Completed Mowtom vs かたわれ時: A Resounding Battle

It's been a while since I've refereed a normal match, let's see how this goes!

The Rules said:
4v4 Singles (any stage legal)
48 Hour DQ
3 Subs
Items = ON
Switch = OK
Abilities = ALL
2/5 Recoveries/Chills
First order by coinflip
No Megas or Z-Moves
"Hello everyone, and welcome to the Arena! I am your splendid host, Maxim! Who is ready for some action?"

Cheers

"Thank you, thank you. In the red corner, we have Mowtom! In the blue corner we have...uh. Hey Machamp what does this say?"

:Machamp: "Looks like a bunch of Japanese symbols to me. I don't know what it says."

:Floette: "Ah I believe elsewhere he referred to himself as Hodaka."

"Hadoka? As in Hadoken?"

:Blaziken: "Just call them Japan. I'm sure he's fine with that."

:Caribolt: "I dunno, he looks kinda like a Snom to me..."

:Equilibra: "Don't be ridiculous, they're clearly an old user disguised as a new one."

:Blastoise: "You mean like Zekrom?"

Everyone paused: "NO!"

:Floette: "Shut up you idiots, it's Hodaka. Ho-da-ka!"

"Right. In the blue corner we have Hodaka! Both of these guys will..."

:Floette: "Mowtom is a girl."

"...Ahem. Everyone give a cheer for our combatants! Here are the teams they will be using."

Team Mowtom:

Rillaboom [Ranker] (F)

Stage: ★★★☆☆

Type: Grass

Abilities: Overgrow / Grassy Surge (Unlocked)
  • When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
  • Unless otherwise commanded by the trainer, when this Pokémon is sent out or when a Pokémon mega evolves into a Pokemon with this ability, it summons Grassy Terrain which lasts 4 rounds (6 with Terrain Extender), expending 10 EN to do so.
Nature: Quirky

Stats:
HP: 100
Atk: 6
Def: 4
SpA: 3
SpD: 3
Spe: 85
Size Class: 4
Weight Class: 4

Attacks (73):

Physical

Acrobatics
Assurance
Body Press
Body Slam
Branch Poke
Brick Break
Brutal Swing
Bulldoze
Bullet Seed
Darkest Lariat
Double Hit
Drain Punch
Drum Beating
Earthquake
Endeavor
Facade
Fake Out
False Swipe
Fling
Giga Impact
Hammer Arm
High Horsepower
Knock Off
Low Kick
Mega Kick
Mega Punch
Razor Leaf
Scratch
Slam
Solar Blade
Stomping Tantrum
Strength
Superpower
U-turn
Wood Hammer

Special
Boomburst
Earth Power
Energy Ball
Focus Blast
Giga Drain
Grass Knot
Hyper Beam
Hyper Voice
Leaf Storm
Magical Leaf
Mud Shot
Round
Snarl
Snore
Solar Beam
Swift
Uproar

Status
Attract
Bulk Up
Endure
Focus Energy
Grassy Terrain
Growl
Growth
Leech Seed
Nature Power
Noble Roar
Protect
Rest
Scary Face
Screech
Sleep Talk
Substitute
Sunny Day
Swords Dance
Taunt
Work Up
Worry Seed

Smokomodo [Scaler] (F)

Stage: ★★★☆☆

Type: Fire / Ground

Abilities: Blaze / Technician (Unlocked)
  • When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)
  • This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Nature: Quirky

Stats:
HP: 90
Atk: 5
Def: 3
SpA: 4
SpD: 4
Spe: 97
Size Class: 4
Weight Class: 6

Attacks (63):

Physical

Bone Rush
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Dig
Earthquake
Facade
Fissure
Flame Wheel
Flare Blitz
Force Palm
Frustration
Giga Impact
Lick
Mach Punch
Magnitude
Metal Claw
Poison Fang
Poison Jab
Return
Sand Tomb
Scratch
Storm Throw

Special
Acid Spray
Clear Smog
Ember
Eruption
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Focus Blast
Hidden Power (Ice)
Hyper Beam
Incinerate
Lava Plume
Mud Shot
Overheat
Round
Sludge Bomb
Smog
Solar Beam

Status
Attract
Bulk Up
Camouflage
Confide
Double Team
Morning Sun
Protect
Rest
Roar
Screech
Sleep Talk
Smokescreen
Substitute
Sunny Day
Swagger
Tail Whip
Taunt
Toxic
Will-O-Wisp
Work Up

Greninja [Geeked] (F)

Stage: ★★★☆☆

Type: Water / Dark

Abilities: Torrent / Protean (Unlocked)
  • When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
  • By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Nature: Quirky

Stats:
HP: 80
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 122
Size Class: 3
Weight Class: 3

Attacks (67):

