Speaking of Bisharp, something that is interesting in this meta (if you look past that dumb cookie-cutter build above) is the potential presence of Defiant and Competitive users. I say this because they can take direct advantage of the prevalence of moves which lower stats, making it significantly easier for them to get the boosts that they need. I think that the only potentally notable ones ATM are Bisharp and Tornadus (Braviary is mostly outclassed by Torny outside of normal STAB, Wigglytuff is trash, Gothitelle is trash without S-Tag, Milotic is outclassed by both Keldeo and Starmie), although they both need to be careful of certain moves which hit them super effectively (Tornadus is weak to Rock Tomb and Icy Wind, Bisharp needs to watch out for Bulldoze etc.). I'm interested in how people will learn to take advantage of this and how people will adapt to beat said 'mons.
Braviary has higher Attack and better bulk than Tornadus-Incarnate. Braviary's access to Pluck is also functionally a direct upgrade over Tornadus-Incarnate having to run Aerial Ace (Or run itemless Acrobatics), Braviary's access to Rock Tomb is actually
relevant in Move Equality (And helps compensate for its Speed disadvantage), Crush Claw is actually an obnoxiously good Normal attack to have... the main things Tornadus has other than Speed is Knock Off/Dark coverage generally, and a perfectly accurate Rock attack in Smack Down. (Where Braviary's Rock Tomb is only 95% accurate) Status moves-wise, Braviary can do basically anything Tornadus can do that's actually useful -yay for Embargo, Agility, and Role Play on Tornadus?- and in particular its access to Roost can give it more longevity while still having Defiant. (Tornadus-Therian beats it for longevity, but doesn't have Defiant)
Empoleon is actually very noteworthy as a potential Defiant 'mon. In Standard it doesn't run Physical because of things like lacking a good Physical Steel STAB. Here, it can run Metal Claw just fine, its small number of Flying moves like Pluck is actually relevant, Shadow Claw matters... and it
has Swords Dance anyway. The main thing it loses running Physical is Scald's Burn chance, and that's an acceptable loss.
I also dunno why you'd note Tornadus but not Thundurus as a potential Defiant choice.
Primeape has a
ridiculous Physical movepool. Just being able to run Bulldoze and/or Rock Tomb goes a long way to making up for its lackluster Speed tier, too, making it difficult for a switch-in to actually outspeed it. I will admit it's still flawed, but it has more potential than in Standard.
Purugly's Physical movepool isn't ideal, but it's got options, including STAB 100 BP Covet. Its Speed tier of 112 is also excellent in conjunction with U-Turn and Defiant, as it has a lot of room to take a swipe and
then U-Turn on whatever switched in if it doesn't want to stay in, which is especially nice in conjunction with its access to Knock Off allowing it to smack Scarfers and U-Turn out of them anyway because they've lost their Scarf.
Farfetch'd is Farfetch'd. I'm skipping it.
Competitive-wise, you can't forget Meowstic-F. 104 Speed is a decent speed tier, it has Stored Power, Hidden Power let's it readily bypass its classic problems dealing with Steel types...
Gothitelle isn't necessarily
bad without Shadow Tag, but it's hard to imagine choosing Competitive
over Shadow Tag.
Wigglytuff... yeah OK it's flawed. Way too slow and all. Still, it's got potential, and Competitive Pokemon love punishing Intimidate.
Milotic, however, looks like probably the best Competitive user overall, with bulk, longevity through Recover, Scald...
Code:
{
name: "Move Equality",
section: "Other Metagames",
ruleset: ['Pokemon', 'Standard', 'Team Preview', 'Swagger Clause', 'Baton Pass Clause'],
banlist: ['Uber', 'Soul Dew', 'Gengarite', 'Kangaskhanite', 'Lucarionite', 'Salamencite', 'Metagrossite', 'Landorus', 'Mud Slap'],
onModifyMove: function (move, pokemon) {
//Account for all moves affected by minimize, terrains/weathers, or two-turn moves (besides earthquake and dragon rush as they're already 100 BP)
var forbid = ['stomp', 'steamroller', 'bodyslam', 'flyingpress', 'phantomforce', 'shadowforce'];
if (!move.priority && !move.basePowerCallback && !move.onBasePower && move.basePower && move.category !== 'Status' && forbid.indexOf(move.id) === -1) move.basePower = 100;
if (!move.priority && move.multihit) {
if (typeof(move.multihit) === 'number') {
move.basePower = 100/move.multihit;
} else {
move.basePower = 100/move.multihit[1];
}
}
if (move.type === 'Flying' && move.category !== 'Status') move.basePower = 100;
}
},
Here's the fix.
if you want this random match I accidentally made, here you go:
http://replay.pokemonshowdown.com/perfectpokemonshowdown-moveequality-3703
(This is what happens when you don't put === instead of = and set every move to flying type LOL
This fix will work until whenever we get a priority flying move.
... you
have made sure this isn't turning Acrobatics into a 100 BP move or something, yes?