Pelipper (Pelipper) @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 252 SpD
Bold Nature
- Hurricane
- U-turn
- Defog
- Surf
So I usually open with pelliper to get the drizzle going for 8 turns and depending on what my oponent opens with I either take the hit and u turn to a sweeper or a wall. As long as the target doesnt have a electric move this is generally the plan. Whenever rain stops falling ill usually try to switch back to pelipper and switch right back out as to not let him die since hes whatll drive my swift swimmers. I have hurricane for two reasons, it doesnt miss in rain it gets stab at 110 power which is strong and its super effective against grass which peliper isnt weak to since hes flying type. I took surf over scald since id probably have to take a hit before i get a scald that inflicts a butn and id need my pelipper healthy. Defog for hazards which im usually able to get off without getting him killed
Greninja (Greninja) @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 30 HP / 1 Atk / 30 Def / 30 SpA / 30 Spe
- Extrasensory
- Ice Beam
- Surf
- Hidden Power [Fire]
Greninja is the coverage sweeper that works out of rain which is important as a backup since he’s naturally fast and heavy hitting. Extrasensory for the poison and fighting type coverage that i dont otherwise have. Ice beam for grass types that threaten my water typing. Surf for extra damage in rain. HP fire specifically for a 1shot on ferrothorn which I otherwise litterally cant kill. the issue is if its raining I have to stall which is relatively easy with toxapex and wait till the rain goes away then switch to greninja and have a fire move that 1 shots ferrothorn works every time they never expect it. Hes kind of hard to switch into being immediately weak to alot of things aswell as not having alot of defensive capability. He usually comes in on a wall or through a U-turn/volt switch where my previous mon took the hit.
Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Earthquake
- Waterfall
- Power-Up Punch
- Ice Punch
Physical sweeper Mega swampert with 212 speed just enough to outspeed Zeraora in rain because swift swim. Earthquake for the electric types waterfall for serious damage Power up punch for set up incase i expect the target to switch out to a flying mon to counter my earthquake or something like that and ice punch incase I can one shot a grass mon that threatens me but usually only works if its had prior damage. In the case that I cant kill the grass mon infront of me I can switch to most of my other mons with the exception of greninja and rotom wash
Toxapex (Toxapex) @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Scald
- Haze
- Toxic
Toxapex is my physical wall with recover incase i cant yet switch out for regenerator to kick in. Scald to halve physical damage haze to counter setups toxic to force switches. His weaknesses include electric which is nulled with a swampert switch. Psychic which is nulled with a greninja switch. Ground which is countered with a pelipper or rotom wash switch
Rotom-Wash (Rotom-Wash) @ Iapapa Berry
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Relaxed Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Rain Dance
- Defog
This is where I struggle, Ive switched this mon between araquanid ludicolo milotic and i ended up with rotom wash. I need a spec def wall that isnt weak to electric since my only real counter to it is swampert. Things like xurkitree has both grass and electric moves so if im in a situation where im weak to electric I cant safely switch to swampert without risking them predicting that and using grass move to 1 shot my swampert. these are the things that lose me games, whenever my swampert dies ive got 4 mons on my team that get wiped to electric. Araquanid was my best option for a spec def wall but gets obliterated by thunderbolt. Rain dish Ludicolo wasnt defensive enough to have an impact in my games since he needed a leech seed setup to be tanky though he wasnt weak to electric or grass which was fantastic. Milotic was mono water so that never helped my electric/grass problem. And then I settled for rotom wash as a pivot with volt switch and as a secondary defog/rain dance to pelliper. Since pelliper is weak to electric and rotom isnt I can still get rain with an electric target. Or if i have a grass target then j can switch to pelliper and get drizzle. I also have
Kingdra (Kingdra) @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Dragon Pulse
- Surf
- Ice Beam
- Flash Cannon
choice scarfed Special sweeper kingdra packs a serious punch with surf and dragon pulse. Ice beam exists for grass threats that I cant otherwise deal with my other sweapers since i can switch into kingdra on a grass attack if necessary. He can take an electric or grass hit and one shot if not two shot anything as long as its not too tanky. Flash cannon is a filler move and I dont know what else i would put in there. It counters fairy types which counter me but without stab it doesnt garuntee a 1 shot so its weird. One of my biggest threats that ive come by is choice scarf serperior. Kingdra is the only outspeed I have for it but ice beam only has a 56% chance of one shotting it. If it were to have like 5% previous damage its almost a garunteed 1 shot.