Physical

Acrobatics
Aerial Ace
Bounce
Brutal Swing
Cut
Dig
Dive
Facade
Feint Attack
Fling
Frustration
Giga Impact
Lick
Night Slash
Pound
Power-Up Punch
Quick Attack
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Shadow Sneak
Smack Down
Strength
Thief
U-turn
Waterfall

Special
Blizzard
Bubble
Dark Pulse
Echoed Voice
Extrasensory
Grass Knot
Hidden Power (Fire)
Hydro Pump
Hyper Beam
Ice Beam
Round
Scald
Surf
Water Pulse
Water Shuriken

Status
Attract
Bestow
Camouflage
Confide
Double Team
Growl
Haze
Mat Block
Mind Reader
Mud Sport
Protect
Rain Dance
Rest
Role Play
Sleep Talk
Smokescreen
Spikes
Substitute
Swagger
Taunt
Toxic
Toxic Spikes
Water Sport
Work Up

Aurumoth [Avouch] (F)

Stage: ★★★☆☆

Type: Bug / Psychic

Abilities: Weak Armor / No Guard / Light Metal (Unlocked)
  • By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a physical attack, reducing the Pokemon's Defense by one (1) stage for each hit and increasing their Speed by two (2) stages for each hit. When toggled, no effect.
  • This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
  • The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).
Nature: Quirky

Stats:
HP: 100
Atk: 5
Def: 4
SpA: 5
SpD: 3
Spe: 94
Size Class: 4
Weight Class: 5 [4 Light Metal]

Attacks (76):

Physical

Bug Bite
Close Combat
Counter
Cut
Facade
Feint
Fell Stinger
Fling
Frustration
Giga Impact
Lunge
Megahorn
Retaliate
Return
Secret Power
Steel Wing
Tackle
Wing Attack
X-Scissor
Zen Headbutt

Special
Ancient Power
Blizzard
Bug Buzz
Confusion
Dazzling Gleam
Dream Eater
Echoed Voice
Final Gambit
Focus Blast
Hidden Power (Ground)
Hydro Pump
Hyper Beam
Ice Beam
Infestation
Ominous Wind
Overheat
Psychic
Psyshock
Round
Shadow Ball
Silver Wind
Solar Beam
Struggle Bug
Surf
Thunder
Thunderbolt

Status
Ally Switch
Attract
Confide
Disable
Double Team
Dragon Dance
Flash
Hail
Heal Pulse
Healing Wish
Light Screen
Protect
Psych Up
Psychic Terrain
Quiver Dance
Rain Dance
Reflect
Rest
Safeguard
Sleep Talk
Spotlight
String Shot
Substitute
Sunny Day
Swagger
Tail Glow
Telekinesis
Toxic
Will-O-Wisp
Wish


Team Hodaka:

:ss/Kitsunoh:
Shun [♀] Kitsunoh [Stage: 3]
Type: Ghost/Steel
Hidden Power Type: Water

[Abilities]
Frisk
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.

Limber
This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.

Iron Fist
The Base Attack Power of this Pokemon's moves tagged as #Punch is increased by one (1).

A very cheeky Nohface from birth, Kitsunoh has still retained her characteristic mischievousness when she evolved. She has a giant bag full of tricks up her (figurative) sleeve, and this applies to battle as well.

Birthplace: N.A.
Caught At: Hack

Stats and Nature:
Nature: Serious
HP: 90
Atk: 5
Def: 4
SpA: 3
SpD: 4
Spe: 110

Size class: 3
Weight class: 4

Moves:
View attachment 227972
Aerial Ace
Bulldoze
Bullet Punch

Cut
Dig
Earthquake

Facade
Fake Out
False Swipe
Feint Attack
Flail
Fling
Foul Play
Frustration
Giga Impact
Gyro Ball
Iron Head
Iron Tail
Lick
Metal Burst
Metal Claw
Meteor Mash
Payback
Phantom Force
Play Rough

Retaliate
Return
Revenge
Rock Slide
Rock Smash
Scratch
Shadow Claw
Shadow Sneak
Shadow Strike

Snatch
Strength
Tail Whip
Thief
U-Turn

View attachment 227971
Dark Pulse
Dream Eater
Flash Cannon
Hex
Hidden Power [Water]

Hyper Beam
Psychic
Round
Secret Power
Shadow Ball

View attachment 227969
Attract
Captivate
Confide
Copycat
Curse
Defog
Double Team
Embargo
Endure
Feather Dance
Flash
Hone Claws
Iron Defense
Imprison
Memento
Metal Sound
Natural Gift
Odor Sleuth
Perish Song
Protect

Psycho Shift
Psych Up
Rain Dance
Rest
Roar
Safeguard
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick Room
Wish
Will-O-Wisp
Yawn

:sm/Togekiss:
Shun [♀] Togekiss [Stage: 3]
Type: Fairy/Flying
Hidden Power Type: Ground

Abilities:
Hustle
By default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by two (2), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.

