SV OU MONSTER ENERGY GUN - specs hatterene balance

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(click on the mons for the paste)

lately this gen I’ve been theming my teams with some albums and songs I like, however since this team is so atrocious it only seems fitting that I fill this rmt with songs I despise.

anyways….

this team like most of my other teams started with me scrolling through builder, and hatterene seemed interesting but I didn’t want to make trick-room and wanted something other than the cm set. So I slapped some specs on it and threw together the rest of the team. hopped on one ladder game…. hatterene got three kills. seemed pretty promising.


team-building process (not in-depth whatsoever)

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funny specs hatterene go burrrrr keeps hazards off the field for chien-pao.

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band is considered bad because of hazards, but what if we keep hazards off the field with hat? band breaks and cleans.

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the donfather. wanted a physical wall and potential wincon outside of volcarona.

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(other than the fact I love this stupid little guy) added for a bulky pivot

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just overall bulky mon, punishes u-turn with flamebody.

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roll compression mon, spin for when hatterne can’t keep hazards off.

sets + explanation

MONSTER ENERGY GUN (Hatterene) @ Choice Specs
Ability: Magic Bounce
Tera Type: Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Psyshock
- Mystical Fire

- Draining Kiss

the goat herself, specs hatterne. At first glance hatterenes speed seems really really bad for a choice user (especially without trick room) but dang bro hat is bulky enough to pull it off. hatterene is an amazing anti lead with magic bounce declining hazards (and disrupting against stuff with spore willo etc.) specs allows for the use of a weaker fairy stab in draining kiss and allows hatterne to stay in the match for longer thanks to healing. Psyshock counters normal special walls such as blissey and clodsire. Shadowball is kinda filler since the prominent ghost types in the tier get hit by draining kiss / mystical fire. Speaking of mystical fire. with the combination of tera we gain a plethora of resistances against stuff that would normally hit super effectively (like make it rain) and gain a powerful stab. EVs provide as much bulk and damage as possible.

dear santa (Chien-Pao) @ Choice Band
Ability: Sword of Ruin
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature / Jolly
- Ice Shard
- Ice Spinner
- Crunch

- Sacred Sword

with a magic bounce user chien-pao can much more comfortably run band. pao is the second breaker of the team that can easily clean late game after resistances are removed. pretty standard set except for ice shard, which I like more than sucker punch because being trapped into clicking sucker while your opponent sets up for free kinda sucks. adamant feels better because you’re only missing out on outspeeding max speed jolly moon and max speed cinderace, and the damage output is insane.

im ugly (Dondozo) @ Leftovers
Ability: Unaware
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Curse
- Wave Crash / Body Press
- Rest

- Sleep Talk

Dondozo serves as a physical wall as well as a late game sweeper. A classical set that serves the team well, dozo can absorb status thanks to rest and become very threatening with curse if your opponent lets it get out of hand. Body press can be used although it sucks to not be able to hit ghosts. EVs provide maximum bulk.

funee hat (Slowking) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Future Sight
- Chilly Reception
- Surf

- Slack Off

it’s my boyyyyyy. ape and chi-yu cease to exist anymore so slowking might find a comfy little niche this gen. slowking serves as a bulky pivot with the combo of regenerator + chilly reception to get hat and pao in safely. Future sight applies offensive pressure against the opposing team (especially against darks trying to not get hit by FS because pao and hat hit them super effectively) EVs for bulk and tera water removes weaknesses against ghosts and darks (and u-turners).

Dragapult @ Heavy-Duty Boots
Ability: Infiltrator
Tera Type: Dragon
EVs: 76 Atk / 180 SpA / 252 Spe
Hasty Nature
- Will-O-Wisp
- Hex
- Dragon Darts

- U-turn

(thanks to chimp for recommending this set) helps against hands a lot, but you do lose out on slowkings ability to disrupt weather. U-turn still allows for our offensive guys to get in more often

SCREAM (Volcarona) @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Grass
EVs: 252 Def / 4 SpA / 252 Spe
Bold Nature
IVs: 0 Atk
- Quiver Dance
- Morning Sun / Giga Drain
- Flamethrower

- Bug Buzz

Volc serves as a late game sweeper with quiver dance. normal dual stabs (and bug buzz bypasses sub) morning sun allows for more quiver dance set up opportunities or alternatively giga drain gains stab thanks to tera grass and also heals (its preference really). EVs are a little odd, I like using volc as a physical blanket check for the stuff dozo can’t handle, and tera grass resists pesky rock types.