The whole point of this team is to apply to be a water gym leader for this thing im in. Its rules are gen 7 OU only 1 legendary and only 1 ultra beast allowed per team. This is mostly why im worried about my grass electric counters that I otherwise wouldnt care about. People will come to me with teams that have a water counter plan. Im trying to cover my bases as much as possible and if anyone has a suggestion that would be fantastic. In case anyone was wondering the alternative i had to rotom wash was rain dish leftovers ludicolo max evs in spec def and hp, leech seed protect giga drain and rain dance.m
the biggest threats ive faced are ferrothorn serperior and xurkitree. My only counter to ferrothorn being a fire move from my greninja on a rain team... If my opponent opens with serperior Id have to open with pelliper make it rain take a hit, u-turn into kingdra and get a garunteed outspeeded 1 shot. The problem is if it switchs out on my kingdra and fights me somtime down the line Id have to switch to kingdra and take a hit from it to only have a 56% chance of one shotting it, if i dont kill it my kingdra dies and it will easily wipe my team with leaf storm and the +spec atk it gets. Xurkitree knows both grass and electric move. i cant switch into swampert without risking my opponent predicting my switch and using grass move to one shot me. If at any time i need to keep my kingdra alive for a different threat the way ive had to get around this is by sacrificing a mon and switching to swampert because otherwise I risk losing the whole game. Also freeze dry which is known by few mons including articuno. If my opponent has articuno im forced to open with greninja and hope my opponent opens with articuno for the unexpected HP fire one shot. If he doesnt open with articuno I cant function my team really without rain but once i rain HP fire doesnt kill articuno in one hit. The more I wrote this the more i considered using ludicolo again because of his typing but Id like to have feedback on what ive got first. Thank you to anyone who is kind enough to help my troubled self :D
Ability: Drizzle
EVs: 252 HP / 252 SpD
Bold Nature
- Hurricane
- U-turn
- Defog
- Surf
So I usually open with pelliper to get the drizzle going for 8 turns and depending on what my oponent opens with I either take the hit and u turn to a sweeper or a wall. As long as the target doesnt have a electric move this is generally the plan. Whenever rain stops falling ill usually try to switch back to pelipper and switch right back out as to not let him die since hes whatll drive my swift swimmers. I have hurricane for two reasons, it doesnt miss in rain it gets stab at 110 power which is strong and its super effective against grass which peliper isnt weak to since hes flying type. I took surf over scald since id probably have to take a hit before i get a scald that inflicts a butn and id need my pelipper healthy. Defog for hazards which im usually able to get off without getting him killed
Greninja (Greninja) @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 30 HP / 1 Atk / 30 Def / 30 SpA / 30 Spe
- Extrasensory
- Ice Beam
- Surf
- Hidden Power [Fire]
Greninja is the coverage sweeper that works out of rain which is important as a backup since he’s naturally fast and heavy hitting. Extrasensory for the poison and fighting type coverage that i dont otherwise have. Ice beam for grass types that threaten my water typing. Surf for extra damage in rain. HP fire specifically for a 1shot on ferrothorn which I otherwise litterally cant kill. the issue is if its raining I have to stall which is relatively easy with toxapex and wait till the rain goes away then switch to greninja and have a fire move that 1 shots ferrothorn works every time they never expect it. Hes kind of hard to switch into being immediately weak to alot of things aswell as not having alot of defensive capability. He usually comes in on a wall or through a U-turn/volt switch where my previous mon took the hit.
Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Earthquake
- Waterfall
- Power-Up Punch
- Ice Punch
Physical sweeper Mega swampert with 212 speed just enough to outspeed Zeraora in rain because swift swim. Earthquake for the electric types waterfall for serious damage Power up punch for set up incase i expect the target to switch out to a flying mon to counter my earthquake or something like that and ice punch incase I can one shot a grass mon that threatens me but usually only works if its had prior damage. In the case that I cant kill the grass mon infront of me I can switch to most of my other mons with the exception of greninja and rotom wash
Toxapex (Toxapex) @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Scald
- Haze
- Toxic
Toxapex is my physical wall with recover incase i cant yet switch out for regenerator to kick in. Scald to halve physical damage haze to counter setups toxic to force switches. His weaknesses include electric which is nulled with a swampert switch. Psychic which is nulled with a greninja switch. Ground which is countered with a pelipper or rotom wash switch
Rotom-Wash (Rotom-Wash) @ Iapapa Berry
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Relaxed Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Rain Dance
- Defog
This is where I struggle, Ive switched this mon between araquanid ludicolo milotic and i ended up with rotom wash. I need a spec def wall that isnt weak to electric since my only real counter to it is swampert. Things like xurkitree has both grass and electric moves so if im in a situation where im weak to electric I cant safely switch to swampert without risking them predicting that and using grass move to 1 shot my swampert. these are the things that lose me games, whenever my swampert dies ive got 4 mons on my team that get wiped to electric. Araquanid was my best option for a spec def wall but gets obliterated by thunderbolt. Rain dish Ludicolo wasnt defensive enough to have an impact in my games since he needed a leech seed setup to be tanky though he wasnt weak to electric or grass which was fantastic. Milotic was mono water so that never helped my electric/grass problem. And then I settled for rotom wash as a pivot with volt switch and as a secondary defog/rain dance to pelliper. Since pelliper is weak to electric and rotom isnt I can still get rain with an electric target. Or if i have a grass target then j can switch to pelliper and get drizzle. I also have
Kingdra (Kingdra) @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Dragon Pulse
- Surf
- Ice Beam
- Flash Cannon
choice scarfed Special sweeper kingdra packs a serious punch with surf and dragon pulse. Ice beam exists for grass threats that I cant otherwise deal with my other sweapers since i can switch into kingdra on a grass attack if necessary. He can take an electric or grass hit and one shot if not two shot anything as long as its not too tanky. Flash cannon is a filler move and I dont know what else i would put in there. It counters fairy types which counter me but without stab it doesnt garuntee a 1 shot so its weird. One of my biggest threats that ive come by is choice scarf serperior. Kingdra is the only outspeed I have for it but ice beam only has a 56% chance of one shotting it. If it were to have like 5% previous damage its almost a garunteed 1 shot.
The whole point of this team is to apply to be a water gym leader for this thing im in. Its rules are gen 7 OU only 1 legendary and only 1 ultra beast allowed per team. This is mostly why im worried about my grass electric counters that I otherwise wouldnt care about. People will come to me with teams that have a water counter plan. Im trying to cover my bases as much as possible and if anyone has a suggestion that would be fantastic. In case anyone was wondering the alternative i had to rotom wash was rain dish leftovers ludicolo max evs in spec def and hp, leech seed protect giga drain and rain dance.m
the biggest threats ive faced are ferrothorn serperior and xurkitree. My only counter to ferrothorn being a fire move from my greninja on a rain team... If my opponent opens with serperior Id have to open with pelliper make it rain take a hit, u-turn into kingdra and get a garunteed outspeeded 1 shot. The problem is if it switchs out on my kingdra and fights me somtime down the line Id have to switch to kingdra and take a hit from it to only have a 56% chance of one shotting it, if i dont kill it my kingdra dies and it will easily wipe my team with leaf storm and the +spec atk it gets. Xurkitree knows both grass and electric move. i cant switch into swampert without risking my opponent predicting my switch and using grass move to one shot me. If at any time i need to keep my kingdra alive for a different threat the way ive had to get around this is by sacrificing a mon and switching to swampert because otherwise I risk losing the whole game. Also freeze dry which is known by few mons including articuno. If my opponent has articuno im forced to open with greninja and hope my opponent opens with articuno for the unexpected HP fire one shot. If he doesnt open with articuno I cant function my team really without rain but once i rain HP fire doesnt kill articuno in one hit. The more I wrote this the more i considered using ludicolo again because of his typing but Id like to have feedback on what ive got first. Thank you to anyone who is kind enough to help my troubled self :D