Minority
Numquam Vincar
(Requested and Approved by the Ubers Moderation Team)
Hello all! As per the tours schedule the third iteration of Most Wanted is coming up in about a month and the mod team has begun discussions regarding the tournament. Since Most Wanted in an experimental format in its early iterations (and an ever so popular Snake Draft at that) several high-level players have voiced opinions and suggestions regarding updates to the tournament. The moderation team is committed to making this tournament live up to its full potential, with particular emphasis on scouting new Ubers talent in a more relaxed / less committed format as compared to Ubers Premier League, our flagship team tournament. That's where this thread comes in; gauging opinions regarding the tournament format, what works and what doesn't, mainly from those who participated in the first two iterations. Through mod and private discussions there are also a few ideas that I'll briefly touch on in this OP to address some of the concerns with the format and rules as we move into this tour's third showing. Naturally there have already been a lot of worthwhile posts, most of which occurred after the second iteration and can be found here. The opening of this discussion to forums was contingent upon having the thread strictly moderated:
Thread Specific Rules:
- No one-liners, low effort posts, or posts that otherwise offer no constructive critique
- Keep discussion limited to format changes still applicable to a Snake Draft or to the original spirit of the tournament
- Provide elaboration on identified issues as warranted and provide reasonable consideration for suggested format changes
Some possible changes to the format that are already in consideration include the following. Many of these were chosen because of their potential to make bounty gathering more team oriented, and to create a better experience for old gen mains or those on the bottom of the bounty list:
Change how much bounty a victor takes from the defeated.
Pros: May make losses feel less punishing, may make it easier for low bounty players to become high bounty players, may better distribute bounty among a team
Cons: Bounties may take longer to consolidate thus lengthening the tour, total tournament bounty equilibrium may or may not be sustained
Rotate tiers. Play only two or three tiers per week, for example, SS / ORAS / DPP in Week 1, USM / BW / ADV in Week 2.
Pros: Consolidates pools to increase total matchups per tier, helps spread bounties around, potential for additional lineup strategy
Cons: Disincentives players from singing up who only want to play a single tier, may inadvertently push most big talent to modern tier options
Dramatically change the initial bounties as determined by draft position.
Pros: Can be used to better distribute initial bounties of a team, overall a simple change to implement
Cons: May undervalue top players and overvalue rookie players, may make it more costly to gamble on unknown players at draft
Dramatically incentivize tiers that have a low number of matches.
Pros: May increase the number of matchups in tiers with low player numbers
Cons: May overcompensate and thereby reward more versatile players by a large margin
Set rules that limit the number of times a player rematches another in pools or how often they can meet again.
Pros: Will make matchups in smaller pools more varied
Cons: Some players who lost their previous game may desire the option for a rematch relatively soon
Various changes to how assassins are determined, prioritized, or advantaged.
For additional reference, the full ruleset of Most Wanted II can be found here.