

I went with Grassium Kartana to nuke Toxapex after a Swords Dance or just nuke a threat with its powerful STAB z. Next I went with Celesteela to help tank Physical attacks and also wearing down Arceus forms that do not run refresh with Celesteela's Toxic and Leech Seed. Next I went with Ferrothorn. Spikes help wear down Pokemon and limit how many times a Pokemon can switch in if it has no way to recover HP. Power Whip can do massive damage to a scarf Kyorge limiting the damage output of Water Spout. Next I went with Heatran to be a Fire immunity and also trap Pokemon and wear it down with Toxic while getting HP back from Protecting and its item Leftovers to protect itself from an attacking move. Next I went to Dusk Mane for a Rock Settler and is the main way to check Xerneas thanks to Prism Armor if Xerneas is running HP Fire that can threaten Ferrothorn. Lastly I needed some way to kill Ho-Oh and help aid in the Flying matchup so I went with Mega Lucario. Thanks to Adaptability Mega Lucario threatens Celesteela with Close Combat, and Bullet Punch becomes quite dangerous as well. Even without the Adaptability boost, Stone Edge threatens Flying Pokemon that are weak to rock types, just Swords Dance and the game should be over, in less you miss a Stone Edge.
 
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