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Resource Monotype Viability Rankings [July 2025]

I had a few more nominations.

:porygon2: A -> S (Normal) P2 is Normal’s best physical wall. Boltbeam + Trace does amazing against Flying. Being able to pair well with Blissey for the ideal balance core. This is the optimal Normal team with P2 + the other S rank mons. Kinda hard to justify Braviary over P2 when Terapagos does majority of the hazard removal.

:Amoonguss: A -> S (Poison) Amoonguss is invaluable to all Poison builds. Part of the Regenerator Core, Ground neutrality and physical wall to relieve some of the pressure on Weezing-Galar, anti-setup with Foul Play, and of course guaranteed Sleep with Spore. While HDB are an amazing on Amoonguss, Rocky Helmet provides so much passive damage for free for Amoonguss.

:araquanid: UR -> D I’m surprised Araquanid has been unranked this whole time. Webs Water is still one of Water’s many sub archetypes that has some merit. Pairs well with the rise in Choice Band Urshifu. Being a great offensive special wall and having Rain boosted, Water Bubble Liquidations can be devastating. On top of that, another Ground resist option isn’t bad either.
 
Heya, I have been trying low ladder types lately just for fun and I have some noms:

Grass:
brambleghast.png
C -> B
Still the best hazard setter and bonus hazard remover grass have, you can do some shenanigans with it's ability again Tornadus-t or troll Zapdos, or get a free boost with Tailwind from Whimsicott. Its hold back cause it shares types with Sinistcha, but because it is a suicide lead it isnt that big of a problem anyway. At least it offers way more than all other C mons listed.

whimsicott.png
D -> C
Ok yes, metagame didnt treat Whimsicott very well, goodra-h walls it to oblivion and avest Iron hands stop it too. Instead it shines like disruptor with it's ammount of support moves: Encore/Stun spore are nice again scary threats (stun spore again like sneasler totally worth the sacrifice for example), Tailwind is a last ditch move to help the team overall. It also does great again dark too. Definitively deserve more love.

(I know
rillaboom.png
just got downgraded but I couldnt complain if he goes to D, like damn this mon is such a joke in today metagame)
I agree on Bramble rising, but disagree entirely on potential whimsi/rilla changes. Rilla is actually a mon I wouldn't entirely mind going up to B, GGlide is so damn good into some of the top types like Dark, Fairy, and Fighting, while still offering great Speed Control. On top of that, I'm under the impression that if you're using grass, esp. in a major tournament, you're using it to secure a certain matchup spread. Rilla in my eyes is able to compress A: Speed Control, and B: Securing Grass's good matchups so you can use the rest of the team to address the rest of the meta. I say that B point, because it's common af that people will make a grass team that they say is a solid countermeta, and then it can't even get past Pex. All the while Rilla also brings Knock Off and GTerrain which is a huge boon to the longevity of your setup sweepers. As a 1:1 comparison with other pokemon, I think Rilla almost entirely outclasses Serperior for example in terms of benefits, and I'd even say it's the second most useful mon in C tier right behind BrambleGhast. The other 2 C tier grass mons are Breloom and Torterra. Torterra I've only ever seen mentioned for the benefit of winning vs. Poison, and is seemingly so deadbeat outside of that matchup that it almost always ends up preferred to just have an loss to Poison than it is to run Torterra. Breloom in contrast struggles because though it's a fighting type, it's generally seen as outclassed by Lilli-H as as a fighting/grass, is not as good into steel as it once was due to Ghold, and frankly speaking I don't think is as useful a priority user as Rilla is. Many of the fast mons in the tier are fighting resistant/immune like Pult/Flutt/Valiant/Sneasler, or frail enough for Rilla to handle with some chip.

Maybe I'm wrong on Whimsi, but from my experience it is just too difficult to fit and doesn't add much to the matchup spread. It's too slow to actually hit most Dark threats like gren/meow/darkrai/weav, and not powerful enough to get past bulky mons like Ting Lu, and I believe there are other mons in C and even D tier that offer the same benefit to grass's matchup spread. I think there'd be more of an argument for it if it genuinely solved the dragon matchup, or if it solved some issues with grass's defensive core, but these don't really seem to be the case from what I can see.
 
Hi, I play Poison pretty exclusively on the ladder and in room tourneys.

:clodsire: Clodsire: C -> B

Clodsire feels really, really good. It lets Poison use hazards, particularly Spikes, into teams that can maneuver around Poison's typical wallbreakers (Sneasler, Iron Moth). It also isn't that much of a sitting duck with Earthquake almost always being a good click that forces switches and thus, more Spikes/Stealth Rock damage. Unaware is also nice to have, especially since Poison's passivity is often taken advantage of by setup sweepers.