Serene Grace
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)

Super Luck
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.

Toge was hatched as an egg. Originally mischievous, she had a knack for calling down extremely powerful moves through Metronome, resulting in her being used throughout battles. After growing up, she learnt to control her powers better.

Birthplace: Route 8
Caught At: N.A.

Stats and Nature:
Nature: Serious
HP: 90
Atk: 3
Def: 4
SpA: 5
SpD: 5
Spe: 80

Size class: 3
Weight class: 3

Moves:
View attachment 227972
Aerial Ace
Body Slam

Brick Break
Double Edge
Draining Kiss
Drain Punch
Extreme Speed
Facade
Focus Punch

Frustration
Fling
Fly
Giga Impact
Headbutt
Last Resort
Mega Kick
Mega Punch
Mud Slap
Peck
Play Rough
Pluck
Pound
Present
Retaliate
Return
Rock Smash
Rollout
Sky Attack
Smart Strike
Steel Wing

Zap Cannon
Zen Headbutt

View attachment 227971
Air Slash
Ancient Power
Aura Sphere
Dazzling Gleam

Dream Eater
Echoed Voice
Extrasensory
Fairy Wind
Fire Blast
Flamethrower
Future Sight
Grass Knot
Heat Wave
Hidden Power [Ground]

Hyper Beam
Hyper Voice
Incinerate
Magical Leaf
Mystical Fire

Natural Gift
Psychic
Psyshock

Round
Secret Power
Shadow Ball
Shock Wave
Silver Wind
Solar Beam
Stored Power
Swift
Tri-Attack
Water Pulse

View attachment 227969
After You
Ally Switch
Amnesia
Attract
Baton Pass
Bestow
Captivate
Charm
Confide
Curse
Defense Curl
Defog
Detect
Double Team
Encore
Endure

Flash
Follow Me
Foresight
Growl
Helping Hand
Imprison
Life Dew
Light Screen

Lucky Chant
Metronome
Mirror Move
Morning Sun
Nasty Plot
Protect

Psycho Shift
Psych Up
Rain Dance
Reflect
Rest
Roost
Safeguard
Sleep Talk
Snore
Sunny Day
Substitute
Swagger
Sweet Kiss
Telekinesis
Thunder Wave
Toxic
Trick

Uproar
Wish
Work Up
Yawn

:sm/Gardevoir: :sm/Gardevoir-Mega:
Rara [♀] Gardevoir [Stage: 3]
Type: Psychic / Fairy
Hidden Power Type: Ice

[Abilities]
Synchronise
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Trace
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions

Telepathy
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Originally rather quiet (I was going to say, quite quiet, but I rather avoid the reference), Rara has learnt over the course of my travels to be a bit more outspoken. Her incredible skills (which includes, but is not limited to, limited mind reading, detecting the presence of Pokemon, and long-range telephathy with Pokemon and humans alike) makes her a valuable member, as well as a good head for battles!

Birthplace: Petalburg Woods
Caught at: Petalburg Woods

[Stats and Nature]
Nature: Serious
HP: 80
Atk: 3
Def: 3
SpA: 6
SpD: 5
Speed: 80

Size Class: 3
Weight Class: 3

[Moves]
View attachment 220399
Body Slam
Draining Kiss
Facade

Fire Punch
Fling
Frustration
Giga Impact
Ice Punch
Knock Off
Mega Kick
Mega Punch
Return
Shadow Sneak
Snatch
Thief
Thunder Punch
Zen Headbutt

View attachment 220398
Charge Beam
Confusion
Dazzling Gleam
Disarming Voice
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power

Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Mystical Fire

Natural Gift
Psybeam
Psychic
Psyshock
Round
Secret Power
Shadow Ball
Shock Wave
Snore
Stored Power
Swift
Synchronize
Thunderbolt

View attachment 220402
Ally Switch
Attract
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Double Team
Destiny Bond
Disable
Endure
Encore

Flash
Growl
Grudge
Guard Swap
Healing Wish
Heal Pulse
Helping Hand
Hypnosis
Imprison
Life Dew
Light Screen
Lucky Chant

Magic Room
Mean Look
Memento
Misty Terrain

Power Swap
Protect
Psychic Terrain

Psych Up
Rain Dance
Recycle
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish

Wonder Room

:sm/lucario: :sm/lucario-Mega:
Lulu [♂] Lucario [Stage: 3]
Type: Fighting / Steel
Hidden Power Type: Water

[Abilities] (note: Adaptability is only for Lucario-Mega)
Steadfast
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Inner Focus
This Pokemon has unshakable mental composure. It is immune to Intimidate. Also, Flinching does not prevent it from acting, but if it has another ability that would be activated by flinching, that ability still activates.

Justified
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).

