Project Monotype Teambuilding Competition V3.2 [index]

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Balance Steel

Kartana @ Grassium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Smart Strike
- Swords Dance

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Protect
- Leech Seed
- Toxic
- Heavy Slam

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 176 Atk / 252 SpD
Sassy Nature
- Spikes
- Leech Seed
- Power Whip
- Protect

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Toxic
- Protect

Necrozma-Dusk-Mane @ Leftovers
Ability: Prism Armor
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Sunsteel Strike
- Morning Sun
- Toxic
- Stealth Rock

Lucario-Mega @ Lucarionite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Bullet Punch
- Stone Edge

I went with Grassium Kartana to nuke Toxapex after a Swords Dance or just nuke a threat with its powerful STAB z. Next I went with Celesteela to help tank Physical attacks and also wearing down Arceus forms that do not run refresh with Celesteela's Toxic and Leech Seed. Next I went with Ferrothorn. Spikes help wear down Pokemon and limit how many times a Pokemon can switch in if it has no way to recover HP. Power Whip can do massive damage to a scarf Kyorge limiting the damage output of Water Spout. Next I went with Heatran to be a Fire immunity and also trap Pokemon and wear it down with Toxic while getting HP back from Protecting and its item Leftovers to protect itself from an attacking move. Next I went to Dusk Mane for a Rock Settler and is the main way to check Xerneas thanks to Prism Armor if Xerneas is running HP Fire that can threaten Ferrothorn. Lastly I needed some way to kill Ho-Oh and help aid in the Flying matchup so I went with Mega Lucario. Thanks to Adaptability Mega Lucario threatens Celesteela with Close Combat, and Bullet Punch becomes quite dangerous as well. Even without the Adaptability boost, Stone Edge threatens Flying Pokemon that are weak to rock types, just Swords Dance and the game should be over, in less you miss a Stone Edge.
 
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The voting phase has ended, congratulations to MMagma for winning Cycle 43!

C9: 6
Magma: 7


The next cycle will be up soon, tagging Eien to merge this with the Index thread
 
Specs Keldeo Balance (built with Ridley)


Azumarill @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Rapid Spin
- Block
- Perish Song
- Milk Drink

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Strength Sap
- Spore
- Volt Switch
- Searing Shot

Swampert @ Swampertite
Ability: Torrent
EVs: 240 HP / 252 Def / 16 SpD
Relaxed Nature
IVs: 0 Atk
- Scald
- Shore Up
- Stealth Rock
- Roar

Cloyster @ Waterium Z
Ability: Skill Link
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Water Shuriken
- Freeze-Dry
- Steam Eruption

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 196 Def / 60 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Haze
- Recover

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Water Shuriken/Steam Eruption
- Secret Sword
- Hidden Power [Electric]/Hidden Power [Ice]


This team works by chipping the opponent with the defensive core, and cleaning with Keldeo. I decided to run specs for more fire power, and if need be, can use Water Shuriken for priority. Cloyster was the obvious partner, allowing me to sweep with shell smash if I could come in on something passive. Rotom is support for the two offensive members, and lets them come in on a switch. It also lures (and does decent damage) to Ferrothorn. Azumarill acts as a Cradily (and grass types in general) check, blocking it on either a switch or mispredict, and recovering until they faint. It also checks Ferrothorns without steel coverage, by using rapid spin. Toxapex and Swampert work as good defensive backbones, and a hazards core.
 
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Extending the submission phase to until Friday due to lack of submissions.

New deadline is Friday 29/06
 

Pelipper @ Leftovers
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Water Shuriken
- U-turn
- Roost
- Hurricane

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Core Enforcer
- Steam Eruption
- Ice Beam

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Secret Sword
- Steam Eruption
- Vacuum Wave

Swampert @ Swampertite
Ability: Torrent
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Precipice Blades
- Ice Punch
- Stealth Rock
- Liquidation

Kabutops @ Rockium Z
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Diamond Storm
- Crabhammer
- Rapid Spin
- Accelerock

Araquanid @ Mystic Water
Ability: Water Bubble
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
IVs: 0 Atk
- Tail Glow
- Steam Eruption
- Water Shuriken
- Heal Order


I have not tested this team extensively, but I noticed I had a Keldeo Mono STABmons team built and I didn't want to see this week only have the one submission, so here ya go. It's a take on rain with 3 Swift Swim abusers (might be a bit much tbh) + Keldeo. Keldeo in the rain is a behemoth with not much able to take specs Steam Eruptions (or Water Spouts if healthy enough) and Vacuum Wave for priority since 2 team members are already packing Water Shuriken.
 
The voting phase has ended, congratulations to Magikingdra for winning Cycle 44!

Magikingdra: 3
OrangeGuru: 0


The next cycle will be up soon, tagging Eien to merge this with the Index thread
 

Lilymoding

formerly Kyosuru Jets

Zeraora @ Choice Band
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Plasma Fists
- Fire Punch
- Superpower

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Defog
- Hydro Pump
- Volt Switch
- Will-O-Wisp

Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Dazzling Gleam
- Hidden Power [Ice]
- Thunderbolt

Raichu-Alola @ Life Orb
Ability: Surge Surfer
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Psychic
- Focus Blast
- Surf

Golem-Alola @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Thunder Punch

Zapdos @ Leftovers
Ability: Static
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Heat Wave
- Discharge
- Roost
- Thunder Wave
This is just a basic elec team with zeroara our savior thrown in for a strong physical offensive presence, something that electric as a type has severely lacked. Band seems to work well combined with his astounding 143 base speed. The tapukoko/railola core serves to aid zeroara as a strong special offensive core, and boosting ara's already good plasma fists. the combination of elec terrain + railola and zeroara makes this elec team fairly HO, which while having a lot of offensive pressure, it is frail and easy to kill. For this, we have alola golem, elecs best rock setter, spdef rotom w, to serve as a special wall and a defogger that isnt weak to rock (who also serves to willo things) and a more utility focused zapdos. Given that dos no longer needs to run defog, i opted for twave to further cripple teams that might pose a threat to the offensive core. so ya thats my team
 

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