Admittedly, Cloddimus Prime can increase Poison's passivity. Earthquake is a good click, but it's Clodsire, it's not OHKO'ing anything. Spikes is useless into the Flying matchup, and Clodsire doesn't help against the triumvirate of "I hate Poison" that is Gliscor, Lando-I, and Excadrill. Still, I think what it brings to the table is solid enough to get bumped up to B.
 
sableye.png
Unranked ->B/A (Ghost)
Screens Sableye enables ghost to run weakness policy sd ceruledge which can just 6-0 when screens are up. Also allows ceruledge to switch in on a knock off/earthquake and get a shell smash on switch in. Ghost in general really appreciates screens. Sub spectrier, np gholdengo, specs flutter mane are also hard to stop when screens are up. You can also have your choice for last 2 move slots to check/hinder other threatening pokemon. From twave, encore, disable, taunt, etc, etc.

mimikyu.png
C -> A (Ghost)
While the usual purpose of mimikyu is gone (kingambit). Mimikyu makes the dragon, dark, ghost, ss water and sand ground mus significantly easier while providing utility in other mus. Mimikyu fills the vital role of blanket checking most or if not all of the offensive pokemon that threaten ghost. The LO Mimikyu set with drain punch can check H-Samurott, Dragapult, Greninja, ss Barraskewda/Kingdra, Roaring moon, Flutter mane, Spectrier, Hoopa-u, etc, etc, etc. With a layer of spikes it can also check Bisharp and Excadril. It can also 2hko Goodra-a, Ting lu and a-Muk with a layer of spikes which ghost has a lot of problems trying to break through. Replacing Swords Dance with curse/twave allows you to hinder mons that mimikyu struggles to directly hit like volcarona. Which often times is just better because you check most mons without needing stat boosts although you do make ghost mirror match a little worse. Curse in particular can help chip down walls in mus where mimikyu isn't as vital and makes checking ceruledge easier with curse + sneak so you dont make it outspeed you if you wanted to click sneak twice. Mimikyu as a bonus can waste an additional turn of weather/screens or can get a little bit of chip damage when its sacked which makes it very strong in end game scenarios espescially with curse.

dragapult.png
S-> A (Ghost)
Dragapult is just not an autopick like flutter mane and gholdengo. Flutter mane is flutter mane and gholdengo's ability to keep hazards permanently up and deal with troublesome mons like a-muk and goodra-h is just too good to not use. Dragapult doesn't outspeed anything relevant that flutter mane can't, besides opposing Flutter Manes. But the only way it can hit them is by phantom force since you don't want to run the specs set on ghost which is just not good. The best set I have found is scarf because it allows you to run specs flutter mane and still be able to threaten the fast dark types with uturn or dragon types with dragon darts and allows you to run some tech moves like twave since you are clicking uturn and dragon darts 99% of the time anyways. Being able to resist fire and water moves is very nice to have. Still a strong pokemon for this reason just not type defining.

sinistcha.png.m.1753797560
A-> B (Ghost)
Hard to pick Sinatcha. Want a physical wall run pecharunt. Want stab grass move run brambleghast. Want a calm mind setup sweeper run spectrier. It does mu fish vs water and ground very well but it feels underwhelming in other mus. Also only having a 90% chance to recover hp is very annoying. Could run strength sap but then it runs into 4 move slot syndrome. Could run weaker move like giga drain that can't burn. I don't know just doesn't feel that great since it takes a couple turns to be threatening which is time ghost can't really afford to waste.

skeledirge.png
B-> D (Ghost)
Similar story hard to justify running skeledirge since if you want a phyiscal wall then you run pecharunt and if you want to check setup sweepers you run mimikyu. Want to do well into steel run ceruledge. Kinda just sits there in a lot of mus and loses all momentum. Not even that good behind screens since gholdengo just does it better.
 
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I tried to keep it short but here are some opinions on ground.

:great tusk: B -> A (Ground)
Makes a solid scarf choice for both sand and sandless builds.

:ting-lu: C -> B (Ground)
Solid defensive piece with access to either hazard, ruination/whirlwind, enough attack to do damage with eq/payback, and enough bulk to run rest without sleep talk on bulky ground to reduce dependence on leftovers.
The dark typing allows it to take psychic and ghost attacks for clodsire and with payback it threatens ghost/psychic types in return.

:quagsire: C -> B (Ground)
The unaware glue of bulky sandless and the one who stops sd mons and bd azu from sweeping you.
 