Lulu was a hotheaded Pokemon from the moment he hatched, immediately challenging Rara to a battle (and also leaving Tini appalled by his bloodthirstiness). However, with so little experience, it was no wonder he lost to her. After traveling with me for so long, he has changed drastically, becoming less hotheaded and thinking more, his battling skills have improved and he is more willing to learn. He still fights Rara at every opportunity, hoping to increase his prowess!

Birthplace: Unknown
Caught at: N.A. (Hatched from egg gifted by a trainer)

[Stats and Nature]
Nature: Serious
HP: 80
Atk: 5
Def: 3
SpA: 5
SpD: 3
Speed: 90

Size Class: 3
Weight Class: 4

[Moves]
View attachment 220399
Blaze Kick
Bite
Bone Rush
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Cross Chop
Crunch
Dig
Drain Punch
Earthquake
Extreme Speed
Facade

Feint
Fling
Focus Punch
Force Palm
Frustration
Giga Impact
High Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metal Claw
Meteor Mash
Payback
Poison Jab
Power-Up-Punch
Quick Attack

Retaliate
Return
Revenge
Reversal
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Shadow Claw

Sky Uppercut
Stone Edge
Strength
Thunder Punch
Zen Headbutt

View attachment 220398
Aura Sphere
Dark Pulse
Dragon Pulse

Final Gambit
Flash Cannon
Focus Blast
Hidden Power

Hyper Beam
Natural Gift
Psychic
Round
Secret Power
Shadow Ball
Snore
Swift
Vacuum Wave
Water Pulse

View attachment 220402
Agility
Attract
Bulk Up
Calm Mind

Captivate
Confide
Copycat
Detect
Double Team
Endure

Focus Energy
Follow Me
Foresight
Heal Pulse
Helping Hand
Hone Claws

Howl
Iron Defense
Laser Focus
Life Dew
Me First
Metal Sound
Mind Reader
Nasty Plot
Protect

Quick Guard
Rain Dance
Rest
Roar
Scary Face
Screech
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Toxic

Work Up

"Err, with that out of the way let's begin the match!"

1=Mowtom sends out first, 2=Hodaka sends out first
[1:59 PM]
%roll d2

Ariadex
BOT
Today at 1:59 PM
Values: 2

Hodaka will send out first.

Turn order:
かたわれ時 sends out and equips
Mowtom sends out, equips, and orders
かたわれ時 orders
I ref
 
Last edited:
Ah I believe elsewhere he referred to himself as Hodaka.
Just call them Japan. I'm sure he's fine with that.
I dunno, he looks kinda like a Snom to me...
1591491076298.png

“I’m thoroughly impressed by your nickname research —“
Don't be ridiculous, they're clearly an old user disguised as a new one.
1591491076298.png

“...”
“Say that one more time and I’ll kill you.”

:Gardevoir:
“It’s a touchy subject. He’s friend with elj, who’s a banned user and people say that they are the same person and he is really irritated by now. This is actually the very reason he ran away to BBP, so he won’t have to hear that anymore.”

1591491076298.png

“Precisely. But let’s get on with the battle.”

and equips
1591491076298.png

“... I ought to have looked more carefully...”
“A resounding victory for Mowtom?”
Lol I have no items.

:ss/Kitsunoh:
Go Kitsunoh w/ all my hopes and dreams!
 

Mowtom

I'm so meta, even this acronym!
"Oh. Huh. I guess I'll avoid items as well, then. Geeked?"
"Leave it to me."
Dark Pulse~Night Slash~Night Slash
IF
Metal Burst THEN Spikes and push back
IF DE move AND NOT suspended AND NOT in a combo AND NOT suspended DE last action AND you move second by speed order THEN Dig and push back
IF U-turn is ordered exactly once THEN Mat Block that action and push back
 
Team Mowtom:
:Greninja:
HP: 80
EN: 100
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 122
Size Class: 3
Weight Class: 3
Abilities: Torrent/Protean
Other: None

Team Hodaka:
:Kitsunoh:
HP: 90
EN: 100
Atk: 5
Def: 4
SpA: 3
SpD: 4
Spe: 110
Size class: 3
Weight class: 4
Abilities: Frisk/Limber/Iron Fist
Other: None

Round 1:

"Oh, sorry Hodaka. It seems my research wasn't that great after all." :(

:Floette: "The battle looks to be starting quite interestingly. Greninja did a lot of damage to Kitsunoh, but Kitsunoh was able to U-Turn out. Let's see how this match plays out!"

Pre-Battle:
Dice:
d24 for Normal Crits
d16 for Enhanced Crits
d100 for Most Effects
Other dice defined as needed

Action One:
Greninja used Dark Pulse
Became a Dark type
To Crit: [1=yes]=17=No
To Flinch: [20>= Yes]=33=No
Damage: [8+3+1]*1.5=18
[18 Damage Kit] [5 Energy Gre]

Kitsunoh used Taunt
Greninja is taunted! [3A]
[10 Energy Kit]

Action Two:
Ref Note: If a status prevents the use of a move in a sub, then the sub is ignored.

