Minority
Numquam Vincar
Welcome to the second season of Most Wanted; a cutthroat all-Ubers team tournament where players eliminate each other, steal bounties, and satiate their greed and lust for glory! This is a tournament unlike any other with special emphasis on team strategy, value for versatile players, and support for captains to discover and develop new talent for low risk and high rewards!
The tournament will begin with the selection of team captains. Only post in this thread if you would like to be a team captain – all other posts will be deleted. You must signup in this thread to be a captain. You must be active for the entire tournament (approx. 2 months), be capable of sending in weekly lineups on time, and corresponding timely when pools are created at the start of each week. Specifically, the qualities we are looking for in a captain are activity, experience across multiple Ubers tiers, team tournament experience, and managing experience / draft ability.
The tiers that will be featured this year are:
- SS
- USM
- ORAS
- BW
- DPP
- ADV
Tournament Format Description & Rules:
New this year:
- Tiers will no longer be declared dead
- We'll be aiming for larger pool sizes by increasing the number of teams and / or the number of players per team
- There will be no penalties for odd man out benches
- Players will not be force benched in consecutive weeks or matched against the same opponent in consecutive weeks
- The bounty cap for tournament victory has been reduced
- Assassin status is now earned as a team effort, and there are no automatic death matches (see following for details)
- The tier with the lowest number of matchups will in the following week grant bonus progression toward assassin status for wins
- Teams will earn an additional bonus toward assassin status for sweeping a week
The short version for captains:
- Players sign up with 3 tiers of their choosing SS / USM / ORAS / BW2 / DPP / ADV.
- High activity is a requirement to play in this tournament because players can only be benched once every 2 weeks. Everyone drafted (including captains) will play regularly.
- These tiers are LOCKED all tournament. Choose wisely what you want to offer to a team. You cannot play any other tiers.
- Draft occurs via a snake method. Player value (starting bounty) is based on draft position. Drafted earlier = higher bounty. Teams will all have the same total starting bounty by the end of the draft.
- Captains (and players) decide what tier they play each week (only 1). Your opponent will be someone in the same tier that week with a similar bounty to you. This is where things are very different from UPL because you don't "take turns" facing teams. It's all down to who's in the pools.
- If you win, you take 50% of your opponents bounty. Vice versa if you lose.
- If you lose three times, you have been assassinated and cannot play any more games. Once assassinated, your final opponent takes all your bounty.
- Work with your team to climb towards the total bounty of 275,000 across all members before Week 7 ends.
- Teams who achieve assassin status (by winning certain total numbers of games) can freely pick any player they wish from their tier's pool.
- Teams can utilize this status once they have reached a total of twenty (20), twenty-eight (28), and thirty-six (36) wins.
- Teams earn additional progression toward assassin status by winning games in a "cold" tier, or by sweeping the week.
Captains should read the ruleset so they can fully develop strategies and interact with the tournament hosts, because that will be a common situation. A majority of the text in the ruleset is transparency or specificity for edge cases.
Victory:
• The first team to achieve 250,000 bounty by the end of a given week is the winner
• If two teams manage to achieve 250,000 bounty by the end of the same week, the team that exceeds by a higher margin is the winner
• If no team achieves 250,000 bounty by the end of Week 7, the team with the highest bounty upon the conclusion of Week 7 is the winner
Team Formation:
• Teams will be formed though a snake draft
• Draft order is randomly assigned
Bounty:
• Bounty is held by each player and a team’s bounty is equal to the sum of all its player’s bounties
• A player’s initial bounty is determined by draft position
• All captains have an initial bounty of 20,000
Team & Player Quantities:
• There will be exactly eight (8) teams [contingent on signups]
• Each team will have exactly nine (9) players [contingent on signups]
• The total number of initial players will therefore be seventy-two (72)
Tier Support & Registration
• All battles will be best of one
• At signup, players will register for exactly three (3) of the supported tiers
• Captains may not submit lineups with more than three (3) players in a given tier per week
• Players may freely change tiers every week, but may only play tiers that they registered for at signup
• The tier or tiers that receive the lowest number of matchups in a given week will be declared “cold” for the following week. Players who win a match in a “cold” tier will earn a two (2) game progression for their team’s assassin status
Benching:
• A team may bench no more than one (1) player per week
• A player may not be benched for consecutive weeks, or forcibly benched due to lack of matchups for consecutive weeks
• Players who must be benched due to lack of a matchup do not count as a team’s bench and receive no penalty
• Activity losses are treated the same as normal losses
• Players in a "dead game" will not lose bounty, but will lose a life. A player killed by a dead game will have their bounty split between the highest valued players that are not on their team
• Players who "no show" or similarly become inactive will be considered illegal benches and will have their bounty split between the highest valued players that are not on their team
Matchups:
• Weekly matchups are determined by a player’s bounty at the start of the week
• Players in a given tier are sorted by bounty and matched against their closest neighbor from top to bottom
• Two or more players with equally close neighbors will be randomly determined
• Two players will not be paired against each other in consecutive weeks
• In the event that an odd number of players register for a tier, the lowest bounty player must select another tier in which they are registered. If no alternate tier with an odd number of entrants is available, said player must be benched that week