im so tired (Iron Treads) @ Assault Vest
Ability: Quark Drive
Tera Type: Ground
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Rapid Spin
- Knock Off
- Earthquake
- Volt Switch


glue mon, provides us with hazard removal outside of hatterene and another pivot to get out offensive guys in, aswell as special wall for the guys slowking can’t handle. EQ is stab and knock off removes items such as leftovers etc. EVs for maximum bulk and tera ground removes weaknesses against stuff like aura sphere valiant.

threats

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tera fairy can be annoying. sometimes you have to sack something to chunk it so something faster can revenge kill

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same reasoning as above. you can tera volc and start mashing quiver dance

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not too bad, you can go for a burn with volc and you got don in the back.

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matchup sucks, you can try to burn with volc psyshock hits pretty hard from hat.

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probably some other stuff

conclusion and shoutouts

shoutouts to YOU for reading this you’re probably a goat

SHOUTOUTS to my goat friend Abby for inspiring this team <3

to quote this one kid on ladder after I ohkoed his Toxapex with hatterene “ur a fucking loser”

and thus I knew this team was amazing

thanks for reading ^_^

(I got more rmts coming, next one is probably gonna be with demon days)

no I didn’t proofread grammar is hard

(replays coming soon)
 

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chimp

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I wish I could unhear these songs.

Anywaay, the first thing that stands out to me (aside from the neat Hat set!) is the presence of two water-type walls, both of which have Water as their Tera types. This will obviously generate some problems from threats like Rotom-Wash, Breloom and Iron Hands.

I would consider swapping Slowking for Dragapult, specifically the Utility WoW set. This provides a U-turner who can bait things like Ting-Lu, Toxapex and Clodsire- all of which both the combo of Hatterene and Chien-Pao loves to terrorize. Spreading burns in general is just nice for Hatt, who appreciates the weakened threats since its so dang slow.

:sv/dragapult:
Dragapult @ Heavy-Duty Boots
Ability: Infiltrator
Tera Type: Dragon
EVs: 76 Atk / 180 SpA / 252 Spe
Hasty Nature
- Will-O-Wisp
- Hex
- Dragon Darts
- U-turn

Hope this helps. See ya!
 
Love the use of specs hat to suprise opponents, but I agree that breloom and hands are a big threat.
I suggest replacing one of your waters with amoogus. It doesn't have the pivoting ability of slowing, or the shear bulk of Don, but it gets the job done.
Amoonguss @ Rocky Helmet
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpDef
Bold Nature
IVs: 0 Atk
- Spore
- Clear Smog
- Toxic
- Foul Play
I hope this helped and happy winning!
 
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thank you both for the rates! greatly appreciated

pult stuff
tried this for a few games and i definitely like it, helps a lot against hands. (and here’s how to play around some of the potential threats you listed)

washtom - from a glance this looks like a bad matchup but you can go treads on the volt switch and then go king on the forced hydro and washtom is forced to volt out (most don’t run thunderbolt) and king only takes like 30% at most and can pivot out with reception (or you stay in with treads and take like 20-30% from hydro)

breloom - scary, tera volcarona can deal with it well enough. If you gotta revenge kill you have ice shard from pao

iron hands - you are totally right adding this to the threat list right away


amoongus set
Haven’t tried out amoongus yet this gen but I’ll give it a shot!

Could you post poke paste, replays and ladder peak?
paste is right by the start just click on the mons, I have “replays coming soon” at the end of the rmt. i didn’t really screenshot my peak soooo oops.
 
thank you both for the rates! greatly appreciated



tried this for a few games and i definitely like it, helps a lot against hands. (and here’s how to play around some of the potential threats you listed)

washtom - from a glance this looks like a bad matchup but you can go treads on the volt switch and then go king on the forced hydro and washtom is forced to volt out (most don’t run thunderbolt) and king only takes like 30% at most and can pivot out with reception (or you stay in with treads and take like 20-30% from hydro)

breloom - scary, tera volcarona can deal with it well enough. If you gotta revenge kill you have ice shard from pao

iron hands - you are totally right adding this to the threat list right away




Haven’t tried out amoongus yet this gen but I’ll give it a shot!



paste is right by the start just click on the mons, I have “replays coming soon” at the end of the rmt. i didn’t really screenshot my peak soooo oops.
Oh my, missed both. I love the concept of specs hat+chien pao
 

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