MOU Medley — Round 2

Lutra

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Round 1 | Round 2 | Semifinals | Finals

Introduction

MOU (pronounced Mew) medley is a tournament which aims to increase the viability of Mew sets that would otherwise be outclassed because of being forced to deal with Mew and Mewtwo. Sets with good special attacks such as ones with Psychic, Blizzard, Thunderbolt should fair better against the likes of Tauros, Zapdos and Waters respectively when under pressure with paralysis, when there is less opportunity to set up. Battle 2 is designed to test this hypothesis out by pitting an RBY Mewbers team with an RBY OU team, while the first battle and potential third battle are RBY Mewbers and OU respectively. A Mewless team was also successful on the Mewbers ladder, so it’s not out of the question for the winner of battle 1 to win the 2nd battle.

Tournament Format
Single Elimination.


Match Format

Battle 1 is played in RBY Mewbers (Mewtwo banned).
Battle 2 bans the winner of Battle 1 from using Mew.
Battle 3 (if necessary) is played in standard RBY OU.
The winner of the match is the first to attain 2 wins.

Battles ending in with no pokemon on either side, due to a Self-KO move (Explosion / Self-Destruct), result in a tie.
Battle ties do not progress either player towards winning the match (battle is replayed).

RBY Mewbers, OverUsed Ruleset

Banned Moves
Dig, Double Team, Fissure, Fly, Guillotine, Horn Drill, Minimize (Dig/Fly Glitch Prevention + Evasion + OHKO moves)
Banned Pokémon
Mewtwo (Mew for Game 2 winning side and Game 3 both sides)
Clauses
Freeze Clause, Sleep Clause, Species Clause.


Round 2 (3/4 Complete)

Lady Salamence (0-2) Lutra
The Quasar (1-2) Alpha Male Psyduck
tjdaas (2-1) Sageau
jcbc (0-W) Holiano


Pairings done on Smogon Bracketmaker

Save replays if you can. Post the score you won by (2-x) after you win.

Deadline will be Monday October 22nd 01:00 PM EDT
 
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tjdaas

this person rly slapped some letters together huh
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Won 2-1 vs Sageau in some fun ones ggs (I won g1 and g2, he won g3)
 

Lutra

Spreadsheeter by day, Random Ladderer by night.
is a Community Leaderis a Community Contributor
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Battles ending by a Self-KO move (Explosion / Self-Destruct) result in a tie.
Battles ending in with no Pokémon on either side, due to a Self-KO move (Explosion / Self-Destruct), result in a tie.

Battle ties do not progress either player towards winning the match (battle is replayed).


Changing this on the OPs. Thanks for FriendOfMrGolem120 for correcting the first rule for me and I've clarified the second rule.

Alpha Male Psyduck , you actually tied last battle (so The Quasar can replay it if he chooses to).
 
Battles ending by a Self-KO move (Explosion / Self-Destruct) result in a tie.
Battles ending in with no Pokémon on either side, due to a Self-KO move (Explosion / Self-Destruct), result in a tie.

Battle ties do not progress either player towards winning the match (battle is replayed).


Changing this on the OPs. Thanks for FriendOfMrGolem120 for correcting the first rule for me and I've clarified the second rule.

Alpha Male Psyduck , you actually tied last battle (so The Quasar can replay it if he chooses to).
Oh woops, I wasn't aware of that rule. If I was I would have just used Psychic as my last move, I used Explosion for fun.
 

Lutra

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RoA Leader
Adjudged Progressions

jcbc (W-0) Holiano (opponent missed first scheduled time, no evidence since)

Edit: changed to jcbc (0-W) Holiano (jcbc confirmed he quits)​
 
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