Deoxys speed :Deoxys speed: B -> S (psychic)

It's faster than most scarfers. thanks to hat's magic bounce it can use sash. with Sash nasty plot is free to use. With Indeedee's terrain expending force is so strong that it's stronger than a super effective thunderbolt Before nasty plot. focus close to kill darks.
It's just the best sweeper ever


Hoopa-Unbound :Hoopa-Unbound: S -> B/C (psychic)

I've tried to use it & it Just too slow even with scarf its weaker than Gallade & It has no defensive utility other than an immunity to a type u already resist, I think Its out classes to Gallade


Delphox :Delphox: Ur -> D (psychic)

thank's to hat's magic bounce It can ignore stealth rocks & can do Great damage & Pivot with eject pack overheat. Being great coverage against Steel (even Ghold!) Will o 'wisp is great! can use will Hex against ghost. has half decent bulk, & can be a purely offensive Offensive Monster, overall good


Necrozma :Necrozma: C -> B+ (psychic)

with calm mind and Moonlight/morning sun It's Really bulky & can even stall, with rare ground coverage & 100 BP stab that ignores abilities, with :colbur berry: it takes 0.75 from knock off & is just my MVP
 
I'm rushing a bit with these noms since I wanted to gain more evidence but I have limited time to get these in so here goes anyway:

:Bronzong: (Psychic) D -> C

As one of the few dubiously sane people trying to use psychic seriously, I've experimented with a ton of different builds for the type and find myself coming back to this mon more often than I think is normal for a D-rank mon. While it is a passive Pokemon most of the time with little utility to offer, it being a defensive steel with Stealth Rock and also being a consistent check to Excadrill allows it to role compress a ton, allowing psychic to run far more options for either screens or terrain teams. I know there is a ladder user that lies around the 1600s that uses a bronzong psychic team and after using it myself I do think there is a lot of potential this mon can offer.

:Dragonite: (Dragon) A -> B

Raging Bolt has taken dragon by storm lately and I often don't see dragonite a ton on dragon as a result, if anything it seems like its a bit rare. I think in the current meta its not as good as it usually is due to stuff like Roaring Moon just being better at immediately answering threats like Flutter Mane and also not needing a turn of setup to do so. Band gets worn down too much by rocks and the boots set doesn't mesh well with most modern dragon teams, so I personally think that as of right now Dragonite should fall down a bit due to it not being of the same caliber as its A-rank peers. Raging Bolt, Roaring Moon, and Latios are all super strong and cover a wide range of threats while Dragonite comparatively comes up short and seems to fit more into the B-rank, it doesn't feel like a near auto-include anymore and feels far more niche than the others.

:Skeledirge: (Fire) C -> B

I think there being a massive gap between the a rank and c rank mons is genuinely insane after playing around with the type for quite a bit, as there are def a few mons from c rank that are a bit better than the others, so I'll be doing quite a few noms for fire in this post. This being said, Skeledirge might be the most controversial of these noms due to the mon being a general momentum sink and seemingly not fitting well on most of the successful fire teams. I argue that its unique combination of spinblocking and unaware utility in a meta with setup sweepers like Volcarona, Dragonite, and non-toxic Gliscor allows it to fulfill a great niche that allows it to work on teams that are more geared towards bulky offense. I think despite the fact it sinks momentum its utility and defensive profile is too good to pass up, especially if you want a spinblocker and don't want to use the frail Ceruledge for that. It should also be noted that while in the Sun, it can take water hits from Pokémon like Urshifu-R pretty well, and not have to be afraid of Swords Dance boosts.


:Arcanine-Hisui: (Fire) C -> B

I think with the prevalence of Flying makes using Arcanine a very strong option, especially since it greatly threatens defensive Gyarados which its other physical attacking peers tend to struggle with. It's rock weakness is definitely not something to ignore, because it limits the amount of times it can come in immensely, but I think with good usage of Court Change or other hazard removal it can shine really well.

:Volcanion: (Fire) C -> B

Even with water not being as prevalent or as problematic due to Sun being as powerful as it is, along with Volc's water STAB being negated by Sun, I still believe Volcanion has a strong defensive profile with its ability to stuff Flip Turn opportunities and turn it into pressure. It also has a good matchup into Primarina, who can be really annoying for Fire teams to deal with. I also argue that it is a great asset in the rise of rain water on the ladder, as it forces barraskewda to pick between using its STAB or resorting to the weaker Close Combat, and that decision could allow fire some more breathing room in that MU.
 
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