Greninja used Night Slash
Still a Dark type
To Crit: [2>= Yes]=12=No
Damage: [7+3]*1.5=15
[15 Damage Kit] [4 Energy Gre]

Kitsunoh used U-Turn
To Crit: [1=yes]=11=No
Damage: [7+2]*1.5=13.5~14
[14 Damage Gre] [5 Energy Kit]

Action Three:
Kitsunoh used Fake Out
To Crit: [1=Yes]=23=No
Damage: [4+2]=6
[6 Damage Gre] [4 Energy Kit]

Greninja flinched
Taunt wore off

Totals:
Greninja: 20 Damage, 9 Energy
Kitsunoh: 33 Damage, 19 Energy


Team Mowtom:
:Greninja:
HP: 60
EN: 91
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 122
Size Class: 3
Weight Class: 3
Abilities: Torrent/Protean
Other: None

Team Hodaka:
:Kitsunoh:
HP: 57
EN: 81
Atk: 5
Def: 4
SpA: 3
SpD: 4
Spe: 110
Size class: 3
Weight class: 4
Abilities: Frisk/Limber/Iron Fist
Other: U-Turn Out

Turn order:
かたわれ時 sends in a new Pokemon and orders
Mowtom orders
I ref
 
Greninja ought to be Dark-type?

1591672304467.png

“Dogs are not meant for frogs, but angry moon ladies are!”

:gardevoir:
“Hey!”


:sm/Gardevoir: w/nothing as usual
Trace = Protean
Moonblast ~ Focus Blast ~ Moonblast
IF
Greninja is Steel-type when you are to act, THEN Mystical Fire and push back.
IF Greninja is Poison-type OR Fighting-type when you are to act, THEN Psychic and push back.
IF Greninja is Flying-type OR Water-type when you should act, THEN Thunderbolt and push back.

Don’t forget the ruling that using [type 1] OR [type 2] counts as one sub ;)
 
Team Mowtom:
:Greninja:
HP: 60
EN: 91
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 122
Size Class: 3
Weight Class: 3
Abilities: Torrent/Protean
Other: None

Team Hodaka:
:Gardevoir:
HP: 80
EN: 100
Atk: 3
Def: 3
SpA: 6
SpD: 5
Speed: 80
Size Class: 3
Weight Class: 3
Abilities: Trace [Protean]/Synchronize/Telepathy
Other: None

:Kitsunoh:
HP: 57
EN: 81
Atk: 5
Def: 4
SpA: 3
SpD: 4
Spe: 110
Size class: 3
Weight class: 4
Abilities: Frisk/Limber/Iron Fist
Other: U-Turn Out


Round 2: The Scourge of the Damaging Evasive Moves, in Theaters Friday

Action One:
Greninja used Dive
Protean: Water
It went underwater
[5 Energy Gre]

Gardevoir used Thunderbolt
Protean: Electric
Missed
[6 Energy Gar]

Greninja attacked!
To Crit: [1=Yes]=2=No
Damage: [8+3+1]=12
[12 Damage Gar] [5 Energy Gre]

Action Two:
Greninja used Dig
Protean: Ground
It went underground
[5 Energy Gre]

Gardevoir used Moonblast
Protean: Fairy
Missed
[6 Energy Gar]

Greninja attacked
To Crit: [1=Yes]=2=No
Damage: [8+3+1]=12
[12 Damage Gar] [5 Energy Gre]

Action Three:
Greninja used U-Turn
Protean: Bug
To Crit: [1=Yes]=23=No
Damage: [7+3+1]*0.67=7.37~7
[7 Damage Gar] [4 Energy Gre]

Gardevoir used Focus Blast
Protean: Fighting
To Hit: [30>= Miss]=91=Hit
To Crit: [1=Yes]=
To Drop SpD: [10>=Yes]=71=No
Damage: [12+3+3]*0.67=12.06~12
[12 Damage Gre] [7 Energy Gar]

Totals:
Greninja: 12 Damage, 24 Energy
Gardevoir: 31 Damage, 19 Energy


Team Mowtom:
:Greninja:
HP: 48
EN: 67
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 122
Size Class: 3
Weight Class: 3
Abilities: Torrent/Protean
Other: U-Turn Out

Team Hodaka:
:Gardevoir:
HP: 49
EN: 81
Atk: 3
Def: 3
SpA: 6
SpD: 5
Speed: 80
Size Class: 3
Weight Class: 3
Abilities: Trace [Protean]/Synchronize/Telepathy
Other: Protean: Fairy

:Kitsunoh:
HP: 57
EN: 81
Atk: 5
Def: 4
SpA: 3
SpD: 4
Spe: 110
Size class: 3
Weight class: 4
Abilities: Frisk/Limber/Iron Fist
Other: None