Assassin Status:
• Assassin Status is held by teams, and can only be achieved upon a team’s twentieth (20th), twenty-eighth (28th), and thirty-sixth (36th) win, and is effective the following week
• A team that has achieved Assassin Status may select one of their players to challenge any player within the tier they play that week
• This status is optional and does not have to be taken advantage of by the potential assassin
• A win in a “cold” tier counts as two (2) wins toward assassin status
• Additionally, a team which sweeps a week (lossless) will earn an additional three (3) wins toward assassin status
Bounty Transfer and Player Lives:
• The winning player takes 50% of their opponent’s bounty
• Bounty will not be split into denominations lower than 500, rounded up
• The minimum bounty transaction is 1,000
• Players start with three (3) lives
• A life is lost for every game a player loses
• Players that lose their third life are eliminated for the remainder of the tournament
• When a player eliminates another player, they receive 100% of their remaining bounty
Trades and Administration:
• Trades will not occur under any circumstances
• Captains may replace those designated as "team cancer" prior to the posting of Week 1 with any player remaining from the draft pool
• These replaced players will be set at the same initial bounty as the removed "team cancer"
• The first team to achieve 250,000 bounty by the end of a given week is the winner
• If two teams manage to achieve 250,000 bounty by the end of the same week, the team that exceeds by a higher margin is the winner
• If no team achieves 250,000 bounty by the end of Week 7, the team with the highest bounty upon the conclusion of Week 7 is the winner
Team Formation:
• Teams will be formed though a snake draft
• Draft order is randomly assigned
Bounty:
• Bounty is held by each player and a team’s bounty is equal to the sum of all its player’s bounties
• A player’s initial bounty is determined by draft position
• All captains have an initial bounty of 20,000
Team & Player Quantities:
• There will be exactly eight (8) teams [contingent on signups]
• Each team will have exactly nine (9) players [contingent on signups]
• The total number of initial players will therefore be seventy-two (72)
Tier Support & Registration
• All battles will be best of one
• At signup, players will register for exactly three (3) of the supported tiers
• Captains may not submit lineups with more than three (3) players in a given tier per week
• Players may freely change tiers every week, but may only play tiers that they registered for at signup
• The tier or tiers that receive the lowest number of matchups in a given week will be declared “cold” for the following week. Players who win a match in a “cold” tier will earn a two (2) game progression for their team’s assassin status
Benching:
• A team may bench no more than one (1) player per week
• A player may not be benched for consecutive weeks, or forcibly benched due to lack of matchups for consecutive weeks
• Players who must be benched due to lack of a matchup do not count as a team’s bench and receive no penalty
• Activity losses are treated the same as normal losses
• Players in a "dead game" will not lose bounty, but will lose a life. A player killed by a dead game will have their bounty split between the highest valued players that are not on their team
• Players who "no show" or similarly become inactive will be considered illegal benches and will have their bounty split between the highest valued players that are not on their team
Matchups:
• Weekly matchups are determined by a player’s bounty at the start of the week
• Players in a given tier are sorted by bounty and matched against their closest neighbor from top to bottom
• Two or more players with equally close neighbors will be randomly determined
• Two players will not be paired against each other in consecutive weeks
• In the event that an odd number of players register for a tier, the lowest bounty player must select another tier in which they are registered. If no alternate tier with an odd number of entrants is available, said player must be benched that week
Assassin Status:
• Assassin Status is held by teams, and can only be achieved upon a team’s twentieth (20th), twenty-eighth (28th), and thirty-sixth (36th) win, and is effective the following week
• A team that has achieved Assassin Status may select one of their players to challenge any player within the tier they play that week
• This status is optional and does not have to be taken advantage of by the potential assassin
• A win in a “cold” tier counts as two (2) wins toward assassin status
• Additionally, a team which sweeps a week (lossless) will earn an additional three (3) wins toward assassin status
Bounty Transfer and Player Lives:
• The winning player takes 50% of their opponent’s bounty
• Bounty will not be split into denominations lower than 500, rounded up
• The minimum bounty transaction is 1,000
• Players start with three (3) lives
• A life is lost for every game a player loses
• Players that lose their third life are eliminated for the remainder of the tournament
• When a player eliminates another player, they receive 100% of their remaining bounty
Trades and Administration:
• Trades will not occur under any circumstances
• Captains may replace those designated as "team cancer" prior to the posting of Week 1 with any player remaining from the draft pool
• These replaced players will be set at the same initial bounty as the removed "team cancer"
Team Names:
Team names are subject to approval and will be a part of the selection process. We encourage captains to submit names that strive to accomplish the following:
- They are related to the tournament theme (bounty hunting, assassination, etc.)
- If they use Pokemon alliteration they use it well (Hoenn Hitmen good, Bicurious Bisharps bad)
- They have an element of cleverness or subtext
- Aesthetic and brief
Signing Up:
Include the following in your post:
Desired Team Name:
Assistant Captain (Optional):
Your Registered Tiers (Pick Exactly 3):
Your Tournament Avatar (Use image from here, or use your PS custom):
Tiers You Play (Ubers Only):
Significant Team Tournament Experience (Tour / Role):
Captains will be decided soon.