Ok this is my first C&C please dont be harsh i tried
Mothman
70/94/50/94/50/66
[Overview]
<p>At first glance, Mothim seems to be outclassed by Butterfree and other Quiver Dance users due to its frailty and lack of Sleep Powder, but fortunately for Mothim, its decently high Special Attack and Tinted Lens ability typically make it a better user of Choice Specs than these Pokemon, though an inferior user of Quiver Dance. Even so, Mothim's low Speed, 4x weakness to Stealth Rock, and overall frailty make it hard for it to stay around for longer than a few turns, so it's use is fairly limited. While it won't hurt to try Mothim out, you have to keep in mind that it faces a lot of competition as a wallbreaker from other Pokemon such as Charizard, who can provide other benefits to your team in addition to punching holes in opposing teams </p>
[SET]
name: Choice Specs
move 1: Bug Buzz
move 2: Air Slash
move 3: Sleep Talk
move 4: U-turn
item: Choice Specs
ability: Tinted Lens
nature: Rash
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
<p>Bug Buzz and Air Slash are Mothim's strongest STAB options and the combination of the two is unresisted in NU, thanks to Mothim's Tinted Lens ability. Since the majority of the Pokemon in the tier that use sleep-inducing moves are Grass- or Bug-type Pokemon, Mothim makes a great user of Sleep Talk as it both resists their STAB attacks and can deal damage back with either Air Slash or Bug Buzz, as appropriate. Finally, U-turn allows Mothim to maintain momentum for its team by pivoting away from the special walls that can take its Choice Specs-Boosted boosted attacks, such as Lickilicky, Audino, and Probopass.</p>
[ADDITIONAL COMMENTS]
<p>Rash is preferred over Modest, as Mothim's defenses are terrible anyway, and it doesn't want U-turn to be weakened. Choice Specs is used as it boosts Mothim's power, which is really its only redeeming trait, while Tinted Lens makes the move lock a trivial matter. Hidden Power Ground is an interesting option over Sleep Talk as it can be used to hit Probopass and Bastiodon, who can otherwise wall Mothim. Due to its crippling Stealth Rock weakness, a spinner, such as Wartortle, or a teammate who can defeat common entry hazard setters, such as Mold Breaker Sawk, Taunt Samurott, or Bullet Seed Torterra, is an immsnse help in order to keep Mothim healthy. Spikes support is needed for Mothim to OHKO some Pokemon, such as bulkier Golurk, which makes Garbodor a great partner as it can reliably set up Spikes and Toxic Spikes to support its team and take hits for Mothim in a pinch. Due to Mothim's bad bulk, pivots such as Musharna and Probopass make amazing partners for it as they can easily take any hit for Mothim and spread paralysis to support it, or in Probopass's case, set up Stealth Rock.</p>
[Other Options]
<p>Mothim receives Quiver Dance, which is a fantastic setup move. Sadly, it is outclassed in this department by both Butterfree and Masquerain, who have Sleep Powder and Intimidate, respectively, to help them set up. Hidden Power Ice or Water can be used to hit Pokemon such as Altaria or Camerupt, respectively, a little harder, but Mothim's STAB moves are usually enough for its purposes. Giga Drain is a neat move that can be used to recover the moth's health, but in the long run it probably won't help Mothim survive any attacks, and Grass-type moves don't provide any useful coverage. Tailwind can boost Mothim's Speed and allow Mothim to support its team, but Mothim's frailty and the short duration of the move's effect mean that it is gimmicky at best. There is also the option of a physical set with Flying Gem-boosted Acrobatics and U-turn, but Mothim has no way of boosting its average Attack stat. Finally, Swarm can be used to boost Bug Buzz's power when Mothim is at low health, but Tinted Lens is a far better ability in the long run.</p>
[Checks and Counters]
<p>Because of its sheer power thanks to Choice Specs and Tinted Lens, Mothim can be a tough Pokemon to switch into. However, checking it is a lot easier due to its many notable flaws. Because of Mothim's average Speed and awful defenses, a faster Pokemon such as Sawk, Rotom-A, or Zangoose can outspeed and OHKO Mothim. Keep in mind that these Pokemon are strictly revenge killers, as they cannot switch in to Mothim's attacks. Stealth Rock is a huge thorn in Mothim's side, as it strips away half its HP every time it switches in. Setting and keeping it up can be a problem due to Mothim's teammates preventing you from doing so, but it helps with controlling Mothim's switch-ins. As for some specific counters, Probopass hard counters Mothim if it doesn't run Hidden Power Ground, and can either OHKO with Power Gem or set up Stealth Rock. Special walls such as Regice and Lickilicky that have high Special Defense stats also counter Mothim, and can either phaze it out or OHKO in Regice's case. Finally, priority moves from Pokemon such as Skuntank and Piloswine can easily OHKO Mothim with some prior damage.</p>