Turn order:
Mowtom sends out and orders
かたわれ時 orders
I ref
 
Last edited:

Mowtom

I'm so meta, even this acronym!
"This is the best matchup you'll get Ranker, time to make use of it!"
"Hmpfh."
Acrobatics~Wood Hammer~Drum Beating
IF
Rara is a Fire type THEN High Horsepower
IF Rara is under P/E THEN Focus Energy the first time, Swords Dance any further times
IF you are alseep THEN Sleep Talk (Wood Hammer/Drum Beating/Solar Blade/Bullet Seed)
 
Team Mowtom:
:Rillaboom:
HP: 100
EN: 100
Atk: 6
Def: 4
SpA: 3
SpD: 3
Spe: 85
Size Class: 4
Weight Class: 4
Abilities: Overgrow/Grassy Surge
Other: None

:Greninja:
HP: 48
EN: 67
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 122
Size Class: 3
Weight Class: 3
Abilities: Torrent/Protean
Other: U-Turn Out


Team Hodaka:
:Gardevoir:
HP: 49
EN: 81
Atk: 3
Def: 3
SpA: 6
SpD: 5
Speed: 80
Size Class: 3
Weight Class: 3
Abilities: Trace [Protean]/Synchronize/Telepathy
Other: Protean: Fighting

:Kitsunoh:
HP: 57
EN: 81
Atk: 5
Def: 4
SpA: 3
SpD: 4
Spe: 110
Size class: 3
Weight class: 4
Abilities: Frisk/Limber/Iron Fist
Other: None


Round 3: Not so Sleepy

"Ow, not a good time for a combo to miss."

Arena: Grassy Terrain [3R]

Pre-Round:
Rillaboom made the Terrain Grassy for 4R
[10 Energy Ril]

Action One:
Rillaboom used Acrobatics
To Crit: [1=Yes]=18=No
Damage: [11+3]*1.5=21
[21 Damage Gar] [7 Energy Ril]

Gardevoir used Hypnosis + Dream Eater
Protean: Psychic
BAP: 10+0=10
EN: 1.5*[12+7]-1=27.5~28
Acc: [100+60]/2=80%
To Hit: [20>= Miss]=7=Miss
Missed!
[28 Energy Gar]

[+2 HP Gar]

Action Two:
Gardevoir had to cooldown

Rillaboom used Wood Hammer
To Crit: [1=Yes]=10=No
Damage: [12+3+3+2]=20
Recoil: 20/2=10
[20 Damage Gar] [10 Damage Ril] [7 Energy Ril]

[+2 HP Gar, Ril]

Action Three:
Rillaboom used Drum Beating
To Crit: [1=Yes]=3=No
Damage: [8+3+3+2]=16
[16 Damage Gar] [5 Energy Ril]
Gardevoir Fainted

[+2 HP Ril]

Totals:
Gardevoir: 53 Damage, 28 Energy
Rillaboom: 6 Damage, 19 Energy


Team Mowtom:
:Rillaboom:
HP: 94
EN: 81
Atk: 6
Def: 4
SpA: 3
SpD: 3
Spe: 85
Size Class: 4
Weight Class: 4
Abilities: Overgrow/Grassy Surge
Other: None

:Greninja:
HP: 48
EN: 67
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 122
Size Class: 3
Weight Class: 3
Abilities: Torrent/Protean
Other: U-Turn Out


Team Hodaka:
:Gardevoir:
HP: KO
EN: 53
Atk: 3
Def: 3
SpA: 6
SpD: 5
Speed: 80
Size Class: 3
Weight Class: 3
Abilities: Trace [Protean]/Synchronize/Telepathy
Other: Protean: Fighting

:Kitsunoh:
HP: 57
EN: 81
Atk: 5
Def: 4
SpA: 3
SpD: 4
Spe: 110
Size class: 3
Weight class: 4
Abilities: Frisk/Limber/Iron Fist
Other: None


Turn order:
かたわれ時 sends in replacement and orders
Mowtom orders
I ref
 
1592633594006.png

“All part of my grand plan.”

:Togekiss:
“Nice attempt to cover up the fact that you did not want this to happen. Actually that isn’t very good. Nice attempt. Yeah that’s it.”


:sm/togekiss: Toggle Hustle = OFF
“But enough Talk! Ranker, is it? Nice to meet you!”
Air Slash ~ Flamethrower ~ Air Slash
IF
Fake Out, THEN Protect and push back.
IF U-Turn AND NOT Ranker is to use U-Turn on a subsequent action, THEN Protect and push back.
 
