Done Move lock-in

In the real games, after you select your move, you are locked in, which can suck if you selected a move you didn't intend to select.

On showdown, however, you can take back your move if your opponent hasn't selected his/her move already. And this can be a huge advantage.
It can be a huge advantage because you know that the opponent hasn't yet selected her/his move, which can mean that they are AFK, they are doing something else on the platform they are using or anything along those lines, or, the most common reason, they are thinking about what move to choose, and therefore if you assume that the reason they haven't selected their move until that point is that they are thinking about what move to choose, you will be right most of the time, and if that is true, then most of the time they will select a move of prediction level 1 or higher. Therefore, everytime you select your move, and your opponent hasn't selected their move yet, and a substantial amount of time has passed until that point, you can choose your move assuming that they will not go for a prediction level 0 move, and it will be true over 50% of time, which is an advantage that is not present in the real games.
 

pre

pkmn.cc
The ability to undo/cancel your move was implemented in Pokemon Showdown as a mod as it is deviation from the cartridge mechanics just like the 'HP Percentage Mod' or 'Sleep Clause Mod'. You can play custom games on Pokemon Showdown without the 'Cancel Mod', but whether or not a specific format/metagame opts into the mod is at the discretion of the tier leaders/community.
 

pokemonisfun

Banned deucer.
In the real games, after you select your move, you are locked in, which can suck if you selected a move you didn't intend to select.

On showdown, however, you can take back your move if your opponent hasn't selected his/her move already. And this can be a huge advantage.
It can be a huge advantage because you know that the opponent hasn't yet selected her/his move, which can mean that they are AFK, they are doing something else on the platform they are using or anything along those lines, or, the most common reason, they are thinking about what move to choose, and therefore if you assume that the reason they haven't selected their move until that point is that they are thinking about what move to choose, you will be right most of the time, and if that is true, then most of the time they will select a move of prediction level 1 or higher. Therefore, everytime you select your move, and your opponent hasn't selected their move yet, and a substantial amount of time has passed until that point, you can choose your move assuming that they will not go for a prediction level 0 move, and it will be true over 50% of time, which is an advantage that is not present in the real games.
Where are you getting these numbers from by the way? Just experience?
 

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