Mothman
70/94/50/94/50/66
[Overview]
<p>At first glance, Mothim seems to be outclassed by Butterfree and other Quiver Dance users due to its frailty and lack of Sleep Powder, but fortunately for Mothim, its decently high Special Attack and Tinted Lens ability typically make it a better user of Choice Specs than these Pokemon, though an inferior user of Quiver Dance. Even so, Mothim's low Speed, 4x weakness to Stealth Rock, and overall frailty make it hard for it to stay around for longer than a few turns, so it's use is fairly limited. While it won't hurt to try Mothim out, you have to keep in mind that it faces a lot of competition as a wallbreaker from other Pokemon such as Charizard, who can provide other benefits to your team in addition to punching holes in opposing teams </p>
[SET]
name: Choice Specs
move 1: Bug Buzz
move 2: Air Slash
move 3: Sleep Talk
move 4: U-turn
item: Choice Specs
ability: Tinted Lens
nature: Rash
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
<p>Bug Buzz and Air Slash are Mothim's strongest STAB options and the combination of the two is unresisted in NU, thanks to Mothim's Tinted Lens ability. Since the majority of the Pokemon in the tier that use sleep-inducing moves are Grass- or Bug-type Pokemon, Mothim makes a great user of Sleep Talk as it both resists their STAB attacks and can deal damage back with either Air Slash or Bug Buzz, as appropriate. Finally, U-turn allows Mothim to maintain momentum for its team by pivoting away from the special walls that can take its Choice Specs-Boosted boosted attacks, such as Lickilicky, Audino, and Probopass.</p>
[ADDITIONAL COMMENTS]
<p>Rash is preferred over Modest, as Mothim's defenses are terrible anyway, and it doesn't want U-turn to be weakened. Choice Specs is used as it boosts Mothim's power, which is really its only redeeming trait, while Tinted Lens makes the move lock a trivial matter. Hidden Power Ground is an interesting option over Sleep Talk as it can be used to hit Probopass and Bastiodon, who can otherwise wall Mothim. Due to its crippling Stealth Rock weakness, a spinner, such as Wartortle, or a teammate who can defeat common entry hazard setters, such as Mold Breaker Sawk, Taunt Samurott, or Bullet Seed Torterra, is an immsnse help in order to keep Mothim healthy. Spikes support is needed for Mothim to OHKO some Pokemon, such as bulkier Golurk, which makes Garbodor a great partner as it can reliably set up Spikes and Toxic Spikes to support its team and take hits for Mothim in a pinch. Due to Mothim's bad bulk, pivots such as Musharna and Probopass make amazing partners for it as they can easily take any hit for Mothim and spread paralysis to support it, or in Probopass's case, set up Stealth Rock.</p>
[Other Options]
<p>Mothim receives Quiver Dance, which is a fantastic setup move. Sadly, it is outclassed in this department by both Butterfree and Masquerain, who have Sleep Powder and Intimidate, respectively, to help them set up. Hidden Power Ice or Water can be used to hit Pokemon such as Altaria or Camerupt, respectively, a little harder, but Mothim's STAB moves are usually enough for its purposes. Giga Drain is a neat move that can be used to recover the moth's health, but in the long run it probably won't help Mothim survive any attacks, and Grass-type moves don't provide any useful coverage. Tailwind can boost Mothim's Speed and allow Mothim to support its team, but Mothim's frailty and the short duration of the move's effect mean that it is gimmicky at best. There is also the option of a physical set with Flying Gem-boosted Acrobatics and U-turn, but Mothim has no way of boosting its average Attack stat. Finally, Swarm can be used to boost Bug Buzz's power when Mothim is at low health, but Tinted Lens is a far better ability in the long run.</p>
[Checks and Counters]
<p>Because of its sheer power thanks to Choice Specs and Tinted Lens, Mothim can be a tough Pokemon to switch into. However, checking it is a lot easier due to its many notable flaws. Because of Mothim's average Speed and awful defenses, a faster Pokemon such as Sawk, Rotom-A, or Zangoose can outspeed and OHKO Mothim. Keep in mind that these Pokemon are strictly revenge killers, as they cannot switch in to Mothim's attacks. Stealth Rock is a huge thorn in Mothim's side, as it strips away half its HP every time it switches in. Setting and keeping it up can be a problem due to Mothim's teammates preventing you from doing so, but it helps with controlling Mothim's switch-ins. As for some specific counters, Probopass hard counters Mothim if it doesn't run Hidden Power Ground, and can either OHKO with Power Gem or set up Stealth Rock. Special walls such as Regice and Lickilicky that have high Special Defense stats also counter Mothim, and can either phaze it out or OHKO in Regice's case. Finally, priority moves from Pokemon such as Skuntank and Piloswine can easily OHKO Mothim with some prior damage.</p>
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