Team Mowtom:
:Rillaboom:
HP: 94
EN: 81
Atk: 6
Def: 4
SpA: 3
SpD: 3
Spe: 85
Size Class: 4
Weight Class: 4
Abilities: Overgrow/Grassy Surge
Other: None

:Greninja:
HP: 48
EN: 67
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 122
Size Class: 3
Weight Class: 3
Abilities: Torrent/Protean
Other: U-Turn Out


Team Hodaka:
:Togekiss:
HP: 90
EN: 100
Atk: 3
Def: 4
SpA: 5
SpD: 5
Spe: 80
Size class: 3
Weight class: 3
Abilities: Hustle/Serene Grace/Super Luck
Other: None

:Gardevoir:
HP: KO
EN: 53
Atk: 3
Def: 3
SpA: 6
SpD: 5
Speed: 80
Size Class: 3
Weight Class: 3
Abilities: Trace [Protean]/Synchronize/Telepathy
Other: Protean: Fighting

:Kitsunoh:
HP: 57
EN: 81
Atk: 5
Def: 4
SpA: 3
SpD: 4
Spe: 110
Size class: 3
Weight class: 4
Abilities: Frisk/Limber/Iron Fist
Other: None


Round 4

Arena: Grassy Terrain [2R]

Action One:
Togekiss used Protect
It protected itself

Rillaboom used Fake Out
Damage Blocked: [4+2]=6
[4 Energy Ril]

Togekiss Protect faded
Energy: 7+(6/2.5)=9.4~9
[9 Energy Tog]

[+2 HP Ril]

Action Two:
Togekiss used Protect
Failed
[11 Energy Tog]

Rillaboom used U-Turn
To Crit: [1=Yes]=21=No
Damage: [7+2]/2.25=4
[4 Damage Tog] [5 Energy Ril]

[+2 HP Ril]

Action Three:
Togekiss used Protect
Failed
[15 Energy Tog]

Rillaboom used Fake Out
To Crit: [1=Yes]=17=No
Damage: [4+2]=6
[6 Damage Tog] [4 Energy Ril]

[+2 HP Ril]

Totals:
Rillaboom: +6 HP, 13 Energy
Togekiss: 10 Damage, 35 Energy


Team Mowtom:
:Rillaboom:
HP: 100
EN: 53
Atk: 6
Def: 4
SpA: 3
SpD: 3
Spe: 85
Size Class: 4
Weight Class: 4
Abilities: Overgrow/Grassy Surge
Other: U-Turn Out

:Greninja:
HP: 48
EN: 67
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 122
Size Class: 3
Weight Class: 3
Abilities: Torrent/Protean
Other: U-Turn Out


Team Hodaka:
:Togekiss:
HP: 80
EN: 65
Atk: 3
Def: 4
SpA: 5
SpD: 5
Spe: 80
Size class: 3
Weight class: 3
Abilities: Hustle/Serene Grace/Super Luck
Other: None

:Gardevoir:
HP: KO
EN: 53
Atk: 3
Def: 3
SpA: 6
SpD: 5
Speed: 80
Size Class: 3
Weight Class: 3
Abilities: Trace [Protean]/Synchronize/Telepathy
Other: Protean: Fighting

:Kitsunoh:
HP: 57
EN: 81
Atk: 5
Def: 4
SpA: 3
SpD: 4
Spe: 110
Size class: 3
Weight class: 4
Abilities: Frisk/Limber/Iron Fist
Other: None


Turn Order:
Mowtom sends in replacement and orders
かたわれ時 orders
I ref
 
Last edited:

Mowtom

I'm so meta, even this acronym!
"Grassy Terrain is still up, so Ranker should be back to full health. Scaler, your turn!"
"I wonder how you taste."
Poison Fang~Poison Jab~Poison Fang
IF
Toge is under P/E THEN Bulk Up and restart queue
IF Toge is under DE THEN Double Team (2) the first time, Bulk Up any future times, restarting the queue each time
IF damaging Water-type combo AND NOT you used Protect last action THEN Protect and restart queue
 
Team Mowtom:
:Smokomodo:
HP: 90
EN: 100
Atk: 5
Def: 3
SpA: 4
SpD: 4
Spe: 97
Size Class: 4
Weight Class: 6
Abilities: Blaze/Technician
Other: None

:Rillaboom:
HP: 100
EN: 53
Atk: 6
Def: 4
SpA: 3
SpD: 3
Spe: 85
Size Class: 4
Weight Class: 4
Abilities: Overgrow/Grassy Surge
Other: None

:Greninja:
HP: 48
EN: 67
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 122
Size Class: 3
Weight Class: 3
Abilities: Torrent/Protean
Other: U-Turn Out


Team Hodaka:
:Togekiss:
HP: 80
EN: 65
Atk: 3
Def: 4
SpA: 5
SpD: 5
Spe: 80
Size class: 3
Weight class: 3
Abilities: Hustle/Serene Grace/Super Luck
Other: None

:Gardevoir:
HP: KO
EN: 53
Atk: 3
Def: 3
SpA: 6
SpD: 5
Speed: 80
Size Class: 3
Weight Class: 3
Abilities: Trace [Protean]/Synchronize/Telepathy
Other: Protean: Fighting

:Kitsunoh:
HP: 57
EN: 81
Atk: 5
Def: 4
SpA: 3
SpD: 4
Spe: 110
Size class: 3
Weight class: 4
Abilities: Frisk/Limber/Iron Fist
Other: None


Round 5:

:Floette: "So uh, where's the reffing flavor."

"My Porygon-Z ate it."

Arena: Grassy Terrain [1R]

Action One:
Smokomodo used Poison Fang
To Crit: [1=Yes]=19=No
To Poison: [50>= Yes]=19=Yes
Damage: [5*1.5+1]*1.5=12.75~13
[13 Damage Tog] [4 Energy Smo]
Togekiss was badly poisoned

Togekiss used Mud-Slap
To Crit: [3>=Yes]=3=Yes
Damage: [4+1+3]*1.5=12
[12 Damage Smo] [5 Energy Tog]
-1 Accuracy Smo

Poison: [1 Damage Tog]
Grassy Terrain: [+2 HP Smo]

Action Two:
Smokomodo used Poison Jab
To Hit: [25>= Miss]=63=Hit
To Crit: [1=Yes]=5=No
Damage: [8+1]*1.5=13.5~14
[14 Damage Tog] [6 Energy Smo]

Togekiss used Air Slash
To Hit: [5>= Miss]=99=Hit
To Crit: [3>=Yes]=24=No
Damage: [8+3+1]=12
[12 Damage Smo] [5 Energy Tog]

Poison: [1 Damage Tog]
Grassy Terrain: [+2 HP Smo]

Action Three:
Smokomodo used Poison Fang
To Hit: [25>= Miss]=80=Hit
To Crit: [1=Yes]=6=No
Damage: [5*1.5+1]*1.5=12.75~13
[13 Damage Tog] [4 Energy Smo]

Togekiss used Air Slash
To Hit: [5>= Miss]=85=Hit
To Crit: [3>=Yes]=19=No
Damage: [8+3+1]=12
[12 Damage Smo] [9 Energy Tog]

Poison: [1 Damage Tog]
Grassy Terrain: [+2 HP Smo]

Totals:
Smokomodo: 30 Damage, 14 Energy
Togekiss: 43 Damage, 19 Energy


Team Mowtom:
:Smokomodo:
HP: 60
EN: 86
Atk: 5
Def: 3
SpA: 4
SpD: 4
Spe: 97
Size Class: 4
Weight Class: 6
Abilities: Blaze/Technician
Other: -1 Accuracy

:Rillaboom:
HP: 100
EN: 53
Atk: 6
Def: 4
SpA: 3
SpD: 3
Spe: 85
Size Class: 4
Weight Class: 4
Abilities: Overgrow/Grassy Surge
Other: None

:Greninja:
HP: 48
EN: 67
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 122
Size Class: 3
Weight Class: 3
Abilities: Torrent/Protean
Other: None


Team Hodaka:
:Togekiss:
HP: 37
EN: 46
Atk: 3
Def: 4
SpA: 5
SpD: 5
Spe: 80
Size class: 3
Weight class: 3
Abilities: Hustle/Serene Grace/Super Luck
Other: Badly Poisoned [2 DPA]

:Gardevoir:
HP: KO
EN: 53
Atk: 3
Def: 3
SpA: 6
SpD: 5
Speed: 80
Size Class: 3
Weight Class: 3
Abilities: Trace [Protean]/Synchronize/Telepathy
Other: Protean: Fighting

:Kitsunoh:
HP: 57
EN: 81
Atk: 5
Def: 4
SpA: 3
SpD: 4
Spe: 110
Size class: 3
Weight class: 4
Abilities: Frisk/Limber/Iron Fist
Other: None


Turn order:
かたわれ時 orders
Mowtom orders
I ref
 
Last edited:
1594162035295.png

“The lizard is faster than the birb.”

:Togekiss:
“I think I could try and —

1594162035295.png

“Your too weak right now, we need another combatant. Hopefully one that can pass on Wish. Save your health for later, cause we’re gonna need it.”


Initiating switch phase
:ss/Kitsunoh:
“Nooooo....”
Kitsunoh comes back out!

Mowtom i don’t think you’ll counterswitch?
 

Mowtom

I'm so meta, even this acronym!
"Actually, I think I will. I don't like that accuracy drop. Geeked?"
"No reason to mess with what works."
Dark Pulse~Night Slash~Night Slash
IF
Metal Burst THEN Spikes and push back
IF DE move AND NOT suspended AND NOT in a combo AND NOT suspended DE last action AND you move second by speed order THEN Dig and push back
IF U-turn is ordered exactly once THEN Mat Block that action and push back
 

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